For me, it’s probably Syncopate and Condescend in my Mizzix deck. Paying UX for “counter target spell unless its controller pays X” is pretty bad, especially in Commander, but in a Mizzix deck, it’s basically U for “counter target spell and get an experience counter.”
Thank you for flashing up the cards currently talked about on screen!! I was about to Google Beantown bullies but you saved me. I love how you do that now. Great addition to the podcast!
My biggest concern is that you probably deck yourself in a turn cycle. Even with only 4 cards in hand, by the time it wheels back to you you've drawn 120 cards just off the end step pitches
Drift of Phantasms is my favorite of the blue transmute cards. So many combo pieces.... and Rhystic Study... are 3 cmc, so the capacity to fetch them for 3 mana in a color that usually can't tutor is pretty nifty.
Put some respect on my Homarid Spawning Bed! Its so good with Kasla. You sac her, make 6 tokens, then use those tokens to convoke her back. The tokens alwyas cover the extra commander tax and you get more creatures to convoke for other spells.
I think this was the funniest episode of the show that I have seen. I often try to optimise my decks, but there is something so charming about making jank work.
Mothdust changeling is amazing in Yuriko. My yuriko deck also played Wings of Velis Vel - 1U instant: target creature becomes a 4/4 flying changeling until eot Also Aven windreader. Six mana flying 3/3. Cycles for U and gives something flying until end of turn. Id say both those cards are pretty crapy, but they are wonderfil in Yuriko.
note on Ethereal Usher: it's super useful in any deck that wants a specific 6-drop in play of a type that the deck's colors are bad at tutoring for. i've played it in a temur +1/+1 counter/aristocrats deck to get Death's Presence and an izzet storm deck to get Thousand-Year Storm
I play Homarid Spawning Bed in Octavia, Living Thesis. Five mana = ten 1/1s, replay Octavia next turn and get in with as many 8/8s as you can (possibly all of them if you have Chain of Vapor or Gigadrowse)
I run Aladdin's Lamp in my Bosh, Iron Golem Combo deck. The deck needs infinite red mana to win, but it is a lot easier to make infinite colorless mana. The lamp lets me tutor for something to filter my colorless mana, and if the combo is disrupted I can fling it for ten damage. I also run Elfhame Sanctuary in my Lord Windgrace deck to guarantee I have a land to discard with him.
I also made a bosh deck and it definitely doesn't need to filter the mana to win, just enough colorless to copy the triggers and sink into the generic. idk how you built it but like 8 red mana should be enough so I'm very curious about your list
Okay Seth, here's what you do: -Cast a Panoptic Mirror -Imprint it with Saheeli's Artistry -Get a Pixie Guide, Deck of Many Things, and a Mirror Box on the field. -Copy the Deck of Many Things and the Pixie Guide every turn. -Make sure you have a Patchwork Gnomes or something similar to keep your hand empty! -Activate your DoMT's every turn until you hit that 20. -Watch in horror as your opponent exiles the creature you reanimated and you have to start over.
Spirit mirror is a great situational counter to changeling decks, it also gives you recurring tokens. Plenty of people running maskwood nexus for combos...
As someone who also has a 6-cost tribal deck, mine is Karona with Gyruda companion, transmuting Netherborn Phalanx to grab Twilight's Call and then combo with it is a finisher line if I see my opponents have a stacked graveyard and/or field. The deck also has a cycling sub-theme so I usually gain a good board presence from the Twilight's Call anyhow.
39:00 Hi, I'm one of the 5 other people running Ethereal Usher. It's in my Will, Scion of Peace deck, mostly to dig up Dovescape, but sometimes to find the Chimli that lets me break parity. Third most likely target if I somehow already have those two would be Ojer Taq so I can triple my birds.
Juju Bubble in Karlov of the Ghost Council for me. The best part is that I cut it not because it didn't work for me but because I didn't need two of that kind of effect, as I also ran Royal Herbalist. I eventually cut Royal Herbalist too for better stuff, but it definitely put in some work in the time I had it.
