This definitely sounds more like a guide for people who have had a few wins and want to get better at the game. It highlights a lot of things that the game doesn't mention and provides very useful tips. Thanks for the guide and looking forward to you making more of them if you do!
I have to give credit where it’s due and say that this is the best tips and tricks video I’ve encountered so far on the game. Surprisingly light on them on TH-cam, but yours makes sense and has been incredibly helpful as someone who has put in around 15 hours and knows he’s barely scratched the surface, so thank you my friend 🙏
I haven't played this in a year (seals didn't even exist back then), but back when I played complex foods weren't really necessary to engage with until you're quite deep in the prestige difficulties.
Sea marrow's sacrifice effect is useless until it isn't, but when it's suddenly the difference between taking a massive forbidden glade consequence and not, you'll be feeling it for sure. By contrast, I don't think I've ever felt like I NEED global production speed to avoid having a major derail in my game plan.
So i literally just started this game and this a bit confusing, because i havent even heard about these things yet lol.... Were you gonna make a resident guide? Im wondering if i should be trying to house a cartain species before the others, i just had the option to pick lizard shelter, human shelter or beaver shelter, and since i have the least amount of lizards i chose lizard shelter, hoping that will get more lizard people to come
Life's kinda kicked me in the face which is why I haven't made anything more, and I cannot promise I will make more guides soon, however, I was planning to do a overview of the villagers and species, so if I do continue this, I'll try to touch on as much of their mechanics in future. In answer to your question however, no, I do not believe the amount of species specific shelters you have built attracts more of that species, population arrives more or less randomly, so just build around what population you have.
Brother whatchu mean dont burn wood because its inefficient? Ive been burning wood exclusively for my hearth. I wished the ingame beginner tutorial was more in depth regarding both fuel and tree resources.
Well, to each their own, personally that tends to run me out of wood so I can't build or produce as much, besides I tend to have more Sea Marrow or Coal than I know what to do with.
I just got through the tutorial, and am getting my butt kicked... Unfortunately, I think I am more lost now than before watching this... This game has so much going on.
If you're just trying to get your first win, a lot of these tips are a little more in depth than necessary. The trees for example, I'm well over 100 hours and I couldn't tell you what trees do what. Luckily before you embark, you can click on the summary tab and it'll tell you what you can get from the trees and what you can harvest. Unless you're going extremely min max, you're not going to worry about what specific trees you're cutting. Wood is a constant need all game with planks used in nearly every building construction (as well as solves some glades) as well as needing wood for fuel as it's the most easily and readily accessible. You generally want to get paths down, woodcutter camps (2-3 depending on how many settlers you start with), shelters (basic is fine initially) and then the world is your oyster. Most folks tend to wait to pick building blueprints until either their first cornerstone choice at the start of year 2 (looking for ways to synergize cornerstones with buildings) and/or until they open their first forbidden glade so they know what resources they have to work with. Generally you want to prioritize shelter, upgrading your hearth and food ASAP as that's going to be the foundation for getting your resolve high enough starting out that you won't have Harpies or Lizards trying to leave in the first storm. After that it's about getting your economy and production online and leaning into your win con. One last tip, it's best to keep your impatience as high as possible without losing as that's going to give you a large hostility reduction. Also, you don't have to accept newcomers. It's generally wise not to once you reach a certain point as they'll also increase hostility.
Don't shy away from hitting space to pause the ingame. It gives you time to think, to (re)prioritize production, move buildings, etc. Try to focus on the deliveries/quests you picked and use downtime (when you have to wait until certain things get done) to focus on something else (improve production chains, improving people's resolve, etc.).
This definitely sounds more like a guide for people who have had a few wins and want to get better at the game. It highlights a lot of things that the game doesn't mention and provides very useful tips. Thanks for the guide and looking forward to you making more of them if you do!
agreed. Great vid and it just drove home some of the things i've thought in my runs.
