@@MrLarsgren Bro, plains are like level 5 area in Valhiem, in bronze age there nothing you can do there even if you kill goblins, you can't smelt them before time and don't wanna talk about those fucking deathquitos man ufffff...
@@MrLarsgren yea, game did good job of balancing the different biomes as per player level and Armour and food type but yea plains looks so calm but that place is definitely hell.
I have boat tips. The one thing I love about this game is how responsive the sailing system is, so it bothers me a lot. First, sail as close to the wind as possible when tacking, literally put it right on the edge of losing wind altogether; second, when tacking you raise your sails (switch to rudder) when making the turn across the wind, it'll snap your prow around nice and quick and you drop sails the second you're at the right angle without losing much speed. When sailing with the wind, don't sail directly away from it (you get better progress sailing across it, just like in real life) Finally, stop sailing in storms at full sail! You'll get a good speed with half a sail, and won't cause any damage to your ship. Only time you should whack a full sail on in a storm is when there's a sea serpent after you.
One small thing to add. When you've finished a dungeon and its cleared out, mark it as complete on your map, don't just delete the marker. Otherwise you might come across it again, not see a marker and think it's a new one.
@@fitz394 it only takes a quarter of a second to just click it so it switches to the red x instead of deleting and placing a marker to change the text to "b" lol
They shouldnt get rid of the ore portal restriction completely. It makes travelling far away feel dangerous and risky without beign just a grind. Maybe give some portal magic improvement in the late game to be able to teleport ores. I mean, each of the bases I built to tackle some far away biome is now a place I remember, not just some "portal hub". I think that is quite remarkable design.
My idea was this: A portal that you can take a cart through. BUT, you can only have two active portals AND they cost a ridiculous number of cores to build (say, 50) and you do NOT get the cores back when you tear them down. OR a 'toll' system using cores. Then farming cores becomes part of the cost of moving ores around. Keeps you from having to keep constructing base after base after base.........
@@itsjustme8947 That just replaces one grind with another and is yet another artificial time sink. This game is time intensive enough even without having to manually transport ores all over the map. I think it actively detracts from the fun parts of the game, exploring new biomes, fighting difficult enemies and building.
Most helpful tip for me is being able to dodge out of the carriage. Holy sh*t how many times have I had so much trouble to just get that thing off me! Thank you man, you're a life savior
If they allow teleporting of ore (i know mods can do it), then the large boat becomes pointless. With portals what else are you going to use the storage capacity for. Plus its a great feeling bring back 300+ of iron and dodging serpents, which can be very rare anyway.
Risking what I have nothing to fear not serpents nor deathsquitos or goblins not even 2☆ what I fear is the dredge of sailing back instead of exploring on
Quick tip I found that was preventing me from getting to 17 comfort. Some things stack, but some will actually cancel out. Dragon bed gives you more comfort them a straw bed. Build a straw bed near your dragon bed? Gonna see that comfort drop. Raven's throne + chair = good. Stools & benches cancel these. Quick "slap these down" guide. Shelter (roof) Fires (hearth & hanging brazier stack) Dragon Bed (no straw beds) Throne, Chair, and Table (no stools or benches) Banner (any color) ALL 3 RUGS (deer, wolf, & lox) This will (should) get you to comfort 17, which will extend rested to 24 minutes which should cover you from wake up to sun down. Also you don't need to sleep to get rested, just chill for a minute wherever there's comfort and you'll top it off.
Another tip I'd like to add because I was 10 hours in before reading a runestone suggesting that you can tame boars, and to add on... It's WAY easier to move angry boars than tame boars, so have a nice big area planned out for your swine farm before you get to taming. Another tip for early-game is to get your hands on the Stagbreaker ASAP. It's so incredibly overpowered when clearing burial chambers, that knockback + damage will clear an entire room and you just need to swing 2-3 times to clear the small rooms.
Stagbreaker also goes through the swamp biome muck piles, getting enemies behind it. Sadly the damage just does not scale to that point in the game though.
Its durability isn't that great so upgrade it as soon as possible. But you'll notice it doing something when you see damage numbers in front of a door.
For the map resources I usually add a number to the marker. Rb x5 for example. So I know how many are at the marker. I don’t mark unless there is more than 3
I trim it to R3, B5, T4, C6, D4 to try to keep my map cleaner. I then have signs at home that I mark the Day number that I last harvested a particular zone\biome so I know how long to wait to hit it again.
Another early game tip for trees is that you can roll the big beech logs into birch trees (which you can't chop down yet) and break them so you have fine wood.
The raft has one good use. That is for directly crossing from one island to another in the shortest path and that is all. The materials are easy to get. Thanks for this video, a lot of great tips I will be using when I play.
I would defend the raft with a very minor usage. You can use the hoe while in a river standing on a raft. It will level the ground around you to the depth of the river bed below your raft. You could obviously do this with a carve, but I find the raft to be more useful because it is slower and square.
Tip for those newbies entering the spooky swamps: build a portal house on top of the first crypt you find. slimes cannot jump high enough to reach you there. skeleton archers and fire elementals dont shoot high enough either. this is your swamp outpost. build a portal and some chests and clear out the inside of the crypt. dont forget to mark every other crypt and then place a red X on the crypts youve cleared. you can also build high atop the un-choppable trees and be safe from everything there also bring poison resistance pots and an atgeir
you can cheese Bonemass with a similar setup, get up on his summoning portal and just snipe him to oblivion. i think i got like two random slime spawns on my tiny platforms but the absolute majority were down on the ground, unable to reach me. ;)
Do NOT insult the raft, I used it to explore an 8th of the map when I started playing, what a fun 50+ hours those were. The only real issue was when I was fighting the Elder on that save, he was near the water, the number of times he killed me was such an enjoyable experience. I did not get frustrated at all. Informative video, subbed, the last part is not sarcasm.
Makes it more fun, however when i was sailing back with full karve storage full of ores, i was destroyed by sea serpent. Thought it was all lost but a box was floating next to my grave. Just lost nails deer hide, wood was floating.
@@___meph___4547 dont be scared really most of the time there land near by on your way home. Simply stick close enough that when it tells you what biome your in it just doesnt say ocean.
agreed. It's kind of like needing to have ways to vent smoke in buildings. It creates these design considerations that you should have when building bases that add a lot more life to them. Sure, you can cheese it with worldhopping, but people will do that regardless. I prefer having these loops within the same world. I'd be okay with a late game way to transport ores or something like an item portal that could do it, but I don't think the standard portals should allow travel with ores. Maybe a later boss drop that allows you to carry ores through a portal?
@@carlossantiago8222 Could be used, but feels like cheating. Exploration is a huge part of the game. At first I didnt like the fact that you cant teleport with ores, now that i'm preparing for the last boss I can say that it's a great way of forcing the player to explore and really think and plan about your routes for exploration. I strongly suggest to not use the relog method, for my view, you lose the value of items and exploration itself
upgrade stuff, loot stuff, mine deep, put markers, use portals, use comfort .... these are beginnner tips but no mistakes and old stuff is already old. OH btw, devs were interviewed : NO plans to allow metal through portals
Another great tip I found online - when you sail to a new continent and setup a portal outpost, just destroy your boat with any weapon to get all the materials back so you don’t have to sail it home again! Edit: make sure it’s super close to the shore so you can pick everything up!
Destroying the boat is my first thing to do always. Too many boats were lost to wandering mobs and despawning mats :( It's good practice to keep your boat in a safe chest while exploring
Doesn't even need to just be close to shore. You can row right up onto shore without damaging your boat most of the time! If your boat is above 1/4 health, row right onto shore!
I use that method to get to bosses faster. Instead of sailing around islands fighting the wind, I just break the boat and rebuild it on the other side of the island in my way.
I like it, I've had so many harrowing adventures getting ore back to my base. And it just feels more satisfying smelting that ore and making something awesome after all the hardship of getting it back to base.