On the topic of Pyromancers Swath, I've got a URG commander deck built around mainly Song Of Creation, that also runs Grafted Skullcap, Avaricious Dragon, and Curse of Obsession, mainly on the theory that discarding to 0 at endstep is generally stapled to a phenomenal effect like drawing every time you cast a spell, and running more simultaneously doesn't add more downside while giving more benefits. I dont run Pyromancers only because i don't use instant or sorcery damage
My Top 'Too Specific' 5 (still play them, a lot): 1. Dakra Mystic - Love this card, it's my favorite Merfolk 2. Centaur Vinecrasher - Any landfall deck - grows with AoZ and Phylath 3. Charmed Pendant - Top deck knowledge = mana 4. Fathom Feeder - Favorite Eldrazi 5. Surge Engine - Too much fun
I started running Necropolis in Imotekh, because I can respond to activate its ability and hold priority to keep activating it as many times as I have artifact creatures in the GY. I haven’t seen that oracle text on any other magic card either.
I used to play Desert Twister on my Wort, The Raidmother deck (copy-my-spells deck), the best case scenario was twelve mana and tap two green creatures to destroy two permanents.
So I built a Haakon deck a while back (2018?) with the expressed purpose of NEVER casting my commander, and no janky tech to put him into my hand/graveyard. He just existed to stare disdainfully at my opponents from the command zone. Judging them. Admonishing them with just his cruel gaze. And the. deck. worked. It was just jammed full of all star black cards that can do work in EDH games (looking at you Torment of Hailfire), and it won a ridiculous share of pods it played in, I think in part because people dismissed it as an unplayable, Phage-style commander.
Netherborn Phalanx is good in Runo. 6 mana creature into the yard to transform Runo. Can grab the best 2 sea monsters in Spawning Kraken and Serpent of Yawning Depths among others. Plus late game you can clone it as a burn wincon. It’s straight fire in Runo/Krothuss!
I played a ton of jank cards in my original Horobi, Death's Wail edh deck. Anything that let me target a creature for cheap. Deathlace Tooth of Chiss-Goria Scale of Chiss-Goria Distorting Lens
Have you all ever done a commander clash on the topic of evasion? What is your tier ranking of the different mechanics plus what are each of your favorite cards for commander that either has or gives the different types of evasion?
So ive got two. The first is Gigapede, a 5 mana 6/1 with shroud and a form of recurssion. I run it in Godzilla (Zilortha) because his ability makes it essentially a 6/6. The other is vhait il-dal, who can tap to change a target creatures power or toughness to 1. I run it in hapatra to insta kill anything with -1/-1 counter on it.
im making a deck dedicated to animating the WORST artifacts in all of magics history to beat people down with in commander. so soon i think the worst card id have played will be alladin's lamp. just becomes a 10/10 beater
I play Apocalypse in my Hinata, dawncrowned deck. Exiles all permanents and then you discard your hand. You have to play Disorder in the court or March of swirling mist to save all your creatures but it basically wins the game
My favorite is Descendant of Masumaro in my Shalai and Hallar deck. Unplayable in basically any other deck, but there it does a decent amount of damage each turn.
I used to have an enrage commander deck and that plays some bad cards but I think Splintering Wind takes the cake, but its really good in that deck because it's repeatable self damage that you get more self damage the next turn when you don't pay the cumulative upkeep on the token
Probably one of my best worst cards was when i started playing magic in 2009-2010, my playgroup did 60 card 9 player free-for-all games. At the time, i had opened exclusively alara block packs, and had opened a full play-set of Mayael's Aria. Naya 3 cmc enchantment, "at the beginning of your upkeep, if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. Then if you control power 10 or greater, gain 10 life, then ifvyou control 20 or greater, you win the game. " i naturally won multiple games just by sticking an indestructible 5 power beast abd gumming the board for 15 turns....
pyromancer's swatch could work in elsha the infnite storm, you dont need a hand. also super easy to build around with play from top and lingering impulse effects.
