My take is based off the Tulok version: Dex - 15 Wis - 14 Int - 13 Con - 12 Str - 10 Cha - 8 Monk 8/Way of the Kensei (Trevor had special weapons, hardcore parkour abilities, world class dodging and unarmed martial arts skills) Fighter 12/Monster Hunter (dead subclass, I know, but it excels at charging up its attacks like how Trevor charges up the Vampire Killer and the Morning Star for big damage as well as a couple of roleplaying abilities like 2 skill proficiencies and 2 skill related Monster Hunter maneuvers.)
This guy, Trevor Belmont, is literally the only fictional character ever that made me struggle to refrain from making my characters like him. I never had problems making original characters and I dislike copying and playing as already existing characters. But this man, he hit different. I loved him throughout the entirety of the series. A very flawed human. He's cynical, an alcoholic, a pretty big asshole, super blackpilled on life and doesn't want to help people BUT still can't help himself and gives in to people needing help usually. A super relatable character, more relatable than anything I have seen in fiction for some time. And also, he is the least special of his mates and enemies. His enemies are supenatural monsters and incredibly powerful vampires. Of course, god damn DEATH HIMSELF also belongs on this list. His allies are an incredibly talented, educated and super intelligent magician and one of the most powerful Vampires ever, even as a half Vampire as he is still the son of Dracula himself. Trevor is just a human that didn't really like his family teachings and was forced into learning. He had no childhood to speak of as his family got screwed over by the church. He is basically just an incompetent, unlucky heir to a once important family. And he still manages to do the most of them all. He beats the odds every time. He pulls through when it's needed. Not only in individual combat either. He instructs people on military tactics to teach them how to fend for themselves in season 2 as well. He is the least special or powerful among his allies, but always accomplishes the most. He is the embodiment of hard work paying off and he shows that even flawed people that got run over by life can create pure greatness if they put their mind to it. Trevor beating death itself and escaping the suicide pact with god bestowed onto the dagger as he escaped into the infinite corridor and also somehow escaped the infinite corridor to return to his love. That has proven him to be a mere human that could beat even death and escape even god. Trevor Belmont has officially become my favorite character in all of fiction. Which is why I really want to watch this video, but I need to restrain myself not to just play Trevor in DnD from now on.
This is amazing man 🥲 Yeah I love him too, as you said, heavily flawed but insanely likeable. Routing for the underdog as it were. Hey, you play what you want, that’s the fun of D&D! Hope you enjoyed the video 😊
@@nathrandirsguide Yeah, the video was nicely done. I would have made quite a lot of different choices I think but that sort of individual approach is a large part of the fun of DnD of course. And I agree that people should play what they want, but I think just straight up copying a pop culture character has a lot of potential problems. If your fellow players know the character in question, this already cuts out a lot of party interactions. Getting to know each other and adapting to each other won't happen naturally. Also, this might just be me, but I did not create the masterful character of Trevor Belmont. So if I played him, I would feel pressured to play him to the letter as I would feel like I may be insulting another artists intellectual property if I make a 1 to 1 copy of Trevor and then make changes. But of course, let me say that I have ZERO problems with taking inspirations and aspects from other characters. That is a totally different topic. I only have the problems I have if I make a character that has the same name, looks the same, behaves the same, has the same backstory and fights the same as the character from pop culture. I believe playing whatever you want is great, but it's even better if you make up whatever you want to play. I believe that a cool character you love can often distract more timid/new players from realizing the potential of their creativity as they overly focus on this character they hold as ideal, not even considering that they may create something they love even more themselves. So, I personally would not allow players to carbon copy pop culture characters in my games, but I would not care about similarities or inspirations. If I am not the DM and the DM allows another player to simply copy a pop culture chracter, I would not complain. But I still believe that this downgrades the potential of the campaign. UNLESS you play a themed campaign that fits of course. If we play a Castlevania universe campaign. A player being Trevor may make complete sense and fit in well. But I wanna repeat, because the last thing you say seems to stick with people the most, I won't stop people from playing what they want in their campaigns and I won't call someone a lesser player for that. Have fun. With all of that said, have a nice day.
