@@cuphead7552 I do agree he would fit better as a skin than a monster, but this was suggested so I did the best I could attempting to make him a separate monster.
Doctor Reflex at 2:03: This wont hurt a bit! Also, all employees of the Baldi school (Including Null), who, in his opinion, did not pass the test: “We would not rush to conclusions.”
I have a random idea that could work. Carnitrix Ben, the alternate version of Ben from the one singular universe where azmuth is evil. Honestly without Alien X being used, he could add a lot of variety. Heck his intro quote would be him warning others to run away before the Carnitrix activates and forcefully transforms him into one of the alien forms.
I have some more skin ideas Unlicensed - a reference to Dr. Mario's "Unlicensed Doctor" (Black) alternate costume from Super Smash Bros Surgeon - gives Dr Reflex a mask and the outfit of a surgeon The Noise - idk why but i just think dr reflex looks similar the noise from pizza tower so i would give him a skin that changes his outfit to the noise's
I bet Dr. Reflex will be a great character when be in Pillar Chase 2 and the jumpscare is that he will use his Reflex Hammer to just Flatten the player to make them game over If in Pillar Chase 2
OK, so here right now I have an idea for the killing animation Describing it: I like to imagine it will be where you either well do the usual ripping off your head what a cool one I had in mind is where he uses some of his abilities as kills
the kill animation can be reflex gets out the x and o pads that he uses to test you reaction after he kicks the player down and when they get up for he test he ear claps them with the x and o pads causing they skull
I like the idea of adding NULL as a playable character better, the reflexes doctor is not as interesting as NULL I have many ideas, movement same as baldi, passive: going through walls (not invisible ones) Ability 1:Give a scream so powerful that it distorts everything around him, causing a stun effect to nearby players and now null being able to move freely but now unable to pass through walls Ability 2:NULL throws objects in his path blocking the path of players. If an object manages to hit a player, he will receive 35 damage and will be stunned for a few second Screamer: NULL picks up the player and starts distorting their textures and model, leaving on the ground a bunch of colored polygons of what used to be a person.and the person will see how everything starts to shake, while his vision becomes distorted It could cost 1999, referencing a creepypasta game of baldis basics I would really like to see him in the game
Mind if I give you a concept? Worked on this a while ago. I don’t know how to make a video on this so I’d rather leave this to someone else: Pillar Chase 2: Survivor Update Concept V2 Overview: Being a survivor in PC2 is meant to be challenging. However, any good player knows that you don’t need upgrades to survive every time. This can make being a survivor become boring rather quickly. Few of these said upgrades actually act as upgrades anyways. I also acknowledge that this is meant so that the monster can kill almost everyone in a match. I propose ditching the upgrades for an even simpler system that doesn’t make survivors strong but instead lets them change up their play styles. Classes System: As everyone knows, a class system was scrapped a while ago. As a disclaimer, YES I know the biggest worry with a class system is that survivors will become OP and that monsters won’t have a fair chance. I’ve done my best to calculate the Sprint Speed:Stamina ratios and balance health with said things. The classes would be divided into 2 types: Standard Classes and Special Classes. Standard Classes have their own speed, stamina, and health along with a minor perk (most from the old upgrades). Special classes have lesser stats but are defined by their perk. Lastly, every class would have the same stamina consumption rate. With all that said, let me get into the classes. Standard Class | Survivor Health - 100 Sprint Speed - 23 Max Stamina - 100 Perk - Prepared (items are highlighted for 15 seconds upon the match starting) Store