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Overall, I like lemonade armor for support simply for your survivability so you can help the team and also if any of your teammates run out of stems you'll have more I usually run heavy medic passive armor, it works pretty well. I can cover my team's back line since I'll be a little behind them and I use the breaker in Sandy area instead cuz the status effects can soften them up for the team
And I overall prefer it so I can be more in the front lines helping my team. I play a lot more offensively but I still absolutely want to help my team. So I'm more of a combat medic type player in the front lines healing people giving them extra supplies when they need it, giving them good covering fire that type of thing
If you play on lower difficulty you can use the granade launcher yourself + suply pack and drop a Rover for a budy. If there are two budies with offencise stratagems I drop a backpack for another budy, if not I use a Starfing Eagle. On higher difficulty 4+ I exchange the rover for a recoiless.
Other tips: The armor with medic perks gives you +2 stims, and stims, like the supply backpack, can be used on your buddies. But the second bonus of increased stim duration is possibly more important, because while a stim is active (white border to the screen) your health and stamina keep regenerating. So I can be swarmed by little bugs, pop a stim, switch guns, and clear a path. I'm looking forward to finding a heavy version of this, for when the armor's not bugged, because those extra 2 seconds of "not dead" give me time to reload and empty some of the high fire-rate guns.
That’s what I’m hoping for. Being able to survive to me is like having a higher uptime on DPS and Objective actions. Stamina & health restore makes +Stims perk is S tier. Heavy +Stims, Jar-5 Dominator, Guard Dog or Shield pack & 3 Orbitals will be my go to build once Armour is fixed. I’ll grab a heavy gun from the map to keep my gameplay varied and to not have a severe deficit.
The EAT is also great, if your buddies can't spare a backpack slot. Drops with two launchers, 1 shot each. If a buddy isnt using a support weapon, they can take the extra one at spawn. The cooldown is also ridiculously quick (about a 90 seconds by default I think) so it's almost always ready. It requires a bit of planning ahead, and can be iffy if you get multiple bot dropships or Chargers. It's been pretty alright up to Difficulty Lv7. Haven't played past that to say how it is there. I opted for the "Medic" armor for more stims. Something I learned from playing Support/Healer in MMOs is "If you are in trouble yourself, you can't help others out of trouble." Plus you can use the extra stims on teammates. Don't forget you can get a free set of it via Twitch drops until Feb 23rd!!
Level 40+. I do difficulty 7-9. Full clear of all sub objectives, lairs, and uranium. On repeat. For support: Rail gun. (This is optional) Orbital rail cannon. EMS sentry. Autocannon sentry. Rail gun is optional. You can save a strategem in the party if 3 bring it and 1 takes a railgun after the cooldown. It leaves one player weak gassing heavies for the first few minutes. In this case you have the sentry and orbital to compensate. You’ll also want to get a shield generator pack or rover when it’s off cooldown from a team mate. EMS holds things (other than titan) in place. Creates room for the party and allows the group to feel less pressure. Orbital rail strike for when 3+ titans show up at once. Autocannon at each assault and at each defensive position. Its job is to help with heavies, which means you focus your own ammo on horde clear in those situations to keep the horde back.
@@huntercrawford5556 could be mistaken. I believe both target whatever is closest. This often leads them to blowing themselves up. Most people prefer Autocannon to rocket turret. I’ve experimented with both a lot. It isn’t really clear to me what the rocket turret does better. I do like the rocket turret. I wish the end of level stats were better (and actually worked). It would be great to see how effective each sentry was, and what each sentry took out. Without that info … both do AOE damage. Both defeat heavy armor. But the rocket turret also knocks down friendlies who stand near the rocket turret as it fires. If nothing else the Autocannon turret is safer to stand near.
I’m level 50. My loadout has changed a little. Sometimes I swap EMS sentry for the Eagle air strike. You still need orbital rail strike for tanks and titans. You still need rover for hordes. You still need the railgun. But, you can still save 1-2 strategems per group using the previous trick. EMS is fantastic. Huge fan. But, the Eagle air strike handles breaches and drop ship groups, and it will destroy buildings, and it will take out lairs and factories.
