I saw in Synergy's director commentary video that Selendis isn't here because he replaced the base Protoss with the Tal'Darim skin so it was easier to just make it Nyon.
I can't remember which HotS or maybe both Heroes ot Storm and Heart ot Swarm she says "Bold" when you issue a command. I hear a sarcastic undertone, and it lives rent free in my head and comes out whenever I hear a coworker suggest something stupid.
I mean, we all do know the classic line of HotS Kerrigan: "Noooooooo, Wings of Liberty Fungal Growths. He's chaining them!" - it truly is the heart of Kerrigans emotional ark I feel.
HotS Campaign has the most broken fungal. 60 dmg vs everything, still hitscan, and your infestors can vore each other for free energy then get patched up by queens or Mend to keep doing it all day and night.
The entire duration of the mission I wanted Grant to make some queens to heal them. :D But he never made any and watching him _start_ attacks on bases with 20% hp mutas was painful. Turned out fine though.
Hey Grant, Britbonger here - just wanted to confirm that Infested Eggs under the eggs is indeed the Tesco special. We shop there weekly, it keeps us on our toes.
26:50 LOL standing for Little Old Lady may come from Core rope memory (see wikipedia). Essentially it is space-hardened memory made of coiled/woven wire from the 60s/70s, with pattern of the weaving storing 1s and 0s. It was nicknamed LOL memory - Little Old Lady Memory - for the women that were involved in fabricating it.
7:34 Okay, now I'm imagining a Queen wearing a tutu. Thank you for that image in my head, Grant. Big Queen energy really crushed the Protoss air units here really fast. Queens are just that great of a unit as a whole. 150hp combined with +2 armor makes them very tanky compared to most other units.
Their main flaw imo is how huge they are, not good for damage density, oh also how slow they are out of creep. The only two bad things about them, everything is awesome
Except not really. The only time she really lost was in WoL, while Jinara was constantly losing Motherships, roughly one every time she shows up. Even this video is a good evidence of that where Jinara's so bad with Taldarim Motherships that she cursed Nyon into making the mission known for bad Mothership fight even worse.
The verb version of "reconnaissance" is "to reconnoiter". Now you, too, can live with the shame that you'll never say it correctly because "reconnoiter" just isn't a word you want to use in a sentence ever.
@@CRSB00 Ghost voicelines always make the best coincidental reactions and banters in Grant's videos, hands down. And Kerrigan used to be the best ghost around😅
Oh that fungal on the mutas was that much funnier to me, because I've played through the C&C edition mod recently. Fungal made me upset so many times in that one lol.
I see the first mission as the Zerg fighting off the protoss so they can infest the terrans unhindered. I feel that this interpretation might also carry Grant's approval.
I love the idea that Kerrigan might have time traveled to undo her wrongs by taking Jim's place. Only possible explanation in my mind for how she's in the Terran campaign lol
For people who do not realize how broken reconstitution is, here are the numbers. 10 lings every 30 seconds, for 20 per minute, aka 500 minerals per minute. This is 10 larva per minute, or 2.5 hatchery minutes. Mining is about 11 drones on 5 patches infinitely. Over the course of a 20ish minute mission, you can easily get an extra 6000 minerals from around 1500-2000 spent if you throw them into battle immediately and never stop production. Mission 2. Gas island. Grant, how were you going to pick it up? Is island. Overlords do not have load yet. Hatchery didn't have research. You gonna land your mutas like vikings?
The issue isn't Reconstitution, or even the zergling itself, but rather how like a good third of the HotS enemy loadouts is specifically dedicated to making zergling lives as short and miserable as possible.
6:10 I feel a little called out. Coming home after working a double shift and just wanting to relax by watching Grant do stuff while sitting here... shuffling a deck of MTG cards... and struggling with how to make a deck that works with one specific card
Praying that Grant continues his excellent creep spread from the last episode. As you know, creep gives map vision and increases move speed for your units. Queens can place down creep tumors that you can move in order to cause the creep to cover more of the map. Last episode Grant tended to hsve a lot of queen which he used very effectively to place creep tumors and Im excited to see that trend continue here!
