I LOVED the art and theme of this game so much but I was never going to be able to play it enough with a lot of my normal game groups to ever really "get" it (and they would have given up before the rules explanation was even over). I tried it three times, always playing the Eyrie, and never fully got a handle of what to do (close, but no cigar). Definitely made me feel dumber than I am but it also finally cemented the fact that my brain just isn't really wired for heavy (or even medium, in some cases) strategy games. Broke my heart to sell it but it went to a good home with a friend that I can play it with if I ever need to.
Just discovered your channel. Amazing stuff. I bought root but finding 3 people that will I can teach 3 different factions at the same time has proven itself a impossible task. Sometimes I just sit and hold the box and look at it and imagine a forest world.
Thank you very much for the review. I rarely watch reviews completely but here I am rapt with attention. I like your wordsmithing. I am glad you enjoyed the game, sorry it took the depot so long to get it to you all.
Great review, especially the fantastic opening sequence!!! While I personally love this game, I think your criticisms are spot on. In fact I love it so much I can't resist pointing out that the riverfolk are otters, not beavers! (phew! now i can sleep at night)
Totally agree with this. I love root because while mid-game, it can be AWESOME, but the end is always a bit..blah. It's basically a journey game vs a destination one-the fun isn't inn finally conquering your opponent or setting up a perfect machine for success (like, for example brass), but rather in the fun ecosystem of the game. Also yeah, the otters are so fun. You need at least two opponents with lots of pieces, but its a great prisoners dilemma for everyone else: If no-one buys your stuff, they all compete and you lose, if ONE person buys your stuff they get an edge and can win, but if *everyone* buys your things to keep up with everyone else buying your things you can swing an easy victory.
"Playing the birds is the equivalent to frankesteining yourself with extra arms and legs until you have so many appendages that you can't no longer function, which is in fact an allegory if you think about it for how governments work" pure wisdom
Good review. You called out the exact things I've been telling people about Root. While we differ on our conclusions I appreciate reviewers that can analyze a game honestly and not be mere cheerleaders. Kudos.
This is the best review of Root I have seen yet. You both are at the top of your game. Also, thank you Efka for the warning before the video. It is certainly appreciated by people like me. I saw you at SHUX but you always seemed busy so I never got a chance to say hi. Anyways, thank you for what you do.
I would guess because this game needs quite a few plays to shine. It wasn’t until the digital version and being able to play with a regular group for months that I’ve come to realize it’s one of my favorite games ever produced.
They’re Otters! They’re not flipping beavers!!!!! Watched Su&Sd’s review right before this one and Quinns kept calling them Beavers too. Argh, they’re Otters! I’m from Canada, I’d know. Lol. Great review guys...
I feel this warrants its own comment, expanded from elsewhere, in response to the "arbitrary ending is a common criticism of Root": I think it's because it's actually the opposite of what people complain about, ironically enough. Efka said it, "If I had one more turn, then I would have won!" It's exactly because it's so close and people feel they had a chance that they feel it's sudden. So the myth is so real, that it's missed. Because people think of how they could've won, rather than focusing on the tightness. Think of a 100 meter race too. It's usually close. There's an arbitrary finish line. Because otherwise, people might just keep passing one another. The "earned victory" feeling tends to come when you crush opponents, because it's really your win, rather than anyone's win. So the myth is so true, that it becomes a myth.
Great review! I must admit that what I liked the most in it was... Blind Melon vinyl! Now I can't wait to play Root with "No Rain" playing in the background. :D
As someone who owns this game. Yes, leaving any Factions uncheck can, and will, lead to them snowballing towards victory. I was playing the Alliance and I left the Vagabond alone for two turns since it only had 4 pts only to gain 9 pts in a single turn and becoming difficult to stop.
TheMrE the info are from Twitter/BGG forums. I remember reading the same info somewhere, can’t remember exactly where. For differences, they stated that the second printing will be fixing some small production issues, some typos in the game and will not include the card holders on the expansion as it wasn’t feasible cost wise. For third printing, it will be a kickstarter at the beginning of this year and the main game should be the same as second printing. They will be aiming to introduce 2 new factions and a new map to my understanding
@@TheMrE they have an availability FAQ up on their website. It's a reprint, not a new edition. The next kickstarter will also include a new expansion, yes, along with a preorder for the priniting after next.
