“Why do indie devs hate mac users?” We don’t. But Mac hates us, and you, so we’ve agreed to disagree. You’re welcome to TH-cam all the gameplay you want though.
As someone who never gamed on a computer it never bothered me that Mac didn’t have games. But recently I’ve been wanting to play some of the cool looking games out there and I’m now so annoyed I’m a Mac user.
The fact that Thor already made this exact graphic and put it into a short, but instead of just linking the short he decided it was faster to just re-draw it again EDIT: Maybe I should add that this wasn't meant as a shot against Thor? Quite the opposite, it was a compliment to his Paint-Skills.
You would be amazed how many questions he has to re-answer multiple times on stream, even questions he's answered within the same stream. He is truly a patient man lol
@@Nightingale_timeaverage streamer experience. You can't expect everyone to watch every second of every stream, so for sure a lot of questions will have to be answered many times
Wine and Proton has gotten so good these days. I've 100% committed to Linux for nearly a year now, and the only app I couldn't get working was the stupid Rockstar Launcher.
@@brotmitbutter17depending on the game, I've seen better in performance with proton compared to my own Windows machine. Otherwise, maybe 5 less FPS at times? Keep in mind, I'm using Nvidia cards, and during my vacation, my so used my steam deck to play palworld and it performed as well as my RTX 2060 laptop on similar settings and 1080p.
As a Linux neckbeard: I appreciate you taking the time to make native Penguin builds, but to be honest 90% of the time the Windows builds work better under Proton anyway.
also as a fellow linux neckbeard: I have run into more games that didn't work on their "native linux port" because of some SDL version or some other mismatch, but proton worked flawlessly.
Can confirm, I don't even bother with Linux versions anymore, as proton usually works better, has never builds and stuff like that. The funniest thing is when you read about people having problems with older games crashing on Windows... And they run flawlessly on Proton, no crashes, no weird glitches.
Had a friend who started programming their first big project and I asked them if they could port it to Mac so I could test it (before I was on windows). After a week straight of troubleshooting, recoding, etc. I just told him not to worry about it anymore. I felt so bad. Mac is such a pain.
Back in the day, an engineer said that the terms "black magic" and "voodoo" came up a lot in the dev forums when discussion iOS provisioning. I can appreciate any action taken to avoid that.
The people that always ask for games to work on mac should rethink their entire life choices. They literally purchased something well known for having no games, then ask for games. It's like going to a lemonade stand and asking for grapes.
I went through this one- sadly it was worth it for the company at the time. They made for like- a fraction of the player base but it was a free to play kinda game and the Mac users kept spending a ton of money.
yep, been there, done that, for a unity VR project. now the mac is facing the wall since 7 years, collecting dust. what a traumatizing experience this whole process was.
The only reason you would want a Mac is for some of the software that Apple makes, like Final Cut Pro. Adobe is available on Windows, and DaVinci Resolve is available on Windows, Mac, and Linux. GIMP and Inkscape are also available on all 3 platforms. Having a PC is cheaper and more effective
there is literally no reason to get a mac. it's an overpriced underpowered paper weight. Any program that apple has, there's a better version on PC, you like connectivity, there are programs for that, you like cloud storage and all, google. Same with the phones, iphones suck ass and there's a million better android options out there. pound for pound(so to speak) you get waaaaaay more value out of PC than mac. The only reason to buy apple products is to brag about how much money you wasted.
I like this comment. I used to work for a company that did not do photography but some boss wanted a picture photoshopped so they bought a Mac and had the sales support guy (who was meant to work for me but whatever I will do all of the work I guess) tinker with it. Sales support guy f*cked around for 2 weeks, "tinkering" with the photo - it was used as a f*cking fridge magnet in company goodie bags. Boss was caught watching p*rn on company devices, got bounced. I also managed to get rid of the support guy, and then when the big bosses all turned to find the next sucker to shit on I resigned and left 😂
Reminds me of the time a buddy was looking for a gaming PC. He asked me, and then a dude we worked with. Dude we worked with said you need a MAC to game. I was like " no dude no"
Not a game developer but looked it up to understand this short. Wine is a free, open-source compatibility layer that allows Windows games to run on other operating systems, including Linux and macOS.