I have played a card called Lifetap before where I gain a life whenever someone taps a Forest. Not that good generally but if you can play Yavimaya, Cradle of Growth as well, it really goes good.
Phyrexian Ingester : super high cost creature with targeted creature removal (exile) combo's with blink effects! I love clearing a board with this guy in my Derevi deck lol
spawning bed is legit in mono blue affinity. narrow af deck list though but you have access to color changers as well. and in general color changers work well with it.
I run surgical extraction in my teysa deck, because it is instant speed graveyard hate for zero mana. Also, one of the people in my playgroup has the gitrog, and its one of the only ways to stop the kozilek loop
Homarid Spawning Bed goes in my Jalira deck, since I run threaten effects to steal opponent creatures and then sac them into top-end non-legendaries. The Spawning Bed is redundancy for Jalira.
Try out Bullwhip in a dinosaur deck with enrage triggers, you can whip opponent's creatures to attack into your own, or you can just whip a dino for a trigger!
Tbh I run Bullwhip in my Lynde deck. It's pretty pillow forty, so attacking in isn't always viable. I stuck it in for the lulz and flavor, and found that, while still bad, it worked well enough
i use ethereal usher in my dimir mill deck and i love the card! i have some creaetures that want to attack/have to connect so it's effect isnt bad, and a lot of important cards in the deck (like the boardwipes) are 6mv so i can transmute
Agree with Seth here. Card draw, while still great, is overrated. It's the fact that you never *really* achieve card advantage. So you can't actually draw to an advantage, since the table is almost always at card advantage against you (being 3 to 1). Card quality (and thus mana efficiency) takes precedent over just card draw.
The thing about card draw is the speed at which you actually draw is just as important as the number of cards drawn. Most of these cards like mentor of the meek need time to give you an advantage, and they themselves arent going to be doing anything while you wait. You dont simply need to replace the card for it to be an advantage, if that was the case cycle cards would be busted, you need to get +1 or more. For mentor of the meek this means you need to spend 5 mana and wait 2-3 turns to get +1 card in hand, thats just not very good.
I actually built a 'win with Deck of many things' commander deck based on Richards Jan Janson deck... Built from the bones of Tomers one with nothing artifacts deck he played several seasons ago (Headed by silus wren) I have had some success with it but it's a hard to pilot deck.
I mean, Surgical Extraction does remind me of Slaughter Games. Devoting a single card to point at a player and say 'No Sol Ring' is funny in an extremely petty way.
I used to run one with nothing in my Olivia, Crimson Bride deck. If I got her out, I could dump a few good creatures or some madness creatures with it.
I think the "worst" card I've played is Saltskitter? To generate ETB triggers for soul sisters and other effects. I do adore the salty little guy but a 4 mana 3/4 common that takes frequent washroom breaks isn't exactly Black Lotus.
My freshly built Shelob deck plays Spitting Spider which lets you sac a land to deal 1 to all fliers, terrible cost usually but with my commander it says sac a land kill all fliers and make a food token version of them
My favorite worst cards are Dragon Roost and Scourge of Kher Ridges. Dragon Roost is a 4RR cmc enchantment that you can pay 5RR into to make a 5/5 Dragon, and Scourge is an 6RR mana 6/6 that you can play 1R to deal 2 damage to each creature without flying, or 5R to deal 6 to each other creature with flying. They're both way too much mana to be worth it almost ever but pumping out a 5/5 each turn makes a mono red Dragon deck feel a little better about not drawing cards, and Roost can combo with things like Mana Echoes to make a lot of colorless mana. Scourge is 10 to deal 2 damage to non flyers, or 14 to wrath yourself along with the opponents flyers. They've both won me games so I refuse to take them out of the deck but I definitely realize they aren't very good
Deck of Many Things says pay 2 draw 2. It's a sign in blood that doesn't cost life. And then there's upside on top of that. Both of the other effects are better than that.
