Armored Core VI: Fires of Rubicon - 7 minutes of in-game footage - Attack the Watchpoint [4K]

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • The following video was recorded during the July 12th Hangar 21 Armored Core VI event.

ความคิดเห็น • 15

  • @Penguin_Deus
    @Penguin_Deus ปีที่แล้ว

    I really enjoyed seeing you guys on the Namco Bandai stream! Loved the MOC shout out, too!

  • @LeonF90V
    @LeonF90V ปีที่แล้ว

    Do you guys have a Discord or community channel? I would love to hang out with other AC groups

  • @dblczx6819
    @dblczx6819 ปีที่แล้ว +4

    That profile and red sheen... The blade, and the missiles...
    That's Nine-Ball, isn't it? I can appreciate that. I don't remember Nine-Ball having a bazooka, but it still looks real fun to use. Plus, it staggers like no one's business, it seems.
    Thanks for the footage. It was fun seeing a standard biped wreaking havoc.

  • @LutherTaylor
    @LutherTaylor ปีที่แล้ว +4

    this game is begging for wall jump to return, shocked they didnt bring it back in.

    • @lucasteixeira596
      @lucasteixeira596 ปีที่แล้ว

      It could be something you unlock with the os tuning at later chapters

    • @LutherTaylor
      @LutherTaylor ปีที่แล้ว +2

      @@lucasteixeira596 I doubt it, but would be ecstatic if they did. honestly i know it wasn't everyones cup of tea but verdict days mechanics was amazing. was just released too early for its time and poor multiplayer decisions (locked voice chat, and map route planning unless you was in a clan, and region locking), the energy drain seems savage also and miss managing this with scan mode. T_T...just release verdict day for pc xD

    • @ArmoredCoreLegacy
      @ArmoredCoreLegacy  ปีที่แล้ว +2

      I know right? Considering how energy is a lot more restrictive and with how many walls and buildings there are it would have been perfect to slot it in.

    • @LutherTaylor
      @LutherTaylor ปีที่แล้ว

      @@ArmoredCoreLegacy mhm :) time will tell how its going to play out on release, and there's always the sequel to finish the generation in the later years ;D (a man can hope)

  • @eathr349
    @eathr349 ปีที่แล้ว +1

    I have questions, turning and quickboost?
    Are they real?

    • @ArmoredCoreLegacy
      @ArmoredCoreLegacy  ปีที่แล้ว +3

      We have an AMA going for questions
      www.reddit.com/r/armoredcore/comments/159az5s/the_armored_core_legacy_team_had_a_chance_to_play/

    • @eathr349
      @eathr349 ปีที่แล้ว

      @@ArmoredCoreLegacy already there XD

  • @itslilithsan7130
    @itslilithsan7130 ปีที่แล้ว +2

    stagger bar was a mistake, now the meta is just to fill it faster to do more damage basically carry double bazookas to just keep staggering non stop, what was the new director thinking what's the point of other weapons then, its just stagger fast use melee for huge damage and repeat.
    I though we were suppose to shot things while dodging and maneuvering just like other AC games...

    • @Flora-L1
      @Flora-L1 ปีที่แล้ว +5

      Ionno man, I've played ACFA, a bit of three and Last Raven, as well as Verdict Day. The stagger is definitely new and weird, but it I feel it adds another layer to combat, especially in PVP. Sure it can make it easier to deal phat damage but it incentivises either quicker builds that are hard to hit, or heavy builds resistant to stagger. And with 4 weapon slots, all of which will be dealing stagger, there's a ton of different ways to go about getting it or avoiding it!

    • @dooggo-1402
      @dooggo-1402 ปีที่แล้ว +2

      Firstly, the AI is just suffering from the big dumb, it's charging in a straight line to the player, and isn't using its aerial capabilities to its advantage when it could. But secondly, Bazooka's has always sort of been like this, if you don't want to get staggered by a Bazooka, then back up and strike the enemy from a distance. If you can't keep your range and are still getting stun locked, then I'd suggest stop using short-ranged weapons, Machine Guns, though nice, they suffer from a fatal flaw of being short ranged like bazookas.

    • @laipsax
      @laipsax ปีที่แล้ว

      High impact weapons have high recoil. You see, every time he fires that thing his AC stops moving. You can't abuse that against faster or high level ACs, although, you can use tank legs to mitigate the recoil but then again you will lose some of your mobility.
      Just like the older ACs, all weapons and parts will have their pros and cons - this is not different.