Nice breakdown, I'm wondering why you didn't bake the maps and use a low poly with normal and displacement (render) maps to avoid the back and forth between apps
“Quality”. Good question Felipe. And you are goddamn right! :) But for maximum realism, especially for detail and close up shots nothing can beat a highpoly model! Between the three main renderer vray, corona and octane I’ve tested the displacement and octane beat the hell out of the two! but even with octane when you are getting too close you can see the artifacts and it is worse when dealing with small objects. I think it’s a little easier to deal with the model. If it were a game, there would be no choice but to bake the texture, but for something like an advertising project, you would have to sacrifice the optimization.
Perfect work! 👏👏👏
thank you Richard!
As a new 3DS Max user, this result blows my mind! Bravo! 🤯
good work !
I'm glad you've liked it chen.
Nice breakdown, I'm wondering why you didn't bake the maps and use a low poly with normal and displacement (render) maps to avoid the back and forth between apps
“Quality”.
Good question Felipe. And you are goddamn right! :)
But for maximum realism, especially for detail and close up shots nothing can beat a highpoly model! Between the three main renderer vray, corona and octane I’ve tested the displacement and octane beat the hell out of the two! but even with octane when you are getting too close you can see the artifacts and it is worse when dealing with small objects.
I think it’s a little easier to deal with the model.
If it were a game, there would be no choice but to bake the texture, but for something like an advertising project, you would have to sacrifice the optimization.
good...
Thank you!