TBF about the swarm host, that does spawn air locst vs things that can only hit ground, so the only thing that can be hit is the swarm hosts, thus they die, granted i think they have a bit too low hp. if it was regular ground locusts, then the swarm hosts wouldnt take as much damge, and in return the push wouldn't be as fast since the enemy would be killing the locusts a bunch (provided no pathing issue from them not being burrowed)
17:15 Nice flock of Mutas you got there, but ain't there a- nevermind, there's the Fungal. 17:30 If those Mutas were instead Zerglings, I wouldn't doubt that you would've taken the base in one go. 27:17 A subspecies of boomer. 45:48 I don't know who said it, but 'Brain-dead S-tier' really does describe Swarm Host very well. I love using multiple groups of Hosts and stagger their burrow, so they keep pummelling the enemy. 51:58 Oh my. 54:03 The memes will show the way. 55:04 At least it's to the point. Being called an 'aesthetically-challenged individual' sounds like it would hurt more.
I am absolutely certain that i saw this version of the dig on this channel before. Because i have a strong memory of grant being pike "oh my god the virophage laser drill is way better in this" and then the modder was saying in chat "yeah, i changed exactly none of the statistics, it should be exactly the same as normal, i have no idea why it feels different".
Judging by how long it takes to engage enemies, I'd guess that the laser drill starts with its cool down and then attacks, whereas the virophage first attacks and then has its cool down. (might also turn around faster, from the looks of it) It leads to much quicker stacking of targets! And there may be a bug in the sense that (for whatever reason) the virophage ends up doing more attacks per minute than the drill, due to that cool down timing.
43:59 grant just discovered brand new cheese for this misson and overlooked it, guess it works just as in nova 9 mission where you may bring CC to general davis
1:00:54 From what i saw, it wasn't the swarmhost that were bad, it was the locust that sucked 😅 since they flaw they ignored the zealots and immortals that were attacking the hosts and prioritized attackin units that could attack flying units. So the zealots and immortals were free to massacre the hosts
IMO they're still bad because they're hard to control: gotta root to attack, uproot to move to safety, aggro range isn't the actual attack range so attacking manually is necessary, hosts are fat and don't actually burrow so moving them is hard, spawn delay and aggro range together means they have really short range when not microed. ground locusts would tank, sure, but they would also need to path through rooted hosts somehow and they wouldn't produce nearly the same damage density.
I feel that Grant really under appreciated the swarm hosts because he sent them against one of the toughest protoss bases in the game, without melee support, and they died. Imagine trying to do that same thing with siege tanks or banshees or something... just would not work at all.3 or so impalers would have really gone a long way to protect the swarm hosts
Swarmhosts _are_ a bit underwhelming and your comparison is a bit flawed in that mass SH theoretically _should_ be able to handle both ground and air threats, unlike tanks or banshees. The main issue is that the enemy really likes to focus the hosts themselves and their locusts fly so zealots and immortals in particular have nothing else to attack. Impalers wouldn't fix that either, and none of the other available units are particularly great at tanking both of those (I guess +hp swarmlings might work). Also a tank army of comparable size totally would obliterate anything and everything on the ground this mission can throw at them. Banshees even more so as long as you keep them spread a bit and don't fly into storms (and HTs never leave the bases). You'd mostly just need some vikings or the voidrays and carriers would clean house.
@@Photoloss The issue with the Swarmhosts is target priority, which can easily be fixed by just adding a couple of cheap lings, especially with reconstitution, to distract the enemy ground units. A group of queens might also work, or some lurkers to kill the ground before it can get too close. Yes, Siege Tanks and Banshees can easily clear up the base if the have air support. So can Swarm Hosts if they have ground support. It also doesn't help if you put the Swarm Hosts too close to the enemy. Swarm Hosts have an incredible range if you manually spawn the Locust. Manually targeting the locust to focus on the ground units would also help. All in all I thinkt he Swarm Host is very strong, it just needs a bit more support and micro than something like a Siege Tank.
I always wished that the dehaka used in these custom campaigns would be similar to the coop one but that maybe my bias kicking in from a dehaka enjoyer
I really don't get the swarm host hate. They're great for defensive and sieging. They're just bad as a mono unit unless you've got the non-flier variant that can still hit air. They defend themselves by putting bodies out front, deal decent DPS and the locust have decently tanky bodies for a disposable unit. Even better if you throw some lings or ultras out front. Also, can manually cast the flying variant to get high ground vision and scouting.
