Minutemen and Railroad doesn't have the skill nor firepower to take on the Institute up front. It's the entire reason they have to go sneaky and activate the bomb. As for BOS, they deem Institute tech to be too dangerous to keep around. Remember, they don't just find tech, they also destroy dangerous tech as well. They have no problem with you destroying Mariposa or Oil rig, despite both also have tech that can help people.
It makes sense that the Enclave would have better gear in basically every way. Almost every other faction in the entire series is repurposing and recycling old tech from a broken-down world 200 years busted. The Enclave is *making* it. It's fresh off the assembly line, and not only that, they've continued to improve the design as time has marched on. The Enclave are probably also vastly outnumbered compared to most other factions from all their losses in large battles over the years so they NEED to have better tech to even out (and pave with the bodies of their enemies) the playing field. It's good to see modders taking that into consideration. It's also a bit depressing that modders can do with a small team and vastly limited funds by far more impressively than a billion-dollar company with a large development team can. I guess there really is no substitute for passion.
To be fair Bethesda has to make an entire game. All modders do is reuse existing assets and data. Not sayin modders dont work hard, but lets not down play the work that goes into making a full on game
You absolutely nailed it. Everyrhing you said there, and there is no substitute for passion. Passion before profit, and attention to fine detail is what made original Fallouts so good in the first place.
Another cool aspect about it is that it allows you to subjugate the institute so that you can have an allied vanilla faction for the purpose of Mods like Sim Settlements 2, which encourage having the backing of a vanilla faction.
Yes, it really helps with integration. I am running SS2 and AR2 together in this playthrough. There are some Enclave themed SS2 settlement plots I want to try at the Army Base.
Very convincing showcase. I'll definitely have to check it out when i have some free time. I absolutely love the additions they've made with adding the army depot, improving the oil rig, and the weaponry. Being able to effectively conquer the institute is a fantastic addition which honestly should've veen an option all along in the vanilla game. The only thing that could make it even better is if the synths/coursers starting wearing black armor and saying "god bless America and god bless the enclave" when you walk past them
Huge Agree on all counts. Only changes I'd want is to get the actors for Kane and Peterson better mics and quests dealing with both the Railroad and the Minutemen.
Despite its tyrannical and corrupt authoritarian nature and its bizarre and human rights violations and even some serious violations on the Geneva conventions is down right horrific. Even so I love the concept of a Shadow Organization pulling the strings and attempt to take control as the successors of the American government, it’s a very interesting and powerful faction due to its unique knowledge of all things prewar and even making new advancements postwar. I love them and despise them at the same time, but it’s a match made in hell and I wouldn’t have them any other way.
@@lastmangameplan It definitely gave a compelling drawl to join the enclave, I would definitely recommend making a brotherhood of steel pov of the enclave. Bring out the hatred of prewar America and whatnot. It would be a great video idea, either way your choice.
@@FNLonely Pretty sure there’s no such thing as the Geneva conventions in Fallout so I can forgive them for all that. If the conventions did happen they were probably abandoned at some point before the Great War even happened when the UN basically fell apart.
@@quagmoe7879 oh yeah definitely, I’m just comparing what they did to real life war crimes. But yeah you’re right, either way it really makes them a great faction for the story due to the evil nature. As the enclave in our universe would be deeply hate and would be an enemy to all, which just makes it so difficult to like in the fallout universe but they really do tie it all together.
Just beat the mod, WOW!!! This should have been base game. It plays into the lore so well and respects the older games. Funny part is you never feel truly evil while doing this path, it all feels justified. The Enclave just wants to restore order and get society back on track and after watching the bombs drop in the opening and seeing how horrible the post war world is The Lone Survivor would want to restore the way of life they left. The only complaint about this mod is how unceremonious some of the faction leaders deaths are, didn’t even know I wiped the BoS leadership.
@@lastmangameplan *Spoilers* true, in my opinion the whole icbm mission should have played out differently (Should have struck the pentagon or project purity instead of the airship, complicating the revenge for The Enclave). The assault on the airship and killing The Elder should have been a separate mission entirely. Also, The coup at The Institute should have been like the regular assault but prior to the attack/ during the attack you have a choice for the Institute coup members to escape and join The Enclave (or mow them down). Veronica should have been his real daughter but became a ghoul (more emotional impact for the general / moral dilemma about following Enclave doctrine).
Unironically with how great Eleven Labs AI service is this mod could be expanded EVEN further by giving other factions quests and voice lines involving Enclave.
@@lastmangameplan I understand, but why not occupy the Institute and shut down the whole synth thing? While you're at it, commence TSD by getting lists of all those who have been replaced.
Great review, and, yes, it’s a SUPERB mod. An absolute MUST for any load order going forward. GREAT work from all involved in the development in it. Bethesda should really thank for the mod fanbase/makers for bringing new life into their game.
I downloaded the mod the day it released, although I haven't finished it I've been busy with other games. But what I would like to see is a patch that allows the Enclave and the HQ from SS2 to cooperate together and secure the Commonwealth, and maybe another patch that does the same thing with the FSD. I think there's lots of possibilities for the major quest mods to work together.
Is there a mod where you can gain specials just the main specials by example(using workout benches putting the dumbells to work) and shooting range where you can get some perception. In one range and in another specific range (or same range just with a menu asking you which special you want to level up with and extra special ability for each special after completion, making for a fun new play through(etc strength special after working out past max lvl 10 you can work towards end strength training. A new strength ability,perception, endurance, charisma, agility, intelligence, luck, ability for each training done.
I love Enclave in every Fallout franchise, damn im gonna fall in love again to those new sets of freshly made equipment specially those camos and power armors was hoping they add XO-2 and XO-3 on their armaments
God bless The Enclave This mod is extremely impressive and is better than most dlc that developers produce. It’s truly amazing what they did with this mod and how they brought the Enclave to the Commonwealth.
