The exercises for this week might be a bit tricky, and combine many of the things we've learned this far. Don't hesitate to join the discord server if you need a hint! discord.gg/aFAnsdv If you are stuck on the Lonely Allay exercise - the first version of the companion map had a bug which is now fixed. If you got the map within the first 4 days of the video's release, download a new upgrade pack! Also note: there's a bug in the game that marks everything after execute if blocks ... all as red in the syntax highlighting, but the command still works!
Slicedlime, I need your help. They changed the /give command before i did: /give @s minecraft:netherite_sword{Unbreakable:1} and now i have to do: /give @s minecraft:netherite_sword[...] the problem is with Enchantments NBT, I can't make it work. Can you make a tutorial, please?
I never knew it was possible to count entities with the execute if entity command. So much easier than counting individual entities commanded to say hi in chat! This is a really cool series, thank you for all the work you put in.
That error message at the very end might be the most informative error message I've ever seen. Good job devs!
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Minecraft is generally really good with errors. Even crashes often give very useful output, logging is good and in recent years Mojang also added a bunch of performance debugging tools.
Now I'm getting a much better understanding of how some of the puzzle maps I've played were created. The endless possibilities simply boggle the mind...
Been using this to make a massive trapped castle dungeon for my kid and its been so much better then i could have hoped. Thank you for the tutorial. I wish the f3 worked for bedrock though.
Your tutorial series on commands in really extremy helpful. You have a very good way to illustrate what a command does and how it works and overall quality of the videos is great. I'm really looking forwards to the next episodes as I'd love to start creating datapacks based on this commands :-)
Hey slicedlime the command that starts at 4:26, is there a command that detects if the player or entity is 5 or 10 blocks near a specific block? its like: /execute as @a if block ~ ~-1 ~ minecraft:dirt but uses something like distance parameter rather than ~ ~-1 ~. I used /execute if blocks command, it worked it wasnt the command that I need but pretty close to it I think. Im basically trying to make a block detector, if player gets 10 blocks "near" to the specific block in any direction, redstone signal turnes on. I actually think I wont get a response but if I do I would be very grateful.
This is likely a question best answered in the Discord (if only to address follow up queries) but I want to double check my understanding of the 'execute if blocks' subcommand. The first two sets of coordinates define the volume of the source, or put differently, the "answer key", correct? And it does not matter which two vertices of the volume is picked with regards to cardinal directions (provided they entirely encompass your intended source area)? On the other hand, the third set coordinates must be the lower northwest corner of the same volume that is being compared to the answer key?
Correct, set 1 and 2 are just 2 opposing corners of the area to compare to, and set 3 is the -x -y -z corner of the area to check for the source area's blocks
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But it's generally a good habit to go from negative to positive, even if the commands technically do allow other combinations, because it can easily get very confusing otherwise.
What takes it for this man to fnish this godlike tutorial series?
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Are there cases when "/execute if" and "/execute unless" are not exact opposites? I mean unusual cases like unloaded chunks. I'm sure if there's a bug and the "/execute" part causes a Java exception, then the rest probably doesn't run with either "if" or "unless", even if the server doesn't crash, but I meant if there is any intended situation in which both behave the same.
Yes, but it's mostly pointless, the funnier thing to do is to make a command block summon falling block command blocks riding other falling block command blocks riding a redstone block so that when they hit the ground they all run.
If you're wondering how to place the command block, the command would be something like /setblock ~ ~ ~ minecraft:command_block{Command:"say Hello World!"}
"If you are following along, you will now know how to identify set blocks and block states;" slicedlime says. NOT me. LOL, but I'm trying by watching and rewatching your videos. Do you have suggestions for a memory block in my cranium?
You interchanged the "less than" and "less than or equal" when you were reading the signs from top to bottom. Maybe you want to add an information "speech bubble" thingy in the video.
The exercises for this week might be a bit tricky, and combine many of the things we've learned this far. Don't hesitate to join the discord server if you need a hint! discord.gg/aFAnsdv
If you are stuck on the Lonely Allay exercise - the first version of the companion map had a bug which is now fixed. If you got the map within the first 4 days of the video's release, download a new upgrade pack!
Also note: there's a bug in the game that marks everything after execute if blocks ... all as red in the syntax highlighting, but the command still works!
Brain Power, ACTIVATE!
Slicedlime, I need your help. They changed the /give command
before i did:
/give @s minecraft:netherite_sword{Unbreakable:1}
and now i have to do:
/give @s minecraft:netherite_sword[...]
the problem is with Enchantments NBT, I can't make it work. Can you make a tutorial, please?
