Man you're one of the best to explain any complex thing so easily. It's a shame that you got so less subscriber, Please keep uploading great content like these
I've put about 15 hours into the game so far, and I've already learned a couple things in the first 10min! Clear explanations and nice flow. Will finish the video after work. Thanks!
Oh! Good to see you picked up Against the Storm! I played the demo, fell in love with it, bought it last week and already lost two good nights' rest to it. It's amazing, but even the second difficulty (Pioneer) left me surviving by the skin of my teeth. No idea how I'm going to tackle the higher difficulties. I'm sure I'll pick up plenty of tips and tricks from you.
I made it up to Prestige 15 during Early Access, grinding myself back up on new profile now with the 1.0 And yeah, at first the game is tough as nails, but you grow into it =)
just started playing and its my first city building type of game and I got so overwhelmed. Thanks for explaining the roots of the game. It's an awesome start :D
Wonderful introduction. I actually watched this after playing a couple games post-tutorial, and this was really helpful to discover completely new pieces of information as well as better understand somethings I misunderstood or only partially understood. Thank you!
great guide :) very clear explanations, straight to the point and structured well, also a lot of small tips and shortcuts that i didn't notice so far in the game, after playing for a few hours. Thanks !
Ic0nGaming sounds exactly like Christoph Waltz and I mean this in the best possible way, also great video. I just started playing this game and am in love. Moar content!
I wish I would get a dollar whenever I hear this reference. I would have a Christoph Waltz Tip Jar by now filled with quite some dollars :D I never would have noticed without u guys lol
Personally I think avoiding glades is a better option. That way they can continue chopping down trees to add to your resources and increase your build area, even when you are busy with something and didn't reassign them yet. I'm more of a tunneler, I tunnel to glades with my marks, and then let them widen the corridor if needed.
Thanks for sharing! I'm personally a bit of a control freak and always want to exactly carve out trees where I want them to be carved out. There's many paths to victory =)
I have tried to start playing this game multiple times, but it feels like so many things are crammed in and shoved in your face at once. I am not new to city builders or complex games, but something about this one just gives me a hard time. Your explanations here definitely help. Maybe I'll reinstall it and give it another go
My first few attempts on this game were quite similar to what you describe. I actually turned the game off and let it lie in my library for six months before I gave it another try. Surely hard to get into at first, but once you start chipping away at it, it becomes significantly easier. Or at least it did to me.
@@Ic0nGaming I tried to play again but it just doesn’t do it for me. Oh well. Looking forward to playing Citadelum after so many years playing Caesar 3 back in the day!
Thanks for a great video! It helps immensely to have a better understanding about the nuances of such a complicated system before you delve into it. Much appreciated!
@@ufohh420 I haven't been playing alot but I did snag a win on Pioneer difficulty. I need to put some more time into the game and unlock some new buildings. As it stands right now, I'm really not using anything other than the beginner buildings. The game is over before I can really make complex food or comfort items.
Yeah, this game is quite overwhelming to begin with. I also did a whole Beginners Gameplay series, which tackles all the topics slower over more time, if this compressed version is too much =)
I tried this game on Game Pass from a recommendation and I'm really enjoying it but the tutorial teaches just the extreme basics. Thanks for this video, it answered quite a few questions I had.
Have done only a few runs yet and this video is perfect, it was exactly what i was looking for ! Learned a lot, easy to understand even if i'm not a native english speaker, great work thx
I started playing the game today after devs fixed the Gamepass issue with game save and I definitely appreciate the in-depth guide after doing the first 3 tutorial missions it was extremely helpful. Cheers! :)
I'll be watchin n rewatching because so far in my games the post-tutorial FIRST settlement ends up a disaster ; ; I'm tryin and failing hard at the game.
Any luck yet? I lost my first 3 villages 😂 I just full sent it on the game and after 2 nights of lost sleep and no wins I decided I needed to watch a video like this! Lol
Im new to the game, had it on my eye since early access. I somehow managed to beat my first Marsh setlement on Pioneer. Lost on Crystal Forest (or what was it called) Now I am trying to use some of your tips. Limiting production of certain goods is helpfull. But the main issue is How can I get more food?
I got this game because i thought it'd be a nice chill lil city builder to play. BOY WAS I WRONG. It's still super cool tho, and even tho ive lost my first 3 rounds. Im addicted 😂
@@Ic0nGaming yea it's really captured my interest. Which is pr unusual. Like if I struggle through a game I usually give up on it BECAUSE I'm like 30 and don't have time to grind through games. But this game doesn't feel like a grind. And like even when your settlement fails you get rewards and usually learn from your mistakes, sooo they don't feel like a waste of time. Idk it's cool, and so tense it keeps from getting stale.
