THAT was a great run :). Yes, MMA needs that incoming adjustment but the not that sure about that SpearSerg gets the same treatment as they do very little damage and are fragile at the back. Guess a ISG nerf is needed too but a little worried its to much if it is implemented as said in the "paper" Mr Plum referred to. Why I am a little negative is as above nerfs are incoming we still have CC immune Mauls running around with high DPS and short CD´s to mention one hero and YBB will still be OP. Also, especially as ISG is getting nerfed, are we going back to whackamole all in burst blobs with zero teamwork? I have enjoyed holding the line defence tactics with fragile damage dealers at the back.
Fun trick with jav militia. You can charge away from the fight and still get your throws from it in. 2 throw at location, 3 charge throw away from the fight= profit. They get extremely high shield block break.
9:45 how the mighty have fallen. To think that once upon a time Paladins and Stalwarts were intended as the upgarded versions of the Men at Arms and the Spear Sergeants. EDIT: Yeah. I still have my MAA on only level 18 precisely because of the reason you pointed out- I traded them for Paladins and did not have a barracks slot. I then made the unit and started upgrading them from level 1.
It’s confirmed TH-camrs have plot armor lol. If I would have walked over to those stairs like he did to that rails with those javs they would have turned into me lol 5:31
I remember this match from yesterday, everyone was teleporting around for me which started after the server merge. Even checked my internet speed and everything but that was still fine
And if you report it to the devs, they're like "Sorry you're having these issues, to resolve this please tell us what you've had for breakfast"@@deezboyeed6764
I want to play Men at Arms so badly because I love Knights, but I have to Lvl them, get Doctrins wich I am missing at the moment and worst of all I don't have any Mastery Scrolls at the moment so I have to wait for so long, hope they aren't nerfed dead until I can play them
I have so many useless units that are maxed. I hate how I can't get my exp back from a unit when it gets changed/ nerfed. I spend a few weeks trying to get the meta unit just for it to get nerfed the moment I get it maxed. This is ridiculous. I'm done with this game.
Funny how there so quick to nerf a unit tree unit that everyone can get easily yet do nothing about maul and yolo cav. When this nerf comes down and MAA are back in the trash can I guess we just keep playing yolo cav lol
Glad MAA are getting a nerf, now if they would ever nerf maul that’d be great. Also (unpopular opinion) imp javs are good, but jav sergeants are still the best javs.
i like the hole mastery giving old units new life but i feel like they just killing all other season unit its eather what ever new op unit is or mastery units
Yep im seeing people abuse these and then tilt and cry because they int against yolo cav... Like they 1v1 win against golden units even if golden are played well...
Im not advocating it... its in the patch notes. A nerf is inbound, and last hitting stuff... you literally can say that about any unit in this game, yet the MAA are still alive and killing and other units are dead or at the supply.
THAT was a great run :). Yes, MMA needs that incoming adjustment but the not that sure about that SpearSerg gets the same treatment as they do very little damage and are fragile at the back. Guess a ISG nerf is needed too but a little worried its to much if it is implemented as said in the "paper" Mr Plum referred to.
Why I am a little negative is as above nerfs are incoming we still have CC immune Mauls running around with high DPS and short CD´s to mention one hero and YBB will still be OP.
Also, especially as ISG is getting nerfed, are we going back to whackamole all in burst blobs with zero teamwork? I have enjoyed holding the line defence tactics with fragile damage dealers at the back.
Fun trick with jav militia. You can charge away from the fight and still get your throws from it in.
2 throw at location, 3 charge throw away from the fight= profit.
They get extremely high shield block break.
I feel like by the time I get some of these leveled and mastered, they will be nerfed into the ground :(
same…
9:45 how the mighty have fallen. To think that once upon a time Paladins and Stalwarts were intended as the upgarded versions of the Men at Arms and the Spear Sergeants.
EDIT: Yeah. I still have my MAA on only level 18 precisely because of the reason you pointed out- I traded them for Paladins and did not have a barracks slot. I then made the unit and started upgrading them from level 1.
It’s confirmed TH-camrs have plot armor lol. If I would have walked over to those stairs like he did to that rails with those javs they would have turned into me lol 5:31
I remember this match from yesterday, everyone was teleporting around for me which started after the server merge. Even checked my internet speed and everything but that was still fine
It doesnt help the servers run at a speed akin to the early 2000s
And if you report it to the devs, they're like "Sorry you're having these issues, to resolve this please tell us what you've had for breakfast"@@deezboyeed6764
Since the merge i regularly have 200 ping that's 10x the amount of before. Framerate dropped as well.
