Zun was drunker than usual when he made this game. Or, perhaps he wasn't drunk enough. Either way, he did not have the correct amount of alcohol in his system at the time.
The reason why the score stops at that value is because the 0 at the end does not actually exist. See, the value for score stored in memory is a 64-bit integer which stores the entire value for score you see on screen except for the ones digit, which if always 0 by the way. So what you see as 229275890 score on screen is stored as 22927589 in memory. And in case you are wondering, yes you can use 64-bit integers with 32-bit programs. Touhou is a 32-bit game which uses 64-bit integers
Fuggin hell pretty much 4 out of the 8 bosses in this game can be considered the hardest in their stage ranks. DDC was the first Touhou I ever 1cced, knowing that if I could beat this I could beat all of the others Then LoLK comes along and tears me a new asshole...
Mallet: 「you grow bigger」be like: Reimu : Wait a minute, did you just make my hit box to become larger? Shinmyomaru: Yeah, so? Reimu : Isn't that against the rules? Shinmyomaru: Screw the rules, i have the miracle mallet But I love this game
This video was great! And hilarious. And awesome! As someone who is trying to 1CC this game on Lunatic with SakuyaA it's a constant moral battle of not abusing her shot type (because her shot type as-is is powerful enough) or abusing it. (Because F certain spells)
I am the kind of person who would constantly abuse her shot type because it's something in the game by default, and therefore using it is not cheating.
I actually have a name for the glitch at 1:26: the Sakuya Cannon, semi-named after the Malice Cannon glitch from IN, as they both involve alternating focus and unfocus to do crazy damage.
If you play on fullscreen, alt tab the game after seija flips the screen and the game will pause itself and flip itself back around when you tab back to it with normalized controls :x
Okay no. You do not reverse someone's controls in a game ABOUT BRUSHING YOUR BUTT PAST A BILLION BULLETS! You can stop time, that is somehow balanced. You can create limited spaces, that is somehow balanced. But reversing controls in a game like this about PRECISION MOVEMENTS, IS NEVER GOING TO BE BALANCED!
Seija isn't even that hard though. Just diagonal only if you're that uncomfortable. She's pretty easy overall for a stage 5 boss. I personally really enjoyed her spellcards.
@@user-tq1zv9hd1o Your comment made me laugh so much, as it does look like that. ZUN making a flipbook animation in one of his games with one character.
I don't know if you know, but Sakuya A has a small cheat against Raiko. If you tack some knives onto her before she starts her timeout Spell Card, Sakuya's knives will slow down the whole attack. It doesn't allow it to get to its final phase
I love DDC too I didn't know Sakuya was that broken, I never choose her in any game though. I use the MarisaB spam bomb but you took it one step further to get even more 2.0. I'mnna copy that thanks
The replay systems in the Touhou games aren't video recordings, it just memorizes your player inputs and in the case of bullet patterns with random aspects, it memorizes those as well. Watching a replay is just having the game perfectly recreate your saved play session. So desynchronized replays happen when the player does something like fast-forwarding the replay, and through flawed coding, the game loses track of what movement happens where, or where the enemy bullets were supposed to shoot, resulting in stuff like game overs in NMNB runs when watching the replay.
LoudWaffle I know. But still, it's exactly the same game where exactly the same thing happens. So how can an attack have a different effect in the game than in the replays ? That makes no sense
It's not the attack, it's the player's positioning that gets out of whack. I'm not a programmer so I can't really dtail why exactly fast-forwarding desyncs it, but it definitely has to do with the fact that replays are really just recreating the gameplay bit-by-bit.
LoudWaffle You know, despite popular opinion, most replay systems work like that. It would be a pain in the ass if you had to use your PC's recording system every time you want to save a replay. Because bad quality + PCs don't always have a way to record. But i still don't get how it's supposed to desynchronize. If there's a bug with the player's location, it should logically appear both in the main game and in the records.
Great video Mino! Awaiting the next in the LP series! BTW, it'd be interesting to see you do a playthrough of Shining Shooting Star sometime, do you think you'd consider that?
Actually, I might do that. Shining Shooting Star is by far one of the best fangames I've played. It's extremely well balanced and you can just tell that a high level survival player playtested it (which is the case. HNY, a japanese player who's LNN'd all Touhou games was a playtester for that game, he actually did LNNN of SSS too making the first fangame LNN).