@@zero11010 I’m not sure if it was in the description of the rocket turret or if I heard it but somewhere I read that it prioritizes bigger targets so I didn’t know if I’d be better cause it would focus them down. I also use auto cannon turret just because it’s a beast and can take out anything it’s shooting but if my team and I have adds covered I’d like for the turret to focus the big stuff at least for bugs. Bots can easily take out any turret if not placed strategically. I usually run: supply pack, orbital laser, a turret (ems or auto usually), disposable rockets. I think disposables are so over looked because it’s only 1 shot but it’s calls down 2 at a time and is such a short cool down that you can call them in over 20 times a game and just have rpgs everywhere. I like to keep one on me all the time incase a surprise drop ship comes.
Ran a Setup with the supply backpack and went on a helldive terminid mission, I loaded my teammates with supplies non stop and the flow of the mission was smooth to the point that we extracted with all four, plus we got a crapton of Samples doing so as well, playing support is fun as hell.
I'm buying this game tomorrow, can you let me know what's the last build. I normally play healer in games like this, but I don't think they're is healing. But support seems to be the way to go and ladder build had my interest
Lmao, this is really similar to my current go to build. Quasar means you have the supportive destruction of the Recoiless but lose its ability to rapidly fire. Silver lining, you always have your big gun AND your supply pack. I bring Shield Generator for bots, and a sentry gun for bugs. I'm stuck between Gatling and Autocannon. Gatling chews through crowds super fast, but tue Autocannon can take out Chargers in a few volleys. It's great for setting farther away or off to the sides for enfilading fire. My 4th slot (if available) is usually the Eagle Airstrike. It clears waves and bases pretty easily. Scorcher, for medium/ specialist enemy priority kills, the redeemer for Hunters and Berserker panic spraying, and the Stun Grenade to supress the enemy if they're getting too packed and close like during high level extractions and breaches/ drops. It's been great for supporting lower level players to do everything if they're not prepared for it, amd helping high level players focus on what they're doing without worrying about the little things. More specifically, this has become my team support/ Anti Gunship build. Shield Gen is used to protect the Hellbomb as it's set up and charging to destroy the base, and the Quasar to drop the active gunships
Actually gave teammates tons of ammo last night cause I thought they needed it. But I’m lucky cause I wanted to make this build so I looked it up and you JUST posted this which is neat
Swap the recoilless for the portable auto cannon, it's not as powerful as the recoilless against heavily armoured enemies, but it's definitely effective in taking out large groups of enemies should they charge at you from a single direction in a massive group.
i'd change the mortar and gatling sentry for orbital laser and expendable antitank. 3 rockets to down reinforcements and to kill armored bugs. I do it like that, a true support for liberty.
I'd personally say sub the supply pack for the EMS strike or launcher. having those slows are so much more useful than just extra bullets when there are areas on the map that can refill you pretty easily. Plus your supply drop I find is more than enough to keep your team in the fight.
My horde clearer build is shield pack, grenade launcher, airburst orbital, and eagle cluster bomb. awesome for clearing large numbers of mobs. Sometimes when im feeling risky, i use napalm, chem gas orbital, and flamethrower instead haha
@@hm9715 Nah bro. But the gas is nice to drop on bug breaches because it stays there a while, gassing the breaching bugs. Fire has a bit of slow effect on enemies, so gas and fire 🤌
For CC I like to use Napalm strike, Orbital Gas strike, Flamethrower and incendiary mines. The napalm and orbital gas have very short cool downs allowing you to spam them. Flame thrower is great for bug breaches and drops and the mines are to prevent enemies from flanking you. EMS strike, the light mg and the arc gun are also good for CC.
