@@ericgonzales4979It’s gonna get so meta. Watch when they become a big VFX studio reacting to their own Hollywood VFX on both their Corridor Crew and Pod 😅.
My kid is 11 and a obsessed with Minecraft since I introduced it to him. He's actively mocking the trailer. So I'll assume they missed their target audience
You say this like you either won't pay for his ticket for the movie or he won't download it. Guaranteed he does waste his time watching it, meaning they got what they wanted.
@@CrAzYpotpie Seems more likely that he will watch whatever minecraft content creator(s) are his favorite(s) talk about the film and unless they all recommend it, he will ignore the film.
@@RandomCarrot2806 No it doesn't. It seems more likely that a kid already obsessed enough with Minecraft to not only play it all the time, but watch youtubers talk about it, will watch a Hollywood movie made about it.
You have... a podcast!? I've been watching corridor since Freddie W worked in the same building a decade ago and have never heard of this 😅. Wild that the youtube algorithm only just suggested this
TH-cam is so bad about that. They'll recommend the same video 100 times until you say "not interested", but they won't show you videos from creators that you watch regularly.
As someone with only a very rudimentary understanding of VFX I do really enjoy the discussions about bad effects, because it gives me more perspective on what's actually happening. It's easy for me as a layperson to watch a movie and go "this CGI looks bad," but I lack much of the expertise to understand why it is that way. And of course there's the realization of how often "bad CGI" isn't a matter of bad artists but of directors with unreasonable expectations ("we'll just fix it in post!"), or budgets (of money and/or time) that simply don't allow for the desired result to be reached. Of course that doesn't mean I don't also enjoy the discussions about good VFX. I'm especially as fan of the videos where you guys look at older movies with unusual or groundbreaking (for the time) effects. But I think that besides the simple entertainment factor of laughing at goofy shots, there's real educational value to be had in analyzing "bad" effects.
I can't wait for all the Minecraft animators to come together and remake this entire movie for TH-cam in the current MC Animation style that people seem to prefer, if not dialed up a bit to meet the expectations of a Minecraft: Movie Edition. Seriously, do a VFX react to some of the animated re-creations that people have made. So many other ways they could have gone about this. Talking the scale of Minecraft, I recently tried playing it in VR on my PSVR2 on PC, and I was shocked at how large everything was. Seeing that scale in person is truly breathtaking.
If you look at the "Fallen kingdom" Minecraft music video, which is a staple of Minecraft culture (with 160mln views as of right now), the king witnesses the fall of his kingdom, the death of his family and commits the extreme act... Not exactly childish themes. Minecraft happens to use blocks, and it's creatures may look goofy at times because of its blocky and pixelated art style. However, the game has always been about freely expressing one's self, and it ended up becoming a powerful representation of the very human tendencies of its generation's youth. Builders create timeless monuments like cathedrals of old, redstoners exercise their intellect as humans have done since time immemorial, PVPers fight for power like our forefathers have done since the dawn of time, others tell stories on the internet like our ancestors did around fires, and people gather in servers akin to early settlers. Older people struggle to understand the appeal of Minecraft... They ask: "What's the goal? Why are you doing all this work?". Well, people play Minecraft because that's what people do: that's what humans are. This trailer sure has blocks, but I struggle to see what it has to do with Minecraft. To me it looks like what my parents would think of the game, and surely what suits at the top floors would think as well, but in trying too hard to appeal to children it looses much of what it's been to those who have played it. Maybe it's going to surprise me in the end, but so far it looks like they stopped at the blocks and never saw what those were part of: the culture they captured... As if books were about ink, and not about the stories they tell.
My only problem with the Minecraft trailer were the real actors in it. It's the same effect that the Warcraft movie ended up having.... real people break the illusion of it all being one world, especially if everything around them is CGI.
But that doesn't make sense, from the view of the mobs and npcs, there are real people entering and exiting the game world. The players are distinctly different than anyone else, so it makes sense to show them as they are in real life. (Like an isekai type of situation). I would have much rather watched a WoW movie with a player (or group of players) getting sucked into the game world than what they had in the movie.
@@rdizzy1 lmao... there no "real people" entering the game world. Even though they look different, they are still minecraft looking people so obviously if they were animated in that same untra realistic way they would fit in better than just using real actors... again... which takes people out of the movie... you literally just saw four people being taken out of the movie because of the real actors in the film.
It either needs to be entirely voxel shapes like the actual game (and most existing CGI MC content like Story Mode, Songs of War, animations by th3pooka, etc) so that the only thing “unfamiliar” is the live actors, OR the entire world, including the actors, is this new animation style. It can’t be both.
@@intothezombieapocalypse There is though, the people playing the characters are entering and leaving the game. And these people in the movie are NOT playing the game anyway. They got sucked into the game world, as humans.
@@rdizzy1 lmao.... JAck Black is literally playing minecraft Steve lmao.... a mincecraft character lmao. you literally just pointed out something that just contradicted your original statement lol. Get over it already. Its a dumb Idea. and most people hate the choice they made. deal with it lmao
Kids movies should be held to the same standard of quality as movies for adults. Not the same level of complexity or the same subject matter but the same standard of quality.
This. Whole heartedly agree. These big companies are failing a big part of that is them not realizing this. This is why indie animation is rising even more. Other than how genuinely good some indie projects are, they dont hold a specific quality across different projects. And that is what these high end studios don't understand or won't agree with.