My worst commander card i still play is Snake Basket in my Norin prison deck. It's a 4 mana do nothing artifact that you can sac for x and put x 1/1 green cobra tokens into play. It's actually good once you get one of the wincons on the table and just pump all your mana into it for loads of damage. My worst commander card I ever played was once good, it has to be vapor snag. I wasn't playing it for any good reason: when the set came out I really wanted to build around melek, izzet paragon when maze's end dropped in 2013 and vapor snag was a pet card of mine, as I was using in my favorite modern deck at the time. Long story short. I have vapor snagged Marit lage twice in my magic career, once in edh and once in a "bring your favorite deck to work" cuz we learned how many people we work with played magic at one point.
I play Molting Skin and Broken Fall in my Vaevictis all permanents deck. Three mana to protect one single creature from some dangers is the worst protection spell available. But it is a permanent I can flip.
The true beauty of Commander is when the worst, most unplayable cards become best in slot due to new commanders and synergies
Me after looking through my trash after all my pingers to fit my new Ghyrson starn deck
One With Nothing and Sudden Substitution. Thank me later, esp when you add Megrim to the mix. 😂
Howltooth Hollow in Grenzo, lol
Playing Vadrik with a Lava Axe is my favorite jank synergy.
It’s too bad both Richard and Crim had to miss this episode because I would love to hear their worst cards.
They would talk about Swords to Plowshares and Basic Forest
Secret rendezvous 😂
@@WoundedDuckify They said worst, not best. What, would they bring up Sword of Body and Mind next? lol :v
@@josephmarler859Richard 💯 would say swords
Richard's worst cards are the ones he expect to be great
Seth's Shadowborn Apostles decks changed something in my brain chemistry. I built it right away and I'm so happy about that beautiful mess to this day
Seth learning that card draw isn't everything is the greatest character growth I've ever seen in any form of media possibly ever. ❤
For me, it’s probably Syncopate and Condescend in my Mizzix deck. Paying UX for “counter target spell unless its controller pays X” is pretty bad, especially in Commander, but in a Mizzix deck, it’s basically U for “counter target spell and get an experience counter.”
Thank you for flashing up the cards currently talked about on screen!! I was about to Google Beantown bullies but you saved me. I love how you do that now. Great addition to the podcast!
I was 100% expecting Tomer to mention Kaldra
Just starting the video. Looking forward to Seth defending something like 7 mana draw a card.
Nailed it
How in the hell were you that accurate with the guess
27:30
9 mana draw a card
@@traviscochran9253He was probably their to watch him play it 😂
A bit off topic but I'd like to give a shout-out to Seth because he's such an amazing moderator!
So glad you did this it’s my favourite clash topic. All we need now is commander clash key word tier list.
Pyromancer's Swath in some Rielle decks seems like it has potential. Turbo wheeling with Rielle out
I played it in my Rielle Dragon’s Approach deck where I assume it would have been a house if I ever drew it.
My biggest concern is that you probably deck yourself in a turn cycle. Even with only 4 cards in hand, by the time it wheels back to you you've drawn 120 cards just off the end step pitches
@@Kestral287 oop
Drift of Phantasms is my favorite of the blue transmute cards. So many combo pieces.... and Rhystic Study... are 3 cmc, so the capacity to fetch them for 3 mana in a color that usually can't tutor is pretty nifty.
Love it when phil’s on the pod
Haze of Rage/Seething Anger in a Vadrick deck. They’re basically reusable rituals and if you have a birgi or storm kiln artist it goes infinite.
Put some respect on my Homarid Spawning Bed! Its so good with Kasla. You sac her, make 6 tokens, then use those tokens to convoke her back. The tokens alwyas cover the extra commander tax and you get more creatures to convoke for other spells.