@@TheMrE The 3rd printing will most likely contain the rules tweaks they have changed. Such as Vagabonds repair ability, WA's VPs for Sympathy track, etc
No-one ever talks about the Lizards in these reviews. They're a wonderfully insidious faction, and probably the perfect one if you feel like playing the "bad guys." They're probably the most likely faction to win using dominance.
I really like asymmetrical games and figuring out engines, but don't like Root at all based on a couple plays. Because each faction can easily run away with a win if not kept in check by the rest, every player needs to have a similar level of understanding of the game to make it interesting. Which means that whenever you introduce a new player, you have to run a couple practice games to get them up to speed before you can play for real. This is true for other games to some extent, but is a massively bigger issue here. Without an effective Marquis, the Eyrie will just steamroll the board. A beginner Vagabond will either tip the scales completely in another player's favour, or fail to stop someone from running away with the win. The rate of scoring points is so different for every faction that not many players will be able to correctly asses who is actually winning and who isn't. This makes this a game you can only play with a pretty regular group that is evenly matched. Also, the rules are needlessly confusing and many factions seem to easily lead to massive analysis paralysis.
I picked this one up (and unfortunately wasn’t able to grab the expansion so I’ll have to wait,) and it’s probably going to sit on my shelf for a long time before it hits the table, but I’m in love with it’s concept
I haven't played Falling Sky (just got it for Christmas actually) but I have played other COIN games, and I would say the factions play actually more differently in Root than in those games.
I enjoy Root quite a bit, although I prefer Leder's other game; Vast (both versions). I do feel it suddenly cuts off at 30 but a lot of modern games feel like they end both abruptly and prematurely, with arbitrary victory conditions that feel rather unexciting in an attempt to get play time down and let someone win.
Amazing video! Thank you! A bit dark... I mean... like white balance... not as in movie genre or scary... actually no, it's dark as in lots of killing and fighting. But then, that's Root for you. Happy holidays everyone!!
Great video as usual! One can never have too much murdering as an intro ;-) I noticed Game of Thrones 2nd Edition in your collection... hoping you will do a review for Mother of Dragons expansion? It looks to fix many issues of base game, and the Targaryens are just bonkers! Regards, Sal
As recommendation instead of Root, why not Vast: the crystal caverns, also by Leder Games? It's the same exact kind of assymetrical game as Root. Instead of birds, cats and a racoon, you have a knight, goblins and a dragon, each with it's own ruleset. Seems a better recommandation than the really different Kemet imo. Amd as to what Leder Games is up to? It's Vast 2.
This game is like the anti-Knizia. A complex series of enter-twined mechanisms, let down by a simplistic victory condition. The tit for tat game play where each decision boils down to how much do I try to help myself or how much do I do my "job" to keep someone else in check. The puzzles, in the end, don't really matter all that much.
I keep on struggling to understand exactly what makes Root's 30 VP insta-win condition feel arbitrary as opposed to other games. Like Twilight Imperium, in that game as soon as you reach 10 VP, you also win. What really makes Root different?
@@dapperghastmeowregard But there has to be something more to it, as I seem to hear this criticism a lot for Root, that the ultimate victor feels arbitrary.
Nick Clinite Well.. it is arbitrary, there’s no argument there. I think the issue is not so much the arbitrary end value but the effect it has on gameplay. Unless most players are neck to neck it’s hard for everybody to be engaged at the end. This is not a “problem” in most games because of the use of hidden scoring. The game could end at 30 points, but, who is the winner?! We won’t know until scoring all points. Sadly Root lacks a hidden point system.
