3:45 you can turn off services individually in their respectable buildings for zero resolve loss, it just prevents stockpiling luxuries inside... It only works if they're empty, the people will use up whatever's inside already.
For the cache playstyle : you need forester hut (cryst dew), toolshop and good cornerstone (silent looting or the one giving 1 resolve every 2 caches) For trade lord : it works until prestige 9, especially with the +6 provision per glade cornerstone. At Prestige 10, the reduce value of amber and goods at trader make it really difficult. You need to be lucky and games are really long (basically if one settlement isnt finished before end year 7, you have failed somewhere)
Very good tips! I found trading works past P10 still if you rely harder than before on trade routes. While the value of the goods gets decreased, I had the impression the trade routes amber values weren't as hardly debuffed. So if you get lucky with some trade route cornerstones you can rack up quite a lot of amber to make those trade nodes work again.
@@Ic0nGaming Thats the point of Prestige id say.... you can not zoom brainless through the game. at some point you want to challenge yourself. ^^ Im unlocking stuff and as im doing so the easy mode gets too boring for me. thats a very nice Feature almost NO city builder has!
I kind of wish there was a way to remind me that I've cut off a specific item in consumption control. Half the time I disable an item temporarily, I forget to turn it back on.
Agreed! I also would like a mechanism to disable consumption for only specific seasons. Or for that matter, to deactivate whole buildings for specific seasons.
Thanks! Your videos have helped me go from 9-10 year games on Pioneer to 7-8 year games on Veteran, and I'm winning pretty comfortably on Veteran. I've only ever lost one game, and it was a very unlucky seal map. I will probably try Viceroy soon! The resolve route seems so hard. I tend to end up with a pretty even population spread because I really want to cover all the racial production boosts and comfort bonuses. It would be hard for me to specialize towards one race. I tend to go the trade lord route. I took your tools advice from previous videos to heart, so I send as many caches as I can afford to lose and sell the rest. There's frequently trade routes for tools that pay big amber. I like going for wealth in pretty much all city-building games. Money solves a lot of problems. In life and in games, too. I have seen a few people mentioning a combo of oil production and the temple and basically making hostility go away by sacrificing oil. I haven't seen it yet, but it sounds interesting. I'd love to see some videos on specific biomes and challenges (like the fishmen holy site one!) if you are so inclined.
I'm about 40 hours into the game and just beat this modifier. I thought it was a big or glitch until I googled it. I almost gave up but pushed thru and beat it first try. It was a nice change of pace
@@donniedarko4497 Oh really? I'm really wanting to try it. I'm up to Viceroy difficulty because at level 11 the upgrades are so expensive. But I'm barely making it on Viceroy, I don't know if I can do it without orders. Maybe I'll drop back down to Veteran to give it a try. What difficulty did you do it on? Was it brutal?
@@scully4life I'm on settler and then pioneer for the Seal map since that's the minimum difficulty so I believe it was likely on settler😆. I haven't changed the settings up or down but am just trying the vanilla experience it serves me as it comes and learning along the way. Things are just now starting to "click" with complex foods production and early game strategies setup for success so I'll likely turn up the heat soon here. The no orders thing was an unexpected challenge but it forces you to rapidly expand for crates to send the queen, complete glade events etc.. when resources are so rare in the beginning so I had to view an array of crates and awards and see which I collect, and then send those rewards directly to the queen the next move, my thinking became prioritizing crates in order of need rather than just collecting everything. I'll say it was a narrow victory that came down to the last impatient bar too but In the end I enjoyed it. Now it feels like I learned a new strategy for victory or a supplemental one at least.
You shouldnt get to year 9 ever, especially on low difficulty. Aim to finish in year 5 max before prestige level, check upgrade in the citadel and learn how to get reputation : complex food + 2-3 dangerous glade is enough to easily win every settlement in 5 years until viceroy
@@rac8153 Well, I just finished the platinum seal, and I've made it to prestige 8 without losing a game yet since starting prestige. I'm just a slow player. Plus, I think I've learned a lot since that comment from watching prestige players' streams, and I win on prestige in 7-8 years also. I think if I went back and started playing veteran again, I'd probably win by year 5 every time. We'll see if I'm still making mistakes when I get to the higher prestige levels. If so, it'll be pretty brutal, and I'll start losing.