I think this was the funniest episode of the show that I have seen. I often try to optimise my decks, but there is something so charming about making jank work.
Phil, never stop running Seedtime until it at least happens once.
Homarid Spawning bed is a Esix, fractal bloom staple. Esix wants token creators that make multiple tokens at a time.
Mercenary Tribal could come back for Thunder Junction or whatever the Cowboy set is called
Mothdust changeling is amazing in Yuriko.
My yuriko deck also played Wings of Velis Vel - 1U instant: target creature becomes a 4/4 flying changeling until eot
Also Aven windreader. Six mana flying 3/3. Cycles for U and gives something flying until end of turn.
Id say both those cards are pretty crapy, but they are wonderfil in Yuriko.
note on Ethereal Usher: it's super useful in any deck that wants a specific 6-drop in play of a type that the deck's colors are bad at tutoring for. i've played it in a temur +1/+1 counter/aristocrats deck to get Death's Presence and an izzet storm deck to get Thousand-Year Storm
I play Homarid Spawning Bed in Octavia, Living Thesis. Five mana = ten 1/1s, replay Octavia next turn and get in with as many 8/8s as you can (possibly all of them if you have Chain of Vapor or Gigadrowse)
I run Aladdin's Lamp in my Bosh, Iron Golem Combo deck. The deck needs infinite red mana to win, but it is a lot easier to make infinite colorless mana. The lamp lets me tutor for something to filter my colorless mana, and if the combo is disrupted I can fling it for ten damage. I also run Elfhame Sanctuary in my Lord Windgrace deck to guarantee I have a land to discard with him.
I also made a bosh deck and it definitely doesn't need to filter the mana to win, just enough colorless to copy the triggers and sink into the generic. idk how you built it but like 8 red mana should be enough so I'm very curious about your list
time and tide baby! give it a try.
Okay Seth, here's what you do:
-Cast a Panoptic Mirror
-Imprint it with Saheeli's Artistry
-Get a Pixie Guide, Deck of Many Things, and a Mirror Box on the field.
-Copy the Deck of Many Things and the Pixie Guide every turn.
-Make sure you have a Patchwork Gnomes or something similar to keep your hand empty!
-Activate your DoMT's every turn until you hit that 20.
-Watch in horror as your opponent exiles the creature you reanimated and you have to start over.
Spirit mirror is a great situational counter to changeling decks, it also gives you recurring tokens. Plenty of people running maskwood nexus for combos...
Does anyone have experience buying mtggoldfish merch, the process, and the processing time?
As someone who also has a 6-cost tribal deck, mine is Karona with Gyruda companion, transmuting Netherborn Phalanx to grab Twilight's Call and then combo with it is a finisher line if I see my opponents have a stacked graveyard and/or field. The deck also has a cycling sub-theme so I usually gain a good board presence from the Twilight's Call anyhow.
That Homarid Spawning Bed is a relic of the time when they were pushing terrible giant blue sea creatures.
And that morph creature that is technically an 8 drop.^^
Tomer has been training for this episode his entire edh career
39:00 Hi, I'm one of the 5 other people running Ethereal Usher. It's in my Will, Scion of Peace deck, mostly to dig up Dovescape, but sometimes to find the Chimli that lets me break parity. Third most likely target if I somehow already have those two would be Ojer Taq so I can triple my birds.
Tomer you seem to have failed to mention fade away!
"Crim is in a hurricane." Something I had hoped to not hear about someone living on the *west* coast. Weather is getting crazy...
Love it! “Worst” cards episode
Ive been waiting for the Homarid commander deck drop for years now..
I’ve used magnifying glass so many times in breya. It comes in clutch as fucj
Foils are over $100, but regular Seedtime is under $10
Juju Bubble in Karlov of the Ghost Council for me. The best part is that I cut it not because it didn't work for me but because I didn't need two of that kind of effect, as I also ran Royal Herbalist. I eventually cut Royal Herbalist too for better stuff, but it definitely put in some work in the time I had it.