The GamePlan: You can have a new ending Me: Meh... The GamePlan: Also new quest an locations Me: Meh... The GamePlan: A new companion Me: Meh.... The GamePlan: Also you can kill maxon Me: Say no more (I just hate that guy)
Can’t help to say this but, love the k-9 harness, it makes dog meat look so much better and more viable and the drip it can have is wonderful as well, and I see it kinda looks like enclave version, good work on that, and the drip is really nice, have to get to that point soon
Just playing the first part of this mod - just reached the point where it tells me if I continue, the BoS will become enemies. Beat the main game as Minutemen with RR and BoS still allies, but since that is over, it doesn't really matter. But finding the computers to open things up on the oil rig is a total pain!
I want a mod where you can build your own faction and dominate all the other factions like Minutemen Bos Enclave Institute Railroad Raiders Gunners. Where you can make peace or go to all out war for control.
Hey dude good video!, I love Peterson so much personally. PS. the general wants to see you for a mission about a railroad or something./j P.S.S : Good thing the oilrig didn't suffer the same fate as the other one.
@@lastmangameplando you think the enclave can scrap the remants of the airship and make their own airship? Or just make one to mock the brotherhood and just take down every other faction and be the only one left
I’d love if we see a militarized enclave airship and they give it some ridiculously patriotic name like Democracy Manifest, Liberty’s Fist, Sword of Columbia, etc.
I accepted a mission from Barret to recover a supply vertibird she was waiting on. The Railroad had looted the wreckage after a gunner shot it down. That's what lead to the beef with the RR.
Have to admit , watching this video made me want to scrap my SSS playthrough of the vanilla game , ( as I currently gave never used a mod ) , and become a fully fledged loyal minion of the enclave , great vid
Some of the characters are, to put it nicely, in need of some new voice talent, but i suppose i can't fault a free mod for not being perfect Hell, even in the main game, you have Preston, who sounds like Bethesda handed the script to the first black guy they saw in the street and gave him two minutes to rehearse.
Hello my friend, i see you really like this mod and maybe you could help me, in the quartermaster armory, the things in the back like the weapon frames the crates ex. They where like they where before, ruined so to say not well layed out like in your came, why is that?
The oil rig slowly gets improved as you complete side quests for the Enclave. If Barret isn't up front selling things yet, then it won't be fixed up yet.
@@lastmangameplan Please , could you tell what to download if I want to see enclave using X02 and hellfire ? I play on PC , i have AR2 mod 1.1.1 and they use just X01 … what else I must download
@@davevacval1373 There are seperate mods for X-02 armor, and the Hellfire armor is included with the new Enclave Remnants content, though there is an X-03 Hellfire Armor mod as well. Realistically, I'd recommend getting the Hellfire mod over the CC Hellfire armor - the Hellfire armor in the update only has names like "Helmet" and "Torso", where-as the mod has proper item names for each armor piece.
I put some mods on the other day and my game hasn't stopped crashing since. Never used mods before and really wanted to try a few. I'm using all companions mod, modern weapons, vehicles but I can't find any or how to make them, lunar mod , sanctuary hills pre war house and bridge and a few others. No stop crashing now
I am really sorry to hear that. I use the Vortex mod manager provided for free on Nexus mods. It handles almost everything for you when it comes to installs and load orders. Almost.
oh boy, there is a lot to be learned about load order etc. you also need to check the compatability between each mod so it can be time consuming to do unless you opt for the curated modpacks on the nexus
I'd love to see what the mod author could do for say the Gunners. To me they always felt like they were meant to be something greater. I loved the original mod. I need a new computer so, I can play the new remake.
Gunners get pretty big lore and presence in Sim Settlements 2. It's a VERY impressive mod and when you get that new computer you owe it to yourself to check it out.😉
Absolutely. Gunners could have been a real faction, perhaps something between NCR and Legion, or something like Negan enforcing tribute on everyone. Instead they are just raiders with better equipment (and raiders are just human animals). Bethesda.
So some questions #1 in the dlc quests in the update you seem to be against the enclave If you join them in this mod does it change those quests? #2 i want to download it but mods are behaving weirdly and id need to zero out my mods then download this when i have enough room #3 is it enough to just download the main mod or should i download all the patches as well? Great video by the way!
1 There is now a patch to make the DLC's work with AR2 so they are consistent. Thank God. I just didn't have it when I first tried the new DLC content. 3 I love the patches, but the mod is very good on it's own too.
What's the code to the safe in General Wards house? Found 4 Vannessa cluse, but the only numbers are 3rd2066, and that is not it. I'm shut down now. No more quests if I can't finish this one.
Hot damn! FINALLY an Enclave industrial facility! Even in FO2, you never saw more than the politicians and scientists when it came to the non-combat side of things.
@@lastmangameplan I caught that once I read the description. Funny thing is, this is my intro to Fallout 4. I worked a little in sanctuary, just need a few more veggies to plant and it’ll be good but other than that I’ve been focused on the enclave. It felt immersive right on the spot getting out of the vault and was a great introduction with the enclave members in cryostasis being part of vault 111 with a subsection facility only for authorized/government personnel. The voice acting, and the story is so well done. I’m impressed with the passion these modders put into this. I can’t even tell it’s a mod. Feels like it’s actually part of the base game.
I need help on AR2 when I first start the mod it works good and have pretty much zero crashes or any problems but when the senator arrives and I attend the meeting my game breaks when I fast travel the game won’t save and after one mission my game will crash I even have to save before leaving the oil rig cause my game will crash when I go outside and I don’t know what’s causing my game to break does anyone know I’ve even tried moving around my load order and even that doesn’t work and I can’t fix the problem
@@lastmangameplan it’s strange like the mod works fine no crashes no freezes nothing but when the senator arrives and I attend the meeting after the meeting my game just breaks and I have no idea why but In a way I think it might be my console
@@lastmangameplan I did some testing and this same exact problem happens with other enclave mods like Enclave Minutemen, Atlas Summit and Enclave Settlement Kit and I’ve come to the conclusion that I think it’s my game or console that’s broken most likely both it just sucks because AR2 is one of the best fallout 4 mods I’ve ever played the story the characters voice acting it’s honestly so good that it should be in the game by default it’s that good but for me I’ll have to wait until I get a good console or pc to run this amazing mod and I do also appreciate your help a lot it was very much needed so thank you and thanks for making this video I love that you cover so much of AR2’S features
Yes! After beating the main story line (or getting far into it) if you didn't join the Enclave, you will be approached by new faction NPC's in either the brotherhood, Institute, or Minutemen to start a quest to destroy the Enclave.
