This Special Move Is Underrated! [Stream Highlights 158]

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 18

  • @huntersmith674
    @huntersmith674 2 วันที่ผ่านมา +8

    I think you and YAS might be the best aggressive and creative Ryu's out there. Your mental stack is crazy, like I can't even comprehend it lol!

  • @yaseennoor6250
    @yaseennoor6250 วันที่ผ่านมา +1

    I'd love to see Jimmy against Punk's Cammy

  • @bigmanluke8266
    @bigmanluke8266 วันที่ผ่านมา +1

    4:26 was diff

  • @HeavyGee84
    @HeavyGee84 2 วันที่ผ่านมา

    It’s a different take on Ryu. It’s nice that he can always revert back if he is losing

  • @renelopez3547
    @renelopez3547 14 ชั่วโมงที่ผ่านมา

    Do people really underestimate that move?! I think that move is one of Ryu's best moves if not #1.

  • @기타기타-e2d
    @기타기타-e2d 2 วันที่ผ่านมา

    I've recently started using Light Punch - Light Hashogeki Combo and my melee has become stronger.

  • @chepemasacuata1
    @chepemasacuata1 2 วันที่ผ่านมา

    I believe the DSP evo top 8 was on some broken version of the game, I remember the top players that played at that evo have mentioned that multiple times.

    • @mdz_jimmy
      @mdz_jimmy  2 วันที่ผ่านมา +1

      So why even play if it didn't have any meaning? Also what does this say about the integrity of EVO if "it doesn't mean anything" to win EVO because of the console choice? What about SFIV being played on the PS3 from 2009-2014 at EVO? I never hear anyone claiming that a top 8 finish is meaningless from that era even though USFIV on PS3 was notorious for being a terrible version of the game with unbearable input lag and other issues.
      My point is: You can't cherry pick which accomplishments mean something based on whether you like someone or not.

    • @urbansouljah1
      @urbansouljah1 2 วันที่ผ่านมา

      Jimmy, a lot of players boycotted the game that EVO because they knew it was a broken version of the game. Notice that he hasn't had any success after? He's not good at any type of video games in fact. I've been watching his streams for years because oddly I do find him entertaining at times. That said, i can't pretend that he good at street fighter. He doesn't even understand how frame data works

    • @MegaMetal96
      @MegaMetal96 2 วันที่ผ่านมา

      @@urbansouljah1I saw a clip of him ranting because he kept failing his perfect parries and getting hit by basic cross-ups

  • @nnnooowwwaaayyy
    @nnnooowwwaaayyy 2 วันที่ผ่านมา

    Hasho pressure. Dude I do it too

  • @기타기타-e2d
    @기타기타-e2d 2 วันที่ผ่านมา

    HASHOGEKI!

  • @gallonthegreat7036
    @gallonthegreat7036 2 วันที่ผ่านมา

    Fiest

    • @m1noladea
      @m1noladea 2 วันที่ผ่านมา +1

      Fiesta*

  • @LEWfromdaHOU
    @LEWfromdaHOU 2 วันที่ผ่านมา

    This move isn't broken. The problem is that when people complain about throw loops, it's Ryu they're talking about. There needs to be distance put between Ryu and the other player after he forward throws.

    • @HeavyGee84
      @HeavyGee84 2 วันที่ผ่านมา +1

      Or, they can add a stacking mechanic. After 2 throws, the player is pushed back X amount of units but keep the frame advantage

    • @LEWfromdaHOU
      @LEWfromdaHOU 2 วันที่ผ่านมา +1

      @@HeavyGee84 That makes no sense. Just make push back universal across every character.

    • @shmixedNshmooved
      @shmixedNshmooved 19 ชั่วโมงที่ผ่านมา

      ​​​@@HeavyGee84 Gonna have to agree that this is needless. There shouldn't be some additional mechanic that "effects throws after *X* amount of throws" or whatever. If they're gonna keep throw loops they should leave everyone at a distance and frame advantage after a throw that requires the opponent to drive rush in order to get the throw again. That way they need to spend drive meter and won't get the passive drive regen until they stop.
      I'd prefer if throw loops were just gone altogether personally.