i remember running home during highschool to play the multiplayer. getting my ass kicked cause i wasn't good at microing my units and activating my magikill's abilities effectively
@@TheLovelyScrub hope you get a chance to experience the other games. last i checked, the third game still has live service and channels casting matches
Fun fact: The legacy version *cough* mobile version *cough* offers more levels, an endless zombies mode, weekly missions, and unique units that require “spells” to summon, also the main campaign has been tweaked slightly, just a little
This is the game that made me addicted into the whole RTS genre. Also you can play this with 2 people with one controlling a unit with keyboard and the other managing the micro with mouse, me and my friend did this a lot back in our childhood.
I've played Stick War countless times, but every time I return to the game, I always wonder if the fate of smaller nations in the world must be decided by their own citizens, or should they rely on greater powers. as a person in a country that has seen continuous destruction from wars in the past century, I can see the little philosophy the devs planted behind the game: we should all hate wars, but we must prepare for them to avoid them effectively. the continuation of Stick War was later developed for mobile devices under the name Stick War: Legacy. story mode remains mostly the same, but a couple of features were added: - Boosts: you can purchase boosts with gems, the ingame currency, to either increase combat/mining efficiency or summon special units, including the Golden Archidons and Speartons of the Order Army, the Elite units of Westwind. these special units do increased damage compared to regular Speartons and Archidons. and there's also Griffon the Great, a much larger Giant variant. - Other game modes: zombie survival, weekly challenges, and a tournament. the zombies and AI participants of the tournament present various tactics, including "turtling", against you as a player. there are different ways you can overcome such tactics, but I shouldn't spoil them here. for the challenges, you have to complete a battle with certain conditions met to get a bonus reward, which is usually extra gems to spend. - Unit skins: during the campaign, as you pass through certain regions, you will encounter units wearing slightly different armour, which offers some passive buffs to their troops. defeat them to get that skin for your troops, or just straight up buy the skin from the store (if you feel generous enough to support these legendary devs of the flash game). some other skins can be unlocked through game modes listed above, but then again, I shouldn't spoil. - Reward chests: after completing certain weekly challenges, you'll get reward chests, which can contain unit skins, buffs from the store and varying numbers of gems. devs actually give an incentive for completing challenges, which is a plus in my book.
The mobile version sounds pretty sweet actually, i might have to check it out, thanks! I need something to play other than Slingo (absolute classic) on my work breaks haha
This was a blast to watch. I used to love playing this game back in the day. My strat was always upgrade the passive gold first so you make tons of gold, even when hiding in the fort. I'd then fully upgrade the gold miners. My military units remained weak, but I'd be able to spawn them and send them to the front pretty much nonstop. I'd then upgrade my archers, swordsman, and giants. I usually never used the other units. Then any more upgrades would go to making my statue stronger. Fun times! Thanks for sharing!
fyi giants are actually easy to kill as long as you control a melee unit both in the flash game and the mobile game. Just poke them and then go to its back when it starts attacking. The attacks are slow so you have plenty of time. You can easily kill one with a single no upgrade swordsman.
I propose a different strategy on your free time replay of this game. Invest early on in gold related upgrades. The only 2 units you should prioritize are Archidons and Speartons. The remaining upgrades after that goes to Swordwraths. The short reason is that Archidons can break swarms and Speartons serving as the armored juggernaut to help them do so. In addition, I felled each No Man’s Land giants with 1 Spearton at a time. I cleared the last stage with that same strategy. I have to personally control the Spearton but it was worth it. Each spear attacks dealt to giants is about 50, with player’s control rises to nearly 110. You should try it. You can beat the giant by maneuvering around them and have 2-3 pokes. The giant can only hit you frontally. On that note, I disliked playing the mobile version because they ruined the giants. In the original, the giants are slow and lumbering. While their attack and stun were all powerful, it can be remedied by being agile and smart. In the mobile version, their attack lands whether you’re behind them or not, especially the stomp. They didn’t made the giants anymore powerful but only more annoying. All of the giant’s attack connect and the stun was so irritating that there was no way to escape it. The OG giants feel like giants. They are menacing but not smart. Strength that traded for speed. Using brute force against giants actually is futile, which gives meaning to tactics and using quality units. The mobile giants doesn’t have that genuine reward for tactics and guile. Instead, transaction powers are added. Hence my distaste for the mobile version was formed.
Yea what happened to stick figure games and how come they didn't migrate to more open gaming space like AAA console or pc games. They kinda remained the thing of the past when flash games were popular. No stickman games on phones either or hand held or gog or steam.
Yeah that true. An open world adventure game, like Zelda or Skyrim, but with stick figures would make for a great mobile game. Sure you could put it on PC, but i doubt it would gain much traction when the competition is using modern day models
@@TheLovelyScrub well they don't need to be simple looking like those multicoloured fighting stickman videos if you remember those. They could be instead rather detailed stickman, like the movie/games if you remember I think it was called shift heads or something. You play as a sniper and there was a stickman with tits and red dress I think and had a cool car almost like from need for speed games. That''s all I recall.
i remember running home during highschool to play the multiplayer. getting my ass kicked cause i wasn't good at microing my units and activating my magikill's abilities effectively
@@fwra1234 lol sounds like me in any multiplayer game!
