@@RealCCre I'm reasonably sure our modern conception of mimic = chest shapeshifter is originally from the early editions of dnd. So like, yeah totally it would be fair to say these mimics could work differently but dnd is the trope originator so it's not as absurd a comparison as it seems. I wish they had added "mimics talking are indistinguishable from normal chests talking" somewhere 😂
There can be multiple answers. Just because your solution fully works doesn't mean you should trust it. You need to prove it's the only correct solution
@@ThatGuy-ot1gtOf course it does. Imagine there are only 2 chests, one mimic and one normal. Both accuse the other. There are 2 possible solutions, none of them will have contradictions, but only one of them is correct.
Im pretty sure this "style" is because the game is developed in RPG Maker. Unless you work really hard all games developed with that software have this look!
I'm so confused why would anyone still use RPG maker, I absolutely despise it, it's extremely clunky, outdated and limited functions that's barely functions as modern engine
@@Simon-tr9hv I'm guessing it's easier to develop with than making an rpg from scratch, and if there's a better alternative the people using rpgmaker haven't heard about it
Youve been told that sometimes you might have to proceed without opening a single chest. So, yes, of course there can be situations where multiple things could equally be true.
all the times when there are 2 mimics and you are still thinking with 1 mimic and just assuming statements repeated twice are true are just killing me and then you gt lucky and they are right
It's a reasonably safe assumption to start with that's really easy to check for at the end before locking in an answer, just to be safe. When time matters, 90% safe strategies that heavily speed up a level *and* can be bumped back up to 100% at the end for relatively little extra time are kinda goated.
I was pausing the videos and doing the puzzles myself when they came up. When there was 2 mimics and two chests say the same thing, they are either both correct or both mimics. I always start by assuming they are both mimics and as soon as logic concludes there must be a third mimic, then we know that they are both telling the truth.
@@eugenides04 The issue is when the assumption leads you down a path of false confidence and it seems like it is 100%, but based upon that faulty assumption and it is actually wrong. You don't just need a consistent solution. You need to know all possible solutions and the location of not mimics in them.
20:47 - Yes, there can be multiple "consistent" options. For that puzzle, you can work out at least one of the left 2 is a mimic, and at least one of the middle 2 is a mimic, to the right can't be, so the bottom middle can't be so the top middle is. But you cannot tell if the top left or the bottom left is a mimic. After considering the other boxes on the bottom, the top left is equivalent to "the box below me is a mimic" and you have no way to tell which is the mimic, so you don't open any.
You might be Right but still wrong maybe. If we read out what the 2 saying, then we see 1 accusing the other one to be the Mimic, but the other one saying there is at least 1 Mimic in the bottom area. Even if it sounds dumb, it would be the best Option, to trust the 1 accusing the other to be the mimic instead of trusting the other one saying, there´s 1 or more Mimics on the bottom area.
@@Acceos The best option in this case is to trust neither. You cannot tell which is lying. If you guess correctly, you get a small item. If you guess incorrectly, you die. And if the game is programmed well, I wouldn't be surprised if you pick one which could be wrong, it makes it wrong.
I think you're missing something critical in that puzzle, the black box in the bottom right states that the box on the left isn't a mimic, not that the box to *it's* left isn't a mimic, meaning the box in the left most position. Other boxes refer specifically to the boxes beside them, but that one does not, and I think it's intentional rather than an oversight. That box being true means you can verify that the box in the top left is lying, therefore making the box in the top middle a liar as well, solving this puzzle.
It gets so hard at the 4th and 5th mode :) Also when the game gets harder actually conserving weapon durability really matters so the battles start mattering slightly more. Also also there is an item which allows you to survive a mimic (once) but it is expensive so you have to decide if you are confident (and a benefit of this system is that runs aren't that long so having one logic mistake killing you is not as brutal as it otherwise could be whilst completely stopping people guessing when they aren't sure just because they have the health or whatever).
It's always easy to backseat, but I think a kudos is deserved for the sheer speed you were doing these in. I had to race to try and solve it before you did and the only times I won were when you went back to double check your work because you actually had something at stake for getting it wrong. It just goes to show that there's more to solving these puzzles than trying to find a singular truth to work from.
I actually solved most of these before him, but I’m “considered” a gifted person with the iq of a genius, and well yes, I overestimate myself and not double check, lucky for me I was right every time.
One thing I noticed is that you may be wasting attack items on enemies that you will already one-hit What I mean is it may not always be the best idea to click “equip best” if you don’t need to waste durability on weak enemies
"Oh no, I am NOT falling for that anymore! Mimics always lie, don't they? Then clearly, this implies Mimics are sapient! Therefore, if all treasure chests here can talk, then they are ALL Mimics! I think we should move on, Himmel. This place is dangerous." - Some 10 000 year-old elf girl, probably
Depends on your situation. If you know you are about to face the boss and dont have the gear to beat him, a 50/50 chance of maybe getting something thatll help you is still better than no chance.
@@Neuromancerism well yeah. that's what uncommon means. I didn't say it's impossible. imo if you're unlucky enough to have no good stuff, it's probably still better to just hit the boss and see what happens rather than take the 50-50 like the other guy said
It's a fun little game, but seems uncomplete. An indicator of current floor would be easy to implement and it would add a lot, and the progress seems too linear to call it a dungeon crawler. Maybe floors with different paths could add depth to the gameplay.
