I honestly don't mind AI being used as a tool to supplement development of games, as in helping to "get more shit done that would be unreasonable for manual labour". But I know thats an naive expectation, as it will inevitably only be used for "line go up" purposes instead of expanding creative visions.
This is a lost fight. Adobe is using AI, Apple, Google and others and these tools are being shared left, right and center. All I care at this point is they finding ways to not sack people's jobs.
"consooooomers" need to stop buying crap with no artistry. As long as people buy whatever these turdbucket companies put out, there's no incentive to improve. (and I say that as a game dev at a big studio...some self-loathing kicks in at times)
- If it improves workflow it means developers get things done faster. - Developers are charged based on hourly/weekly/annual rates, meaning it's based on time, _not_ on how much they actually contribute to the company or how much work they actually got done. - Developers are putting in less hours on per-instance basis (meaning it cost less time to make the game). - By getting things done faster, it means each project costs less to make because they don't have to pay for as many hours on a per-game basis. - They didn't put in the same number of hours for the same amount of work, which translates to cheaper labor because the hours were less (in total per game). - Line goes up because production becomes cheaper and faster. It's worth noting. The employees are not being paid less by this. They will still be paid their rate for their work, it just means that when there work is done, they will pick back up on the next project sooner. So it's still fair compensation to the employees, it really only effects the budget of individual titles.
I appreciate going into full detail of showcasing the whole context rather than just the important parts. It allows the news to come off more neutral and not like a somewhat bias opinion piece. It really does help the tone ALOT, so again, I really do appreciate it.
I work in entertainment industry making tools for artists, I noticed 7-8 years ago that automation of any kind was a double edged sword. If you can automate 10% of somebody's job, they think 'this is amazing I will get more coffee breaks' if you go too far and automate 40%, they start to think ' I will lose a coworker and have to work 20% harder'
@@wvguy7238I think a good and somewhat old example is when Photoshop first added their "smart fill" option back in... CS5 I think. It wasn't very good to begin with, but it got a lot better over time. This allowed editing things out of images nearly automatically. While this obviously makes the editing easier, if it's as good as it as a trained person, you no longer need that person.
So...apparently Sony pulled the interview due to "inaccuracies." So yeah, they did a puff piece for investors, tried to spin it into something they wanted, and it went badly.
I remember a while back when i was part of a startup, we were making a comics platform similar to webtoons. After getting the protoype together and shopping around at investors to scale up, all we got asked were things about if/when we would integrate nfts, crypto and the metaverse.
The reason why that one quote was infuriating is because consumers **dont** want the definition of gaming to change. When someone enters into a new thing, they like it for what it is. When you "redefine", what you are really doing is taking away what it was and replacing it with what *only the changer* wants it to be. And it's still infuriating now because, weather he said it or not, he's already done it once in the past when he spearheaded the _"interactive movies pretending to be videogames"_ trend with Uncharted. So regardless of if he said it or didn't he still "did" the action in the quote before and we don't want it to happen a second time. In short, when you like something, the definitive version is the version you originally liked. When you change it, you replace it with a different version, which strays away from the reason you liked it in the first place. . . because its not the same thing. There is nothing more infuriating to me than his quote _"Understanding art history, composition, and storytelling is essential for effective direction"_ on the topic of _"what advice would you give to new developers to make games?"_ Like, I get tv and movies were also in the question, but are you REALLY gonna tell me the first advice you give to NEW game developers, as a representative of as a head of a "game" development studio. . . is about storycraft rather than actual. . . development of games?! Code optimization, topology of your models, learning multiple game engines just to be safe, always save your work, ect, ect. NONE OF THAT?! Like, i'm sorry, but his position IS that of a dev head, yet he represents game production. . . with the priority of "not game production". It's stuff like this that just really shows where his values is and aren't. As well as how misguided sonys whole approach is on the gaming landscape as a whole, since everyone seemingly copied this guys playbook that uncharted spearheaded. These developers. Don't. Care. About. Games anymore.
@Hadeks_Marow It makes sense when you realize Druckmann wants to write/direct movies, not games, but he isn't good enough for that so he gets carried by the video game industry, you can see it as the games he directs do their damnest to take the player's control away, disconnecting them from gameplay and forcefeed them a story that could work either way but gets to be a game because cutscenes have QTEs. For contrast, see the directing of Yoko Taro and his Nier games and how he uses gameplay and inherent game systems/concepts to tell a story and give players an experience that could never work outside of a video game. Druckmann is the same guy that said "We don't use the word "fun"." when talking about his leadership of ND, is it any surprise TLoU turned out the way it did? Dude is a writer and ideologue and not even a very good one at that, not a game developer, let alone a game director, much like how video game journos are just people who couldn't cut it in actual journalism who settled with video game journalism (which they clearly despise).
Nuh uh you can redefine some thing while also keeping aspects of the Old thing and making it a good new thing that people who like the old things still like. You can also add small new things instead of giant ones. Your idea that everything that changes defines what a thing becomes is not true. For example I can modify a game to have a sprint button that doesn’t have one. That does not make it a different game in the slightest it just makes it slightly more pleasurable and it doesn’t get rid of the old things that were in there either you can only have opinions like these if you never have any input on what your games are like like if you’re a consul gamer that can’t modify any of your games that can’t actually make decisions on how things go that’s when you have this mindset
@@smokedbeefandcheese4144 you seem to miss the whole point, was not talking small changes like adding a sprint button. That alone wont redefine a single thing nor genre changing. This is more like Fallout ditching its turn base to become the shooter hybrid it is now.
Well, the big issue is that AI is making it's content by stealing from the work of actual human beings, en masse, and the only defense these people can come up with is "it's okay to steal because we're already stealing it". If typing in prompts counts as "creativity", then can I sell my AI prompts? Are my AI prompts worth money?
I mean, yes, with the AI engines you can find online and stuff. It doesn't necessarily have to be that way, per se. Let's go to the lightsaber rotoscoping. What if an artist only needed to do the first few frames to teach an AI how to do it and then the AI essentially did the rest? That would seem to be a fairly reasonable use of AI to save time and effort.
@@fleetadmiralj It's also completely not how it works now, so yes if the thing worked differently than it does the situation would be different. Very cutting commentary.
The game media overreaction to people not liking TLOU2 has really given this clown an ego. The studio didn't have this drama all through the Crash/J&D/Uncharted series before he stole his job title. It only started when things started being run by someone who stole their job title.
At least a half dozen named character deaths happened in Last of Us 2 Joel was the only one who wasn't fridged unceremoniously the game's story was a puddle pretending to be as deep as an ocean lmao
that was by far the most frustrating thing about talking about the last of us, people really just never read anything deeper than goosebumps, so someone saying "hate is a self perpetuating cycle" actually blows their mind both embarrassing and depressing to realize how many people just refuse to actually engage with basically anything
The only reason ppl hate TLOU2 is because the writer hurt their feelings with his writting. In terms of the game itself, its as sold as the original in terms of technical, production, gameplay, etc. Nothing wrong on those fronts. People just really hate that their fav characters were axed off early in the game, its literally just like Star Wars and the whole "Subvert your expectation" thing, people don't want to have their expectations subverted, they want their characters to be treated like mary sues where nothing ever happens to them. But everyone who actually talks about the game itself, no one has said anything bad on it. You people need to LEARN not to get so attached to FICTIONAL characters.
@@MagnitudePerson Plot twists are not a new thing, its been utilized in games and different kinds of media since a long. It's just that you need to do proper setup for it to land with audiences correctly. It's not like it's the first time it's applied in games, it's just in the two examples you gave it's lazily and hastily implemented.
