@@MooseMoto7 ah okay 👍🏻. Yeah so far brick and adobe seem to work. While brick has from what I’ve noticed now more ways to play with its p2w mechanics. Brutalist seems not to work.
@@albertthescientist It's "classic" because Rust is typically p2w, and the skins are what allow for most pixel gaps. So having a new skin that allows for another pixel gap is "classic Rust". This is nothing new, it's just more of the same. Edit: ALSO, you know that as of January large boxes will no longer be placeable in half-block spaces right?? They're getting the sleeping-bag treatment. So afterwards you'll either have to use salvaged shelves or 3 boxes per floor layer. That will be the new max. This is also being carried over to Rust 2. Go read the Dev-Diaries.
dank dir großer
I actually showed this to Spinky. Not sure where you got it but I discovered it when adobe first came out. It is a w pixel gap
What’s spinky? Noticed that by accident.
@albertthescientist a really good builder, this works with Adobe as well
@@MooseMoto7 ah okay 👍🏻. Yeah so far brick and adobe seem to work. While brick has from what I’ve noticed now more ways to play with its p2w mechanics. Brutalist seems not to work.
Classic pixel gap.
I wouldn’t call it „classic“, since you need the new Stone Skins to be able to do it.
@@albertthescientist It's "classic" because Rust is typically p2w, and the skins are what allow for most pixel gaps. So having a new skin that allows for another pixel gap is "classic Rust".
This is nothing new, it's just more of the same.
Edit: ALSO, you know that as of January large boxes will no longer be placeable in half-block spaces right?? They're getting the sleeping-bag treatment. So afterwards you'll either have to use salvaged shelves or 3 boxes per floor layer. That will be the new max. This is also being carried over to Rust 2. Go read the Dev-Diaries.
@@blankspace178 ah, that’s how you meaned it? Wasn’t sure if maybe someone didn’t watched the video til it’s end. That’s why I wanted to ask again 😁