Awesome FREE PSX Shader for Unity

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 93

  • @SpeedTutor
    @SpeedTutor  ปีที่แล้ว +4

    I know people love this style of game, so here's a PS1 shader that can really help you achieve those PSX visuals! Lets take a look today! :)
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    • @kiboslams
      @kiboslams 5 หลายเดือนก่อน

      how do i turn off the fog

  • @jacobester3846
    @jacobester3846 ปีที่แล้ว +11

    Can't wait for a URP version of this

    • @itsemurha0
      @itsemurha0 6 หลายเดือนก่อน +3

      still waiting

  • @hackticdev
    @hackticdev ปีที่แล้ว +14

    This looks awesome! I've experimented a bit with PSX style before and I'm planning to do more of it in the future, so I definitely be making use of this!

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      Oh awesome, I hope it works for you. What have you tried making previously?

    • @hackticdev
      @hackticdev ปีที่แล้ว +1

      @@SpeedTutor I was working on a dystopian farming game for a while (weird combo I know), I never had a shader that I liked for that, now I'm planning to reuse some of those assets and make a horror game

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      Oh, best of luck with your horror game and a dystopian farming game sounds unique! I hope you make both! :D

  • @joshdavies6465
    @joshdavies6465 ปีที่แล้ว +5

    Been trying a few of these psx style plug ins and they've been giving me small issues. Going to give this one a try now too, you may have saved me a lot of effort

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      I hope so! It's always tough because sometimes they aren't compatible, sometimes they miss features you want. What are you trying to make? :)

    • @joshdavies6465
      @joshdavies6465 ปีที่แล้ว +3

      @@SpeedTutor I'm making a resident evil style horror game :)

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      Oh amazing! I have a few assets on my website from Resident evil that I created :)

  • @PopStrikers
    @PopStrikers ปีที่แล้ว +7

    A major drawback with this asset (or at least something I haven't been able to figure out) is the lack of support for two-sided materials. So much of the PS1's asset design is leveraging flat assets. Things like grass and trees are mostly transparent billboards or crossed planes. But without two sided support these kinds of assets are basically unusable, since the backsides will be invisible.

    • @xinerayt
      @xinerayt ปีที่แล้ว +3

      Could you not place two planes in eachother and just flip one of them or would that create some other unintended side-effects? It wouldn't be perfectly accurate to how ps1 actually did it but would mimic it quite well i would imagine

    • @jokeboxproductions
      @jokeboxproductions ปีที่แล้ว

      you can add Cull off maybe in the shader in Noted pad.

  • @aeriszhu7265
    @aeriszhu7265 หลายเดือนก่อน +2

    Thank you!This is helpful.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      Glad it was helpful!

  • @LeoMattMan
    @LeoMattMan 6 หลายเดือนก่อน +1

    Dude, ever time I've been like, hey I wonder how to do that, you've got exactly what I needed! Thanks for the video, big fan of the ps1 look. Keep up the good work!

    • @SpeedTutor
      @SpeedTutor  6 หลายเดือนก่อน

      Haha, I'm glad I could help you out my friend! Anytime! What are you working on?

  • @gmangman123
    @gmangman123 ปีที่แล้ว +3

    woohoooooooooo this is best awosme! we don't need to reduce ploygon for lowpoly game! This is what we need my friend!

  • @nathanrussell-raby5460
    @nathanrussell-raby5460 2 หลายเดือนก่อน

    WOW. This is one of the best ones I've seen as it seems so easy to use and looks quite easy on the eyes - it doesn't destroy the beauty of the original scene. Wondering if this might also be available for Unreal or Blender?

    • @SpeedTutor
      @SpeedTutor  2 หลายเดือนก่อน

      I really don't know about that one, you could look on Github or something like that? :)

  • @Zippy_Zolton
    @Zippy_Zolton ปีที่แล้ว +5

    this is really cool! I hope they add URP support someday...

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      I think that would be a great idea but sometimes it's the shaders that aren't supported, but we will see! :)

  • @StigDesign
    @StigDesign ปีที่แล้ว +4

    this is really cool :D i wish it soon is for UURP too :D
    smal note: you used PS2 LaraCroft :D

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      I know I did, I couldn't find a good enough PS1 lara croft! Haha.

    • @StigDesign
      @StigDesign ปีที่แล้ว +1

      @@SpeedTutor ah Hehe i see :D yours is good too :D

  • @nyan12
    @nyan12 ปีที่แล้ว +2

    Link for thr scene that ure using in the video?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      The house one? Finward studios modular house, I think! :)

  • @mr-piglet
    @mr-piglet ปีที่แล้ว +1

    did you put the shader on the ground because everytime i put the shader on the ground it looks weird

  • @MatZxZx
    @MatZxZx 5 หลายเดือนก่อน +1

    do you know how to make shadows with this shader kit?