Watching you guys chat while I make my coffee this morning. It's pretty amazing to me that you all are still making stuff and sharing so much with us. Grateful for you, Corridor!
@@SantianoBe why waste time and money on a movie that has already been shown to look awful, made by people who are open about hating us? Maybe something is wrong with you, buddy.
20:56 I think this is a really good point. When I started playing minecraft I was still a kid, now Im 26. Of the 300 million copies of minecraft that were sold a third was sold up to 2016, 200 million by 2020. This means at least 2/3 of this films potential audience are either adults or about to be!
Over 100 million copies have been sold just from 2018 to 2021. None of those kids are adults or about to be adults. My nephew started playing at 6 years old, for reference, in 2018, he's now 11, still plays. In total, around 340 million copies have been sold, the majority of those in the last 6 years.
@@rdizzy1 This game is not just bought by 6 year olds. I was 14 when I bought it back in 2012 (and still play today). Within a span of 6-40 2/3 are already adults if you do the maths. Lets say the distribution is heavly weighted towards kids and half of copys sold are from kids. 100 mil before 2016 is after 8 years now 3/4 adults. 100mil between 2016 - 2020 is now 2/3 adults. you say its 340 mil copys (sorce pls) so uh sure 140mil in 2020-2024 with half of that kids. add it together and you still get 62% adults. So yes 2/3 of the potential audience are adults or about to be (like 16 or 17). One more thing tho. Please ask your nephew hat he thinks of the trailer. I wonder at what age a kid goes from "ooo, minecraft movie" to "noo, why is this life action?". (Potentially the span they immediatly turned off is a lot bigger.)
I think talking about bad vfx and putting them into context helps deepen an understanding of the industry Tim Miller really put into context how the original sonic design came about and makes it much more understandable/humanises it a lot talking about what's missing like in the fire scene for Avatar the last airbender also helps people like me without any vfx creation experience understand your thought process a lot better and shows how much artistic work goes into vfx as someone who didn't really like a lot of the cgi stuff your series gave me an appreciation for the art of vfx
I also appreciate that, while dunking on the effect itself, they also make a point to acknowledge regularly that budget and scheduling very often have a big impact on the final result. It isn't just that whoever put it together was just a poor artist. There's still respect involved within the industry.
So many ways to do a Minecraft movie. Lots of people who played Minecraft when it was coming out are professionals on the industry and fans. I got that vibe from Fallout. One way I would do it is if it were kind of like Free Guy but the video game world is a peak into different Minecraft servers and stories made up by the players. My best memories are hanging out with my college buddies in Minecraft all night making cool things.
Not sure if there's a specific method to layout, but as a suggestion, if these guys are in the same room, maybe arrange each of them so they're looking in the general direction they should. Unless Sam likes being on top. Great episode though.
I'm 59 and always loved movies and visual effects. Even as a preteen I'd see movies at the drive-in during the early seventies and would try and figure out how they did a shot. When CineFX released it was like discovering the Bible. I devoured Starlog and Fangoria mags. I have every CFX issue. A number of issues got warped when my garage flooded many years ago. But I still have them. Even a hardcover special edition devoted entirely to Bladerunner. I will miss them. But you guys keep the torch going. Don't ever stop what you do. ❤
The rock monster in BAS was easily the coolest fighting experience I've had in VR; and I've played alot of VR, and I couldn't BELIEVE no one had done something like that yet, so hearing this gives me sm hope 38:15
If you guys want a banger story driven VR game, i can recommend Lone Echo. You play as an humanoid android on a space station, and the whole game is in 0G. The textures are amazing, the views are honestly some of the most beautiful I've seen in vr, the scale of everything is just immense. The main downside is, it's an oculus PC exclusive, but I've heard there are ways to get it to just play on any headset connected to the PC. It's about 6h long, give or take, but I never found a game that immersed me more.
You guys made me switch to Davinci. So thankful for that! Crazy potential... But I REALLY mean; CRAZY..! (And 0 crashes until now. Also much less buffering...)
@@AlleonoriCat lol, thank you🍀❤️ Sleep on it if you want to! But I'd still suggest you try it out for yourselfs (only two weeks or so, it's really similar to other programs like Premiere-). Also using masking tools and color grading only once made me realize really quickly what I was missing... But that was also because of what I had to do with it. Not only because of the tools alone...)
as a member of gen-z I have found something very interesting when talking to people my age. I asked them "Which do you use more YT or Tiktok?" (I myself personally avoid yt shorts and tiktok like the plague) and they almost always say "Tiktok" and then I follow up asking "ok, if you had to get rid of one of them and never use it ever again which would you pick?" and they all said "Tiktok" so while it is a massive problem for my gen I do have hope that at least those I talked to recognized it as junk while yt is seen as a useful tool and almost more of a companion.
I really appreciate that yall know exactly how evil what the algorithm is. Like I’m a victim to it and it led me to you but I’m glad it landed on yall and not so much other content is on TH-cam.
There's a guy on TH-cam with a long running project making a A10 warthog flying simulator and he recently got it working with augmented reality so he can see his arms in the game and since he has a realistic cockpit setup in real life, the controls in VR are in the correct locations. So the digital instrument panel is in the exact same place as the real life one. So instead of showing the real life instrument panel it shows the VR one and just his arms on top of that.
