I’m remaking the first half of Halo 3’s “Halo” and this “tutorial” has been tremendously helpful 🙏🏼 if you have more tricks you want to share, please do
Great video! I really like what you did with the custom events to essentially make reusable “functions”. I recently published a “player squad tool kit” prefab to create a dynamic following squad. That logic might be useful to adapt to it!
(Note) The map was really fun and great I really liked all the encounters in it One little thing I found out while playing on the map is at the very end when you get the re-supplies for the Bossfight you can go to the right side outside of the door in the Bossfight arena and there is geometry that is non-existent and you can go right through the map. Literally when you walk outside into the Bossfight arena where the saber is look right at the corner and walk into it
thanks for the upload, helping me a lot. i have yet to be learn how to use custom event nodes, seems they're useful! the adjusting ai amount for balancing is a great script, i haven't used that either! have you ever tried to teleport an enemy ai once it reaches a certain remaining health? I want a boss fight to be 2 iterations, one where he flees and has to be found. i wonder if you could move an ai unit like your explosive banished fx?
Can we get a video on where to find all the tabs for us new forgers? It takes a lot of pausing the video to look at every single node hoping I don’t miss the node I need.
Do you know a good discord to get connected with the forge community? I have a single player map I’m working on and could use input from the wider community
It's pretty finicky because you can't just run is player on the object that entered the area monitor, since there were no AI-piloted vehicles I was able to just set off the event if any manned vehicle entered the monitor but if there are going to be AI-driven vehicles you'll need to check that the driver is a human as a part of that.
I have a really important question. I'm trying to plug in the push splash to player for a UI message. How can I find the *player* node and plug it in. Just it by itself. I'm trying to display round number into as my waves start
If you want to push the splash to all players, use For Each Player node (in the Logic section) and push the splash off of the Execute Per Player output.
Reeeeeeaaaaally dumb question: I have an xboxOne but don’t have a decent PC or laptop, I haven’t bought Infinite yet but I will be doing so just so I can make my own campaigns, what’s the best move here? Can this sort of thing be done on console?
You can do everything on console, but it might be a struggle on the Xbox One. On the bright side, you don't actually need to buy the game; multiplayer is free to play and Forge comes as a part of that. The campaign you can pay for is *just* the campaign as-is and nothing else.
@@madmanepicextra Going to try on console since I don’t have a worthy pc or laptop, hopefully the controls with a mouse and keyboard plugged in aren’t too bad. I have epic vision but poor controls will be the literal death of my creative interest
@@KnifeyKnifeyBrothers the M&K controls on console are identical to on PC in the rest of the game so it should be fine. Not sure how it works in Forge though, I've never tried that on console.
I've had some wonkiness trying to set up scripts as prefabs, and in this case the scripting is all pretty individually tailored to each encounter so it isn't super transferrable, but if you still want the prefabs then you can just load up the map yourself and save them since it isn't copy locked.
This guy is actually a gem helped me many times with scripting hell learned many thing from him when it comes to forge glad he poped off
I’m remaking the first half of Halo 3’s “Halo” and this “tutorial” has been tremendously helpful 🙏🏼 if you have more tricks you want to share, please do
Da Vinci is dead
Long live this guy
Loved Inclemency. Thank you for doing what you do
Great video! I really like what you did with the custom events to essentially make reusable “functions”. I recently published a “player squad tool kit” prefab to create a dynamic following squad. That logic might be useful to adapt to it!
(Note)
The map was really fun and great I really liked all the encounters in it
One little thing I found out while playing on the map is at the very end when you get the re-supplies for the Bossfight you can go to the right side outside of the door in the Bossfight arena and there is geometry that is non-existent and you can go right through the map.
Literally when you walk outside into the Bossfight arena where the saber is look right at the corner and walk into it
thanks for the upload, helping me a lot. i have yet to be learn how to use custom event nodes, seems they're useful! the adjusting ai amount for balancing is a great script, i haven't used that either! have you ever tried to teleport an enemy ai once it reaches a certain remaining health? I want a boss fight to be 2 iterations, one where he flees and has to be found. i wonder if you could move an ai unit like your explosive banished fx?
Can we get a video on where to find all the tabs for us new forgers? It takes a lot of pausing the video to look at every single node hoping I don’t miss the node I need.
Do you know a good discord to get connected with the forge community? I have a single player map I’m working on and could use input from the wider community
Having trouble with checking if player is in vehicle part for the area monitor. Could you help?
It's pretty finicky because you can't just run is player on the object that entered the area monitor, since there were no AI-piloted vehicles I was able to just set off the event if any manned vehicle entered the monitor but if there are going to be AI-driven vehicles you'll need to check that the driver is a human as a part of that.
I have a really important question. I'm trying to plug in the push splash to player for a UI message. How can I find the *player* node and plug it in. Just it by itself. I'm trying to display round number into as my waves start
If you want to push the splash to all players, use For Each Player node (in the Logic section) and push the splash off of the Execute Per Player output.
Reeeeeeaaaaally dumb question: I have an xboxOne but don’t have a decent PC or laptop, I haven’t bought Infinite yet but I will be doing so just so I can make my own campaigns, what’s the best move here? Can this sort of thing be done on console?
You can do everything on console, but it might be a struggle on the Xbox One. On the bright side, you don't actually need to buy the game; multiplayer is free to play and Forge comes as a part of that. The campaign you can pay for is *just* the campaign as-is and nothing else.
@@madmanepicextra Going to try on console since I don’t have a worthy pc or laptop, hopefully the controls with a mouse and keyboard plugged in aren’t too bad. I have epic vision but poor controls will be the literal death of my creative interest
@@KnifeyKnifeyBrothers the M&K controls on console are identical to on PC in the rest of the game so it should be fine. Not sure how it works in Forge though, I've never tried that on console.
Can you publish these scripts as prefabs 😅
I've had some wonkiness trying to set up scripts as prefabs, and in this case the scripting is all pretty individually tailored to each encounter so it isn't super transferrable, but if you still want the prefabs then you can just load up the map yourself and save them since it isn't copy locked.