The last line is in fact the key one - as a Mac user the majority of games are played through wine / cider anyway. They run effectively natively and they don't require seperate coding - unlike in the '90's when the PPC chips required it and VM's would give you a performance hit.
Considering we are getting this Proton update just going ham for games, playing on a Mac nowadays seems just like an afterthought when buying something for UX
As a long time Mac user, I don't expect games on Mac. My mac is for work and general internet usage, I have a PC for gaming (though I mainly game on console tbh). If you're using a Mac for anything other than work related stuff then chances are you're wealthy enough to get a PC for games.
Been there. It often costs so much more (if not necessarily in money, but in time and effort that could be used elsewhere) to support MacOS than you'll ever see in revenue for that user base. Made that mistake once, will not repeat.
Getting something to work on Mac must be infuriating as I've seen several variations of this segment already. It's like someone in chat meantions Mac, and Thor engages his nerd rage.
For those on Mac that want to play heart bound. There’s something called a wrapper. It tricks the Mac into thinking it’s a Mac application. I used Wine as my wrapper. May not work with heartbound but it’s worth a try.
Does anyone think the illustration is disingenuous? Yeah you have to pay for Mac hardware and the developer fee, but the same is technically true for Windows if you don’t have a Windows machine. He puts Xcode as a separate step but it’s exactly the same as the “compiling” step he abstracted for the other OSes.
There's also the fact that apple deliberately slows hardware with some updates that screws with some sprcesses, so cross platform programs have a disproportionately large amount of bugs on osxcrp, with most users abandoning mack after 5 to 8 years in favour of stability. It use to be the other way around, but about a year after osx launched its just been a downwards trend.
It sucks because the gaming experience on Apple devices has improved massively with controller support, better graphics on their in-house SOC, but they still don’t make it easy or even worth to put a game on their platform.
real. feel like he be burrying all the negative comments because hes a butthurt loser who cheats at puzzle games and cant finish his own game that shouldve released in 2018
I used to play guild wars on Mac, but I kept it a secret from my guild, once they found out I was banished forever, I'm playing it on a Mac rn and my new guild has no idea.
I found something that makes a lot more sense and is very simple: Mac Computers are great for work and Windows/Linux computers are great for everything else.
its why a lot of devs will likly join steam on proton supported games. if the game is built on windows and tested agested linux proton. 9/10 will work on mac
This was more or less an intentional shift made by Apple. In Apple's infancy it was being looked at as potentially the leading computer company for video games, but Apple didn't like this image. They thought it would taint their real money maker in the corporate sector by making people associate Apple computers with wasting time gaming. They made big swings in what parts of hardware and software were being propped up in order to intentionally run games worse and make it harder for game devs to dev games for Mac. This sort of practice has stuck around for the rest of Apple's existence, but now it probably has less to do with their corporate image and more to do with their strict ecosystem that is designed to be as incompatible as possible in order to push people into buying more Apple products.
With the new game porting toolkit, the process can be way easier to make it work on Mac if you find a Mac user willing to help you out. You don't NEED to license your game, all it'll do is give Mac users a warning everytime they open it. Also, projects like Whisky exist now (creator is a great guy too). You can just let such wine-esque programs handle it
The only reason that I keep my ancient iMac around, and might upgrade to that cheap and impressive new Mac Mini is for Logic Pro. For everything else there's Linux and Windows.
If you have a mac , you did it to yourself , my friend got himself the new m3 chip laptop thing. Just for a week later that they announced and released the m4 chip laptop , had no game support. He eventually just sold it off and built a pc for half the price
I always tell people who complain they can't find software on iphones and macs thats why they are worse than Androids. So what if you got a fancy camera and good secure hardware, you have to jump through many hoops to alter it and you pay far more than just buying a normal android or windows.