Homarid Spawning Bed combos nicely with Mystic Reflection
Me sweating, waiting for Tomer/Phil to say Hedron Archive.
Seth did say Magnifying Glass which is pseudo Hedron Archive.
He's getting there.
@@imaginarymatter All roads lead to Hedron Archive
On the topic of Pyromancers Swath, I've got a URG commander deck built around mainly Song Of Creation, that also runs Grafted Skullcap, Avaricious Dragon, and Curse of Obsession, mainly on the theory that discarding to 0 at endstep is generally stapled to a phenomenal effect like drawing every time you cast a spell, and running more simultaneously doesn't add more downside while giving more benefits. I dont run Pyromancers only because i don't use instant or sorcery damage
I built a Prismatic Bridge deck once that only flipped vanilla creatures like Grizzly Bears, Hill Giant, and Water Elemental. It was great
My Top 'Too Specific' 5 (still play them, a lot):
1. Dakra Mystic - Love this card, it's my favorite Merfolk
2. Centaur Vinecrasher - Any landfall deck - grows with AoZ and Phylath
3. Charmed Pendant - Top deck knowledge = mana
4. Fathom Feeder - Favorite Eldrazi
5. Surge Engine - Too much fun
I started running Necropolis in Imotekh, because I can respond to activate its ability and hold priority to keep activating it as many times as I have artifact creatures in the GY. I haven’t seen that oracle text on any other magic card either.
Squallmonger looks awesome for Nikya! Debating trying a copy there
Wait the Homarid Spawning Bed is actually sick
Too bad Crim isn’t here to say “Forest”
when the fans can make the bad jokes for him is he really needed
I used to play Desert Twister on my Wort, The Raidmother deck (copy-my-spells deck), the best case scenario was twelve mana and tap two green creatures to destroy two permanents.
I used to use Shields of Velis Veil as a spite play against Commander removal in my Hazezon Tamar deck.
Seth saying transmute is an old mechanic. I started playing magic in OG Ravnica. I feel like Seth just called me old lol
Ive got some bad news for you, transmute in an 18 year old mechanic
Clackbridge Troll. Just love the silly lore behind it.
Not sure if Darkness counts as a bad card, but it's definitely saved my bacon several times in my K'rrik deck
Fogs are super underrated!
So I built a Haakon deck a while back (2018?) with the expressed purpose of NEVER casting my commander, and no janky tech to put him into my hand/graveyard. He just existed to stare disdainfully at my opponents from the command zone. Judging them. Admonishing them with just his cruel gaze. And the. deck. worked. It was just jammed full of all star black cards that can do work in EDH games (looking at you Torment of Hailfire), and it won a ridiculous share of pods it played in, I think in part because people dismissed it as an unplayable, Phage-style commander.
34:25 The way to update Magnifying Glass for 2023 Commander is simple: reduce the cost of the card to 2
Netherborn Phalanx is good in Runo. 6 mana creature into the yard to transform Runo. Can grab the best 2 sea monsters in Spawning Kraken and Serpent of Yawning Depths among others. Plus late game you can clone it as a burn wincon. It’s straight fire in Runo/Krothuss!
I’m gonna throw a meme pick in for Tombstone Stairwell, which with Cathar’s Crusade, has become a meme phenomenon in our group.
Now my mind is out here trying to brew an instant speed pyromancer swath deck with harnfel
Homarid Spawning Bed would actually be decent in Esix
That was my first thought
If Tomer doesn't mention Fade Away or Moonfolks, then I'll desagree with the cards he mentioned, haha.
Good thing Richard is not here to say "Swords to Plowshares is the worst I've played"
I played a ton of jank cards in my original Horobi, Death's Wail edh deck. Anything that let me target a creature for cheap.
Deathlace
Tooth of Chiss-Goria
Scale of Chiss-Goria
Distorting Lens
Have you all ever done a commander clash on the topic of evasion? What is your tier ranking of the different mechanics plus what are each of your favorite cards for commander that either has or gives the different types of evasion?