@@Spacecadet0730 Not everyone would have the same thoughts about it, they might want it a bit easier. I'd say it should be up to each player to play the game how they like it, so I think the Devs should make it a save wide toggle if you can teleport ores or not. That way those that don't want too can keep it that way, and those that want it easier can also have that. Pleases everyone and hurts no one.
@@christianpoulsen4164 The devs make the game how they want you, the player, to experience it. Players don’t decide what best for the game, the Devs do.
I will absolutely get a mod that allows it as a late-game thing. It's fun in the early game because it keeps you on edge, but in the late game when you need to sail further out and serpents aren't really a danger anymore, it's just an annoyance. Spending an hour on a ship going against the wind isn't good gameplay. .-.
You can take the wood-chopping trick a good step further actually by setting up a tree farm on a slope near your base. As you get tons of tree seeds for beech especially, that should be no problem at all. Once those trees have grown, start chopping at the top of the slope and try to have them fall into those further down below. Works very well for me, as I happen to have a natural rather deep ditch next to my base, perfect for catching falling trees :-)
Better yet, setup that tree farm near the sacrifice altar. Teleport there, switch your power to the Elder, chop and collect, switch power back. That's what I do. Bonus with this tip: the trees don't cause lag at your base since they are at the altar :D
One tip I have not seen is to clear the tiny trees to create better sightlines for hunting deer and seeing mobs. I also clear them out when I enter a new biome to create noise to attract local mobs, this way they don't surpprise me. It seems that once I clear an area, I can move freely in the area for a number of in game days before the mobs respawn.
I HAD to build and use a raft because my Eikthyr spawn was on an unswimmable island away from the Stones. There was no way to get bronze without killing E for antlers for a pickaxe to get tin and copper.
Another hint related to chopping, when you swing try to position yourself in such a way you hit 2-3 treas/logs/stumps to save time. Defenetly more time efficient then wandering aroung geting 1 log at a time.
I like taking a couple swings at target trees in the group to weaken them. Start lower on a hill and work up to the top, then fell the ones at the top. Seems to help the 'domino' effect. The alt attack (jab thrust) from the crystal battleaxe seems fairly decent at chopping trees too.
"(Metal teleportation) this may change, they are talking about it". Yes, they are saying repeatly it won't happen:) "Don't make a raft". Sometimes the first boss is on another island, then you have to build one.
Happened to me. My start island took me less than 5min to fully clear the fog of war on the map with a good chunk being mountain and a small black forest with little resources. had to basically go straight into sailing to do anything.
Unless you're clever, have a black forest biome on said starter island and use the trolls...seriously, skip the raft. I've only ever used it as a last ditch effort to reach a gravestone across water when I had no other way back to it and no resources to build a spare karve.
I saw your copper mining tip the other day. I had thought copper was scarce, but. I kept digging and digging- I think I got way more copper than I’ll need for months!
Name your spare portal "1" or something else that's only one character and easy to type. Twice I've saved myself from having to make a new boat to get back to my body by smacking down a crafting table and portal as I'm dying to poison damage.
Too many comments to see if this was already said but the best tip I can give is "Mine copper with log trolls", when you find a copper deposit in the black forest mark it on the map, keep on exploring and when you find a troll with a log mark it on your map, then aggro the troll and kite him towards the copper deposit, you can just block his attacks or dodge them and he will absolutely break the full deposit in less than an hour. After you're done, simply kite the troll somewhere else, leave and come back with a cart. I've gotten almost 100 copper ores in less than an hour doing this on 2 deposits with one log troll. Don't kill the troll so next time you need wood he can chop down them pines for you
Kinda going off the raspberry thing: Label your map. It’s extremely useful and worth the time to label not only different resources but the crypts/dungeons you’ve already explored. This prevents you from retracing your steps wondering if you’ve already completed a crypt/dungeon, and it saves you time looking for a particular resource whereas you’ve already labelled it on your map.
I mark everything as simple as possible. c - copper, t - tin, tc- troll cave, d - dungeon, cb - cloud berry. You get the idea, LS - longship, CV - Carve. I do portals the same way. A# being town/merchant portals like A1 A2, B# being exploration portals, C# being boss portals. I mark them all on the map, and even make a legend on the edge of my map to know immediately which number takes me were. Without having to find the mark on my map. It's been an extremely reliable way to travel.
Rafts can be useful when used to get across medium sized streams vice making a really long bridge. Like instead of risking going from one BF to another across a medium sized stream, reaching the other side with practically no stamina and a brute or troll is on the other side randomly.
The no heavy ore teleport mechanic is key to this game. If they remove that it will change the dynamics for the worst. It makes you quest like a Viking. Coming back home with a large haul is extremely satisfying. Multi bases, roads, all support this. I was just thinking how genius this mechanic is... hope they don’t change it.
Great tip I somehow never see in these Videos. If you die and then try to recover your stuff using old armour/weapons. Do not put these items in your standard slots. If your grave inventory is full, then it wont automatically be emptied. Instead it opens and you need to manually empty it. Problem here is, if you're in a hurry and click "Take all", it will only transfer the grave slots that are free in your live inventory. So if your weapons/armour are in the the same slot, they wont be transferred. Instead your live slots will be populated by useless things like resin, greydwarf eyes or stones. Make sure the slots you usually use (hot key slots etc) are free before recovering your grave.
A raft saved my life when I accidentally went through a portal immediately after renaming it thus I couldn't get back. And because the raft is relatively cheap to make I was able to get home safely, all be it very slowly
The raft can be necessary, if the Eikthyr altar is separated from the spawn island by water too wide to swim across. After that first trip to fight Eikthyr and bring back his head, the raft should no longer be needed for traveling.
Yeah, it can be useful in some situations where you need to cross water and either haven't gotten far enough to build a karve or just don't have the materials available. Raft materials can be acquired pretty easily in the field. But obviously one should never rely on a raft if they can avoid it.
I built my first raft on my friend's server. I thought it was a surprise gift for him letting me claim Eithyr's power. It was horrible. I build a second raft in my own map to get to a new island to the south. The wind blew north where I want to go south. I abandoned that venture. I built my third raft at the shortest point between two islands to the north. The wind was fine and carried my raft slowly and steadily. I almost reached the new island when my PC shut down.
Just as a note to people watching this video late into 2021 (post Hearth and Home, I believe, but the update might have been earlier than that), you no longer lose your death point if you die a second time on the way to your initial corpse. There will be multiple death points on your map, and they can be differentiated by the day number your death occurred.
In swamp I only build a tp on top of the draugr caves. Almost nothing can get on top to damage the teleport and on some of them you don't even need stairs to get on top
Make a Karve Be halfway across the map Be close to shore cuz its storming _Storm starts subsiding_ 'Cool, Imma start moving out to get better wind' _Rogue wave sweeps underneath me right to left as I'm turning left_ *Capsize* '....FML....'
That portal tip is key to exploring! From one gaming channel to another, great video! Your videos keep me inspired! Looking forward to all your future content!
Marking your original death spot on the map and being able to dodge-roll to release the cart were tips I've been needing (after 180 hours of play in Valheim, lol!) Great tips video!
>parry with all shields except the Serpent Shield None of the tower shields can parry. That includes the Wood and Iron varieties. There's really no reason to use any of them, unfortunately, since they're often overshadowed by the next tier of standard parry shields. Your movement speed penalty is even worse when using them, too. Only thing they might be decent at, which I haven't tested myself, is that you might lose less stamina blocking with one compared to a round shield. That would rarely matter, though.
Two years on, the death point thing has been fixed and now every time you die it leaves a death marker. They haven't allowed you to portal ores and metal but I'm not entirely sure they should. Maybe a late game portal that is really hard to make, but I like the the challenge of base placement and factoring in travel time between them. Then making the decision of whether you need to move your main smelting/crafting base with an epic boat journey. :)
The tree chopping tip. If you can find a Forrest on a hill that works really well. Also when you plant a tree farm plant it on a hill then just start at the top...
Also try to position yourself in a way that your swing hits multiple targets per strike. If you are hitting two trees with the same swing, you are halving the amount in stamina it requires to chop all the wood you need, not to mention the fact that you are further reducing wear and tear on the axe.
