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The Necessary Cruelty of Hard Games | Static Canvas

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  • เผยแพร่เมื่อ 23 พ.ค. 2024
  • What do Invisible,Inc, Tharsis and Sekiro: Shadows Die Twice have in common? Each game is built around a fundamental identity of challenge, exhibiting a specific cruelty to effect a defined experience for the player. In this video, I look at the ways in which each game uses it's difficulty and why they fundamentally do not work without it.
    Music is from the respective soundtracks of each game:
    Invisible,Inc. composed and arranged by Vince de Vera and Jason Garner
    Tharsis, from the Half Age EP by Weval, which can be found here weval.bandcamp.com/album/half...
    Sekiro, composed by Yuka Kitamura
    Static Canvas is written, recorded and produced by Thomas Ife

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