They're too clunky to use as a support in a mixed army and not strong enough to monobattle. Ground locusts get in the way of lings, ultras and roaches and can't soak shots for the former 2 very well. The vision and scouting capabilities are easily replaced by having a bunch of overlords following your army, which also don't get messed up by timed life or a long aggro range. On the defence SH also lack AoE which tends to be an issue in race swaps as both other factions have dedicated AoE units the player is usually expected to use in such missions. That said swarmhosts would be _SO GOOD_ if they could get 2 of their mutation bonuses. Any 2. And maybe a "continuous spawn" rally or something so you don't have to manually pre-cast every single locust wave.
Think this mod would be better if you only got Kerrigan on missions you would usually get jim Are there any mods that give the ai heart of the swarm Zerg and legacy of the void Protoss and tal'darim ? Would be great to add difficulty to the campaign.
Unfortunately the HotS zerg faction is rather bland without Kerrigan. It would still be powerful enough to crush through most of WoL with ease, but you'd be F2'ing balls of roach hydra or the like in every mission and that gets old quickly.
Grant:"Why did I say Tesco, I don't live in the UK?"
Me: "Why was Grant so right abut Tesco, he doesn't live in the UK?"
I saw in Synergy's director commentary video that Selendis isn't here because he replaced the base Protoss with the Tal'Darim skin so it was easier to just make it Nyon.
Nyyyyoooonn (race car noises)
My favourite part of any Kerrigan featuring mod, is the absurd amount of appropriately timed "Who asked you?"s
I can't remember which HotS or maybe both Heroes ot Storm and Heart ot Swarm she says "Bold" when you issue a command. I hear a sarcastic undertone, and it lives rent free in my head and comes out whenever I hear a coworker suggest something stupid.
Who asked you?
Grant: *just literally breathe
Kerrigan: *"Who ask you?"*
Pettition to have the Twin Drones upgrade turned into 'The Tesco Special' in Heart of The Memes / Memes of the Swarm
"I should write those facebook quotes for a living.
...I would rather die."
-Giant Inspiration Games
I mean, we all do know the classic line of HotS Kerrigan:
"Noooooooo, Wings of Liberty Fungal Growths. He's chaining them!" - it truly is the heart of Kerrigans emotional ark I feel.
HotS Campaign has the most broken fungal. 60 dmg vs everything, still hitscan, and your infestors can vore each other for free energy then get patched up by queens or Mend to keep doing it all day and night.
17:20 "Yeah uh, OHHHH! WAIT WINGS OF LIBERTY FUNGAL GROWTH, NOOOO! NO HE'S CHAINING IT! NOOOOOO!"
-Sarah Kerrigan
Those mutas regened so much in Haven's Fall they might as well be Mutas of Theseus
The entire duration of the mission I wanted Grant to make some queens to heal them. :D But he never made any and watching him _start_ attacks on bases with 20% hp mutas was painful. Turned out fine though.
I would have thought Zerglings only was when you realized how good reconstitution was.
Hey Grant, Britbonger here - just wanted to confirm that Infested Eggs under the eggs is indeed the Tesco special. We shop there weekly, it keeps us on our toes.
26:50 LOL standing for Little Old Lady may come from Core rope memory (see wikipedia). Essentially it is space-hardened memory made of coiled/woven wire from the 60s/70s, with pattern of the weaving storing 1s and 0s. It was nicknamed LOL memory - Little Old Lady Memory - for the women that were involved in fabricating it.
7:34 Okay, now I'm imagining a Queen wearing a tutu. Thank you for that image in my head, Grant.
Big Queen energy really crushed the Protoss air units here really fast. Queens are just that great of a unit as a whole. 150hp combined with +2 armor makes them very tanky compared to most other units.
Their main flaw imo is how huge they are, not good for damage density, oh also how slow they are out of creep.
The only two bad things about them, everything is awesome
I didn't realize Selendis was worse with a Mothership than Jinnara.
Well, it's Nyon here, who already gets clowned on tremendously.
Except not really. The only time she really lost was in WoL, while Jinara was constantly losing Motherships, roughly one every time she shows up. Even this video is a good evidence of that where Jinara's so bad with Taldarim Motherships that she cursed Nyon into making the mission known for bad Mothership fight even worse.