My 5 year old kid who loved Minecraft was on the edge of the sofa with his mouth open with the Trailer. He was excited. I 100% agree with everyone regarding how it looks and the people who have remade the trailer 100% CGI and it does look better in my opinion. In terms of high fidelity look for Minecraft - Look at games like Minecraft Dungeons. This is a good mix.
In the VR gaming discussion, I feel that VR works best in sim gaming (ie. flight sims and car racing sims) because your in-game physical situation & real world situation line up: You're seated with a version of the real vehicle controls (pedals, steering wheel or flight yoke etc).
FYI - Amazon Fresh was using those workers in India to do tagging for AI dataset captioning. It was NOT workers manually tracking people through grocery stores in real-time. You were mentioning earlier in the episode about the gun datasets you were using, it'd be like hiring a 3rd party to write all the captions for every image you're using in your training. Not all that unheard of honestly in machine learning training, it's the media who herp-derped it without any context.
Bro, how am I just now finding this channel. I been watching VFX Artist Reacts and subbed to Corridor Crew for years 🤯 Better start plugging yourself over there 😮
I think that for laypeople or novices, breaking down bad examples of work is way more educational than breaking down good shots. Don't get me wrong, there are a lot of interesting and useful ideas that can be found from the latter, but realizing why something doesn't work applies in so many more places. To put it another way, to make something great, you not only have to do something above and beyond, but you also have to avoid a hundred bad things that could overshadow whatever good you're doing. I feel like this is also the core of the debunking videos, figuring out why something looks artificial or fake can also be a lesson in what to think about in making something look real.
So thinking about it, the character's costumes make *no* sense. My personal theory until otherwise proven is that they were at, like, a gaming convention. Jason Momoa just bought a cool jacket at the con which he *knows* doesn't go with his more casual outfit, but he's sick of carrying it around and just decided to wear it around the con floor. And somehow, through some weird experience booth or something like that, they find themselves inside a game.
I don't know, the costumes are the thing I probably have the least problems with. Minecraft player skins are so random and weird, it make sense they would do the same in the movie. But I agree they still look out of place, probably one more for the "why the hell did they make it live action?!" list.
Niko, you guys are in the game of teaching, you are teachers, regardless of how big you get and who watches you still need to point out errors and poor VFX so people can learn. 99% of the time if something is poor, the person who made it knows any.
Make the minecraft movie. Do it. My friend and I got a dayz mini series verbally agreed to from bohemia before the ceo popped in and said, we cant really help because theres plenty of fan films coming out and they "didnt want to hurt the brand by backing one and not others". 3 hour long episodes written, ready to go. Soul crushing.
Also the Metaverse is not just another video game. The concept is like a collection of seamlessly networked video games. More like Second Life, but not owned by one company or in one server. Really what it should be is just in websites, which have VR and AR built in now, but they have deliberately left out the part where you can portal between web domains without exiting VR mode. That plus advanced cryptocurrency is what the metaverse is.
Totally on board with Sam at 49:27. I sometimes "miscount" the bread in the bag since the scale isn't calibrated well enough to account for some grams. I do the cashier work, I must be compensated.
Why is the kid in the minecraft trailer holding the tesseract from avengers??? Did the creators see corridor's video and think it was how minecraft worked?
VR never went away. It's still a great way to play all sorts of sports in your house or apartment. I do Eleven Labs table tennis in passthrough mode in my small apartment and it works great. There is also a really good golf game, bowling, basketball, paintball, boxing.
The problem is that VR requires a lot to make it worthwhile compared to traditional gaming. It needs to be extremely immersive and 1:1 to reality in as many ways as possibles while also being affordable. It's going to be a long time before VR overtakes traditional gaming. It's not realistic to have an omni-directional treadmill and a haptic suit at home along with super insanely high fidelity graphical detail. Not at home at least. And that's what's needed to really drive people to want to do VR. And even if you do have all of that at an affordable price, it needs to be demo-able from anywhere for people to realize how amazing it is. Because we can't just watch a video about how good VR is, we have to experience it ourselves.
The work meta has been doing to make it accessible is great. I do hope it pays off. They are losing a ridiculous sum of money selling that gear for the price
I'm so happy I just discovered y'all have a podcast! I've been watching 'VFX Artists React' for the last few years, I guess it all started with Freddie Wong for me over 10 years ago, then I landed on y'all since y'all have been the most consistent, awesome, and funny, I love the contrast on 'VFX Artists React To Good AND Bad VFX', the A.I. assisted VFX shorts have been the most interesting mix for me, like the Anime Rock Paper Scissors, I still think it's funny people got outraged by that video, since y'all did commision a real artist to make some Anime snapshots of yourselves and you got their permission and everything to make a video out of it.
For the minecraft movie, they really should've just done a lego movie sort of thing. Have it be stylized as the source material, but use the source materials "lore" and logic
To the live switcher, this is my first time watching cast, if the person in the live shot isn't talking go back to the four panel or the talker, sometimes it looks like the live switcher isn't even on the controls. If you got stuff to do just got back to the four panel before you leave the controls, man.
I think that when you guys go into detail about how and why a vfx shot isn't working it can be just as informative as talking about how the cool shots are done.