Yep! HNY did indeed do LoLK. Here's a video: th-cam.com/video/okqFasqh5BE/w-d-xo.html He removed the replay though, which makes me sad. I never got to watch his SSS LNNN, and so I'm worried he won't release it.
Wow, this is some precise playing though. But are there any signs of cheating or foul play to your veteran eye? Seems rather too good to be true. Although if he's a known player, there'd be plenty of people to call him out.
I would also like to followup that it took me I think... 80 or 81 tries to beat Yatsuhashi's final attack, in spell practice. I'm certified for a live run surely.
What if you do the score underflow trick on one spell, then do the score bonus underflow on another spell? Does the score decrease as it should or does it stay at the highest score?
SO, YOU'RE TELLING ME THAT WHEN I PLAYED THIS, I COULD HAVE SPAMMED BOMBS TO GET MORE SCORE TO GET MORE LIVES, WHICH WOULD GIVE ME MORE BOMBS???? God i wish that were me, i played it all wrong and spent over a week trying to not die at the reverse controls smfh
I think someone did it before with TAS, and I know it's apparently possible in the Extra stage too. The same glitch exists in ISC. With Aya's camera, you can like slow down time or something and counterstop. I know royalflare (a japanese scoreboard) got littered with counterstop scores before the mods removed them :V
I tried to 1cc DDC as my next game, and chooses SakuyaA without even realizing this overpowered bug. Not that I want to abuse glitches in the game tho, but might have to consider it...
Minogame1, I have a question: What program did you use to add your annotations to this video? (Since TH-cam's annotations are no longer usable, I'm searching for possible alternatives now.)
Minogame1 pretty much yes, but i found that when i started thinking like that it somehow became easier for me to deal with the gimmick, it could just be me though.
Actually, SakuyaA can slow down the time-out spell of Raiko if you throw her knifes before the beginning of the attack. Welcome to a time out with only half of the difficulty !
I agree so hardly with you. This game is BROKEN AS HELL !! Though it was the only one to say it, but I'm happy to not be alone to notify it. Seriously, I think the most broken is the way that you acquire fragments : unsuitable for the difficulty that the game have and...wait 8 f*****g fragmant for a new bomb ? Seriously wth ?
Probably 6, honestly. It's pretty simple and straightforward, the spellcards are honestly not that hard compared to later cards, it doesn't have a gimick you have to focus on amidst the chaos of bullets (ex: good luck starting on the 12th game and keeping track of/collecting UFOs in the correct order while getting used to dodging all the different types of patterns), and it teaches you git gud and not play on Easy mode, since Sakuya tells you to go home if you beat Stage 5 on Easy, ending the game lol. Working progressively through the games from 6 onward (ignoring the side games unless you want to) also makes sure you know what the characters are talking about and what certain callbacks are referring to.
I wouldn't exactly say it's the most "replayable", but I think he means it has the most content available. Which game would you say has more replayability/content than IN though, outside of personal preference, because that really what I think the replayability value comes from the most; which game you most enjoy and want to keep playing over and over.
So in a nutshell, every player are* : Reimu A : Okay slightly broken Reimu B : Ew... no Marisa A : Uhm... MAYBE? Marisa B : PING PING PING!!! FREE LIVES MTF! Sakuya A : Your free trial of life has ended. Sakuya B : Ew... no
More like: Reimu A: Gohei go spin Reimu B: "I used to rule the world" Marisa A: Why flashy danmaku when you can shoot a f*cking flamethrower in their faces Marisa B: *2.0 2.0 2.0 ping ping ping* Sakuya A: The council has decided your fate, you'll die! Sakuya B: _balance in a not so balance game_
Some Are These May Not Be Broken Its Just To Show Like That Seija Is Very INSANELY HARD And Sukuna "You Grow Bigger" Spell Cards Are Very Hard Edit:Idk Why But I like This So Many Times XD
Happy to know Kagerou doesn't just destroys me But i don't like this game that much because Sukuna really mess with me, but the extra stage is one of my favorites
Well the video isn't just meant to include bugs. Obviously Seija's flipping is intentional, but I felt it was worth a mention since it's a pretty bizarre (and frustrating) gimmick.
If I had to guess, Reimu A for the main game (coming from someone who plays on normal mode), but absolutely Marisa B for the Extra stage. There's just so many bullets to absorb!
ReimuA and SakuyaA are broken as hell, but in exchange, they have to fight Benben as their stage 4 boss... I find Yatsuhashi significantly easier than Benben. (Or maybe it's just me? Her final spell does look pretty nasty on higher difficulties...)