#1 Dodge roll out of cart. Didn't know that. Thanks. #2 Save all the berries/meat #3 didn't mention this but I saw in your base: stacking chests. Didn't know that either. Thanks again!!
Quick tip: use world hopping to transport ore/bars (pick up ore/bars, hop worlds and place ore/bars into a chest, hop back to the first world and go to the location you want to take the ore/bars to, hop to the second world and pick up the ore/bars, hop to the first world and you are now where you wanted to take the ore/bars with them in your inventory) problem solved.
@@LucasHebuska First you would still need to gather/refine the items as the tip simply makes transporting them easier. Second no one said to use this tip! I simply pointed it out for the people who think portals should allow you to move ore/bars through them. If you want to play the game on a single map and never use world hopping that's great, but some people play with world hopping.
One thing to remember about the Karve: it can outrun a sea serpent when sailing perfectly with the wind. But ONLY with the wind fully at your back. The serpent will seem to catch up, but it has to slow down to bite and in that time the Karve will slip just out of its reach. Keep going until it gives up the chase. The Karve isn't as fast but is overall a better vessel than the Longship because it is so much more maneuverable. The Longship is a pig, whereas the Karve will side slip in place with full rudder. The Longship should only be used for long ocean journeys where you have a lot of cargo. For shorter trips, use the Karve.
there is a river in my world we call the River of Teeth, and if you can get through it unscathed in a Karve, you can be trusted to drive the boat, and even after we got a longship, we still used the Karve for everyday seafaring.
I would say, even more important than the cart is the portals. They can: Instantly move any resource except metals to anywhere on the map. Near instantly refill your rested buff. Near instantly repair your gear. I use my temp portals all the time. Need stone? Load up a workbench, stonecutting table and portal in you inventory, smack em down next to one of them abandoned towers in the black forrest, deconstruct the bottom layer, and pick up all the stone. Pop through the portal to drop it straight into your storage system. Go back, deconstruct you portal and benches, move on to the next ruin. Out exploring and run out of arrows/inventory full? Pop down the portal. Come back to find your longship gone? Pop. Down. The. Portal. Think you are about to die? Pop. Portal. Going mining? Deconstruct your ship. Mine away. Pop down a portal to get your boat materials. One way trip biatch. If you are leaving an empty cart or boat to stand around, you are doing things wrong. Pop that portal.
"I don't know why you can't teleport with ores. They might change this. They're talking about it." No, they aren't. The CEO explicitly stated it's not going to be changed and he's confused as to why people think they are.
@@king_zapp If you could carry ore through portals you would fucking blaze through the game. It's also mythologically significant, because in norse mythology, raw unprocessed metal is the bane of magic. Also, how the fuck are magic portals "very Viking". If you don't like the design choice, nobody is forcing you to play. No dev should change their vision of their game because of whiny, lazy gamers.
@@packetpirate I think you misunderstood them. I think they were saying that if they allowed you to go through the portals with ores, it would mean the only use for sea travel is exploration. Since the vikings were known as great sailors, reducing the amount of things that ships are needed for would be 'not very viking.'
Ores not being able to go through portals really doesnt matter, mine stuff, log out, log into another world with chests and a repair bench, you can drop of your stuff repair everything and then logout into the other world again, there is absolutely no carry weight limit when logging. i have moved over 5000 weight of iron and silver in a few seconds.
Though you can do this, I feel this is an unintended use of game mechanics. Good idea if you're willing, but I'd rather stick with just my one progress world for now.
I always use M4 for four Mushrooms etc. CB6 for six cloudberries. Good tip about the death markers! I had terrible luck with my Swamp Biomes, they were over the sea far away from Home. Whenever I tried to fight my way in I got killed due to crazy amounts of mobs swarming me. The solution was little fortified workbenches every 100 feet or so. A 2x2 or 3x3 stockade with a workbench, chest & torch on a Archer platform. I could hide there if my health got low, dump loot freeing up inventory space, and the workbenches kept mobs from spawning. The stockades weer to protect the workbenches from being destroyed by mobs as they target those.
I would amend the tip at the end about not building rafts. they are excellent for getting you back to mainland if you are ever stranded, as most biomes have some kind of access to leather scraps
I see so many streamers say, "I can't find stones," "I can't find boar." Then why not turn vegetation down. There is Sooooo much loose stone, wood, mushroom, berry, and boar hidden by tall vegetation.
I'm pretty sure your situation is exactly why the raft even exists. so players could escape the first island if needed without ruining the balance of progression. Also thanks for confirming that is possible! i was curious if every starting island had to have a black forest with a certain amount of copper/tin. now we know!
@@nohrjinn alright here you go: wvSD7A9Q0g Though I did find copper on the starting island to the north west from spawn, and this was after I had already gotten a ton from other islands XD I also found one of those maypoles to the south east from spawn, its not too close tho :D
I definitely wouldn't eat neck tails, they are used for poison resist potions. Hell even with my massive sausage supplies, I think cooked meat is better to eat. Deer and boar are everywhere, Necks are a bit more annoying to farm. Great video though, love it! I had no idea about the wishbone in the swamp for iron.
A tip that I use often is to make a scouting portal and then always carry materials to make one while you are out and about. I do this while farming wood, stone, berries, etc.
I would add that when you go to cut wood, find a thick forest at the bottom of a hill. Chop down any trees at the top and they will roll down hill and as they pick up momentum they'll do more damage to the trees below, creating a domino effect as more and more trees roll down. Sometimes after I chop only 2 or 3 trees down at the top I don't even have to touch the ones at the bottom, the tree dominos will take care of them for me!
My note about rafts. After I died repeatedly leaving a longboat and two carves a long way from my base those bronze nails became a prohibitive expense for rescue craft. Rafts are very cheap and I have no problem abandoning them after I've got my better boat and gear back.
Good tips, but... 1.) You are better mining multiple surface copper deposits than digging down to get every scrap of copper from one or two deposits. 2.) Dowsing in the swamp for scrap iron is a total waste of time. It's much easier to get scrap iron in the sunken crypts. You don't attract mobs from all around, you don't have to deal with wraiths and you don't end up trying to dig in a hole filled with water with the possibility of leeches showing up. 3.) It is far too easy to mark too many spots on the map and clutter it up with garbage. Better to turn vegetation off and go on a scavenger hunt, grabbing all the groundspawn (red mushrooms, raspberries, blueberries, thistles) you can and hauling it home. One afternoon will supply you for days. 4.) For backup gear, a full set of trollhide is best because it massively increases your stealth ability so you will be able to evade a lot of aggro on the way to your tombstone. 5.) 90% of the time you will be back home long before your rested buff runs out and get a refresh. 6.) The cart is garbage. The more you tow, the slower you go and it is shit going uphill. You're lucky to be able to move at all uphill if you've really loaded it down. I finished the entire game, such as it is so far, and only used it once. Never missed it.
Thank you for the tip to dodge roll away from carts! i did not know that one, and getting into fights while running with a cart has always been my main irritation moment.
I have built little village with a river splitting it in middle. I am using the raft to traverse that river. It doesn't take much space so it doesn't block ships on that river. For those small tasks the raft is not bad.
I heard no one talk about this. Make a second world with storage for transferring. So Instead of move items by boat/cart, just log off and store said items in a chest, then go back to your world and get to the camp storage. Log off grab the items.
I really hope they never change metal teleportation, it really makes building and boating part of the challenge. If you could just set up a teleporter next to any vein it would make the games progression trivial.