So, the thing about, "This is a situation where AI is good." - like rotoscoping... that is tedious, boring work... but it's still work. "It's boring and no one wants to do it." is not a moral justification for using unethical tech to displace jobs. Working fast food is also tedious and boring, but a good chunk of the world would fall apart if all fast food workers suddenly disappeared. If we care about AI and labor, we cannot draw the line of acceptable at what work is 'boring' - we must draw the line at the point where AI is able to compete with humans, WITHOUT exploiting their work without consent or compensation.
Yes! I have always like your articles that "Zoom out" and debug the sound bytes, Cut and paste journalism, and context removal you find in News and Publicity,
I really appreciate this channel digging into these stories and giving context and commonly overlooked details, rather that just taking the virtual sound bite as the whole story and ranting about it. The truth is almost always more complicated and more interesting than it appears at first glance
Honestly, it really does not matter if anyone misinterpreted what was said. Customer sentiments are loud and clear yet game producers chose to care only for investors, absolute opposite of customer sentiments. Being open about this kind of approach and being clear and understandable as possible will not make sentiment any better but only fuel the fire of discontent. Perhaps best thing corporations could do is to stop taking losses, silence and do their job to change the mentality of focusing on customers. Any other approach slowly moves the ship closer to the bankruptcy.
This is why I feel gaming should be SEPARATE from movies and hollywood, instead of trying become those things. I don't care about celebrity voice actors, high quality mo-cap, photo realistic visuals, peach fuzz being visable on a main characters face,.....etc and all of that other hollywood gibberish. I care about GAMES, interactive experiences that are not dumbed down and turned into movies with little to no interactivity. Gaming IS the best entertaiment medium hands down, and it did NOT get this way because of story games like TLOU, Hellblade, GOW,.....etc, it got that way by making a unique medium that brought the player in to interact with the creatives game/world as they want. This is why I wish idiots like Druckman would just move to be a hollywood producer/director and leave this medium ALONE. All this news has told me is to not bother getting excited for anything exclusive to playstation consoles, because I'm so tired of their formula to game production. Like with anything once, A.I. is forcibly interjected into AAA game development, gaming passion, uniqueness,...etc is dead in the water.
That's an interesting thing about a Sony PR person...massaging (to put it lightly) his words into something that they think investors will want to hear. And you bring up a good point: it kind of begs the question about the rest of the "interview." Does he not walk it because those more accurately reflect what he said and so there is nothing to walk back, or is Sony not *letting* him walk it back because it would undermine the message they are trying to send to investors? (you clearly seem to indicate you think it is the latter)
Ai is surely a great tool. However these huge companies are surely to abuse it. . There is that one studio that said theyll use AI for npc dialogue. Fuck that. . The reason gamers do random talks to npc is because we anticipate the devs to insert their idea or some silly joke that they personally thought of. It makes people appreciate the devs. There is no point of an AI generated npc dialogue.
The last of us part 2 means I will never trust or take anything seriously from Druckman's mouth again. He is a liar, he is disingenuous and quick to gaslight his fans over genuine issues of narrative dissonance, being upset that the main character from the first game was disrespectfully offed and finally the bait and switch from the E3 footage making it seem like he was again the main character.
Am I the only one who doesn't want a *personalised* gaming experience - even in a single player game I'd rather have the same as everyone else so I can share that experience with others. If they personalize gaming it will go the same way as TV - TV is no-longer a shared experience so it's lost it's cultural importance.
The problem is all the acclaim the game journos rained on Neil for LoU2, as far as he's concerned it was a wild success because actual player response is only a secondary concern.
I’d like a generative AI that can improve the performance of combat AI in fps or strategic AI in strategy games. So far everyone is using it as a chat bot for conversation and story/image generation so they can get away with less paid employees, which feels like only the tip of the iceberg.
I'm not really sure that our current neural nets would do much for action/rts AI in regular gameplay/skirmishes. I think, that for that to work it should be a neutral net on top of a pretty detailed AI system (goal-oriented, state machine, etc), and currently it seems like in most cases publishers don't want to put resources into that part.
Most GenAIs (ironically) can't even do math. They're basically just autocomplete, guessing the next word in a sequence; they aren't going to be able to direct combat AI. And, yeah, that's why c-suites are trying to use that to replace their coders and writers; they're so supremely ignorant about both trades that they think that autocomplete could do the job
@@CrispBaker Gen AI can actually help a lot in improving quality buy giving rough writing/code to humans. It is much easier to find a good solution for the problem by starting from fixing a bad existing code and or text. However it is almost impossible to save time or replace human input. And it seems that suits hope that they would do that, so we probably need to buckle up for a ton of tasteless content and barely functioning game logic.
that sounds stupid, as others said you literally want AI to learn to own you in games?? LMAO! no what you want is the game's code to have better pathfinding....and to have medics and engineers that go with the army to heal soldiers and vehicles.... or to have an engineer be avle to get in the vehicle and that vehicle now repairs itself?? see that'd be a big advance....maybe limit it to ground vehicles only but that'd be awesome in a RTS!
In all fairness to Neil, it’s very humble and brave to admit where you’re limited and where you need to improve. An AI could’ve never written a story as structurally incompetent and morally muddled as TLOU2.
In animation I think AI may allow some algorythmic stuff that was just not quite feasible. Like super fluid IK including extra considerations (lift a cup, if its full never tilt it too far, if you fail at it, cup spills its content) and retargeting animations between very different rigs. Maybe allow some director-style input where you "talk to it" and it does roughly what you want in couple of tries, instead of necessarily directly manipulating 10 different controls on a rig which gives you exact result but takes a lot of time and fiddling. Adding some "noise" for example to a crowd of 1000 characters, which is not awesome performance but is better than what you could ever make by clever tricks mixing and matching static clips.
Correct; it's indirect plagarism at best, since all that's happening under the hood of the generator is that it mashes images together that match whatever tags (the prompt) you enter, with a complex array of weighted chances to prioritise visually appealing styles and to try and avoid generating messed up anatomy.
@@deftestaphid2026 companies are already using or training their own AI models with their own art. Or like Adobe using all Adobe stock to train their own generative model you can use in PS and Illustrator these days etc.
@@deftestaphid2026maybe inform yourself about the topic b4 saying such nonsense ? 😂 the use of ai and it’s ethnicity is an ongoing topic, but generative ai is broadly regarded as a fair use of the technology.
Personally, I don’t think AI should not be used to develop story elements but for sure environment elements. You could task an AI with designing floor maps for maps and worlds or design assets based off of similar architecture or designing textures and whatnot giving you as the human element to be creative in the story and direct the AI towards your vision. I know it’s not that simple but if I were in the shoes of a dev that’s how I would try and utilize an AI.
@@AndroidPoetry no, I genuinely think Niel is very far up his own ass. His words were definitely taken into something else. That still doesn't excuse his other crap
I heard where THEY will save more money, but I didn't hear how that was going to save consumers more money. I also hear them reference The last of us, but not differentiate between 1, which I was going to buy, and 2 which made me deiced to buy neither. Which direction they go makes a difference. I'd like to know so I dont have to waste my time waiting for a game like The last of us 2.
All the prequels had digital lightsabers, they were not hand rotoed like the OT, while it was still a frame by frame process it was still much more automated.
Yes yes, realism is better, it always looks better.... Um....Wind Waker and Twilight Princess? Urgh, Druckman got bit with that 'realism' virus that makes everything live action.