I am so sorry to hear that! I have also hit my fair share of snags with quest mods. I eventually learned that if you can find the broken quest's ID number online somewhere, console commands can get you past it. I hope that is helpful.
I have a question, I got to the point where you can either choose to rat out colonel white hill or assassinate the senator and the general, I want to side with the general but the mission right after is the mass fusion mission and everytime I get off the vertibird in that mission my game crashes, so I’m gonna try to side with whitehill, my question is if I side with her, can I still assimilate the institute and destroy the brotherhood, do I still have to do the mass fusion mission if I side with her? What’s the difference between the 2 choices, thanks
I think regardless of whether you go Whitehill or Ward, Mass Fusion has to happen. It is how the Enclave gets to the next level of production at the Oil Rig and kicks off more events in the story line. Also, Whitehill can take over the Institute and destroy the BoS.
I’d say Sim Settlements 2 takes the cake as the best quest mod for FO4 rn but this does come close In terms of strongest faction, both of these come close
@lastmangameplan since u seem to be a helpful person, maybe u can help. I am stuck on waiting for Hen Ward after remnants quest. I deleted and reinstalled mod, reverted to a past save where I did not have tesla cannon from new update ( if u have it, Enclave come after u). I tried to go to value 111 gov... I heard of a debug button, but vault is sealed... any suggestions? Thanks in advance
I'm 4 months late, but I love this mod already. And it's such a nice story and even canon integration. Yeah the Enclave got fucked in Fallout 3 but who said that there weren't survivors that escaped to Boston? And now that the BoS got there too it's so logical for the Enclave to get revenge on the BoS.
Hey! Nice Video man, it really makes me want to include the mod in my playthrough. By the way, which mods do you use for the weapons showing on your character's back and hip? And what backpack mod do you use?
I'm so glad you enjoyed it! My character uses Azar's Holstered Weapons for the hip and back holsters. There are lots of variations to choose from. That same mod has backpacks, but the backpack you see is the creation club Military Backpack.
@@lastmangameplan Ohh Thanks. Here I am racking my brains scrolling through nexus... It did have some mods for visible holsters but they just have way too much requirements so I'm kinda second guessing if I really want to have them on my load order.
I love how they absorb and assimilate rather than destroying like the Brotherhood. Is there anything for people who aren't about that evil play through? Can you work with the Minutemen to help the settlers of the Commonwealth, or are they very much still the Enclave that thought Wastelanders were ants and exterminate Vault survivors after their experiment was over?
@@lastmangameplanI have a question, I got to the point where you can either choose to rat out colonel white hill or assassinate the senator and the general, I want to side with the general but the mission right after is the mass fusion mission and everytime I get off the vertibird in that mission my game crashes, so I’m gonna try to side with whitehill, my question is if I side with her, can I still assimilate the institute and destroy the brotherhood, do I still have to do the mass fusion mission if I side with her? What’s the difference between the 2 choices, thanks
@@bdleo300It is not, in the morally "good" ending, human experimentation is still a thing, they still kill smart ghouls for experiments. I dont want to say anything more not to make spoilers.
Is this a recent update? I did play the "Rise of the Enclave" mod previously and I wandered around on the Oil rig, but I see a lot of things I haven't noticed yet. Additional suggestion: Turn on game subtitles next time.
Okay I know I'm four months late on this as well, but I'm curious as to what fighting against AR2's Enclave is like, since I swear I remember seeing that as an option, and have gone down the route to stop helping the Enclave on my current Minutemen run, but I'm concerned that I might have done so too early (retaken the comms array but not the Vertibird refuelling station; yes I've started another character for AR2 already) or if an enemy Enclave just isn't as prominent as I'd hoped they'd be compared to a playable Enclave, or if I'm just too early in the main quest to see them (SS2 and other side quests have taken up so much time that I'm level 57 but haven't completed Molecular Level/teleported to the Institute yet lmao). Would you happen to know? Excellent video, btw, AR2 looks like it'll be super fun to properly play through.
Great Questions! Even if you don't support them, the AR2 Enclave will assert itself eventually if you get far enough into the main story. At some point, a representative from the Minutemen, Brotherhood, or Institute comes to you with concerns about the Enclave and a plan to take them down. At this point, Enclave outposts and bases appear in the Commonwealth and on the oil rig without your help.
@@lastmangameplan I wish you could suggest that to any of the other factions. Since the Institute is not exclusively synths. So even the Brotherhood of Steel could still get something out of the Institute. Especially to get a near-impenetrable foothold in the Commonwealth. For the Minutemen, the teleporter could allow them to literally be anywhere at a minute's notice. As well as the other technologies within the Institute could allow them to unite the Commonwealth completely. As well as skyrocketing the quality of life across the Commonwealth. I don't really see what the Railroad would use it for, though. They shouldn't have been a major faction.
@@lastmangameplan Sadly tried that, and even started a new save two different times. So i am afraid it's either a problem with my game itself, or one of the mods i use, tho no mod that i am using, should be causing this, so i still gotta try that out sometime.
I would say it's the true ending to Fallout 4. Taking on the brotherhood of steel. Destroying the railroad. And taking over the Institute. Is the most funniest thing. Most awesomest thing. I did Crossing the brotherhood. With enclave troopers. Was the most funniest thing ever.
This makes perfect sense, because before The Soul Survivor leaves the vault... There is already A Enclave & Institute Connection....!!!!!! FEV & X01 Power Armor.....hint hint...!!!!! True Follower Out...!!!!!
Might have been Kellog's cybernetic implants. You can craft his implants into wearable items for yourself. One of them adds 20% damage across the board.
There is another entrance to vault 111 nearby to the original one. You'll have to fight some raiders, but you can get to the Enclave Vault that way. It's called "Rude Awakening" and activates at lvl 5.
Too many to list, but many of them are about buffing the faction leveled lists and enemies. I try not to break immersion or go god mode with them. It's no fun not to be challenged.