This is a great video, I just started playing the game and this is really helpful! Thanks
I have to give credit where it’s due and say that this is the best tips and tricks video I’ve encountered so far on the game. Surprisingly light on them on TH-cam, but yours makes sense and has been incredibly helpful as someone who has put in around 15 hours and knows he’s barely scratched the surface, so thank you my friend 🙏
I haven't played this in a year (seals didn't even exist back then), but back when I played complex foods weren't really necessary to engage with until you're quite deep in the prestige difficulties.
Sea marrow's sacrifice effect is useless until it isn't, but when it's suddenly the difference between taking a massive forbidden glade consequence and not, you'll be feeling it for sure. By contrast, I don't think I've ever felt like I NEED global production speed to avoid having a major derail in my game plan.
Great guide with logical organization.
Good tips. This is an amazing game that deserves more coverage.
Thanks! I fully agree and I hope to continue contributing to it.
You deserve way more subscribers my guy!
This was a very in-depth guide, easy to understand and straight to the point!
Thank you kindly!
useful video, normally these kind of videos are bait for views and give the most obvious tips but you put work into this, awesome thank you
On Stone vs, Clay: Stone can do something that clay cannot. It can smash be used to open crates to get the goods inside.
it’s stated in the video
Great video! Thanks for putting it together!
This game has some mystic energy
I didn't really learn anything new but still it's really good tutorial for new players.
So i literally just started this game and this a bit confusing, because i havent even heard about these things yet lol....
Were you gonna make a resident guide? Im wondering if i should be trying to house a cartain species before the others, i just had the option to pick lizard shelter, human shelter or beaver shelter, and since i have the least amount of lizards i chose lizard shelter, hoping that will get more lizard people to come
Life's kinda kicked me in the face which is why I haven't made anything more, and I cannot promise I will make more guides soon, however, I was planning to do a overview of the villagers and species, so if I do continue this, I'll try to touch on as much of their mechanics in future.
In answer to your question however, no, I do not believe the amount of species specific shelters you have built attracts more of that species, population arrives more or less randomly, so just build around what population you have.
@@Numaticin ok awesome, thanks for the tip! I hope things get better for you 😊
Brother whatchu mean dont burn wood because its inefficient? Ive been burning wood exclusively for my hearth. I wished the ingame beginner tutorial was more in depth regarding both fuel and tree resources.
Well, to each their own, personally that tends to run me out of wood so I can't build or produce as much, besides I tend to have more Sea Marrow or Coal than I know what to do with.
This game seems complicated :0
I just got through the tutorial, and am getting my butt kicked... Unfortunately, I think I am more lost now than before watching this... This game has so much going on.
I'm sorry to hear that. Perhaps I could have been more direct, as you say there's a lot to take in. Is there anything in particular you're stuck on?
If you're just trying to get your first win, a lot of these tips are a little more in depth than necessary. The trees for example, I'm well over 100 hours and I couldn't tell you what trees do what. Luckily before you embark, you can click on the summary tab and it'll tell you what you can get from the trees and what you can harvest. Unless you're going extremely min max, you're not going to worry about what specific trees you're cutting. Wood is a constant need all game with planks used in nearly every building construction (as well as solves some glades) as well as needing wood for fuel as it's the most easily and readily accessible.
You generally want to get paths down, woodcutter camps (2-3 depending on how many settlers you start with), shelters (basic is fine initially) and then the world is your oyster. Most folks tend to wait to pick building blueprints until either their first cornerstone choice at the start of year 2 (looking for ways to synergize cornerstones with buildings) and/or until they open their first forbidden glade so they know what resources they have to work with.
Generally you want to prioritize shelter, upgrading your hearth and food ASAP as that's going to be the foundation for getting your resolve high enough starting out that you won't have Harpies or Lizards trying to leave in the first storm. After that it's about getting your economy and production online and leaning into your win con.
One last tip, it's best to keep your impatience as high as possible without losing as that's going to give you a large hostility reduction. Also, you don't have to accept newcomers. It's generally wise not to once you reach a certain point as they'll also increase hostility.
Don't shy away from hitting space to pause the ingame. It gives you time to think, to (re)prioritize production, move buildings, etc. Try to focus on the deliveries/quests you picked and use downtime (when you have to wait until certain things get done) to focus on something else (improve production chains, improving people's resolve, etc.).