Oof. With that opening comment from Druckman about AI, that means the third game could see an IMPROVEMENT in the story theoretically! I mean, he did such a GREAT job with TLOU2… it would be a shame if AI outclassed him.
if Neil really thinks that AI could help him write, or even NEEDS to use AI, that just goes to show how creatively bankrupt Naughty Dog is at this point. one of the hallmark companies when it came to narrative substance… and now under his “guidance” we’re here. also, not to beat a dead father figure, but it wouldn’t be hard for AI to outclass Neil.
@@Libreom very much. You don’t usually divide your fanbase that deeply unless you truly fucked up. Worse you see most of the time is disagreement, not outright division.
I do think AI is indeed a useful tool that will enable devs to make more interesting scenarios, but it's definitely not gonna be from these mega corpse companies. All we are probably gonna get is cheaper looking games for the exact same expensive price or worse. Also it cannot be AI generated alone, it needs that human touch to make it look good regardless of how advanced the algo is for it.
Ai is fine so long as you are paying the artists whose work is being used to train the AI appropriately. But im sure corporations will not be honest and will try to do everything in their power to not pay artists appropriately
0:12 Idk TLoU 2 already redefined my expectations of what one of their games is going to be. Doubt I'll be buying another of their games, but all the best to people who enjoy them ofc.
Basically yall mad because Joel died and they make you play as Abby. Joel didnt die as a hero because he WAS NOT. I loved Joel but he was the most selfish man on earth. He saved one girl in exchange of saving humanity and he would "do it again" as he said . This game is more mature than the first one and put you as a player in a situation that you dont want to be (playing as Abby). They took gamers out of they comfort zone and made you play as an "evil" character. But if you are not closedminded you realise that Abby made more good things for people she doesnt know than Ellie and Joel did in two hole games. I didnt like everything of this game, its not perfect but any game is. People couldnt understant the purpose of these game and only hated it and say its not well written. Only because you cant understand something doesnt make it bad written.
Sony keeps proving that abandoning their platform is the right move. I mean, Neil Druckman isn't someone I'd show my back to, but Sony PR are absolute gobshite.
We’ve been using like the same tow meat gods of storytelling in games for like 30 years. Either we use the menu systems, game like Destiny,Redfall, elder scrolls, all of fromsoft where you read exposition in a menue system that tells you what to think or believe. Or games copy video like tv or movies, last of us, where we watch a scene play show us exaclty what happens. And that’s really it. How is procedural image or text generation gonna improve either of those?
if you hypothetically had the resources you needed for it, what would you do to tell a story differently in a video game medium then? i play visual novels but those aren't mainstream popular so it seems a little irrelevant to suggest it. games from 30 years ago like planescape:torment which had over 1 million words in the game script aren't going to be popular, either. some mediums have limitations and i feel like this is like saying "books really need to improved, we should figure out how to move away from text on paper/a screen" when that's not what defines the inherent quality of a book. by the way my question is serious, i'm not trying to be snarky.
Jak and Daxter is a very good game and still fun in 2024. That largely sums up my interest in anything Naughty Dog puts out now. Excellent and thoughtful video as usual, though.
i could probably play the whole franchies with my eyes closed and hand tied behind my back thats how much i love and played those games Jak and Daxter series is probably the only games ive actually enjoyed from nuaghty dog
Would be really funny to see one day TLOU2 or any of their other games with raw motion capture data with not a single animator working on them for months per scene to make them look good on animated characters
Motion capture changed the game on how far you can take some stuff in scope and quality but it doesn't make ready to ship animations like he made it sound, there's so much animation work that goes into it
Naughty Dogs been irrelevant since they killed the last of us and focused on remaking remakes instead of giving fans the good remakes. STILL WAITING FOR JAK AND DAXTER NIEL!!!
Druckman wishes his 2 games were anywhere as groundbreaking as Half life or any of Fromsoft’s output. I’m sick of how much of established gaming media treats the man and TLOU like they saved gaming and are gods’s gift to us peasants.
Huh? What are you going on about especially when Druckmann has earned a spot at the top. At the same time he's not above Miyamoto while he can be a Kojima. As for Half-Life you mean Half-Life 2 while that's because of the Source Engine and the physics engine for the Gravity Gun. To be honest you're downplaying things by playing favorites.
@@chris9206 TLoU 1 was only good because it had a really good writer with Amy Hennig and even then the story was your basic "Jaded man gets put into a dad position in the apocalypse" which has been done waaaayyyyy too much it only had the well done execution that is it. The gameplay was just generic pseudo stealth crafty game of the era. TLoU 2 is while not bad as the haters say, just a game that is trying wayy to hard to be an oscar bait. The bases of the gameplay are basically still the same, the story is just a parabole about how revenge is bad and violence is a senseless endevour... yet honestly it's far too trap in it's violence that sometimes it feels it fetishsize it. MGS1 did the whole "You enjoy the killing" "You are a murderer and you should feel bad" bit without traumatazing workers with gore. They are just overly polished movies with game elements tacked on that people for some reason think are gaming's Casablanca.
@@Despoina_Nyx Oldboy isn't Oscar bait, which is similar to what the LoU2 was. Oscar bait is something like Unbroken and game wise that woukd be Hellblade 2.
Lol. My opinion of Druckmann is so negative, I completely believed that was all a 100% him. I mean, he always does come off so arrogant and pompous, and there are stories about how he basically forced people out of the company so that he could become the single head honcho. No, don't like anything I hear from or about this guy.
I have written programs that write programs. This was long before AI was even a glimmer in a programmers eye. It is all about creating blocks and combining them into programs that provide the task you are coding for. In this instance, I was the AI. I directed the combination of the code blocks with a user interface. An AI can do this faster and more efficiently than I could. I could complete tasks in half the time regular programing took. An AI could do this 1000 times faster and with a much, much, wider range of parameters it can do. I don't want to be hateful, but this is going to happen. Our used car salesman meta for management will do this and eventually you will not be able to tell the difference between AI and human coded games.
Yeah, knowing more about who asked what questions, it comes off more like saying how these things could help do what the publisher wants to do, not necessarily agreeing with it.
@@greed-1914 Yep! If a reporter ever asks "would you say that X?" or anything like that, the correct answer is either "no" or silence. That particular news company is trying to engineer a headline out of you. So don't make it easy.
Druckmann being an dismissive a.hole?! you don't say. Now the part of Sony putting quotes in something that was not actually said is just plain wrong and if I were him I'd be furious. As for AI: there was a quote on twitter (?) that I think is excellent (who'd thought) A good AI use is when is used by creatives to do the boring stuff. The bad use is by borings to do the creative stuff.
Druckmann getting cut out at the knees by his own publisher would be laughable if he wasn't shilling AI for the sake of shareholders. The day he retires will be a gaming holiday.
People are not ready to accept the fact that AI is the answer to expensive development costs. Just like how horse farmers reacted to cars or the copy writers to the invention of printer/copy machine. New technology replacing jobs is nothing new. Here's the harsh truth, whether u like it or not. AI is here to stay. You owe it to yourself to learn AI and adapt to it now before it takes over even more. It is a very powerful tool. And this is the perfect time to invest in yourself and learn something. Your future self will thank you for being more prepared. If youre not happy how its used, put pressure on your law makers into pushing AI towards the direction you want, while not fully closing your mind to AI.
At the very least, an AI can probably weave a better plot than Druckmann, so maybe that will improve things. The only reason he got to this point is the more competent people around and above him quitting Naughty Dog. AI might shore up his glaring failure at his job. It won't sniff his own farts for him though, no one can replace him for doing that task.