As a support build I've been using to good effect the following on terminids. Primary: Sycthe, or later on the Breaker Incendiary. Scythe doesn't use much ammo, and the Incendiary despite the lower damage is good for sweeping across hordes of enemies and lighting them all on fire. Single target though its not very efficient sadly. Scythe does alright damage, but as stated the main draw is the lessened ammo consumption as long as you don't overheat the heat sinks. Good at clearing unarmored/light armored chaff enemies. Secondary: Redeemer, just a better peacekeeper. Grenade: Incendiary, helps add AoE damage to hordes. Stratagems: Orbital EMS, 75 second cooldown, and is very good for making approaching hordes stop in their tracks for I think upwards of 10+ seconds. Drop this on a bug breach and go to town, and combos well with my next choice. I've also had good luck comboing with napalm strikes, or airbusts. Great CC that's up just over a minute after use. Orbital Gas Strike: Somewhat effective on its own, but dropping it on top of EMS affected enemies means they can't escape the damage and it will clear all chaff, and severely damage other larger HP pool enemies. I mainly chose this over other options as it shares a cooldown with EMS. Dropping this in conjuction with EMS on a bug breach means the only things getting out are typically chargers, bile titans, and the nursing/bile spewers. Which are easier to take care of when not also being swarmed. Sentry: My choice of sentry changes based on what others bring, though against terminids I've had good luck with the gatling sentry that helps clear out chaff enemies, and usually deal good damage to any medium armored enemies. If there is less anti armor, I will bring an autocannon or rocket sentry. Mortar sentries are very good all round but must be careful of friendly fire. Let people know when you drop this. EMS sentry can be a good pick here too if you're doing support. Helps with CC, though less targeted then the orbital. Can still combo with an airburst or gas strike to put the hurt on stunned enemies. I've had good luck with the tesla sentry as well placing it in the bottle neck places or in the path of approaching enemies. I still sometimes take the MG sentry too, while it doesn't have the same DPS as the gatling, it does when allowed to empty its ammo bag last longer at holding an area against enemies then the gatling. Which when supporting is something important to consider. Backpack: The last thing I usually bring is a backpack of some sort. Supply pack if no one else does, they're very good for longevity between resupplies. These are better then the ammo pickups you find as they'll restore more special weapon ammo for the recoiless/spear/autocannon, as well as restoring grenades/stims. If someone else has one, I might still bring one, or one of the guard dogs. Personal preference is for the laser backpack as it seems to have more uptime then the normal one, though the normal guard dog feels as though it does more damage. But for being up more, and using less supplies to keep it going the laser backpack is the more efficient choice. The personal shield generator can be a choice too, but it is a selfish choice, still something to consider. As you're already in the backline the extra insurance might not be needed, but it'll ensure you're able to call in reinforcements as you'll have some more breathing room. Armor: Bonuses that aid this build would be the servo assisted as it allows you to be farther from danger and still throw your stratagems in. Scout as well is good as you can ping around the map as needed to watch for incoming enemies. More Grenades or stims as well can be good. Though if specializing in support I'd lean toward Scout, keeping an eye on the map and gaining knowledge of objectives is very useful. Work behind your allies, use your primary to deal with chaff enemies and if/when they bug breach put your EMS/Gas on it. It'll help keep numbers to a more manageable scale. When a swarm has gathered it also works to put this combo in their path. The Incendiary has low damage, but a wide cone that it'll deal damage in, run it across enemy swarms to spread that damage out. You'll find it pretty quickly deals with scavengers and hunters, along with warriors too. Scythe is less exciting but efficient on ammo, and it means more supply packs for your allies. Or if the front line is handled keep an eye on your map and watch the flanks so that you can deploy a sentry or yourself to cut off patrols. You're there to help manage the hordes of bugs, and allow others to deal with chargers and bile titans.
Just got the supply backpack, I was telling my team to grab ammo from me, turns out I have to give ammo to them, who knew? the game certainly does not mention it
How is the first stratagem to use a weapon that wants someone else to support you? That’s the exact opposite of what a support is.. which directly conflicts with the Supply Pack, the staple of the Support role.
The armor you get along with the ”super citizen” title is by far the best armor in the game imo, 50% chance to not die when taking lethal damage is broken as fck.
This game should give you the option to get all material needed for ship upgrades regardless what difficulty you play on, I know people who only like to play on easy, me personally challange and hard mode is enough, anything higher is just not fun anymore, spawning is ridiculous.
