What was the benefit of limiting it to just two lanes? The traps and misdirection of Netrunner are maybe the best mechanic in board gaming history, so it's weird to specifically forgo them.
Sovereign was not modeled after Netrunner, it just ended up having some similarities to it. But Sovereign was also designed with 3-4 player in mind. In a 3 person game, you are looking at 2 other players and 4 possible lanes. Echos are also a lot more common than agendas, and easier to complete. It's usually not a question of IF any echos exist but WHERE are they? With a binary choice- am I going to check their hand or their forge?- there is still a lot of interesting bluffing and calling peoples' bluff involved.
What was the benefit of limiting it to just two lanes? The traps and misdirection of Netrunner are maybe the best mechanic in board gaming history, so it's weird to specifically forgo them.
Sovereign was not modeled after Netrunner, it just ended up having some similarities to it. But Sovereign was also designed with 3-4 player in mind. In a 3 person game, you are looking at 2 other players and 4 possible lanes. Echos are also a lot more common than agendas, and easier to complete. It's usually not a question of IF any echos exist but WHERE are they? With a binary choice- am I going to check their hand or their forge?- there is still a lot of interesting bluffing and calling peoples' bluff involved.