Right. It gives more meaning to the boats. They aren't just a tool to travel. Like in real life we use them for transportation of goods as well. Boats and ships mean a lot to the viking life and I feel this is one way the ships are given more meaning mechanically.
good guide, especially for beginners. trees have killed me a couple time too. could you do a guide on kitting out your workbench and forge? what items to level it up for upgrading armors and weapons. thanks
Made a raft while already having a Karve back home. Haven't even gotten the Elder and am procrastinating copper mining so I don't want to risk the Karve by sailing through a narrow Plains river in leather gear in order to set a portal at the Elder spawn. Managed to reach my target in a beaten up raft, set up a portal and travel home with the raft materials xD no leather scraps lost
when going to later biomes, it's always better to make portal to next biome next to it.. lets say you take ship to plains biome, if possible make portal on black forest biome next to plains (every island usually have more than one biome on it. Also i have died most while building, because I am "saving" food and then fall to death next to my bed.. well at least spawn is near? (300h in-game and still die while building, they never learn)
Tip: If exploring the mountains, make sure you have extra Frost Resistance Mead back at your base in case you die so you can recover your items. Same idea if you’re over seas exploring, make sure you have an extra boat or the resources at your base to recover items.
Always build your main base near oceans so that it's easier to transport ores. it's better to live in the black forest during the bronze age until you are geared up for the 2nd boss and have extra metals for future use. when playing with other people you just need one person to shoot fire arrows since they don't stack. rafts are amazing for fishing, you can directly grab the fish so you can recycle your bait. when playing in groups, have tanks use melee and health foods for aggroying while others eat stamina for DPS and dodging.
I mentioned this in you starting tips video too, but a really nice trick when mining copper is to start by digging in under it and mine the top part of it last. The point of doing so is that when you are underneath a layer of copper node you get the sheltered status. If you make sure to build a campfire nearby you can then have the resting (note restING not restED) buff. That will give you a huge boost to stamina regen and will keep your rested buff maxed out untill you are ready to head back home. Having some campfires around also helps keeping grey dwarf-Karens who want to make noise complaints away. ;)
Possible portal tips: 1. All portal names in lower case 2. Drop a portal icon at the starting base with the name so when you get to the destination base it's easy to find and remember.
I am off to the mountains today, havn´t died yet ... but I am old Everquest player where death was heavily punished, I still have the trauma so I do my research before taking on new adventures. In the beginning I was more afraid of trees than trolls but havn´t died to one yet, they usually fall to the other side of where you are chopping, you still have time to move even if they don´t.
You can also chop down the tree stumps. It will give 2 x wood. When you see stones placed like a ship, then in the ends you can use pickaxe in the ground. At some point down there you might find bones or a chest.
As far as the resting buff, I'v found that you dont even have to craft the chair or the bench to get the buff. Just act like you are for a moment then your comfort lvl will act as if youv built it, then leave build mode and you retain the increased minute of rest from the item you never built. ^^ maybe this is known already..
Pretty good video! I will say though your swimming ability starts off horrible some using a raft to get across small-medium rivers is a good use case. They are also very cheap to make so you can basically gather the mats while exploring, Also you didn't mention this but rested also gives you bonus xp.
Here my Tipp have some separate worlds to farm and 1 to progress in story like log out in 1 farmworld in a Black Forest near copper and another in a snowy biome , all stuff in your characters inventory will stay in your inv. Regardless of which world/server you are on
One thing I'll say about the copper nodes: After not that much time in the game, you'll likely find more copper nodes than you'll ever need. At that point, I find that it's not really worth the time to dig out the full node, when there are tons of other nodes I already have marked. I do leave the marker on my map, just in case, but so far, I haven't needed to dig them out after the first couple. One thing that will make this much more true is doing a lot of exploring of Black Forests while you're in the bronze age. There are a ton of benefits to this. You'll find massive amounts of resources you'll need, such as thistle, blueberries, mushrooms, and bones, as well as map marking dozens of copper nodes and burial crypts. With some luck, you might also come across the merchant. Then for the rest of your game, anytime to you need copper or surtling cores, you have dozens of known places to go right to.
I had to make a raft early to get to the first boss, at least apparently at the time. I didn't even get karve til i was able to mine an ore which i got from the 1st pickaxe antler being the ingredient i guess.
Before I'm mining copper I do an excavation sort of thing around the big bagass. You'll always wind up up with a big crater when you mined all of the copper deposit
You can put a cart in the Karve and have even more storage. You have to build a contraption to wheel it on, which can be tricky, but once it is there you are golden.
A raft is handy for those traversals where it's just too far to swim but not far enough to bother with a karve. Then with the raft, make a bridge over time.
if you play in a multiplayer world, DO NOT LOG OFF ON A SAILING SHIP, this may seem like common sense to most of you, but in my experiences my friends did so and they were left behind in the sea do not go AFK either, the boat's steering comes to a full halt once all players are off, if you AFK on it and your party disembarks, the ship will sail off by itself if it was not stopped properly
The raft was usual to me! I died a long ways from home. Had everything useful on me, the most direct route was through sea and a short land trek. All while naked and about halfway up the mountain
Me and my buds first mistake was thinking we were thick bois with bronze armor. We went to the plains. Mistakes were made.
you armor dont matter much there anyway. its hell on earth and expect to die alot.
So did you die from those funny guys or from MALARIA...?
@@MrLarsgren Bro, plains are like level 5 area in Valhiem, in bronze age there nothing you can do there even if you kill goblins, you can't smelt them before time and don't wanna talk about those fucking deathquitos man ufffff...
@@ankushnothere yes its a bad place.. even with good armor. the creatures you find there is crazy OP
@@MrLarsgren yea, game did good job of balancing the different biomes as per player level and Armour and food type but yea plains looks so calm but that place is definitely hell.
I have boat tips. The one thing I love about this game is how responsive the sailing system is, so it bothers me a lot. First, sail as close to the wind as possible when tacking, literally put it right on the edge of losing wind altogether; second, when tacking you raise your sails (switch to rudder) when making the turn across the wind, it'll snap your prow around nice and quick and you drop sails the second you're at the right angle without losing much speed. When sailing with the wind, don't sail directly away from it (you get better progress sailing across it, just like in real life) Finally, stop sailing in storms at full sail! You'll get a good speed with half a sail, and won't cause any damage to your ship. Only time you should whack a full sail on in a storm is when there's a sea serpent after you.
Thanks for that, I've not started sailing yet.
Nice tips
The sailing is really difficult, especially when you’re going against a headwind.
@MLU8811 rafts are terrible for traveling on water.
for the love of Odin, please clear your stumps
My god my eyes hurt too. I always clear my stumps!
LOL
I was ready to type this then saw you beat me to it, lol.
One small thing to add. When you've finished a dungeon and its cleared out, mark it as complete on your map, don't just delete the marker.
Otherwise you might come across it again, not see a marker and think it's a new one.
Yeah I always keep them marked with the red X
@@fitz394 it only takes a quarter of a second to just click it so it switches to the red x instead of deleting and placing a marker to change the text to "b" lol
They shouldnt get rid of the ore portal restriction completely. It makes travelling far away feel dangerous and risky without beign just a grind. Maybe give some portal magic improvement in the late game to be able to teleport ores. I mean, each of the bases I built to tackle some far away biome is now a place I remember, not just some "portal hub". I think that is quite remarkable design.
Agreed. It would totally make the cart useless.
50% loss on ores that are transported through a portal would be the best way to balance the game.
@@ibrundle not a bad idea tbh
My idea was this: A portal that you can take a cart through. BUT, you can only have two active portals AND they cost a ridiculous number of cores to build (say, 50) and you do NOT get the cores back when you tear them down. OR a 'toll' system using cores. Then farming cores becomes part of the cost of moving ores around. Keeps you from having to keep constructing base after base after base.........
@@itsjustme8947 That just replaces one grind with another and is yet another artificial time sink.
This game is time intensive enough even without having to manually transport ores all over the map. I think it actively detracts from the fun parts of the game, exploring new biomes, fighting difficult enemies and building.
Most helpful tip for me is being able to dodge out of the carriage.
Holy sh*t how many times have I had so much trouble to just get that thing off me!
Thank you man, you're a life savior
Glad it helped! :)
I don't play this game anymore after I beat the last boss but I really wish I had known this one. Good lord getting out of the cart is fiddly.
If they allow teleporting of ore (i know mods can do it), then the large boat becomes pointless. With portals what else are you going to use the storage capacity for. Plus its a great feeling bring back 300+ of iron and dodging serpents, which can be very rare anyway.