There's a movie called "Hundreds of Beavers" that is actually probably a better representation of a Minecraft movie than this will be. I think taking that approach would have been incredibly nuanced and fun and more true to the material. I would love to see that! (ALSO COULD EASILY INCLUDE THAT MOVIE INTO A REACT EPISODE! There's a lot of fun things that could be unpacked in it)
A lot of mods for Minecraft make the mobs "more realistic" in terms of shape (cows, wolves, sheep, etc) by making the design more complex. It does look "cooler" in terms of being more stylized than the simple-to-the-max original design, but the problem is that it very quickly stops fitting into the original aesthetic of the game. Too detailed, too complex, too defined to fit in Minecraft. Some youtube channels (like Teras) have created a lot of new mobs for Minecraft and pitched them to the modders; the designs are awesome, but they tend to present the same issue: complex, smoothed-out shapes, far from squares and rectangles. I remembered a game that tried to ride the popularity wave of Minecraft in 2011, Cube World, and the general aesthetic of it looked pretty much the same as all those mods I mentioned: no curves, spheres or cilinders, but the designs are more complex and detailed than standard Minecraft. For a moment I thought that look could work for a film adaptation, but then it felt like that look just wouldn't look "Minecraft enough" for the fans. Too many pieces/components, too small. I guess they just couldn't do anything that would work other than just the actual visuals of the game. Like the animated videos we saw so often around 2011-2014.
35:08 If you haven’t played Bloodborne try it, you can get immersed in that world pretty easily even with the camera pov. Even something like mass effect
Like you said, at the end of the day you're the consumer, the target audience, and your critiques of the end product are valid. If the shot looks wack, you can comment on it, then add your opinion as a fellow VFX artist, which is more than any other consumer would have to say.
I agree that AI is helping us get around the monopoly on attention for ads, information should be free, making it ad supported distorts what can and is shared.
57:07 Yes! We need to have a discussion on the advertisement model. Advertisements want to manipulate your future purchasing decisions. Its not the best product, its not the most cost effective, you dont even need it! You only buy it because you have heard of it, and you haven't heard of the other brands. Yet for the chance to manipulate you and shake some money out of your pocket, let me manipulate you and the other stuff is 'free'. If you cant ask money for your product, maybe its a bad product and the market doesnt need it.
The Sonic trailer kicked off VFX artists react. This is your moment.
Have you seen the meme where the dude added the original sonic CG face to that horrific pink sheep?
I never even noticed this podcast's existence until now, so I agree with this
Watch this become behind the scenes to VFX artists reacts 😂😂😂
@@hohohodriguessame I’ve seen almost every episode of vfx react never knew they had a pod lol
@@ericgonzales4979It’s gonna get so meta. Watch when they become a big VFX studio reacting to their own Hollywood VFX on both their Corridor Crew and Pod 😅.
When the Creeper is behind Jason Mamoa:
"...He's right behind me, isn't he?"
And then he says "Aw man"
And then say at the end of the “… aww man”
that creeper's movement was so bad. It just looked like a puppet being wobbled towards him.
@@vibaj16 tbf how else would you expect a creeper to move? I'm not defending the movie, but the animation "quality" isn't bad
My kid is 11 and a obsessed with Minecraft since I introduced it to him. He's actively mocking the trailer. So I'll assume they missed their target audience
they missed every audience
You say this like you either won't pay for his ticket for the movie or he won't download it. Guaranteed he does waste his time watching it, meaning they got what they wanted.
@@CrAzYpotpie Seems more likely that he will watch whatever minecraft content creator(s) are his favorite(s) talk about the film and unless they all recommend it, he will ignore the film.
Mine is 11 too and he's disturbed by it! 😂
Also, I'm not watching this come out on my bday 😅
@@RandomCarrot2806 No it doesn't. It seems more likely that a kid already obsessed enough with Minecraft to not only play it all the time, but watch youtubers talk about it, will watch a Hollywood movie made about it.
I'm so glad someone mentioned the scale of everything in the Minecraft trailer like it legit pissed me off that they're not on grid
You have... a podcast!? I've been watching corridor since Freddie W worked in the same building a decade ago and have never heard of this 😅. Wild that the youtube algorithm only just suggested this
Came to the comments to say the exact same thing. Cannot believe I’ve never heard of this, I’m always looking for new podcasts!
I was under the impression that this is a brand new channel, then I realized it’s ep.194 or something I’m like whaat
Same!
TH-cam is so bad about that. They'll recommend the same video 100 times until you say "not interested", but they won't show you videos from creators that you watch regularly.
same
Episode 194 and im just now getting this on my page for the first time?!?
Exactly wtf bro
The TH-cam comments on the trailer are absolute gold.
and over a million thumbs down.
I love the one that's like "it's certainly a brave choice to leave comments enabled on this"
@@AStandsForFrench same with Snow White.
Nick is one pair of sunglasses away from a Duke Nukem fit
As someone with only a very rudimentary understanding of VFX I do really enjoy the discussions about bad effects, because it gives me more perspective on what's actually happening. It's easy for me as a layperson to watch a movie and go "this CGI looks bad," but I lack much of the expertise to understand why it is that way. And of course there's the realization of how often "bad CGI" isn't a matter of bad artists but of directors with unreasonable expectations ("we'll just fix it in post!"), or budgets (of money and/or time) that simply don't allow for the desired result to be reached.