Cost - None; unlocked by default. Description - “You have well rounded stats; fair speed, stamina, and health. A good choice for any play style.” Standard Class | Athletic Health - 75 Sprint Speed - 23 Max Stamina - 115 Perk - Jumpman (can jump regardless of who the monster is. If the monster is MX, jumping CD is cut in half) Description - “You have less health but a higher stamina cap. Good for baiting or leading chases.” Standard Class | Recon Health - 65 Sprint Speed - 26 Max Stamina - 70 Perk - Danger Vision (when someone dies, see the monster for 6 seconds) Description - “You sacrifice some health and stamina for an increase in speed and a more useful perk. Good for those who prefer to avoid monsters at all times.” Standard Class | Jockey Health - 135 Sprint Speed - 23 Max Stamina - 80 Perk - Clarity (increases your range of vision) Description - “You trade generally worse sprinting in exchange for a chunky health increase. A good pick for people who like to tank high DMG attacks.” Special Class | Dealer Health - 90 Sprint Speed - 23 Max Stamina - 100 Perk - Gamble (when not holding an item, hold RT/R2/Left Click to roll a pair of dice. Getting a 6 or lower will take away 10 health, temporarily reduce sprinting speed to 19, and reduce your current stamina by 15. Getting a 7 or higher will heal 10 health, temporarily increase sprinting speed to 25, and give back 15 stamina (NOT max stamina). Both sprint speed effects last for 5 seconds. If you get snake eyes, your bone will break regardless of health and you’ll lose 20 health. If you get a 12, you will be given a Doom’s Gauntlet and heal 20 health. This ability will have a cooldown of 30 seconds and the CD won’t run down while whatever effect is active) Description - “Your play style revolves around chance; do you want to take the chance of injury for a useful boost? A good choice for casino enjoyers (please don’t form a gambling addiction).” Special Class | High-Octane Health - 100 Sprint Speed - 22 Max Stamina - 90 Perk - Adrenaline (starting to be chased increases your speed to 24.5 for 8 seconds. When your speed boost time is over, it goes on a cooldown for 15 seconds. Also, when you don’t have your speed boost or haven’t been chased for 10 seconds, you will start regenerating 1 health per second. When healing, you will make a quiet yet audible breathing sound to indicate it. However, you cannot use medkits) Description- “You are meant to be a somewhat faster paced character. You live for the chase or don’t have time to heal.” Special Class | Goofy Health - 90 Sprint Speed - 27 Max Stamina - 100 Perk - Uncontrollable (instead of sprinting, holding the sprint key/button will make you accelerate from walk speed to his sprint speed. However, you have very low friction; this means turning is rough and you lose speed when doing it. Running straight into a wall at max speed will end your current sprint. Your footstep sounds are also louder.) Description - “You have an interesting play style that lets you prove whether you’re a high-skill player or not. The best choice for players familiar with all of the maps.” Special Class | Shadow Health - 85 Sprint Speed - 22 Max Stamina - 85 Perk - Camouflage (stay still for 3 seconds to become mostly transparent. Your transparency is less than Vita Mimic ascension for reference. Moving, being inflicted with a debuff, or taking damage would remove the effect. You’d still be highlighted by the monster and receive passive coins) Description - “ You like the idea of hiding in plain sight. Hiding becomes the better option over running.” Ending Thoughts: That’s a wrap for this concept. Hopefully you at least thought that this was an interesting idea. I ask that you PLEASE leave criticism so I can change and improve upon this. Thanks for taking the time to read though and I hope you have a great day/night.
@@YourAverageNerd06 I just read through all of this, this is a REALLY AMAZING concept. It’s interesting and would fit well into the game, maybe add a separate shop for survivor classes that cost about as much as the monsters..? Have you thought about posting this in the discord server and/or making a video on it?