@lastmangameplan never used the X-03 or the incinerator as a primary weapon so will be interesting. Just need to figure out my special stats and build my load order for fallout 4 as I have to redo everything.
finally a faction that's smart and take over the institute I always found it to be stupid that no one takes over the institute at all
I agree!
Minutemen and Railroad doesn't have the skill nor firepower to take on the Institute up front. It's the entire reason they have to go sneaky and activate the bomb.
As for BOS, they deem Institute tech to be too dangerous to keep around. Remember, they don't just find tech, they also destroy dangerous tech as well. They have no problem with you destroying Mariposa or Oil rig, despite both also have tech that can help people.
The Dripclave will never die
Sneedclave
It makes sense that the Enclave would have better gear in basically every way. Almost every other faction in the entire series is repurposing and recycling old tech from a broken-down world 200 years busted. The Enclave is *making* it. It's fresh off the assembly line, and not only that, they've continued to improve the design as time has marched on. The Enclave are probably also vastly outnumbered compared to most other factions from all their losses in large battles over the years so they NEED to have better tech to even out (and pave with the bodies of their enemies) the playing field. It's good to see modders taking that into consideration.
It's also a bit depressing that modders can do with a small team and vastly limited funds by far more impressively than a billion-dollar company with a large development team can. I guess there really is no substitute for passion.
Well said. The mod's lore and logic supports your conclusions, as does the quality.
Hence why I wish Bethesda would go to central US and quit with the coastal states.
To be fair Bethesda has to make an entire game. All modders do is reuse existing assets and data. Not sayin modders dont work hard, but lets not down play the work that goes into making a full on game
You absolutely nailed it. Everyrhing you said there, and there is no substitute for passion. Passion before profit, and attention to fine detail is what made original Fallouts so good in the first place.
@@mal1362True.
Modders, as always, making content far more efficiently than Bethesda
Truth.
THEY CONTRACT MODDERS LMAO
Is it available for ps4?
I wouldn't consider an armor skin for 250 coins "content"
@@pierreduplessis1507no
Another cool aspect about it is that it allows you to subjugate the institute so that you can have an allied vanilla faction for the purpose of Mods like Sim Settlements 2, which encourage having the backing of a vanilla faction.
Yes, it really helps with integration. I am running SS2 and AR2 together in this playthrough. There are some Enclave themed SS2 settlement plots I want to try at the Army Base.
At this point, modders have been keeping Betheda's games alive
Truly
Very convincing showcase. I'll definitely have to check it out when i have some free time. I absolutely love the additions they've made with adding the army depot, improving the oil rig, and the weaponry. Being able to effectively conquer the institute is a fantastic addition which honestly should've veen an option all along in the vanilla game. The only thing that could make it even better is if the synths/coursers starting wearing black armor and saying "god bless America and god bless the enclave" when you walk past them
YESSSSSS!
Huge Agree on all counts. Only changes I'd want is to get the actors for Kane and Peterson better mics and quests dealing with both the Railroad and the Minutemen.
The enclave has and always will be my favorite faction in the fallout franchise
Despite its tyrannical and corrupt authoritarian nature and its bizarre and human rights violations and even some serious violations on the Geneva conventions is down right horrific. Even so I love the concept of a Shadow Organization pulling the strings and attempt to take control as the successors of the American government, it’s a very interesting and powerful faction due to its unique knowledge of all things prewar and even making new advancements postwar.
I love them and despise them at the same time, but it’s a match made in hell and I wouldn’t have them any other way.
I hope my video did them justice.
@@lastmangameplan It definitely gave a compelling drawl to join the enclave, I would definitely recommend making a brotherhood of steel pov of the enclave. Bring out the hatred of prewar America and whatnot. It would be a great video idea, either way your choice.
@@FNLonely Pretty sure there’s no such thing as the Geneva conventions in Fallout so I can forgive them for all that. If the conventions did happen they were probably abandoned at some point before the Great War even happened when the UN basically fell apart.
@@quagmoe7879 oh yeah definitely, I’m just comparing what they did to real life war crimes. But yeah you’re right, either way it really makes them a great faction for the story due to the evil nature. As the enclave in our universe would be deeply hate and would be an enemy to all, which just makes it so difficult to like in the fallout universe but they really do tie it all together.
Just beat the mod, WOW!!! This should have been base game. It plays into the lore so well and respects the older games. Funny part is you never feel truly evil while doing this path, it all feels justified. The Enclave just wants to restore order and get society back on track and after watching the bombs drop in the opening and seeing how horrible the post war world is The Lone Survivor would want to restore the way of life they left. The only complaint about this mod is how unceremonious some of the faction leaders deaths are, didn’t even know I wiped the BoS leadership.
Yes. I wanted a greater sense of occasion too. (But the vanilla game never delivered on that either.)
@@lastmangameplan *Spoilers*
true, in my opinion the whole icbm mission should have played out differently (Should have struck the pentagon or project purity instead of the airship, complicating the revenge for The Enclave). The assault on the airship and killing The Elder should have been a separate mission entirely. Also, The coup at The Institute should have been like the regular assault but prior to the attack/ during the attack you have a choice for the Institute coup members to escape and join The Enclave (or mow them down). Veronica should have been his real daughter but became a ghoul (more emotional impact for the general / moral dilemma about following Enclave doctrine).
Unironically with how great Eleven Labs AI service is this mod could be expanded EVEN further by giving other factions quests and voice lines involving Enclave.
I'd like to see that.
So do I.
raider- *takes out v-bird*
pilot- "my turn" *pulls out heavy laser*
God Bless The Enclave 🇱🇷
LOL
I just completed this fantastic mod, I agree.🫡🇺🇸.
The Enclave - Institute ending should've been what we got with the BOS.
It is a little richer, but you know Maxon, he's pretty fired up about ending synths.
@@lastmangameplan I understand, but why not occupy the Institute and shut down the whole synth thing? While you're at it, commence TSD by getting lists of all those who have been replaced.
@@normalplayer7377 Understand that, despite how old Maxon looks, he's just a kid with a hate boner.