I am old enough to remember VR coming out in the 90s ready to revolutionize our lives… AI is this generation’s VR. It won’t go anywhere for decades to come.
AI and VR are two very different things though. With the main difference being: You ned to spend money for one thing, while the others sneakily creeps itself into more and more areas of our lives. It doesn't have to go anywhere - it already did. And it continues to do so.
Naughty Dog makes the best facial animations in the biz, nobody beats them, prove me otherwise. idc what people say about Neil and hating him for no reason but he is a pioneer in animations, realism, and storytelling in gaming and LoU/UC4 was a monumental moment in gaming. AI will provide tools that will significantly reduce the "hand animated facial animations" you mentioned, that waste WEEKS/Months of time. I like Neil, you guys are too harsh on him for NO reason. This whole video seems like Bellular is taking a biased view with his condescending attitude. Where did he mention that Larian also crunched? Why do people only mentioned ND in this criticism, lost do all the time.
Only a fool would think the same corporations who routinely screw us over are suddenly interested in making things better for the _customer_ when it comes to AI.
Also, its pretty crazy that every “human” on the internet thinks AI is meant to serve us in “hard, difficult, complicated, boring, dangerous tasks”. NO WE DO NOT WANT AI TO DO DRIVE AND PRACTICE MEDICINE AND ACT AS GOVERNMENT LEADERS.
What a cop out. I litteraly knew joel was gonna die when they announced the game and most everyone else would've guessed it. We were all excited anyway. That game was written like trash, that was the problem.
Naughty Dog's biggest problem now is that their best creative minds left, and now they're left with Neil Druckmann, who is a massive narcissist who thinks he is a genius.
People get so butthurt when I say the story os TLOU2 was not good but the gameplay was quite good. It's like the ones who hate the game cannot handle it was a good game and the story lovers get all bent out of shape about people enjoying the game mechanics. You can never please anyone.
Look I dislike Neil Duckmann as much as many people here. But that sht he said about AI, is true. Studios will spend money on art and assets that will GO INTO the game, rather than spend money on concept art and just coming up with ideas. After they pick and choose what ideas they like, real Artists will only be needed to work on specific things that actually go into the game, eliminating a lot of dead weight. The reality is for studios it will streamline the development pipeline, allowing them to output more in less time at a fraction of the cost and a fraction of personal. If you are an indie artist who has a problem with AI, simply don't use it when creating YOUR stuff. But for studios, there is no argument you can make that can convince them, that NOT USING AI is of benefit to them. Production costs for games are already bloated, approaching the 300million dollar mark and employees have to do insane crunch time. Games do not make money until development finishes and it sold in retail. There will be fewer job opportunities with large corporations, but I think as an indie artist it opens a lot more doors and venues for us because big corporations have flooded and over-saturated the market with soulless products and lots of add-ridden shovelware. It's just a bunch of suits with money and no creativity running the show at this point. I for one have abandoned most popular Western entertainment media created or owned by large corporations and find more enjoyment in smaller indie projects. That's why the integration of AI doesn't bother me. I already stopped buying a lot of their products a while ago. Integrating AI will not make their products better, they will merely pump out more sht products faster. AI will not solve the problem of flawed game design, bad writing or bad character development.
@@Poldovico You can cry about it all you want. But it will be integrated into everything. If you're an artist in a world of AI, the most you can do is not use it to create YOUR OWN ART. But for corporations, it will streamline the production pipeline and cut development costs. It will also reduce crunch time and allow real artists to focus on art and ideas that will actually make it into the final product.
This is no surprise at all and its happening on all levels of entertainment, either it be Hollywood, gaming and even down to game journos. Part of the issue is that all them have been greatly over staffed over the years and are filled with worthless bloat. On top of that, they are taking steps other industries have done decades ago and to just streamline production, so instead of 20 people working on project, it can be 10 or less plus AI. When it comes to creatives, the top creatives are in no danger of getting replaced, but the lower level or just shit creators are likely to be replaced. Personally, I do not care if it goes one way or the other. As entertainment has lost a lot of value on the high end with Hollywood and AAA gaming, so losing them is no big loss. As for losing Game Journos, that is perfectly fine, as most of them are worthless activist instead of actual game journalist.
11:38 *my criticism. You are a critic, not a "critiquer", aren't you. Critique is the noun and criticise is the verb. It's also what you were taught in school, so why are you dumping that aside to talk in a degenerated foreign dialect half your time.
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I honestly don't mind AI being used as a tool to supplement development of games, as in helping to "get more shit done that would be unreasonable for manual labour".
But I know thats an naive expectation, as it will inevitably only be used for "line go up" purposes instead of expanding creative visions.
Also depends on what the AI trained on.
This is a lost fight. Adobe is using AI, Apple, Google and others and these tools are being shared left, right and center. All I care at this point is they finding ways to not sack people's jobs.
"consooooomers" need to stop buying crap with no artistry. As long as people buy whatever these turdbucket companies put out, there's no incentive to improve. (and I say that as a game dev at a big studio...some self-loathing kicks in at times)
- If it improves workflow it means developers get things done faster.
- Developers are charged based on hourly/weekly/annual rates, meaning it's based on time, _not_ on how much they actually contribute to the company or how much work they actually got done.
- Developers are putting in less hours on per-instance basis (meaning it cost less time to make the game).
- By getting things done faster, it means each project costs less to make because they don't have to pay for as many hours on a per-game basis.
- They didn't put in the same number of hours for the same amount of work, which translates to cheaper labor because the hours were less (in total per game).
- Line goes up because production becomes cheaper and faster.
It's worth noting. The employees are not being paid less by this. They will still be paid their rate for their work, it just means that when there work is done, they will pick back up on the next project sooner. So it's still fair compensation to the employees, it really only effects the budget of individual titles.
This 🙌
I appreciate going into full detail of showcasing the whole context rather than just the important parts. It allows the news to come off more neutral and not like a somewhat bias opinion piece. It really does help the tone ALOT, so again, I really do appreciate it.
I work in entertainment industry making tools for artists, I noticed 7-8 years ago that automation of any kind was a double edged sword. If you can automate 10% of somebody's job, they think 'this is amazing I will get more coffee breaks' if you go too far and automate 40%, they start to think ' I will lose a coworker and have to work 20% harder'
I would love to know more about some of the tools you have made. Sounds very interesting.
@@wvguy7238I think a good and somewhat old example is when Photoshop first added their "smart fill" option back in... CS5 I think. It wasn't very good to begin with, but it got a lot better over time. This allowed editing things out of images nearly automatically. While this obviously makes the editing easier, if it's as good as it as a trained person, you no longer need that person.
So...apparently Sony pulled the interview due to "inaccuracies." So yeah, they did a puff piece for investors, tried to spin it into something they wanted, and it went badly.
I remember a while back when i was part of a startup, we were making a comics platform similar to webtoons. After getting the protoype together and shopping around at investors to scale up, all we got asked were things about if/when we would integrate nfts, crypto and the metaverse.
Customers want AI to make game development better.
Corporations want AI to make game development cheaper.
Not to sell for cheaper, of course; gotta save that money for stock buybacks and yachts
Probably should have clarified corporations want AI to make game DEVELOPMENT cheaper. To maximise profits of course.