Tomer we gotta see an updated list of 6 cmc tribal I feel like its been a year since we've seen it please
So ive got two.
The first is Gigapede, a 5 mana 6/1 with shroud and a form of recurssion. I run it in Godzilla (Zilortha) because his ability makes it essentially a 6/6.
The other is vhait il-dal, who can tap to change a target creatures power or toughness to 1. I run it in hapatra to insta kill anything with -1/-1 counter on it.
im making a deck dedicated to animating the WORST artifacts in all of magics history to beat people down with in commander.
so soon i think the worst card id have played will be alladin's lamp. just becomes a 10/10 beater
seedtime is a $5 card.
the foil the expensive, nearly $200, but the normal version isnt particularly expensive
I play Apocalypse in my Hinata, dawncrowned deck. Exiles all permanents and then you discard your hand. You have to play Disorder in the court or March of swirling mist to save all your creatures but it basically wins the game
My favorite is Descendant of Masumaro in my Shalai and Hallar deck. Unplayable in basically any other deck, but there it does a decent amount of damage each turn.
I used to have an enrage commander deck and that plays some bad cards but I think Splintering Wind takes the cake, but its really good in that deck because it's repeatable self damage that you get more self damage the next turn when you don't pay the cumulative upkeep on the token
Probably one of my best worst cards was when i started playing magic in 2009-2010, my playgroup did 60 card 9 player free-for-all games. At the time, i had opened exclusively alara block packs, and had opened a full play-set of Mayael's Aria. Naya 3 cmc enchantment, "at the beginning of your upkeep, if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. Then if you control power 10 or greater, gain 10 life, then ifvyou control 20 or greater, you win the game. " i naturally won multiple games just by sticking an indestructible 5 power beast abd gumming the board for 15 turns....
Has to be Endless Atlas for me. Even in mono-colored, I never seem to draw it at a point in the game where using it is optimal.
I still jam it in mono red decks but yeah its gotten pretty sketch
pyromancer's swatch could work in elsha the infnite storm, you dont need a hand.
also super easy to build around with play from top and lingering impulse effects.
Best changeling card is Fortified Area. It gives all your walls banding, aka win when you opponent concedes to not think about combat math anymore
I have played a card called Lifetap before where I gain a life whenever someone taps a Forest. Not that good generally but if you can play Yavimaya, Cradle of Growth as well, it really goes good.
Phyrexian Ingester : super high cost creature with targeted creature removal (exile)
combo's with blink effects! I love clearing a board with this guy in my Derevi deck lol
spawning bed is legit in mono blue affinity. narrow af deck list though but you have access to color changers as well.
and in general color changers work well with it.
Lol i was thinking it would be hard to pick interesting cards for this but wow seth knocked it out of thw park on surgical xD
I run surgical extraction in my teysa deck, because it is instant speed graveyard hate for zero mana. Also, one of the people in my playgroup has the gitrog, and its one of the only ways to stop the kozilek loop
Homarid Spawning Bed goes in my Jalira deck, since I run threaten effects to steal opponent creatures and then sac them into top-end non-legendaries. The Spawning Bed is redundancy for Jalira.
Try out Bullwhip in a dinosaur deck with enrage triggers, you can whip opponent's creatures to attack into your own, or you can just whip a dino for a trigger!
Tbh I run Bullwhip in my Lynde deck. It's pretty pillow forty, so attacking in isn't always viable.
I stuck it in for the lulz and flavor, and found that, while still bad, it worked well enough
i use ethereal usher in my dimir mill deck and i love the card! i have some creaetures that want to attack/have to connect so it's effect isnt bad, and a lot of important cards in the deck (like the boardwipes) are 6mv so i can transmute
Agree with Seth here. Card draw, while still great, is overrated. It's the fact that you never *really* achieve card advantage. So you can't actually draw to an advantage, since the table is almost always at card advantage against you (being 3 to 1). Card quality (and thus mana efficiency) takes precedent over just card draw.