@ i did have prices for them that were originally around the same price. Don’t have access to the suggestions tab yet. That’s why I figured I’d pass this to you. I don’t wanna spend money on some sort of editing software just to make a video about this
Next:twiddlefinger(evil max desing pro):chase theme:twiddlefinger fnf but instrumental. Ability 1:fire spawn fire around and dealing 25 damage. Ability 2:bite of 87 bites player then deals 40 damage.cost:1560 coins.kill animation:make players small then eats player.ability 3:nugget throws chicken nuggets at player then deals 35 damage.and thats all and if you do my idea i will sub and like
Monster idea: The one who watches Origin: A addon for minecraft bedrock edition called the dwellers addon Speed: 45 Damage per hit: 50 Passive: Any players who look at the one who watches for more than 7 seconds will be highlighted permanently and for the rest of the round the one who watches will gain A temporary speed boost if they chase the player. Abilities: Supernatural eyesight: The one who watches will gain A screen on the top right of their screen spectating the closest player and will show the distance between the player and the one who watches. Corrupted plane: The one who watches will teleport to A corrupted version of A minecraft world. By clicking on void blocks around the map A random player will be dragged into the world and will have to find A light purple block to escape similar to uncle samsonite’s domain. In the world the one who watches will be able to distort the camera of the player and swap places with the player. You can bring other monsters into the world and by clicking the ability again it will bring you back to your last known location on the map. Save and load: The one who watches will put A mark on the location the monster is standing on and will dissapear. In this phase you cannot attack but can go through walls. By using the ability again you will appear back at the marked location adding 15 more seconds to the timer but the move can only be used three times per round. Last man standing message: The blood moon is rising and nobody can save you now Death message: It’s not your soul leaving you bringing me satisfaction it’s how easily decieved you can be that brings me satisfaction
Monster idea: THE WHISTLE Origin: A video based on Roblox by vibingleaf. Stamina: 40 Speed: 25 Walkspeed: 16 M1 Damage: 45 Ability 1: DECEIVE The closest player will have their screen's saturation increased by a bunch temporally, making it hard to see for them [basically kind of like springtrap] ABILITY 2: COVER THE EARS Starts doing its "whistle" and slow down most players in the map which will give the monster an advantage to kill a player faster, but you can also prevent the ability happening to you by basically pressing right click to cover your ears but will make your stamina drain a slight faster and unequip any item you have. [players who are currently affected by deceive cannot cover ears]
Interesting concept, however, having 55 stamina and 37 speed is absolutely ridiculous especially if he deals 45 damage, If he's going to be fast, nerf his damage and stamina into oblivion, or make him slower
Skins: Redbear, Brown Bear, Follow, Movie and Spiffy (Rare) Corpse, UCN, Frost And RGB (Epic) Shadow, Phantom, Kinermoto, Ignited and Withered (Legendary) Plushy, Bear5 (April Fool), Golden Freggy, Great Escape, Infested and Pixelated (Fredbear) (Ancient) Bronze, Silver, Gold (Funko Snaps) And Diamond (Funko Pop) (Rank)
Stats: - 35 DMG Per Hit - 22 Sprint Speed - 90 Stamina Cost: 1400 Abilities: Mind’s Game (15 Secs), Take A Part’s And Torment (50 DMG) Passive: The Lights Can Run Out And Get Back To Normal But Repeated.
Intro: Golden Freddy’s Original Idle And His Creepy Animatronic Eyes Is Looking For You in 1 Second And Lights Out And He Is Disappeared To Kill Everyone Last Survivor Standing: It’s Me. Death Quote: I Eat You From The Bite Of 87. Death Quote When You Died From The Torment: The Torment Has Cheated On You.
So the concepts are neat, but the execution in this is poor. The stats: 24/26 speed and a potential 2 shot monster at this price for 1250 is ridiculous. It may seem like it’s similar to vapor but he is very slow. Ability 1: similar to baldis notebook, most people would just randomly guess the circle and take half their health from an ability pretty hard to outrun. The end of the continued part also seems counter intuitive since if you use it on someone it just wouldn’t work on someone again right? Ability 2: I don’t think a teleporting ability to this degree is necessary due to all the mobility in his moveset. This seems flat out unfun especially for an early monster. But I’m sure you can improve with concepts in the future just consider other factors next time.
These will probably never get into the game and I don’t expect them to lol, I’m just doing these for fun. If any concepts were added, it would be ones that have detailed models and such like ThatN003’s Impostor concept
For some of you who are newer to the channel, try and think of some good monsters you'd like an in-game concept of and comment down below!