Zun was drunker than usual when he made this game.
Or, perhaps he wasn't drunk enough. Either way, he did not have the correct amount of alcohol in his system at the time.
No you see, all of this intentional, it's part of Seija inverting the world, what was once functional is now broken! ahaha
LoudWaffle it was another side effect of the miracle mallet.
I actually love Seija, nit that is a good point.
its like ZUN said "remember MarisaB from Mountain of Faith? Lets just make every fucking character like that"
Except every B shot Type sucks
So your final score was 9,999,999,990...
and there are nine 9's in that number...
...⑨
The reason why the score stops at that value is because the 0 at the end does not actually exist. See, the value for score stored in memory is a 64-bit integer which stores the entire value for score you see on screen except for the ones digit, which if always 0 by the way. So what you see as 229275890 score on screen is stored as 22927589 in memory.
And in case you are wondering, yes you can use 64-bit integers with 32-bit programs. Touhou is a 32-bit game which uses 64-bit integers
32th System ..what
Maximus Cruz Cirno!
⑨,⑨⑨⑨,⑨⑨⑨,⑨⑨0
Cirno approved
"Seija" that made me laugh
It's a simple but accurate description :)
With the knowledge of all those glitches, I will now play 1cc.
In Mario Kart
What a turn of events. That makes so much sense too. You can mod Mario Kart to 1cc. LOL
Fuggin hell pretty much 4 out of the 8 bosses in this game can be considered the hardest in their stage ranks. DDC was the first Touhou I ever 1cced, knowing that if I could beat this I could beat all of the others
Then LoLK comes along and tears me a new asshole...
LolK definitly has the hardest stage layout
Stage 3 fairys are a pain
Stage 4 isn't that Bad tho
But stage 5 and 6 are harder then some extras
@@olixx1213 stage 6 is incredibly easy except for the rain part of lunatic and hard
@@Shimanas527 Junko's tough
@@olixx1213 when you mentioned stage layout I thought you meant the stage itself without the boss
@@Shimanas527 Fair enough
Altho yeah without considering the boss, stage 5 still sucks really Bad
I just put on death metal during Yatsuhashis final at this point
how fitting considering "death" is all you're ever gonna get from yatsuhashi ;)
Mallet: 「you grow bigger」be like:
Reimu : Wait a minute, did you just make my hit box to become larger?
Shinmyomaru: Yeah, so?
Reimu : Isn't that against the rules?
Shinmyomaru: Screw the rules, i have the miracle mallet
But I love this game
Atleast zun wasn't part of EA, Ubisoft, and any huge microtransaction company
would be sad if sakuya was put up as $10 DLC
DLC for DDC?
@KvAT ah yes... But I won't play SakuyaB even for 10$
@@longlivethe9989 Her narrow-straight forward Smart Robber is suck tho
This video was great! And hilarious. And awesome!
As someone who is trying to 1CC this game on Lunatic with SakuyaA it's a constant moral battle of not abusing her shot type (because her shot type as-is is powerful enough) or abusing it. (Because F certain spells)
You can always go with ReimuA. Her gohei is broken but not TOO broken for legitimacy~
hahahhahahahahhaa I was laughing my ass off so hard it was super funny
I am the kind of person who would constantly abuse her shot type because it's something in the game by default, and therefore using it is not cheating.
I actually have a name for the glitch at 1:26: the Sakuya Cannon, semi-named after the Malice Cannon glitch from IN, as they both involve alternating focus and unfocus to do crazy damage.
If you play on fullscreen, alt tab the game after seija flips the screen and the game will pause itself and flip itself back around when you tab back to it with normalized controls :x
Alt tab crashes the game for me lmao
WOW THIS IS VERY HELPFUL THANK YOU
Bruh it actually works lmao
Okay no.
You do not reverse someone's controls in a game ABOUT BRUSHING YOUR BUTT PAST A BILLION BULLETS!
You can stop time, that is somehow balanced.
You can create limited spaces, that is somehow balanced.
But reversing controls in a game like this about PRECISION MOVEMENTS, IS NEVER GOING TO BE BALANCED!
Ikr too broken to be exist
Seija isn't even that hard though. Just diagonal only if you're that uncomfortable. She's pretty easy overall for a stage 5 boss. I personally really enjoyed her spellcards.
@@ddd-op5wy Lunatic disagrees.