Simply put you need to be clever in whole other way to win TI rather then ROOT Twilight has randomised public objectives that everyone is racing for instead of Roots personal objectives that other people can only stop you from achiving. Even if some races in TI are more capable of fullfiling som objectives rather then others it is still a race to complete the objectives rather then crossing the finish line by doing the same actions over and over again. Rather then just spending another turn pumping out another sawmill and thus wining the game in Root. In TI you instead manage to gather together 16 trade goods to fullfill the first public objective then you invade your neighboors homesystem to fullfil you secret objective and finally through some clever use of action cards take control of the hidden lazax armory on litra IV granting you the last vp to win the game... it gives a whole other level of finality that root just lacks. You can (almost) never get VPs the same way twice in TI where as in Root you can only get vps through some specific actions. All in all to win i TI you need to be clever and use strategies on a whole other level compared to Root. (This is the best way I can put it)
I love Root and will literally never complain when it makes it to the table but the arbitrary nature of the win condition is one criticism I have for it as well. The funny thing is that I didn't realise that specific criticism was what has been eating at me about it until I watched this review.
There will be a B-side know how the factions on the Exp. Works?. And This game have the same problem as Vast, that the game is about keeping everyone in check, while doing your stuff to get VP, that is why hitting the other players gives you VP except for the vagabond sometimes; and that's the main problem cause if you are playing with a player that don't play like this the whole Root balance is broken, and the game start to feel unbalance.
Great review! I will say the game is great for new gamers who may not be familiar asymmetric play. The app they eventually released for the game is fantastic at teaching. I have a bad tendency to buy board games on a whim, but this is a first where I felt try before you buy is a good idea!
Hey guys, thanks for the awesome review! Love how you make each one so different than the other. One advice: stop watching SUSD ;) they seem to have been a great inspiration for you, but I think you emulate them a bit too much, maybe unintended? The jokes (even if intended), the critical analysis, the camera work at times - seem very similar, I dare say, copied. I think you have more of your own style in you, be brave and explore it! Thanks for your amazing work so far!!
@@NoPunIncluded As in mine also have a large hole on one knee. Actually... All my pants do. Not sure why it's always just one knee though and not the other :)
There is no greater insult to an asymmetric game than saying one of the factions is harder/easier to win with. So I don’t understand how you can suggest the expansion given what you said about the factions.
Root is a deceitful game. I'm glad I played it a few times and avoided buying into it. It's just a king making game. There's absolutely no sense of achievement whatsoever.
The game designer, Cole Werhle, spoke at GDN on king making (video her on YT). He chose to make that an important part of the game. That talk was about 40 minutes long. Along the way he specifically states that the game is for people who are comfortable with unfairness and that before inviting someone to play he asks, "Are you comfortable with placing pieces on the board and having other people take them off?". In the talk he examines how boardgame design has changed over the last few thousand years and that currently a sense of fairness is a popular focus for most boardgame designers today. His talk wouldn't change your mind, but it does provide context.
Thanks for the review! Love your channel, glad you like my art!
Like is a word. Adore is another.
Yeah. If the word of a random nobody means anything to you, I just want to say this artwork rocks. My favourite of 2018.
Yeah dude amazing work! I will follow all of your projects moving forward.
I LOVED the art and theme of this game so much but I was never going to be able to play it enough with a lot of my normal game groups to ever really "get" it (and they would have given up before the rules explanation was even over). I tried it three times, always playing the Eyrie, and never fully got a handle of what to do (close, but no cigar). Definitely made me feel dumber than I am but it also finally cemented the fact that my brain just isn't really wired for heavy (or even medium, in some cases) strategy games. Broke my heart to sell it but it went to a good home with a friend that I can play it with if I ever need to.
I don't like the art. I love it. One of the best art works of 2018
Just discovered your channel. Amazing stuff. I bought root but finding 3 people that will I can teach 3 different factions at the same time has proven itself a impossible task. Sometimes I just sit and hold the box and look at it and imagine a forest world.
Thank you very much for the review. I rarely watch reviews completely but here I am rapt with attention. I like your wordsmithing. I am glad you enjoyed the game, sorry it took the depot so long to get it to you all.
So very glad you enjoyed it!
❤️👍
Great review, especially the fantastic opening sequence!!! While I personally love this game, I think your criticisms are spot on. In fact I love it so much I can't resist pointing out that the riverfolk are otters, not beavers! (phew! now i can sleep at night)
Totally agree with this. I love root because while mid-game, it can be AWESOME, but the end is always a bit..blah.