Garn47, from garn47 i think would be cool.
U53RDV concept would be cool, and I already have a little bit of ideas for him
The Demogorgon from the upsidedown would kinda be cool
can you please make majin sonic
Imagine horror black from sprunki but more monstrous looking and having normal black as one of the skins (+ prob some other sprunki characters)
death quote would probably be
"should've tried harder."
tbh, dr reflexes could also make as a good baldi skin, but it being a character would also be sick
@@cuphead7552 I do agree he would fit better as a skin than a monster, but this was suggested so I did the best I could attempting to make him a separate monster.
Death quote idea
“Should’ve Thought Faster”
Doctor Reflex at 2:03: This wont hurt a bit!
Also, all employees of the Baldi school (Including Null), who, in his opinion, did not pass the test: “We would not rush to conclusions.”
I have a random idea that could work. Carnitrix Ben, the alternate version of Ben from the one singular universe where azmuth is evil. Honestly without Alien X being used, he could add a lot of variety. Heck his intro quote would be him warning others to run away before the Carnitrix activates and forcefully transforms him into one of the alien forms.
HUGE oversight with this character, first ability can be abused to have inf stamina for the entire game, with only going foe the targeted one LAST.
bet you guys didnt catch this but at 2:36 when he starts playing the music it is from garage band
I also use it!
I have some more skin ideas
Unlicensed - a reference to Dr. Mario's "Unlicensed Doctor" (Black) alternate costume from Super Smash Bros
Surgeon - gives Dr Reflex a mask and the outfit of a surgeon
The Noise - idk why but i just think dr reflex looks similar the noise from pizza tower so i would give him a skin that changes his outfit to the noise's
@@JOLLYNullForPC2 He kinda looks like a cross between the Noise and Wallace from Wallace and Gromit
I bet Dr. Reflex will be a great character when be in Pillar Chase 2 and the jumpscare is that he will use his Reflex Hammer to just Flatten the player to make them game over If in Pillar Chase 2
Self glaze
"WHAT? YOUR TEST IS NOT FINISHED YET!"
OK, so here right now I have an idea for the killing animation
Describing it: I like to imagine it will be where you either well do the usual ripping off your head what a cool one I had in mind is where he uses some of his abilities as kills
Bro wanted to sneak that bear cheesy cheese and thinked nobody was gonna notice ☠️
Expected someone to notice since Bear fans have been migrating to Pillar Chase since its a similar style of game
@@PC2Conceptist this is more of a skengines song rather than a bear song tbh.
@@ChimChim.98 This song comes from the BEAR* skin Wensleydale, it's not from Bear's Cheesy Chase
@ i knowww but its more heard on skengines rather than bear
The Typhon aliens from Prey 2017 would be cool
the kill animation can be reflex gets out the x and o pads that he uses to test you reaction after he kicks the player down and when they get up for he test he ear claps them with the x and o pads causing they skull
Losing 25 damage for hitting the right circle is too op
@@eggcane It has major endlag afterwards so I think it’s fair
@@PC2Conceptist even still, it's about as balanced as the bear concept (it's not)
I’m not the balancing guy, I’m the concept guy, do not expect EVERYTHING to be perfect
@@PC2Conceptist could atleast try to put more thought in concept balance but ok
(Killed a player)
"See that wasn't soo bad! "
I like the idea of adding NULL as a playable character better, the reflexes doctor is not as interesting as NULL
I have many ideas, movement same as baldi, passive: going through walls (not invisible ones)
Ability 1:Give a scream so powerful that it distorts everything around him, causing a stun effect to nearby players and now null being able to move freely but now unable to pass through walls
Ability 2:NULL throws objects in his path blocking the path of players. If an object manages to hit a player, he will receive 35 damage and will be stunned for a few second
Screamer: NULL picks up the player and starts distorting their textures and model, leaving on the ground a bunch of colored polygons of what used to be a person.and the person will see how everything starts to shake, while his vision becomes distorted
It could cost 1999, referencing a creepypasta game of baldis basics
I would really like to see him in the game
This is a really cool idea!