At the begining i hated that you cant teleport ores, but now more into the game i get the idea + risking with loot makes this game more fun.
Risking what I have nothing to fear not serpents nor deathsquitos or goblins not even 2☆ what I fear is the dredge of sailing back instead of exploring on
They nerfed deathsquitos rather have them 1 or 2 shot me and teleport ore
@@erikodinson9288 all journeys come full circle except for the berserker.
An extra tip with the Tree Graveyard strategy, you can jump into the tree after it starts to fall to influence what direction it will fall
Quick tip I found that was preventing me from getting to 17 comfort. Some things stack, but some will actually cancel out. Dragon bed gives you more comfort them a straw bed. Build a straw bed near your dragon bed? Gonna see that comfort drop.
Raven's throne + chair = good. Stools & benches cancel these.
Quick "slap these down" guide.
Shelter (roof) Fires (hearth & hanging brazier stack) Dragon Bed (no straw beds) Throne, Chair, and Table (no stools or benches) Banner (any color) ALL 3 RUGS (deer, wolf, & lox)
This will (should) get you to comfort 17, which will extend rested to 24 minutes which should cover you from wake up to sun down.
Also you don't need to sleep to get rested, just chill for a minute wherever there's comfort and you'll top it off.
nice
Another tip I'd like to add because I was 10 hours in before reading a runestone suggesting that you can tame boars, and to add on... It's WAY easier to move angry boars than tame boars, so have a nice big area planned out for your swine farm before you get to taming.
Another tip for early-game is to get your hands on the Stagbreaker ASAP. It's so incredibly overpowered when clearing burial chambers, that knockback + damage will clear an entire room and you just need to swing 2-3 times to clear the small rooms.
yeah for sure, I made a video about how to tame and breed boar actually :)
Stagbreaker also goes through the swamp biome muck piles, getting enemies behind it. Sadly the damage just does not scale to that point in the game though.
Its durability isn't that great so upgrade it as soon as possible. But you'll notice it doing something when you see damage numbers in front of a door.
I made this mistake last night. Tried to move my tamed boars and they got everywhere.
@@besthobbit The harpoon can be handy for dragging things around sometimes.
For the map resources I usually add a number to the marker. Rb x5 for example. So I know how many are at the marker. I don’t mark unless there is more than 3
I trim it to R3, B5, T4, C6, D4 to try to keep my map cleaner.
I then have signs at home that I mark the Day number that I last harvested a particular zone\biome so I know how long to wait to hit it again.
Another early game tip for trees is that you can roll the big beech logs into birch trees (which you can't chop down yet) and break them so you have fine wood.
The raft has one good use. That is for directly crossing from one island to another in the shortest path and that is all. The materials are easy to get. Thanks for this video, a lot of great tips I will be using when I play.
Two good uses. I use the raft for a fishing platform around bases near water.
I would defend the raft with a very minor usage. You can use the hoe while in a river standing on a raft. It will level the ground around you to the depth of the river bed below your raft. You could obviously do this with a carve, but I find the raft to be more useful because it is slower and square.
Tip for those newbies entering the spooky swamps: build a portal house on top of the first crypt you find. slimes cannot jump high enough to reach you there. skeleton archers and fire elementals dont shoot high enough either. this is your swamp outpost. build a portal and some chests and clear out the inside of the crypt. dont forget to mark every other crypt and then place a red X on the crypts youve cleared.
you can also build high atop the un-choppable trees and be safe from everything there
also bring poison resistance pots and an atgeir
you can cheese Bonemass with a similar setup, get up on his summoning portal and just snipe him to oblivion. i think i got like two random slime spawns on my tiny platforms but the absolute majority were down on the ground, unable to reach me. ;)
Do NOT insult the raft, I used it to explore an 8th of the map when I started playing, what a fun 50+ hours those were. The only real issue was when I was fighting the Elder on that save, he was near the water, the number of times he killed me was such an enjoyable experience. I did not get frustrated at all. Informative video, subbed, the last part is not sarcasm.
I like not being able to teleport with ores.
Makes it more fun, however when i was sailing back with full karve storage full of ores, i was destroyed by sea serpent. Thought it was all lost but a box was floating next to my grave. Just lost nails deer hide, wood was floating.
@@___meph___4547 dont be scared really most of the time there land near by on your way home. Simply stick close enough that when it tells you what biome your in it just doesnt say ocean.
U guys can just use the relog bug to transport the ores instantly look it up 😂😂
agreed. It's kind of like needing to have ways to vent smoke in buildings. It creates these design considerations that you should have when building bases that add a lot more life to them. Sure, you can cheese it with worldhopping, but people will do that regardless. I prefer having these loops within the same world.
I'd be okay with a late game way to transport ores or something like an item portal that could do it, but I don't think the standard portals should allow travel with ores. Maybe a later boss drop that allows you to carry ores through a portal?
@@carlossantiago8222 Could be used, but feels like cheating.
Exploration is a huge part of the game.
At first I didnt like the fact that you cant teleport with ores, now that i'm preparing for the last boss I can say that it's a great way of forcing the player to explore and really think and plan about your routes for exploration.
I strongly suggest to not use the relog method, for my view, you lose the value of items and exploration itself
upgrade stuff, loot stuff, mine deep, put markers, use portals, use comfort .... these are beginnner tips but no mistakes and old stuff is already old. OH btw, devs were interviewed : NO plans to allow metal through portals
Another great tip I found online - when you sail to a new continent and setup a portal outpost, just destroy your boat with any weapon to get all the materials back so you don’t have to sail it home again! Edit: make sure it’s super close to the shore so you can pick everything up!
Destroying the boat is my first thing to do always. Too many boats were lost to wandering mobs and despawning mats :( It's good practice to keep your boat in a safe chest while exploring
Doesn't even need to just be close to shore. You can row right up onto shore without damaging your boat most of the time! If your boat is above 1/4 health, row right onto shore!
I use that method to get to bosses faster. Instead of sailing around islands fighting the wind, I just break the boat and rebuild it on the other side of the island in my way.
this is not how you master the seas
The devs said they are 100% never allowing ores into portals
I like it, I've had so many harrowing adventures getting ore back to my base. And it just feels more satisfying smelting that ore and making something awesome after all the hardship of getting it back to base.
@@Spacecadet0730 Not everyone would have the same thoughts about it, they might want it a bit easier.
I'd say it should be up to each player to play the game how they like it, so I think the Devs should make it a save wide toggle if you can teleport ores or not. That way those that don't want too can keep it that way, and those that want it easier can also have that. Pleases everyone and hurts no one.
@@christianpoulsen4164 The devs make the game how they want you, the player, to experience it. Players don’t decide what best for the game, the Devs do.
@@gasmask7064 Uh.....No. By that logic, its like saying player feedback is irrelevant and should not exist.
I will absolutely get a mod that allows it as a late-game thing. It's fun in the early game because it keeps you on edge, but in the late game when you need to sail further out and serpents aren't really a danger anymore, it's just an annoyance. Spending an hour on a ship going against the wind isn't good gameplay. .-.
One tip I have is when exploring the cryps carry the poison arrows you find as you sail so you can kill the sea serpent.
DUDE thanks for this! sea serpent is terrifying.
You can take the wood-chopping trick a good step further actually by setting up a tree farm on a slope near your base. As you get tons of tree seeds for beech especially, that should be no problem at all. Once those trees have grown, start chopping at the top of the slope and try to have them fall into those further down below. Works very well for me, as I happen to have a natural rather deep ditch next to my base, perfect for catching falling trees :-)
Better yet, setup that tree farm near the sacrifice altar. Teleport there, switch your power to the Elder, chop and collect, switch power back.
That's what I do.
Bonus with this tip: the trees don't cause lag at your base since they are at the altar :D
I believe the rested buff also gives you 2x skill gain.
One tip I have not seen is to clear the tiny trees to create better sightlines for hunting deer and seeing mobs. I also clear them out when I enter a new biome to create noise to attract local mobs, this way they don't surpprise me. It seems that once I clear an area, I can move freely in the area for a number of in game days before the mobs respawn.