As a GM flavor is always free and I wish more GMs were willing to do this. 5e suffers from a surplus of magic swords, but no real option for weapons other than a longsword. I think that's dumb. But what we could always do...is just change a magic weapon to another weapon. Whip of Displacement I think is a great example of this. Don't need anything fancy, it's a whip that deals bonus damage to undead. That's cool. Flametounge whip is also cool...just reskin the weapon...and let the player have fun with their character. Give martials plenty of options, and let them try out new things...mages have magic, martials need flavor.
I can only imagine the shows version of Trevor, or any of the characters really, getting into a fight with each other. The Trevor’s would not get along with each other at all in the slightest, the Sypha’s might(?) but unlikely, the Alucards would be at odds, truthfully the Dracula’s might get along with each other. But the games versions of each would most definitely wipe the floor with the shows versions. Especially when it comes to Dracula and Trevor. With the games versions of both, during the fight with Dracula, he was able to disarm Trevor. Trevor and Dracula got into a straight up fist fight (which is where Trevor’s eye scar comes from), Trevor was not only able to beat Dracula down, but was able to recover the Vampire Killer and kill Dracula himself. This of course taking place a bit after Trevor kicked Death around. The shows Trevor’s punches didn’t even phase his Dracula, he (and that Dracula) definitely don’t stand a chance against the OG Trevor.
My take. At level 9 is 6 monster slayer Ranger (xanathar's guide + Tasha's ranger) and 3 swashbuckling rogue. Give him expertise in religion. Charisma is easily his dump stat. Dex wisdom and con being his high stats, his ASI is used on +2 dex. Feat is tough to pin down but I like tavern brawler for his habit of getting into bar fights and using those attacks even when they arent effective. Level 11 is 7 and 4.
IIRC the Whip of Alchemy is the weaker version from Lament of Innocence and it couldn't kill vampires until it becomes the Vampire Killer after a willing sacrifice of someone cursed with vampirism to complete it. The Morning Star 'whip' is more of a meteor hammer, he even wields it as one, and supposedly was made by taking the vampire soul that was sacrificed from the Vampire Killer and transplanting it into the Morningstar. Apparently the Vampire Killer either didn't lose any power or gained it back thanks to being used over the centuries. (There are some video games that hint that the Morningstar, which wasn't named in game but was just an power upgrade, seems to have been used by the head of the family while the Vampire Killer was used by the others with replicas of the Whip of Alchemy being used for training.)
Awesome knowledge man, I just went with what I could find but that's great - I may be able to homebrew some more weapons then too! Might be time to play the games :D
@@nathrandirsguide Lament of Innocence covers Leon Belmont, the guy in the portrait they show in the tv show and whose long sword Trevor uses in Season 2 during the raid on Dracula's Castle, getting the Whip of Alchemy then it becoming the Vampire Killer. The Morningstar lore apparently is from a short manga tie-in that Konami released in Japan.