It's basically a journey game vs a destination one-the fun isn't inn finally conquering your opponent or setting up a perfect machine for success (like, for example brass), but rather in the fun ecosystem of the game.
Also yeah, the otters are so fun. You need at least two opponents with lots of pieces, but its a great prisoners dilemma for everyone else: If no-one buys your stuff, they all compete and you lose, if ONE person buys your stuff they get an edge and can win, but if *everyone* buys your things to keep up with everyone else buying your things you can swing an easy victory.
"Playing the birds is the equivalent to frankesteining yourself with extra arms and legs until you have so many appendages that you can't no longer function, which is in fact an allegory if you think about it for how governments work"
pure wisdom
"Everyone's favorite mammal: birds."
I love this channel
I wonder if it was coordinated with/inspired by/inspiration for Shut Up and Sit Down's "Lizards are my favorite mammal" for their review
@@Bumpki I'm getting a vibe board game reviewers don't understand taxonomy.
Good review. You called out the exact things I've been telling people about Root. While we differ on our conclusions I appreciate reviewers that can analyze a game honestly and not be mere cheerleaders. Kudos.
This is the best review of Root I have seen yet. You both are at the top of your game.
Also, thank you Efka for the warning before the video. It is certainly appreciated by people like me. I saw you at SHUX but you always seemed busy so I never got a chance to say hi.
Anyways, thank you for what you do.
I'm never too busy to say hi, even if I'm running around like a maniac!
Maybe check out Shut Up and Sit Down. Best board game reviews out there
How come that this game is so highly rated on bgg but every reviewer has kind of a negative spin in its review?
I would guess because this game needs quite a few plays to shine. It wasn’t until the digital version and being able to play with a regular group for months that I’ve come to realize it’s one of my favorite games ever produced.
@@dannywilson1010 I think the app was the best thing they did, it made learning it so much easier.
They’re Otters! They’re not flipping beavers!!!!! Watched Su&Sd’s review right before this one and Quinns kept calling them Beavers too. Argh, they’re Otters! I’m from Canada, I’d know. Lol. Great review guys...
Other than that, any other otter mistakes? ;)
@@NoPunIncluded You should have said, "Any otter mistakes?"
My last 7 games were 7 of these promised carrots. :P
I tasted the carrot.
It was everything I hoped it would be.
And I want mooooore of it.
When is Elaine's album coming out?
I feel this warrants its own comment, expanded from elsewhere, in response to the "arbitrary ending is a common criticism of Root":
I think it's because it's actually the opposite of what people complain about, ironically enough. Efka said it, "If I had one more turn, then I would have won!" It's exactly because it's so close and people feel they had a chance that they feel it's sudden.
So the myth is so real, that it's missed. Because people think of how they could've won, rather than focusing on the tightness.
Think of a 100 meter race too. It's usually close. There's an arbitrary finish line. Because otherwise, people might just keep passing one another. The "earned victory" feeling tends to come when you crush opponents, because it's really your win, rather than anyone's win.
So the myth is so true, that it becomes a myth.
Great point. Agreed
_"people might just keep passing one another"_
Theoretically, they might. But they don't. That's why their victory feels earned.
How did I miss this review from my favorite reviewers on my favorite game!?
You only have yourself to blame.
I just love your reviews! Been checking them for the past 2 hours while working :P Keep it up!
Perfect description of how this game feels and why I like it a lot
Great review! I must admit that what I liked the most in it was... Blind Melon vinyl! Now I can't wait to play Root with "No Rain" playing in the background. :D
Great video! You guys are so inventive and clever. Thanks for the reliably awesome content!
This was an awesome review, loved your intro, continue with your great work , have a great 2019
As someone who owns this game. Yes, leaving any Factions uncheck can, and will, lead to them snowballing towards victory. I was playing the Alliance and I left the Vagabond alone for two turns since it only had 4 pts only to gain 9 pts in a single turn and becoming difficult to stop.
