Building My DREAM Video Game

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • The first indie devlog in the development of a Unity RPG game called Mana Valley about an adventuring witch.
    You can wishlist the game on steam here:
    store.steampow...
    ► Socials
    Twitter: / the_real_aia
    Discord: / discord
    My free web games: aiadev.fun/
    ► Download Unity 3D: on.unity.com/3...
    For more educational content on video game development, unity tutorials, and c# programming don't forget to subscribe!
    This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.
    ► Credits
    Catsoft Works - Game Creator 2 | prf.hn/l/1eLWRRD
    Catsoft Works - Inventory 2 (GC2 module) | prf.hn/l/p3WPBL9
    Catsoft Works - Stats 2 (GC2 module) | prf.hn/l/kVaYMMn
    Demigiant - DOTween Pro | prf.hn/l/AJyBnwR
    Haon - Novice Witch | prf.hn/l/JpQW22Z
    Suriyun - Turnipa | prf.hn/l/de4pPEw
    Monqo studios - Repsonsive pressure plates | prf.hn/l/2MLXE9j
    ATART - ATART Casual Wizard Pack | prf.hn/l/Oqzwvdj
    Tidal Flask Studios - Fantastic - Interior Pack | prf.hn/l/eOoeMMy
    Raygeas - Suntail - Stylized Fantasy Village | prf.hn/l/mVB5XRv
    Raygeas - AZURE Nature | prf.hn/l/w9oYMME
    Polymorphfx - Magic Spells FX Pack | prf.hn/l/XZYL22n
    Steven Craeynest - 3D Speed Lines | prf.hn/l/xEB4pgn
    WOW Sound - RPG Magic Sound Effect | prf.hn/l/3PzWDDR
    Ciathyza - Gridbox Prototype Material | prf.hn/l/RlbEQx9
    Chris Nolet - Quick Outline | prf.hn/l/q3AYMMo
    The above links are affiliate links. A small percentage of any purchases you make using them also goes towards supporting this channel.
    Slime Rancher sound effects (as placeholders)
    Sound effects from Zelda link to the past
    intro music is the angry birds theme
    all other music and sounds used were purchased via the unity asset store or on envato elements
    ****
    Get a 90% discount on a .fun domain for one year on www.get.fun using the coupon “AIA”
    ****
    //about
    I'm a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I'm working on via this devlog / devblog.
    Checkout some of my other videos!
    AIA - I made a game that makes people FALL in LOVE
    • I FORCED people to fal...
    AIA - How I Win EVERY Game Jam
    • How I Win EVERY Game Jam
    AIA - No Modern Videogame Has This Technology... So I Made It.
    • Can we RESCUE this LOS...
    AIA - I accidentally Made Dani's Game
    • I Accidentally Made DA...
    AIA - Ragdolls | Unity in 15 seconds
    • Ragdolls - Unity in 15...
    AIA - Making a Unity Mini Golf Game (part 2)
    • Making A Unity Mini Go...
    AIA - Making a Unity Mini Golf Game (part 1)
    • How To Make A Unity Mi...
    AIA - Unity UI tutorial
    • Unity UI Tutorial | An...
    AIA - Making a Unity Idle Game [EP1]
    • Making a Unity Idle Ga...
    AIA - Simple Unity Character Customization Tutorial
    • Simple Unity Character...
    AIA - Unity Drag and Drop script
    • Unity Drag and Drop Sc...
    AIA - Unity Timer Script
    • How to EASILY make a T...
    AIA - How to create an FPS Display
    • How to create an FPS d...
    My specs:
    Graphics card - RTX3090
    Mic - Shure sm7b
    Boom Arm - Rhode PSA1
    Mixer - Go XLR
    Other related videos:
    DevDuck - Building the Feature I've Always Wanted in my Dream RPG!
    • Building the Feature I...
    Epitome - Learn Unity Engine and C# by creating a real top down RPG [FULL COURSE][C# Unity Tutorial]
    • Learn Unity Engine and...
    Eren Can't - Making my DREAM Game Devlog #7 | Adding Combat!
    • Making my DREAM Game a...
    sypDev - Reworking UI for my dream game
    • Reworking UI for my dr...
    ········································­­·······································­·­····
    #unity3d #unitytutorial #indiedevlog

ความคิดเห็น • 934

  • @AIAdev
    @AIAdev  2 ปีที่แล้ว +322

    Where my stain of courage gang at?

    • @Averymohr11
      @Averymohr11 2 ปีที่แล้ว +2

      Amazing game and content, keep it up!

    • @vishwesh_nh
      @vishwesh_nh 2 ปีที่แล้ว +2

      Right here chief!!!

    • @TarkovTyrone
      @TarkovTyrone 2 ปีที่แล้ว

      Mine is on the backside of my pants. Do I count? (⌣̩̩́_⌣̩̩̀)

    • @RodsOnly1
      @RodsOnly1 2 ปีที่แล้ว +4

      i think we are witnessing the rise of a new brackeys.. his skills remind me of him.