@@gaalattila829 What I trid to say is, that if you don't need further improvements on 4 or 5, why be able to unlock it. Locking the super rare stuff behind the highest difficulties is meant as a reward to play them. I agree though, I play mostly on 4 and 5, done some missions at 6, but it just extremly stressful, which can be fun at times.
Supply pack is code for … not playing the highest difficulty. Packs are for shield generator, ammo packs (spear or Recoilless), or rover. Supply pack doesn’t really have a place in the hardest difficulties (you can make almost anything work, but it’s a weak choice).
Playing consistent 9s. Supply pack for Railgunners is extremely potent so we strongly disagree with that. If you aren't out of position, you don't need the shield pack.
Unfortunately the game is unplayable for me. My biggest issue, I get no rewards from missions or daily challenges. Having to wait for an open spot in the servers is an annoyance as well. The first five days of the game went smoothly other than matchmaking the first day. Now I'm playing other games. Mostly Deep Rock Galactic and Smite. I've only been playing DRG for maybe three weeks. It's fun has interesting mechanics with similarities to Helldivers 2. I'll be fine playing DRG until H2 settles down.
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Overall, I like lemonade armor for support simply for your survivability so you can help the team and also if any of your teammates run out of stems you'll have more I usually run heavy medic passive armor, it works pretty well. I can cover my team's back line since I'll be a little behind them and I use the breaker in Sandy area instead cuz the status effects can soften them up for the team
Lemonade armor I use voice to text. Sorry I meant medic armor in specific for my build I use the MC m 17 butcher
And I overall prefer it so I can be more in the front lines helping my team. I play a lot more offensively but I still absolutely want to help my team. So I'm more of a combat medic type player in the front lines healing people giving them extra supplies when they need it, giving them good covering fire that type of thing
4:15 that was a beautiful triple kill. 10/10
If you play on lower difficulty you can use the granade launcher yourself + suply pack and drop a Rover for a budy. If there are two budies with offencise stratagems I drop a backpack for another budy, if not I use a Starfing Eagle. On higher difficulty 4+ I exchange the rover for a recoiless.
Adding to this, since you can stim teammates I run the +2 extra stims for a medic/support role!
Same here brother
My personal favorite build against the bugs, the Pyro Trooper:
- Primary: SG-225IE Breaker Incendiary
- Secondary: P-19 Redeemer
- Grenade: G-10 Incendiary
- Armor Perk: Engineering Kit
- Stratagems: Flamethrower, Shield Generator Pack, Eagle Napalm Airstrike, Incendiary Mines
- Essential Ship Upgrades: Increased Support Weapon Magazines, All Hangar Upgrades, All Engineering Bay Upgrades
incendiary grenades are trash
Against bugs is the incendiary shotgun really better than the base version?
@@fluffyteddy315 The base version does more damage but the incendiary looks cooler with bugs
@@staplebro76its called having fun
@@TheGlobuleReturns heh you definitely player in easy mode
Other tips: The armor with medic perks gives you +2 stims, and stims, like the supply backpack, can be used on your buddies. But the second bonus of increased stim duration is possibly more important, because while a stim is active (white border to the screen) your health and stamina keep regenerating. So I can be swarmed by little bugs, pop a stim, switch guns, and clear a path. I'm looking forward to finding a heavy version of this, for when the armor's not bugged, because those extra 2 seconds of "not dead" give me time to reload and empty some of the high fire-rate guns.
That’s what I’m hoping for. Being able to survive to me is like having a higher uptime on DPS and Objective actions.
Stamina & health restore makes +Stims perk is S tier.
Heavy +Stims, Jar-5 Dominator, Guard Dog or Shield pack & 3 Orbitals will be my go to build once Armour is fixed.
I’ll grab a heavy gun from the map to keep my gameplay varied and to not have a severe deficit.
@@Harbard369 You might consider swapping one of the orbitals for an Eagle, just for the speed.