Another use for surgical is it is a free way to shuffle a deck. Not sure if that is ever relevant but it is something that it does.
The thing about card draw is the speed at which you actually draw is just as important as the number of cards drawn.
Most of these cards like mentor of the meek need time to give you an advantage, and they themselves arent going to be doing anything while you wait. You dont simply need to replace the card for it to be an advantage, if that was the case cycle cards would be busted, you need to get +1 or more.
For mentor of the meek this means you need to spend 5 mana and wait 2-3 turns to get +1 card in hand, thats just not very good.
I actually built a 'win with Deck of many things' commander deck based on Richards Jan Janson deck... Built from the bones of Tomers one with nothing artifacts deck he played several seasons ago (Headed by silus wren) I have had some success with it but it's a hard to pilot deck.
W-wait Seth said sometimes its not always the best to drawn cards? The mad lad
I mean, Surgical Extraction does remind me of Slaughter Games. Devoting a single card to point at a player and say 'No Sol Ring' is funny in an extremely petty way.
I used to run one with nothing in my Olivia, Crimson Bride deck. If I got her out, I could dump a few good creatures or some madness creatures with it.
This was such a good episode. Thank you.
I run Eladamri's Vineyard and original Xira Arien in my Yarlock mana burn deck. Both cards perform way to well for what they are.
Transcendence might be good with a "players can't gain life" effect like havoc festival or leyline of punishment.
I think the "worst" card I've played is Saltskitter? To generate ETB triggers for soul sisters and other effects. I do adore the salty little guy but a 4 mana 3/4 common that takes frequent washroom breaks isn't exactly Black Lotus.
My freshly built Shelob deck plays Spitting Spider which lets you sac a land to deal 1 to all fliers, terrible cost usually but with my commander it says sac a land kill all fliers and make a food token version of them
My favorite worst cards are Dragon Roost and Scourge of Kher Ridges. Dragon Roost is a 4RR cmc enchantment that you can pay 5RR into to make a 5/5 Dragon, and Scourge is an 6RR mana 6/6 that you can play 1R to deal 2 damage to each creature without flying, or 5R to deal 6 to each other creature with flying. They're both way too much mana to be worth it almost ever but pumping out a 5/5 each turn makes a mono red Dragon deck feel a little better about not drawing cards, and Roost can combo with things like Mana Echoes to make a lot of colorless mana. Scourge is 10 to deal 2 damage to non flyers, or 14 to wrath yourself along with the opponents flyers. They've both won me games so I refuse to take them out of the deck but I definitely realize they aren't very good
Deck of Many Things says pay 2 draw 2. It's a sign in blood that doesn't cost life. And then there's upside on top of that. Both of the other effects are better than that.
My worst commander card i still play is Snake Basket in my Norin prison deck. It's a 4 mana do nothing artifact that you can sac for x and put x 1/1 green cobra tokens into play. It's actually good once you get one of the wincons on the table and just pump all your mana into it for loads of damage.
My worst commander card I ever played was once good, it has to be vapor snag. I wasn't playing it for any good reason: when the set came out I really wanted to build around melek, izzet paragon when maze's end dropped in 2013 and vapor snag was a pet card of mine, as I was using in my favorite modern deck at the time. Long story short. I have vapor snagged Marit lage twice in my magic career, once in edh and once in a "bring your favorite deck to work" cuz we learned how many people we work with played magic at one point.
I play Molting Skin and Broken Fall in my Vaevictis all permanents deck.
Three mana to protect one single creature from some dangers is the worst protection spell available. But it is a permanent I can flip.
Watching this after seeing Seth start using Mind's eye and then falling in love again is really funny.
Pyromancer's Swath is surprisingly decent in Rielle, the Everwise self-mill strategies. Still an Icarus-card...