@@nathrandirsguide I’m just here to add some more detail. The Vampire Killer is the one and only whip that the Belmonts use. They train with a basic whip but are then given the Vampire Killer and the title of Vampire Hunter at the age of 15. So Trevor saying “may as well that I never got to play with the whip when I was a kid.” is false. As well as the Morningstar from the show and the Vampire Killer whip are completely separate whips. The Vampire Killer Is humanities strongest asset against Dracula and his forces, as stated already, the Vampire Killer was made such by the soul of Leon’s fiancé, Sara Trantoul, since she was changing into a Vampire and she didn’t want people to suffer the same fate she did. So she allowed Leon to sacrifice her to the Whip of Alchemy, which then absorbed her soul. Now, I say they are separate whips as Vampire Killer is an entity, a living thing. It houses Sara’s soul, and can portray feelings/emotions which it can transfer to the wielder. After Sara’s sacrifice, Leon notes that he can feel the whips absolute disdain and hatred for Vampires and anything relating to them. The Morningstar portrayed no such talents and was noted by Dracula of the show to be of “human magics”, which the Vampire Killer is, at that point, not just simple “human magics”. Due to being the strongest weapon to not only Vampires, it also works on Death himself with no troubles, and can even work on angels as well as ancient demon like gods, for example when Leon faces the Forgotten One, an entity so powerful that it almost destroyed the world, Leon used the Vampire Killer to kill this entity in its entirety. But the Morningstar in the games is more of a chain whip that the Belmonts used to make the Vampire Killer more powerful, which means in the games both whips are one in the same but required more magic to change it from a Leather Whip to a Chain Whip, as opposed to the show. Now on the topic of Leon, the show did something regarding Leon that in the games wouldn’t have been able to happen. Trevor was able to pick up Leon’s sword and use it. In the games, Leon gave up his sword, as it did not belong to him, it belonged to the company of knights that he commanded. He also gave up his title of Baron, which would also mean that the Royal/Regal painting the Leon had, wouldn’t have been there. Another tidbit that was changed in the show is the Leon and Dracula were once friends, as at that time Dracula didn’t exist but was an alchemist named Mathias Cronqvist, Leon’s best friend and who also worked with the church during the crusades. Speaking of the church, and the Belmont’s relation to them, the Belmonts were never excommunicated, they were exiled. The Belmonts realized that their power scared the populace so they put themselves into self-imposed exile. When Carmilla convinced the populace to start the witch trials (in hopes to kill of Sypha and her family, which partially succeeded which caused Sypha to run and join up with the Eastern Orthodox Church), Lisa got caught in the crossfire and killed. Dracula started his crusade against humanity, The Pope himself went to find Trevor and asked him to help, which Trevor happily agreed to do as it was his job, and he wanted to show the population that the Belmonts were not bad people and the people had no reason to fear them. I will also add in that every single Belmont had holy abilities, so to put it into D&D terms, they’d have some form of Divine Soul Sorcerer or some sort of Cleric in them.
@@DANTVSVERGIL Wow. That's sick, I had no idea the lore was this crazy. I guess they've been making games for years though, plenty of time to flesh all this out. Thanks for your insight! :)
@@nathrandirsguide haha yeah, there is a lot, and I’ve just barely even scratched the surface of two games. They’re all great. If you ever get to play the games in canonical order please do, I’m sure you’ll love them.
There’s a tonne of routes you could take, I tried a few things before deciding on the final build. I think you could absolutely take a Ranger route if you wanted and still be very effective 😊
Focus on the same stats I do. The Master build is Level 14 so get as close to that as you can I guess? The stats and feats dont make it perfect, your roleplay and application of your abilities will :)
That would be a homebrew heroic set of ability scores. 18,16,14,12,10,10. Trevor’s array: STR 16, DEX 18, CON 14, INT 12, WIS 10, CHA 10 - without any racial bonuses
My take is based off the Tulok version:
Dex - 15
Wis - 14
Int - 13
Con - 12
Str - 10
Cha - 8
Monk 8/Way of the Kensei (Trevor had special weapons, hardcore parkour abilities, world class dodging and unarmed martial arts skills)
Fighter 12/Monster Hunter (dead subclass, I know, but it excels at charging up its attacks like how Trevor charges up the Vampire Killer and the Morning Star for big damage as well as a couple of roleplaying abilities like 2 skill proficiencies and 2 skill related Monster Hunter maneuvers.)
Nice! That’s why I love d&d, so many possibilities 😊
Loving this! I like that you are using official D&D classes and subclasses while introducing your own twists to it!
Glad you like them! More on the way after taking a break :)
This guy, Trevor Belmont, is literally the only fictional character ever that made me struggle to refrain from making my characters like him. I never had problems making original characters and I dislike copying and playing as already existing characters. But this man, he hit different. I loved him throughout the entirety of the series.