Of course that doesn't mean I don't also enjoy the discussions about good VFX. I'm especially as fan of the videos where you guys look at older movies with unusual or groundbreaking (for the time) effects. But I think that besides the simple entertainment factor of laughing at goofy shots, there's real educational value to be had in analyzing "bad" effects.
I can't wait for all the Minecraft animators to come together and remake this entire movie for TH-cam in the current MC Animation style that people seem to prefer, if not dialed up a bit to meet the expectations of a Minecraft: Movie Edition.
Seriously, do a VFX react to some of the animated re-creations that people have made. So many other ways they could have gone about this.
Talking the scale of Minecraft, I recently tried playing it in VR on my PSVR2 on PC, and I was shocked at how large everything was. Seeing that scale in person is truly breathtaking.
If you look at the "Fallen kingdom" Minecraft music video, which is a staple of Minecraft culture (with 160mln views as of right now), the king witnesses the fall of his kingdom, the death of his family and commits the extreme act... Not exactly childish themes. Minecraft happens to use blocks, and it's creatures may look goofy at times because of its blocky and pixelated art style. However, the game has always been about freely expressing one's self, and it ended up becoming a powerful representation of the very human tendencies of its generation's youth. Builders create timeless monuments like cathedrals of old, redstoners exercise their intellect as humans have done since time immemorial, PVPers fight for power like our forefathers have done since the dawn of time, others tell stories on the internet like our ancestors did around fires, and people gather in servers akin to early settlers. Older people struggle to understand the appeal of Minecraft... They ask: "What's the goal? Why are you doing all this work?". Well, people play Minecraft because that's what people do: that's what humans are.
This trailer sure has blocks, but I struggle to see what it has to do with Minecraft. To me it looks like what my parents would think of the game, and surely what suits at the top floors would think as well, but in trying too hard to appeal to children it looses much of what it's been to those who have played it. Maybe it's going to surprise me in the end, but so far it looks like they stopped at the blocks and never saw what those were part of: the culture they captured... As if books were about ink, and not about the stories they tell.
My only problem with the Minecraft trailer were the real actors in it. It's the same effect that the Warcraft movie ended up having.... real people break the illusion of it all being one world, especially if everything around them is CGI.
But that doesn't make sense, from the view of the mobs and npcs, there are real people entering and exiting the game world. The players are distinctly different than anyone else, so it makes sense to show them as they are in real life. (Like an isekai type of situation). I would have much rather watched a WoW movie with a player (or group of players) getting sucked into the game world than what they had in the movie.
@@rdizzy1 lmao... there no "real people" entering the game world. Even though they look different, they are still minecraft looking people so obviously if they were animated in that same untra realistic way they would fit in better than just using real actors... again... which takes people out of the movie... you literally just saw four people being taken out of the movie because of the real actors in the film.
It either needs to be entirely voxel shapes like the actual game (and most existing CGI MC content like Story Mode, Songs of War, animations by th3pooka, etc) so that the only thing “unfamiliar” is the live actors, OR the entire world, including the actors, is this new animation style. It can’t be both.
@@intothezombieapocalypse There is though, the people playing the characters are entering and leaving the game. And these people in the movie are NOT playing the game anyway. They got sucked into the game world, as humans.
@@rdizzy1 lmao.... JAck Black is literally playing minecraft Steve lmao.... a mincecraft character lmao. you literally just pointed out something that just contradicted your original statement lol. Get over it already. Its a dumb Idea. and most people hate the choice they made. deal with it lmao
Kids movies should be held to the same standard of quality as movies for adults. Not the same level of complexity or the same subject matter but the same standard of quality.
This. Whole heartedly agree. These big companies are failing a big part of that is them not realizing this. This is why indie animation is rising even more. Other than how genuinely good some indie projects are, they dont hold a specific quality across different projects. And that is what these high end studios don't understand or won't agree with.
Watching you guys chat while I make my coffee this morning. It's pretty amazing to me that you all are still making stuff and sharing so much with us. Grateful for you, Corridor!
Sam nailed it on the child scrolling and the parents.
The Corridor Minecraft Movie would have been so much better, especially if made nowadays
You’re saying that a hypothetical movie would have been better than a movie you haven’t seen. 😂
@@Nothing_Israel indeed
Why hate on a movie you haven't even seen? Is it trendy to do so? Something is really wrong with people nowadays.
@@SantianoBe why waste time and money on a movie that has already been shown to look awful, made by people who are open about hating us? Maybe something is wrong with you, buddy.
@@MichaelJohnson-mt6ey I love the animation style. People just love to hate things.
20:56 I think this is a really good point. When I started playing minecraft I was still a kid, now Im 26. Of the 300 million copies of minecraft that were sold a third was sold up to 2016, 200 million by 2020. This means at least 2/3 of this films potential audience are either adults or about to be!
Over 100 million copies have been sold just from 2018 to 2021. None of those kids are adults or about to be adults. My nephew started playing at 6 years old, for reference, in 2018, he's now 11, still plays. In total, around 340 million copies have been sold, the majority of those in the last 6 years.
@@rdizzy1 This game is not just bought by 6 year olds. I was 14 when I bought it back in 2012 (and still play today). Within a span of 6-40 2/3 are already adults if you do the maths. Lets say the distribution is heavly weighted towards kids and half of copys sold are from kids. 100 mil before 2016 is after 8 years now 3/4 adults. 100mil between 2016 - 2020 is now 2/3 adults. you say its 340 mil copys (sorce pls) so uh sure 140mil in 2020-2024 with half of that kids. add it together and you still get 62% adults.