    • @disabledaccount7198
      @disabledaccount7198 2 ปีที่แล้ว +1

      I was curious If you would be open to a collaboration regarding your game I'm a unity developer as well

  • @OfflineOffie
    @OfflineOffie 2 ปีที่แล้ว +469

    It seems that i have become addicted to watching game devlogs instead of actually trying to work on something of my own... :(
    I love the look of this game so far and can't wait to see how it evolves! It could go in so many directions... It looks really promising!
    I can't wait to see more!

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +89

      awww. This is certainly relatable. Sometimes the hardest part is just getting started so if you read this, go right now, open your editor and get started. Flip your phone over on your desk, close out of discord, close your browser and start with one little thing.

    • @LordKingler
      @LordKingler 2 ปีที่แล้ว +3

      A friend of mine and myself actually just started an outline for a game we want to make. We went over the core gameplay loop first and planned a small section of story so far.

    • @GameOver-ou1ge
      @GameOver-ou1ge 2 ปีที่แล้ว +2

      There's a book called "Atomic habits" (by James clear) if you want the science and overall everything on how to make a habit I've read it myself and the book is a 10/10

    • @cajunseasoning1846
      @cajunseasoning1846 2 ปีที่แล้ว

      @@GameOver-ou1ge i listened to the audiobook and it was really great, absolute reccomend

    • @pokemonxd1997
      @pokemonxd1997 2 ปีที่แล้ว

      @@AIAdev i legit did just cause of your comment. Also 69 th like so yeah ty

  • @khall_archives
    @khall_archives 2 ปีที่แล้ว +720

    Idea: instead of pomplu going back to his habitat invincible, he can dig himself into dirt, and "teleports" back into where you found him first
    Makes sense since hes a vegetable

    • @Mr0utsider
      @Mr0utsider 2 ปีที่แล้ว +12

      This sounds great!

    • @germanalbanian
      @germanalbanian 2 ปีที่แล้ว +2

      thats what I thought too

    • @LawsofPaul
      @LawsofPaul 2 ปีที่แล้ว +14

      Sounds like a looot of extra work for a relatively niche interaction.
      Keep in mind that creating that animation for one enemy also creates the expectation of doing it for every type in the future.

    • @mica4977
      @mica4977 2 ปีที่แล้ว +22

      Would add more complexity but only one animated dirt-ring mound would be needed and other plant based enemies or underground animals (moles) can make use of it as well.

    • @blah69epic
      @blah69epic 2 ปีที่แล้ว +6

      @@LawsofPaul I don't see a problem with that

  • @NovesNovele
    @NovesNovele 2 ปีที่แล้ว +543

    I tried, but Pomplu does sound better than Bopsprout. The round-sounding vowels even go with the design of them.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +80

      big brain noves

    • @devscba
      @devscba 2 ปีที่แล้ว +20

      the sounds are from slime rancher🤨

    • @AltDotAlex
      @AltDotAlex 2 ปีที่แล้ว +6

      dang I actually preferred bopsprout by a wide margin.

    • @NovesNovele
      @NovesNovele 2 ปีที่แล้ว +4

      @@AltDotAlex I appreciate that, but you can only use 1 good idea in that instance.
      When Mana Valley sells 3.7 million copies in the first three months, Bopsprout will be the unofficial name all the fans use.

    • @webeewaboo
      @webeewaboo 2 ปีที่แล้ว +2

      How about Bompsprout?

  • @Floky
    @Floky 2 ปีที่แล้ว +93

    This looks dope!! I def need to look more into animations... it gives so much life to games.
    But you really nailed the overall feeling, which is amazing this early in development!

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +13

      Thanks! I've been dreaming up this game for awhile and had this clear vision of the style I wanted, I'm glad it's unfolding like I had imagined.
      Animations are a whole world of their own but I totally agree they can add a lot. I stayed away from them for a long time.

    • @Floky
      @Floky 2 ปีที่แล้ว +4

      @@AIAdev looking forward to seeing more of it!
      Wishlisted done 👍

    • @Maknopono
      @Maknopono 2 ปีที่แล้ว +2

      100% agree with this! Honestly it already looked/felt great when you were attacking the clump of "Pomplu's"

  • @raydin9485
    @raydin9485 2 ปีที่แล้ว +52

    This game looks so nice! Also, if I may suggest, rather than having one spell that does area damage, you can make it so that different spells can be equipped with different effects and make them single-target or AoE. So a single target spell can be stronger while an AoE spell deals less damage, but in an area of effect.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +18

      Great idea! There are plans to make a bunch of different spells with different effects :)

    • @newp0rt
      @newp0rt 2 ปีที่แล้ว

      no shit nigga just like every other game.