This is not a dungeon that you should tackle without increasing "Slow down hunger rate" as much as you can before your adventure. B8 06:12 At least one of the top left and bottom right has to be lying, so both middle boxes cannot be lying. Therefore, the top left and bottom right are the liars. The bottom left box must tell the truth, thus the mimic is the bottom right box, and the top left is the confused box. B14 09:07 Left, centre, and bottom right are not mimics, otherwise all 3 would be lying. The only remaining black box, the bottom left, is claiming that itself is a mimic, so it has to be the confused box. Which makes top left the mimic. Unfortunately, all this means that the blue box was telling the truth… Honestly though, I'd have liked to see how one would die from that, since your gut was more than enough for that. B18 11:29 I don't know how you missed this, but none of the boxes have any gold. That clearly makes top left a liar. B22 14:39 Top left and bottom middle contradict each other, as do bottom left and bottom right. That makes the centre and middle right boxes telling the truth, otherwise we'd have four liars. If top right was lying, then one of top left and bottom middle is confused. Thus, the other two liars must be mimics. Then the top right is a mimic, and so is the bottom left. (The confused box is bottom middle.) If top right was telling the truth, then so is the bottom left, thus the bottom right is lying. But is it a mimic, or is it confused? If it's the former, then top left is telling the truth, which makes bottom middle the other mimic, and the confused box is middle left. However, this is impossible, as the top row must have at least one mimic. If it's the latter, then top left is lying and is a mimic, and the other liar, the top middle, is also a mimic. So we have two different possibilities for the mimics here: top left and top middle, or top right and bottom left. You need one crystal ball to expose the safe pair. B24 18:45 There must be at least one liar among top left, bottom left and bottom right, as well as between top right and middle right, and also exactly one liar between centre and middle right. So there can be at most one liar among the remaining four boxes. Suppose middle left is lying, then top middle must be telling the truth. So the bottom right would be a mimic. Top right must tell the truth, so middle right would be the other mimic. But there's a contradiction, as neither mimic is in the top row. Thus, middle left must be telling the truth. So both red boxes are safe (although one may be confused). By extension, bottom middle must also be telling the truth, otherwise we would have two confused boxes (bottom middle and top right). Next we assume that top right is telling the truth. Then middle right is a mimic, centre is telling the truth, and the other mimic is top left. But then there would be no mimics in the bottom row, resulting in another contradiction. Thus, top right must be a liar, and is the blue box mimic. So middle right is confused, and centre is telling the truth. The final liar, and other mimic, is bottom right. B26 20:26 We have three boxes saying the same thing. So suppose all of them are lying, the remaining six must be telling the truth. They must be side by side, so middle right and bottom middle are the only options. But then centre would also have to be lying. So those three boxes must be telling the truth. It's easy to check that the three liars are top middle, top right, and bottom right (the latter being a mimic for sure), but finding the confused box is impossible without a crystal ball. B28 21:22 You've already identified the three liars, so the other six, including the top right, must be telling the truth, so the confused box must be middle right.
speaking of logic puzzle games: have you heard of Isle of Insight, I definitely wouldn't be upset about an Olenky looks at Isles of Insight. It's an MMO puzzle game, lots of different puzzle types including "Meta" puzzles
Olexa here is a quick tip or few. 1. There is an item that one can buy (Tho overly pricy that let's you ignore 1 mimic hitting you) 2. (This one works on only 1 mimic) when a Red box states "There is 1 mimic in a red box" it can't be a mimic as it esentially calls itself out hence it is not a mimic. 3. if there are more than one mimic and a box states there are 2 mimics in black boxes and there is only 1 black box that is obv a mimic. 4. if there are 2 mimics and one box states there is only 1 mimic in blue with there being more than 1 blue box this statement can be a mimic (so be carefull) 5. on more than one mimic if one states there is one or more mimic in blue or (There is a mimic in blue) and the chest is blue saying this I belive this is a true statement is not a predetermined amount. 6. have least one blue orb on yah as if you get to a situation like you got 2-3 boxes solved in a puzzle but the rest are all contradictory and impossible to figure out wich is the Mimic as it is essentially a 50/50 here open all the safe chests then use the blue orb this could eather A: give you 1 more chest or B: Solve the rest of the puzzle and all chests can now be opened because the puzzle broke due to 1 more chest being safe. (as this can sniff out a mimic or two). YW
I just wish the roguelike aspect was more about the logic part, not the "fight". There's a thing to awaken boxes and reveal one, but there could be more, passives, synergies, etc.
There are actually some gimmick dungeons after you complete the first three. It still doesn't add to the roguelike element, but they are pretty challenging
@@badrunna-imChanging the Nature of The hints, Changing the Number of Chests/mimics, maybe Instead of Instantly dying To the Mimic, it's Just a Really hard Fight.
20:46 Shared pair: they are the same thing. Opposite pair: they are opposite things. Conditional pair: if one is true, both are paired. Logic: 1. The center column pair together. You know there is a mimic there as an opposite pair. 2. Bottom right claims one of those paired above isn’t a mimic. This makes those two a shared pair. *A1.* Bottom middle and Bottom right are mimics. 3. Top right claims itself and bottom right are a conditional shared pairing. This invalidates the solution A1, since Top Right cannot be a third Mimic. *A2.* Top Center and Top Right are Mimics. Even if this solution is false, Bottom Center and Bottom Right have to be Chests due to being a shared pair, and Top Center has to be a Mimic. 4. Top Left claims at least 1 Mimic is on the bottom row. Also, Bottom Left makes them an opposite pair. Both options for truth invalidate A2, by either forcing Top Left to be a Mimic or forcing Bottom Left. We now know Top Center has to be a Mimic, and the other is in the left column. But none of the other chests clue you in to which it is. The safe solution is to only open 3 chests, and don’t touch the left side.
23:19 One more. Chained pair: the logic proceeds through the chain. When you spot too many conditional or opposite pairs across the chain, find the truth. Left side is a shared pair, they’re safe. Bottom Center is a chained shared pair to Bottom Right, who is a chained shared pair to Top Right, who is an chained _opposite_ pair to Top Center, who is a chained _opposite_ pair to Bottom Center. Top Center breaks the chain, and is the Mimic. Otherwise, the three other chains must be Mimics, and we know there is only one. 28:22 Another example of chaining. Top Left claims Center Left is a Mimic, which makes Bottom Left a Mimic, which makes Bottom Right a Mimic… There are only two. This makes the start of the chain a Mimic, and everyone else true. Including the one saying “I point to a Mimic.”
The problem at 20:00 was that the the four on the right could only be Mimic safe Safe safe Which has no mimics on the bottom, which means the two chest on the far left only refer to themselves and it’s impossible to know which is the mimic or not, just like in the thumbnail for the video actually
What, i just, how at 20:53, you lost? There's 2 solutions, if you look only at what you have marked. "The bottom row contains one mimic" is satisfied, because of number 4 (I will call each chest 1,2,3 for the first row and 4,5,6 for the bottom row), "The box below me is NOT a mimic" (it's not if we consider it's mimic) is correct ex... and if we look for all of them, the configuration you've said is right too, and i thought about the one you've choose.