@@bamshablam5977 Yeah normal Seija isn't that bad, but Lunatic Seija? Ho boi count me in
@@bamshablam5977
I played this game on hard but i could only do her first mirror spell
The others messed me up too much
The thing I find most annoying about DDC is Reimu's no-weapon artwork looks borderline inappropriate self-touching and it tilts me hard.
if you switch from her shot a to her shot b really quick in the menu it looks like shes scratching her chest
@@user-tq1zv9hd1o Your comment made me laugh so much, as it does look like that. ZUN making a flipbook animation in one of his games with one character.
DDC may be broken, but I still love it!
That underflow is the most broken "feature" in a video game, hands down.
I'm cracking up at how terrible the grow spell is for Marisa and Sakuya.
Trying to clear the game with SakuyaB is an absolute nightmare... even on Easy...
How do you get around her hitbox issues? I'm kinda jealous. :P
...fair point. XD
Wait what?! xDDDD
oh, hello there!
JzBoy(JIZZY BOI) was here too?!
@@aretard7995 Whajja expect? He is a Touhou fan also.
ddc is broken
I'm so glad to see that someone finds Kagerou difficult, i thought i was just trash
Kagerou (on hard) made me feel like i had to step up my level even tho i just completed 13 on hard. It made me feel like this game was harder
Reimu-Borked
Sakuya-Borked
Marisa-Borked
EVERYONES IS BORKED!
I don't know if you know, but Sakuya A has a small cheat against Raiko. If you tack some knives onto her before she starts her timeout Spell Card, Sakuya's knives will slow down the whole attack. It doesn't allow it to get to its final phase
I love DDC too
I didn't know Sakuya was that broken, I never choose her in any game though.
I use the MarisaB spam bomb but you took it one step further to get even more 2.0. I'mnna copy that thanks
How do you even survive "Grow bigger?" I can't even capture the spellcard without dying on easy, and I can play hard perfectly find, otherwise...
Dodge slowly and start moving as late as possible.
The actual hitbox doesn't look properly scaled to the visible one.
Seriously, watch Marisa and Sakuya's clips over. It's so bullshit.
It becomes pretty simple after you learn how to properly misdirect the white knives.
Just play as Reimu
ummm....i guess he's talking about the literal "grow bigger" spell. not the "you grow bigger".
People love broken games, just look at Smash melee
I will be able to beat the extra stage now
Me after watching this be like : IMMA USE MARISA FOR BEATING RAIKO
Dat damage output tho
Looks like DDC will be my first game to be 1cc xD
*starts playing DDC
Desynchronized replays ? How is it even possible ?
The replay systems in the Touhou games aren't video recordings, it just memorizes your player inputs and in the case of bullet patterns with random aspects, it memorizes those as well. Watching a replay is just having the game perfectly recreate your saved play session.
So desynchronized replays happen when the player does something like fast-forwarding the replay, and through flawed coding, the game loses track of what movement happens where, or where the enemy bullets were supposed to shoot, resulting in stuff like game overs in NMNB runs when watching the replay.
LoudWaffle I know. But still, it's exactly the same game where exactly the same thing happens. So how can an attack have a different effect in the game than in the replays ? That makes no sense
Just another case of ZUNgramming
It's not the attack, it's the player's positioning that gets out of whack. I'm not a programmer so I can't really dtail why exactly fast-forwarding desyncs it, but it definitely has to do with the fact that replays are really just recreating the gameplay bit-by-bit.
LoudWaffle You know, despite popular opinion, most replay systems work like that. It would be a pain in the ass if you had to use your PC's recording system every time you want to save a replay. Because bad quality + PCs don't always have a way to record.
But i still don't get how it's supposed to desynchronize. If there's a bug with the player's location, it should logically appear both in the main game and in the records.
0:44
malice cannon noises
Love the music!
This man even played Coconut Mall in the background.
marisa achieves temporary immortality with the use of a spellcard. huh.
ok hand sign
tfw YT doesn't have emotes.
👍
what a laugh 😂
Great video Mino! Awaiting the next in the LP series! BTW, it'd be interesting to see you do a playthrough of Shining Shooting Star sometime, do you think you'd consider that?
Actually, I might do that. Shining Shooting Star is by far one of the best fangames I've played. It's extremely well balanced and you can just tell that a high level survival player playtested it (which is the case. HNY, a japanese player who's LNN'd all Touhou games was a playtester for that game, he actually did LNNN of SSS too making the first fangame LNN).
I'd really look forward to that. HNY LNN'd LolK? I thought no-one bothered because of Junko.