A very flawed human. He's cynical, an alcoholic, a pretty big asshole, super blackpilled on life and doesn't want to help people BUT still can't help himself and gives in to people needing help usually. A super relatable character, more relatable than anything I have seen in fiction for some time.
And also, he is the least special of his mates and enemies. His enemies are supenatural monsters and incredibly powerful vampires. Of course, god damn DEATH HIMSELF also belongs on this list. His allies are an incredibly talented, educated and super intelligent magician and one of the most powerful Vampires ever, even as a half Vampire as he is still the son of Dracula himself.
Trevor is just a human that didn't really like his family teachings and was forced into learning. He had no childhood to speak of as his family got screwed over by the church. He is basically just an incompetent, unlucky heir to a once important family.
And he still manages to do the most of them all. He beats the odds every time. He pulls through when it's needed. Not only in individual combat either. He instructs people on military tactics to teach them how to fend for themselves in season 2 as well.
He is the least special or powerful among his allies, but always accomplishes the most. He is the embodiment of hard work paying off and he shows that even flawed people that got run over by life can create pure greatness if they put their mind to it. Trevor beating death itself and escaping the suicide pact with god bestowed onto the dagger as he escaped into the infinite corridor and also somehow escaped the infinite corridor to return to his love. That has proven him to be a mere human that could beat even death and escape even god.
Trevor Belmont has officially become my favorite character in all of fiction.
Which is why I really want to watch this video, but I need to restrain myself not to just play Trevor in DnD from now on.
This is amazing man 🥲
Yeah I love him too, as you said, heavily flawed but insanely likeable. Routing for the underdog as it were.
Hey, you play what you want, that’s the fun of D&D! Hope you enjoyed the video 😊
@@nathrandirsguide
Yeah, the video was nicely done.
I would have made quite a lot of different choices I think but that sort of individual approach is a large part of the fun of DnD of course.
And I agree that people should play what they want, but I think just straight up copying a pop culture character has a lot of potential problems.
If your fellow players know the character in question, this already cuts out a lot of party interactions. Getting to know each other and adapting to each other won't happen naturally.
Also, this might just be me, but I did not create the masterful character of Trevor Belmont. So if I played him, I would feel pressured to play him to the letter as I would feel like I may be insulting another artists intellectual property if I make a 1 to 1 copy of Trevor and then make changes.
But of course, let me say that I have ZERO problems with taking inspirations and aspects from other characters. That is a totally different topic. I only have the problems I have if I make a character that has the same name, looks the same, behaves the same, has the same backstory and fights the same as the character from pop culture.
I believe playing whatever you want is great, but it's even better if you make up whatever you want to play. I believe that a cool character you love can often distract more timid/new players from realizing the potential of their creativity as they overly focus on this character they hold as ideal, not even considering that they may create something they love even more themselves.
So, I personally would not allow players to carbon copy pop culture characters in my games, but I would not care about similarities or inspirations. If I am not the DM and the DM allows another player to simply copy a pop culture chracter, I would not complain. But I still believe that this downgrades the potential of the campaign.
UNLESS you play a themed campaign that fits of course. If we play a Castlevania universe campaign. A player being Trevor may make complete sense and fit in well.
But I wanna repeat, because the last thing you say seems to stick with people the most, I won't stop people from playing what they want in their campaigns and I won't call someone a lesser player for that. Have fun.
With all of that said, have a nice day.
@@ardynizunia9709 yeah, well said! It’s all just for inspiration and fun 😊
Really liked the content, man! I would like to see your interpretation of everyone's favorite dhampir: Adrian Tepes, Alucard
Spoliers... its in production ;)
and thank you!
As a GM flavor is always free and I wish more GMs were willing to do this.