I started the practice clearing small trees and shrubs for the same reasons.
@Sam I worry about Mob unions cancelling me for abuse :-)
small trees r easy wood too
"Just a temporary setup while I build my big house" *looks at my tiny hut*
Listen, he is right, Mark everything lol you will wish you did later.
It really does make foraging so much easier
I found that tip relatively early on my game play and so glad I did. Makes it so easy to forage...
Or if you have no wind, turn your raft/boat around and go backwards till the wind moves the way you need it too
My map has white freckles 😂
I feel this when I ran out of raspberry’s on day 21 haha. This game is fun to learn through your mistakes though
RAFT SAVED ME FROM HAVING A LONG SWIM WHEN SHIP GOT DESTOEYED BY SEA DRAGON
Did you place the raft after the ship broke?
@@ah447 You can't place rafts or boats without a workbench and since he's in open water; he can't place a work bench.
I HAD to build and use a raft because my Eikthyr spawn was on an unswimmable island away from the Stones. There was no way to get bronze without killing E for antlers for a pickaxe to get tin and copper.
Me reading this. I guess I’m just never gonna never gonna be safe anywhere
With chopping trees, you can line up 2-3 of them when on top of each other. This saves durability on the weapon and time chopping
Another hint related to chopping, when you swing try to position yourself in such a way you hit 2-3 treas/logs/stumps to save time. Defenetly more time efficient then wandering aroung geting 1 log at a time.
Just remember the damage per a swing is divided amongst items, so it'll take a bit longer.
I like taking a couple swings at target trees in the group to weaken them. Start lower on a hill and work up to the top, then fell the ones at the top. Seems to help the 'domino' effect.
The alt attack (jab thrust) from the crystal battleaxe seems fairly decent at chopping trees too.
"(Metal teleportation) this may change, they are talking about it".
Yes, they are saying repeatly it won't happen:)
"Don't make a raft". Sometimes the first boss is on another island, then you have to build one.
Happened to me. My start island took me less than 5min to fully clear the fog of war on the map with a good chunk being mountain and a small black forest with little resources. had to basically go straight into sailing to do anything.
I think this is the only reason to build a raft... maybe. I still might build a bridge instead, if it isn't deep.
Unless you're clever, have a black forest biome on said starter island and use the trolls...seriously, skip the raft. I've only ever used it as a last ditch effort to reach a gravestone across water when I had no other way back to it and no resources to build a spare karve.
nor should it happen. its fine the way it is, forces us to set up franchises :)
@@whateverihateyouwtf EUGH. Kinda wanted to throw up a little at "franchises." It's just so...corporate.
I saw your copper mining tip the other day. I had thought copper was scarce, but. I kept digging and digging- I think I got way more copper than I’ll need for months!
glad I could help :)
Name your spare portal "1" or something else that's only one character and easy to type. Twice I've saved myself from having to make a new boat to get back to my body by smacking down a crafting table and portal as I'm dying to poison damage.
Too many comments to see if this was already said but the best tip I can give is "Mine copper with log trolls", when you find a copper deposit in the black forest mark it on the map, keep on exploring and when you find a troll with a log mark it on your map, then aggro the troll and kite him towards the copper deposit, you can just block his attacks or dodge them and he will absolutely break the full deposit in less than an hour. After you're done, simply kite the troll somewhere else, leave and come back with a cart. I've gotten almost 100 copper ores in less than an hour doing this on 2 deposits with one log troll. Don't kill the troll so next time you need wood he can chop down them pines for you
Kinda going off the raspberry thing: Label your map. It’s extremely useful and worth the time to label not only different resources but the crypts/dungeons you’ve already explored. This prevents you from retracing your steps wondering if you’ve already completed a crypt/dungeon, and it saves you time looking for a particular resource whereas you’ve already labelled it on your map.
I mark everything as simple as possible. c - copper, t - tin, tc- troll cave, d - dungeon, cb - cloud berry. You get the idea, LS - longship, CV - Carve.
I do portals the same way. A# being town/merchant portals like A1 A2, B# being exploration portals, C# being boss portals. I mark them all on the map, and even make a legend on the edge of my map to know immediately which number takes me were. Without having to find the mark on my map.
It's been an extremely reliable way to travel.
Rafts can be useful when used to get across medium sized streams vice making a really long bridge. Like instead of risking going from one BF to another across a medium sized stream, reaching the other side with practically no stamina and a brute or troll is on the other side randomly.
The no heavy ore teleport mechanic is key to this game. If they remove that it will change the dynamics for the worst. It makes you quest like a Viking. Coming back home with a large haul is extremely satisfying. Multi bases, roads, all support this. I was just thinking how genius this mechanic is... hope they don’t change it.
Great tip I somehow never see in these Videos. If you die and then try to recover your stuff using old armour/weapons. Do not put these items in your standard slots. If your grave inventory is full, then it wont automatically be emptied. Instead it opens and you need to manually empty it. Problem here is, if you're in a hurry and click "Take all", it will only transfer the grave slots that are free in your live inventory. So if your weapons/armour are in the the same slot, they wont be transferred. Instead your live slots will be populated by useless things like resin, greydwarf eyes or stones. Make sure the slots you usually use (hot key slots etc) are free before recovering your grave.
A raft saved my life when I accidentally went through a portal immediately after renaming it thus I couldn't get back. And because the raft is relatively cheap to make I was able to get home safely, all be it very slowly
The only use it truly has
Albiet* it's a lovely word :)
@@Joze1090 well damn, I never knew that was an actual word. Always thought it was all be it. So I appreciate you pointing that out
@@passiveknight47 no worries mate, glad I could help :)
The raft can be necessary, if the Eikthyr altar is separated from the spawn island by water too wide to swim across. After that first trip to fight Eikthyr and bring back his head, the raft should no longer be needed for traveling.
Yeah, it can be useful in some situations where you need to cross water and either haven't gotten far enough to build a karve or just don't have the materials available. Raft materials can be acquired pretty easily in the field. But obviously one should never rely on a raft if they can avoid it.
SEAGULLS! Stop it now!
Is all I could think when reading the title
I despise those winged shit rats...
I built my first raft on my friend's server. I thought it was a surprise gift for him letting me claim Eithyr's power. It was horrible. I build a second raft in my own map to get to a new island to the south. The wind blew north where I want to go south. I abandoned that venture.
I built my third raft at the shortest point between two islands to the north. The wind was fine and carried my raft slowly and steadily. I almost reached the new island when my PC shut down.
Yup, learned the hard way to mark death spots. Very useful tips, thanks for sharing.
p.s. I find the raft very useful for crossing wider rivers without getting wet. Make it, use it, break it down. Easy.
@@WharfRat0A54 I prefer popping down a campfire
Just as a note to people watching this video late into 2021 (post Hearth and Home, I believe, but the update might have been earlier than that), you no longer lose your death point if you die a second time on the way to your initial corpse. There will be multiple death points on your map, and they can be differentiated by the day number your death occurred.
Dad jokes are the best wrap up! Thanks!
In swamp I only build a tp on top of the draugr caves. Almost nothing can get on top to damage the teleport and on some of them you don't even need stairs to get on top
Make a Karve
Be halfway across the map
Be close to shore cuz its storming
_Storm starts subsiding_
'Cool, Imma start moving out to get better wind'
_Rogue wave sweeps underneath me right to left as I'm turning left_
*Capsize*
'....FML....'
That portal tip is key to exploring! From one gaming channel to another, great video! Your videos keep me inspired! Looking forward to all your future content!
Thanks mate, good luck with your channel :)
Let's go champs 😎 i'mma sub to both of yall 🤗
@@STLhumanity314 Cheers!
Marking your original death spot on the map and being able to dodge-roll to release the cart were tips I've been needing (after 180 hours of play in Valheim, lol!) Great tips video!