Yep! HNY did indeed do LoLK. Here's a video: th-cam.com/video/okqFasqh5BE/w-d-xo.html
He removed the replay though, which makes me sad. I never got to watch his SSS LNNN, and so I'm worried he won't release it.
Thanks, I'll check it out.
Wow, this is some precise playing though. But are there any signs of cheating or foul play to your veteran eye? Seems rather too good to be true. Although if he's a known player, there'd be plenty of people to call him out.
I haven't played this game in ages but I can 100% relate to the sukuna hitbox shenanigans.
I would also like to followup that it took me I think... 80 or 81 tries to beat Yatsuhashi's final attack, in spell practice. I'm certified for a live run surely.
That negative bonus glitch would already break all the records !
3:44 that bug also happened to me in touhou 11 with Reimu A :(
The underflow glitch is helpful for score runs!
If everyone does this, there's no point in doing a score run
I know, but still.
What if you do the score underflow trick on one spell, then do the score bonus underflow on another spell? Does the score decrease as it should or does it stay at the highest score?
Logically speaking, it depends on whether the negative score is higher or lower than your total score. If it's higher, it should stay
ReimuA is the Malice Cannon all over again.
the glitchs will be very useful to me
Basically this game took the Malice Cannon from 8 and ran with it
1:36 Now Sakuya is MarisaB(roken)!
You should do this for LoLK too...
And I'm just over here, playing Touhou 6, not even being able to play on the easiest mode.
*tries to lay down and not cry*
SO, YOU'RE TELLING ME THAT WHEN I PLAYED THIS, I COULD HAVE SPAMMED BOMBS TO GET MORE SCORE TO GET MORE LIVES, WHICH WOULD GIVE ME MORE BOMBS????
God i wish that were me, i played it all wrong and spent over a week trying to not die at the reverse controls smfh
The nerves needle became more powerful now in LoLK, defeated mid-boss Seiran(stage 1 boss) in 3.273958235972749274987423 seconds.
nice
nice
nice
nice
nice
nice
when there is a flip controls thing in a game i just flip the controller or keyboard to make it easier
ZUN Forgot to Use Eurobeat
While make the game
I know so little about the game mechanics, this scares me.
music?
I can only play Normal but i thought I was crazy when I found stage 3's difficulty spike unusual
Wish Marisa A ‘s flamethrower does homing but on low range like Sakuya A ‘s homing knives on focus
Someone should do a run with 9999999999 points from the Sakuya A glitch
I think someone did it before with TAS, and I know it's apparently possible in the Extra stage too.
The same glitch exists in ISC. With Aya's camera, you can like slow down time or something and counterstop. I know royalflare (a japanese scoreboard) got littered with counterstop scores before the mods removed them :V
neat info
That replay glitch also appears in SA.
I tried to 1cc DDC as my next game, and chooses SakuyaA without even realizing this overpowered bug.
Not that I want to abuse glitches in the game tho, but might have to consider it...
Oh I get it, it's like Melee is broken
This video is a tutorial on how to play Touhou as if it was a toy (i want Marisa Kirisame as my plushie)
maybe that is why lolk is lunatic mode even on normal
its ZUN avenging DDC
GLORIOUSLY BROKEN...
Bruh, how do I beat Benben and Yatsuhashi on Extra mode, their spell cards are annoying, how do I pass them
MarisaB's unmbrella exists for a reason
great video. gj on scripting and editing. Not all deaths look unintentional, though!
A broken Touhou game!?
I'm Shocked!!
Minogame1, I have a question: What program did you use to add your annotations to this video? (Since TH-cam's annotations are no longer usable, I'm searching for possible alternatives now.)
Hey, I wanna get ddc on my computer but I keep getting an error when I try to run it
Utsuho Reiuji Might have something to do with your DirectX. If that's not the case, then try playing it in windowed mode.
The music should have been earrape
How do you do the sakuya a glitch
Pffff even broken... This is the BEST touhou Game
I love you forever Mino lololooool
I am sorry
I do not wish to make fun of your truly godly dodging abilities
BUT WHAT MONSTER DOES THE XTRA STAGE LIKE THAT
ZA WARUDO!
Now I have infinite score
Reimu's needle isn't nerfed . It just being overshadowed by another shot.
Oh wait.
What kind of magic is this
It's the screen that flips, not the controls...