The verb version of "reconnaissance" is "to reconnoiter". Now you, too, can live with the shame that you'll never say it correctly because "reconnoiter" just isn't a word you want to use in a sentence ever.
re - con as in conman - noi is the hard port its similar to noy in annoy but not exactly - ter
My favorite kind of comment - educational, and useful only in niche instances - LOL
Yeah, often shortened to 'recce' (wreck-ee) for ease.
43:55 Grant: I don't know what we lost here
Dehaka: Many...💀
Kerrigan: Who asked you!?
@@CRSB00 Ghost voicelines always make the best coincidental reactions and banters in Grant's videos, hands down. And Kerrigan used to be the best ghost around😅
Oh that fungal on the mutas was that much funnier to me, because I've played through the C&C edition mod recently.
Fungal made me upset so many times in that one lol.
21:32: A second Infestor has hit the mutalisks.
I see the first mission as the Zerg fighting off the protoss so they can infest the terrans unhindered.
I feel that this interpretation might also carry Grant's approval.
"mass queens is the answer!"
Grant here is channeling OG ROOTDestiny
Grant: Raptorlings tear through bunkers like butter.
Me: I didn't know that butter could tear through bunkers.
this just proves it. Zerg is the best faction in league of legends
Heart of the memes: Kerrigan is replaces with niadra and niadra is replaced with Kerrigan
Alright, if Heart of the Memes now do not involve Primal Kerrigan having a tutu, i will be massively disappointed
Assuming the mothership loses 1 damage per attack per armor, with 1 armor it will do 78 damage, so hydras would survive with 2 hp
I love the idea that Kerrigan might have time traveled to undo her wrongs by taking Jim's place. Only possible explanation in my mind for how she's in the Terran campaign lol
I've somehow gone over a decade without noticing that two missions in WoL are called "Outbreak" and "Breakout".
Do you remember when Grant lost a swarmhost to a stalker? That was funny
For people who do not realize how broken reconstitution is, here are the numbers.
10 lings every 30 seconds, for 20 per minute, aka 500 minerals per minute.
This is 10 larva per minute, or 2.5 hatchery minutes.
Mining is about 11 drones on 5 patches infinitely. Over the course of a 20ish minute mission, you can easily get an extra 6000 minerals from around 1500-2000 spent if you throw them into battle immediately and never stop production.
Mission 2. Gas island. Grant, how were you going to pick it up? Is island. Overlords do not have load yet. Hatchery didn't have research. You gonna land your mutas like vikings?
jump good
raptorlings
The issue isn't Reconstitution, or even the zergling itself, but rather how like a good third of the HotS enemy loadouts is specifically dedicated to making zergling lives as short and miserable as possible.
6:10 I feel a little called out. Coming home after working a double shift and just wanting to relax by watching Grant do stuff while sitting here... shuffling a deck of MTG cards... and struggling with how to make a deck that works with one specific card
Praying that Grant continues his excellent creep spread from the last episode. As you know, creep gives map vision and increases move speed for your units. Queens can place down creep tumors that you can move in order to cause the creep to cover more of the map. Last episode Grant tended to hsve a lot of queen which he used very effectively to place creep tumors and Im excited to see that trend continue here!
TBF about the swarm host, that does spawn air locst vs things that can only hit ground, so the only thing that can be hit is the swarm hosts, thus they die, granted i think they have a bit too low hp.
if it was regular ground locusts, then the swarm hosts wouldnt take as much damge, and in return the push wouldn't be as fast since the enemy would be killing the locusts a bunch (provided no pathing issue from them not being burrowed)
Mutalisks pair really well with Wild Mutation, as they can all fit inside the AoE, regardless of their number.
"We're gonna hide our tumors."
Today on House Md.!
Grant's off the cuff put down of Abathur was absolutley savage. Had me laughing hard less than a minute into the video
The 20 mutalisks with single digit hp from chain fungal growth was hilarious!😂😂
Oh man, I miss Tesco. They pulled out of Europe several years ago.
? They're still around although they still mostly operate in the UK but they're still around
I think ground locusts would have been better on the Dig. Most of the enemies just ignored the locusts, and went on to kill the Swarm Hosts.