@@TheLovelyScrub hope you get a chance to experience the other games. last i checked, the third game still has live service and channels casting matches
Fun fact: The legacy version *cough* mobile version *cough* offers more levels, an endless zombies mode, weekly missions, and unique units that require “spells” to summon, also the main campaign has been tweaked slightly, just a little
This is the game that made me addicted into the whole RTS genre. Also you can play this with 2 people with one controlling a unit with keyboard and the other managing the micro with mouse, me and my friend did this a lot back in our childhood.
Oh that's pretty cool!
Are you enjoying Stormgate
I've played Stick War countless times, but every time I return to the game, I always wonder if the fate of smaller nations in the world must be decided by their own citizens, or should they rely on greater powers. as a person in a country that has seen continuous destruction from wars in the past century, I can see the little philosophy the devs planted behind the game: we should all hate wars, but we must prepare for them to avoid them effectively.
the continuation of Stick War was later developed for mobile devices under the name Stick War: Legacy. story mode remains mostly the same, but a couple of features were added:
- Boosts: you can purchase boosts with gems, the ingame currency, to either increase combat/mining efficiency or summon special units, including the Golden Archidons and Speartons of the Order Army, the Elite units of Westwind. these special units do increased damage compared to regular Speartons and Archidons. and there's also Griffon the Great, a much larger Giant variant.
- Other game modes: zombie survival, weekly challenges, and a tournament. the zombies and AI participants of the tournament present various tactics, including "turtling", against you as a player. there are different ways you can overcome such tactics, but I shouldn't spoil them here. for the challenges, you have to complete a battle with certain conditions met to get a bonus reward, which is usually extra gems to spend.
- Unit skins: during the campaign, as you pass through certain regions, you will encounter units wearing slightly different armour, which offers some passive buffs to their troops. defeat them to get that skin for your troops, or just straight up buy the skin from the store (if you feel generous enough to support these legendary devs of the flash game). some other skins can be unlocked through game modes listed above, but then again, I shouldn't spoil.
- Reward chests: after completing certain weekly challenges, you'll get reward chests, which can contain unit skins, buffs from the store and varying numbers of gems. devs actually give an incentive for completing challenges, which is a plus in my book.
The mobile version sounds pretty sweet actually, i might have to check it out, thanks! I need something to play other than Slingo (absolute classic) on my work breaks haha
It also got a true sequel called Stick War 2, new units, new abilities and a newer cooler story, its a whole different game.
This was a blast to watch. I used to love playing this game back in the day. My strat was always upgrade the passive gold first so you make tons of gold, even when hiding in the fort. I'd then fully upgrade the gold miners. My military units remained weak, but I'd be able to spawn them and send them to the front pretty much nonstop. I'd then upgrade my archers, swordsman, and giants. I usually never used the other units. Then any more upgrades would go to making my statue stronger. Fun times! Thanks for sharing!
Hell yeah strength in numbers! Good strat for sure, thanks for the comment! :)
fyi giants are actually easy to kill as long as you control a melee unit both in the flash game and the mobile game. Just poke them and then go to its back when it starts attacking. The attacks are slow so you have plenty of time. You can easily kill one with a single no upgrade swordsman.
What a channel, just blastin from the past! 10/10 keep it up :)
@@Steampunkzter thank you so much! :)
Amazing games, specially the second game, it was my favourite
I thoroughly enjoyed! I can't wait to play the later titles as well
I propose a different strategy on your free time replay of this game. Invest early on in gold related upgrades. The only 2 units you should prioritize are Archidons and Speartons. The remaining upgrades after that goes to Swordwraths. The short reason is that Archidons can break swarms and Speartons serving as the armored juggernaut to help them do so. In addition, I felled each No Man’s Land giants with 1 Spearton at a time. I cleared the last stage with that same strategy. I have to personally control the Spearton but it was worth it. Each spear attacks dealt to giants is about 50, with player’s control rises to nearly 110. You should try it. You can beat the giant by maneuvering around them and have 2-3 pokes. The giant can only hit you frontally.
On that note, I disliked playing the mobile version because they ruined the giants. In the original, the giants are slow and lumbering. While their attack and stun were all powerful, it can be remedied by being agile and smart. In the mobile version, their attack lands whether you’re behind them or not, especially the stomp. They didn’t made the giants anymore powerful but only more annoying. All of the giant’s attack connect and the stun was so irritating that there was no way to escape it. The OG giants feel like giants. They are menacing but not smart. Strength that traded for speed. Using brute force against giants actually is futile, which gives meaning to tactics and using quality units. The mobile giants doesn’t have that genuine reward for tactics and guile. Instead, transaction powers are added. Hence my distaste for the mobile version was formed.
man keep doing this flash games! really a blast to the past! im a new sub!
@@zintosion thank you for the support! There's a special flash game-esque video coming up next!
So sad that the franchise is falling off, the latest updates for Stick War 3 and Legacy are questionable or straight up bad.
Yea what happened to stick figure games and how come they didn't migrate to more open gaming space like AAA console or pc games. They kinda remained the thing of the past when flash games were popular. No stickman games on phones either or hand held or gog or steam.
Yeah that true. An open world adventure game, like Zelda or Skyrim, but with stick figures would make for a great mobile game. Sure you could put it on PC, but i doubt it would gain much traction when the competition is using modern day models
@@TheLovelyScrub well they don't need to be simple looking like those multicoloured fighting stickman videos if you remember those. They could be instead rather detailed stickman, like the movie/games if you remember I think it was called shift heads or something. You play as a sniper and there was a stickman with tits and red dress I think and had a cool car almost like from need for speed games. That''s all I recall.