I dont want AI
@@vivi1649 I dont own one also DLSS is not AI
The reason why that one quote was infuriating is because consumers **dont** want the definition of gaming to change. When someone enters into a new thing, they like it for what it is. When you "redefine", what you are really doing is taking away what it was and replacing it with what *only the changer* wants it to be. And it's still infuriating now because, weather he said it or not, he's already done it once in the past when he spearheaded the _"interactive movies pretending to be videogames"_ trend with Uncharted. So regardless of if he said it or didn't he still "did" the action in the quote before and we don't want it to happen a second time.
In short, when you like something, the definitive version is the version you originally liked. When you change it, you replace it with a different version, which strays away from the reason you liked it in the first place. . . because its not the same thing.
There is nothing more infuriating to me than his quote _"Understanding art history, composition, and storytelling is essential for effective direction"_ on the topic of _"what advice would you give to new developers to make games?"_ Like, I get tv and movies were also in the question, but are you REALLY gonna tell me the first advice you give to NEW game developers, as a representative of as a head of a "game" development studio. . . is about storycraft rather than actual. . . development of games?! Code optimization, topology of your models, learning multiple game engines just to be safe, always save your work, ect, ect. NONE OF THAT?! Like, i'm sorry, but his position IS that of a dev head, yet he represents game production. . . with the priority of "not game production".
It's stuff like this that just really shows where his values is and aren't. As well as how misguided sonys whole approach is on the gaming landscape as a whole, since everyone seemingly copied this guys playbook that uncharted spearheaded. These developers. Don't. Care. About. Games anymore.
@Hadeks_Marow It makes sense when you realize Druckmann wants to write/direct movies, not games, but he isn't good enough for that so he gets carried by the video game industry, you can see it as the games he directs do their damnest to take the player's control away, disconnecting them from gameplay and forcefeed them a story that could work either way but gets to be a game because cutscenes have QTEs. For contrast, see the directing of Yoko Taro and his Nier games and how he uses gameplay and inherent game systems/concepts to tell a story and give players an experience that could never work outside of a video game.
Druckmann is the same guy that said "We don't use the word "fun"." when talking about his leadership of ND, is it any surprise TLoU turned out the way it did? Dude is a writer and ideologue and not even a very good one at that, not a game developer, let alone a game director, much like how video game journos are just people who couldn't cut it in actual journalism who settled with video game journalism (which they clearly despise).
Nuh uh you can redefine some thing while also keeping aspects of the Old thing and making it a good new thing that people who like the old things still like. You can also add small new things instead of giant ones. Your idea that everything that changes defines what a thing becomes is not true. For example I can modify a game to have a sprint button that doesn’t have one. That does not make it a different game in the slightest it just makes it slightly more pleasurable and it doesn’t get rid of the old things that were in there either you can only have opinions like these if you never have any input on what your games are like like if you’re a consul gamer that can’t modify any of your games that can’t actually make decisions on how things go that’s when you have this mindset
@@smokedbeefandcheese4144 you seem to miss the whole point, was not talking small changes like adding a sprint button. That alone wont redefine a single thing nor genre changing. This is more like Fallout ditching its turn base to become the shooter hybrid it is now.
From the makers of TLoU2 and it's too many remakes. Really valued opinions there :O
Well, the big issue is that AI is making it's content by stealing from the work of actual human beings, en masse, and the only defense these people can come up with is "it's okay to steal because we're already stealing it".
If typing in prompts counts as "creativity", then can I sell my AI prompts? Are my AI prompts worth money?
I mean, yes, with the AI engines you can find online and stuff. It doesn't necessarily have to be that way, per se. Let's go to the lightsaber rotoscoping. What if an artist only needed to do the first few frames to teach an AI how to do it and then the AI essentially did the rest? That would seem to be a fairly reasonable use of AI to save time and effort.
@@fleetadmiralj It's also completely not how it works now, so yes if the thing worked differently than it does the situation would be different. Very cutting commentary.
Yes, prompt engineering is something skilled people get hired for.
@@zmmmzmmmz There's no real skill in just telling an AI "Hey go make this." I would never pay for a portfolio of AI prompts.
Don't you dare pirate though, you are just an individual and not an AI corporation :)
The game media overreaction to people not liking TLOU2 has really given this clown an ego. The studio didn't have this drama all through the Crash/J&D/Uncharted series before he stole his job title. It only started when things started being run by someone who stole their job title.
At least a half dozen named character deaths happened in Last of Us 2
Joel was the only one who wasn't fridged unceremoniously
the game's story was a puddle pretending to be as deep as an ocean lmao
that was by far the most frustrating thing about talking about the last of us, people really just never read anything deeper than goosebumps, so someone saying "hate is a self perpetuating cycle" actually blows their mind
both embarrassing and depressing to realize how many people just refuse to actually engage with basically anything
@@Sobepome The original last of us was great, same with uncharted 4 they dropped the ball on last of us 2.
Ai is the car to the horse drawn carriage.
The only reason ppl hate TLOU2 is because the writer hurt their feelings with his writting. In terms of the game itself, its as sold as the original in terms of technical, production, gameplay, etc. Nothing wrong on those fronts. People just really hate that their fav characters were axed off early in the game, its literally just like Star Wars and the whole "Subvert your expectation" thing, people don't want to have their expectations subverted, they want their characters to be treated like mary sues where nothing ever happens to them.
But everyone who actually talks about the game itself, no one has said anything bad on it. You people need to LEARN not to get so attached to FICTIONAL characters.
@@MagnitudePerson Plot twists are not a new thing, its been utilized in games and different kinds of media since a long.
It's just that you need to do proper setup for it to land with audiences correctly. It's not like it's the first time it's applied in games, it's just in the two examples you gave it's lazily and hastily implemented.
So, the thing about, "This is a situation where AI is good." - like rotoscoping... that is tedious, boring work... but it's still work. "It's boring and no one wants to do it." is not a moral justification for using unethical tech to displace jobs. Working fast food is also tedious and boring, but a good chunk of the world would fall apart if all fast food workers suddenly disappeared. If we care about AI and labor, we cannot draw the line of acceptable at what work is 'boring' - we must draw the line at the point where AI is able to compete with humans, WITHOUT exploiting their work without consent or compensation.
Yes! I have always like your articles that "Zoom out" and debug the sound bytes, Cut and paste journalism, and context removal you find in News and Publicity,
I really appreciate this channel digging into these stories and giving context and commonly overlooked details, rather that just taking the virtual sound bite as the whole story and ranting about it. The truth is almost always more complicated and more interesting than it appears at first glance
Neil could be more easily replaced by A.I. than any of his junior staff.
Honestly, it really does not matter if anyone misinterpreted what was said. Customer sentiments are loud and clear yet game producers chose to care only for investors, absolute opposite of customer sentiments. Being open about this kind of approach and being clear and understandable as possible will not make sentiment any better but only fuel the fire of discontent.
Perhaps best thing corporations could do is to stop taking losses, silence and do their job to change the mentality of focusing on customers. Any other approach slowly moves the ship closer to the bankruptcy.
So basically, he’s creatively bankrupt
This is why I feel gaming should be SEPARATE from movies and hollywood, instead of trying become those things. I don't care about celebrity voice actors, high quality mo-cap, photo realistic visuals, peach fuzz being visable on a main characters face,.....etc and all of that other hollywood gibberish. I care about GAMES, interactive experiences that are not dumbed down and turned into movies with little to no interactivity. Gaming IS the best entertaiment medium hands down, and it did NOT get this way because of story games like TLOU, Hellblade, GOW,.....etc, it got that way by making a unique medium that brought the player in to interact with the creatives game/world as they want.