17:15 Nice flock of Mutas you got there, but ain't there a- nevermind, there's the Fungal.
17:30 If those Mutas were instead Zerglings, I wouldn't doubt that you would've taken the base in one go.
27:17 A subspecies of boomer.
45:48 I don't know who said it, but 'Brain-dead S-tier' really does describe Swarm Host very well. I love using multiple groups of Hosts and stagger their burrow, so they keep pummelling the enemy.
51:58 Oh my.
54:03 The memes will show the way.
55:04 At least it's to the point. Being called an 'aesthetically-challenged individual' sounds like it would hurt more.
I always hated the Zerg edition for its missions' order.
"You got to pick which waifu you want." GGG
This is something i never expected to hear here.
34:05 our ultime is the power of friendship.
"if the zerglings would be dying, they'd be dead" yes Grant.... solid Shirou logic there :P
Big Tesco beckons
11:49 The AI rage quit like the Overmind did after Grant pulled a Cannon Rush on it.
I am absolutely certain that i saw this version of the dig on this channel before. Because i have a strong memory of grant being pike "oh my god the virophage laser drill is way better in this" and then the modder was saying in chat "yeah, i changed exactly none of the statistics, it should be exactly the same as normal, i have no idea why it feels different".
Judging by how long it takes to engage enemies, I'd guess that the laser drill starts with its cool down and then attacks, whereas the virophage first attacks and then has its cool down.
(might also turn around faster, from the looks of it)
It leads to much quicker stacking of targets!
And there may be a bug in the sense that (for whatever reason) the virophage ends up doing more attacks per minute than the drill, due to that cool down timing.
My great aunt thought lol was lots of love and was very uncomfortable reading emails from her boss until us youngins clarified.
14:53 Grant has become infected by the Donny Mindset... DrasticDonny Moment?
The Little Old Ladies on the internet spend time on 4Gran
HotS stats with WoL mechanics, is what Grant was trying to say about the Infestors.
Legacy swarmhosts burrowed but still werent unseen but needed to burrow to unload locust. Abathur had a lot to do with them.
36:56 You did the mission in 13 minutes 10 seconds.
43:59 grant just discovered brand new cheese for this misson and overlooked it, guess it works just as in nova 9 mission where you may bring CC to general davis
oh no, grant is gonna rediscover the stukov faction he hated on stream x.x
Hotm idea the inhaler - it inhales
1:05:15 Infested Vodka begins
1:07:48 Queen Bitch of the Universe
Nice, cool details :D
1:08:13 YOOO original fire bug!!! :3
1:00:54 From what i saw, it wasn't the swarmhost that were bad, it was the locust that sucked 😅 since they flaw they ignored the zealots and immortals that were attacking the hosts and prioritized attackin units that could attack flying units. So the zealots and immortals were free to massacre the hosts
IMO they're still bad because they're hard to control: gotta root to attack, uproot to move to safety, aggro range isn't the actual attack range so attacking manually is necessary, hosts are fat and don't actually burrow so moving them is hard, spawn delay and aggro range together means they have really short range when not microed.
ground locusts would tank, sure, but they would also need to path through rooted hosts somehow and they wouldn't produce nearly the same damage density.
I feel that Grant really under appreciated the swarm hosts because he sent them against one of the toughest protoss bases in the game, without melee support, and they died. Imagine trying to do that same thing with siege tanks or banshees or something... just would not work at all.3 or so impalers would have really gone a long way to protect the swarm hosts
Swarmhosts _are_ a bit underwhelming and your comparison is a bit flawed in that mass SH theoretically _should_ be able to handle both ground and air threats, unlike tanks or banshees. The main issue is that the enemy really likes to focus the hosts themselves and their locusts fly so zealots and immortals in particular have nothing else to attack. Impalers wouldn't fix that either, and none of the other available units are particularly great at tanking both of those (I guess +hp swarmlings might work).
Also a tank army of comparable size totally would obliterate anything and everything on the ground this mission can throw at them. Banshees even more so as long as you keep them spread a bit and don't fly into storms (and HTs never leave the bases). You'd mostly just need some vikings or the voidrays and carriers would clean house.
@@Photoloss
The issue with the Swarmhosts is target priority, which can easily be fixed by just adding a couple of cheap lings, especially with reconstitution, to distract the enemy ground units. A group of queens might also work, or some lurkers to kill the ground before it can get too close.