@@DannyboyO1 For sure. Eagle Air, Orbital Precision & Railgun are effective at creating space, taking out heavies & objectives. Good mix.
The EAT is also great, if your buddies can't spare a backpack slot. Drops with two launchers, 1 shot each. If a buddy isnt using a support weapon, they can take the extra one at spawn. The cooldown is also ridiculously quick (about a 90 seconds by default I think) so it's almost always ready.
It requires a bit of planning ahead, and can be iffy if you get multiple bot dropships or Chargers. It's been pretty alright up to Difficulty Lv7. Haven't played past that to say how it is there.
I opted for the "Medic" armor for more stims. Something I learned from playing Support/Healer in MMOs is "If you are in trouble yourself, you can't help others out of trouble." Plus you can use the extra stims on teammates.
Don't forget you can get a free set of it via Twitch drops until Feb 23rd!!
Level 40+. I do difficulty 7-9. Full clear of all sub objectives, lairs, and uranium. On repeat.
For support:
Rail gun. (This is optional)
Orbital rail cannon.
EMS sentry.
Autocannon sentry.
Rail gun is optional. You can save a strategem in the party if 3 bring it and 1 takes a railgun after the cooldown. It leaves one player weak gassing heavies for the first few minutes. In this case you have the sentry and orbital to compensate.
You’ll also want to get a shield generator pack or rover when it’s off cooldown from a team mate.
EMS holds things (other than titan) in place. Creates room for the party and allows the group to feel less pressure.
Orbital rail strike for when 3+ titans show up at once.
Autocannon at each assault and at each defensive position. Its job is to help with heavies, which means you focus your own ammo on horde clear in those situations to keep the horde back.
I know the rocket turret focuses high health enemies but does the auto cannon do that as well
@@huntercrawford5556 could be mistaken. I believe both target whatever is closest. This often leads them to blowing themselves up.
Most people prefer Autocannon to rocket turret. I’ve experimented with both a lot. It isn’t really clear to me what the rocket turret does better. I do like the rocket turret.
I wish the end of level stats were better (and actually worked). It would be great to see how effective each sentry was, and what each sentry took out. Without that info … both do AOE damage. Both defeat heavy armor. But the rocket turret also knocks down friendlies who stand near the rocket turret as it fires. If nothing else the Autocannon turret is safer to stand near.
I’m level 50. My loadout has changed a little.
Sometimes I swap EMS sentry for the Eagle air strike.
You still need orbital rail strike for tanks and titans. You still need rover for hordes. You still need the railgun. But, you can still save 1-2 strategems per group using the previous trick. EMS is fantastic. Huge fan. But, the Eagle air strike handles breaches and drop ship groups, and it will destroy buildings, and it will take out lairs and factories.
@@zero11010 I’m not sure if it was in the description of the rocket turret or if I heard it but somewhere I read that it prioritizes bigger targets so I didn’t know if I’d be better cause it would focus them down. I also use auto cannon turret just because it’s a beast and can take out anything it’s shooting but if my team and I have adds covered I’d like for the turret to focus the big stuff at least for bugs. Bots can easily take out any turret if not placed strategically.
I usually run: supply pack, orbital laser, a turret (ems or auto usually), disposable rockets.
I think disposables are so over looked because it’s only 1 shot but it’s calls down 2 at a time and is such a short cool down that you can call them in over 20 times a game and just have rpgs everywhere. I like to keep one on me all the time incase a surprise drop ship comes.
They’re also nice to take out tanks with
Ran a Setup with the supply backpack and went on a helldive terminid mission, I loaded my teammates with supplies non stop and the flow of the mission was smooth to the point that we extracted with all four, plus we got a crapton of Samples doing so as well, playing support is fun as hell.
Lasers build and supply pack, almost never use Ammo and have tons for everyone else. My team loves it
Lasers build is nice 🗿👌🏿if you know, you know
team players are the best players
I'm buying this game tomorrow, can you let me know what's the last build. I normally play healer in games like this, but I don't think they're is healing. But support seems to be the way to go and ladder build had my interest
@@devils_enmity821you can heal teammate , there’s also an perk that allows you to carry 6 stems , so you can technically be a combat healer
@Ghostpanzer would a combat healer be worth going for or should I stick with taking the support route???
