New P2W Pixelgap Bunker in Rust

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
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ความคิดเห็น • 9

  • @rudischneider9218
    @rudischneider9218 10 หลายเดือนก่อน +1

    dank dir großer

  • @Kittew-cy8cu
    @Kittew-cy8cu 10 หลายเดือนก่อน

    I actually showed this to Spinky. Not sure where you got it but I discovered it when adobe first came out. It is a w pixel gap

    • @albertthescientist
      @albertthescientist  10 หลายเดือนก่อน

      What’s spinky? Noticed that by accident.

    • @MooseMoto7
      @MooseMoto7 10 หลายเดือนก่อน

      ​@albertthescientist a really good builder, this works with Adobe as well

    • @albertthescientist
      @albertthescientist  10 หลายเดือนก่อน

      @@MooseMoto7 ah okay 👍🏻. Yeah so far brick and adobe seem to work. While brick has from what I’ve noticed now more ways to play with its p2w mechanics. Brutalist seems not to work.

  • @Misterscout
    @Misterscout 10 หลายเดือนก่อน +2

    Classic pixel gap.

    • @albertthescientist
      @albertthescientist  10 หลายเดือนก่อน +1

      I wouldn’t call it „classic“, since you need the new Stone Skins to be able to do it.

    • @blankspace178
      @blankspace178 10 หลายเดือนก่อน

      @@albertthescientist It's "classic" because Rust is typically p2w, and the skins are what allow for most pixel gaps. So having a new skin that allows for another pixel gap is "classic Rust".
      This is nothing new, it's just more of the same.
      Edit: ALSO, you know that as of January large boxes will no longer be placeable in half-block spaces right?? They're getting the sleeping-bag treatment. So afterwards you'll either have to use salvaged shelves or 3 boxes per floor layer. That will be the new max. This is also being carried over to Rust 2. Go read the Dev-Diaries.

    • @albertthescientist
      @albertthescientist  10 หลายเดือนก่อน

      @@blankspace178 ah, that’s how you meaned it? Wasn’t sure if maybe someone didn’t watched the video til it’s end. That’s why I wanted to ask again 😁