>parry with all shields except the Serpent Shield
None of the tower shields can parry. That includes the Wood and Iron varieties. There's really no reason to use any of them, unfortunately, since they're often overshadowed by the next tier of standard parry shields. Your movement speed penalty is even worse when using them, too. Only thing they might be decent at, which I haven't tested myself, is that you might lose less stamina blocking with one compared to a round shield. That would rarely matter, though.
Two years on, the death point thing has been fixed and now every time you die it leaves a death marker.
They haven't allowed you to portal ores and metal but I'm not entirely sure they should. Maybe a late game portal that is really hard to make, but I like the the challenge of base placement and factoring in travel time between them. Then making the decision of whether you need to move your main smelting/crafting base with an epic boat journey. :)
The tree chopping tip. If you can find a Forrest on a hill that works really well. Also when you plant a tree farm plant it on a hill then just start at the top...
Also try to position yourself in a way that your swing hits multiple targets per strike. If you are hitting two trees with the same swing, you are halving the amount in stamina it requires to chop all the wood you need, not to mention the fact that you are further reducing wear and tear on the axe.
The only things I usually mark is dungeons, troll caves , copper deposits , tin deposits , metals , boss summoning locations, new biomes and by bases
So everything in the game
@@mentor9806 basically 😂
Honey, neck tail and meat are the best food for starting it gets you over 100hp
#1 Dodge roll out of cart. Didn't know that. Thanks. #2 Save all the berries/meat #3 didn't mention this but I saw in your base: stacking chests. Didn't know that either. Thanks again!!
Quick tip: use world hopping to transport ore/bars (pick up ore/bars, hop worlds and place ore/bars into a chest, hop back to the first world and go to the location you want to take the ore/bars to, hop to the second world and pick up the ore/bars, hop to the first world and you are now where you wanted to take the ore/bars with them in your inventory) problem solved.
Why wouldnt you just spawn items in at that point
@@LucasHebuska First you would still need to gather/refine the items as the tip simply makes transporting them easier. Second no one said to use this tip! I simply pointed it out for the people who think portals should allow you to move ore/bars through them.
If you want to play the game on a single map and never use world hopping that's great, but some people play with world hopping.
One thing to remember about the Karve: it can outrun a sea serpent when sailing perfectly with the wind. But ONLY with the wind fully at your back. The serpent will seem to catch up, but it has to slow down to bite and in that time the Karve will slip just out of its reach. Keep going until it gives up the chase. The Karve isn't as fast but is overall a better vessel than the Longship because it is so much more maneuverable. The Longship is a pig, whereas the Karve will side slip in place with full rudder. The Longship should only be used for long ocean journeys where you have a lot of cargo. For shorter trips, use the Karve.
there is a river in my world we call the River of Teeth, and if you can get through it unscathed in a Karve, you can be trusted to drive the boat, and even after we got a longship, we still used the Karve for everyday seafaring.
you sail the slowest when the wind is directly behind you. (apart from having to paddle ofc)
I would say, even more important than the cart is the portals. They can:
Instantly move any resource except metals to anywhere on the map.
Near instantly refill your rested buff.
Near instantly repair your gear.
I use my temp portals all the time.
Need stone? Load up a workbench, stonecutting table and portal in you inventory, smack em down next to one of them abandoned towers in the black forrest, deconstruct the bottom layer, and pick up all the stone. Pop through the portal to drop it straight into your storage system. Go back, deconstruct you portal and benches, move on to the next ruin.
Out exploring and run out of arrows/inventory full? Pop down the portal.
Come back to find your longship gone? Pop. Down. The. Portal.
Think you are about to die? Pop. Portal.
Going mining? Deconstruct your ship. Mine away. Pop down a portal to get your boat materials. One way trip biatch.
If you are leaving an empty cart or boat to stand around, you are doing things wrong. Pop that portal.
"I don't know why you can't teleport with ores. They might change this. They're talking about it."
No, they aren't. The CEO explicitly stated it's not going to be changed and he's confused as to why people think they are.
Yes. It is a core design of the game.
If they do take them out. There is only 1 use for the sea travel then. And that is not very Viking
@@king_zapp If you could carry ore through portals you would fucking blaze through the game. It's also mythologically significant, because in norse mythology, raw unprocessed metal is the bane of magic.
Also, how the fuck are magic portals "very Viking". If you don't like the design choice, nobody is forcing you to play. No dev should change their vision of their game because of whiny, lazy gamers.
@@packetpirate I think you misunderstood them. I think they were saying that if they allowed you to go through the portals with ores, it would mean the only use for sea travel is exploration. Since the vikings were known as great sailors, reducing the amount of things that ships are needed for would be 'not very viking.'
@@CoffeeGoblyn Got'cha. I guess I misunderstood.
Ores not being able to go through portals really doesnt matter, mine stuff, log out, log into another world with chests and a repair bench, you can drop of your stuff repair everything and then logout into the other world again, there is absolutely no carry weight limit when logging. i have moved over 5000 weight of iron and silver in a few seconds.
Though you can do this, I feel this is an unintended use of game mechanics. Good idea if you're willing, but I'd rather stick with just my one progress world for now.
I always use M4 for four Mushrooms etc. CB6 for six cloudberries. Good tip about the death markers! I had terrible luck with my Swamp Biomes, they were over the sea far away from Home. Whenever I tried to fight my way in I got killed due to crazy amounts of mobs swarming me. The solution was little fortified workbenches every 100 feet or so. A 2x2 or 3x3 stockade with a workbench, chest & torch on a Archer platform. I could hide there if my health got low, dump loot freeing up inventory space, and the workbenches kept mobs from spawning. The stockades weer to protect the workbenches from being destroyed by mobs as they target those.
I would amend the tip at the end about not building rafts. they are excellent for getting you back to mainland if you are ever stranded, as most biomes have some kind of access to leather scraps
I see so many streamers say, "I can't find stones," "I can't find boar." Then why not turn vegetation down. There is Sooooo much loose stone, wood, mushroom, berry, and boar hidden by tall vegetation.
Stones are always scarce, no matter what.
Rafts are pretty decent if you play multiplayer. Just load someone up as overencumbant chest and its somewhat decent, free transport slots.
Does it bother anyone else that he just leaves all of those tree stumps littering the countryside?
No
Yep
I leave them if I'm just going after fine wood
lightsources kill more fps...
it bothers me too
"dont waste your time on the raft"
me playing on my 1st random seed, on a really small island with only meadows on it xd
You are exempt from the raft rule :D haha
I'm pretty sure your situation is exactly why the raft even exists. so players could escape the first island if needed without ruining the balance of progression. Also thanks for confirming that is possible! i was curious if every starting island had to have a black forest with a certain amount of copper/tin. now we know!
Can I get the seed? I love small starting islands :)
@@nohrjinn alright here you go: wvSD7A9Q0g
Though I did find copper on the starting island to the north west from spawn, and this was after I had already gotten a ton from other islands XD
I also found one of those maypoles to the south east from spawn, its not too close tho :D
This. I had one little corner of dark Forrest and no core wood available at all.
I definitely wouldn't eat neck tails, they are used for poison resist potions. Hell even with my massive sausage supplies, I think cooked meat is better to eat. Deer and boar are everywhere, Necks are a bit more annoying to farm. Great video though, love it! I had no idea about the wishbone in the swamp for iron.
A tip that I use often is to make a scouting portal and then always carry materials to make one while you are out and about. I do this while farming wood, stone, berries, etc.
Bonus: that scouting portal can simply be blank. Two black portal connect :) helps for teleporting out quickly if necessary
I would add that when you go to cut wood, find a thick forest at the bottom of a hill. Chop down any trees at the top and they will roll down hill and as they pick up momentum they'll do more damage to the trees below, creating a domino effect as more and more trees roll down. Sometimes after I chop only 2 or 3 trees down at the top I don't even have to touch the ones at the bottom, the tree dominos will take care of them for me!
My note about rafts. After I died repeatedly leaving a longboat and two carves a long way from my base those bronze nails became a prohibitive expense for rescue craft. Rafts are very cheap and I have no problem abandoning them after I've got my better boat and gear back.
lol most useful tip. Don't waste any time with a raft. Rush the bronze nails and go straight for a Karve.