Lmao, this is really similar to my current go to build. Quasar means you have the supportive destruction of the Recoiless but lose its ability to rapidly fire. Silver lining, you always have your big gun AND your supply pack.
I bring Shield Generator for bots, and a sentry gun for bugs. I'm stuck between Gatling and Autocannon. Gatling chews through crowds super fast, but tue Autocannon can take out Chargers in a few volleys. It's great for setting farther away or off to the sides for enfilading fire.
My 4th slot (if available) is usually the Eagle Airstrike. It clears waves and bases pretty easily.
Scorcher, for medium/ specialist enemy priority kills, the redeemer for Hunters and Berserker panic spraying, and the Stun Grenade to supress the enemy if they're getting too packed and close like during high level extractions and breaches/ drops.
It's been great for supporting lower level players to do everything if they're not prepared for it, amd helping high level players focus on what they're doing without worrying about the little things.
More specifically, this has become my team support/ Anti Gunship build. Shield Gen is used to protect the Hellbomb as it's set up and charging to destroy the base, and the Quasar to drop the active gunships
I generally use eagle smoke instead lf the shield generator to help the team flee and regroup.
Its been a life saver.
Actually gave teammates tons of ammo last night cause I thought they needed it. But I’m lucky cause I wanted to make this build so I looked it up and you JUST posted this which is neat
U can swap out the sheild for the autocannon it takes out armor and has great range
Hell yeah I’m soloing bases with that easy. And taking out the big boys.
Swap the recoilless for the portable auto cannon, it's not as powerful as the recoilless against heavily armoured enemies, but it's definitely effective in taking out large groups of enemies should they charge at you from a single direction in a massive group.
i'd change the mortar and gatling sentry for orbital laser and expendable antitank. 3 rockets to down reinforcements and to kill armored bugs. I do it like that, a true support for liberty.
Orbital laser is just too strong not to take.
If someone else has it, then take one of the sentries. From what I’ve heard, the whole team shares orbital lasers
Used to be the case as a result of a bug. Orbital laser is 3 charges per person, independent cooldowns, so it's back to being really strong.
I'd personally say sub the supply pack for the EMS strike or launcher. having those slows are so much more useful than just extra bullets when there are areas on the map that can refill you pretty easily. Plus your supply drop I find is more than enough to keep your team in the fight.
The MG-43 and a supply pack is very versatile. Plus an engineering set to reduce recoil for said LMG and extra frags for the nasty stuff.
Yo, the auto cannon is glitched if you go to first person mode, it cancels the long reload animation
the mix matching armor at the 7:50 mark triggers my ocd XD but good video other than that
Has the “need ammo indicator” mentioned in 2:45 been fixed?
Gatlin sentry is bugged. Machine gun sentry provides much more utility until Gatlin is fixed and doesnt unload all it's ammo at once into a drop ship.
If you wear the recoilless backpack, what strategem would you take instead of the supply pack?
How do you use the supply pack on yourself on ps5
Down on the D-pad.
It's funny and annoying getting killed by your own rover 😂
The EATS is a good supply for high level if ur team doesn't have enough armor damage covered.
My horde clearer build is shield pack, grenade launcher, airburst orbital, and eagle cluster bomb. awesome for clearing large numbers of mobs. Sometimes when im feeling risky, i use napalm, chem gas orbital, and flamethrower instead haha
Does the flamethrower light the gaz?
@@hm9715 Nah bro. But the gas is nice to drop on bug breaches because it stays there a while, gassing the breaching bugs. Fire has a bit of slow effect on enemies, so gas and fire 🤌
Does the supply pack work with the auto cannon?
Need that crowd control/in your face build asappp
For CC I like to use Napalm strike, Orbital Gas strike, Flamethrower and incendiary mines. The napalm and orbital gas have very short cool downs allowing you to spam them. Flame thrower is great for bug breaches and drops and the mines are to prevent enemies from flanking you. EMS strike, the light mg and the arc gun are also good for CC.
hey ive been trying to make a build specifically for clearing nests and fabricators and was wondering if you cold do a vid on that in the future.