  • @VengefulSpectre
    @VengefulSpectre 2 ปีที่แล้ว +35

    Not gonna lie, this game looks really nice. With the characters I think of Harvest Moon. I’m really digging what I’ve seen so far. Keep up the good work!

  • @ortero4417
    @ortero4417 2 ปีที่แล้ว +4

    Looks great. I am currently working on my first 3d game and i am creating devlogs of it. Its super fun to work on a completely different project from what i am used to and i get so much inspiration and motivation from watching other people's devlogs. Loved the video. Keep it up!

  • @graysonllewellyn8734
    @graysonllewellyn8734 2 ปีที่แล้ว

    If I might make a suggestion about going back home and avoiding damage. It's all well and good as an abstraction, but you could also place a timer on an enemy that is struck again once they "give up" on the player. So the player could still fight them while they run, but if they do, it just starts up their chase again for a set period of time, turning off the "too far from home" check until the timer runs out. Seeing as they regenerate on their own anyways, it'd like keep the player from just cheesing them in this way too.

  • @myntsu
    @myntsu 2 ปีที่แล้ว +8

    Man this is everything I would wish for.
    Hopefully one day you could make a series on how to make RPG games, or multiplayer, or both.
    Your is quite well polished, that's astounding just to watch!
    Love it, and hopefully we see the results one day!

  • @acenovaYT
    @acenovaYT 2 ปีที่แล้ว +1

    I got a good game idea basically a open world mmorpg with a few twists.
    The game itself would be really hard even the first enemies would take hundreds of hits and deal more than half your health in one strike (to compensate for this there would be a lot of movement mechanics dodging ofcourse equipment you could get from crafting or beating mobs.
    Now the selling point of this game... each world you played on and gained levels and skills on, a small amount of xp and other permenant stat increases or skills you could carry over when joining a diffrent server, this would encurage exploring each world like its your first aka replayability and wouldnt neccisarally mean your friend you invite would be much weaker than you if you both play on a diffrent servers when he joins). The high health and damage of mobs would make the game a lot more skill based and even later on it could be ballanced so equpment and consumables only help you not die to earlier mobs, not instantly countering the mobs you are trying to fight (for quests or othervise). Since this game would be more about how you play it rather than what items or stats you have i would say having random stats and skills within reason would be nice too when you first create your character.
    This game already sounds like dark souls (cause of what i said about early mobs ), but its meant to be replayed. While at first it would be a team effort for groups of players that cant get that good at the in game mechanics to beat any mobs. Later on as they beat the first mobs in other worlds more times they would get more stats and abilities that carry over and could help them beat the mobs in less than a hundred hits and survive more than 3 attacks unlike the 2 i mentioned at the start making it easier by themselves (and to not encourage scumming the game, equipment could have massive stat requirements, meaning even if you replayed the game a hundred times gaining 100 base strength, you couldnt ask the highest level player for his mid tier equipment and use it instantly you would still need to level in that world before you are strong enough).

  • @ZelltisExx
    @ZelltisExx 2 ปีที่แล้ว +4

    Love the artstyle ! And the game design reminds me of an sort of sketch design which I made a year ago. This really motivates me to pick gamedev up again :D Keep up the great work !

  • @zindexcourses
    @zindexcourses 2 ปีที่แล้ว

    I intend on starting development for my game soon, I'm very happy for you my dude, I hope God blesses you when you get frustrated so you don't give up! I'm amazed and how much you did in so little time :D

  • @SarahStarLibra
    @SarahStarLibra 2 ปีที่แล้ว +4

    This looks really good! I’m not sure if you’ve heard of this, but it really reminds me of this game on the 3ds called fantasy life, which is one of my favorite games of all time! If I may offer a suggestion, I feel like the character animation is really… stiff? It also feels like the art style of the character clashes a bit with the enemy and map design, it feels a little too generically anime… if you know what I mean. I think the character needs a more stylized look to fit in a bit better, but that’s just my two cents, anyways, I’m really looking forward to how this turns out! I will be looking forward to what you put out next!

  • @yoshikagekira9698
    @yoshikagekira9698 2 ปีที่แล้ว

    I think a magic researching system to unlock spells, tools, armor and gadgets(possibly similar to Thaumcraft’s research system) would be sick. Using spells, defeating enemies, using something to analyze enemies, boss drops and visiting locations could grant research points. Also some researches could be tied to specific goals like defeating x boss. This would also allow a smooth integration to a questing system. Furthermore leveling/enchanting of the player, items and spells would be sick. Different effects or resistances could be applied to armors and tools. Aspects about the spell could be modified(casting speed, damage, range, homing, cost, subeffects, attack radius). What would also be cool is if you could have a familiar(owl, rat, toad, pigeon, etc.) that you can summon, that can follow you, aid you in battles, help with rituals, brews or enchanting and can possibly provide specific benefits if there are multiple different familiars.