Mind if I give you a concept? Worked on this a while ago. I don’t know how to make a video on this so I’d rather leave this to someone else:
Pillar Chase 2: Survivor Update Concept V2
Overview: Being a survivor in PC2 is meant to be challenging. However, any good player knows that you don’t need upgrades to survive every time. This can make being a survivor become boring rather quickly. Few of these said upgrades actually act as upgrades anyways. I also acknowledge that this is meant so that the monster can kill almost everyone in a match. I propose ditching the upgrades for an even simpler system that doesn’t make survivors strong but instead lets them change up their play styles.
Classes System: As everyone knows, a class system was scrapped a while ago. As a disclaimer, YES I know the biggest worry with a class system is that survivors will become OP and that monsters won’t have a fair chance. I’ve done my best to calculate the Sprint Speed:Stamina ratios and balance health with said things. The classes would be divided into 2 types: Standard Classes and Special Classes. Standard Classes have their own speed, stamina, and health along with a minor perk (most from the old upgrades). Special classes have lesser stats but are defined by their perk. Lastly, every class would have the same stamina consumption rate. With all that said, let me get into the classes.
Standard Class | Survivor
Health - 100
Sprint Speed - 23
Max Stamina - 100
Perk - Prepared (items are highlighted for 15 seconds upon the match starting)
Store Cost - None; unlocked by default.
Description - “You have well rounded stats; fair speed, stamina, and health. A good choice for any play style.”
Standard Class | Athletic
Health - 75
Sprint Speed - 23
Max Stamina - 115
Perk - Jumpman (can jump regardless of who the monster is. If the monster is MX, jumping CD is cut in half)
Description - “You have less health but a higher stamina cap. Good for baiting or leading chases.”
Standard Class | Recon
Health - 65
Sprint Speed - 26
Max Stamina - 70
Perk - Danger Vision (when someone dies, see the monster for 6 seconds)
Description - “You sacrifice some health and stamina for an increase in speed and a more useful perk. Good for those who prefer to avoid monsters at all times.”
Standard Class | Jockey
Health - 135
Sprint Speed - 23
Max Stamina - 80
Perk - Clarity (increases your range of vision)
Description - “You trade generally worse sprinting in exchange for a chunky health increase. A good pick for people who like to tank high DMG attacks.”
Special Class | Dealer
Health - 90
Sprint Speed - 23
Max Stamina - 100
Perk - Gamble (when not holding an item, hold RT/R2/Left Click to roll a pair of dice. Getting a 6 or lower will take away 10 health, temporarily reduce sprinting speed to 19, and reduce your current stamina by 15. Getting a 7 or higher will heal 10 health, temporarily increase sprinting speed to 25, and give back 15 stamina (NOT max stamina). Both sprint speed effects last for 5 seconds. If you get snake eyes, your bone will break regardless of health and you’ll lose 20 health. If you get a 12, you will be given a Doom’s Gauntlet and heal 20 health. This ability will have a cooldown of 30 seconds and the CD won’t run down while whatever effect is active)
Description - “Your play style revolves around chance; do you want to take the chance of injury for a useful boost? A good choice for casino enjoyers (please don’t form a gambling addiction).”
Special Class | High-Octane
Health - 100
Sprint Speed - 22
Max Stamina - 90
Perk - Adrenaline (starting to be chased increases your speed to 24.5 for 8 seconds. When your speed boost time is over, it goes on a cooldown for 15 seconds. Also, when you don’t have your speed boost or haven’t been chased for 10 seconds, you will start regenerating 1 health per second. When healing, you will make a quiet yet audible breathing sound to indicate it. However, you cannot use medkits)
Description- “You are meant to be a somewhat faster paced character. You live for the chase or don’t have time to heal.”