My MAA ran over 3 heroes and 203 units worthing 1526 unit scores today, helped me reaching the 300 kill mark, it was fun but a bit broken for real
I want to play Men at Arms so badly because I love Knights, but I have to Lvl them, get Doctrins wich I am missing at the moment and worst of all I don't have any Mastery Scrolls at the moment so I have to wait for so long, hope they aren't nerfed dead until I can play them
I have so many useless units that are maxed. I hate how I can't get my exp back from a unit when it gets changed/ nerfed. I spend a few weeks trying to get the meta unit just for it to get nerfed the moment I get it maxed. This is ridiculous. I'm done with this game.
Dont play meta units
Yeah, play units that you enjoy playing and focus on getting better with them. Everything becomes meta eventually... except khetuuvl cav xd
Funny how there so quick to nerf a unit tree unit that everyone can get easily yet do nothing about maul and yolo cav. When this nerf comes down and MAA are back in the trash can I guess we just keep playing yolo cav lol
nice Gameplay
Tbh I think men at arms are like a combined version of shieldmaidens and release axe raiders.
:D
They are literally what Paladins were supposed to be lol, really explains how this game's balance team nails everything.
hope thats not too much nerf i am loving men at arms
Spear Sargents should heal in formation al well as cover comander
I just hope that this nerf makes them(Men-At-Arms) unplayable like how they were before their mastery.
so noob question, currently, do I go men at arms top or bottom tree?.. Or "upgrade" to Paladins?
Don't upgrade to paladin just stick with men at arms, I have a video with the vet line and doc's 🙂
@@Plumsionthank you so much, hope the servers get fixed soon I’m excited to play.
Glad MAA are getting a nerf, now if they would ever nerf maul that’d be great. Also (unpopular opinion) imp javs are good, but jav sergeants are still the best javs.
Slaughter!
What is the nurf
if you like men at arms so much maybe try paladins
Paladin get eaten by men at arms
What nerf do they get?
Nice one. 298 kills!
So Mr plum will men at arms be still good and strong after the nerf ? And today I got the iron side doc so lucky of me there 😊
I think they will be good, just not broken. From what i see on the nerf it should just bring them inline
So basically they become balanced . Ty sir
i like the hole mastery giving old units new life but i feel like they just killing all other season unit its eather what ever new op unit is or mastery units
Should I get Javeling sergeants or Mace sergeants?
Both, if you get mace Sargents to make them strong and viable you will need to mastery them
whats your men-at-arms vet line?
Top and middle, I believe, its in my full mastery MAA video, for docs as well.
there needs to be a surrender button in these cases
just let them be as they are now been a long time since men at arms where good to have on team
I allmost agree 😅
i haven´t had that much of a problem with isg´s. selfish player nature made isg´s not that bad and they at least lenghten fights
emh can i reverse my paladins in man at arms?
Probably not. Men in arms will have a nerf soon enough imo. They r too strong for their ldrship cost.
Remove the heal or reduce the damage they do they are way to strong even for a gold unit they would be to strong
There is already a nerf inbound in the patch notes
They’re definitely a lot stronger than you give them credit. About the only unit they lose to is yolo cav 🤣
Yep im seeing people abuse these and then tilt and cry because they int against yolo cav... Like they 1v1 win against golden units even if golden are played well...
This video should be uploaded with a pornhub intro
🤣
If somebody tells me that men at arms are balanced in the moment and fit into meta as they are again... 😂
Good nerf incoming
So many people were saying that, and I was like they are a 215 leadership unit that murders everything
treb him hahaaha
LOL they need to be nerfed rightnow
You are literally just last hitting and kill stealing units then advocating for a unit to be nerfed based on a kill counter 🎉
Its not based on the kill counter... Its based on how strong they are for their current cost vs other units
And to clarify. I dont mind at all MAA's they are still very counterable unit. Unlike Maul with Yolo cav and the CC immunity makes me wanna quit
Im not advocating it... its in the patch notes. A nerf is inbound, and last hitting stuff... you literally can say that about any unit in this game, yet the MAA are still alive and killing and other units are dead or at the supply.
@@Plumsion Plum the devil's advocate :D
@@Zuke3b 😅