There's a global setting for don't open glades without marked, letting them work freely and not open any glades. I am sure I would end up with lots of idol woodcutters leaving them on marked only.
@Ic0nGaming being ADHD, offloading micro is very good. Particularly with something as constant as trees. For all the micro there is AtS seems to make managing it very easy.
Hehe, I swear counting while recording, explaining and thinking is MUCH harder than you might expect. I'm personally happy I made it above the double digits correctly :P
Thank you for the guide! I love this game so much but it does have a lot to learn so guides like this are super helpful. I just hope more people experience this game because I was cold on it at first, but after a few missions it clicked and now I'm hooked 🪝Also, can I just say the vibes and the music of this game are so cozy and wonderful! Playing this after a hard day is so relaxing. Thanks again!
Most hardest thing to understand for me is the logistics. I don't understand which buildings share a common inventory, who brings goods from where to what, if they do not share the inventory, what buildings NEED the shared inventory to draw from the inventory without actually getting it on foot etc. For example in this video at 27:35 you build a farm so far away from the storehouse that I wonder if that is a problem when your guys do run more back and forth between those buildings than doing work at the building. And do free workers transport goods? And does the crude workshop store all its goods inside the warehouse in contrast to other buildings? Cause would you limit it to produce 10 of each goods, if its own storage is not big enough? For me the logistics in this game are really hard to understand.
It's 14 reputation, not 12 :) Loved the guide, namy thanks for that! For some reason I run into a problem by the end of the run is that all production is terribly slow. I can have 5 woodcutters but will still be drained of wood faster that I produce it. I got a few order choices that I couldn't complete by any means and so I had to rely on tools (instruments required to send caches to the queen), but I didn't have a building to produce them. And when I finally got one at the glade and got enough production to start manufacturing them... by workers nevber produced a single tool (I needed 6) and I lost since queen got impatient. So far I can't figure out completely how production works and what affects its speed (apart from automanufactured stuff that I never asked for)
To your first point - the further your workers are from a warehouse, the more time they will have to spend moving resources to and from the warehouses - which means less time actually collecting resources. (this is why paths are always nice - the movement bonus helps cut down on travel time) Production order works in two main ways - first, the thing with the HIGHEST NUMBER will be prioritized. If you set tools to 1 or 2 with the arrows, and everything else is at 0, they will make ONLY TOOLS until they don't have enough resources, and then they'll start making the other things. The other way to manage production is by clicking the checkmark to TURN OFF that object being produced, period. If I have a building that can turn 3 wood into 3 planks, I will turn off making planks in other buildings. (so that only the most efficient building is making the planks.)
@@corwinschuerch6691 Thank you :) It took some time and error to figure out that additional warehouses are a must and that after I finish a building, I shouldn't just abandon it but tell it exactly what it should be doing, otherwise it'll be eating my resourses producing thing I don't need. That I should use the priority and limit options, which weren't a thing in Frostpunk, which is the closest game I played to AtS. Thank you for your comment :)
@Icon Can you make a video tutorial for the first seal? Like I've tried twice and failed both times now. Always run out of patience on the last seal or two
Is there a way to see what each resource can be used for or what it can be refined into? I'm finding it kind of difficult to remember all the production chains that are present in this game.
So, i just began this game and this is not at all what happened when i started up the game... there was no map picker, no map at all like what i saw in this video... it just immediately threw me into a woodland map
@Ic0nGaming oh ok thanks 😊 do you have a recommendation on which type of resident to house first? Human, beaver or lizard? I have just 2 lizards, and over 10 of the other 2, and at the point where I can choose a shelter for specific residents
@@Froggy_Bombyou’ve probably realized already that the structures you can choose are limited through “level ups” I typically pick a home for the villagers that have the lowest resolve, just to make sure I don’t lose them. There are other ways to keep them from leaving but if you’ve been playing since your comment you’re probably way ahead of me. I bought it a few hours ago
@alegit123456 actually, I've stopped playing since then lol, I had a bunch of games on my radar and got hooked into another game before I got the grips on this. But thanks for the tip, because I did start up again just today! Perfect timing 👍😊💯
The resource per minute bonuses are not that good if you get further into the meta progression. Since the number of years in the cycle are limited you want to win as soon as possible. In the inner rings I try to win in year 2 or 3. So the bonus will only get you around 50 of the resource. While the 10 gold per merchant will give you 50 gold in the first year which is far more value.