As a support build I've been using to good effect the following on terminids.
Primary: Sycthe, or later on the Breaker Incendiary. Scythe doesn't use much ammo, and the Incendiary despite the lower damage is good for sweeping across hordes of enemies and lighting them all on fire. Single target though its not very efficient sadly. Scythe does alright damage, but as stated the main draw is the lessened ammo consumption as long as you don't overheat the heat sinks. Good at clearing unarmored/light armored chaff enemies.
Secondary: Redeemer, just a better peacekeeper.
Grenade: Incendiary, helps add AoE damage to hordes.
Stratagems:
Orbital EMS, 75 second cooldown, and is very good for making approaching hordes stop in their tracks for I think upwards of 10+ seconds. Drop this on a bug breach and go to town, and combos well with my next choice. I've also had good luck comboing with napalm strikes, or airbusts. Great CC that's up just over a minute after use.
Orbital Gas Strike: Somewhat effective on its own, but dropping it on top of EMS affected enemies means they can't escape the damage and it will clear all chaff, and severely damage other larger HP pool enemies. I mainly chose this over other options as it shares a cooldown with EMS. Dropping this in conjuction with EMS on a bug breach means the only things getting out are typically chargers, bile titans, and the nursing/bile spewers. Which are easier to take care of when not also being swarmed.
Sentry: My choice of sentry changes based on what others bring, though against terminids I've had good luck with the gatling sentry that helps clear out chaff enemies, and usually deal good damage to any medium armored enemies. If there is less anti armor, I will bring an autocannon or rocket sentry. Mortar sentries are very good all round but must be careful of friendly fire. Let people know when you drop this. EMS sentry can be a good pick here too if you're doing support. Helps with CC, though less targeted then the orbital. Can still combo with an airburst or gas strike to put the hurt on stunned enemies. I've had good luck with the tesla sentry as well placing it in the bottle neck places or in the path of approaching enemies. I still sometimes take the MG sentry too, while it doesn't have the same DPS as the gatling, it does when allowed to empty its ammo bag last longer at holding an area against enemies then the gatling. Which when supporting is something important to consider.
Backpack: The last thing I usually bring is a backpack of some sort. Supply pack if no one else does, they're very good for longevity between resupplies. These are better then the ammo pickups you find as they'll restore more special weapon ammo for the recoiless/spear/autocannon, as well as restoring grenades/stims. If someone else has one, I might still bring one, or one of the guard dogs. Personal preference is for the laser backpack as it seems to have more uptime then the normal one, though the normal guard dog feels as though it does more damage. But for being up more, and using less supplies to keep it going the laser backpack is the more efficient choice. The personal shield generator can be a choice too, but it is a selfish choice, still something to consider. As you're already in the backline the extra insurance might not be needed, but it'll ensure you're able to call in reinforcements as you'll have some more breathing room.
Armor:
Bonuses that aid this build would be the servo assisted as it allows you to be farther from danger and still throw your stratagems in. Scout as well is good as you can ping around the map as needed to watch for incoming enemies. More Grenades or stims as well can be good. Though if specializing in support I'd lean toward Scout, keeping an eye on the map and gaining knowledge of objectives is very useful.
Work behind your allies, use your primary to deal with chaff enemies and if/when they bug breach put your EMS/Gas on it. It'll help keep numbers to a more manageable scale. When a swarm has gathered it also works to put this combo in their path. The Incendiary has low damage, but a wide cone that it'll deal damage in, run it across enemy swarms to spread that damage out. You'll find it pretty quickly deals with scavengers and hunters, along with warriors too. Scythe is less exciting but efficient on ammo, and it means more supply packs for your allies. Or if the front line is handled keep an eye on your map and watch the flanks so that you can deploy a sentry or yourself to cut off patrols. You're there to help manage the hordes of bugs, and allow others to deal with chargers and bile titans.
