Honestly i consider Ward an evil gigachad. I like how he steers away from emotions and always going for the mission. When i first played AR2 he was a huge wake up for me with his attitude to player. I like this character in many ways but his goal is questionable.
I agree...... I see what he is trying to do in regards to the virus..... Attempting to wipe the slate clean to start a new...... They would be the ones to inherit the earth the last living humans ....
General Ward deadass reminds me a lot of the OG General Shepard from the Call of Duty Modern Warfare 2 game. “History is written by the victors” “Boundaries shift”
General ward: FEV is only dangerous to humans with rad mutations, we shoul be totally fine. Sole survivor, having just crawled out of cambridge crater: yes, sure...
I’m my previous roleplay after I rescued Shaun(HR Rescue Baby Shaun mod) I chose Ward because releasing FEV was the best option to keep Shaun safe for dangerous mutant like death claw giants scorpions etc.
General Ward is my favorite character in the mod! I always side with him even though the FEV lacks a lot to be desired. A good soldier follows orders… and I am a good soldier!
I think that there are multiple solutions to fix the dystopian world that is fallout The enclave merely chose one specific solution.... That is rather very invasive and irreversible.... Once The enclave makes that choice to spread the virus they are now 100% committed to follow through with the future plans on rebuilding back to the world before the bombs dropped..... For example.... Cleaning up the biohazard environment.... Polluting trash, corpses, researching ways on diluting the radiation, rebuilding of infrastructure, clearing damaged rubble, job creation, defense,.... Food , clean drinking water....Absolutely no one or anything should ever get in their way .... As human species Sully rests with the enclave as they are The only living people to inherit the earth...... Focus on humanitarian aid to show that the brotherhood of steel are a walking contradiction ..... They say they want better but only care about themselves not helping others ...... The minutemen volunteers what be viewed as mythical heroes
I like Ward but i can't go along with his plan. Minecrafting potential soldiers ( wastelanders) and most current Enclave personnel is honestly not a smart move.
It's justified.... people that are affected by the genetic mutations from radiation are suffering from the irreversible damage and physical pain similar to the breakdown of genetic DNA 🧬 like in severe cases of incest disability... A lifetime of complicated medical disability ...killing those people affected by the radiation does not come from a place of hate.....we cringe and are grossed out and horrified by genetic mutations ... That one famous genetic mutation that resulted in Siamese twin sisters .... These people make the best out of life though they are seriously suffering..... What he is trying to do is the same thing that a veterinarian would do to a dog who has grown too old or suffering from cancer...not killing the dog out of hate but compassion.... To relieve pain and a lifetime of suffering and torture...... Technically speaking he could solve the issue in multiple different ways on leashing a virus is the more evasive and instantaneous on reversible solution....... Yes many people will die....but those deaths will not be in vain as they where is sacrificed for an improved better future..... Which is all the more that you must plunge yourself headfirst in dedication determination and resolve....fight like hell as if the existence of the human species hangs in the balance of life and Extinction itself....the enclave could be seen as "Adam and Eve" ....humans will adapt and endure or die out like the dinosaurs
War never changes, but people do. If the Enclave refuses to change their stances on 'muties', then by their standard on Social Darwinism, them getting their asses handed to them on both coasts seems like a weird coincidence. Anyways, evolve or die, their right to defend themselves won't mean shit when they wake up another Chosen One or Lone Wanderer to kick their teeth in again. To clarify, I'm not for or against the Enclave because it's literally a fictional faction, but if I were in the Fallout universe, I'd be surprised they haven't completely isolated themselves because it seems like every time they push it some random ass dude in a blue jumpsuit kicks their ass and sends them back a couple more decades.
@@srdf0 I understand that you are saying.... I think they should change what they want to do ...... There is more then 1 way to fix the 200 year old dystopian nightmare if 1 plan fails try something new ...the enclave being what is left of the US government i don't think that they would so heard headed as to not improvise or change plans
Ward's inflexibility is a weakness. Ward never changes, Nate does. He learns and adapts to the radioactive hellscape. Ward clings to a world that is only a memory.
Add Lima Detachment, Operation Wilkes Estate to the list of mods to pad out an Enclave run. I treat them as Eden Traitors that Ward orders me to put down for ignoring the Recall message to the Oil Rig.