  • @snakeskinrug5352
    @snakeskinrug5352 2 ปีที่แล้ว +9

    You should’ve made the Pomplu’s grow out of the ground when they spawn in.

  • @d4rkh4l34
    @d4rkh4l34 2 ปีที่แล้ว

    honestly just keep uploading progression videos. it shows a lot of passion for the game, it shows your insight and thought process, you passivly boost engagement for the game and sales numbers in the end.

  • @Sam-rc7wd
    @Sam-rc7wd 2 ปีที่แล้ว +3

    Subbed to follow the progress!! This looks great even this early on

  • @finixgamedev
    @finixgamedev 2 ปีที่แล้ว +1

    The amount of polish in this initial phase is amazing. Keep up the good work

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      Thank you! Cheers!

  • @THExRISER
    @THExRISER 2 ปีที่แล้ว +3

    2:13 I'd recognize those Slime Rancher sound effects anywhere.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +1

      🧐.

    • @kiann738
      @kiann738 2 ปีที่แล้ว

      Same lol

  • @TheTangoteddy
    @TheTangoteddy 2 ปีที่แล้ว +1

    Create different types of spells e.g. Flyingspell
    Firespell
    Eathspell
    Or make bosses e.g.
    A big stone golem
    A big angry flower (like in mario)
    A big magma golem
    A big spider that shoots baby spiders
    I hope these ideas inspire you.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      Very cool ideas thank you!

  • @jangelo2038
    @jangelo2038 2 ปีที่แล้ว +3

    if this was like 4-player co-op my friends and I would never stop playing it.

  • @gamedevaki
    @gamedevaki 2 ปีที่แล้ว +1

    Woah, I've learnt alot from this video, especially about the handling of enemies chasing the player.
    I also like the video flow of problem -> solution -> rationale

  • @wb777
    @wb777 2 ปีที่แล้ว +4

    If this somehow becomes a full out game, I will gladly buy it sounds fun and interesting.

  • @walkastray007
    @walkastray007 2 ปีที่แล้ว

    Something that frustrates me is when people make a game but never show how they actually make the change. So it just seems like magic. You on the other hand actually showed where you made the changes in the UI. Much thanks for this.

  • @RusticGGG
    @RusticGGG 2 ปีที่แล้ว +5

    Wow, this is great looking so far, I could imagine this as an MMO RPG aswell to be honest but its your dream game your choice, would be cool to at least have multiplayer and play with your friends, just have fun lol

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +6

      I’d love to have multiplayer, but I also want to release the game. Maybe if a publisher picks up the game we can add it, but I think as a solo dev, it’s out of my scope.

    • @MrLemonpants
      @MrLemonpants 2 ปีที่แล้ว

      ​@@AIAdev I think with the way you are going people would love to help you in some of those aspects.
      getting picked up by a publisher may make you lose some creative control, and right now your on the right road to make an amazing game

  • @bzben9850
    @bzben9850 2 ปีที่แล้ว +1

    very cool game! possible suggestion: consumable spell casting items that drop from chests, with some spells possibly consuming multiple items to cast. To prevent this from being too complicated the amount of consumable/combination spells can be limited or something to add during the later stages of development

  • @kodavillela
    @kodavillela 2 ปีที่แล้ว +12

    What did you use for the loot table, was that a package or you made it yourself? I'm also curious about the "trigger" and "local name variables".

  • @FabiulousGames
    @FabiulousGames 2 ปีที่แล้ว

    Amazing devlog! I hadn’t checked in your channel in about a couple months and I was happy to see this video is getting the recognition it totally deserves!
    Keep making this good stuff man

  • @mathiasvigier7884
    @mathiasvigier7884 2 ปีที่แล้ว +8

    The game look so cool ! I m a new dev on unity and I was wondering how you're able to code in the inspector like at 4:06.

    • @Nullscr1pt
      @Nullscr1pt 2 ปีที่แล้ว +1

      Odin Inspector

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +7

      I'm using an asset called Game Creator 2 :)

  • @StarPebblit
    @StarPebblit 2 ปีที่แล้ว

    I love how bright and popped the colors are on the trees! This looks so cool.

  • @bradjones7491
    @bradjones7491 2 ปีที่แล้ว

    this looks great, that loot pool tool was probably crazy to develop. I would recommend tying the enemy damage boxes to specific frames of the animation and disable them after the enemy does damage for a set cooldown to avoid the player getting unfairly dealt damage.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      I imagine the tool was probably crazy to develop, which is why I let someone else do it lol. I'm using an asset called Game Creator 2 for that :)
      Thanks for the tip!

    • @bradjones7491
      @bradjones7491 2 ปีที่แล้ว

      @@AIAdev ah yeah that'll do it XD I've done some tool dev in the past that thing looks insane to me probably took ages.

