Nice flying cmdr! Did you ever considered putting the “select PREVIOUS subsystem” under a hotkey? It’s objectively faster and more reliable way to target things like PP, FSD, shields etc. and you don’t have to take your eyes off the target.. o7
packhounds and seekers sometimes dont lose lock. my theory is because if a signature is hot and close they dont need permanent directional lock. or its broken.
Yes, once you have a target selected an extra menu shows up in the left panel. It allows you to target specific modules. Looks like he took out the Pythons drives which is why it was helplessly spinning for a while.
Tak, wybierał podsystemy na cel, moim zdaniem efektywniejszy i szybszy sposób na wybieranie jest z hotkey’owanie „select previous subsystem”, szybko można wybrać FSD lub Power planta bez grzebania w panelach tydzień
The P MK II pilot was a fool. He should have read the scan of the Keelback before the actual interdiction so he could have been prepared. Flew right into the mines. Fool
@@raidrax2368 Doesn’t matter what ship you decide to fight, you go over the scan of the target ship before you proceed to interdict it! Always do that so that you will be prepared.
Love it! Extra classy finishing them off in the SLF! XD
Will complete the job next time :)
And I was here wondering if you were ever going to post something with the keelback again. Nice.
I forgot to bring a pilot haha
Nice flying cmdr! Did you ever considered putting the “select PREVIOUS subsystem” under a hotkey? It’s objectively faster and more reliable way to target things like PP, FSD, shields etc. and you don’t have to take your eyes off the target.. o7
A ganker has been ganker, what an irony
How on earth do rockets keep locked at 2:10 and not at 3:27 LOL
You had me check several times lol
I changed fire groups between mines and the packhounds, the mines have a fixed reticule.
packhounds and seekers sometimes dont lose lock. my theory is because if a signature is hot and close they dont need permanent directional lock. or its broken.
Very impressive in a Keelback!
Reverb scares me lol
They scare me too! That’s why I’m mostly hull tank, shields just there for when colliding after interdiction or rough landings 😅
I can't believe what I just saw xD great skill cmdr! o7
i hate keelbacks! this is pure madness!! small rapid fire mines are the best!
Oh these mines were actually high-capacity, had to make up for the smaller ammo count, I’m happy with its performance
You hate Keelbacks because they kill back. Yes? Yes? 😉
Alright, I'll take my leave
@ 🫡
@@aitoluxd I assure you keelbacks kill noone ever.
Very much a noob at combat and the related, so what is the menu in the left panel? Are you targeting specific systems in the target's ship?
Yes, once you have a target selected an extra menu shows up in the left panel. It allows you to target specific modules. Looks like he took out the Pythons drives which is why it was helplessly spinning for a while.
Tak, wybierał podsystemy na cel, moim zdaniem efektywniejszy i szybszy sposób na wybieranie jest z hotkey’owanie „select previous subsystem”, szybko można wybrać FSD lub Power planta bez grzebania w panelach tydzień
The P MK II pilot was a fool. He should have read the scan of the Keelback before the actual interdiction so he could have been prepared. Flew right into the mines. Fool
@@thatgregguy that’s the beauty with Keelback, no one expects to be interdicted by one and does not consider it a major threat
Eh, he didn't expect a keelback to gank him. Most people don't. Wouldn't call him a fool
The mines though... yeah... night vision is a thing
@ Trying to hide my mines among my packhounds, so far it’s working, the clutter adds to the confusion
@@raidrax2368 Doesn’t matter what ship you decide to fight, you go over the scan of the target ship before you proceed to interdict it! Always do that so that you will be prepared.
@@thatgregguy he was the one interdicted my guy... not the keelback
HAHAAAHAAAAA another one bites the dust (yes this is a win)