Thanks so much for all the videos. You've been a big help. I have had the game about a week now and am loving it! Only just getting to 3rd level difficulty tho.
I loooove the Trade Lord playstyle. The cornerstone that cuts order prestige in half but give you a point for 60 amber in sales is pretty much always a winner for me.
Guildhouse+trade is absolutely broken. i can't understand how the dev left that in the game . Why haven't them made the price of items dynamic , because at some point , (about year4) you make so much amber that you can buy out , make huge amount of resolve because of the goods and the guildhouse. In one of my game , i had a +10 resolve on my guildhouse by year 6.... I won that same year while with other strats i really had to struggle and think. This one ? Just make boxes and provisions and you win...
trade is absolutely the safest winning condition. But ive had a bunch of year 5 resolve/order wins too. They do require some luck with cornerstones where trade is almost always benificial but slower since amber is a universal currency. If devs would remove the retroactive rewards for trading it would prob be more balanced. might lean to much in the other direction then though and make trade crap...
A bit of a cheesy way to win no matter the difficulty, is get a settlement with humans and lizards, put a lizard on the hearth for the +1 global resolve, that one lizard will have +5 resolve for being on the heart, and then you starve out the third species, leave the lizards homeless so they all leave except the one at the hearth, you favor humans for the +5 resolve, and then you just do everything to make humans happy. Always take new arrivals with the most humans, the rest will leave. And you'll have a ton of humans with high resolve and much more easily start gaining reputation from them. Also goes without saying, build human housing, so everyone else is homeless. Works super well if you can get the cornerstones for more housing space, and rebellious spirit so that your people have higher resolve the more impatience you get (Because you'll get a lot of impatience from people leaving)
Great videos. This game is so fun and like others here, you've helped me a lot! Would love to hear your thoughts on population growth. I feel like I constantly want more people, but obviously there's the issues that go with that... running out of food, growing hostility, etc. How do you balance that?
Hostility is the harder part, if you have ranch + farm combo you can make tons of food to keep getting people but to be honest its not thaaaaaat necessary. Im at least for now needing mostly 1 ranch with magic water buff and 1 or 2 farms but im 1 difficulty bellow veteran still.
You talk about trade routes providing Amber under "Trade Lord," but you're doing it the hard way. Packs of (Luxury or Trade) Goods are worth 1.5 Amber to any visiting Trader. Even the worst recipes give you 2 packs (turning 6 Flour or Wine into 3 Amber of purchasing power), and they are FAST. Once you get rolling, it's trivial to turn out 40 packs (60 Amber of trade power) in a single year, and I've had cities on Viceroy that stockpiled 120+ packs on year V / VI (Oil Press is a big part of this kind of output). Each year, you trade packs for Goods which can be turned into packs (no need to wait for your people to produce resources, and it only takes the 2 or 4 people to assemble the packs), and use your excess buying power to pick up whatever else is useful. Of course, it only works once you've got a Carpenter / Smithy / Weaver / Lumbermill or similar building to assemble packs ... but it's far faster and less random than using Trade Routes.
Why limit yourself to one or the other? I find those packs really good but they require luck of the draft. Trade Routes are more random yes, but therefore also more reliable in a weird way. Anyways enjoying your point of view, thanks for sharing =)
You can almost make an entire production line based on humans. From farm to flour to pies and biscuits. If ranch is available humans also synergize with lizardmen, making me food self sufficient.
I hope you don’t get demonitized for talking about pleasing beavers hard enough.
Omg kkkk
Please refrain from blaspheming @NatanStarke
@@PunkDogCreationsgod is dead it’s 2024
@@PunkDogCreations 😆
3:45 you can turn off services individually in their respectable buildings for zero resolve loss, it just prevents stockpiling luxuries inside... It only works if they're empty, the people will use up whatever's inside already.
That's absolutely correct and a real nice caveat I did overlook.
thanks man, I've been following your stuff for a while, it's helped a lot@@Ic0nGaming
Thank you for finally making me realize what was causing the resolve threshold to rise.
What was it?
For the cache playstyle : you need forester hut (cryst dew), toolshop and good cornerstone (silent looting or the one giving 1 resolve every 2 caches)
For trade lord : it works until prestige 9, especially with the +6 provision per glade cornerstone. At Prestige 10, the reduce value of amber and goods at trader make it really difficult. You need to be lucky and games are really long (basically if one settlement isnt finished before end year 7, you have failed somewhere)
Very good tips!