Another wonderful song from Elaine! And yes, in general, I would say that PG-13 is about right although many 10-11 year olds would probably be fine :)
That was dark right out of the gate! Hilarious.
They are doing a Kickstarter for the third printing, but the second printing is *supposed* to come out in January/February.
Nick Clinite What’s different between 2nd and 3rd then? Is the 3rd going to be more than a reprint? Where is this info from?
TheMrE the info are from Twitter/BGG forums. I remember reading the same info somewhere, can’t remember exactly where.
For differences, they stated that the second printing will be fixing some small production issues, some typos in the game and will not include the card holders on the expansion as it wasn’t feasible cost wise.
For third printing, it will be a kickstarter at the beginning of this year and the main game should be the same as second printing. They will be aiming to introduce 2 new factions and a new map to my understanding
The next Root kickstarter is for a new expansion. But yes, it will be possible to get the base game as well, but it doesn’t seem to be the main focus
@@TheMrE they have an availability FAQ up on their website. It's a reprint, not a new edition. The next kickstarter will also include a new expansion, yes, along with a preorder for the priniting after next.
@@TheMrE The 3rd printing will most likely contain the rules tweaks they have changed. Such as Vagabonds repair ability, WA's VPs for Sympathy track, etc
That was the best intro to any video about anything.
The darkest of reviews... perfect for the game being reviewed!
How DARE you tease us with that background copy of gen7!
...and the expansion?! /drool
No-one ever talks about the Lizards in these reviews. They're a wonderfully insidious faction, and probably the perfect one if you feel like playing the "bad guys." They're probably the most likely faction to win using dominance.
What is their core mechanic?
Discard pile based shenanigans. Card based board control. And most importantly, being silly little dudes.@@LookAtTheBacon
@@skyguy713 Thanks for the late reply haha. Crazy :D
"Whatever that myth is, whatever that carrot is... they have *extra* of it." -- so funny.
I really like asymmetrical games and figuring out engines, but don't like Root at all based on a couple plays. Because each faction can easily run away with a win if not kept in check by the rest, every player needs to have a similar level of understanding of the game to make it interesting. Which means that whenever you introduce a new player, you have to run a couple practice games to get them up to speed before you can play for real. This is true for other games to some extent, but is a massively bigger issue here. Without an effective Marquis, the Eyrie will just steamroll the board. A beginner Vagabond will either tip the scales completely in another player's favour, or fail to stop someone from running away with the win. The rate of scoring points is so different for every faction that not many players will be able to correctly asses who is actually winning and who isn't. This makes this a game you can only play with a pretty regular group that is evenly matched.
Also, the rules are needlessly confusing and many factions seem to easily lead to massive analysis paralysis.
Brilliant review. Sorry about the death.
I picked this one up (and unfortunately wasn’t able to grab the expansion so I’ll have to wait,) and it’s probably going to sit on my shelf for a long time before it hits the table, but I’m in love with it’s concept
It's a COIN game like Falling Sky but with bunny rabbits instead of The Goths or Romans 8.5/10. You may now thank me for my brief review.
I haven't played Falling Sky (just got it for Christmas actually) but I have played other COIN games, and I would say the factions play actually more differently in Root than in those games.
KEMET!
@David Trujillo Have it, but haven't played yet.
Oh crap Rodney, same. And you know what Rodney? Rodney. I'm going to AireCon.
@@NoPunIncluded I'm grinning ear-to-ear - yay! :)
Dune is going to be republished by Galeforce 9 this Fall
Wow. That was nicely and funny explained. Thank you!
"Everyone's favorite mammal: birds" I laughed a bit too loud there
Beautifully filmed and wonderfully written review!
This is reminding me of Happy Tree Friends with its mix of cuteness and brutality...
That was quite some review! Great intro😍
Just picked this game up today! It's so great!!
I enjoy Root quite a bit, although I prefer Leder's other game; Vast (both versions). I do feel it suddenly cuts off at 30 but a lot of modern games feel like they end both abruptly and prematurely, with arbitrary victory conditions that feel rather unexciting in an attempt to get play time down and let someone win.