Good tips, but...
1.) You are better mining multiple surface copper deposits than digging down to get every scrap of copper from one or two deposits.
2.) Dowsing in the swamp for scrap iron is a total waste of time. It's much easier to get scrap iron in the sunken crypts. You don't attract mobs from all around, you don't have to deal with wraiths and you don't end up trying to dig in a hole filled with water with the possibility of leeches showing up.
3.) It is far too easy to mark too many spots on the map and clutter it up with garbage. Better to turn vegetation off and go on a scavenger hunt, grabbing all the groundspawn (red mushrooms, raspberries, blueberries, thistles) you can and hauling it home. One afternoon will supply you for days.
4.) For backup gear, a full set of trollhide is best because it massively increases your stealth ability so you will be able to evade a lot of aggro on the way to your tombstone.
5.) 90% of the time you will be back home long before your rested buff runs out and get a refresh.
6.) The cart is garbage. The more you tow, the slower you go and it is shit going uphill. You're lucky to be able to move at all uphill if you've really loaded it down. I finished the entire game, such as it is so far, and only used it once. Never missed it.
Thank you for the tip to dodge roll away from carts! i did not know that one, and getting into fights while running with a cart has always been my main irritation moment.
I have built little village with a river splitting it in middle. I am using the raft to traverse that river. It doesn't take much space so it doesn't block ships on that river. For those small tasks the raft is not bad.
I heard no one talk about this. Make a second world with storage for transferring. So Instead of move items by boat/cart, just log off and store said items in a chest, then go back to your world and get to the camp storage. Log off grab the items.
I really hope they never change metal teleportation, it really makes building and boating part of the challenge. If you could just set up a teleporter next to any vein it would make the games progression trivial.
Right. It gives more meaning to the boats. They aren't just a tool to travel. Like in real life we use them for transportation of goods as well. Boats and ships mean a lot to the viking life and I feel this is one way the ships are given more meaning mechanically.
@@michaelrobinson3104 : Make it easier to load tame animals onto them then.
good guide, especially for beginners. trees have killed me a couple time too.
could you do a guide on kitting out your workbench and forge? what items to level it up for upgrading armors and weapons. thanks
Made a raft while already having a Karve back home. Haven't even gotten the Elder and am procrastinating copper mining so I don't want to risk the Karve by sailing through a narrow Plains river in leather gear in order to set a portal at the Elder spawn. Managed to reach my target in a beaten up raft, set up a portal and travel home with the raft materials xD no leather scraps lost
when going to later biomes, it's always better to make portal to next biome next to it.. lets say you take ship to plains biome, if possible make portal on black forest biome next to plains (every island usually have more than one biome on it. Also i have died most while building, because I am "saving" food and then fall to death next to my bed.. well at least spawn is near? (300h in-game and still die while building, they never learn)
Rafts are so useful. They're great platforms for making docks and piers. They is cheap easy way to cross water when deep into exploration.
Tip: If exploring the mountains, make sure you have extra Frost Resistance Mead back at your base in case you die so you can recover your items.
Same idea if you’re over seas exploring, make sure you have an extra boat or the resources at your base to recover items.
Elite Dangerous players would call this "Don't fly without a rebuy." Always have spares.
I just carried like 50 stone and 50 wood and spammed campfires on my path lolol
Always build your main base near oceans so that it's easier to transport ores.
it's better to live in the black forest during the bronze age until you are geared up for the 2nd boss and have extra metals for future use.
when playing with other people you just need one person to shoot fire arrows since they don't stack.
rafts are amazing for fishing, you can directly grab the fish so you can recycle your bait.
when playing in groups, have tanks use melee and health foods for aggroying while others eat stamina for DPS and dodging.
I mentioned this in you starting tips video too, but a really nice trick when mining copper is to start by digging in under it and mine the top part of it last. The point of doing so is that when you are underneath a layer of copper node you get the sheltered status. If you make sure to build a campfire nearby you can then have the resting (note restING not restED) buff. That will give you a huge boost to stamina regen and will keep your rested buff maxed out untill you are ready to head back home. Having some campfires around also helps keeping grey dwarf-Karens who want to make noise complaints away. ;)
Good idea. I also dig a trench all around the copper deposit and no baddies can get across.
Possible portal tips:
1. All portal names in lower case
2. Drop a portal icon at the starting base with the name so when you get to the destination base it's easy to find and remember.
I am off to the mountains today, havn´t died yet ... but I am old Everquest player where death was heavily punished, I still have the trauma so I do my research before taking on new adventures.
In the beginning I was more afraid of trees than trolls but havn´t died to one yet, they usually fall to the other side of where you are chopping, you still have time to move even if they don´t.
You can also chop down the tree stumps. It will give 2 x wood.
When you see stones placed like a ship, then in the ends you can use pickaxe in the ground. At some point down there you might find bones or a chest.
As far as the resting buff, I'v found that you dont even have to craft the chair or the bench to get the buff. Just act like you are for a moment then your comfort lvl will act as if youv built it, then leave build mode and you retain the increased minute of rest from the item you never built. ^^ maybe this is known already..
Pretty good video! I will say though your swimming ability starts off horrible some using a raft to get across small-medium rivers is a good use case. They are also very cheap to make so you can basically gather the mats while exploring, Also you didn't mention this but rested also gives you bonus xp.
Here my Tipp have some separate worlds to farm and 1 to progress in story like log out in 1 farmworld in a Black Forest near copper and another in a snowy biome , all stuff in your characters inventory will stay in your inv. Regardless of which world/server you are on
One thing I'll say about the copper nodes: After not that much time in the game, you'll likely find more copper nodes than you'll ever need. At that point, I find that it's not really worth the time to dig out the full node, when there are tons of other nodes I already have marked. I do leave the marker on my map, just in case, but so far, I haven't needed to dig them out after the first couple.
One thing that will make this much more true is doing a lot of exploring of Black Forests while you're in the bronze age. There are a ton of benefits to this. You'll find massive amounts of resources you'll need, such as thistle, blueberries, mushrooms, and bones, as well as map marking dozens of copper nodes and burial crypts. With some luck, you might also come across the merchant. Then for the rest of your game, anytime to you need copper or surtling cores, you have dozens of known places to go right to.
If only there were more uses for bones...I have reinforced chests full of the damned things and nothing to do with them.
I had to make a raft to recover my stuff early game as the river was too wide to swim so even if it sucks I did need it that one time.
I've used it as a ferry on river crossings.
Yup, that's literally the only time a raft is ever a choice--when you have zero other options.
I had to make a raft early to get to the first boss, at least apparently at the time. I didn't even get karve til i was able to mine an ore which i got from the 1st pickaxe antler being the ingredient i guess.
Before I'm mining copper I do an excavation sort of thing around the big bagass. You'll always wind up up with a big crater when you mined all of the copper deposit
You can put a cart in the Karve and have even more storage. You have to build a contraption to wheel it on, which can be tricky, but once it is there you are golden.
A raft is handy for those traversals where it's just too far to swim but not far enough to bother with a karve. Then with the raft, make a bridge over time.
Yes, the raft is infuriatingly slow, and it gets hung up on EVERYTHING.
if you play in a multiplayer world, DO NOT LOG OFF ON A SAILING SHIP, this may seem like common sense to most of you, but in my experiences my friends did so and they were left behind in the sea
do not go AFK either, the boat's steering comes to a full halt once all players are off, if you AFK on it and your party disembarks, the ship will sail off by itself if it was not stopped properly
The anguish was real the moment I realised I had sailed around for days in that fucking raft without having to...
Friggin' slow as friggin' fuck.
If you can avoid it, don't cut down saplings since they'll grow into full trees, which will yield far more wood.
Only reason to knock them down is if you find yourself in an emergency situation without an axe. Early game has a lot of emergency situations. ;-)
The raft was usual to me! I died a long ways from home. Had everything useful on me, the most direct route was through sea and a short land trek. All while naked and about halfway up the mountain
The dad jokes genuinely made me laugh. They're so bad that they're actually pretty damn funny