So yes 2/3 of the potential audience are adults or about to be (like 16 or 17).
One more thing tho. Please ask your nephew hat he thinks of the trailer. I wonder at what age a kid goes from "ooo, minecraft movie" to "noo, why is this life action?". (Potentially the span they immediatly turned off is a lot bigger.)
I think talking about bad vfx and putting them into context helps deepen an understanding of the industry
Tim Miller really put into context how the original sonic design came about and makes it much more understandable/humanises it a lot
talking about what's missing like in the fire scene for Avatar the last airbender also helps people like me without any vfx creation experience understand your thought process a lot better and shows how much artistic work goes into vfx
as someone who didn't really like a lot of the cgi stuff your series gave me an appreciation for the art of vfx
I also appreciate that, while dunking on the effect itself, they also make a point to acknowledge regularly that budget and scheduling very often have a big impact on the final result. It isn't just that whoever put it together was just a poor artist. There's still respect involved within the industry.
"wow that just happened" type movie.
you guys did 194 episodes before i found out this channel exists
Dude wtf fr bro why
“He’s right behind me, isn’t he?”-looking ass movie
“That wasn’t that bad was it”
So many ways to do a Minecraft movie. Lots of people who played Minecraft when it was coming out are professionals on the industry and fans. I got that vibe from Fallout. One way I would do it is if it were kind of like Free Guy but the video game world is a peak into different Minecraft servers and stories made up by the players. My best memories are hanging out with my college buddies in Minecraft all night making cool things.
Not sure if there's a specific method to layout, but as a suggestion, if these guys are in the same room, maybe arrange each of them so they're looking in the general direction they should. Unless Sam likes being on top.
Great episode though.
21:00 Actually, there are 456,976 possible 4-letter combinations.
I'm 59 and always loved movies and visual effects. Even as a preteen I'd see movies at the drive-in during the early seventies and would try and figure out how they did a shot. When CineFX released it was like discovering the Bible. I devoured Starlog and Fangoria mags. I have every CFX issue. A number of issues got warped when my garage flooded many years ago. But I still have them. Even a hardcover special edition devoted entirely to Bladerunner. I will miss them. But you guys keep the torch going. Don't ever stop what you do. ❤
Great listen, thank you guys :)
The rock monster in BAS was easily the coolest fighting experience I've had in VR; and I've played alot of VR, and I couldn't BELIEVE no one had done something like that yet, so hearing this gives me sm hope 38:15
If you guys want a banger story driven VR game, i can recommend Lone Echo. You play as an humanoid android on a space station, and the whole game is in 0G. The textures are amazing, the views are honestly some of the most beautiful I've seen in vr, the scale of everything is just immense. The main downside is, it's an oculus PC exclusive, but I've heard there are ways to get it to just play on any headset connected to the PC. It's about 6h long, give or take, but I never found a game that immersed me more.
Good job cutting out that Beatles music to avoid getting claimed while keeping the voices clear.
You guys made me switch to Davinci. So thankful for that! Crazy potential...
But I REALLY mean; CRAZY..! (And 0 crashes until now. Also much less buffering...)
you just made me remember that premier used to crash on me. I legit forgot after about two years on DaVinci, wow
@@AlleonoriCat lol, thank you🍀❤️
Sleep on it if you want to! But I'd still suggest you try it out for yourselfs (only two weeks or so, it's really similar to other programs like Premiere-).
Also using masking tools and color grading only once made me realize really quickly what I was missing... But that was also because of what I had to do with it. Not only because of the tools alone...)
I came here to hear you guys dunk on a really terrible trailer but then it turned into one of the best podcasts I’ve ever ever heard of this please❤❤❤
That trailer looks like something you guys would make for a joke
Wtf, I've been watching y'all forever and I just found this channel
Wtf we all got this pop up today tf bro
Jack Black just looked like Jack Black. I at least expected him to shave his beard at the very least.
Can't wait for Mojang to add craftable razors in the haircuts and headshaves update!
as a member of gen-z I have found something very interesting when talking to people my age. I asked them "Which do you use more YT or Tiktok?" (I myself personally avoid yt shorts and tiktok like the plague) and they almost always say "Tiktok" and then I follow up asking "ok, if you had to get rid of one of them and never use it ever again which would you pick?" and they all said "Tiktok" so while it is a massive problem for my gen I do have hope that at least those I talked to recognized it as junk while yt is seen as a useful tool and almost more of a companion.
Wow!! This is rad!! Cool that y'all have a podcast. Love the content. Keep up the good work!
I really appreciate that yall know exactly how evil what the algorithm is. Like I’m a victim to it and it led me to you but I’m glad it landed on yall and not so much other content is on TH-cam.
Nick Cage playing Steve would have been glorious! What could have been...
the kinetic rush top 100 were all so good! there were some i wish made it in but ill feast my eyes on those when the all renders montage comes out
There's a guy on TH-cam with a long running project making a A10 warthog flying simulator and he recently got it working with augmented reality so he can see his arms in the game and since he has a realistic cockpit setup in real life, the controls in VR are in the correct locations. So the digital instrument panel is in the exact same place as the real life one. So instead of showing the real life instrument panel it shows the VR one and just his arms on top of that.