  • @bzben9850
    @bzben9850 2 ปีที่แล้ว

    Suggestion: add fatigue to enemies/mobs. Thus after chasing the character or attacking too many times consecutively there will be a bit for the character to run away or take advantage. This can also be used in regards to a taming system, where if a pomplu is out of stamina the character can do some magic and gain a friend which suits this game's aesthetic I think.

  • @beauregardheer
    @beauregardheer 2 ปีที่แล้ว

    Maybe you can unlock some spells that do other things? Like perhaps the splash damage can be an upgrade in a skill tree for that basic spell but maybe theres another spell button that casts multiple spells depending on which one you have selected? Like maybe one can lift enemies in the air to make them float, maybe another spell is like fire, or another that freezes enemies? Idk how hard any of that is but if i were a witch i would want to feel like im magical

  • @grimkitten8254
    @grimkitten8254 2 ปีที่แล้ว

    as a cat lover it would be fun to see option for getting a cat familiar to follow you around and maybe help you locate herbs for potions and elixirs better if you would also make potion brewing a thing, it would be a cool witch aesthetic to go around collecting herbs to make potions from or maybe even for bigger spell's ingredients? also ofc the cat could chain into adding a fishing system for feeding the cat and maybe the feeding could increase the range at which the cat would notify you of dangers and herbs and stuff.

    • @grimkitten8254
      @grimkitten8254 2 ปีที่แล้ว

      Also flying with a broom would be fun and maybe having like a small basket hanging from it for your cat familiar :3

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +1

      These are great ideas! Everything but fishing is planned for the game, but I like your idea on feeding it to the cat!

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +1

      I think you might like the next devlog ;)

    • @grimkitten8254
      @grimkitten8254 2 ปีที่แล้ว

      @@AIAdev Great to hear, excited to see the progress of the game :3

  • @Diana2112Gaming
    @Diana2112Gaming 10 หลายเดือนก่อน

    Have wishlisted. Can't wait for this one. Looks good, am really excited for the fishing on brooms update!

  • @ficklebar
    @ficklebar 2 ปีที่แล้ว +1

    Damn is this really only a month of effort? The quality is insane for that amount of time, you trying to pull one over on us?! In any case, fantastic work, looking forward to your progress.

  • @kuuluna
    @kuuluna 2 ปีที่แล้ว

    Interactive environment. Like you can break trees or stones for resources or to solve some puzzles of a hidden area that you can't access.
    With that, a player can either craft on their own (like Minecraft) or let someone else like an npc to do it (just like monster hunter)

  • @KiTho06
    @KiTho06 2 ปีที่แล้ว

    I have an idea for a Mob.
    Its called Blobby.
    It can take on the Form of any Enemie. And when it sees you it will start chasing after you to scare you. But once you attack it, it will turn back into a cute little Blobby and start crying. While its in this State, it cant take any damage. It will transform back into another Enemie once its out of your Sight.
    (Special Feature) a Blobby has a Set Amount of health while transformed. If you're able to One-Shot it. You will get "Blobby-Tears" as a Drop. They could be used to maybe create or change The Look of Outfits.
    But since its harder to One-Shot it, this will only be available later for Players to access.
    Also, i know this is your Game and you couldnt add all of the ideas of your Viewers.
    But maybe my idea helps inspire you in some way.
    (I just like the idea of a "Useless" kinda gimmicky Mob that turns out to be super valuable later)

  • @plant1
    @plant1 2 ปีที่แล้ว

    Yooo!!! This looks so dope!! One thing I would suggest would be to make the the walking around camera and aiming camera closer together (in terms of distance from each other.) This is a bit more of a polish thing than say, adding enemies lol, but right now whenever you enter or exit aiming, it just feels a bit jarring.
    Adding on to that, whichever way you move the cameras, if at all haha, I think the aiming camera feels almost too close up to the player. Your fantastically large hats might also cause some problems with that. Btw. Absolutley on point Head-To-BigHat™ Ratio. chefs kiss 🤌

  • @djazzz_711
    @djazzz_711 2 ปีที่แล้ว

    this game is actually sick, its a very nice start ! good luck ;D

  • @nevermorethespy7131
    @nevermorethespy7131 2 ปีที่แล้ว

    To be honest one feature that would make the game alot more fun would be that the enemies only get alerted from within their view makes stealth a possibility and would make it them less annoying so they dont always aggro on you while doing resource gathering or travelling.

  • @the_original_jake
    @the_original_jake 2 ปีที่แล้ว

    This looks incredible, working on a game myself (or at least going to attempt it) and there's so much you've shown off that I hadn't even thought about. Cannot wait to see where this goes for you!