This is why I wish idiots like Druckman would just move to be a hollywood producer/director and leave this medium ALONE. All this news has told me is to not bother getting excited for anything exclusive to playstation consoles, because I'm so tired of their formula to game production. Like with anything once, A.I. is forcibly interjected into AAA game development, gaming passion, uniqueness,...etc is dead in the water.
Druckman, the unwanted AI of humans.
Ah... Druckmann... The man who replaced a Woman because she had a backbone, and he did not.
Since this Druckmann clown has entered the picture, Naughty Dog games have only gotten a million times worse, and they just spam 'remakes'.
@@draken5379 He's been there since Jak 3 so how did the games get worse then?
@@KyshakkHe wasn't in charge
@@Hellwalker3581 Doesn't matter because he was still involved with the development of the games.
@@Kyshakk Does matter since he didn't call the shots, he should've stayed over in hollywood and never come back now that he got his series.
"Grifty bollocks" best description of many games but especially the big studios/publishers . . . AI is just amping it up.
That's an interesting thing about a Sony PR person...massaging (to put it lightly) his words into something that they think investors will want to hear. And you bring up a good point: it kind of begs the question about the rest of the "interview." Does he not walk it because those more accurately reflect what he said and so there is nothing to walk back, or is Sony not *letting* him walk it back because it would undermine the message they are trying to send to investors? (you clearly seem to indicate you think it is the latter)
CONTEXT FOR A MEDIA STATEMENT?! Sad that this feels so refreshing and satisfying.
Ai is surely a great tool.
However these huge companies are surely to abuse it.
.
There is that one studio that said theyll use AI for npc dialogue. Fuck that.
.
The reason gamers do random talks to npc is because we anticipate the devs to insert their idea or some silly joke that they personally thought of.
It makes people appreciate the devs.
There is no point of an AI generated npc dialogue.
The last of us part 2 means I will never trust or take anything seriously from Druckman's mouth again. He is a liar, he is disingenuous and quick to gaslight his fans over genuine issues of narrative dissonance, being upset that the main character from the first game was disrespectfully offed and finally the bait and switch from the E3 footage making it seem like he was again the main character.
Am I the only one who doesn't want a *personalised* gaming experience - even in a single player game I'd rather have the same as everyone else so I can share that experience with others.
If they personalize gaming it will go the same way as TV - TV is no-longer a shared experience so it's lost it's cultural importance.
Didn't expect the EQ2 name drop! 20 years old this year...
The problem is all the acclaim the game journos rained on Neil for LoU2, as far as he's concerned it was a wild success because actual player response is only a secondary concern.
I'm glad Neil is finally catching heat, should've already after he managed to make TLOU co-creator to leave and Amy Henig.
I’d like a generative AI that can improve the performance of combat AI in fps or strategic AI in strategy games. So far everyone is using it as a chat bot for conversation and story/image generation so they can get away with less paid employees, which feels like only the tip of the iceberg.
…you want an ai that will learn how to beat your face in? Like it would learn how not to lose to the point it could cheat
I'm not really sure that our current neural nets would do much for action/rts AI in regular gameplay/skirmishes.
I think, that for that to work it should be a neutral net on top of a pretty detailed AI system (goal-oriented, state machine, etc), and currently it seems like in most cases publishers don't want to put resources into that part.
Most GenAIs (ironically) can't even do math. They're basically just autocomplete, guessing the next word in a sequence; they aren't going to be able to direct combat AI.
And, yeah, that's why c-suites are trying to use that to replace their coders and writers; they're so supremely ignorant about both trades that they think that autocomplete could do the job
@@CrispBaker Gen AI can actually help a lot in improving quality buy giving rough writing/code to humans. It is much easier to find a good solution for the problem by starting from fixing a bad existing code and or text.
However it is almost impossible to save time or replace human input. And it seems that suits hope that they would do that, so we probably need to buckle up for a ton of tasteless content and barely functioning game logic.
that sounds stupid, as others said you literally want AI to learn to own you in games?? LMAO!
no what you want is the game's code to have better pathfinding....and to have medics and engineers that go with the army to heal soldiers and vehicles.... or to have an engineer be avle to get in the vehicle and that vehicle now repairs itself?? see that'd be a big advance....maybe limit it to ground vehicles only but that'd be awesome in a RTS!
In all fairness to Neil, it’s very humble and brave to admit where you’re limited and where you need to improve.
An AI could’ve never written a story as structurally incompetent and morally muddled as TLOU2.
tanked his entire game just to beat joel to death with a golf club nice shock factor bro
In animation I think AI may allow some algorythmic stuff that was just not quite feasible. Like super fluid IK including extra considerations (lift a cup, if its full never tilt it too far, if you fail at it, cup spills its content) and retargeting animations between very different rigs. Maybe allow some director-style input where you "talk to it" and it does roughly what you want in couple of tries, instead of necessarily directly manipulating 10 different controls on a rig which gives you exact result but takes a lot of time and fiddling. Adding some "noise" for example to a crowd of 1000 characters, which is not awesome performance but is better than what you could ever make by clever tricks mixing and matching static clips.
Isn't AI plagiarism? It literally copies from things that are already made. Atleast that's one form of it anyway.
That’s overlysimplified. One could equally say your comment is just a remix of other people’s words. 😅
Correct; it's indirect plagarism at best, since all that's happening under the hood of the generator is that it mashes images together that match whatever tags (the prompt) you enter, with a complex array of weighted chances to prioritise visually appealing styles and to try and avoid generating messed up anatomy.
@Arlechinu I'm just saying game companies using ai for graphics and textures instead of a person could lead to legal issue's.
@@deftestaphid2026 companies are already using or training their own AI models with their own art. Or like Adobe using all Adobe stock to train their own generative model you can use in PS and Illustrator these days etc.
@@deftestaphid2026maybe inform yourself about the topic b4 saying such nonsense ? 😂 the use of ai and it’s ethnicity is an ongoing topic, but generative ai is broadly regarded as a fair use of the technology.
Personally, I don’t think AI should not be used to develop story elements but for sure environment elements. You could task an AI with designing floor maps for maps and worlds or design assets based off of similar architecture or designing textures and whatnot giving you as the human element to be creative in the story and direct the AI towards your vision. I know it’s not that simple but if I were in the shoes of a dev that’s how I would try and utilize an AI.
that's just procedural generation with extra, incredibly expensive steps
@@vortex594 Or just googling references... with no copyright and probably a pain in the arse to manipulate to fix or add elements.
Are people *finally* waking up to Niel's bullshit?
Someone didn't watch the video.
@@AndroidPoetry no, I genuinely think Niel is very far up his own ass. His words were definitely taken into something else. That still doesn't excuse his other crap
I heard where THEY will save more money, but I didn't hear how that was going to save consumers more money. I also hear them reference The last of us, but not differentiate between 1, which I was going to buy, and 2 which made me deiced to buy neither. Which direction they go makes a difference. I'd like to know so I dont have to waste my time waiting for a game like The last of us 2.
Drunkman still drunk I see.
All the prequels had digital lightsabers, they were not hand rotoed like the OT, while it was still a frame by frame process it was still much more automated.
Yes yes, realism is better, it always looks better....
Um....Wind Waker and Twilight Princess? Urgh, Druckman got bit with that 'realism' virus that makes everything live action.
Oof. With that opening comment from Druckman about AI, that means the third game could see an IMPROVEMENT in the story theoretically!