What he failed to do was acknowledge the fact that there are two VALID solutions, but not enough information to confirm which was the TRUE solution, so he should've abstained from opening either 1 or 4, as well as avoiding 2 which was a mimic in every case. It was a 50/50, and that means it's totally possible that he could've opened either 1 or 4 and been fine, but strategically it's unsafe to do so because it's not guaranteed.
The game literally tells you that sometimes there will be floors that you want to just not open all that you can or any. That floor probably being one of them since it has more than one right answer
The game literally tells you that sometimes there will be floors that you want to just not open all that you can or any. That floor probably being one of them since it has more than one right answer
When you died I think the logic sequence was wrong because what you had made sense, but what the true answer also made sense. If the bottom right black box had specified that the left-most box was not a mimic it would have been sound but the way it was worded had been consistent with boxes being on the immediate left rather than far left. The dev should fix that because thats clearly a bug.
32:14 No it does not have to be correct. This is not a great starting point. Black box can be a mimic and say "There is no mimic among the black boxes" which would be a lie, which is wrong but there is no contradiction since mimic lies/says wrong things. So it can be a mimic. This time it was not only by luck. Fun video otherwise, but mistakes were made for sure :D. Still with 7 boxes and only 2 mimics choosing one at random and saying this one is not will most of the time be correct and very often if it is will lead to a contradiction. So there was some luck involved but not a huge amount. Cheers!
I came to the comments to point this black box portion out, luckily he is saved by the top right box. If the middle box was a mimic the other black box has to be a mimic too since it claims the middle one isn’t a mimic. However that would make the top right box a liar as well, so the middle one can’t be lying.
@@natesage8645 yup you are correct the middle box must be true in this puzzle. However his argument when speaking of the middle box: "yea you have to be correct because if you are wrong you contradict yourself" is invalid. Mimic can contradict itself. Actually Mimic has to contradict itself :D. As far as I can tell from your comment you agree. This time he got lucky because the puzzle around it supported his false logic like you nicely explained but this kind of luck runs out in this game. Cheers!
Hit by a mimic should reduce your health and give you something like mimic curse to make rest of game harder because there's to many ways to heal to max hp
Well, its not allways deductively conclusive. So you have to make a choice wether youll risk a 50/50 chance of opening a wrong box or leave one more behind. Or maybe 6 more boxes behind because you cant know any of them are safe.
the timer is a little stressful, i like to take my time in games like these. i think the timer should be like best record time instead of a gut timer run out mechanic
I'm torn on this one because I guess the combat and rpg elements are there because the dev found the game wasn't engaging enough without them. On the other hand, the puzzle element is obviously the thing I want to interact most in the game but it gets hindered by the other systems demanding some attention.
The RPG elements are there to give you an incentive to open as many chests as possible, in a game where sometimes, guessing exactly where the mimics are is impossible. Since you can't always guess, you need to be allowed to skip chests, but since you can skip chests, you need a reason to open them.
at 18:30, is there any real way to guess the correct two? I feel like the only correct answer is to leave all 3 since I don't think the far left column statements can be proven or disproven.
No you can´t. If you only read the 2 on top, then the middle one could lie and be a mimic by saying the one next to it is a mimic without you knowing it. But if you read what they say and check the other Chest, then you can find out wich ones the Mimic. Unless you end up in a Situation like 20:47. There you can´t find the second Mimic by using what they all say. There you end up knowing the right ones are safe. Down right says next to it is not a Mimic, means its safe. Down Middle one says above him is a Mimic. Now the only last 2 Options are the left ones that accuse each other to be the Mimic.
Box 1 says there is a mimic in the blue, i.e. 3 and 6 Box 2 says either box 1 or box 4 is a mimic If box 4 is the mimic, that means box 1 is lying, making it the mimic, therefore box 4 cannot be the mimic due to an immediate contradiction If neither box 1 nor 4 is a mimic, box 2 must be a mimic, but that's not possible since that would make box 1 a liar since neither box 3 or 6 can be a mimic Therein lies the proof. Box 1 has to be lying and box 2 has to be telling the truth. There is no other possibility ...do you get it now?@@Acceos
@@Jarrod0067 Well then you only need to read the 1 Box and you can solve it that way. You know there is only 1 Mimic. 1 Says its 3 or 6, wich means one of them should be lying. But since none of them can lie because there aren´t 2 Mimics, you know 1 is lying = Mimic.
25 minutes in, you spent as much as you could on attack candy and walked out of the shop with no weapon. It might have been better to buy one fewer candy and get the muramasa with the rest of your money.
Yeah but like, who cares? The weapons really don’t matter if your attack is high enough. On this first difficulty you’re either dying to a mimic or winning
Correct but the odds of trusting the two and the rest of the logic falling into place is low. Hence the puzzle we SAW during this where the two identical statements ended up being the mimics. It’s a good baseline logic piece to start with
Buns 30G Lottery tickets 400G Equipment 0G Candies 3,600G Usable items 130G someone who is good at adventuring please help me budget this. my party is starving.
In service of fairness, newb-friendliness, and variety, I'd like if there were multiple types of mimic, namely: Thieving Mimic: Steals several items when opened, probably like 1/5 of your floor count with a minimum of 3 items or something. This is the baby-mode mimic and they get less common as you go deeper. Biting Mimic: Does 5 points of damage per floor with a minimum of 30, maybe more on higher difficulties. Your defense bonus from armor is doubled for this, but the damage your armor takes is also double. Vile Mimic: Reduces your current Gut by half, (You puke). You also suffer from Thieving Mimic effects on your food items, though some items are specifically immune to this effect. Bitter Mimic: Permanently lowers a random set of stats by the equivalent of 1 random candy per 4 floors of depth (Dear God have mercy). Cannot lower a stat's maximum below half your starting value. This safety net is removed on the highest difficulty. Wicked Mimic: Applies a semi-permanent negative effect, a curse more specifically. These are usually bans on one item type (Spears, Swords, Guns, Light Armor, Heavy Armor, Foods, Potions, Candies, Scrolls, Orbs, Etc.) Sometimes the curse drops a random stat by like 10 or something (Not below half starting value). Wickid Mimic effects can be removed in towns, or in shrine rooms for a heafty fee (Though that fee removes all curses at once). Jacked Mimic: Immediately starts a combat with a boss-level enemy. He gets the first move, and each attack he makes also destroys a non-mimic chest (Not guranteed to be unopened though).
huh? first you said one box tells the truth - whether a mimic or not, has nothing to do with the truth - "there is only 1 mimic that lies" that makes 3 mimics that tell the truth
Yesterday I laughed while I was playing tiny rogues because I found a robe which prompted some questions, and the correct answer was to "answer like tyler would". Suffice to say, you had give the most nonsensical answer possible. Now I feel dumb because the guy is zooming through the puzzles...