I wish there was a character that had the traditional values of an army officer but took the phrase "Against threats, both foreign and domestic." Seriously. Their main job would be rebuilding America and kill anything obviously hostile. They judge individuals not groups. They won't use FEV Due to them finding out what Control station Enclave planned to do along with President Eden. The ultimate goal for them is rebuilding America and uniting it. Doing it with hearts and Minds and the people. Fallout 76 played some role in my attitude on how they should behave.
I like Ward, truly, but whether it is intended or not, I do not trust Senator Matthews one bit. The Senator claims that the Joint Chiefs are indisposed and then within only a few weeks of meeting General Ward, inducts him into the Joint Chiefs of Staff? Without Ward leaving or the JCoS arriving at the 'rig? No way. I honestly believe that wherever High Command is in 2287, it's a handful of aged and possibly inbred individuals hell-bent on attempting the same mission that has failed multiple times from coast to coast. Colonel Whitehill is the only path forward, and I hope we do get a new era of the Enclave down the line because I want to see what the Enclave could be capable of in the hands of a Colonel Autumn or a Colonel Whitehill.
Matthews claims they've moved to a more distributed/decentralized form due to the two defeats at Control Station: ENCLAVE and Raven Rock/Adams Air Force Base. So I can believe that Enclave High Command and President and Cabinet is decentralized, focused primarily in Cheyenne and Chicago.
I like Ward, but he can't look past his lust for revenge. I also like Whitehill. However, I don't really know how her plan to keep the high command's backing will play out in the long run.
Every time it seems like the Wasteland is in recovery, something awful happens that resets everything back to zero. The Enclave and Ward are right; only by FEVing the world and getting rid of all muties can the world rebuild. Also, saturating the atmosphere would make the Fallout TV show impossible to happen, so automatic best ending. Also also, Nate the Rake is canonically a war criminal, so he'd be completely on board with this.
While I went with Ward, it was only because it would wipe out the mutated wildlife. Hate that there's all the collateral damage though. Not everyone in the wasteland is bad afterall.
@@lastmangameplan I'm not a fan of that aspect of The Enclave's plan. Yet the virus would wipe out the more hazardous wildlife in the wasteland. I play these games in an egoistic fasion since I see it as the more realistic way to play. Whatever benefits the player character more is the route I go for in these games. Less deathclaws=better quality of life. The name is an inside joke to refer to how I worry and remember about the stupidest things. Before I knew about anxiety, I associated this with consciousness, and I hated Windows XP in the past because of how slow it ran and how obsolete it was at the time, so I combined the two and thus, the name was born.
@@lastmangameplan see I would agree but the ending of America rising 2 with ward is the release of the FEV it’s to late to stop the enclave the enclave succeeded where the old one failed and its enemies have been dealt with.
I play the Xbox 1 Fallout 4 mod American Rising 1 I enjoyed the old setup and it made me feel like it should have been a part of the game made me want to be a part of the Enclave
I usually make sure that I'm with the Brotherhood and Paladin Danse with me. After they figure out that he's no longer human I keep Paladin Danse alive feels like he would be perfect with me in the enclave how is home Brotherhood betray him and myself
I've not been able to try out America Rising 2 I would have to take too many mods out to have room for it Evan mostly just using America Rising 1 mostly because I want to use the other weapon mods that I put on there until I have the Next Generation update on my Xbox hopefully I get those back on my Xbox
If you are doing Col Whitehill leadership can the Enclave align with the Minutemen like they do the Institute? I think it would be cool because the Minutemen are kinda like revolutionary America, so a alliance would be really cool to see! I would think if you side with Ward the Minutemen would die because radiation and such.
There are a number of nexus mods that can put Minutemen under the Enclave banner. If the player character is cool with both, then they play fine together.
Didn't the Enclave create vaccines for their personnel in FO2 so the FEV couldn't effect them? Why couldn't they just do the same for Whitehill, Myers, and other remnants?
@lastmangameplan I know in dialog, Doctor Kain says there's no cure for her strain, but you'd think she'd make one just in case there's an unintended mutation(like viruses tend to do). I know the whole message is that the Enclave are all "ends justify the means," but no failsafe vaccine seems too impractical, even for them. Especially when they had vaccines for earlier strains.
The older fallout games suggests FEV is a highly editable thing. Creating a vaccine would be easy, but would take time (as it did in Fallout 2, it's the primary reason you get there in time in order to destroy it.) Perhaps that's what Whitehill's ending allows, the further study of the FEV and the eventual profound discovery of the vaccine.