I think it’s just so sad to see. It’s a never ending cycle. I agree that Apple doesn’t really give good circumstances, but when developers don’t make games for Mac, people don’t play games on Mac - which makes developers wanna make games for Mac even less. I daily drive a Mac and won’t stop anytime soon. But this part frustrates me because it’s just so unfortunate.
you don't need a vm to cross compile (windows to linux or lunux to windows) in theory, well i suppose it might depend on the game engine you're using, but assuming it's just a C++ program for example you should be able to handle everything just fine, you can get all the libraries and link against them
One of my sisters needed a laptop for college a couple years ago. I specifically told her to NOT get a Macbook. You can guess what happened next. Every time I ask her about it, she regrets her decision all over again. Never liked Apple, and I will definitely never like their products.
Honestly have found no use for any Apple product. Parents gave me a free I-Pad that they had won at a contest. Gave it away to someone at work. Selling it would have made me feel dirty. It's all bad.
I've been saying this for years. Apple products are 10x the cost for the same product. How much did you pay for your iPhone? $800? I paid $90 for an android that does the same thing.
The big difference between Mac and Linux: Linux users actually want to help you build applications natively... Apple just makes your life difficult and asks for money to give you a crappy workaround.
Me who hasn't touched a computer in 18 years, who has only ever used windows gets a Mac for editing and excited to play video games again. Only to realize Mac doesn't do video games and that the M3 Chip is only better when compared to editing which I haven't even tried yet. now my $1500 computer just sits there.
I’m curious if since you’ve already purchased the hardware and the keys if it’s worth it anyway. If there’s more costs then it makes sense why you took it off
Man i had to learn swift once(the apple coding language). That was one of the most annoying things of my life. There is a general format and naming by which all coding languages abide by and apple decided they'd put their own nice quirky twists on almost all of them. That's a big part of the reason there's no easy compilier. It's like if you had a game that decided instead of F for flashlight or even T for torch it'd be fun to pick ctlr p for produce light.
Remember kids. It's always faster and cheaper to partition Mac's SSD and make it half macOS half windows than to wait and pay the price of putting a game on mac (R6 siege player on mac approved)
I remember 15 years or so ago I looked into making an app. To put it on the Google store? $0. To put it on the apple store? $100. Why would I ever develop for apple?
“Why do indie devs hate mac users?”
We don’t. But Mac hates us, and you, so we’ve agreed to disagree. You’re welcome to TH-cam all the gameplay you want though.
Apple: "Buy $4,000 worth of our hardware to invest dozens of hours in development for $600 at best!"
As someone who never gamed on a computer it never bothered me that Mac didn’t have games. But recently I’ve been wanting to play some of the cool looking games out there and I’m now so annoyed I’m a Mac user.
That probably does better for the game than putting it on mac.
@Gooseshanglebert owning Apple products is one of the biggest shames a person can experience. They're so anti-consumer
In our business people ask why we don’t support Apple products. I state we would love to but it’s actually Apple who doesn’t support us.
The fact that Thor already made this exact graphic and put it into a short, but instead of just linking the short he decided it was faster to just re-draw it again
EDIT: Maybe I should add that this wasn't meant as a shot against Thor? Quite the opposite, it was a compliment to his Paint-Skills.
You would be amazed how many questions he has to re-answer multiple times on stream, even questions he's answered within the same stream. He is truly a patient man lol
He’s on stream.
@Nightingale_time and he rotates out old clips for new versions of them sometimes
@@Nightingale_timeaverage streamer experience. You can't expect everyone to watch every second of every stream, so for sure a lot of questions will have to be answered many times
I'm sure new people are rotating in frequently who haven't seen these questions come up before.
Wine and Proton has gotten so good these days. I've 100% committed to Linux for nearly a year now, and the only app I couldn't get working was the stupid Rockstar Launcher.
lutris
what's the performance impact? worth it?
@@brotmitbutter17depending on the game, I've seen better in performance with proton compared to my own Windows machine. Otherwise, maybe 5 less FPS at times?
Keep in mind, I'm using Nvidia cards, and during my vacation, my so used my steam deck to play palworld and it performed as well as my RTX 2060 laptop on similar settings and 1080p.
@FlameSoulis thanks!