Oh is this the Tyler the item in Tiny Rogues is talking about? I actually guessed right when I had the item but had no idea who tf it was talking about lol. New to this channel.
This game looks great but surely the minimum system requirements of "Graphics: NVDIA GeForce GTX 750 Ti" is a mistake, otherwise wtf are the devs doing?
ok we're all thinking the combat segment is lacking honestly like kip said they couldve definetly focused more on the logic part than the combat parts in regards to items especially since the mimics already kill you instantly if you fumble they could have introduced special chests that always lie or just make the combat more interesting adding gut health to add pressure was so genius but you can just buy gut buffs with the metaprogression this game has such a cool idea with the mimic based gameplay thst gives you loot to do shenanigans but goddamn the execution with the shenanigans are just disappointing
Just shoot the chest with an arrow. If it's a mimic it'll spring to its feet, angry at you and you'll have plenty of time to defend yourself. If it's not, you'll just get a THUNK and a wasted arrow. (dark souls reference)
OK, it costs just 2,70$ in my region, so it's not bad ¯\_(ツ)_/¯ Maybe it will have more fun with more hard logic puzzles. I understand that RPG Maker is a simple game engine, but games with it looks so... outdated???
Boxes don't normally talk, obviously all Mimics
It's stated to be a weird power of your sidekick to talk to chests. Why this doesn't inherently expose mimics is unclear though.
@@-kenik9629Maybe Mimics are parasites that are controlling the chest which makes it become the chest itself (IT'S JUST A GAME THEORY!?)
@@-kenik9629 I mean, the dnd monster manual explicitly says mimics are undetectable, so there's that.
@@tudornaconecinii3609this isn’t dnd
@@RealCCre
I'm reasonably sure our modern conception of mimic = chest shapeshifter is originally from the early editions of dnd. So like, yeah totally it would be fair to say these mimics could work differently but dnd is the trope originator so it's not as absurd a comparison as it seems.
I wish they had added "mimics talking are indistinguishable from normal chests talking" somewhere 😂
Love games like this, since you're only allowed to backseat if you use formal logic and set theory
Good thing I got my bachelor of science in backseating with a minor in video game logic
But do you own a dog house?
@@blueheartorangeheart3768 Did you take _A Brief History of Parallel Universes_ (MAR440) with Professor Pancake?
That class was a real doozie!
@Neimonster he's one of them gays for sure
There can be multiple answers. Just because your solution fully works doesn't mean you should trust it. You need to prove it's the only correct solution
Lovely explanation
That doesn't make sense.. lol
@@ThatGuy-ot1gtOf course it does. Imagine there are only 2 chests, one mimic and one normal. Both accuse the other. There are 2 possible solutions, none of them will have contradictions, but only one of them is correct.
@@LogicalKipin that case it would be just down to luck. There is no point in not trusting your first solution.
@@niklassander6640The point is that if you're wrong, you immediately lose the entire game. Don't open chests that could be either.
Im pretty sure this "style" is because the game is developed in RPG Maker. Unless you work really hard all games developed with that software have this look!
Same with the controls, rpgmaker has a grand total of three control schemes and this is one of them
I'm so confused why would anyone still use RPG maker, I absolutely despise it, it's extremely clunky, outdated and limited functions that's barely functions as modern engine
@@Simon-tr9hv I'm guessing it's easier to develop with than making an rpg from scratch, and if there's a better alternative the people using rpgmaker haven't heard about it
@@Simon-tr9hvyou would have to download millions of plugins to actually make something in it
@@deltap6967 personally i have not tried to make a game on rpg maker, just purely based on my experiencing playing one
Youve been told that sometimes you might have to proceed without opening a single chest. So, yes, of course there can be situations where multiple things could equally be true.
Usually you still can open few chests. But after that, its either skip, yolo open or spend a crystal ball
Frieren would open both.
Underrated comment
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Of course, logic is only 99% accurate
lol
She would probably think that chest have 1% chance of lying and not be a mimic or something
all the times when there are 2 mimics and you are still thinking with 1 mimic and just assuming statements repeated twice are true are just killing me and then you gt lucky and they are right
Right? As soon as 2 mimics are in play pairs are no longer a guarantee. They're still more likely to be safe than not, but it's not for sure.
Correct, we saw that during one of the puzzles. It’s still a good baseline though
It's a reasonably safe assumption to start with that's really easy to check for at the end before locking in an answer, just to be safe. When time matters, 90% safe strategies that heavily speed up a level *and* can be bumped back up to 100% at the end for relatively little extra time are kinda goated.
I was pausing the videos and doing the puzzles myself when they came up. When there was 2 mimics and two chests say the same thing, they are either both correct or both mimics. I always start by assuming they are both mimics and as soon as logic concludes there must be a third mimic, then we know that they are both telling the truth.
@@eugenides04 The issue is when the assumption leads you down a path of false confidence and it seems like it is 100%, but based upon that faulty assumption and it is actually wrong.
You don't just need a consistent solution. You need to know all possible solutions and the location of not mimics in them.
20:47 - Yes, there can be multiple "consistent" options.
For that puzzle, you can work out at least one of the left 2 is a mimic, and at least one of the middle 2 is a mimic, to the right can't be, so the bottom middle can't be so the top middle is.
But you cannot tell if the top left or the bottom left is a mimic.