Yes, Siege Tanks and Banshees can easily clear up the base if the have air support. So can Swarm Hosts if they have ground support.
It also doesn't help if you put the Swarm Hosts too close to the enemy. Swarm Hosts have an incredible range if you manually spawn the Locust. Manually targeting the locust to focus on the ground units would also help.
All in all I thinkt he Swarm Host is very strong, it just needs a bit more support and micro than something like a Siege Tank.
I think grant should lock himself into the evolution choices 😅
This isn't you're average every day boomers. This is... advanced boomers.
Thanks for blitz swarming! ^^
The new folsom mission would have been interesting if the queens were spreading creep on the map like some pro player against an AI
Tesco is the platonic ideal of supermarkets, that's why you defaulted to it
I always wished that the dehaka used in these custom campaigns would be similar to the coop one but that maybe my bias kicking in from a dehaka enjoyer
Tell me, how did you lose your facility to zerg? Did they reach up and slap your starships?
47:33 Ha ha(like the kid from simpsons)
WOL Fungal growth striked again !
Watching this on my break at Tesco
SAFE HAVENS LETS GOOOOOOOOOOO
40:54 Clap!
R.I.P. spine crawler family 🙏🙏😔😛
They should have used Dehaka instead of Stukov for the Zeratul mission. Abilities would feel way more natural on him.
I Love this infested Diamond Backs
I really don't get the swarm host hate. They're great for defensive and sieging. They're just bad as a mono unit unless you've got the non-flier variant that can still hit air. They defend themselves by putting bodies out front, deal decent DPS and the locust have decently tanky bodies for a disposable unit. Even better if you throw some lings or ultras out front. Also, can manually cast the flying variant to get high ground vision and scouting.
They're too clunky to use as a support in a mixed army and not strong enough to monobattle. Ground locusts get in the way of lings, ultras and roaches and can't soak shots for the former 2 very well. The vision and scouting capabilities are easily replaced by having a bunch of overlords following your army, which also don't get messed up by timed life or a long aggro range. On the defence SH also lack AoE which tends to be an issue in race swaps as both other factions have dedicated AoE units the player is usually expected to use in such missions.
That said swarmhosts would be _SO GOOD_ if they could get 2 of their mutation bonuses. Any 2. And maybe a "continuous spawn" rally or something so you don't have to manually pre-cast every single locust wave.
Zergling reconstitution is good, if only zerglings were good in hots. This is wings of liberty, lings are really good until the last few missions.
8:20 quick question, why is Selendis’s golden armada in Tal Darim color disguise? 😢
9:36 exactly
*point and luagh at Grant* HAHA!
Primal Igniter? You mean Original fire bug, right?
Kinda funny to make safe haven tal darim as that's the one time you fight normie toss
It would be fun if only starting and bonus objective swarmhosts are upgraded.
Grant forgot moota 101 the stop hot key is your best friend so they don’t clump and die to AOE
51:58 🤨
Grant knows how to get down!
im really glad that starceaft doesnt have any children, becuade then theres no pedophillia
Is it possible to set up a different multi-player faction that would fit each mission in all campaigns?
Think this mod would be better if you only got Kerrigan on missions you would usually get jim
Are there any mods that give the ai heart of the swarm Zerg and legacy of the void Protoss and tal'darim ? Would be great to add difficulty to the campaign.
Also mengsks Terran
Unfortunately the HotS zerg faction is rather bland without Kerrigan. It would still be powerful enough to crush through most of WoL with ease, but you'd be F2'ing balls of roach hydra or the like in every mission and that gets old quickly.
Lost Swarm Host,
Laugh at this user
Do you think the Haven missions would be a better introductory mission for the Wraith than the Viking? (:
47:35 👆😂
Hide our tumors - Grant 2024
was 13:12 for tosh
Everyone knows 6x14 is 6x10 and then you add 6x4
To be fair, almost anything is a downgrade from upgraded marine/medic
I clapped
I sincerly feel like you have straight up forgotten how to use swatrm hosts properly for the duration of this video...
Hi
19th viewer here. Love everything yeh make Grant! =D
Mega Blitz is too similar to media blitz, boo, basically unwatchable.