@@FlameSoulis why does it being nvidia cards matter? I’ve opted for VM’s in school so I have no personal experience or real knowledge of linux
Oh good!
For a second there i thought it was going to be too technical to understand. But since he's using boxes, i understood everything.
Basically boils down to: it takes a lot of work and money and they don't see much return on investment.
@@LordoftheDice where boxes?
As a Linux neckbeard: I appreciate you taking the time to make native Penguin builds, but to be honest 90% of the time the Windows builds work better under Proton anyway.
also as a fellow linux neckbeard: I have run into more games that didn't work on their "native linux port" because of some SDL version or some other mismatch, but proton worked flawlessly.
@@lcarsos okay well, thanks to you two guys I will throw those plans to compile to linux in the bin 😅
@@knifeyonlineTesting on Linux is very welcome! But that's separate from _building_ for Linux.
Also, and generally: best of luck with your game!
Last Epoch developers claimed there was a significant performance increase when they stopped using native Linux builds and instead used the Steam API.
Can confirm, I don't even bother with Linux versions anymore, as proton usually works better, has never builds and stuff like that.
The funniest thing is when you read about people having problems with older games crashing on Windows...
And they run flawlessly on Proton, no crashes, no weird glitches.
Had a friend who started programming their first big project and I asked them if they could port it to Mac so I could test it (before I was on windows). After a week straight of troubleshooting, recoding, etc. I just told him not to worry about it anymore. I felt so bad. Mac is such a pain.
@@imoorzy is your friend a they/them?
@ no
@@Envision_no, Incase you didn't get the reply. Also it is polite for OP not to divulge their friends gender needlessly
@@Envision_what business of yours is it anyway?
@@Envision_ How is that in any way relevant?
Back in the day, an engineer said that the terms "black magic" and "voodoo" came up a lot in the dev forums when discussion iOS provisioning.
I can appreciate any action taken to avoid that.
The people that always ask for games to work on mac should rethink their entire life choices. They literally purchased something well known for having no games, then ask for games. It's like going to a lemonade stand and asking for grapes.
W reference 😂😂😂
Learned this the hard way myself 😂
A duck walks up...
You got any grapes?
They are just trolls lol, nobody uses Mac
I went through this one- sadly it was worth it for the company at the time.
They made for like- a fraction of the player base but it was a free to play kinda game and the Mac users kept spending a ton of money.
Sounds about right.
If they're already willing to waste money on a mac...
Well, yeah. They're rich people with extremely poor decision making skills, poor financial literacy, and no impulse control.
Wonder how much competition there is in mac.
Mobile for sure has stupid amounts of junk.
It's still a cost benefit discussion: if 0.02% of the player base is bringing in 20% of the revenue then of course you're gonna support them
The 6 mac users are not gonna enjoy this one
yep, been there, done that, for a unity VR project. now the mac is facing the wall since 7 years, collecting dust.
what a traumatizing experience this whole process was.
Bro your comment reads like the Mac was facing execution 😂. Then again working with a Mac can lead to that
Hey! I've seen this one before
what do you mean you've seen it, it's brand new.
@@RealGamer2052he made another short about the same subject, even though this one is new
@@RealGamer2052 he has talked about it before, as i also remember this. maybe it's reupload for some reason?
@@Luno_Illumino it's not a reupload, he was just asked the question again
Was thinking same thing, tho this explanation was shorter
Its 2025 stop trying to game on Macs and get an actual rig to game on. Macs are useful for many things. Gaming is not one of them.
The only reason you would want a Mac is for some of the software that Apple makes, like Final Cut Pro.
Adobe is available on Windows, and DaVinci Resolve is available on Windows, Mac, and Linux. GIMP and Inkscape are also available on all 3 platforms.
Having a PC is cheaper and more effective
there is literally no reason to get a mac. it's an overpriced underpowered paper weight. Any program that apple has, there's a better version on PC, you like connectivity, there are programs for that, you like cloud storage and all, google.
Same with the phones, iphones suck ass and there's a million better android options out there. pound for pound(so to speak) you get waaaaaay more value out of PC than mac. The only reason to buy apple products is to brag about how much money you wasted.