I found trading works past P10 still if you rely harder than before on trade routes. While the value of the goods gets decreased, I had the impression the trade routes amber values weren't as hardly debuffed. So if you get lucky with some trade route cornerstones you can rack up quite a lot of amber to make those trade nodes work again.
@@Ic0nGaming Thats the point of Prestige id say.... you can not zoom brainless through the game. at some point you want to challenge yourself. ^^ Im unlocking stuff and as im doing so the easy mode gets too boring for me. thats a very nice Feature almost NO city builder has!
I kind of wish there was a way to remind me that I've cut off a specific item in consumption control. Half the time I disable an item temporarily, I forget to turn it back on.
Agreed! I also would like a mechanism to disable consumption for only specific seasons. Or for that matter, to deactivate whole buildings for specific seasons.
@@meaghanjones6725 I know it'd make it more complicated but I'd like to have a prioritized consumption setting.
Currently on Prestige 10. I can easily say you are one of the reasons for that!
"solving my problems with money 😂" loved this quote! Good to see you back playing against the storm!
You can turn off services directly in service buildings to avoid the resolve penalty for forbidding from the consumption panel.
Thanks! Your videos have helped me go from 9-10 year games on Pioneer to 7-8 year games on Veteran, and I'm winning pretty comfortably on Veteran. I've only ever lost one game, and it was a very unlucky seal map. I will probably try Viceroy soon!
The resolve route seems so hard. I tend to end up with a pretty even population spread because I really want to cover all the racial production boosts and comfort bonuses. It would be hard for me to specialize towards one race.
I tend to go the trade lord route. I took your tools advice from previous videos to heart, so I send as many caches as I can afford to lose and sell the rest. There's frequently trade routes for tools that pay big amber. I like going for wealth in pretty much all city-building games. Money solves a lot of problems. In life and in games, too.
I have seen a few people mentioning a combo of oil production and the temple and basically making hostility go away by sacrificing oil. I haven't seen it yet, but it sounds interesting.
I'd love to see some videos on specific biomes and challenges (like the fishmen holy site one!) if you are so inclined.
I'm about 40 hours into the game and just beat this modifier. I thought it was a big or glitch until I googled it. I almost gave up but pushed thru and beat it first try. It was a nice change of pace
@@donniedarko4497 Oh really? I'm really wanting to try it. I'm up to Viceroy difficulty because at level 11 the upgrades are so expensive. But I'm barely making it on Viceroy, I don't know if I can do it without orders. Maybe I'll drop back down to Veteran to give it a try. What difficulty did you do it on? Was it brutal?
@@scully4life I'm on settler and then pioneer for the Seal map since that's the minimum difficulty so I believe it was likely on settler😆. I haven't changed the settings up or down but am just trying the vanilla experience it serves me as it comes and learning along the way. Things are just now starting to "click" with complex foods production and early game strategies setup for success so I'll likely turn up the heat soon here. The no orders thing was an unexpected challenge but it forces you to rapidly expand for crates to send the queen, complete glade events etc.. when resources are so rare in the beginning so I had to view an array of crates and awards and see which I collect, and then send those rewards directly to the queen the next move, my thinking became prioritizing crates in order of need rather than just collecting everything. I'll say it was a narrow victory that came down to the last impatient bar too but In the end I enjoyed it. Now it feels like I learned a new strategy for victory or a supplemental one at least.
You shouldnt get to year 9 ever, especially on low difficulty. Aim to finish in year 5 max before prestige level, check upgrade in the citadel and learn how to get reputation : complex food + 2-3 dangerous glade is enough to easily win every settlement in 5 years until viceroy
@@rac8153 Well, I just finished the platinum seal, and I've made it to prestige 8 without losing a game yet since starting prestige. I'm just a slow player.
Plus, I think I've learned a lot since that comment from watching prestige players' streams, and I win on prestige in 7-8 years also. I think if I went back and started playing veteran again, I'd probably win by year 5 every time.
We'll see if I'm still making mistakes when I get to the higher prestige levels. If so, it'll be pretty brutal, and I'll start losing.
Thanks so much for all the videos. You've been a big help. I have had the game about a week now and am loving it! Only just getting to 3rd level difficulty tho.