That was cool , you guys are growing on me :)
Amazing video! Thank you! A bit dark... I mean... like white balance... not as in movie genre or scary... actually no, it's dark as in lots of killing and fighting. But then, that's Root for you. Happy holidays everyone!!
Great video as usual!
One can never have too much murdering as an intro ;-)
I noticed Game of Thrones 2nd Edition in your collection... hoping you will do a review for Mother of Dragons expansion? It looks to fix many issues of base game, and the Targaryens are just bonkers!
Regards, Sal
It's very possible but this might take a bit
NPI fans are patient.
And murderous.
This review got me researching the Dune game
OMG well done as always!
Hey, I just found you guys. When do you all do your Kickstarter? You all do pretty amazing work...
Our crowdfunding campaigns normally run through March. Thank you for considering supporting us!
As recommendation instead of Root, why not Vast: the crystal caverns, also by Leder Games?
It's the same exact kind of assymetrical game as Root. Instead of birds, cats and a racoon, you have a knight, goblins and a dragon, each with it's own ruleset.
Seems a better recommandation than the really different Kemet imo.
Amd as to what Leder Games is up to? It's Vast 2.
Asked myself this question too. But maybe they dislike Vast. Dunno...
Awesome review!
Best intro ever! And a wonderful rest of the video.
Good review. Thanks.
christ you werent kidding about that warning
roflmao when she came up with the bag and said "means murder" had to pause and wait to wipe the tears from my eyes
What's your best BG for 2018?
Also where the hell do you live that you just open your back door into a freaking lush awesome forest! That was cool!
1) You'll find out very soon!
2) In the middle of nowhere and that little wood is the only advantage of living there.
This game is like the anti-Knizia. A complex series of enter-twined mechanisms, let down by a simplistic victory condition. The tit for tat game play where each decision boils down to how much do I try to help myself or how much do I do my "job" to keep someone else in check. The puzzles, in the end, don't really matter all that much.
instant sub nice
I keep on struggling to understand exactly what makes Root's 30 VP insta-win condition feel arbitrary as opposed to other games. Like Twilight Imperium, in that game as soon as you reach 10 VP, you also win. What really makes Root different?
Nothing really. Every game is technically a VP game. Checkmating your opponent's king scores you a point, first one to one point wins.
@@dapperghastmeowregard But there has to be something more to it, as I seem to hear this criticism a lot for Root, that the ultimate victor feels arbitrary.
Nick Clinite Well.. it is arbitrary, there’s no argument there. I think the issue is not so much the arbitrary end value but the effect it has on gameplay. Unless most players are neck to neck it’s hard for everybody to be engaged at the end. This is not a “problem” in most games because of the use of hidden scoring. The game could end at 30 points, but, who is the winner?! We won’t know until scoring all points. Sadly Root lacks a hidden point system.
Simply put you need to be clever in whole other way to win TI rather then ROOT
Twilight has randomised public objectives that everyone is racing for instead of Roots personal objectives that other people can only stop you from achiving. Even if some races in TI are more capable of fullfiling som objectives rather then others it is still a race to complete the objectives rather then crossing the finish line by doing the same actions over and over again.
Rather then just spending another turn pumping out another sawmill and thus wining the game in Root. In TI you instead manage to gather together 16 trade goods to fullfill the first public objective then you invade your neighboors homesystem to fullfil you secret objective and finally through some clever use of action cards take control of the hidden lazax armory on litra IV granting you the last vp to win the game... it gives a whole other level of finality that root just lacks.
You can (almost) never get VPs the same way twice in TI where as in Root you can only get vps through some specific actions. All in all to win i TI you need to be clever and use strategies on a whole other level compared to Root.
(This is the best way I can put it)
I love Root and will literally never complain when it makes it to the table but the arbitrary nature of the win condition is one criticism I have for it as well. The funny thing is that I didn't realise that specific criticism was what has been eating at me about it until I watched this review.
i also wonder where you got the scale
There will be a B-side know how the factions on the Exp. Works?. And This game have the same problem as Vast, that the game is about keeping everyone in check, while doing your stuff to get VP, that is why hitting the other players gives you VP except for the vagabond sometimes; and that's the main problem cause if you are playing with a player that don't play like this the whole Root balance is broken, and the game start to feel unbalance.