I never knew it was possible to count entities with the execute if entity command. So much easier than counting individual entities commanded to say hi in chat! This is a really cool series, thank you for all the work you put in.
Or using scoreboards (each entity increases score by one), but it is too much setup.
@@mkDaniel Agreed. Sometimes I just need to know how many marker armorstands I accidently spammed lol
That error message at the very end might be the most informative error message I've ever seen. Good job devs!
Minecraft is generally really good with errors. Even crashes often give very useful output, logging is good and in recent years Mojang also added a bunch of performance debugging tools.
Every episode makes me more excited for the next one to come out ❤
Now I'm getting a much better understanding of how some of the puzzle maps I've played were created. The endless possibilities simply boggle the mind...
Been using this to make a massive trapped castle dungeon for my kid and its been so much better then i could have hoped. Thank you for the tutorial. I wish the f3 worked for bedrock though.
We are waiting for the new episode Masters of PreSlicedlime
Please continue the series I need it
Your tutorial series on commands in really extremy helpful. You have a very good way to illustrate what a command does and how it works and overall quality of the videos is great.
I'm really looking forwards to the next episodes as I'd love to start creating datapacks based on this commands :-)
I use "execute as" as a condition, and it works quite well
Starting to get some powerful commands here! Great stuff!
Hey slicedlime the command that starts at 4:26, is there a command that detects if the player or entity is 5 or 10 blocks near a specific block?
its like: /execute as @a if block ~ ~-1 ~ minecraft:dirt but uses something like distance parameter rather than ~ ~-1 ~.
I used /execute if blocks command, it worked it wasnt the command that I need but pretty close to it I think.
Im basically trying to make a block detector, if player gets 10 blocks "near" to the specific block in any direction, redstone signal turnes on.
I actually think I wont get a response but if I do I would be very grateful.
Are you gonna continue this series? Please 🥺🙏
This series is so useful! I would love to see one for Bedrock edition, since the commands over there are slightly different.
There is often a comment on the videos that lists the differences in MCBE. Not this time, but I think MCBE doesn't have /execute if|unless at all.
Will these series ever be continued?
I use ~ ~-.1 ~ instead of ~ ~-1 ~ so blocks like grass_path also work
Sure, depends on what you're looking for and what the situation is.
What if i want the command detect a position when a player stand on this position the command run i tried alot but i didn't know how to do it
This is likely a question best answered in the Discord (if only to address follow up queries) but I want to double check my understanding of the 'execute if blocks' subcommand.
The first two sets of coordinates define the volume of the source, or put differently, the "answer key", correct? And it does not matter which two vertices of the volume is picked with regards to cardinal directions (provided they entirely encompass your intended source area)?
On the other hand, the third set coordinates must be the lower northwest corner of the same volume that is being compared to the answer key?
Correct, set 1 and 2 are just 2 opposing corners of the area to compare to, and set 3 is the -x -y -z corner of the area to check for the source area's blocks
But it's generally a good habit to go from negative to positive, even if the commands technically do allow other combinations, because it can easily get very confusing otherwise.
What takes it for this man to fnish this godlike tutorial series?
Are there cases when "/execute if" and "/execute unless" are not exact opposites? I mean unusual cases like unloaded chunks. I'm sure if there's a bug and the "/execute" part causes a Java exception, then the rest probably doesn't run with either "if" or "unless", even if the server doesn't crash, but I meant if there is any intended situation in which both behave the same.
Why does the game in 5:12 say that there is a mistake in the command (red scripture)
It's a bug in the game.
3:51 We're rich!
How do you execute order 66?
Slicelime is under NDA and can't tell you that!
I wish this was around when I was learning commands.
is there a way to make a command block place another command block with data in it?
Yes, but it's mostly pointless, the funnier thing to do is to make a command block summon falling block command blocks riding other falling block command blocks riding a redstone block so that when they hit the ground they all run.
If you're wondering how to place the command block, the command would be something like /setblock ~ ~ ~ minecraft:command_block{Command:"say Hello World!"}
@@kingacrisius thanks!
"If you are following along, you will now know how to identify set blocks and block states;" slicedlime says. NOT me. LOL, but I'm trying by watching and rewatching your videos. Do you have suggestions for a memory block in my cranium?
You might want to rewatch part 5 about block states: th-cam.com/video/hl9WLdYOYzc/w-d-xo.html
Now my head is running around in little circles with ideas of pigs in the world generating mud blocks intermittently.
You interchanged the "less than" and "less than or equal" when you were reading the signs from top to bottom. Maybe you want to add an information "speech bubble" thingy in the video.
I wasn't reading them from top to bottom, I was listing the different comparisons that are available.
Star wipes! Etho approves.
Thanks, slicedlime!
omg