  • @sebastianvazquez2242
    @sebastianvazquez2242 ปีที่แล้ว +1

    hi! I'm running into an issue- when I try to assign one of the PSX Shaders to a material, it turns pink?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      That's weird, what pipeline are you using?

    • @Shuabvv
      @Shuabvv ปีที่แล้ว

      same :(

    • @Shuabvv
      @Shuabvv ปีที่แล้ว +5

      OMG DUDE I FOUND THE SOLUTION!! is the pipeline!!
      1. Open the Quality Settings window by navigating to Edit > Project Settings > Quality.
      2. For each quality level, set the Render Pipeline field to None.
      3. Open the Graphics Settings window by navigating to Edit > Project Settings > Graphics.
      4. Set the Scriptable Render Pipeline Setting field to None.
      that sould do it :3

    • @ethantripure8381
      @ethantripure8381 5 หลายเดือนก่อน

      @@Shuabvv tysm

  • @jammy4227
    @jammy4227 ปีที่แล้ว +1

    When I apply the post process effect to the camera it causes terrain game objects to become a solid black

  • @charlielmaoo3384
    @charlielmaoo3384 ปีที่แล้ว +1

    how do i make the post processing more noticeable like when he changed the resolution to 320 240 the post processing for him is more noticeable the effect that is like a lot of dots pls help

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      That's because with a smaller resolution you get less pixels on screen, so it looks blurred. You'd probably want a different post processing effect to simulate that overall look :)

  • @wallnut5312
    @wallnut5312 ปีที่แล้ว +3

    I’ve noticed that when using this free shader on my road mesh, spotlights (for car headlights) behave differently. Instead of spreading out forward in the pointed direction they instead emit the light from the position of the spotlight. Almost resembles an default unity area light instead. When switching the road shader back to standard it fixes it, albeit without the cool dithering and other effects! Any idea why this could be happening?

  • @threshcollie
    @threshcollie ปีที่แล้ว +1

    This shader does look great and I have been using it, however it seems to not like playing nice with Baked Lightmaps at all.. I can't get a single lightmap to show on any object textured with this shader turned on. Still looking for a fix...

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Do let me know if you manage to get something working because I'd love to know. Sorry I can't be of anymore help.

  • @Shuabvv
    @Shuabvv ปีที่แล้ว +2

    thank youuu!

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      You're very welcome, I hope you find it useful. Where are you going to use it?

  • @Theonlynostalgiaddict
    @Theonlynostalgiaddict 11 หลายเดือนก่อน +1

    ik its been a while but i was wondering if anyone can help me for some reason all of my models are see through when i add the psx vertex lit shader on them can anyone help

    • @SpeedTutor
      @SpeedTutor  11 หลายเดือนก่อน

      What render pipeline are you using?

    • @Theonlynostalgiaddict
      @Theonlynostalgiaddict 11 หลายเดือนก่อน

      @@SpeedTutorim using unitys built in renderer

    • @Theonlynostalgiaddict
      @Theonlynostalgiaddict 11 หลายเดือนก่อน

      like whats happening is ill add the psx render pipline to one object becuase i only want that object to have teh jitter effect and i can see through it as if it was transperent the only time i dont see it is when i use the vertex lit transparent but it messes up the way my model looks

    • @arphail8561
      @arphail8561 11 หลายเดือนก่อน +1

      Try using the shader variant in the "lite" category
      Go PSX => lite and then choose the shader (vertex lit probably)
      I had the same issue, don't know why it's happening
      It seems like everything with the standard version of psx shader renderers on top of everything else
      Although it would be nice to know the difference between standard and lite versions

    • @Theonlynostalgiaddict
      @Theonlynostalgiaddict 11 หลายเดือนก่อน

      @@arphail8561 yea i tried it still does the same thing ive just decided to leave it on vertex lit transparent even if it messes up the model thanks for the help

  • @ThingDoGeorge
    @ThingDoGeorge 8 หลายเดือนก่อน

    do you know how can i make the render two side of the model face? the other side weren't visable but i need to make a low poly tree so its have plane model for the leaf but it only render ine side

    • @SpeedTutor
      @SpeedTutor  8 หลายเดือนก่อน

      You mean using this shader or in general? :)

    • @ThingDoGeorge
      @ThingDoGeorge 7 หลายเดือนก่อน

      @@SpeedTutor In this shader

  • @TanmaySharma1337
    @TanmaySharma1337 ปีที่แล้ว +1

    can i use this for android game? will there be any performance issues?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      I'm not sure about that one, it would be worth trying it out.

  • @muarifridwan205
    @muarifridwan205 ปีที่แล้ว +1

    everytime i open my project the shader won't work, why??