TBH the only use I’ve found for a Mac is shopping for a Windows or Linux PC
I like this comment. I used to work for a company that did not do photography but some boss wanted a picture photoshopped so they bought a Mac and had the sales support guy (who was meant to work for me but whatever I will do all of the work I guess) tinker with it. Sales support guy f*cked around for 2 weeks, "tinkering" with the photo - it was used as a f*cking fridge magnet in company goodie bags. Boss was caught watching p*rn on company devices, got bounced. I also managed to get rid of the support guy, and then when the big bosses all turned to find the next sucker to shit on I resigned and left 😂
It's that attitude that makes gaming on Mac suck. Apple will never change their behavior if they think that their audience doesn't care.
Reminds me of the time a buddy was looking for a gaming PC. He asked me, and then a dude we worked with. Dude we worked with said you need a MAC to game. I was like " no dude no"
Not a game developer but looked it up to understand this short.
Wine is a free, open-source compatibility layer that allows Windows games to run on other operating systems, including Linux and macOS.
The last line is in fact the key one - as a Mac user the majority of games are played through wine / cider anyway. They run effectively natively and they don't require seperate coding - unlike in the '90's when the PPC chips required it and VM's would give you a performance hit.
Considering we are getting this Proton update just going ham for games, playing on a Mac nowadays seems just like an afterthought when buying something for UX
I'VE WATCHED THESE SHORTS BEFORE 🗣🗣🗣
I respect any developer that launches on linux
Steps for Windows: compile, done
Steps for Linux: Set up a VM, compile, done
Steps for mac: Long before time had a name...
As a long time Mac user, I don't expect games on Mac. My mac is for work and general internet usage, I have a PC for gaming (though I mainly game on console tbh).
If you're using a Mac for anything other than work related stuff then chances are you're wealthy enough to get a PC for games.
Been there. It often costs so much more (if not necessarily in money, but in time and effort that could be used elsewhere) to support MacOS than you'll ever see in revenue for that user base. Made that mistake once, will not repeat.
so happy to live in the same world as wine/proton
If you're a gamer and only own a mac, you aren't a gamer.
So true. We had a few good years when I could just reboot in windows, now I have to travel with 2 things all the time. Thank god for the steam deck...
As a Mac user, I totally understand and just get a steam deck to play games and Mac to work
Getting something to work on Mac must be infuriating as I've seen several variations of this segment already.
It's like someone in chat meantions Mac, and Thor engages his nerd rage.
In case you didn't catch it in this short, or any of the previous ones, xcode is absolute dogshit.
Bless the person who asked. Still in 2011. Probably has a hipster band that uses garage band.
This makes me appreciate the Stardew valley Mac port way more
As if this game is ever coming out... 7years and counting.
wdym? I think it is out and not finished? am I wrong?
6 years for 3 hours of content, and several thousand dollars later. This game will never be completed.
Where’s the comment about him drawing boxes for no reason
For those on Mac that want to play heart bound. There’s something called a wrapper. It tricks the Mac into thinking it’s a Mac application. I used Wine as my wrapper. May not work with heartbound but it’s worth a try.
He says people use wine at the end of the clip
Does anyone think the illustration is disingenuous? Yeah you have to pay for Mac hardware and the developer fee, but the same is technically true for Windows if you don’t have a Windows machine.
He puts Xcode as a separate step but it’s exactly the same as the “compiling” step he abstracted for the other OSes.
Back when I used to have a Mac, I tried developing simple apps in Xcode. Didn’t finish a single “project”
There's also the fact that apple deliberately slows hardware with some updates that screws with some sprcesses, so cross platform programs have a disproportionately large amount of bugs on osxcrp, with most users abandoning mack after 5 to 8 years in favour of stability. It use to be the other way around, but about a year after osx launched its just been a downwards trend.
It sucks because the gaming experience on Apple devices has improved massively with controller support, better graphics on their in-house SOC, but they still don’t make it easy or even worth to put a game on their platform.