You are right! But from a Beginners Perspective these bonuses are massive and make a huge difference for the earlier runs. You need to face those later challenges to notice that you need different tools. Ofc you could optimize right from the get-go, but the permanent income bonuses made many of my runs from P1-P10 a walk in the park.
Because there is literally no difference except for numbers. The game mechanics between the first three difficulty levels are the same. So it would basically look all the same on lowest difficulty, except for Resolve levels being a big higher and the reputation bar needing a few less points to fill.
@@LongDongSilver112 In all fairness, the game itself is exactly the same in the lower difficulty levels. The only changes are that you need more points to win and the numbers in your quests will be a bit higher. But the "how to play" stays exactly the same. If there were any real huge differences in the gameplay I would've started bottom level of course.
i wish this game had more intuitive design so i wouldn't have to save a 30 min how-to video just to get started. I couldn't even figure out how to give orders or build anything.
Man you're one of the best to explain any complex thing so easily.
It's a shame that you got so less subscriber, Please keep uploading great content like these
This man must be a teacher or trainer by profession. The pacing, the articulation, the methodology are just too good. Did I guess right?
No, just a passionate storyteller and I did do a lot of Pen&Paper Dungeon Mastering. Thanks for your kind words o/
I've put about 15 hours into the game so far, and I've already learned a couple things in the first 10min! Clear explanations and nice flow. Will finish the video after work. Thanks!
Oh! Good to see you picked up Against the Storm! I played the demo, fell in love with it, bought it last week and already lost two good nights' rest to it.
It's amazing, but even the second difficulty (Pioneer) left me surviving by the skin of my teeth. No idea how I'm going to tackle the higher difficulties. I'm sure I'll pick up plenty of tips and tricks from you.
I made it up to Prestige 15 during Early Access, grinding myself back up on new profile now with the 1.0
And yeah, at first the game is tough as nails, but you grow into it =)
just started playing and its my first city building type of game and I got so overwhelmed. Thanks for explaining the roots of the game. It's an awesome start :D
So happy to see you working on a new 1.0 beginners guide.
Thanks for creating this! :)
A detailed series is in the making =)
Wonderful introduction. I actually watched this after playing a couple games post-tutorial, and this was really helpful to discover completely new pieces of information as well as better understand somethings I misunderstood or only partially understood. Thank you!
great guide :) very clear explanations, straight to the point and structured well, also a lot of small tips and shortcuts that i didn't notice so far in the game, after playing for a few hours. Thanks !
Ic0nGaming sounds exactly like Christoph Waltz and I mean this in the best possible way, also great video. I just started playing this game and am in love. Moar content!
I wish I would get a dollar whenever I hear this reference. I would have a Christoph Waltz Tip Jar by now filled with quite some dollars :D
I never would have noticed without u guys lol
Personally I think avoiding glades is a better option. That way they can continue chopping down trees to add to your resources and increase your build area, even when you are busy with something and didn't reassign them yet. I'm more of a tunneler, I tunnel to glades with my marks, and then let them widen the corridor if needed.
Thanks for sharing! I'm personally a bit of a control freak and always want to exactly carve out trees where I want them to be carved out. There's many paths to victory =)
I have tried to start playing this game multiple times, but it feels like so many things are crammed in and shoved in your face at once. I am not new to city builders or complex games, but something about this one just gives me a hard time. Your explanations here definitely help. Maybe I'll reinstall it and give it another go
My first few attempts on this game were quite similar to what you describe. I actually turned the game off and let it lie in my library for six months before I gave it another try.
Surely hard to get into at first, but once you start chipping away at it, it becomes significantly easier. Or at least it did to me.
@@Ic0nGaming I tried to play again but it just doesn’t do it for me. Oh well. Looking forward to playing Citadelum after so many years playing Caesar 3 back in the day!
nice to see you back into Against the Storm. Clear and concise explanations. Very helpful reminders as well.
Thanks for a great video! It helps immensely to have a better understanding about the nuances of such a complicated system before you delve into it. Much appreciated!
have u been playing it at all??
@@ufohh420 I haven't been playing alot but I did snag a win on Pioneer difficulty. I need to put some more time into the game and unlock some new buildings. As it stands right now, I'm really not using anything other than the beginner buildings. The game is over before I can really make complex food or comfort items.
I feel overwhelmed listening to this but I will try my best. It's a lot of information to take in.