I mean, he did such a GREAT job with TLOU2… it would be a shame if AI outclassed him.
if Neil really thinks that AI could help him write, or even NEEDS to use AI, that just goes to show how creatively bankrupt Naughty Dog is at this point. one of the hallmark companies when it came to narrative substance… and now under his “guidance” we’re here.
also, not to beat a dead father figure, but it wouldn’t be hard for AI to outclass Neil.
tlou2 sucked ass
@@legionman2441 that was the point of the comment i think, it was largely sarcasm.
at least i hope it was…
@@Libreom very much.
You don’t usually divide your fanbase that deeply unless you truly fucked up.
Worse you see most of the time is disagreement, not outright division.
That'll be the one thing he doesn't use AI for. He would never deprive the fans of his writting.
I do think AI is indeed a useful tool that will enable devs to make more interesting scenarios, but it's definitely not gonna be from these mega corpse companies.
All we are probably gonna get is cheaper looking games for the exact same expensive price or worse.
Also it cannot be AI generated alone, it needs that human touch to make it look good regardless of how advanced the algo is for it.
I’m not so sure he should be trying for revolutionary new ways of telling stories when he hasn’t mastered the basics yet…
Druckmann was the worst thing to happen to NaughtyDog, and this is a hill I will happily die on
I like how, at around 9:00, Bellular and the video says clearly fidelity, but the transcript says "fatality", LOL.
Ai is fine so long as you are paying the artists whose work is being used to train the AI appropriately. But im sure corporations will not be honest and will try to do everything in their power to not pay artists appropriately
Wish you could do this amount of research into DEI and Sweet Baby's antics too
0:12 Idk TLoU 2 already redefined my expectations of what one of their games is going to be. Doubt I'll be buying another of their games, but all the best to people who enjoy them ofc.
20:22 I bet they took his statement and then put it into chat GPT and said make this into a paragraph but make it abit juicy 🤣
The story of The Last of Us 2 was so bad he gave up trying.
Basically yall mad because Joel died and they make you play as Abby. Joel didnt die as a hero because he WAS NOT. I loved Joel but he was the most selfish man on earth. He saved one girl in exchange of saving humanity and he would "do it again" as he said . This game is more mature than the first one and put you as a player in a situation that you dont want to be (playing as Abby). They took gamers out of they comfort zone and made you play as an "evil" character. But if you are not closedminded you realise that Abby made more good things for people she doesnt know than Ellie and Joel did in two hole games. I didnt like everything of this game, its not perfect but any game is. People couldnt understant the purpose of these game and only hated it and say its not well written. Only because you cant understand something doesnt make it bad written.
if a Jak&Daxter game ever gets made again or remastered Druckman better stay the hell awway from it
Sony keeps proving that abandoning their platform is the right move. I mean, Neil Druckman isn't someone I'd show my back to, but Sony PR are absolute gobshite.
We’ve been using like the same tow meat gods of storytelling in games for like 30 years. Either we use the menu systems, game like Destiny,Redfall, elder scrolls, all of fromsoft where you read exposition in a menue system that tells you what to think or believe. Or games copy video like tv or movies, last of us, where we watch a scene play show us exaclty what happens. And that’s really it. How is procedural image or text generation gonna improve either of those?
if you hypothetically had the resources you needed for it, what would you do to tell a story differently in a video game medium then?
i play visual novels but those aren't mainstream popular so it seems a little irrelevant to suggest it. games from 30 years ago like planescape:torment which had over 1 million words in the game script aren't going to be popular, either.
some mediums have limitations and i feel like this is like saying "books really need to improved, we should figure out how to move away from text on paper/a screen" when that's not what defines the inherent quality of a book.
by the way my question is serious, i'm not trying to be snarky.
Jak and Daxter is a very good game and still fun in 2024. That largely sums up my interest in anything Naughty Dog puts out now. Excellent and thoughtful video as usual, though.
i could probably play the whole franchies with my eyes closed and hand tied behind my back thats how much i love and played those games
Jak and Daxter series is probably the only games ive actually enjoyed from nuaghty dog
Would be really funny to see one day TLOU2 or any of their other games with raw motion capture data with not a single animator working on them for months per scene to make them look good on animated characters
Motion capture changed the game on how far you can take some stuff in scope and quality but it doesn't make ready to ship animations like he made it sound, there's so much animation work that goes into it
Naughty Dogs been irrelevant since they killed the last of us and focused on remaking remakes instead of giving fans the good remakes. STILL WAITING FOR JAK AND DAXTER NIEL!!!
At this point, AI will write better script than Druckmann.
Will? It already does.
Grifty Bollocks was my prn movie name.
Druckman wishes his 2 games were anywhere as groundbreaking as Half life or any of Fromsoft’s output. I’m sick of how much of established gaming media treats the man and TLOU like they saved gaming and are gods’s gift to us peasants.
Same. It's a mediocre-at-best story with a janky combat thats typical for Naughtydog games.
Yes tell us your not still pissy your parents didn’t buy you a PlayStation
Huh? What are you going on about especially when Druckmann has earned a spot at the top. At the same time he's not above Miyamoto while he can be a Kojima. As for Half-Life you mean Half-Life 2 while that's because of the Source Engine and the physics engine for the Gravity Gun. To be honest you're downplaying things by playing favorites.
@@chris9206 TLoU 1 was only good because it had a really good writer with Amy Hennig and even then the story was your basic "Jaded man gets put into a dad position in the apocalypse" which has been done waaaayyyyy too much it only had the well done execution that is it. The gameplay was just generic pseudo stealth crafty game of the era.
TLoU 2 is while not bad as the haters say, just a game that is trying wayy to hard to be an oscar bait. The bases of the gameplay are basically still the same, the story is just a parabole about how revenge is bad and violence is a senseless endevour... yet honestly it's far too trap in it's violence that sometimes it feels it fetishsize it. MGS1 did the whole "You enjoy the killing" "You are a murderer and you should feel bad" bit without traumatazing workers with gore.
They are just overly polished movies with game elements tacked on that people for some reason think are gaming's Casablanca.
@@Despoina_Nyx Oldboy isn't Oscar bait, which is similar to what the LoU2 was. Oscar bait is something like Unbroken and game wise that woukd be Hellblade 2.
Hell yes, they'll be able to push the "message" without losing 100s of millions 👏 😀 🙌
Lol. My opinion of Druckmann is so negative, I completely believed that was all a 100% him. I mean, he always does come off so arrogant and pompous, and there are stories about how he basically forced people out of the company so that he could become the single head honcho. No, don't like anything I hear from or about this guy.
Neil IS the landmine
Probably been asked a billion times... but what is the track that plays as background music in this video?
I have written programs that write programs. This was long before AI was even a glimmer in a programmers eye. It is all about creating blocks and combining them into programs that provide the task you are coding for. In this instance, I was the AI. I directed the combination of the code blocks with a user interface. An AI can do this faster and more efficiently than I could. I could complete tasks in half the time regular programing took. An AI could do this 1000 times faster and with a much, much, wider range of parameters it can do. I don't want to be hateful, but this is going to happen. Our used car salesman meta for management will do this and eventually you will not be able to tell the difference between AI and human coded games.
A classic deception:
"Would you say that (insert quote X)"
"Um, I suppose , more or less."
The new headline: "They said X!"
Yeah, knowing more about who asked what questions, it comes off more like saying how these things could help do what the publisher wants to do, not necessarily agreeing with it.
@@greed-1914 Yep! If a reporter ever asks "would you say that X?" or anything like that, the correct answer is either "no" or silence. That particular news company is trying to engineer a headline out of you. So don't make it easy.
The best way to reduce costs is for the greedy executives to not take the millions in bonuses.... They don't deserve !!
And stop that how. Communism?