Great review, and, yes, it’s a SUPERB mod. An absolute MUST for any load order going forward. GREAT work from all involved in the development in it.
Bethesda should really thank for the mod fanbase/makers for bringing new life into their game.
abso-friggin-lutely
They do. All the time. Why do you think modder love them so much?
Great video always wanted to be part of the Enclave love the dedication in this mod.
Love it. Use it with the minuteman enclave overhaul. Best mix
I've used them together too. You are right, it's a nice combo.
As someone that already walks around repping Enclave colors, I need this.
Hahahahaha!
The only bit you missed was the Fallout 76 Enclave Officer uniform neatly hidden in the Oil Rig.
Wait, what?! I love that you caught that.
@@lastmangameplan I had help, it's in the manufacturing area of the Oil Rig, in a box next to some conveyer belts near the ceiling.
I downloaded the mod the day it released, although I haven't finished it I've been busy with other games. But what I would like to see is a patch that allows the Enclave and the HQ from SS2 to cooperate together and secure the Commonwealth, and maybe another patch that does the same thing with the FSD. I think there's lots of possibilities for the major quest mods to work together.
Absolutely!
Is there a mod where you can gain specials just the main specials by example(using workout benches putting the dumbells to work) and shooting range where you can get some perception. In one range and in another specific range (or same range just with a menu asking you which special you want to level up with and extra special ability for each special after completion, making for a fun new play through(etc strength special after working out past max lvl 10 you can work towards end strength training. A new strength ability,perception, endurance, charisma, agility, intelligence, luck, ability for each training done.
I really like that idea! I don't know a mod that does that for the player. SS2 does that for settlers though.
the coolest faction in Fallout
They have grown on me.
Wow! Nice job. Downloading it as we speak. :)
That's what I like to hear!
I've played this mod.and it kicks ass.also tryed it with war of the Commonwealth and complete utter chaos ensued .love The Enclave mod lol
It is so quality that I'll do another Enclave playthrough after the next gen update drops and we see which mods are left standing.
I love Enclave in every Fallout franchise, damn im gonna fall in love again to those new sets of freshly made equipment specially those camos and power armors was hoping they add XO-2 and XO-3 on their armaments
Plenty of mods to add in X-02 or X-03. Even Playstation can have those through creation club.
God bless The Enclave
This mod is extremely impressive and is better than most dlc that developers produce. It’s truly amazing what they did with this mod and how they brought the Enclave to the Commonwealth.
yup.
The Commonwealth Enclave, probably the greatest region of the Enclave.
It is now.
The GamePlan: You can have a new ending
Me: Meh...
The GamePlan: Also new quest an locations
Me: Meh...
The GamePlan: A new companion
Me: Meh....
The GamePlan: Also you can kill maxon
Me: Say no more
(I just hate that guy)
🤣 I do too! I'll never get tired of trouncing him.
Can’t help to say this but, love the k-9 harness, it makes dog meat look so much better and more viable and the drip it can have is wonderful as well, and I see it kinda looks like enclave version, good work on that, and the drip is really nice, have to get to that point soon
Thank you for noticing! I downloaded that harness just so Dogmeat could share the enclave look a little better. :)
Just playing the first part of this mod - just reached the point where it tells me if I continue, the BoS will become enemies. Beat the main game as Minutemen with RR and BoS still allies, but since that is over, it doesn't really matter.
But finding the computers to open things up on the oil rig is a total pain!
It is a pain. (The science building computer is the furthest away.)
The Enclave and the Galactic Empire are the good guys.🦅🇺🇸🇺🇸🇺🇸🇺🇸🦅
I love that. 😂
I want a mod where you can build your own faction and dominate all the other factions like
Minutemen
Bos
Enclave
Institute
Railroad
Raiders
Gunners.
Where you can make peace or go to all out war for control.
There is a mod for almost everything. I haven't seen that one yet though.
Why would you want that when you can just run around, doing chores for Preston? 😀
@@bdleo300 bc Preston needs the sweet taste of artillery 😭 lol
God I love America Rising 1 and 2, truly two fantastic mods, AAA+ quality
truly.
I wonder if this will conflict with the official enclave update coming.
It could conflict lore wise. We'll have to see.
do i have to download any more mod? or just AR2 - LOTE?
Just AR2 will work, but there are many more mods I would recommend. See my other videos for some of those.
Hey dude good video!, I love Peterson so much personally. PS. the general wants to see you for a mission about a railroad or something./j P.S.S : Good thing the oilrig didn't suffer the same fate as the other one.
The Atlantic Rig is doing MUCH better.
@@lastmangameplando you think the enclave can scrap the remants of the airship and make their own airship? Or just make one to mock the brotherhood and just take down every other faction and be the only one left
I’d love if we see a militarized enclave airship and they give it some ridiculously patriotic name like Democracy Manifest, Liberty’s Fist, Sword of Columbia, etc.
@@duncanharrell5009 what about Dawn's Light?
"It's encouraging to have the troops here. I say things are going well. :)"
weird thing on my end the Enclave did not go after the railroad on my end as the Institute and BoS do.
I accepted a mission from Barret to recover a supply vertibird she was waiting on. The Railroad had looted the wreckage after a gunner shot it down. That's what lead to the beef with the RR.
Already have this installed but you convinced me to play it agian, great modded dlc
That is so wonderful to hear. Thank you!
Love the video and the factions stuff looks cool.
Glad you enjoyed it!
Have to admit , watching this video made me want to scrap my SSS playthrough of the vanilla game , ( as I currently gave never used a mod ) , and become a fully fledged loyal minion of the enclave , great vid
That is high praise! Thank you!
I like the Enclave. :)
"Make sure you stay on top of your training. We need to be prepared for anything."
Some of the characters are, to put it nicely, in need of some new voice talent, but i suppose i can't fault a free mod for not being perfect
Hell, even in the main game, you have Preston, who sounds like Bethesda handed the script to the first black guy they saw in the street and gave him two minutes to rehearse.
I loved it. Did not want it to end. Wish Whitehill had been a companion though.
Agreed, Yes, and me too.
Ngl I wished I could take Peterson, Toby, Whitehill (Prior to her betrayal), Fitzpatrick, AND WARD.