The game isn’t even done. Why would anyone want it on mac too
real. feel like he be burrying all the negative comments because hes a butthurt loser who cheats at puzzle games and cant finish his own game that shouldve released in 2018
He'll be ready to answer this same question faster in a few years. Then, he'll have 3 YT shorts on the same subject.
I used to play guild wars on Mac, but I kept it a secret from my guild, once they found out I was banished forever, I'm playing it on a Mac rn and my new guild has no idea.
Ok now that’s just dumb lol
If Platy is crewmate, you can kiss your task win goodbye lol
I just hate people asking to release a game on Mac. I play on windows and work on Mac. Each to their own.
I found something that makes a lot more sense and is very simple:
Mac Computers are great for work and Windows/Linux computers are great for everything else.
Linux is the best for work, if you work in programming lol
I’ve found that Windows/Linux PCs are great for everything, and Mac PCs are great for shopping for a new Windows/Linux PC
Define work
What work? Other than music and maybe video editing it's kinda crap lmao
Yeah, but what about if your work is making games? Checkmate, college kid
Heartbound is also such a light game, that the performance hit from using a compatability layer is irrelevant
That’s just plain wrong. Docker-osx exists my guy.
As an unfortunate Mac user: Damn 😔
Publishing my app to the Apple Store has been such an excruciating headache
just spent my life savings on the demo
Says a lot about Apple.
its why a lot of devs will likly join steam on proton supported games. if the game is built on windows and tested agested linux proton. 9/10 will work on mac
Another day another common linux W
even windows is hell im switching to linux when they kill windows 10 because there is no way im switching to 11
@MateoGaming1 start today, learn the ui (its not far from windows in linux mint)
Wine/Whisky is god-sent
its a shame it makes my computer feel like the sun is on my lap
bros been developing a jrpg for 10 years 💀
yeah? dani has been making a game for 6 years so
@MateoGaming1 who
@ wit what. WHO WHAT DO YOU MEAN WHO
@MateoGaming1 I don't live online ape
This was more or less an intentional shift made by Apple. In Apple's infancy it was being looked at as potentially the leading computer company for video games, but Apple didn't like this image. They thought it would taint their real money maker in the corporate sector by making people associate Apple computers with wasting time gaming. They made big swings in what parts of hardware and software were being propped up in order to intentionally run games worse and make it harder for game devs to dev games for Mac. This sort of practice has stuck around for the rest of Apple's existence, but now it probably has less to do with their corporate image and more to do with their strict ecosystem that is designed to be as incompatible as possible in order to push people into buying more Apple products.
With the new game porting toolkit, the process can be way easier to make it work on Mac if you find a Mac user willing to help you out. You don't NEED to license your game, all it'll do is give Mac users a warning everytime they open it.
Also, projects like Whisky exist now (creator is a great guy too). You can just let such wine-esque programs handle it
Agree XCode is the worst thing
The only reason that I keep my ancient iMac around, and might upgrade to that cheap and impressive new Mac Mini is for Logic Pro. For everything else there's Linux and Windows.
If you have a mac , you did it to yourself , my friend got himself the new m3 chip laptop thing. Just for a week later that they announced and released the m4 chip laptop , had no game support. He eventually just sold it off and built a pc for half the price
my m2 mac was like 1500 aud and built a pc that chould play minecraft at 60fps lol
I always tell people who complain they can't find software on iphones and macs thats why they are worse than Androids. So what if you got a fancy camera and good secure hardware, you have to jump through many hoops to alter it and you pay far more than just buying a normal android or windows.
I used to develop for iOS and I agree. Releasing anything for an Apple platform is hell. I have no idea how this company still exists.
The background music is so cool !
I think it’s just so sad to see. It’s a never ending cycle. I agree that Apple doesn’t really give good circumstances, but when developers don’t make games for Mac, people don’t play games on Mac - which makes developers wanna make games for Mac even less.
I daily drive a Mac and won’t stop anytime soon. But this part frustrates me because it’s just so unfortunate.
Thanks to everyone commenting about how they run Windows stuff under Linux. Didn't know about Proton. Cheers
you don't need a vm to cross compile (windows to linux or lunux to windows) in theory, well i suppose it might depend on the game engine you're using, but assuming it's just a C++ program for example you should be able to handle everything just fine, you can get all the libraries and link against them
You can spend much more time setting up cross compilation, and then you'll still need a vm to test, or you can just set up the vm and be done with it.