Oh deer AI
Oh dear or are you making a pun unaware to anyone else involving the deer animal?
hillarously its auto translate on OP for me xD
@@AclypseOfReason well, it is the screen you got when you tried to buy a PS5 from Walmart on release
Druckmann being an dismissive a.hole?! you don't say.
Now the part of Sony putting quotes in something that was not actually said is just plain wrong and if I were him I'd be furious.
As for AI: there was a quote on twitter (?) that I think is excellent (who'd thought)
A good AI use is when is used by creatives to do the boring stuff. The bad use is by borings to do the creative stuff.
Druckmann getting cut out at the knees by his own publisher would be laughable if he wasn't shilling AI for the sake of shareholders. The day he retires will be a gaming holiday.
People are not ready to accept the fact that AI is the answer to expensive development costs. Just like how horse farmers reacted to cars or the copy writers to the invention of printer/copy machine. New technology replacing jobs is nothing new. Here's the harsh truth, whether u like it or not. AI is here to stay. You owe it to yourself to learn AI and adapt to it now before it takes over even more. It is a very powerful tool. And this is the perfect time to invest in yourself and learn something. Your future self will thank you for being more prepared. If youre not happy how its used, put pressure on your law makers into pushing AI towards the direction you want, while not fully closing your mind to AI.
Naughty Dog is going to make the 2nd AAAA game.
Correction: Amy Hennig made Uncharted Last of Us, etc, Neil Druckmann destroyed them???
If the AI is used to decrease crunch and/or make a good story, I don't mind.
Was that a huge spoiler for Last of us part 2? I haven't played it yet because it hasn't come out on pc yet.
At the very least, an AI can probably weave a better plot than Druckmann, so maybe that will improve things. The only reason he got to this point is the more competent people around and above him quitting Naughty Dog. AI might shore up his glaring failure at his job. It won't sniff his own farts for him though, no one can replace him for doing that task.
Neil used to be revered as a game writer and director auteur, and then he very quickly sullied his own good reputation.
I am old enough to remember VR coming out in the 90s ready to revolutionize our lives… AI is this generation’s VR. It won’t go anywhere for decades to come.
AI and VR are two very different things though. With the main difference being: You ned to spend money for one thing, while the others sneakily creeps itself into more and more areas of our lives. It doesn't have to go anywhere - it already did. And it continues to do so.
@@MoreImbaThanYou VR wont go anywhere either, it will be the biggest thing ever soon
Naughty Dog makes the best facial animations in the biz, nobody beats them, prove me otherwise. idc what people say about Neil and hating him for no reason but he is a pioneer in animations, realism, and storytelling in gaming and LoU/UC4 was a monumental moment in gaming. AI will provide tools that will significantly reduce the "hand animated facial animations" you mentioned, that waste WEEKS/Months of time. I like Neil, you guys are too harsh on him for NO reason. This whole video seems like Bellular is taking a biased view with his condescending attitude. Where did he mention that Larian also crunched? Why do people only mentioned ND in this criticism, lost do all the time.
Imagine being Druckmann.
Only a fool would think the same corporations who routinely screw us over are suddenly interested in making things better for the _customer_ when it comes to AI.
Jak and Daxter is more of a master piece than TLOU.
Also, its pretty crazy that every “human” on the internet thinks AI is meant to serve us in “hard, difficult, complicated, boring, dangerous tasks”.
NO WE DO NOT WANT AI TO DO DRIVE AND PRACTICE MEDICINE AND ACT AS GOVERNMENT LEADERS.
I only watched the vid after you changed the name because i had no idea who the guy was just by name
LU2 VERY few people want to play a character that murders the main protag from the first game.
What a cop out. I litteraly knew joel was gonna die when they announced the game and most everyone else would've guessed it. We were all excited anyway. That game was written like trash, that was the problem.
I thought AI was supposed to take over all the factory and Labor jobs so humans can focus more on art kinda seems like the opposite is happening
Naughty Dog's biggest problem now is that their best creative minds left, and now they're left with Neil Druckmann, who is a massive narcissist who thinks he is a genius.
People get so butthurt when I say the story os TLOU2 was not good but the gameplay was quite good. It's like the ones who hate the game cannot handle it was a good game and the story lovers get all bent out of shape about people enjoying the game mechanics. You can never please anyone.
There will always be creativity in games, its just that injudicious use of A.I. will do its best to smother it.
The benifit of AI is in streamlining the coding process and bug squishing. The rest should be left up to human intelligence.
Look I dislike Neil Duckmann as much as many people here. But that sht he said about AI, is true. Studios will spend money on art and assets that will GO INTO the game, rather than spend money on concept art and just coming up with ideas. After they pick and choose what ideas they like, real Artists will only be needed to work on specific things that actually go into the game, eliminating a lot of dead weight. The reality is for studios it will streamline the development pipeline, allowing them to output more in less time at a fraction of the cost and a fraction of personal. If you are an indie artist who has a problem with AI, simply don't use it when creating YOUR stuff. But for studios, there is no argument you can make that can convince them, that NOT USING AI is of benefit to them. Production costs for games are already bloated, approaching the 300million dollar mark and employees have to do insane crunch time. Games do not make money until development finishes and it sold in retail. There will be fewer job opportunities with large corporations, but I think as an indie artist it opens a lot more doors and venues for us because big corporations have flooded and over-saturated the market with soulless products and lots of add-ridden shovelware. It's just a bunch of suits with money and no creativity running the show at this point. I for one have abandoned most popular Western entertainment media created or owned by large corporations and find more enjoyment in smaller indie projects. That's why the integration of AI doesn't bother me. I already stopped buying a lot of their products a while ago. Integrating AI will not make their products better, they will merely pump out more sht products faster. AI will not solve the problem of flawed game design, bad writing or bad character development.
If you're AI-generating creativity and leaving humans the grunt work, you're doing EVERYTHING wrong.
@@Poldovico You can cry about it all you want. But it will be integrated into everything. If you're an artist in a world of AI, the most you can do is not use it to create YOUR OWN ART. But for corporations, it will streamline the production pipeline and cut development costs. It will also reduce crunch time and allow real artists to focus on art and ideas that will actually make it into the final product.
This is no surprise at all and its happening on all levels of entertainment, either it be Hollywood, gaming and even down to game journos. Part of the issue is that all them have been greatly over staffed over the years and are filled with worthless bloat. On top of that, they are taking steps other industries have done decades ago and to just streamline production, so instead of 20 people working on project, it can be 10 or less plus AI. When it comes to creatives, the top creatives are in no danger of getting replaced, but the lower level or just shit creators are likely to be replaced.
Personally, I do not care if it goes one way or the other. As entertainment has lost a lot of value on the high end with Hollywood and AAA gaming, so losing them is no big loss. As for losing Game Journos, that is perfectly fine, as most of them are worthless activist instead of actual game journalist.
Naughty Dog employees won't feel overworked for much longer, thanks to generative AI!😪
people want to use ai to do low level jobs so that people can enjoy hi level jobs.
and many ceos want to use ai to do all the jobs.
Personalized gaming? I play on PC and make mods. I'm good, thanks.
11:38 *my criticism. You are a critic, not a "critiquer", aren't you. Critique is the noun and criticise is the verb. It's also what you were taught in school, so why are you dumping that aside to talk in a degenerated foreign dialect half your time.
An AI writer might be a vast improvement when compared to Neil.
Ngl days gone was better
watch the next new gaming trend is 5-10yr plans
So basically his answers were localized into corpo-speak. Sony censorship strikes again.