After considering the other boxes on the bottom, the top left is equivalent to "the box below me is a mimic" and you have no way to tell which is the mimic, so you don't open any.
yeah, I also noticed this
You might be Right but still wrong maybe.
If we read out what the 2 saying, then we see 1 accusing the other one to be the Mimic, but the other one saying there is at least 1 Mimic in the bottom area.
Even if it sounds dumb, it would be the best Option, to trust the 1 accusing the other to be the mimic instead of trusting the other one saying, there´s 1 or more Mimics on the bottom area.
@@Acceos The best option in this case is to trust neither.
You cannot tell which is lying.
If you guess correctly, you get a small item. If you guess incorrectly, you die.
And if the game is programmed well, I wouldn't be surprised if you pick one which could be wrong, it makes it wrong.
I found the mimic
I think you're missing something critical in that puzzle, the black box in the bottom right states that the box on the left isn't a mimic, not that the box to *it's* left isn't a mimic, meaning the box in the left most position. Other boxes refer specifically to the boxes beside them, but that one does not, and I think it's intentional rather than an oversight. That box being true means you can verify that the box in the top left is lying, therefore making the box in the top middle a liar as well, solving this puzzle.
I love how the viewer can also play along really easily
It gets so hard at the 4th and 5th mode :)
Also when the game gets harder actually conserving weapon durability really matters so the battles start mattering slightly more.
Also also there is an item which allows you to survive a mimic (once) but it is expensive so you have to decide if you are confident (and a benefit of this system is that runs aren't that long so having one logic mistake killing you is not as brutal as it otherwise could be whilst completely stopping people guessing when they aren't sure just because they have the health or whatever).
It's always easy to backseat, but I think a kudos is deserved for the sheer speed you were doing these in. I had to race to try and solve it before you did and the only times I won were when you went back to double check your work because you actually had something at stake for getting it wrong.
It just goes to show that there's more to solving these puzzles than trying to find a singular truth to work from.
I actually solved most of these before him, but I’m “considered” a gifted person with the iq of a genius, and well yes, I overestimate myself and not double check, lucky for me I was right every time.
@@dogs_r_cool ???????????????
@@zobirsaedi2113 bro what did I do?
One thing I noticed is that you may be wasting attack items on enemies that you will already one-hit
What I mean is it may not always be the best idea to click “equip best” if you don’t need to waste durability on weak enemies
"Oh no, I am NOT falling for that anymore! Mimics always lie, don't they? Then clearly, this implies Mimics are sapient! Therefore, if all treasure chests here can talk, then they are ALL Mimics! I think we should move on, Himmel. This place is dangerous."
- Some 10 000 year-old elf girl, probably
lmao, except the only reason the chests can talk is because of the player character's companion.
Game about finding out which chests are mimics.
*All the chests can talk*
When in a 50/50 situation it's better to open neither
Depends on your situation. If you know you are about to face the boss and dont have the gear to beat him, a 50/50 chance of maybe getting something thatll help you is still better than no chance.
@@Neuromancerism might as well go to the boss if your luck is that shit that you don't get good enough loot, chances are you'll lose the 50/50
@@bbittercoffee this is very true. In my experience it's very uncommon to not have good loot unless you're skipping loads of chests
@@Terrible_name It might be uncommon, but it does happen.
@@Neuromancerism well yeah. that's what uncommon means. I didn't say it's impossible.
imo if you're unlucky enough to have no good stuff, it's probably still better to just hit the boss and see what happens rather than take the 50-50 like the other guy said
It's a fun little game, but seems uncomplete. An indicator of current floor would be easy to implement and it would add a lot, and the progress seems too linear to call it a dungeon crawler. Maybe floors with different paths could add depth to the gameplay.
I might be incorrect, but isn’t the number above your stats the floor level?
it's listed at the top of the status window as B## (Like, at 36:55 Olexa is on floor B28)
Oh hadn't saw it. Mb@@KitoBallard
@@iceboy_You're good. It's missable if you're not really looking around~♪
Seeing you crack these so fast makes me realize I‘m an overthinker
This is not a dungeon that you should tackle without increasing "Slow down hunger rate" as much as you can before your adventure.
B8 06:12
At least one of the top left and bottom right has to be lying, so both middle boxes cannot be lying. Therefore, the top left and bottom right are the liars. The bottom left box must tell the truth, thus the mimic is the bottom right box, and the top left is the confused box.
B14 09:07
Left, centre, and bottom right are not mimics, otherwise all 3 would be lying. The only remaining black box, the bottom left, is claiming that itself is a mimic, so it has to be the confused box. Which makes top left the mimic. Unfortunately, all this means that the blue box was telling the truth…
Honestly though, I'd have liked to see how one would die from that, since your gut was more than enough for that.
B18 11:29
I don't know how you missed this, but none of the boxes have any gold. That clearly makes top left a liar.
B22 14:39
Top left and bottom middle contradict each other, as do bottom left and bottom right. That makes the centre and middle right boxes telling the truth, otherwise we'd have four liars.
If top right was lying, then one of top left and bottom middle is confused. Thus, the other two liars must be mimics. Then the top right is a mimic, and so is the bottom left. (The confused box is bottom middle.)
If top right was telling the truth, then so is the bottom left, thus the bottom right is lying. But is it a mimic, or is it confused? If it's the former, then top left is telling the truth, which makes bottom middle the other mimic, and the confused box is middle left. However, this is impossible, as the top row must have at least one mimic. If it's the latter, then top left is lying and is a mimic, and the other liar, the top middle, is also a mimic.
So we have two different possibilities for the mimics here: top left and top middle, or top right and bottom left. You need one crystal ball to expose the safe pair.
B24 18:45
There must be at least one liar among top left, bottom left and bottom right, as well as between top right and middle right, and also exactly one liar between centre and middle right. So there can be at most one liar among the remaining four boxes.
Suppose middle left is lying, then top middle must be telling the truth. So the bottom right would be a mimic. Top right must tell the truth, so middle right would be the other mimic. But there's a contradiction, as neither mimic is in the top row. Thus, middle left must be telling the truth. So both red boxes are safe (although one may be confused). By extension, bottom middle must also be telling the truth, otherwise we would have two confused boxes (bottom middle and top right).