13:39 is by far my favorite moment. So accurate.
Great review! I will say the game is great for new gamers who may not be familiar asymmetric play. The app they eventually released for the game is fantastic at teaching. I have a bad tendency to buy board games on a whim, but this is a first where I felt try before you buy is a good idea!
first time viewing your content, and well, fuck me did that escalate
Hey guys, thanks for the awesome review! Love how you make each one so different than the other. One advice: stop watching SUSD ;) they seem to have been a great inspiration for you, but I think you emulate them a bit too much, maybe unintended? The jokes (even if intended), the critical analysis, the camera work at times - seem very similar, I dare say, copied. I think you have more of your own style in you, be brave and explore it! Thanks for your amazing work so far!!
What is a SUSD?
"It's very basic." LOL
“That *clock noises* raccoon”
Blind Melon fan? Nice!
Cool motive. Still murder.
If you had 2 copies could you then play a mirror match or would that break the game/not function?
Why you no mention the lizard cult? Best faction besides the Woodland Alliance imo
if you are selling weapons, has there ever been a time when people said no ?
Next fund raiser, sell copies of elaine singing cover songs. You'll be rich
4:55 Birds aren't mammals! Quit messing with my head!
They are clearly reptiles. Don't you know your dinosaur science!
David Witheridge I did a double-take on that too :)
I came here to say this. They are Aves class (sister class to Crocodilia) not Mammal.
That being said. Root is an AMAZING GAME!
Actually dinosaurs
Bird is a word!
wup wup Blind Melon, that's a like.
Subscribed :3
LOL I've seen a few videos from people in Europe and they just don't seen to like Root :P I wonder why.
Just came for the song
so... no Feudum review?
Ok I went from not giving a f*** to I need to check this game
I envy You fot t-shirt! Where do You get one?
Brass Birmingham review when?
Elaine and I have the same pants.
as in... blue jeans?
@@NoPunIncluded As in mine also have a large hole on one knee. Actually... All my pants do. Not sure why it's always just one knee though and not the other :)
Blind Melon Bee Girl
Whats this 5i4 game?
I don’t think birds are mammals, not that it actually matters in this context 😅
lol i'm pretty sure they're otters not beavers
You know that combs exist...
Don’t put bags on your head kiddies
Please review monopoly
th-cam.com/video/CQ4z900WFj4/w-d-xo.html
2nd video i watched on this channel. dude lost some weight.
Whoa
You guys use SLEEVES? On your SHIRTS???
(Oh, and your game cards are super glossy for some reason.)
Birds are reptiles, not mammals...
There is no greater insult to an asymmetric game than saying one of the factions is harder/easier to win with. So I don’t understand how you can suggest the expansion given what you said about the factions.
What was the other game referenced, kemet and...
Never mind, found the answer on your FB page. Sidereal
So what’s wrong with Root? Sounds like they hated it, but couldn’t find the words or nerve to say so. Don’t want to fight the cult of hype
Birds aren't mammals.
You are from the first degree police, right ? :D
@@BleepingRelics lol what? Btw interesting channel.
@@j453 Thanks ! I meant they were being sarcastic, they know bids aren't mamals, lol.
@@BleepingRelics oh ok lol 👍
Root is a deceitful game. I'm glad I played it a few times and avoided buying into it. It's just a king making game. There's absolutely no sense of achievement whatsoever.
The game designer, Cole Werhle, spoke at GDN on king making (video her on YT). He chose to make that an important part of the game. That talk was about 40 minutes long. Along the way he specifically states that the game is for people who are comfortable with unfairness and that before inviting someone to play he asks, "Are you comfortable with placing pieces on the board and having other people take them off?". In the talk he examines how boardgame design has changed over the last few thousand years and that currently a sense of fairness is a popular focus for most boardgame designers today. His talk wouldn't change your mind, but it does provide context.
Pretty Basic :D:D:D
O_O
NO! no.......