Why are they making Enclave the antagonist anyway? I feel like they have the potential to make America great again goddamnit. This is awesome!
Fallout 4 is great. Again. LOL
Hello my friend, i see you really like this mod and maybe you could help me, in the quartermaster armory, the things in the back like the weapon frames the crates ex. They where like they where before, ruined so to say not well layed out like in your came, why is that?
The oil rig slowly gets improved as you complete side quests for the Enclave. If Barret isn't up front selling things yet, then it won't be fixed up yet.
@@lastmangameplan ah aight thanks my friend!🙏
I wanna play this but the update… I just downloaded the game again after binge watching lore of Fallout 1-2 and now I’m stuck
It works with the update, at least on PC. I heard it isn't back on XBOX yet though.
@@lastmangameplan I did the delta patcher, probably need to reset but yeah I’m playing it now
Thegameplan: *Extensively covers Enclave Mod, never seems to use Power Armor*
Oh dang. You have a good point. 😅
Nice vid as always
Appreciate it!
Can u tell me how it works with next gen Update ( Enclave remnants ) ???? What about new Enclave Power armors and weapons added in this Update ?
AR2 works well with the next gen update. Otellino made some changes and it works great.
@@lastmangameplan perfect , i am going to try it , thank you 🙏🙏
@@lastmangameplan Please , could you tell what to download if I want to see enclave using X02 and hellfire ? I play on PC , i have AR2 mod 1.1.1 and they use just X01 … what else I must download
@@davevacval1373 There are seperate mods for X-02 armor, and the Hellfire armor is included with the new Enclave Remnants content, though there is an X-03 Hellfire Armor mod as well.
Realistically, I'd recommend getting the Hellfire mod over the CC Hellfire armor - the Hellfire armor in the update only has names like "Helmet" and "Torso", where-as the mod has proper item names for each armor piece.
I put some mods on the other day and my game hasn't stopped crashing since. Never used mods before and really wanted to try a few. I'm using all companions mod, modern weapons, vehicles but I can't find any or how to make them, lunar mod , sanctuary hills pre war house and bridge and a few others. No stop crashing now
I am really sorry to hear that. I use the Vortex mod manager provided for free on Nexus mods. It handles almost everything for you when it comes to installs and load orders. Almost.
oh boy, there is a lot to be learned about load order etc. you also need to check the compatability between each mod so it can be time consuming to do unless you opt for the curated modpacks on the nexus
I'd love to see what the mod author could do for say the Gunners. To me they always felt like they were meant to be something greater. I loved the original mod. I need a new computer so, I can play the new remake.
Gunners get pretty big lore and presence in Sim Settlements 2. It's a VERY impressive mod and when you get that new computer you owe it to yourself to check it out.😉
@@lastmangameplanIll take a look when I can another computer. I've seen some using it and it does look interesting.
Absolutely. Gunners could have been a real faction, perhaps something between NCR and Legion, or something like Negan enforcing tribute on everyone. Instead they are just raiders with better equipment (and raiders are just human animals). Bethesda.
So some questions
#1 in the dlc quests in the update you seem to be against the enclave
If you join them in this mod does it change those quests?
#2 i want to download it but mods are behaving weirdly and id need to zero out my mods then download this when i have enough room
#3 is it enough to just download the main mod or should i download all the patches as well?
Great video by the way!
1 There is now a patch to make the DLC's work with AR2 so they are consistent. Thank God. I just didn't have it when I first tried the new DLC content.
3 I love the patches, but the mod is very good on it's own too.
@@lastmangameplan playing it now and I have the main enclave mod atlas summit and Lima detachment as well!
What's the code to the safe in General Wards house? Found 4 Vannessa cluse, but the only numbers are 3rd2066, and that is not it. I'm shut down now. No more quests if I can't finish this one.
It is a date. I think the other number was 7...
The code is 7366.
Hot damn! FINALLY an Enclave industrial facility! Even in FO2, you never saw more than the politicians and scientists when it came to the non-combat side of things.
Right?! It is much more immersive to see where their power base is coming from.
Just curious will this mod conflict with the new enclave features added in the next-gen update?
No it will not--In fact it was just updated to integrate them.
@@lastmangameplan I caught that once I read the description. Funny thing is, this is my intro to Fallout 4. I worked a little in sanctuary, just need a few more veggies to plant and it’ll be good but other than that I’ve been focused on the enclave. It felt immersive right on the spot getting out of the vault and was a great introduction with the enclave members in cryostasis being part of vault 111 with a subsection facility only for authorized/government personnel. The voice acting, and the story is so well done. I’m impressed with the passion these modders put into this. I can’t even tell it’s a mod. Feels like it’s actually part of the base game.
I need help on AR2 when I first start the mod it works good and have pretty much zero crashes or any problems but when the senator arrives and I attend the meeting my game breaks when I fast travel the game won’t save and after one mission my game will crash I even have to save before leaving the oil rig cause my game will crash when I go outside and I don’t know what’s causing my game to break does anyone know I’ve even tried moving around my load order and even that doesn’t work and I can’t fix the problem
Nothing changed performance wise for me at that point in the game. Does anyone else have an idea?
@@lastmangameplan it’s strange like the mod works fine no crashes no freezes nothing but when the senator arrives and I attend the meeting after the meeting my game just breaks and I have no idea why but In a way I think it might be my console
Otellino, the designer of the mod, has a discord page that you might be able to get help on: discord.com/invite/s3QDvZh
@@lastmangameplan I did some testing and this same exact problem happens with other enclave mods like Enclave Minutemen, Atlas Summit and Enclave Settlement Kit and I’ve come to the conclusion that I think it’s my game or console that’s broken most likely both it just sucks because AR2 is one of the best fallout 4 mods I’ve ever played the story the characters voice acting it’s honestly so good that it should be in the game by default it’s that good but for me I’ll have to wait until I get a good console or pc to run this amazing mod and I do also appreciate your help a lot it was very much needed so thank you and thanks for making this video I love that you cover so much of AR2’S features
I feel for you. Happy days will come again. I am sure you'll get a crack at AR2.
would you be able to fight them as the Brotherhood or Minuteman by chance ?
