Thanks! I was thinking on filming the complete process of making a similar scene without any cuts, time lapses and etc. along with some live narration, I just don't know if anybody will be willing to watch a 4+ hour video of this :D
Finally found the type of interior tutorials I am interested in! Instantly subscribed, love your videos! Can you do a more in depth tutorial on the travertine table and walls?
Thanks for the sub. usually this type of tutorials takes a bit more of my time but I'm working on another one like this, focused more on composition and lighting. Also i'm planning on uploading real-time footage for whole projects in the near future, so people who enjoy more in depth explanations can also benefit.
@@blenderisms Amazing! I absolutely love the style of your work. I'd be happy to watch real-time footage since I'm trying to learn Blender myself. Do you by any chance offer any Blender coaching?
I haven't really thought about coaching yet. I'm having a hard time squeezing in making those videos around my regular job, but feel free to shoot me an email or ask in the comments of my videos, I try to answer as much as I can!
@@blenderisms Thank you! I am looking to create similar interior scenes to present my artwork in. It's probably quite simple, but can you share some tips how to make it easy to create A2, A3, A4 frames as models that I can reuse for different scenes and drop whatever artwork into.
final reslt is awesome but... the floor you could have done it with a texture with normals and so, less amount of topology in the scene... the ceiling curved perimetral thing.. only with a curve as a path and the shape you could have done it with 1 click.. instead of extruding, shearing, etc.... just tips... love it thoe
Good tips and they have their uses. I always model the floor cause when you're working with a manufacturer you have specific measurements for each plank as well as offset of the planks and the beveling. making textures for every pattern and shape is much more work than actually modeling it. Also there are a few sections where the pattern changes around the walls which would mean another texture, just for that. Using a curve with a custom bevel breaks the volume of the object whenever there is an angle, so that also doesn't work well in a professional job, as you want the profile to match exactly what your client / designer picked. edit : you also don't have to deal with repetition in the floor texture :D
Honestly, so much really useful tips in such a condensed format is just amazing!
That lighting is so simple and the effect is amazing. Love it
Thanks! Usually keeping it simple really pays off. I'm working on a Lighting tips video for the near future, stay tuned.
t@@blenderisms thanks, please do!
Thanks for sharing the knowledge and sure that detailed tutorial will be so helpful
dude this is so cool keep up the good work!!!
Thanks! Will do! I'll try to do more breakdowns in the future, as soon as i find more spare time!
I love it!!
Thank you!
Nice content sir !! Keep it up
Thanks, will do!
I like this long video style. Your awesome Man
I appreciate that! i have a few ideas for other scene breakdowns coming up.
Your techniques so cool
best format of video breakdowns
Amazing content !!! Keep goin ull reach places !!
Thanks! more videos are coming!
More please!
Amazing content!!! Looking forward to a full and detailed tutorial on this scene! And more great content! Thanks!!!
Thanks! I was thinking on filming the complete process of making a similar scene without any cuts, time lapses and etc. along with some live narration, I just don't know if anybody will be willing to watch a 4+ hour video of this :D
I would! @@blenderisms ☺
I would, too!@@blenderisms
Me too,@@blenderisms
@@blenderisms I would!! Twice!
amazing bro
Please make more of these , as well as exterior scenes lighting , thank you.
Absolutely love this format! Would love to see more
Very informative, thanks
this tut is gold
Thanks!
0:54 whats technique for rotating edge not loosing overall shape of object
Im using "shear". The default key binding is ctrl+shift+alt+s, but you can also just use the knife to cut at a 45 degree angle.
Finally found the type of interior tutorials I am interested in! Instantly subscribed, love your videos!
Can you do a more in depth tutorial on the travertine table and walls?
Thanks for the sub. usually this type of tutorials takes a bit more of my time but I'm working on another one like this, focused more on composition and lighting. Also i'm planning on uploading real-time footage for whole projects in the near future, so people who enjoy more in depth explanations can also benefit.
@@blenderisms Amazing! I absolutely love the style of your work. I'd be happy to watch real-time footage since I'm trying to learn Blender myself. Do you by any chance offer any Blender coaching?
I haven't really thought about coaching yet. I'm having a hard time squeezing in making those videos around my regular job, but feel free to shoot me an email or ask in the comments of my videos, I try to answer as much as I can!
@@blenderisms Thank you! I am looking to create similar interior scenes to present my artwork in. It's probably quite simple, but can you share some tips how to make it easy to create A2, A3, A4 frames as models that I can reuse for different scenes and drop whatever artwork into.
Perfect
I am interested in an in depth tutorial, especially for the floor material.
final reslt is awesome but... the floor you could have done it with a texture with normals and so, less amount of topology in the scene... the ceiling curved perimetral thing.. only with a curve as a path and the shape you could have done it with 1 click.. instead of extruding, shearing, etc.... just tips... love it thoe
Good tips and they have their uses. I always model the floor cause when you're working with a manufacturer you have specific measurements for each plank as well as offset of the planks and the beveling. making textures for every pattern and shape is much more work than actually modeling it. Also there are a few sections where the pattern changes around the walls which would mean another texture, just for that. Using a curve with a custom bevel breaks the volume of the object whenever there is an angle, so that also doesn't work well in a professional job, as you want the profile to match exactly what your client / designer picked.
edit : you also don't have to deal with repetition in the floor texture :D
Pleymake a tutorial on use of Agx and how to use it and it's benefits
Check out my channel, I have a video on enabling agx in blender
How do you make those wall designs??
usually I find 2 or three different profiles that I trace and extrude, I'll see if I can explain it better in an upcoming video.
@@blenderisms thank u so much...would be waiting.
Wish you could remake this video and slowdown with the explanation...😢🙏🏽
❤❤❤
Please share your file...
too fast