  • @CraigieG
    @CraigieG 2 ปีที่แล้ว

    It is rather cute design of a game. The name Pomplus are perfect for those little creatures. Perhaps have them have other idle animations. Since they are plant base creatures, perhaps having them just slightly sway in a daze as if simply absorbing the sun would be kinda cute.
    Having a game focus around spell casting, it would make sense to have the teleport circles be actives by a spell. Perhaps the player finds/learns the spell later in their journeys which allows them to warp all over the world they've been too. And back to previous areas they came from. Giving them a sense to backtrack if there is any story/side-items you have scattered back there that couldn't have been gathered early on. Metrovania style games if you are interested in that style.
    Perhaps you can have the player learn a spell that takes some rare resources to active it that negates the effect of dropping your inventory upon death.

  • @dragonfire14x
    @dragonfire14x 2 ปีที่แล้ว

    That's amazing dude, keep the dream going. I've canceled so many projects because I'm not talented enough, but you are.

  • @Alystairre
    @Alystairre 2 ปีที่แล้ว

    This game has a beautiful nostalgic charm that will stick with people for a long time. Im so excited for this game.
    Id like to suggest a soft glow ring around the enemies area of radius once their alerted like in Xenoblade, it'd be a good indication for where you can exit/ flee a hoard.

  • @LunaPrincessNinjato
    @LunaPrincessNinjato 2 ปีที่แล้ว +1

    Aww I love the Poplum~
    Unity looks sooo chaotic but this is still fun to learn form other devs

  • @studiokunic9293
    @studiokunic9293 2 ปีที่แล้ว +1

    'Ey, another youtuber started making a cutesy RPG at roughly the same time as me. Good luck! This is looking great :D

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      You're game looks very cool! :)

  • @sorinswonderland
    @sorinswonderland 2 ปีที่แล้ว

    Here's a random idea. Add whatever the weakest monster is in the game. Make it to where only that one specific monster adds multipliers to exp. It could be like a hidden in game enemy. It's super weak like level 0 for the giggles, but the more you defeat it without leaving the area the more exp it drops. So, that way if anyone wants to basically play on 'easy' mode. They will have the option to do so, without having to add other story difficulty levels.
    Or add a second identical enemy nearby that you find first. Except this one is a trick monster. The more you defeat it, the more it levels up. But it doesn't drop additional exp compared to level 0. So you could in theory level it up to a boss like monster that drops like 1 exp or something. Just for the Luls. Have the exp multiplier monster hidden nearby, so the player won't know there is another one to look for.

  • @alolanisaac6514
    @alolanisaac6514 2 ปีที่แล้ว

    this looks amazing. i love watching videos like these while i wait until i can start learning to try and do it myself. i’m really interested in game developing and love to see people just make things that look amazing and that they’re proud of. definitely going to sub.

  • @fozzythasalesman6125
    @fozzythasalesman6125 2 ปีที่แล้ว +2

    Not sure what you're game-making history looks like but this looks like a really cool idea for a game. I really like the art style too, and if the combination between Zelda and Stardew Valley is truly done well could be a home-run. Love the design for the Pomplu's

  • @DannyMakesStuff
    @DannyMakesStuff 2 ปีที่แล้ว

    Your devlogs are a huge inspiration. My channel was dead for 3 years but now I uploaded my own devlog. Mentioned you btw :)

  • @yagoschneidergil7535
    @yagoschneidergil7535 2 ปีที่แล้ว

    daim it really looks cool, and you look very determinated and talented so i belive you can easily finish this project, but i have some sugestions not as a proggramer but has a player, I think you should add more mouvement mechanics because at least seeing the gameplay it seems like the charcter its penalized with slow speed after attacking without dealing that much damage.

  • @mattkbam6561
    @mattkbam6561 2 ปีที่แล้ว

    cool game, will do well i think. from watching this video im pretty sure the cannibals and passive animals in the game the forest use that simple character controller you mentions because they just run into obstacles with no way of figuring it out all the time too

  • @Kaitri
    @Kaitri 2 ปีที่แล้ว

    No idea why your mario kart video got recommended me but you sound like a very nice guy and i loced the vid and i really like this one.
    So yeah subbed and wishlisted, cant wait to watch more of this journey

  • @qwertycomp9618
    @qwertycomp9618 2 ปีที่แล้ว

    You may already have one, but a potentially fun spawn animation for the Pomplu’s could be for their little twin leaves to first sprout from the ground, then maybe a little mound showing something is moving underground, and then have them pop out :)

  • @AngryFry700
    @AngryFry700 2 ปีที่แล้ว

    Brooo this is so cool🔥🔥🔥
    u do a good job of showing the development process in an entertaining way without sugarcoating it.(U show how adding features can lead to unexpected problems and then how you worked around them)

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +1

      Thank you! I appreciate that.

  • @atanasvalkov7383
    @atanasvalkov7383 2 ปีที่แล้ว

    suggestion for the audio of your videos. Please mention when a sound is a part of your game or edited in. Like the regenerating health or the ! noticed ! sound that were obviously edited in, this way people can't give feedback on the audio of the game. Like how you chose to use the sound effects from slime rancher >.> .