I followed Ward all up unto FRV dispersion. I thought about it and how the Enclave are bad dudes but realized that the end game is worth it. Wipe the slate clean and start over? What is wrong with that when all you see is a world that will never get better with factions endlessly fighting each other, radiation and mutation continuing. The problem I see that makes me want to think again that they truly are bad dudes because I think not just big corpo businessmen and the filthy rich but politicians and members of the enclave started the whole post fallout world. Seems to me it was all pre-planned before the Great War. On a side note: not sure if anyone has ran into this bug but Staff Sergeant Toby when he accompanies you he only walks and can’t get him out of power armor either.
It's really unfortunate that The Brotherhood of Steel, The Nuka World Raiders, Far Harbor, The Institute, The Railroad, All Super Mutants, Ghouls, Gunners, Raiders, Mutated Fauna, and every Average slightly mutated Wastelander put The Enclave in a SELF DEFENSE situation. I mean, all The Enclave could do was protect itself in this SELF DEFENSE situation. They could have worked out some sort of peace, but these factions all exist, therefore The Enclave was put into a SELF DEFENSE situation. If they just didn't exist, The Enclave wouldn't be put into a SELF DEFENSE situation.
I’ve gotten to the point where I have to choose between Ward and Whitehill. And quite frankly, I’m stumped and cannot choose between them. Could someone go into detail and explain the details and differences of both? How will it impact the player? Which secures the Enclave’s longevity? Thanks in advance.
what does side with General Ward and releasing the FEV do gameplay wise? Does it actually kill off basically all mutated creatures and even some normal wastlanders or is that just lore and not gameplay?
It is only lore. America Rising 2 avoids having to change the post-game world by saying that the effects of FEV will take time to fully manifest (which it will never actually do in your game).
Couldn’t find it really anywhere on the internet. What are the likes and dislikes of captain Peterson please? I kind of did everything and the only thing he liked so far was boarding a vertibird but that will take forever to max out his affinity. Is there anything else really?
@@Akai-touichi I did that using the LIma Detachment mod. An NCR Vertibird was scouting the edge of the Glowing sea when it crashed. the surviving Ranger took refuge in an a bunker that had a leaking reactor and turned him into a feral ghoul. My character finds it and makes a promise to bring NCR Justice to the Commonwealth. She also ends up joining the Enclave XD.
Honestly i consider Ward an evil gigachad. I like how he steers away from emotions and always going for the mission. When i first played AR2 he was a huge wake up for me with his attitude to player. I like this character in many ways but his goal is questionable.
I figured you might see it that way ZE1
General Ward knows what we lost first hand he's our best chance at victory
I agree...... I see what he is trying to do in regards to the virus..... Attempting to wipe the slate clean to start a new...... They would be the ones to inherit the earth the last living humans ....
I keep hearing that.
General Ward deadass reminds me a lot of the OG General Shepard from the Call of Duty Modern Warfare 2 game.
“History is written by the victors” “Boundaries shift”
He is definitely built on an archetype.
General ward: FEV is only dangerous to humans with rad mutations, we shoul be totally fine.
Sole survivor, having just crawled out of cambridge crater: yes, sure...
🤣
I’m my previous roleplay after I rescued Shaun(HR Rescue Baby Shaun mod) I chose Ward because releasing FEV was the best option to keep Shaun safe for dangerous mutant like death claw giants scorpions etc.
I like a good roleplay head cannon.
@@lastmangameplanThanks
General Ward is my favorite character in the mod! I always side with him even though the FEV lacks a lot to be desired.
A good soldier follows orders… and I am a good soldier!
I understand -- Ward definitely has the Enclave vibe mastered.
I think that there are multiple solutions to fix the dystopian world that is fallout The enclave merely chose one specific solution.... That is rather very invasive and irreversible.... Once The enclave makes that choice to spread the virus they are now 100% committed to follow through with the future plans on rebuilding back to the world before the bombs dropped..... For example.... Cleaning up the biohazard environment.... Polluting trash, corpses, researching ways on diluting the radiation, rebuilding of infrastructure, clearing damaged rubble, job creation, defense,.... Food , clean drinking water....Absolutely no one or anything should ever get in their way .... As human species Sully rests with the enclave as they are The only living people to inherit the earth...... Focus on humanitarian aid to show that the brotherhood of steel are a walking contradiction ..... They say they want better but only care about themselves not helping others ...... The minutemen volunteers what be viewed as mythical heroes
I like Ward but i can't go along with his plan. Minecrafting potential soldiers ( wastelanders) and most current Enclave personnel is honestly not a smart move.