My 5 year old kid who loved Minecraft was on the edge of the sofa with his mouth open with the Trailer.
He was excited.
I 100% agree with everyone regarding how it looks and the people who have remade the trailer 100% CGI and it does look better in my opinion.
In terms of high fidelity look for Minecraft - Look at games like Minecraft Dungeons. This is a good mix.
Totally with Nick on the 3rd person stuff. I don't want to feel like I'm a drone following a character, I want to feel like I AM the character.
INTERNET! We did it with Sonic!.....We can do it again!!!!
The Ubisoft Games of Movies is the most truthful thing I've ever heard
In the VR gaming discussion, I feel that VR works best in sim gaming (ie. flight sims and car racing sims) because your in-game physical situation & real world situation line up: You're seated with a version of the real vehicle controls (pedals, steering wheel or flight yoke etc).
Thats crazy to think that the obstacle to vr is "getting sweaty" and not the cost of admission.
I still have all my old Cinefex from 1990-2007. Fantastic magazine.
Frikn hate it when some rich kid takes credit for someone else's work and they actually believe they did it themselves.... Always amazing to see.
No mans Sky VR probably one of the best vr games
just finish watching the 4 hour long 3D Parkour Challenge top 100 and now this, its a great day today for me
FYI - Amazon Fresh was using those workers in India to do tagging for AI dataset captioning. It was NOT workers manually tracking people through grocery stores in real-time. You were mentioning earlier in the episode about the gun datasets you were using, it'd be like hiring a 3rd party to write all the captions for every image you're using in your training. Not all that unheard of honestly in machine learning training, it's the media who herp-derped it without any context.
Why did it take days for the receipt to process though?
Bro, how am I just now finding this channel. I been watching VFX Artist Reacts and subbed to Corridor Crew for years 🤯
Better start plugging yourself over there 😮
How did I not know this channel existed?!? I've been watching corridor crew for years
I would love to see Brandon on the podcast to talk about VR and it's future
I think that for laypeople or novices, breaking down bad examples of work is way more educational than breaking down good shots. Don't get me wrong, there are a lot of interesting and useful ideas that can be found from the latter, but realizing why something doesn't work applies in so many more places. To put it another way, to make something great, you not only have to do something above and beyond, but you also have to avoid a hundred bad things that could overshadow whatever good you're doing.
I feel like this is also the core of the debunking videos, figuring out why something looks artificial or fake can also be a lesson in what to think about in making something look real.
Why have the corrider crew never mention this podcast on their main channel.
So thinking about it, the character's costumes make *no* sense. My personal theory until otherwise proven is that they were at, like, a gaming convention. Jason Momoa just bought a cool jacket at the con which he *knows* doesn't go with his more casual outfit, but he's sick of carrying it around and just decided to wear it around the con floor. And somehow, through some weird experience booth or something like that, they find themselves inside a game.
I don't know, the costumes are the thing I probably have the least problems with. Minecraft player skins are so random and weird, it make sense they would do the same in the movie.
But I agree they still look out of place, probably one more for the "why the hell did they make it live action?!" list.
Niko, you guys are in the game of teaching, you are teachers, regardless of how big you get and who watches you still need to point out errors and poor VFX so people can learn. 99% of the time if something is poor, the person who made it knows any.
Make the minecraft movie. Do it. My friend and I got a dayz mini series verbally agreed to from bohemia before the ceo popped in and said, we cant really help because theres plenty of fan films coming out and they "didnt want to hurt the brand by backing one and not others". 3 hour long episodes written, ready to go. Soul crushing.
Also the Metaverse is not just another video game. The concept is like a collection of seamlessly networked video games. More like Second Life, but not owned by one company or in one server. Really what it should be is just in websites, which have VR and AR built in now, but they have deliberately left out the part where you can portal between web domains without exiting VR mode. That plus advanced cryptocurrency is what the metaverse is.
Totally on board with Sam at 49:27. I sometimes "miscount" the bread in the bag since the scale isn't calibrated well enough to account for some grams. I do the cashier work, I must be compensated.
Why is the kid in the minecraft trailer holding the tesseract from avengers??? Did the creators see corridor's video and think it was how minecraft worked?
For Minecraft, the inconsistent art style reminds me how you'd download 20 non-compatible mod packs just so the water looks realistic.
VR never went away. It's still a great way to play all sorts of sports in your house or apartment. I do Eleven Labs table tennis in passthrough mode in my small apartment and it works great. There is also a really good golf game, bowling, basketball, paintball, boxing.
The problem is that VR requires a lot to make it worthwhile compared to traditional gaming. It needs to be extremely immersive and 1:1 to reality in as many ways as possibles while also being affordable. It's going to be a long time before VR overtakes traditional gaming. It's not realistic to have an omni-directional treadmill and a haptic suit at home along with super insanely high fidelity graphical detail. Not at home at least. And that's what's needed to really drive people to want to do VR. And even if you do have all of that at an affordable price, it needs to be demo-able from anywhere for people to realize how amazing it is. Because we can't just watch a video about how good VR is, we have to experience it ourselves.