5e suffers from a surplus of magic swords, but no real option for weapons other than a longsword. I think that's dumb. But what we could always do...is just change a magic weapon to another weapon. Whip of Displacement I think is a great example of this. Don't need anything fancy, it's a whip that deals bonus damage to undead. That's cool. Flametounge whip is also cool...just reskin the weapon...and let the player have fun with their character. Give martials plenty of options, and let them try out new things...mages have magic, martials need flavor.
I love it! All about flavour :)
I can only imagine the shows version of Trevor, or any of the characters really, getting into a fight with each other. The Trevor’s would not get along with each other at all in the slightest, the Sypha’s might(?) but unlikely, the Alucards would be at odds, truthfully the Dracula’s might get along with each other.
But the games versions of each would most definitely wipe the floor with the shows versions. Especially when it comes to Dracula and Trevor. With the games versions of both, during the fight with Dracula, he was able to disarm Trevor. Trevor and Dracula got into a straight up fist fight (which is where Trevor’s eye scar comes from), Trevor was not only able to beat Dracula down, but was able to recover the Vampire Killer and kill Dracula himself. This of course taking place a bit after Trevor kicked Death around. The shows Trevor’s punches didn’t even phase his Dracula, he (and that Dracula) definitely don’t stand a chance against the OG Trevor.
My take. At level 9 is 6 monster slayer Ranger (xanathar's guide + Tasha's ranger) and 3 swashbuckling rogue.
Give him expertise in religion. Charisma is easily his dump stat. Dex wisdom and con being his high stats, his ASI is used on +2 dex. Feat is tough to pin down but I like tavern brawler for his habit of getting into bar fights and using those attacks even when they arent effective. Level 11 is 7 and 4.
IIRC the Whip of Alchemy is the weaker version from Lament of Innocence and it couldn't kill vampires until it becomes the Vampire Killer after a willing sacrifice of someone cursed with vampirism to complete it.
The Morning Star 'whip' is more of a meteor hammer, he even wields it as one, and supposedly was made by taking the vampire soul that was sacrificed from the Vampire Killer and transplanting it into the Morningstar. Apparently the Vampire Killer either didn't lose any power or gained it back thanks to being used over the centuries. (There are some video games that hint that the Morningstar, which wasn't named in game but was just an power upgrade, seems to have been used by the head of the family while the Vampire Killer was used by the others with replicas of the Whip of Alchemy being used for training.)
Awesome knowledge man, I just went with what I could find but that's great - I may be able to homebrew some more weapons then too! Might be time to play the games :D
@@nathrandirsguide Lament of Innocence covers Leon Belmont, the guy in the portrait they show in the tv show and whose long sword Trevor uses in Season 2 during the raid on Dracula's Castle, getting the Whip of Alchemy then it becoming the Vampire Killer. The Morningstar lore apparently is from a short manga tie-in that Konami released in Japan.
@@nathrandirsguide I’m just here to add some more detail. The Vampire Killer is the one and only whip that the Belmonts use. They train with a basic whip but are then given the Vampire Killer and the title of Vampire Hunter at the age of 15. So Trevor saying “may as well that I never got to play with the whip when I was a kid.” is false. As well as the Morningstar from the show and the Vampire Killer whip are completely separate whips. The Vampire Killer Is humanities strongest asset against Dracula and his forces, as stated already, the Vampire Killer was made such by the soul of Leon’s fiancé, Sara Trantoul, since she was changing into a Vampire and she didn’t want people to suffer the same fate she did. So she allowed Leon to sacrifice her to the Whip of Alchemy, which then absorbed her soul. Now, I say they are separate whips as Vampire Killer is an entity, a living thing. It houses Sara’s soul, and can portray feelings/emotions which it can transfer to the wielder. After Sara’s sacrifice, Leon notes that he can feel the whips absolute disdain and hatred for Vampires and anything relating to them. The Morningstar portrayed no such talents and was noted by Dracula of the show to be of “human magics”, which the Vampire Killer is, at that point, not just simple “human magics”. Due to being the strongest weapon to not only Vampires, it also works on Death himself with no troubles, and can even work on angels as well as ancient demon like gods, for example when Leon faces the Forgotten One, an entity so powerful that it almost destroyed the world, Leon used the Vampire Killer to kill this entity in its entirety. But the Morningstar in the games is more of a chain whip that the Belmonts used to make the Vampire Killer more powerful, which means in the games both whips are one in the same but required more magic to change it from a Leather Whip to a Chain Whip, as opposed to the show.