Your icon tells me you are a dedicated Enclave fan. Whitehill seems like the better way forward for them.
The Enclave has every right to defend itself
It's justified.... people that are affected by the genetic mutations from radiation are suffering from the irreversible damage and physical pain similar to the breakdown of genetic DNA 🧬 like in severe cases of incest disability... A lifetime of complicated medical disability
...killing those people affected by the radiation does not come from a place of hate.....we cringe and are grossed out and horrified by genetic mutations ... That one famous genetic mutation that resulted in Siamese twin sisters .... These people make the best out of life though they are seriously suffering..... What he is trying to do is the same thing that a veterinarian would do to a dog who has grown too old or suffering from cancer...not killing the dog out of hate but compassion.... To relieve pain and a lifetime of suffering and torture...... Technically speaking he could solve the issue in multiple different ways on leashing a virus is the more evasive and instantaneous on reversible solution....... Yes many people will die....but those deaths will not be in vain as they where is sacrificed for an improved better future..... Which is all the more that you must plunge yourself headfirst in dedication determination and resolve....fight like hell as if the existence of the human species hangs in the balance of life and Extinction itself....the enclave could be seen as "Adam and Eve" ....humans will adapt and endure or die out like the dinosaurs
You are way more comfortable on that moral precipice than I could ever be.
Oh ? @@lastmangameplan
War never changes, but people do. If the Enclave refuses to change their stances on 'muties', then by their standard on Social Darwinism, them getting their asses handed to them on both coasts seems like a weird coincidence. Anyways, evolve or die, their right to defend themselves won't mean shit when they wake up another Chosen One or Lone Wanderer to kick their teeth in again.
To clarify, I'm not for or against the Enclave because it's literally a fictional faction, but if I were in the Fallout universe, I'd be surprised they haven't completely isolated themselves because it seems like every time they push it some random ass dude in a blue jumpsuit kicks their ass and sends them back a couple more decades.
@@srdf0 I understand that you are saying.... I think they should change what they want to do ...... There is more then 1 way to fix the 200 year old dystopian nightmare if 1 plan fails try something new ...the enclave being what is left of the US government i don't think that they would so heard headed as to not improvise or change plans
Ward's inflexibility is a weakness. Ward never changes, Nate does. He learns and adapts to the radioactive hellscape. Ward clings to a world that is only a memory.
Add Lima Detachment, Operation Wilkes Estate to the list of mods to pad out an Enclave run. I treat them as Eden Traitors that Ward orders me to put down for ignoring the Recall message to the Oil Rig.
I featured Lima Detachment's new compatibility patch with AR2 on my Next Gen America Rising live stream series. th-cam.com/users/liveD2AA_GlLFTQ
@@lastmangameplan can someone port the patch to Xbox
@@Chaotic-Symphonyalready done broski.
I wish there was a character that had the traditional values of an army officer but took the phrase
"Against threats, both foreign and domestic." Seriously.
Their main job would be rebuilding America and kill anything obviously hostile. They judge individuals not groups. They won't use FEV Due to them finding out what Control station Enclave planned to do along with President Eden.
The ultimate goal for them is rebuilding America and uniting it. Doing it with hearts and Minds and the people.
Fallout 76 played some role in my attitude on how they should behave.
In Fallout 4, the minutemen are the closest to that in some ways.
I like Ward, truly, but whether it is intended or not, I do not trust Senator Matthews one bit. The Senator claims that the Joint Chiefs are indisposed and then within only a few weeks of meeting General Ward, inducts him into the Joint Chiefs of Staff? Without Ward leaving or the JCoS arriving at the 'rig? No way. I honestly believe that wherever High Command is in 2287, it's a handful of aged and possibly inbred individuals hell-bent on attempting the same mission that has failed multiple times from coast to coast. Colonel Whitehill is the only path forward, and I hope we do get a new era of the Enclave down the line because I want to see what the Enclave could be capable of in the hands of a Colonel Autumn or a Colonel Whitehill.
Oh Matthews is shady as hell.