Remix The Idiot the end result is still reversed controls
Minogame1 pretty much yes, but i found that when i started thinking like that it somehow became easier for me to deal with the gimmick, it could just be me though.
4:44
That’s the point.
Actually, SakuyaA can slow down the time-out spell of Raiko if you throw her knifes before the beginning of the attack. Welcome to a time out with only half of the difficulty !
So is there no fix for replay desyncing? =?-?=
I agree so hardly with you. This game is BROKEN AS HELL !! Though it was the only one to say it, but I'm happy to not be alone to notify it. Seriously, I think the most broken is the way that you acquire fragments : unsuitable for the difficulty that the game have and...wait 8 f*****g fragmant for a new bomb ? Seriously wth ?
What version is that even on? I'm trying to reproduce the SakuyaA attack exploit and it doesn't seem to be working
Is the Learn How to Draw a Manga Character art a staple of the series?
ye
@Brendan MacLeod gotcha
@Brendan MacLeod he didnt draw for the fighter games
Say I wanna play Touhou
which game should I start with
Probably 6, honestly. It's pretty simple and straightforward, the spellcards are honestly not that hard compared to later cards, it doesn't have a gimick you have to focus on amidst the chaos of bullets (ex: good luck starting on the 12th game and keeping track of/collecting UFOs in the correct order while getting used to dodging all the different types of patterns), and it teaches you git gud and not play on Easy mode, since Sakuya tells you to go home if you beat Stage 5 on Easy, ending the game lol.
Working progressively through the games from 6 onward (ignoring the side games unless you want to) also makes sure you know what the characters are talking about and what certain callbacks are referring to.
LoudWaffle thanks
13. Learning curve, easy game, spell practice. First ever normal 1cc for me.
I wouldn't exactly say it's the most "replayable", but I think he means it has the most content available.
Which game would you say has more replayability/content than IN though, outside of personal preference, because that really what I think the replayability value comes from the most; which game you most enjoy and want to keep playing over and over.
He probably thought deathbombing was only in IN because border team gets an insane window
So in a nutshell, every player are* :
Reimu A : Okay slightly broken
Reimu B : Ew... no
Marisa A : Uhm... MAYBE?
Marisa B : PING PING PING!!! FREE LIVES MTF!
Sakuya A : Your free trial of life has ended.
Sakuya B : Ew... no
More like:
Reimu A: Gohei go spin
Reimu B: "I used to rule the world"
Marisa A: Why flashy danmaku when you can shoot a f*cking flamethrower in their faces
Marisa B: *2.0 2.0 2.0 ping ping ping*
Sakuya A: The council has decided your fate, you'll die!
Sakuya B: _balance in a not so balance game_
sakuyaa too powerful
I love DDC and I am offended kek
Some Are These May Not Be Broken Its Just To Show Like That Seija Is Very INSANELY HARD
And Sukuna "You Grow Bigger" Spell Cards Are Very Hard
Edit:Idk Why But I like This So Many Times XD
OMG SAME XD
BGM? it's good
Awesome video, but what's the name of the song used for it? I can't find it anywhere. xD
Mario Kart Wii - Coconut Mall.
T H A N K Y O U !!!
Happy to know Kagerou doesn't just destroys me
But i don't like this game that much because Sukuna really mess with me, but the extra stage is one of my favorites
Needs more jump cuts and larger text
what's broken in DDC?
*_S e i j a_*
This video is lit
Let say that Marisa is the most broken character
Would Seija's "flipping" really be considered as "broken"? :v
Well the video isn't just meant to include bugs. Obviously Seija's flipping is intentional, but I felt it was worth a mention since it's a pretty bizarre (and frustrating) gimmick.
Just flip your screen accordingly :D
+wessltov
Hope you don't break your laptop.
Red Bloony Unfortunately, I already have Windows 10 installed
But if I flip my screen left/right I won't be able to see the game D:
Music pls
who would you consider more broken: marisa B or reimu A?
If I had to guess, Reimu A for the main game (coming from someone who plays on normal mode), but absolutely Marisa B for the Extra stage. There's just so many bullets to absorb!
yeah... the first time i tried, i had to resist the temptation of spamming it too much.
i cant even get past stage four
those curvy lasers can burn
fun fact: i can get farther into subterranean animism than double dealing character lol
ReimuA and SakuyaA are broken as hell, but in exchange, they have to fight Benben as their stage 4 boss... I find Yatsuhashi significantly easier than Benben. (Or maybe it's just me? Her final spell does look pretty nasty on higher difficulties...)