  • @Grog
    @Grog 2 ปีที่แล้ว

    Amazing development vid. I shall be following your progress and wishlisting the game 😁

  • @joziermaster3269
    @joziermaster3269 2 ปีที่แล้ว +2

    Wow I LOVE how this game looks, def following to see the finished product....as a die hard gamer I would say would be super fun if there was a plant that looks just like the top of his head that you use for whatever reason(prob to use as medicine idk)....and some of these go into the ground and just stay there like the plant....popping out of the ground and attacking you if you try to interact with it...beginning the chase lol. Make the difference indistinguishable or very hard so it can make the top 10 things you didnt know about "insert game name" list.

  • @LazyAlarm
    @LazyAlarm 2 ปีที่แล้ว

    That's some really good progress. I like the Pomplu. Looks a lot like a Foley from Kirby.

  • @brandonshepherd8431
    @brandonshepherd8431 2 ปีที่แล้ว

    Honestly this game looks really fun I already just with what little you have I cannot wait to see the final project

  • @3bomb
    @3bomb 2 ปีที่แล้ว

    Looks very good so far. Great work!

  • @owentsab5392
    @owentsab5392 2 ปีที่แล้ว

    keep going at it i always been waiting for rpg games just like this big fan

  • @KanaNyctous
    @KanaNyctous 2 ปีที่แล้ว

    Wishlisted ✨ Love the name & design of the Pomplu's 🌱 Thank you for sharing & wish you all the best 💕

  • @sm24knight
    @sm24knight 2 ปีที่แล้ว

    I will be following your progress, sir. Thank you for the video.

  • @thatgivesmeanidea6760
    @thatgivesmeanidea6760 2 ปีที่แล้ว

    I'm doing the same thing, building my dream game and you are making this fun for me and informative. Thank you. Great job. And keep posting

  • @albertmir7989
    @albertmir7989 2 ปีที่แล้ว

    amazing game and devlog I was just hoping this was an old devlog so I could watch it entirely and then play the game but seems I'll have to wait! please don't give up!

  • @ITAngel
    @ITAngel 2 ปีที่แล้ว

    Impressive! I came across this channel by mistake but I do like what I see here. I have decided to sub and check out the progress of your development. I am currently testing out Unreal Engine and Unity to start working on developing a game.

  • @SashiHouse
    @SashiHouse 2 ปีที่แล้ว

    I can't wait to see more!
    This is already so polished, I will definitely play this.

  • @sypdev
    @sypdev 2 ปีที่แล้ว +1

    Looks awesome man! Keep it up, great devlog!

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      Thanks mate!

  • @Rehd66
    @Rehd66 2 ปีที่แล้ว

    Good stuff man. I wish someone would make some in depth tutorials on GC2. It’s definitely the way I’m gonna go on my game

  • @esiserrano3409
    @esiserrano3409 2 ปีที่แล้ว

    A different types of pomplus would be nice! Blue pomplus for water types, yellow pomplus for light, red for fire etc. etc. It would be so cute!

  • @ErikLevelUp
    @ErikLevelUp 2 ปีที่แล้ว

    Eyyyy thats a lot of super awesome hard work you put in Great job!!! The game is looking really good so far :)

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +1

      Erik, you're a legend! Thank you!

  • @Tbjbu2
    @Tbjbu2 2 ปีที่แล้ว

    this game and effects and ui actually look really cool and polished

  • @papasalvo
    @papasalvo 2 ปีที่แล้ว

    I'm not a dev so idk how difficult this would be. But have you considered making the location that an enemy takes damage their new home state? Instead of making them unable to be damaged? This could create a situation where u have a mission to kill like 10 pomplus but its hard to find a spawn of them so u run around tap them once run and just keep juggling them till u get enough in one spot to use an AOE spell to finish the mission relatively quickly.
    They do something similar in the cycle frontier and it makes coralling enemies pretty fun and easy to do those missions

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      I really like this idea. Great thought. I added it to my to do list :)

    • @papasalvo
      @papasalvo 2 ปีที่แล้ว

      @@AIAdevactually that would be a hilarious way to make a boss fight. Make a mission that requires the player to effectively juggle the pomplus something they've likely done once or twice
      They get to a boss area where the last one is and instead of being able to kill them all instead a cutscene triggers and they all form into one super pomplu

  • @kwonsoon7048
    @kwonsoon7048 2 ปีที่แล้ว

    Dude this is awesome. U inspire me to start making games again. Thanks for sharing :D

  • @Kindlesmith70
    @Kindlesmith70 2 ปีที่แล้ว

    That's always the dream. To make a game you've always wanted to exist.
    Wish I had the skills, but I procrastinate a lot, and am really particular about details.

  • @LiquidMark
    @LiquidMark 2 ปีที่แล้ว

    Fricking love the artsyle dude!

