This is awesome! Terrain3D is amazing and just gets better with every update, thank you so much for your hard work. I can't wait for your Sky3D plugin too 🤩 and I will definitely download your demo for Out of the Ashes, I can't wait!!!
Been using Terrain3D for some of my personal projects and I quite like it! The few complaints/wishes I had about it seem to have been addressed in this version. Great job you guys! I'll continue to follow this project in the future.
Thank You so much for this addon. Missing terrain in Godot was hard for me to manage through importing it from Blender. And I can say it's very polished to use. Looking forward for the sky system!
Started making a rather large game with some mates (our first game yet) and as the one in charge of the world building, your work has become invaluable. Thanks a lot
Absolute banger of a team. You guys are amazing. This might actually put some of my ideas within reach as a singular developer - I can bring on more people later, but I can't get people to believe in a concept if I can't produce the concept. You guys are incredible.
Amazing piece of software. Really just adding horizon mountain ranges is enough for me to have it in every project, even if I'm just doing a tiny outdoor area.
I am not a developer but I gladly follow any updates to this. I mod games from time to time and I love map editing as a hobby, and Terrain3D is really cool!
Legends! Thank you for making this amazing tool. I have been working with it and its performance is unparalleled. It would be great if you could do a video explain the code generation for code based texturing and procedurally generated 'infinite' terrain. And please make the sky plugin have clouds and weather we can fly through.
Is it possible to use this plugin to create a procedurally generated terrain with caves or floating islands that the player can dig or is it only suitable for static terrain?
Lovely add on for Godot. I have a question. Is it possible to build a whole planet with Terrain 3d (of course inside the limits of size you have). I want to create a planet that you can walk all around and come back to the same place. Thanks 🙏.
Is it possible to paint instances and meshes with random rotation and scale? And change the amount of randomness? Also, I think it would be useful feature to let user create custom object sets with specific meshes in it. For situations when I want to place only the rocks or only the small bushes.
Look at all of the settings on the bottom bar for transforms. They're shown even in this video briefly. You can select and place any single mesh asset, rock or bush doesn't matter.
@@TokisanGames They were shown too briefly at x1.5 I didn't noticed. Anyway, just checked the plugin and found it. But I think you misunderstood me about object sets. Let's say I want to create a list of specific meshes - [tree0, tree7, tree69]. This list uses meshes already loaded in the project. So, after creating this list I can paint all of the meshes in this list, and only them, at the same time. Don't need to select single asset and place only that asset. Blender has feature like this. It will make placing assets faster and add some natural randomness. I hope you understand, sorry english is not my native language.
I've not started learning game development yet, and will start in the coming future, I got a question - I like how Godot is free and open source and great games are being developed using it. But I doubt whether Godot can make mobile games like Unity does - games like Subway Surfers, Temple run, and also games like - Farmville. Will Godot limit myself from making games that can be developed using Unity?
Textures spread between vertices. Steep cliffs stretch vertices. See the wireframe mode to understand. To not stretch the texture, don't have 90 degree tall cliffs. Make them 70-80 degrees, and sculpt bumps, terraces, and ridges. In a future release we will have 3D projection that will address this.
No there are finite boundaries. Depending on settings, +/-32768m. You'd need a double precision engine build to be effective beyond that anyway. Streaming is not built in anywhere yet.
Hmmm I'm noticing this plugin crashing a lot godot freezing godot and causing godot to close all tabs and more like corruption maybe I'm doing something wrong I'll recheck docs later i guess
Tha k you guys for deciding to incorporate your proprietary system into the broader godot ecosystem!
You guys are really pushing Godot environments! Thank you for your hard work!
Gotta say, big kudos for enabling others developers with your plugins! And best of luck with the game going forward!
This is awesome! Terrain3D is amazing and just gets better with every update, thank you so much for your hard work. I can't wait for your Sky3D plugin too 🤩 and I will definitely download your demo for Out of the Ashes, I can't wait!!!
Awesome performance, this opens so much possibilities in Godot! The amount of work you have spent just on optimization must be enormous 😲
Been using Terrain3D for some of my personal projects and I quite like it! The few complaints/wishes I had about it seem to have been addressed in this version. Great job you guys! I'll continue to follow this project in the future.
Thank You so much for this addon. Missing terrain in Godot was hard for me to manage through importing it from Blender. And I can say it's very polished to use. Looking forward for the sky system!
That alpha stamping demo was awesome, really cool work flow, cant wait to try it
Started making a rather large game with some mates (our first game yet) and as the one in charge of the world building, your work has become invaluable. Thanks a lot
I know this is unrelated to the video, but in case you guys need an original music composer for your game, feel free to reach out!
@@mirzaaljic Thanks for the offer but we already have someone 👍
You talented folks are so awesome with what you are giving to the community. Thank you so much.