Special Class | Goofy
Health - 90
Sprint Speed - 27
Max Stamina - 100
Perk - Uncontrollable (instead of sprinting, holding the sprint key/button will make you accelerate from walk speed to his sprint speed. However, you have very low friction; this means turning is rough and you lose speed when doing it. Running straight into a wall at max speed will end your current sprint. Your footstep sounds are also louder.)
Description - “You have an interesting play style that lets you prove whether you’re a high-skill player or not. The best choice for players familiar with all of the maps.”
Special Class | Shadow
Health - 85
Sprint Speed - 22
Max Stamina - 85
Perk - Camouflage (stay still for 3 seconds to become mostly transparent. Your transparency is less than Vita Mimic ascension for reference. Moving, being inflicted with a debuff, or taking damage would remove the effect. You’d still be highlighted by the monster and receive passive coins)
Description - “ You like the idea of hiding in plain sight. Hiding becomes the better option over running.”
Ending Thoughts: That’s a wrap for this concept. Hopefully you at least thought that this was an interesting idea. I ask that you PLEASE leave criticism so I can change and improve upon this. Thanks for taking the time to read though and I hope you have a great day/night.
@@YourAverageNerd06 I just read through all of this, this is a REALLY AMAZING concept. It’s interesting and would fit well into the game, maybe add a separate shop for survivor classes that cost about as much as the monsters..?
Have you thought about posting this in the discord server and/or making a video on it?
@ i did have prices for them that were originally around the same price.
Don’t have access to the suggestions tab yet. That’s why I figured I’d pass this to you. I don’t wanna spend money on some sort of editing software just to make a video about this
Next:twiddlefinger(evil max desing pro):chase theme:twiddlefinger fnf but instrumental. Ability 1:fire spawn fire around and dealing 25 damage. Ability 2:bite of 87 bites player then deals 40 damage.cost:1560 coins.kill animation:make players small then eats player.ability 3:nugget throws chicken nuggets at player then deals 35 damage.and thats all and if you do my idea i will sub and like
hmm do a Phonty-Phonograph concept for pilar chase 2
Monster idea: The one who watches
Origin: A addon for minecraft bedrock edition called the dwellers addon
Speed: 45
Damage per hit: 50
Passive: Any players who look at the one who watches for more than 7 seconds will be highlighted permanently and for the rest of the round the one who watches will gain A temporary speed boost if they chase the player.
Abilities:
Supernatural eyesight: The one who watches will gain A screen on the top right of their screen spectating the closest player and will show the distance between the player and the one who watches.
Corrupted plane: The one who watches will teleport to A corrupted version of A minecraft world. By clicking on void blocks around the map A random player will be dragged into the world and will have to find A light purple block to escape similar to uncle samsonite’s domain. In the world the one who watches will be able to distort the camera of the player and swap places with the player. You can bring other monsters into the world and by clicking the ability again it will bring you back to your last known location on the map.
Save and load: The one who watches will put A mark on the location the monster is standing on and will dissapear. In this phase you cannot attack but can go through walls. By using the ability again you will appear back at the marked location adding 15 more seconds to the timer but the move can only be used three times per round.
Last man standing message: The blood moon is rising and nobody can save you now
Death message: It’s not your soul leaving you bringing me satisfaction it’s how easily decieved you can be that brings me satisfaction
@@Envy_but_humorous Fogborn is already based off of the Minecraft dweller
Monster idea: THE WHISTLE
Origin: A video based on Roblox by vibingleaf.