I've been enjoying all your Against the Storm videos, they have been a huge help for getting me able to step up my own gameplay. :)
I loooove the Trade Lord playstyle. The cornerstone that cuts order prestige in half but give you a point for 60 amber in sales is pretty much always a winner for me.
Found your channel when I bought othercide. Enjoyed this video as well.
Wait did sb played othercide oo, i love it gonna search it after.
really good guide. will help me tackle prestige difficulty
Thank you - your videos are always informative and helpful!
Guildhouse+trade is absolutely broken. i can't understand how the dev left that in the game . Why haven't them made the price of items dynamic , because at some point , (about year4) you make so much amber that you can buy out , make huge amount of resolve because of the goods and the guildhouse. In one of my game , i had a +10 resolve on my guildhouse by year 6....
I won that same year while with other strats i really had to struggle and think. This one ? Just make boxes and provisions and you win...
trade is absolutely the safest winning condition.
But ive had a bunch of year 5 resolve/order wins too. They do require some luck with cornerstones where trade is almost always benificial but slower since amber is a universal currency. If devs would remove the retroactive rewards for trading it would prob be more balanced. might lean to much in the other direction then though and make trade crap...
Because it is an option .... you are not forced to use it i would say ^^
A bit of a cheesy way to win no matter the difficulty, is get a settlement with humans and lizards, put a lizard on the hearth for the +1 global resolve, that one lizard will have +5 resolve for being on the heart, and then you starve out the third species, leave the lizards homeless so they all leave except the one at the hearth, you favor humans for the +5 resolve, and then you just do everything to make humans happy. Always take new arrivals with the most humans, the rest will leave. And you'll have a ton of humans with high resolve and much more easily start gaining reputation from them. Also goes without saying, build human housing, so everyone else is homeless.
Works super well if you can get the cornerstones for more housing space, and rebellious spirit so that your people have higher resolve the more impatience you get (Because you'll get a lot of impatience from people leaving)
Great videos. This game is so fun and like others here, you've helped me a lot!
Would love to hear your thoughts on population growth. I feel like I constantly want more people, but obviously there's the issues that go with that... running out of food, growing hostility, etc. How do you balance that?
Hostility is the harder part, if you have ranch + farm combo you can make tons of food to keep getting people but to be honest its not thaaaaaat necessary. Im at least for now needing mostly 1 ranch with magic water buff and 1 or 2 farms but im 1 difficulty bellow veteran still.
Thank you for doing the video
You talk about trade routes providing Amber under "Trade Lord," but you're doing it the hard way. Packs of (Luxury or Trade) Goods are worth 1.5 Amber to any visiting Trader. Even the worst recipes give you 2 packs (turning 6 Flour or Wine into 3 Amber of purchasing power), and they are FAST. Once you get rolling, it's trivial to turn out 40 packs (60 Amber of trade power) in a single year, and I've had cities on Viceroy that stockpiled 120+ packs on year V / VI (Oil Press is a big part of this kind of output). Each year, you trade packs for Goods which can be turned into packs (no need to wait for your people to produce resources, and it only takes the 2 or 4 people to assemble the packs), and use your excess buying power to pick up whatever else is useful. Of course, it only works once you've got a Carpenter / Smithy / Weaver / Lumbermill or similar building to assemble packs ... but it's far faster and less random than using Trade Routes.
Why limit yourself to one or the other?
I find those packs really good but they require luck of the draft. Trade Routes are more random yes, but therefore also more reliable in a weird way. Anyways enjoying your point of view, thanks for sharing =)
Humans and foxes are op. All you need to know :)
You can almost make an entire production line based on humans. From farm to flour to pies and biscuits. If ranch is available humans also synergize with lizardmen, making me food self sufficient.
Beavers should have the rainwater bonus. Moist beavers are happy beavers.
Puzzlingly enough it always Lizards and Harpies that generate my happiness. Occasionally Humans. Never Beavers. And I mean never.
Am starting to please beavers hard enough - Dear god that sound so wrong
First!
The games way to easy. There is never a reason to control food consumption at any point in a game.
Have you played above prestige 7?
@@theqwerton830 Yup. Got about 93% of the achievements games to easy not worth the grind as theres no new content after the first hour of the game.
Thank you ❤ i hope you keep making against the storm videos 🥹