Thanks for this and your other guides, too! There's a lot of people playing this game on YT, but not a lot of people are explaining things like this. You are providing a vital service for us AtS lovers. Or at least those of us who aren't enjoying learning the hard way, haha.
Nice tips. I've always overlooked porridge because it's often not preferred. I try to push for production of favoured foods (especially flour-based ones), but will sometimes have starving villagers before I get it up and running. I see now that porridge is the link between raw and favoured foods.
An addition to winning by food alone, Harpies are the best way to do it. Their resolve cap just increases by 3 per earned reputation point. So each type of complex food is roughly worth 2 rep points. Lizards can get you very early rep points but their cap increases so fast that it is not effective to have many Lizards in the late game.
I've also had a lot of games where going for flour was just way to slow, and I only survived by tearing open extra glades and hunting for food that way or trading. However, I am still only playing on Pioneer difficulty. I have a feeling I won't be able to fall back on exploration or trading reliably on higher difficulties. I never go for porridge, so you have given me an alternative to consider there.
On very high Prestigue food is the most important, I need to focus at least 90% on villagers on food else I run out. They just eat so much and the storm is so long (long full turn) that you Farms give you less Food per time. Greenhouse is your best friend on high Prestigue for food resource aquirement.
Yeah, Food is like the major mechanic in most scenarios. Lower difficulty games allow you do stockpile masses of food, but these times don't last terribly long ^^
A tip for starving. Not all species starve at the same rate. If you run out of food, just let your lizards starve. They take an eternity before they die so you can let them run without food for several minutes. (As long you can keep their resolve up) I had some games where I had them only fed during the stormes in the early game.
I have just started on Pioneer (going up from Settler), and Food has been hampering me. I have just the right amount of Food for the villagers I have, but can't accept more, even though I need more for my new buildings. Exploring new Glades for new food sources is difficult because the added Hostility is kicking my butt. Maybe it's just bad luck, but quite often I don't get the buildings I want/need, especially food related ones. How fast should I expand into new Glades? I'm at year 5 and have opened up my 2nd Glade.
Collectors also have a big problem : it's 3 to 5 gears to build one camp while a farms only need a few planks.You also need to constantly move the storage house with them, which takes time and might mess up your production chain. It's sad that the dev made it so inefficient without a lot of key cornerstones and and a building.
Yes, but only barely. The main charm of the Field Kitchen lies in the fact that you can produce some Resolve Bonus with it, even though you just drafted only the "raw products". So it's ideal to save you if you only draft raw food but no proper cooking place. Besides that, the Field Kitchen should be better avoided, as it's sporting a pretty low efficiency. It's basically like the Makeshift Post/Crude Workshop; You use it until you got something better.
I just saw a video claiming that the field kitchen is really underrated. I don't have it so I can't confirm, but they basically said that it's still better than raw food, even though it's inefficient compared to other buildings, it still makes raw food into more food. And, supposedly, if you can get a rain engine in it early it becomes really good, but that's not a guarantee.
@@scully4life I would say its both amazing and terrible. It all depence what species you have in your current map. You always get more food than what you use in recipe. Generally in early game you can make porridge and jerky. Porridge is pretty good, jerky only if you have enough wood. Pickled goods might come handy if you have problem with resolve, but overall you won't have enough barrels/pottery to make it worth it. So my rating would be step 1: build it as soon as possible and get the porridge production running, step 2: replace it as soon as possible. Having bad production of complex food is a lot better than having none. With Rainpunk its not even that bad.
@@telemnarnumenorean8557 I finally got it unlocked, and I take the farm on embark if I get lucky with the points and build rain collectors for porridge as soon as the farms are producing (hopefully with foxes) and it's been working out pretty well. I got the gold seal on the first try doing that, and I ended up rain punking it and using it through the whole run. I had a hostility 3 effect that killed villagers without complex food and housing, and a hostility 4 effect that spawn blood flowers with each dead villager, so the field kitchen carried me through that run. I was going for pies to hit all 3 species and it took a long time to get a flour blueprint.
One misconception I had in my mind when I started playing AtS is that species will only eat the complex food types they like, so I didn't see any use of making porridge if nobody likes it. Maybe it was just me that was fooled, but it's important to know that they will eat ANY complex food, just won't get resolve boost from all of it. Also do you know if they eat one piece of ALL available complex foods at every break? That seems a bit excessive/gluttonous.
I am struggling with planting and harvesting manpower ratio on farms. Planting is so quick but harvesting takes more time and a lot of times my crops are wasted before the storm ...
Without any outside modificators you will need a 2nd farm during harvest times. You can easily build a 2nd one and only man it up when the Clearance Season begins. Nasty Micro, but it will work out just as you want it to. To avoid this: Better Roads, Haulers via Cornerstones or other sources and general upgrades in building capacity/carrying capacity make your farmers generally more efficient. And of course any form of labor speed increasers plays a role too. But it's perfectly normal for a big patch of fertile soil needing two farms to fully harvest it out.
Watching with my L plates on with this game. At level 4 (on pioneer). Where is porridge? - then I looked in Reddit and found out I need to wait for foxes for the porridge building to show up.
Thanks for this and your other guides, too! There's a lot of people playing this game on YT, but not a lot of people are explaining things like this. You are providing a vital service for us AtS lovers. Or at least those of us who aren't enjoying learning the hard way, haha.
Nice tips. I've always overlooked porridge because it's often not preferred. I try to push for production of favoured foods (especially flour-based ones), but will sometimes have starving villagers before I get it up and running. I see now that porridge is the link between raw and favoured foods.
An addition to winning by food alone, Harpies are the best way to do it. Their resolve cap just increases by 3 per earned reputation point. So each type of complex food is roughly worth 2 rep points. Lizards can get you very early rep points but their cap increases so fast that it is not effective to have many Lizards in the late game.