Now on the topic of Leon, the show did something regarding Leon that in the games wouldn’t have been able to happen. Trevor was able to pick up Leon’s sword and use it. In the games, Leon gave up his sword, as it did not belong to him, it belonged to the company of knights that he commanded. He also gave up his title of Baron, which would also mean that the Royal/Regal painting the Leon had, wouldn’t have been there. Another tidbit that was changed in the show is the Leon and Dracula were once friends, as at that time Dracula didn’t exist but was an alchemist named Mathias Cronqvist, Leon’s best friend and who also worked with the church during the crusades. Speaking of the church, and the Belmont’s relation to them, the Belmonts were never excommunicated, they were exiled. The Belmonts realized that their power scared the populace so they put themselves into self-imposed exile. When Carmilla convinced the populace to start the witch trials (in hopes to kill of Sypha and her family, which partially succeeded which caused Sypha to run and join up with the Eastern Orthodox Church), Lisa got caught in the crossfire and killed. Dracula started his crusade against humanity, The Pope himself went to find Trevor and asked him to help, which Trevor happily agreed to do as it was his job, and he wanted to show the population that the Belmonts were not bad people and the people had no reason to fear them.
I will also add in that every single Belmont had holy abilities, so to put it into D&D terms, they’d have some form of Divine Soul Sorcerer or some sort of Cleric in them.
@@DANTVSVERGIL Wow. That's sick, I had no idea the lore was this crazy. I guess they've been making games for years though, plenty of time to flesh all this out. Thanks for your insight! :)
@@nathrandirsguide haha yeah, there is a lot, and I’ve just barely even scratched the surface of two games. They’re all great. If you ever get to play the games in canonical order please do, I’m sure you’ll love them.
Here is your 80th like. Keep up the good work.
Thank you 🙏
you should go back and add the character sheet to the description if possible
You are a great DM resource for NPC's, thanks a lot man
I’ll get on it, had a few requests for this, look out for a community post when it’s done 😊
I'd say he probably would change weapons a lot, but keep to the whip mostly, since he's often shown using items like crosses, throwing daggers, etc
Yeah absolutely, he’s very versatile without a doubt
@@nathrandirsguide I mean, who doesn't have that one weapon they've had since forever that hasn't gotten an upgrade because your class does enough
Trevor is so good at using weapons that he can pick up a weapon he's only seen in books and be completely proficient in it less than a minute later
I know Ranger is not a popular class, but did you consider Monster Hunter?
There’s a tonne of routes you could take, I tried a few things before deciding on the final build. I think you could absolutely take a Ranger route if you wanted and still be very effective 😊
Any advice how would you build it in 13 lvl campaign with one free feat and point buy system? Btw your videos are great!!
Focus on the same stats I do. The Master build is Level 14 so get as close to that as you can I guess? The stats and feats dont make it perfect, your roleplay and application of your abilities will :)
I'm curious how would you set the states if they were point buy? Also love your videos keep up the great work!
Thank you so much!
Underated
What's his level 1 stats?
That would be a homebrew heroic set of ability scores. 18,16,14,12,10,10.
Trevor’s array: STR 16, DEX 18, CON 14, INT 12, WIS 10, CHA 10 - without any racial bonuses
If your DM allows Blood Hunters do you think a Blood Hunter route would be viable?
Yes absolutely. The theming of blood sacrifice isn't very Trevor, but the rest of it is on point. Imagine it however you like :)