Yes! After beating the main story line (or getting far into it) if you didn't join the Enclave, you will be approached by new faction NPC's in either the brotherhood, Institute, or Minutemen to start a quest to destroy the Enclave.
I been trying so hard to complete this mod since it came out, but when i try to reach act 2, something goes wrong. :(
I am so sorry to hear that! I have also hit my fair share of snags with quest mods. I eventually learned that if you can find the broken quest's ID number online somewhere, console commands can get you past it. I hope that is helpful.
Great video! Would you ever consider doing an enclave themed mod load order video for this great mod? Thanks for posting
Possibly! Thank you for the suggestion.
Wish the quarters were larger but still one of the best mods i’ve played definitely a lot better than frontier
I have a question, I got to the point where you can either choose to rat out colonel white hill or assassinate the senator and the general, I want to side with the general but the mission right after is the mass fusion mission and everytime I get off the vertibird in that mission my game crashes, so I’m gonna try to side with whitehill, my question is if I side with her, can I still assimilate the institute and destroy the brotherhood, do I still have to do the mass fusion mission if I side with her? What’s the difference between the 2 choices, thanks
I think regardless of whether you go Whitehill or Ward, Mass Fusion has to happen. It is how the Enclave gets to the next level of production at the Oil Rig and kicks off more events in the story line. Also, Whitehill can take over the Institute and destroy the BoS.
@@lastmangameplan hey thanks for the reply
I stopped receiving quest from them. Do i need to keep playing the main story to continue like the brotherhood
Yes, they do occasionally need the main story to progress.
I’d say Sim Settlements 2 takes the cake as the best quest mod for FO4 rn but this does come close
In terms of strongest faction, both of these come close
SS2 is epic. (I am stuck on a quest glitch right now though, so I haven't finished it.)
Earned a subscriber.
Welcome to the channel!
I have tried to download on xbox and I get error " failed to subscribe " can anyone help?
you have too wait till they fix the mod almost all mods on fallout 4 broke whit the next gen update so you have to wait a little while more
@FiskM4s thank you. That makes sense
@@davidsudhoff2607 no prob :)
I am happy someone could help answer. :)
@lastmangameplan since u seem to be a helpful person, maybe u can help.
I am stuck on waiting for Hen Ward after remnants quest.
I deleted and reinstalled mod, reverted to a past save where I did not have tesla cannon from new update ( if u have it, Enclave come after u).
I tried to go to value 111 gov... I heard of a debug button, but vault is sealed... any suggestions?
Thanks in advance
Just finished Target practice with Barrat
I scored
193
and she said "WHO-HOA HOA, Color Me Impressed"
Whoa ho ho, Color ME impressed. That is a way better score than mine. Someone told me to use Jet to get a better score but I haven't tried.
@@lastmangameplan that was me i used jet along with Biocomm mesh Upgrade for armor torso.
I'm 4 months late, but I love this mod already. And it's such a nice story and even canon integration. Yeah the Enclave got fucked in Fallout 3 but who said that there weren't survivors that escaped to Boston? And now that the BoS got there too it's so logical for the Enclave to get revenge on the BoS.
So glad!
Hey! Nice Video man, it really makes me want to include the mod in my playthrough. By the way, which mods do you use for the weapons showing on your character's back and hip? And what backpack mod do you use?
I'm so glad you enjoyed it! My character uses Azar's Holstered Weapons for the hip and back holsters. There are lots of variations to choose from. That same mod has backpacks, but the backpack you see is the creation club Military Backpack.
@@lastmangameplan Ohh Thanks. Here I am racking my brains scrolling through nexus... It did have some mods for visible holsters but they just have way too much requirements so I'm kinda second guessing if I really want to have them on my load order.
I’ve tried to do a run with this before but my poor Xbox can’t handle it very well
I heard XBOX can't accommodate it's size well.
I did finish it on a basic XBox One. The oil rig stalled a few times once it upgraded a few times but I was able to finish all the mod quests.
I love how they absorb and assimilate rather than destroying like the Brotherhood.
Is there anything for people who aren't about that evil play through?
Can you work with the Minutemen to help the settlers of the Commonwealth, or are they very much still the Enclave that thought Wastelanders were ants and exterminate Vault survivors after their experiment was over?
Well... The storyline's ending doesn't put them in direct conflict with the Minutemen, so I guess anything is possible.
@@lastmangameplanI have a question, I got to the point where you can either choose to rat out colonel white hill or assassinate the senator and the general, I want to side with the general but the mission right after is the mass fusion mission and everytime I get off the vertibird in that mission my game crashes, so I’m gonna try to side with whitehill, my question is if I side with her, can I still assimilate the institute and destroy the brotherhood, do I still have to do the mass fusion mission if I side with her? What’s the difference between the 2 choices, thanks
I don't tbh... It makes no sense that the Enclave is now morally better than BoS, that's just ridiculous.
@@bdleo300It is not, in the morally "good" ending, human experimentation is still a thing, they still kill smart ghouls for experiments. I dont want to say anything more not to make spoilers.
Is this a recent update? I did play the "Rise of the Enclave" mod previously and I wandered around on the Oil rig, but I see a lot of things I haven't noticed yet.
Additional suggestion: Turn on game subtitles next time.
It is a recent update that replaces the old mod. This one is American Rising 2 Legacy of the Enclave.
Okay I know I'm four months late on this as well, but I'm curious as to what fighting against AR2's Enclave is like, since I swear I remember seeing that as an option, and have gone down the route to stop helping the Enclave on my current Minutemen run, but I'm concerned that I might have done so too early (retaken the comms array but not the Vertibird refuelling station; yes I've started another character for AR2 already) or if an enemy Enclave just isn't as prominent as I'd hoped they'd be compared to a playable Enclave, or if I'm just too early in the main quest to see them (SS2 and other side quests have taken up so much time that I'm level 57 but haven't completed Molecular Level/teleported to the Institute yet lmao). Would you happen to know?
Excellent video, btw, AR2 looks like it'll be super fun to properly play through.