I've also had a lot of games where going for flour was just way to slow, and I only survived by tearing open extra glades and hunting for food that way or trading. However, I am still only playing on Pioneer difficulty. I have a feeling I won't be able to fall back on exploration or trading reliably on higher difficulties. I never go for porridge, so you have given me an alternative to consider there.
"Porridge has the ability to hide itself" I can't... great tips and tricks! I learned a lot. I am 65h in and love it!
On very high Prestigue food is the most important, I need to focus at least 90% on villagers on food else I run out. They just eat so much and the storm is so long (long full turn) that you Farms give you less Food per time. Greenhouse is your best friend on high Prestigue for food resource aquirement.
Yeah, Food is like the major mechanic in most scenarios. Lower difficulty games allow you do stockpile masses of food, but these times don't last terribly long ^^
Thanks! I love these tips and tricks videos you make
Hey I picked up the game last week and I wanted to say that you've helped me a lot. Thank you.
A tip for starving. Not all species starve at the same rate. If you run out of food, just let your lizards starve. They take an eternity before they die so you can let them run without food for several minutes. (As long you can keep their resolve up) I had some games where I had them only fed during the stormes in the early game.
(hears porridge tip)... "Please, sir, can I have some more?"
Porridge is so tasty, no wonder humans like it! :D
Loving all your AtS guides, they're helping a ton to get me oriented with this great game
I have just started on Pioneer (going up from Settler), and Food has been hampering me. I have just the right amount of Food for the villagers I have, but can't accept more, even though I need more for my new buildings. Exploring new Glades for new food sources is difficult because the added Hostility is kicking my butt. Maybe it's just bad luck, but quite often I don't get the buildings I want/need, especially food related ones.
How fast should I expand into new Glades? I'm at year 5 and have opened up my 2nd Glade.
Great tips, thank you for sharing your expertise
Collectors also have a big problem : it's 3 to 5 gears to build one camp while a farms only need a few planks.You also need to constantly move the storage house with them, which takes time and might mess up your production chain. It's sad that the dev made it so inefficient without a lot of key cornerstones and and a building.
Really good Tipps, thank you
Is the field kitchen more efficient than raw food?
Yes, but only barely. The main charm of the Field Kitchen lies in the fact that you can produce some Resolve Bonus with it, even though you just drafted only the "raw products". So it's ideal to save you if you only draft raw food but no proper cooking place.
Besides that, the Field Kitchen should be better avoided, as it's sporting a pretty low efficiency. It's basically like the Makeshift Post/Crude Workshop; You use it until you got something better.
I just saw a video claiming that the field kitchen is really underrated. I don't have it so I can't confirm, but they basically said that it's still better than raw food, even though it's inefficient compared to other buildings, it still makes raw food into more food. And, supposedly, if you can get a rain engine in it early it becomes really good, but that's not a guarantee.
@@scully4life I would say its both amazing and terrible. It all depence what species you have in your current map. You always get more food than what you use in recipe. Generally in early game you can make porridge and jerky. Porridge is pretty good, jerky only if you have enough wood. Pickled goods might come handy if you have problem with resolve, but overall you won't have enough barrels/pottery to make it worth it. So my rating would be step 1: build it as soon as possible and get the porridge production running, step 2: replace it as soon as possible. Having bad production of complex food is a lot better than having none. With Rainpunk its not even that bad.
@@telemnarnumenorean8557 I finally got it unlocked, and I take the farm on embark if I get lucky with the points and build rain collectors for porridge as soon as the farms are producing (hopefully with foxes) and it's been working out pretty well.
I got the gold seal on the first try doing that, and I ended up rain punking it and using it through the whole run. I had a hostility 3 effect that killed villagers without complex food and housing, and a hostility 4 effect that spawn blood flowers with each dead villager, so the field kitchen carried me through that run. I was going for pies to hit all 3 species and it took a long time to get a flour blueprint.
very, very helpful thank you; also, who doesn't like porridge..? :D
They'll eat the food raw? I kept wondering where my food was going before I built the cooking buildings 😭
3 Plant fiber per minute cornerstone + Ranch = Unlimited meat, unlimited jerky, unlimited provisions
One misconception I had in my mind when I started playing AtS is that species will only eat the complex food types they like, so I didn't see any use of making porridge if nobody likes it. Maybe it was just me that was fooled, but it's important to know that they will eat ANY complex food, just won't get resolve boost from all of it. Also do you know if they eat one piece of ALL available complex foods at every break? That seems a bit excessive/gluttonous.
They only eat the extra complex foods they will receive a bonus for!
Great stuff thank you!
Great tips, thanks!
I am struggling with planting and harvesting manpower ratio on farms. Planting is so quick but harvesting takes more time and a lot of times my crops are wasted before the storm ...
Without any outside modificators you will need a 2nd farm during harvest times. You can easily build a 2nd one and only man it up when the Clearance Season begins. Nasty Micro, but it will work out just as you want it to.
To avoid this: Better Roads, Haulers via Cornerstones or other sources and general upgrades in building capacity/carrying capacity make your farmers generally more efficient. And of course any form of labor speed increasers plays a role too.
But it's perfectly normal for a big patch of fertile soil needing two farms to fully harvest it out.
Watching with my L plates on with this game. At level 4 (on pioneer). Where is porridge? - then I looked in Reddit and found out I need to wait for foxes for the porridge building to show up.
I have never heard "variable" pronounced like that. Great vid tho
Yeah after looking it up I felt a bit dumb but hey, that's life :D
No need to feel dumb at all mate, your command of English is spot-on! Wondering where your home-country is, Germany?
Thanks for the tips!