  • @Drownedoctopusnmw
    @Drownedoctopusnmw ปีที่แล้ว +2

    I tried to make a build with the demo scene just for some testing, but I've had trouble getting the build to match the in-editor look. If I set the resolution to match the editor resolution, it looks super blurry, but if I do a proper 1920x1080 it no longer has that nice pixelated feel. Any tips for getting good build/player settings?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      That's because PS1 resolution was super duper blurry, that's the issue with higher resolution displays these days. It's tough to get a true look without some more custom shaders to pixelate the screen properly.

    • @Drownedoctopusnmw
      @Drownedoctopusnmw ปีที่แล้ว

      @@SpeedTutor Thanks for the input!

  • @jonathanmibord8034
    @jonathanmibord8034 6 หลายเดือนก่อน

    How tu use shader and scripts in your own scene thats what I want to know !!

  • @ShadowTM6
    @ShadowTM6 ปีที่แล้ว +2

    Awesome :D

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +2

      Haha, thanks so much dude. Great work from the developer though! :)

    • @ShadowTM6
      @ShadowTM6 ปีที่แล้ว +1

      @@SpeedTutor Yes :)

  • @firewalker1121
    @firewalker1121 2 หลายเดือนก่อน

    I'm a little bit of a beginner- but is anybody else's scenes looking too dark using the vertex lighting? Otherwise- great shader!

  • @bakazavr
    @bakazavr 14 วันที่ผ่านมา

    why when i using this shader, any shades disappear?

    • @SpeedTutor
      @SpeedTutor  14 วันที่ผ่านมา

      Are we talking about shadows?

    • @bakazavr
      @bakazavr 14 วันที่ผ่านมา

      @ yes, 5 hours of troubleshooting is making me dizzy

  • @goblinganggaming680
    @goblinganggaming680 ปีที่แล้ว

    This shader has been working great for me so far but I've been having massive z-fighting issues with it. I really don't know anything about shaders but do you know a hotfix to deal with z-fighting with this shader?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      That's not something I have a great deal of experience in, sadly. You could ask the developer if they're willing to help or maybe pose it to ChatGPT or something similar?

  • @brmawe
    @brmawe ปีที่แล้ว +1

    Awesome 👌

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      I hope you find it useful, thanks for checking this out! :)

    • @brmawe
      @brmawe ปีที่แล้ว

      @@SpeedTutor Thanks, question what are your thoughts on Media Molecule's Dreams game?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Do you have a link to it?

  • @kiboslams
    @kiboslams 5 หลายเดือนก่อน

    how do you turn of the fog?

    • @SpeedTutor
      @SpeedTutor  5 หลายเดือนก่อน

      Where is your fog?

    • @kiboslams
      @kiboslams 5 หลายเดือนก่อน

      @@SpeedTutor Mb i figured it out, it was in lighting settings.

  • @jsepho
    @jsepho ปีที่แล้ว

    Hi! I'm currently using this shader for my project, however once I build the game, its builds without the shader. Do you know what's going on?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      I'm not really sure about that one, any errors in the log once the game is built?

    • @jsepho
      @jsepho ปีที่แล้ว

      @@SpeedTutor nevermind got it figured out. My problem was that I was using multiple scenes and totally forgot to add the shadermanager and postprocessing scripts to the camera and gameobject in every scene. Thanks for replying though!

  • @kurito_
    @kurito_ ปีที่แล้ว

    Doesn't seem to work for terrain, does it?

    • @kurito_
      @kurito_ ปีที่แล้ว

      Update: The demoscene works, but when I add it to my scene, it doesn't seem to do anything. What did I do wrong?

  • @kingapple638
    @kingapple638 ปีที่แล้ว

    Bro how to make the collected object to escape like that bro please say bro

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      I'm not sure what you're asking?

    • @kingapple638
      @kingapple638 ปีที่แล้ว

      @@SpeedTutor mean of granny horrors like collected parts to fixed car to escape

  • @brage2
    @brage2 ปีที่แล้ว

    Does this shader support Vertex Colored models from Blender? Update: It does not. In case anyone can add the function pls share.

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      That's not something I'm sure about, you'd have to check that one. Sorry I can't be more specific. :)

  • @michaorzechowski4948
    @michaorzechowski4948 ปีที่แล้ว

    urp supported?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Sadly not, as per the developers asset page. :)

  • @thomaspasieka1311
    @thomaspasieka1311 ปีที่แล้ว +1

    You confuse Dithering with Vertex Jitter.

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Thanks for the clarification! :)

  • @judedonfleek
    @judedonfleek 2 หลายเดือนก่อน

    i clicked demo and my whole fucking project removed

    • @SpeedTutor
      @SpeedTutor  2 หลายเดือนก่อน

      You can just open up your other scene?