Next we assume that top right is telling the truth. Then middle right is a mimic, centre is telling the truth, and the other mimic is top left. But then there would be no mimics in the bottom row, resulting in another contradiction. Thus, top right must be a liar, and is the blue box mimic. So middle right is confused, and centre is telling the truth. The final liar, and other mimic, is bottom right.
B26 20:26
We have three boxes saying the same thing. So suppose all of them are lying, the remaining six must be telling the truth. They must be side by side, so middle right and bottom middle are the only options. But then centre would also have to be lying. So those three boxes must be telling the truth. It's easy to check that the three liars are top middle, top right, and bottom right (the latter being a mimic for sure), but finding the confused box is impossible without a crystal ball.
B28 21:22
You've already identified the three liars, so the other six, including the top right, must be telling the truth, so the confused box must be middle right.
speaking of logic puzzle games: have you heard of Isle of Insight, I definitely wouldn't be upset about an Olenky looks at Isles of Insight. It's an MMO puzzle game, lots of different puzzle types including "Meta" puzzles
Looks cool
Olexa here is a quick tip or few.
1. There is an item that one can buy (Tho overly pricy that let's you ignore 1 mimic hitting you)
2. (This one works on only 1 mimic) when a Red box states "There is 1 mimic in a red box" it can't be a mimic as it esentially calls itself out hence it is not a mimic.
3. if there are more than one mimic and a box states there are 2 mimics in black boxes and there is only 1 black box that is obv a mimic.
4. if there are 2 mimics and one box states there is only 1 mimic in blue with there being more than 1 blue box this statement can be a mimic (so be carefull)
5. on more than one mimic if one states there is one or more mimic in blue or (There is a mimic in blue) and the chest is blue saying this I belive this is a true statement is not a predetermined amount.
6. have least one blue orb on yah as if you get to a situation like you got 2-3 boxes solved in a puzzle but the rest are all contradictory and impossible to figure out wich is the Mimic as it is essentially a 50/50 here open all the safe chests then use the blue orb this could eather A: give you 1 more chest or B: Solve the rest of the puzzle and all chests can now be opened because the puzzle broke due to 1 more chest being safe. (as this can sniff out a mimic or two).
YW
7:29 All I heard was, "The Greatest Technician that's ever Lived."
I just wish the roguelike aspect was more about the logic part, not the "fight". There's a thing to awaken boxes and reveal one, but there could be more, passives, synergies, etc.
There are actually some gimmick dungeons after you complete the first three. It still doesn't add to the roguelike element, but they are pretty challenging
I don't see how many more roguelike elements you could add to logic without making it an RNG shitshow.
@@badrunna-imChanging the Nature of The hints, Changing the Number of Chests/mimics,
maybe Instead of Instantly dying To the Mimic, it's Just a Really hard Fight.
Your first dearh was because it said the box on 'the left' instead of 'my left'
The comment below me is a mimic.
The comment above me is a liar.
the comment above me is a mimic
The comments in this column has at least one mimic.
@@vriesn”No shit, Sherlock” - Watson, as much of a mimic as the above comment.
No of these commentators are mimics
i guessed the tutorial was bottom left before knowing what they had to say, i will simply play this game like this from now on
just discovered your channel and will start binge watching all the other videos after this! youre funny af
20:46 Shared pair: they are the same thing.
Opposite pair: they are opposite things.
Conditional pair: if one is true, both are paired.
Logic:
1. The center column pair together. You know there is a mimic there as an opposite pair.
2. Bottom right claims one of those paired above isn’t a mimic. This makes those two a shared pair.
*A1.* Bottom middle and Bottom right are mimics.
3. Top right claims itself and bottom right are a conditional shared pairing. This invalidates the solution A1, since Top Right cannot be a third Mimic.
*A2.* Top Center and Top Right are Mimics. Even if this solution is false, Bottom Center and Bottom Right have to be Chests due to being a shared pair, and Top Center has to be a Mimic.
4. Top Left claims at least 1 Mimic is on the bottom row. Also, Bottom Left makes them an opposite pair. Both options for truth invalidate A2, by either forcing Top Left to be a Mimic or forcing Bottom Left.
We now know Top Center has to be a Mimic, and the other is in the left column. But none of the other chests clue you in to which it is.
The safe solution is to only open 3 chests, and don’t touch the left side.
23:19 One more. Chained pair: the logic proceeds through the chain. When you spot too many conditional or opposite pairs across the chain, find the truth.
Left side is a shared pair, they’re safe.
Bottom Center is a chained shared pair to Bottom Right, who is a chained shared pair to Top Right, who is an chained _opposite_ pair to Top Center, who is a chained _opposite_ pair to Bottom Center.
Top Center breaks the chain, and is the Mimic. Otherwise, the three other chains must be Mimics, and we know there is only one.
28:22 Another example of chaining. Top Left claims Center Left is a Mimic, which makes Bottom Left a Mimic, which makes Bottom Right a Mimic… There are only two.
This makes the start of the chain a Mimic, and everyone else true. Including the one saying “I point to a Mimic.”
Awesome game, and i love how your career shines through this game.
The problem at 20:00 was that the the four on the right could only be
Mimic safe
Safe safe
Which has no mimics on the bottom, which means the two chest on the far left only refer to themselves and it’s impossible to know which is the mimic or not, just like in the thumbnail for the video actually
I hope we get more of this with it being March. I love this game so much as a spectator.
What, i just, how at 20:53, you lost? There's 2 solutions, if you look only at what you have marked. "The bottom row contains one mimic" is satisfied, because of number 4 (I will call each chest 1,2,3 for the first row and 4,5,6 for the bottom row), "The box below me is NOT a mimic" (it's not if we consider it's mimic) is correct ex... and if we look for all of them, the configuration you've said is right too, and i thought about the one you've choose.
I was just thinking the same thing!
Like both of the solutions r indeed right
What he failed to do was acknowledge the fact that there are two VALID solutions, but not enough information to confirm which was the TRUE solution, so he should've abstained from opening either 1 or 4, as well as avoiding 2 which was a mimic in every case. It was a 50/50, and that means it's totally possible that he could've opened either 1 or 4 and been fine, but strategically it's unsafe to do so because it's not guaranteed.