Great Questions! Even if you don't support them, the AR2 Enclave will assert itself eventually if you get far enough into the main story. At some point, a representative from the Minutemen, Brotherhood, or Institute comes to you with concerns about the Enclave and a plan to take them down. At this point, Enclave outposts and bases appear in the Commonwealth and on the oil rig without your help.
@@lastmangameplan Excellent to know. Thanks, man!
What happens if you lose all five Verta birds? Do they get replaced or do you go solely by the Shew leather express?
Love that question! The one you select respawns at the oil rig if it gets destroyed. The Enclave must have a hell of a AAA membership.
@@lastmangameplan Thanks. :)
For the Brotherhood! But ill try out the enclave
That's all I ask
@@lastmangameplan you had me sold the entire video i just wonder if the enclave can take on the minutemen & vis versa
Blowing up the Institute is such a smoothbrain moment. Taking it over, now that is the right way.
YESSSS
@@lastmangameplan I wish you could suggest that to any of the other factions. Since the Institute is not exclusively synths. So even the Brotherhood of Steel could still get something out of the Institute. Especially to get a near-impenetrable foothold in the Commonwealth.
For the Minutemen, the teleporter could allow them to literally be anywhere at a minute's notice. As well as the other technologies within the Institute could allow them to unite the Commonwealth completely. As well as skyrocketing the quality of life across the Commonwealth.
I don't really see what the Railroad would use it for, though. They shouldn't have been a major faction.
General Ward knows what we lost first hand. He's our best chance at victory
A connoisseur.
@@lastmangameplan A connoisseur and loyal follower of General Ward. God bless America and God bless the Enclave
Good lord...this seems awsome!
It is!
How'd you get that backpack?
Military backpack from CC content and I also use Azar's holstered weapons and backpack.
@@lastmangameplan thank you!
This is a real cool mod, tho sadly i cannot start 'The Harper' quest. Vertibird disappeared, and talking to the Lieutenant does nothing either.
Really? That's weird. I hope you can go back to a previous save to maybe get it back on track.
@@lastmangameplan Sadly tried that, and even started a new save two different times. So i am afraid it's either a problem with my game itself, or one of the mods i use, tho no mod that i am using, should be causing this, so i still gotta try that out sometime.
Combine this with the mod Enclave Commander for enhanced... troop counts? Offensive Operations?
I will happily look into that. Thank you
I would say it's the true ending to Fallout 4. Taking on the brotherhood of steel. Destroying the railroad. And taking over the Institute. Is the most funniest thing. Most awesomest thing. I did Crossing the brotherhood. With enclave troopers. Was the most funniest thing ever.
I love it!
Dose this blend well with the new enclave update?
yes. And there are patches to make it even more seamless.
This is an awesome mod! I played it a few days ago and I really enjoyed it.
ETA: God bless the Enclave!
Glad you enjoy it!
I’ve already had 2 Enclave play throughs.
Me too! I will definitely have a 3rd.
@@lastmangameplan I think on my 3rd one I met let Colonel Whitehill live
This makes perfect sense, because before The Soul Survivor leaves the vault... There is already A Enclave & Institute Connection....!!!!!! FEV & X01 Power Armor.....hint hint...!!!!! True Follower Out...!!!!!
I like it!
@@lastmangameplan Have you played all of The Canon Fallout Games...???
How did you get your plasma weapons to deal that much damage?
Might have been Kellog's cybernetic implants. You can craft his implants into wearable items for yourself. One of them adds 20% damage across the board.
This mod stays in my load order lol
Same.
How do I activate the quest line?
There is another entrance to vault 111 nearby to the original one. You'll have to fight some raiders, but you can get to the Enclave Vault that way. It's called "Rude Awakening" and activates at lvl 5.
@@lastmangameplan thank you 🙏
Would have been cool if you could put the settlements under the rule of the Enclave as well but a very good mod indeed 😁
That would be cool!
What other mods did you have running in this video?
Too many to list, but many of them are about buffing the faction leveled lists and enemies. I try not to break immersion or go god mode with them. It's no fun not to be challenged.
@@lastmangameplan I understand that my Skyrim game is modded to helheim and back lol
How should i play this? Should i start right away? Does it break main quests and vanilla companions?
It doesn't break anything. You can jump straight into it. It plays like a 5th faction.
@lastmangameplan I'm a little worried that if I grab a vault dweller from 81 I lose ability to get my French cutie Curie
I was able to do it stealthily without anyone noticing by finding someone alone in the security office. It can be done.
they did an outstanding job on many levels.
truly
I'm guessing it's only available on PC?
I haven't seen it for Playstation. Maybe Xbox is a more modd-able plaform, but I doubt it is available for any consoles.
What mod are you useing for the backpack? And is there an Xbox version? Great mod review though glad you covered everything.
The backpack is 1: Creation club military backpack. and 2: Azars holstered weapons (which also has a backpack)
Thanks!
Im so going to play this mod and do a Enclave Hellfire build
You owe it to yourself to do it! I love that idea.
@lastmangameplan never used the X-03 or the incinerator as a primary weapon so will be interesting. Just need to figure out my special stats and build my load order for fallout 4 as I have to redo everything.
Can you fight against them as well?
Absolutely. Just don't join them and eventually you'll have the opportunity to fight them.
Didn't this come out like 6 years ago?
The mod author re-released it with HUGE expansions about 2 weeks ago. You have to check it out! :)
oh ok cool!@@lastmangameplan
Can I enjoy this mod and the locations without effecting the main story line and vanilla factions?
I always want that all factions is still alive 😊
You can if you don't join the faction. But they hate the Brotherhood and they'll take out the Railroad and/or take over the Institute.
@@lastmangameplan Thank you for your response! :)
But if I don’t join the faction (Enclave) isn’t the mod kind of useless? 🤔
Please tell me the mod is available on console
Maybe Xbox. Not playstation
Does this pack have its own workshop items for the enclave or will I have to get it separately?
It does have them and I'll showcase them for you in video 2. :)
Is it on Xbox like the first one is?
I heard it was.
@@lastmangameplan Awesome. Loved the first one, glad to see the second one got ported so quick.