Wow! It's been a while since I checked on your development. This is awesome!
Absolute banger of a team. You guys are amazing. This might actually put some of my ideas within reach as a singular developer - I can bring on more people later, but I can't get people to believe in a concept if I can't produce the concept. You guys are incredible.
Big fan of the project, it's awesome to see C++ development within Godot's GDextension framework.
Amazing piece of software. Really just adding horizon mountain ranges is enough for me to have it in every project, even if I'm just doing a tiny outdoor area.
really amazing work, and it will only get better
I am not a developer but I gladly follow any updates to this. I mod games from time to time and I love map editing as a hobby, and Terrain3D is really cool!
Amazing!!! thanks for the plugin!
Legends! Thank you for making this amazing tool. I have been working with it and its performance is unparalleled. It would be great if you could do a video explain the code generation for code based texturing and procedurally generated 'infinite' terrain. And please make the sky plugin have clouds and weather we can fly through.
I'm impressed I love what you guys are doing, truly a legend, thank you.
Amazing progress!
Bloody hell. This is amazing.
YESSSS AWESOME!!!! i've been thinking of a project i wanna do using terrain3d recently, thank god it's in the asset library now XD
Lets GOOO :) You guys are heros
absolute legend, thank you
Now do another 10x for the max supported terrain size and 1:1 country maps are possible 🙂
amazing work
This is so cool, amazing work!
Thank forrrr day night system
love these videos!
region size can be changed now. thank you!
Thank You verymuch!!!
Wow just wow😮
This need to be in pull request for the main engine
太酷了辛苦开发
Love the thumbnail 😏
Is it possible to use this plugin to create a procedurally generated terrain with caves or floating islands that the player can dig or is it only suitable for static terrain?
Lovely add on for Godot. I have a question. Is it possible to build a whole planet with Terrain 3d (of course inside the limits of size you have). I want to create a planet that you can walk all around and come back to the same place. Thanks 🙏.
No, only flat worlds. Use Zylann's voxel terrain for planets.
Is it possible to paint instances and meshes with random rotation and scale? And change the amount of randomness?
Also, I think it would be useful feature to let user create custom object sets with specific meshes in it. For situations when I want to place only the rocks or only the small bushes.
Look at all of the settings on the bottom bar for transforms. They're shown even in this video briefly. You can select and place any single mesh asset, rock or bush doesn't matter.
@@TokisanGames They were shown too briefly at x1.5 I didn't noticed. Anyway, just checked the plugin and found it.
But I think you misunderstood me about object sets. Let's say I want to create a list of specific meshes - [tree0, tree7, tree69]. This list uses meshes already loaded in the project. So, after creating this list I can paint all of the meshes in this list, and only them, at the same time. Don't need to select single asset and place only that asset. Blender has feature like this. It will make placing assets faster and add some natural randomness. I hope you understand, sorry english is not my native language.
This will be interesting to figure out how to make my map with this!
is updating as easy as uninstalling and then reinstalling?
Generally yes. Sometimes data needs an update. Read the release notes and upgrade docs for specific instructions each time.
I've not started learning game development yet, and will start in the coming future, I got a question -
I like how Godot is free and open source and great games are being developed using it.
But I doubt whether Godot can make mobile games like Unity does - games like Subway Surfers, Temple run, and also games like - Farmville.
Will Godot limit myself from making games that can be developed using Unity?
oof a AAA game in godot will be mind blowing i will admit that
Can I use World Machine Height map as an input to the plugin ?
Yes, we can import heightmaps from any tool. Textures are possible if you write a conversion script.
Sorry, I still haven't learned how to handle the texture of the slope. The texture has been stretched.
Textures spread between vertices. Steep cliffs stretch vertices. See the wireframe mode to understand. To not stretch the texture, don't have 90 degree tall cliffs. Make them 70-80 degrees, and sculpt bumps, terraces, and ridges. In a future release we will have 3D projection that will address this.
this plugin does support for endless terrain?
No there are finite boundaries. Depending on settings, +/-32768m. You'd need a double precision engine build to be effective beyond that anyway. Streaming is not built in anywhere yet.
Please tell me how to if I add a road to my terrian how??? And how to level up the terrian hight as hight or road???
Manual sculpting, or build a tool and use our API to adjust. There is a godot road plugin that could be adapted. Build the tools you need, like we do.
@TokisanGames i never tried building new tool but..... I'll try...
Rip i got to use my advance mobile knowledge to use key on my phone x)
Hmmm I'm noticing this plugin crashing a lot godot freezing godot and causing godot to close all tabs and more like corruption maybe I'm doing something wrong I'll recheck docs later i guess
Would this work with redot ?
Yes