Why the supply pack if the recoilless rifle comes with a backpack? Let’s say friend doesn’t want to carry
Just got the supply backpack, I was telling my team to grab ammo from me, turns out I have to give ammo to them, who knew? the game certainly does not mention it
Is there any chance for you to make a video on a medic build? By the way, great video. Keep up the good work.
How is the first stratagem to use a weapon that wants someone else to support you? That’s the exact opposite of what a support is.. which directly conflicts with the Supply Pack, the staple of the Support role.
I’ve been using the super citizen armor because I’m very good at coin flips
diligence is the best wep in the game as far as im concerned
The armor you get along with the ”super citizen” title is by far the best armor in the game imo, 50% chance to not die when taking lethal damage is broken as fck.
You can get this perk on several other armors currently
What’s the name of the music playing in the background?
whats the ost type music in the background for most of this? is it helldivers ost? its pretty good.
Yes. I made it my ringtone 😂
@@Kastor0311 what track is it? he doesnt credit it
Is this good to learn for new player?
Would auto canon better then gallin gun?
how good would the rail gun be with this build?
Rail gun is great with every build. At high content at least
railgun + shield bag takes up 2 slot in nearly every loadout in diff9 other than afew objectives
how can i restock the suply create
I feel like the disposable rocket launcher would be better than the recoiless.
As a titan from destiny... bubbles!!!
I love being a support guy but I also can usually only play solo 😭
Can you give us a solo build for the higher difficulties
railgun, shield bag, eagle airstrike, 500kg/orbital laser
light armour with medic perk, default warbond pass page7 helmet
sg225 breaker, p19 secondary
What about heavy armor??
Back not flashy?? Stims for DAYS, son!
Whats more berserker than infinite ammo and stims?
i wish the dmr had some better armor pen, makes no sense to use it over the lib or smg
This game should give you the option to get all material needed for ship upgrades regardless what difficulty you play on, I know people who only like to play on easy, me personally challange and hard mode is enough, anything higher is just not fun anymore, spawning is ridiculous.
But do you need further improvement, if you dont't play on the higher difficulties?
@@theevildead96 no, Hard difficulty would of been enough, the other levels just useless. I'm at level 43.
@@gaalattila829 What I trid to say is, that if you don't need further improvements on 4 or 5, why be able to unlock it.
Locking the super rare stuff behind the highest difficulties is meant as a reward to play them.
I agree though, I play mostly on 4 and 5, done some missions at 6, but it just extremly stressful, which can be fun at times.
Is this still viable?
I literally have not been able to play the game since Friday
Damn
Supply pack is code for … not playing the highest difficulty.
Packs are for shield generator, ammo packs (spear or Recoilless), or rover.
Supply pack doesn’t really have a place in the hardest difficulties (you can make almost anything work, but it’s a weak choice).
Playing consistent 9s. Supply pack for Railgunners is extremely potent so we strongly disagree with that. If you aren't out of position, you don't need the shield pack.
Imo supply pack should be able to resupply sentries
Unfortunately the game is unplayable for me. My biggest issue, I get no rewards from missions or daily challenges. Having to wait for an open spot in the servers is an annoyance as well. The first five days of the game went smoothly other than matchmaking the first day. Now I'm playing other games. Mostly Deep Rock Galactic and Smite. I've only been playing DRG for maybe three weeks. It's fun has interesting mechanics with similarities to Helldivers 2. I'll be fine playing DRG until H2 settles down.
You can’t carry the supply pack and the recoilless ammo pack at the same time…..
Correct, you have someone else grab the recoilless pack or the supply pack.
Not rly supportiv at all, but at least something support player can play with.
gl oneshotting the ships at higher difficulties lmao
I'm pretty sure that the health of enemys doesn't increase with difficulty.
Health doesnt change
Couldn’t play since Friday because of servers issues all weekend long. I really love the game but that is a big L from me.
They can’t balance the servers , let alone balance the shotgun …
the diligence is terrible don't use it
If they decide to balance the weapons by nerfing the breaker instead of buffing everything else I will stop playing the game
u got no idea what you are talking about buddy