It was a 50/50, there wasn't enough info to prove that either 1 or 4 were mimics or not, he should've just not opened either of them
The game literally tells you that sometimes there will be floors that you want to just not open all that you can or any. That floor probably being one of them since it has more than one right answer
The game literally tells you that sometimes there will be floors that you want to just not open all that you can or any. That floor probably being one of them since it has more than one right answer
When you died I think the logic sequence was wrong because what you had made sense, but what the true answer also made sense. If the bottom right black box had specified that the left-most box was not a mimic it would have been sound but the way it was worded had been consistent with boxes being on the immediate left rather than far left. The dev should fix that because thats clearly a bug.
It's like I'm watching Northernlions brother
Can we watch northernlion?
We have northernlion at home.
Northernlion at home:
If you think my content is as good as someone with like 10x the views and subs I get, I’ll take it as a compliment
@@OlexaYTwow, just realised your not a multimillion sub channel, wow. This is some top notch content dude, this deserves a sub.
How did you know what I was thinking? Anyway yeah this youtuber’s getting subbed to.
32:14 No it does not have to be correct. This is not a great starting point. Black box can be a mimic and say "There is no mimic among the black boxes" which would be a lie, which is wrong but there is no contradiction since mimic lies/says wrong things. So it can be a mimic. This time it was not only by luck.
Fun video otherwise, but mistakes were made for sure :D.
Still with 7 boxes and only 2 mimics choosing one at random and saying this one is not will most of the time be correct and very often if it is will lead to a contradiction. So there was some luck involved but not a huge amount.
Cheers!
I came to the comments to point this black box portion out, luckily he is saved by the top right box. If the middle box was a mimic the other black box has to be a mimic too since it claims the middle one isn’t a mimic. However that would make the top right box a liar as well, so the middle one can’t be lying.
@@natesage8645 yup you are correct the middle box must be true in this puzzle. However his argument when speaking of the middle box: "yea you have to be correct because if you are wrong you contradict yourself" is invalid. Mimic can contradict itself. Actually Mimic has to contradict itself :D. As far as I can tell from your comment you agree.
This time he got lucky because the puzzle around it supported his false logic like you nicely explained but this kind of luck runs out in this game.
Cheers!
The art stule of this game reminds me of Crystalis on the NES
ive seen this but i thought it was just like a little video thingymabob
i didnt know it was an actual game
Hit by a mimic should reduce your health and give you something like mimic curse to make rest of game harder because there's to many ways to heal to max hp
Well, its not allways deductively conclusive. So you have to make a choice wether youll risk a 50/50 chance of opening a wrong box or leave one more behind. Or maybe 6 more boxes behind because you cant know any of them are safe.
I can tell this was made in RPG Maker just because I recognize sound effects from FNaFb CC
Oooh, if you like logic puzzles have you seen cracking the cryptic channel with their crazy sudoku's? Some of the puzzles are so insane
Absolutely, love that channel
the timer is a little stressful, i like to take my time in games like these. i think the timer should be like best record time instead of a gut timer run out mechanic
I'm torn on this one because I guess the combat and rpg elements are there because the dev found the game wasn't engaging enough without them.
On the other hand, the puzzle element is obviously the thing I want to interact most in the game but it gets hindered by the other systems demanding some attention.
The RPG elements are there to give you an incentive to open as many chests as possible, in a game where sometimes, guessing exactly where the mimics are is impossible.
Since you can't always guess, you need to be allowed to skip chests, but since you can skip chests, you need a reason to open them.
You missed some stuff at the village during your 7 box run. Looked like a shovel and a buried item.
24:53 **Takes one damage** I AM GOING TO DIE!
If 2 boxes state the same statement, they are not necessarily stating the truth. They could both be lying. You need to check that option too.
Correct, it’s a great start point if there’s two mimics though.
The visual style and janky controls are inevitable with RPG Maker. It's not the best game engine, but I'm glad it is so accessible.
That was awesome I was on the edge of my seat
15:06 well yes but no, since DemonCrawl got 50/50s so if you play good Minesweeper you only need items against 50/50s
Please play more
Would love to watch it!!
at 18:30, is there any real way to guess the correct two? I feel like the only correct answer is to leave all 3 since I don't think the far left column statements can be proven or disproven.
8:03 you can solve this by only reading the top two, which immediately contradict
No you can´t. If you only read the 2 on top, then the middle one could lie and be a mimic by saying the one next to it is a mimic without you knowing it.
But if you read what they say and check the other Chest, then you can find out wich ones the Mimic.
Unless you end up in a Situation like 20:47. There you can´t find the second Mimic by using what they all say.
There you end up knowing the right ones are safe.
Down right says next to it is not a Mimic, means its safe.
Down Middle one says above him is a Mimic.
Now the only last 2 Options are the left ones that accuse each other to be the Mimic.
Box 1 says there is a mimic in the blue, i.e. 3 and 6
Box 2 says either box 1 or box 4 is a mimic
If box 4 is the mimic, that means box 1 is lying, making it the mimic, therefore box 4 cannot be the mimic due to an immediate contradiction
If neither box 1 nor 4 is a mimic, box 2 must be a mimic, but that's not possible since that would make box 1 a liar since neither box 3 or 6 can be a mimic
Therein lies the proof. Box 1 has to be lying and box 2 has to be telling the truth. There is no other possibility
...do you get it now?@@Acceos
@@Jarrod0067 Well then you only need to read the 1 Box and you can solve it that way.
You know there is only 1 Mimic.
1 Says its 3 or 6, wich means one of them should be lying. But since none of them can lie because there aren´t 2 Mimics, you know 1 is lying = Mimic.
By reading box 1 and 4 you know that 2 3 5 and 6 are safe, and 3 says the mimic isn't in red box so it can't be 4, so the Mimic is in 1
It's in RPG Maker, there is only one look, basically.
10:44 AYOOOOO
Truly the greatest to ever do it
20:55 "The box on the left" is quite ambiguous. "on my left" or "on the far left" both seem like valid interpretations. Is that intended?
in this game it always means a neighbour
This mimic is a mimic
Isn't the music from Pokémon Mystery Dungeon?