The work meta has been doing to make it accessible is great. I do hope it pays off. They are losing a ridiculous sum of money selling that gear for the price
I'm so happy I just discovered y'all have a podcast! I've been watching 'VFX Artists React' for the last few years, I guess it all started with Freddie Wong for me over 10 years ago,
then I landed on y'all since y'all have been the most consistent, awesome, and funny, I love the contrast on 'VFX Artists React To Good AND Bad VFX',
the A.I. assisted VFX shorts have been the most interesting mix for me, like the Anime Rock Paper Scissors, I still think it's funny people got outraged by that video,
since y'all did commision a real artist to make some Anime snapshots of yourselves and you got their permission and everything to make a video out of it.
A Corridor Minecraft movie would have been the stuff of TH-cam legend.
I remember HBOs Movie Magic! I love that to watch how vfx were made :)
For the minecraft movie, they really should've just done a lego movie sort of thing. Have it be stylized as the source material, but use the source materials "lore" and logic
How the hell have I just found Corridor Cast?!? I may have some catching up to do!
"VFX artist react to" Bad CGI from the community would be awesome, funny and could show the progress of everyone. I'm in!
To the live switcher, this is my first time watching cast, if the person in the live shot isn't talking go back to the four panel or the talker, sometimes it looks like the live switcher isn't even on the controls. If you got stuff to do just got back to the four panel before you leave the controls, man.
Wow been watching the react stuff for a long time how has this channel never been mentioned?
lmao a vfx podcast sounds like the most interesting thing in the world, funny this one was the one that got picked up by a good chunk of us
I think that when you guys go into detail about how and why a vfx shot isn't working it can be just as informative as talking about how the cool shots are done.
Pointing out errors and 'how not to's' are just as important as showing the good stuff.
Here before the studio copyright strikes the vid out of existence
Mob Squad is already a perfect Minecraft movie.
There's a movie called "Hundreds of Beavers" that is actually probably a better representation of a Minecraft movie than this will be. I think taking that approach would have been incredibly nuanced and fun and more true to the material. I would love to see that! (ALSO COULD EASILY INCLUDE THAT MOVIE INTO A REACT EPISODE! There's a lot of fun things that could be unpacked in it)
Everyone forgets how old minecraft actually is. I hosted a server in high school, im 33 now.
A lot of mods for Minecraft make the mobs "more realistic" in terms of shape (cows, wolves, sheep, etc) by making the design more complex. It does look "cooler" in terms of being more stylized than the simple-to-the-max original design, but the problem is that it very quickly stops fitting into the original aesthetic of the game. Too detailed, too complex, too defined to fit in Minecraft.
Some youtube channels (like Teras) have created a lot of new mobs for Minecraft and pitched them to the modders; the designs are awesome, but they tend to present the same issue: complex, smoothed-out shapes, far from squares and rectangles.
I remembered a game that tried to ride the popularity wave of Minecraft in 2011, Cube World, and the general aesthetic of it looked pretty much the same as all those mods I mentioned: no curves, spheres or cilinders, but the designs are more complex and detailed than standard Minecraft. For a moment I thought that look could work for a film adaptation, but then it felt like that look just wouldn't look "Minecraft enough" for the fans. Too many pieces/components, too small.
I guess they just couldn't do anything that would work other than just the actual visuals of the game. Like the animated videos we saw so often around 2011-2014.
Also the room scanning thing just about does work in the latest Meta Quest 3 software, for basic surfaces.
why am i first finding out you have a podcast NOW?!?!
I hope they will include the "I reanimated the Minecraft movie trailer" when they do the VFX/Animators react episode.
How did I not know you guys had a podcast!?
Right wtf bro
35:08
If you haven’t played Bloodborne try it, you can get immersed in that world pretty easily even with the camera pov.
Even something like mass effect
I’ve been watching there channel for years and am now just figuring out they have a podcast 😱
It was surprising to see the design choices, was expecting a more streamlined minecraft game experience beside the humor emphasis.
Corridor Cast, cool content you deserve more views
Ngl, Niko and Nick almost look like they could be twins here in just that frame of the screen divided and both their screens side by side😅😅
Like you said, at the end of the day you're the consumer, the target audience, and your critiques of the end product are valid. If the shot looks wack, you can comment on it, then add your opinion as a fellow VFX artist, which is more than any other consumer would have to say.
On Minecraft movie: Anyone remember the Minecraft Official Super Duper Musical Trailer - its uncannily better than the Movie trailer.
I agree that AI is helping us get around the monopoly on attention for ads, information should be free, making it ad supported distorts what can and is shared.
Also while it wasn't perfect they conveyed the people moving thru snow .. so you understand that part of the story.
Cinefex and Architectural Digest...blast from the past
sam's voice sounds really cool perfect for podcast
They could set up a podcast table thing but instead they all sit in the same room on a zoom call looking thing
Nic Cage would be the greatest "Steve" LMAO
57:07 Yes! We need to have a discussion on the advertisement model.
Advertisements want to manipulate your future purchasing decisions. Its not the best product, its not the most cost effective, you dont even need it! You only buy it because you have heard of it, and you haven't heard of the other brands.
Yet for the chance to manipulate you and shake some money out of your pocket, let me manipulate you and the other stuff is 'free'.
If you cant ask money for your product, maybe its a bad product and the market doesnt need it.
he got jumanji in my angry birds; he got angry birds in my jumanji....
I thought SIFU had a pretty great organic and fulfilling fighting system that blended amazingly well with the lore and gameplay loop.
I think that the best minecraft movie ever made and will stay like it is the Lego one