Yeah, this game is quite overwhelming to begin with. I also did a whole Beginners Gameplay series, which tackles all the topics slower over more time, if this compressed version is too much =)
I tried this game on Game Pass from a recommendation and I'm really enjoying it but the tutorial teaches just the extreme basics. Thanks for this video, it answered quite a few questions I had.
Have done only a few runs yet and this video is perfect, it was exactly what i was looking for ! Learned a lot, easy to understand even if i'm not a native english speaker, great work thx
Thanks man, this was awesome
I started playing the game today after devs fixed the Gamepass issue with game save and I definitely appreciate the in-depth guide after doing the first 3 tutorial missions it was extremely helpful. Cheers! :)
thanks for releasing this so quick, I came here after watching some of your old video.
Thank you Christopher Waltz. I didn't know you were a gamer
great introduction to the game, big thanks.
Great guide, thanks!
I'll be watchin n rewatching because so far in my games the post-tutorial FIRST settlement ends up a disaster ; ;
I'm tryin and failing hard at the game.
Any luck yet? I lost my first 3 villages 😂 I just full sent it on the game and after 2 nights of lost sleep and no wins I decided I needed to watch a video like this! Lol
You should talk about the white arrow when placing building since it's very confusing for beginners.
Yeah what is the white arrow?
Great explanation! Thank you.
Im new to the game, had it on my eye since early access. I somehow managed to beat my first Marsh setlement on Pioneer. Lost on Crystal Forest (or what was it called) Now I am trying to use some of your tips. Limiting production of certain goods is helpfull. But the main issue is How can I get more food?
Awesome work! Thanks a lot
I got this game because i thought it'd be a nice chill lil city builder to play. BOY WAS I WRONG. It's still super cool tho, and even tho ive lost my first 3 rounds. Im addicted 😂
The only chill things are the rain and the soundtrack. This game is extremely tense and captivating and that's why I love it so =)
@@Ic0nGaming yea it's really captured my interest. Which is pr unusual. Like if I struggle through a game I usually give up on it BECAUSE I'm like 30 and don't have time to grind through games. But this game doesn't feel like a grind. And like even when your settlement fails you get rewards and usually learn from your mistakes, sooo they don't feel like a waste of time. Idk it's cool, and so tense it keeps from getting stale.
There's a global setting for don't open glades without marked, letting them work freely and not open any glades.
I am sure I would end up with lots of idol woodcutters leaving them on marked only.
Yeah I noticed after making this video that most people surely aren't as obsessed in marking their trees to cut as I am :D
@Ic0nGaming being ADHD, offloading micro is very good. Particularly with something as constant as trees.
For all the micro there is AtS seems to make managing it very easy.
Wonderful video. Very helpful, too. Thank you!
Very helpful thank you
counting 14 points "yeah its 12" 😅 thx for the 1.0 guide, i had forgotten everything since i last played
Hehe, I swear counting while recording, explaining and thinking is MUCH harder than you might expect. I'm personally happy I made it above the double digits correctly :P
Thank you for the guide! I love this game so much but it does have a lot to learn so guides like this are super helpful. I just hope more people experience this game because I was cold on it at first, but after a few missions it clicked and now I'm hooked 🪝Also, can I just say the vibes and the music of this game are so cozy and wonderful! Playing this after a hard day is so relaxing. Thanks again!
Good guide! Any tips on amounts of villagers you need? Is there a max you would go for?
Most hardest thing to understand for me is the logistics. I don't understand which buildings share a common inventory, who brings goods from where to what, if they do not share the inventory, what buildings NEED the shared inventory to draw from the inventory without actually getting it on foot etc. For example in this video at 27:35 you build a farm so far away from the storehouse that I wonder if that is a problem when your guys do run more back and forth between those buildings than doing work at the building. And do free workers transport goods? And does the crude workshop store all its goods inside the warehouse in contrast to other buildings? Cause would you limit it to produce 10 of each goods, if its own storage is not big enough? For me the logistics in this game are really hard to understand.
Great Job, thank you!
this was super helpful!! awesome guide :)
When holding alt you can use mouse scroll wheel to change the worker
It's 14 reputation, not 12 :)
Loved the guide, namy thanks for that!