  • @defenderjuniour
    @defenderjuniour 2 ปีที่แล้ว

    Epic video and awesome game! Thinking of starting Game Dev myself... Never had the courage too as I was too afraid of falure.

  • @DaPhantomFox
    @DaPhantomFox 2 ปีที่แล้ว

    maybe there could be a spell that makes a small portal (preferably like the game portal, where you can see through it) that takes you to a small pocket dimension, where you can have a small base, and some chests, etc.

  • @Shawn807-c5t
    @Shawn807-c5t 2 ปีที่แล้ว +1

    most promising devlog i've ever seen.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      That's the nicest thing anyone has said to me in a long time. Thank you :)

  • @imashed8343
    @imashed8343 2 ปีที่แล้ว

    Idea: you can befriend a rare friendly pomplu and use it as a pet that protects you / helps you attack enemies

  • @rambutan3655
    @rambutan3655 2 ปีที่แล้ว

    Wow. Amazing work. Hope to see it on sale. More power and keep safe

  • @andrewbechdolt
    @andrewbechdolt 2 ปีที่แล้ว

    This game looks amazing so far I can’t wait to see more of it. If you ever need a playtester.

  • @YahyaDanboos
    @YahyaDanboos 2 ปีที่แล้ว

    Amazing how much you were able to make in just one month! 🤩
    Looking forward to see how the game develops 😁

  • @darkcat.2
    @darkcat.2 2 ปีที่แล้ว

    We need Spellcrafting, Bosses and the Pomplus to grow out of the ground when they respawn. Different biomes would also be nice, as well as having NPC move in when building thier house from amterials gathered by defeating enemys or farming crops. Would be nice to see a city system so you can have some more control over the NPC you interact with. Just including NPCs would be enough tho 😅

  • @chunkyquail
    @chunkyquail 2 ปีที่แล้ว

    That's an incredibly good progress for a month!

  • @branidev
    @branidev 2 ปีที่แล้ว

    Such a polished video & game as well, keep it up the good work Unity for the Win

  • @ricardoalves3109
    @ricardoalves3109 2 ปีที่แล้ว +1

    The Pomplu sounds remind me of the game "Slime Rancher", very cute.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +1

      I love that game :)

    • @ricardoalves3109
      @ricardoalves3109 2 ปีที่แล้ว

      @@AIAdev The combination of farming, slimes and cuteness is just so amazing, i love it!

  • @TheLegendOfDanne
    @TheLegendOfDanne 2 ปีที่แล้ว

    This looks fun! Hope to see more from your progress in the future! 🙂

  • @CronchyKobra
    @CronchyKobra 2 ปีที่แล้ว

    Looks amazing so far! Can't wait to see what you do next. Big UU

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      thanks kobrus UwU

  • @Krullenbol010
    @Krullenbol010 2 ปีที่แล้ว

    I think you should make the chest opening animations faster because usually players don’t like to sit around waiting, they want to continue what they were doing before

  • @ManatoGames
    @ManatoGames 2 ปีที่แล้ว

    Just wishlited, game looks amazing and im excited to see what you do with it. I even clicked the bell and I hate clicking the bell...

  • @OwLife7
    @OwLife7 2 ปีที่แล้ว

    Looks cute and something I would 100% vibe with! keep up the good work ^^

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      Thank you :)

  • @aranthos
    @aranthos 2 ปีที่แล้ว

    Dude, there’s a lot going on here
    Awesome work so far

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      Thanks a ton!

  • @hanalexcranealister6799
    @hanalexcranealister6799 2 ปีที่แล้ว

    I’m loving this game, I already watch all your videos about it

  • @AimeedeFanon
    @AimeedeFanon 2 ปีที่แล้ว

    Subscribed! Gonna keep track on this because it seems really interesting! (And the characters look cute)

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว +1

      thank you for the sub!

    • @AimeedeFanon
      @AimeedeFanon 2 ปีที่แล้ว

      @@AIAdev You deserve it!

  • @tonytk2
    @tonytk2 2 ปีที่แล้ว

    looks rlly cool excited to see the progress next video!

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      thank you!

  • @yourcommander3412
    @yourcommander3412 2 ปีที่แล้ว

    Cool - my workflow kinda goes like this.
    *First pass*
    - "Minimal viable product" something from all aspects of the game need to have minimal functional representation.
    - Breakdown to userstories / ie expectation * 1..
    "I want to defeat enemies with swords and axes"
    - Tasks based on userstories , these tend to evolve as I work with userstory extending it 1.1,1.2,1.3
    "1.1 - Create animator with swing animation on mouse click"
    "1.2 - damage on impact with other entities ,/ once per hit " etc, etc.
    Once all userstories are done I chose another "direction/pass" /
    ie Interaction , Combat etc.

    • @AIAdev
      @AIAdev  2 ปีที่แล้ว

      thanks for sharing