32:17 "i am not a mimic" is a lie if its a mimic, no contradiction
Frieren wants to know your location.
25 minutes in, you spent as much as you could on attack candy and walked out of the shop with no weapon. It might have been better to buy one fewer candy and get the muramasa with the rest of your money.
Yeah but like, who cares? The weapons really don’t matter if your attack is high enough. On this first difficulty you’re either dying to a mimic or winning
Went and bought this game after seeing this.
This is a good idea and something new
Trusting 2 identical statements when there can be 2 mimics is killing me
Correct but the odds of trusting the two and the rest of the logic falling into place is low. Hence the puzzle we SAW during this where the two identical statements ended up being the mimics. It’s a good baseline logic piece to start with
Buns 30G
Lottery tickets 400G
Equipment 0G
Candies 3,600G
Usable items 130G
someone who is good at adventuring please help me budget this. my party is starving.
bro is CEO of Mimic Logic
On the thumbnail, clearly the black chest is the mimic.
Is every puzzle game TH-camr named Tyler? (Aliensrock, Olexa, ect.)
Both chests are a mimmick, because they're talking. (I haven't watched yet, just saw the thumbnail >.>)
"This game is becoming an RPG" well since it was made on an RPG Maker engine, then, the game is a mimic...
That mimic puzzle was flaws. Obviously top right was the mimic because chests don't call themselves 'me'
god's strongest soldier forges ahead despite suffering the most dreadful of maladies (tummy hurts)
In service of fairness, newb-friendliness, and variety, I'd like if there were multiple types of mimic, namely:
Thieving Mimic: Steals several items when opened, probably like 1/5 of your floor count with a minimum of 3 items or something. This is the baby-mode mimic and they get less common as you go deeper.
Biting Mimic: Does 5 points of damage per floor with a minimum of 30, maybe more on higher difficulties. Your defense bonus from armor is doubled for this, but the damage your armor takes is also double.
Vile Mimic: Reduces your current Gut by half, (You puke). You also suffer from Thieving Mimic effects on your food items, though some items are specifically immune to this effect.
Bitter Mimic: Permanently lowers a random set of stats by the equivalent of 1 random candy per 4 floors of depth (Dear God have mercy). Cannot lower a stat's maximum below half your starting value. This safety net is removed on the highest difficulty.
Wicked Mimic: Applies a semi-permanent negative effect, a curse more specifically. These are usually bans on one item type (Spears, Swords, Guns, Light Armor, Heavy Armor, Foods, Potions, Candies, Scrolls, Orbs, Etc.) Sometimes the curse drops a random stat by like 10 or something (Not below half starting value). Wickid Mimic effects can be removed in towns, or in shrine rooms for a heafty fee (Though that fee removes all curses at once).
Jacked Mimic: Immediately starts a combat with a boss-level enemy. He gets the first move, and each attack he makes also destroys a non-mimic chest (Not guranteed to be unopened though).
I sometimes get annoyed with how you title your videos like every game is amazing, but this is honestly pretty good and I'll probably buy it
Brother if I told you “This logic puzzle roguelike game was shit!” As the title, are you clicking the video lol
Yeah, actually XD - I'm one of those guys that enjoys watching stuff get bashed more often than stuff get praised.@@OlexaYT
@@OlexaYT "This game was a'ight" and the thumbnail is ¯\_(ツ)_/¯ would be funny to see
huh? first you said one box tells the truth - whether a mimic or not, has nothing to do with the truth - "there is only 1 mimic that lies" that makes 3 mimics that tell the truth
Yesterday I laughed while I was playing tiny rogues because I found a robe which prompted some questions, and the correct answer was to "answer like tyler would". Suffice to say, you had give the most nonsensical answer possible.
Now I feel dumb because the guy is zooming through the puzzles...
Don’t feel dumb, he got lucky here a lot lol.
Oh is this the Tyler the item in Tiny Rogues is talking about? I actually guessed right when I had the item but had no idea who tf it was talking about lol. New to this channel.
Yeh I think so @chucklebutt4470. Im fairly new to the channel as well. Started playing tiny rogues because of watching this channel.
top right must be the liar, because the other 3 could be all truthful
I said, i cast Fireball!
To think does a RPG maker game to get this publicity it is nice
KeeperRl is finally hitting the 1.0 give it a go you probably like it.
this is an awesome game
You should play rainwolf dlc
This game looks great but surely the minimum system requirements of "Graphics: NVDIA GeForce GTX 750 Ti" is a mistake, otherwise wtf are the devs doing?
Lmao
ok we're all thinking the combat segment is lacking
honestly like kip said they couldve definetly focused more on the logic part than the combat parts in regards to items
especially since the mimics already kill you instantly if you fumble
they could have introduced special chests that always lie or just make the combat more interesting
adding gut health to add pressure was so genius but you can just buy gut buffs with the metaprogression
this game has such a cool idea with the mimic based gameplay thst gives you loot to do shenanigans
but goddamn the execution with the shenanigans are just disappointing
Btw if you win once on each standard/expert/random you do get "special chests that always lie" as a run type and 3 other interesting variations
So I just use the tableaux method and I win
4:22 oh I'm blind
I just saved $3 by listening to this video
I liked the part where he said "gut".
Just shoot the chest with an arrow. If it's a mimic it'll spring to its feet, angry at you and you'll have plenty of time to defend yourself. If it's not, you'll just get a THUNK and a wasted arrow. (dark souls reference)
Where the demon crawl at?
I’ve played a ton of demoncrawl on the channel
genius game
Made in RPG maker is crazy lol
This Hydration comment is BRILLIANT
both chests are talking. THERE BOTH MIMICS.
At this point I think I'm mimic
No one show this to Frieren 😂
MORE CUBE CHAOSSSSS¡!!!!!!!!
OK, it costs just 2,70$ in my region, so it's not bad ¯\_(ツ)_/¯
Maybe it will have more fun with more hard logic puzzles.
I understand that RPG Maker is a simple game engine, but games with it looks so... outdated???
Very cool and the game is cheap so ill just go play it myself
Day 5 of asking Olexa to play Hexpire
A logic puzzle game that looks like it was on the SNES and has intentionally stupid dialog? Already worth 3 dollars even if my PC could not run it.