For some reason I run into a problem by the end of the run is that all production is terribly slow. I can have 5 woodcutters but will still be drained of wood faster that I produce it. I got a few order choices that I couldn't complete by any means and so I had to rely on tools (instruments required to send caches to the queen), but I didn't have a building to produce them. And when I finally got one at the glade and got enough production to start manufacturing them... by workers nevber produced a single tool (I needed 6) and I lost since queen got impatient. So far I can't figure out completely how production works and what affects its speed (apart from automanufactured stuff that I never asked for)
To your first point - the further your workers are from a warehouse, the more time they will have to spend moving resources to and from the warehouses - which means less time actually collecting resources. (this is why paths are always nice - the movement bonus helps cut down on travel time)
Production order works in two main ways - first, the thing with the HIGHEST NUMBER will be prioritized. If you set tools to 1 or 2 with the arrows, and everything else is at 0, they will make ONLY TOOLS until they don't have enough resources, and then they'll start making the other things.
The other way to manage production is by clicking the checkmark to TURN OFF that object being produced, period. If I have a building that can turn 3 wood into 3 planks, I will turn off making planks in other buildings. (so that only the most efficient building is making the planks.)
@@corwinschuerch6691 Thank you :) It took some time and error to figure out that additional warehouses are a must and that after I finish a building, I shouldn't just abandon it but tell it exactly what it should be doing, otherwise it'll be eating my resourses producing thing I don't need. That I should use the priority and limit options, which weren't a thing in Frostpunk, which is the closest game I played to AtS. Thank you for your comment :)
@Icon Can you make a video tutorial for the first seal? Like I've tried twice and failed both times now. Always run out of patience on the last seal or two
I dunno if its just me, but inlaunched ut this morning and was completely lost
Is there a way to see what each resource can be used for or what it can be refined into? I'm finding it kind of difficult to remember all the production chains that are present in this game.
Yes, there is a menu for recipes (hotkey "u") where you can look at all the recipes ingame and all their possible combinations.
you should do a cornerstone tier list next.
really informative
Hi, im desperately looking for a recent Seal map guide, any plans on doing this any time soon?
Yes, it's high on my to-do! =)
Stopped being german at 10:00 (it scared me!?) 😂
So, i just began this game and this is not at all what happened when i started up the game... there was no map picker, no map at all like what i saw in this video... it just immediately threw me into a woodland map
You can press ESC and "Skip Prologue" to get past all that. The game offers you a baseline introduction of all things to do.
@Ic0nGaming oh ok thanks 😊 do you have a recommendation on which type of resident to house first? Human, beaver or lizard? I have just 2 lizards, and over 10 of the other 2, and at the point where I can choose a shelter for specific residents
@@Froggy_Bombyou’ve probably realized already that the structures you can choose are limited through “level ups” I typically pick a home for the villagers that have the lowest resolve, just to make sure I don’t lose them. There are other ways to keep them from leaving but if you’ve been playing since your comment you’re probably way ahead of me. I bought it a few hours ago
@alegit123456 actually, I've stopped playing since then lol, I had a bunch of games on my radar and got hooked into another game before I got the grips on this. But thanks for the tip, because I did start up again just today! Perfect timing 👍😊💯
the steam sales draining me dry as well. What else you playing?
@@Froggy_Bomb
The resource per minute bonuses are not that good if you get further into the meta progression. Since the number of years in the cycle are limited you want to win as soon as possible. In the inner rings I try to win in year 2 or 3. So the bonus will only get you around 50 of the resource. While the 10 gold per merchant will give you 50 gold in the first year which is far more value.
You are right! But from a Beginners Perspective these bonuses are massive and make a huge difference for the earlier runs. You need to face those later challenges to notice that you need different tools.
Ofc you could optimize right from the get-go, but the permanent income bonuses made many of my runs from P1-P10 a walk in the park.
Why qoukd you play on hard mode when you're making a beginner's guide?
Because there is literally no difference except for numbers. The game mechanics between the first three difficulty levels are the same. So it would basically look all the same on lowest difficulty, except for Resolve levels being a big higher and the reputation bar needing a few less points to fill.
"For complete beginners" Tells you about Viceroy difficulty, then plays on veteran
Excuse me for trying to have some fun myself.
@@Ic0nGaming no worries I just thought it was going to be slower, more basic
@@LongDongSilver112 In all fairness, the game itself is exactly the same in the lower difficulty levels. The only changes are that you need more points to win and the numbers in your quests will be a bit higher. But the "how to play" stays exactly the same. If there were any real huge differences in the gameplay I would've started bottom level of course.
i wish this game had more intuitive design so i wouldn't have to save a 30 min how-to video just to get started. I couldn't even figure out how to give orders or build anything.