@@esoel you could do it in wine ig
😂 Me and bubba invested in a fruit company
As a Mac user, they need to get their shit together.
Real question is why do not have a twirl ended mustache. I feel you should have one.
One of my sisters needed a laptop for college a couple years ago. I specifically told her to NOT get a Macbook. You can guess what happened next. Every time I ask her about it, she regrets her decision all over again. Never liked Apple, and I will definitely never like their products.
If a wow raid leader told him to port it on mac he would regardless
wine it is dude. save yourself the troubles ✌️
Honestly have found no use for any Apple product. Parents gave me a free I-Pad that they had won at a contest. Gave it away to someone at work. Selling it would have made me feel dirty. It's all bad.
I have only met one “gamer” who said they play on Mac when I asked what laptop/pc they had haha.
I've been saying this for years. Apple products are 10x the cost for the same product. How much did you pay for your iPhone? $800? I paid $90 for an android that does the same thing.
Time to investigate zig
In the end if a dev does it and succeed, it will be put on the price tag for everyone. So not doing it, keeps the development costs lower.
Oof! As a Mac user I would like to thank and apologize to all game developers who have jumped through those hoops
As a Mac user, yeah that’s reasonable
The big difference between Mac and Linux: Linux users actually want to help you build applications natively... Apple just makes your life difficult and asks for money to give you a crappy workaround.
Me who hasn't touched a computer in 18 years, who has only ever used windows gets a Mac for editing and excited to play video games again. Only to realize Mac doesn't do video games and that the M3 Chip is only better when compared to editing which I haven't even tried yet. now my $1500 computer just sits there.
I’m curious if since you’ve already purchased the hardware and the keys if it’s worth it anyway. If there’s more costs then it makes sense why you took it off
Wow, no wonder hardly any games get released on mac
Man i had to learn swift once(the apple coding language). That was one of the most annoying things of my life. There is a general format and naming by which all coding languages abide by and apple decided they'd put their own nice quirky twists on almost all of them. That's a big part of the reason there's no easy compilier. It's like if you had a game that decided instead of F for flashlight or even T for torch it'd be fun to pick ctlr p for produce light.
Apple makes it needlessly difficult to dev for their platforms, not just game dev but desktop apps and utilities as well
if you’re on mac (like me), just buy parallels. it’s not hard.
Look, if someone can afford to complain "why isn't this on Mac", they can afford to at least buy a shitty laptop and put Ubuntu on it.
fortunately you can get a windows vm for free now to play lower end games, it just has some input delay
Remember kids. It's always faster and cheaper to partition Mac's SSD and make it half macOS half windows than to wait and pay the price of putting a game on mac (R6 siege player on mac approved)
Someone at Microsoft just saw this and dtew the conclusion that they need to make it more expensive to develop indie games tor windows.
So mac is the reason your game will never be complete? Damn you mac
Gaming on Windows: 👍
Gaming on Linux: 🫥
what?
I asked a couple of colleagues taking app course said the same thing. It really sucks building for OSX especially the licensing.
" no one games on mac " - some Australian
You also need to do the same processes to build for iOS. So when I wanted to release a free app, it cost me a boatload.
I've also found that Godot, but possibly others, run faster on Mac through Wine than natively on Mac. It's not fun for those developers either.
No no, that’s quite fair
Such a shame honestly with how much strided have been made to promoting toolkits for improving native Mac gaming feasibility.
I remember 15 years or so ago I looked into making an app. To put it on the Google store? $0. To put it on the apple store? $100. Why would I ever develop for apple?
Apple makes a hostile environment for all devs, but especially for game devs.
It doesnt matter anyway. No one will recommend a mac for someone who wants to get into pc gaming.
Apple loves to make working with them difficult
"It's not on Mac, but you can Windows or Linux your system easily enough, and that works, so it's on Mac that way."
I think the 0.02% sales is the deal breaker.