Matthews claims they've moved to a more distributed/decentralized form due to the two defeats at Control Station: ENCLAVE and Raven Rock/Adams Air Force Base. So I can believe that Enclave High Command and President and Cabinet is decentralized, focused primarily in Cheyenne and Chicago.
he mentions that he came from mount weather
You know what they say!
General Ward knows what we've lost first hand, he's our best chance at victory.
BTW if you side with Ward
You get promoted to Colobel eventually
I sure did.
I like Ward, but he can't look past his lust for revenge.
I also like Whitehill. However, I don't really know how her plan to keep the high command's backing will play out in the long run.
I also wondered how Whitehill was going to be able to keep pushing back on high command.
@@lastmangameplanProbably with how Autumn planned to control Capital Wasteland. Get masses to come to a safe place under Enclave's command.
Every time it seems like the Wasteland is in recovery, something awful happens that resets everything back to zero. The Enclave and Ward are right; only by FEVing the world and getting rid of all muties can the world rebuild.
Also, saturating the atmosphere would make the Fallout TV show impossible to happen, so automatic best ending.
Also also, Nate the Rake is canonically a war criminal, so he'd be completely on board with this.
Hey Alex! Been a while since you commented. I see you haven't lost your edge. I hope you enjoyed the vid.
Well this is going to be very enjoyable to watch.
General Ward knows what we lost firsthand. He’s our best chance at victory.
Now where have I heard that before?...
General Ward= the real America
🇺🇸
While I went with Ward, it was only because it would wipe out the mutated wildlife. Hate that there's all the collateral damage though. Not everyone in the wasteland is bad afterall.
I would think someone with conscience in their name would have a harder time glossing over the whole genocide thing. LOL
@@lastmangameplan I'm not a fan of that aspect of The Enclave's plan. Yet the virus would wipe out the more hazardous wildlife in the wasteland. I play these games in an egoistic fasion since I see it as the more realistic way to play. Whatever benefits the player character more is the route I go for in these games. Less deathclaws=better quality of life. The name is an inside joke to refer to how I worry and remember about the stupidest things. Before I knew about anxiety, I associated this with consciousness, and I hated Windows XP in the past because of how slow it ran and how obsolete it was at the time, so I combined the two and thus, the name was born.
Whitehills better because she's a better asset, she steps out of line and i don't like how she's running things well... accidents happen
How very Enclave of you.
General Ward the correct choice
Amen brother
I just go for the colonel since hers actually would save the enclave
Ward just gose for what failed time and time again
pretty much
@@lastmangameplan see I would agree but the ending of America rising 2 with ward is the release of the FEV it’s to late to stop the enclave the enclave succeeded where the old one failed and its enemies have been dealt with.
General Ward is a brilliant man. He'll lead us to victory.
General ward and senator matthews BOTH dead…something doesnt feel right..
I play the Xbox 1 Fallout 4 mod American Rising 1 I enjoyed the old setup and it made me feel like it should have been a part of the game made me want to be a part of the Enclave
I usually make sure that I'm with the Brotherhood and Paladin Danse with me. After they figure out that he's no longer human I keep Paladin Danse alive feels like he would be perfect with me in the enclave how is home Brotherhood betray him and myself
have you been able to try out America Rising 2 yet?
I've not been able to try out America Rising 2 I would have to take too many mods out to have room for it Evan mostly just using America Rising 1 mostly because I want to use the other weapon mods that I put on there until I have the Next Generation update on my Xbox hopefully I get those back on my Xbox
If you are doing Col Whitehill leadership can the Enclave align with the Minutemen like they do the Institute? I think it would be cool because the Minutemen are kinda like revolutionary America, so a alliance would be really cool to see! I would think if you side with Ward the Minutemen would die because radiation and such.
There are a number of nexus mods that can put Minutemen under the Enclave banner. If the player character is cool with both, then they play fine together.
That "go to hell" 😆
Right! That "Go to hell" was perfection for Ward.
@@lastmangameplan it sounded so personal. Of course it was.
Didn't the Enclave create vaccines for their personnel in FO2 so the FEV couldn't effect them? Why couldn't they just do the same for Whitehill, Myers, and other remnants?
There is no mention of vaccines in America Rising. Maybe the new strain they created doesn't have one.