Stamina: 40
Speed: 25
Walkspeed: 16
M1 Damage: 45
Ability 1: DECEIVE
The closest player will have their screen's saturation increased by a bunch temporally, making it hard to see for them [basically kind of like springtrap]
ABILITY 2: COVER THE EARS
Starts doing its "whistle" and slow down most players in the map which will give the monster an advantage to kill a player faster, but you can also prevent the ability happening to you by basically pressing right click to cover your ears but will make your stamina drain a slight faster and unequip any item you have. [players who are currently affected by deceive cannot cover ears]
Interesting concept, however, having 55 stamina and 37 speed is absolutely ridiculous especially if he deals 45 damage, If he's going to be fast, nerf his damage and stamina into oblivion, or make him slower
@@PC2Conceptist i thought it was somewhat near the speed of the survivors but sure
Yo, chould you do an Hourglass concept?
(specifically the one from Oblitus Casa)
I think a good concept would be Cartoon Cat by Trevor Henderson. I think it fits pretty well.
I agree, I will make one some time
I think a cool one that would probably never happen would be Sackboy.Unzipped
the black stick figure looking backrooms entity could be cool im thinks
Honestly a fake peppino concept sounds good in my opinion
@@PumpkinZzVr Adding a Pizza Tower monster would be cool, maybe he’d have the ability to run on walls..?
Maybe even inkfells teleport ability?
Can you do KSI’s Revenge?
Is an rec room game
do a concept of the Helldiver's 2 Automatons.
Request for a pc2 monster: Bear
Will be in the next poll!
Can you do Rust_010? Like a deformed version of him
He'll be in next week's poll if he gets enough votes!
Request For PC2 Conceptist: Golden Freddy Concept - Pillar Chase 2
Skins: Redbear, Brown Bear, Follow, Movie and Spiffy (Rare)
Corpse, UCN, Frost And RGB (Epic)
Shadow, Phantom, Kinermoto, Ignited and Withered (Legendary)
Plushy, Bear5 (April Fool), Golden Freggy, Great Escape, Infested and Pixelated (Fredbear) (Ancient)
Bronze, Silver, Gold (Funko Snaps) And Diamond (Funko Pop) (Rank)
Chase Theme: Never Be Alone
Low HP Chase Theme: FNAF 1 Song Thene
Stats:
- 35 DMG Per Hit
- 22 Sprint Speed
- 90 Stamina
Cost: 1400
Abilities:
Mind’s Game (15 Secs), Take A Part’s And Torment (50 DMG)
Passive: The Lights Can Run Out And Get Back To Normal But Repeated.
Intro: Golden Freddy’s Original Idle And His Creepy Animatronic Eyes Is Looking For You in 1 Second And Lights Out And He Is Disappeared To Kill Everyone
Last Survivor Standing: It’s Me.
Death Quote: I Eat You From The Bite Of 87.
Death Quote When You Died From The Torment: The Torment Has Cheated On You.
@@MatiGamer2011urrYT Thanks for the concept, I’ll think about making it some time
So the concepts are neat, but the execution in this is poor.
The stats: 24/26 speed and a potential 2 shot monster at this price for 1250 is ridiculous. It may seem like it’s similar to vapor but he is very slow.
Ability 1: similar to baldis notebook, most people would just randomly guess the circle and take half their health from an ability pretty hard to outrun. The end of the continued part also seems counter intuitive since if you use it on someone it just wouldn’t work on someone again right?
Ability 2: I don’t think a teleporting ability to this degree is necessary due to all the mobility in his moveset.
This seems flat out unfun especially for an early monster. But I’m sure you can improve with concepts in the future just consider other factors next time.
@@blobby3479 thanks for reviewing, glad to know how I can improve on my upcoming concepts, I’m not a very good balancer so that may be an issue
To the pinned comment: I’d really like to see evil leafy (bfdi) as a character concept!
Flowers revenge pls
can you try to make a tf2 class a concept?
Would be hilarious but they don't really fit the game, so probably not lol
BLADE. TAKE NOTES.
These will probably never get into the game and I don’t expect them to lol, I’m just doing these for fun. If any concepts were added, it would be ones that have detailed models and such like ThatN003’s Impostor concept
I don’t think they’ll add another Baldi character.