Just some corrections: 11:00 You could place the die (third column) on an empty room. The ship would have landed on an explosion spot. 17:06 You should place the ship for respawn on the mothership, prior to placing them in a “docking” area. Having said that, it would have been placed in column 1 because it has the farthest ship. 29:20 white ships return to the mothership when they hit your city.
At 29:12 you're placing a die in 2nd column and move ships from 3rd. Afterwards you're placing a die on 4th column but you're not moving the ships in that column
this is a great video. i'd watched two other rules explanations/playthroughs for UFS, and this one is the one that made it click. you explained everything slowly and well.
In the last round couldn't you have placed the grey 3 and the grey 2 and then the white 2 to stop the remaining aliens moving? Also when the arrow on the mothership was pointing at the red skull on the right wouldn't that have ended the game? Thanks for the play through. Enjoy your videos and really like the look of this game.
Yeah, there were a lot of mistakes. He missed the 1 pip movmement on the actual last round, he gave himself 2 extra rounds... The mother ship moves and then resolves the negative effects (aka the ☠️) that the arrow on the ship is pointing at.
@@jayboozystokes6867 If you're doing a review and making lots of mistakes, it makes the review much less credible. He might know what he's talking about, but I stopped watching after a number of mistakes. The game isn't THAT complicated and it takes away from what he's trying to say.
This looks a lot like that old Space Invaders arcade game, with some XCOM elements thrown in. It appears to be a nice filler game, though I am intrigued what the campaign scenarios look like.
Just some corrections:
11:00 You could place the die (third column) on an empty room. The ship would have landed on an explosion spot.
17:06 You should place the ship for respawn on the mothership, prior to placing them in a “docking” area. Having said that, it would have been placed in column 1 because it has the farthest ship.
29:20 white ships return to the mothership when they hit your city.
At 29:12 you're placing a die in 2nd column and move ships from 3rd. Afterwards you're placing a die on 4th column but you're not moving the ships in that column
"One more hit and im dead"
You were already dead. The mothership got you before the fighters.
this is a great video. i'd watched two other rules explanations/playthroughs for UFS, and this one is the one that made it click. you explained everything slowly and well.
What once was lost, now is found. Good to see Ant Lab Games return to its roots. 😉
This does bring back the memory of seeing solo way-way back in the never-never.
Have this coming, very much appreciate the video to check out while I wait.
Based on watching you play, I've decided to pick this one up. Thanks for posting!
I remember the Print&Play this was based on. Looks like they've done a great job developing it for publication. Interested to try the campaign!
Thanks!
Whoah back to the AntLab roots! A solo playthrough! So nostalgic ☺️
In the last round couldn't you have placed the grey 3 and the grey 2 and then the white 2 to stop the remaining aliens moving?
Also when the arrow on the mothership was pointing at the red skull on the right wouldn't that have ended the game?
Thanks for the play through. Enjoy your videos and really like the look of this game.
Yeah, there were a lot of mistakes. He missed the 1 pip movmement on the actual last round, he gave himself 2 extra rounds... The mother ship moves and then resolves the negative effects (aka the ☠️) that the arrow on the ship is pointing at.
It was a terrific overview of the game. I don’t need a review to be mistake-free. Great job, Anthony.
@@andyandersen7898 exactly! It’s a review, not a how-to. Always great content from these two.
@@jayboozystokes6867 If you're doing a review and making lots of mistakes, it makes the review much less credible. He might know what he's talking about, but I stopped watching after a number of mistakes. The game isn't THAT complicated and it takes away from what he's trying to say.
This looks a lot like that old Space Invaders arcade game, with some XCOM elements thrown in. It appears to be a nice filler game, though I am intrigued what the campaign scenarios look like.
Kinda awkward to call a solo game a filler game tho
Guys I have a video idea you should do. Can you play the board game clue?