So when I make the datapack, the base minecraft recipes are indeed hidden, but my new replaces ones aren't showing up / working, even in JEI. Any idea why that might be?
usually the best way to figure out why its not working is launching minecraft with the debugging window launching with it and it'll tell you which part of your code is not working. In the first episode I go over how to turn on the dubugger screen.
I was running into some issues but I realized I wasn't clicking save on my code. how is it that you alter the code in visual studio and immediatly it updates. I usually have to click save and then do the reload command in mc. is there a setting to auto save in vs?
Also your tutorials have been amazing. I had been running into so many road blocks not knowing where to find info and this has been great. If you have any suggestions on where to keep learning like discord servers, other youtube channels or forums I would appreciate it!!!
hey! appreciate the video i was able to get everything to work except one thing. the custom_name isnt working? no idea why it came straight from misode. its just a single word. heres the error: Expected “"”spyglassmc Trailing data encounteredspyglassmc #[text_component] string
@@infamousjam4335 thank you! i got it to work, and what you said is true but my other part of my error that made it not work is the fact that i put the name of the item last. thank you so much! i am a beginner and your tutorials are helping me a lot.
@@jacobyoung8317 so right now the people behind the extension are rewriting their code which you can check out here github.com/SpyglassMC/Spyglass. So you could disable any mc extensions in vs code. Or just wait for them to fix stuff on their end and leave it be.
for custom name, use the format:
"minecraft:custom_name": "\"Obsidian Axe\""
So when I make the datapack, the base minecraft recipes are indeed hidden, but my new replaces ones aren't showing up / working, even in JEI.
Any idea why that might be?
usually the best way to figure out why its not working is launching minecraft with the debugging window launching with it and it'll tell you which part of your code is not working. In the first episode I go over how to turn on the dubugger screen.
I was running into some issues but I realized I wasn't clicking save on my code. how is it that you alter the code in visual studio and immediatly it updates. I usually have to click save and then do the reload command in mc. is there a setting to auto save in vs?
Also your tutorials have been amazing. I had been running into so many road blocks not knowing where to find info and this has been great. If you have any suggestions on where to keep learning like discord servers, other youtube channels or forums I would appreciate it!!!
yea you can go to the file tab and select it there
@@infamousjam4335thank you🙏🙏🙏
hey! appreciate the video i was able to get everything to work except one thing. the custom_name isnt working? no idea why it came straight from misode. its just a single word. heres the error:
Expected “"”spyglassmc
Trailing data encounteredspyglassmc
#[text_component] string
@@jacobyoung8317 yea I get the same error code, despite this the custom recipe still works. It’s most likely an error with the extension
@@infamousjam4335 hmm. ill try it but ill let you know if it works or not
@@infamousjam4335 thank you! i got it to work, and what you said is true but my other part of my error that made it not work is the fact that i put the name of the item last. thank you so much! i am a beginner and your tutorials are helping me a lot.
@@infamousjam4335 do you know a way to make it to where it just ignores the error? it works fine now but it looks ugly having a error in my code.
@@jacobyoung8317 so right now the people behind the extension are rewriting their code which you can check out here github.com/SpyglassMC/Spyglass.
So you could disable any mc extensions in vs code. Or just wait for them to fix stuff on their end and leave it be.