@lastmangameplan I know in dialog, Doctor Kain says there's no cure for her strain, but you'd think she'd make one just in case there's an unintended mutation(like viruses tend to do). I know the whole message is that the Enclave are all "ends justify the means," but no failsafe vaccine seems too impractical, even for them. Especially when they had vaccines for earlier strains.
The older fallout games suggests FEV is a highly editable thing. Creating a vaccine would be easy, but would take time (as it did in Fallout 2, it's the primary reason you get there in time in order to destroy it.)
Perhaps that's what Whitehill's ending allows, the further study of the FEV and the eventual profound discovery of the vaccine.
Im confindent Ward would developa cure for the remnant
I mean without Myers they wouldnt gotten to where they were in AR2
Myers is a little undervalued by Ward, but you are right that he should care about preserving the remnants.
@@lastmangameplan
......
Wards got to go
I followed Ward all up unto FRV dispersion. I thought about it and how the Enclave are bad dudes but realized that the end game is worth it. Wipe the slate clean and start over? What is wrong with that when all you see is a world that will never get better with factions endlessly fighting each other, radiation and mutation continuing. The problem I see that makes me want to think again that they truly are bad dudes because I think not just big corpo businessmen and the filthy rich but politicians and members of the enclave started the whole post fallout world. Seems to me it was all pre-planned before the Great War.
On a side note: not sure if anyone has ran into this bug but Staff Sergeant Toby when he accompanies you he only walks and can’t get him out of power armor either.
I haven't had those Toby bugs, but I have had him insist on using his rolling pin no matter what weapon I assign him. LOL
It's really unfortunate that The Brotherhood of Steel, The Nuka World Raiders, Far Harbor, The Institute, The Railroad, All Super Mutants, Ghouls, Gunners, Raiders, Mutated Fauna, and every Average slightly mutated Wastelander put The Enclave in a SELF DEFENSE situation. I mean, all The Enclave could do was protect itself in this SELF DEFENSE situation. They could have worked out some sort of peace, but these factions all exist, therefore The Enclave was put into a SELF DEFENSE situation. If they just didn't exist, The Enclave wouldn't be put into a SELF DEFENSE situation.
Satirical commentary at its finest.
I’ve gotten to the point where I have to choose between Ward and Whitehill. And quite frankly, I’m stumped and cannot choose between them. Could someone go into detail and explain the details and differences of both? How will it impact the player? Which secures the Enclave’s longevity?
Thanks in advance.
what does side with General Ward and releasing the FEV do gameplay wise? Does it actually kill off basically all mutated creatures and even some normal wastlanders or is that just lore and not gameplay?
It is only lore. America Rising 2 avoids having to change the post-game world by saying that the effects of FEV will take time to fully manifest (which it will never actually do in your game).
Couldn’t find it really anywhere on the internet. What are the likes and dislikes of captain Peterson please? I kind of did everything and the only thing he liked so far was boarding a vertibird but that will take forever to max out his affinity. Is there anything else really?
Power Armor. I remember he liked that. Maybe weapon and armor upgrades.
Click on peterson when use console command
then
setav ca_affinity (type number of affinty desired)
Wait is that ciphers X-02 armor
I have C1ph3r's X-02 patched into the AR2 leveled lists.
@@lastmangameplan nice I'm still waiting for a patch for his mod on xbox
Are you going to update it for next gen because I miss playing this mod 😭
I'm on PC, so it is working fine. Is it still not back on XBOX?
I’m playing it right now on x-box
@@lastmangameplan No 😭
@@lastmangameplan No
@@J.P.LepesProductions When I play the vault in the general’s office didn’t texture 😭
Great video
Glad you enjoyed it
I cant even play fallout because of the mess up Bethesda did
You shouldn't let the update stop you. I'm still having a great time with it. It's Bethesda, it was never perfect to begin with, right?
That's why I downgraded the game.
What don't you make ncr mod list and replace minutemen and make them ncr
I have a few very vocal viewers who would love me to do that.
@lastmangameplan it would be an awesome video like creating your own courier 6 as protagonist, then as ncr you rebuild commonwealth
@@Akai-touichi I did that using the LIma Detachment mod. An NCR Vertibird was scouting the edge of the Glowing sea when it crashed. the surviving Ranger took refuge in an a bunker that had a leaking reactor and turned him into a feral ghoul.
My character finds it and makes a promise to bring NCR Justice to the Commonwealth. She also ends up joining the Enclave XD.