Baba Is You + Cell Machine

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น •

  • @quinnencrawford9707
    @quinnencrawford9707 ปีที่แล้ว +76

    this means if i ever started development on my baba is you and squishcraft it would get a video! so cool!

    • @bobbob905
      @bobbob905 ปีที่แล้ว +10

      Squished baba is one of the greatest ideas ever
      Please make this!

    • @jerecakes1
      @jerecakes1 ปีที่แล้ว +11

      goodluck on that one,
      must be HELL to combine those 2

    • @Ibaraki_DX
      @Ibaraki_DX ปีที่แล้ว +4

      Bro wants to make the ultimate mind twister

    • @garden6520
      @garden6520 ปีที่แล้ว +1

      ​@@jerecakes1 I man really how are you going to make 1/10 player in BIY

    • @delta3244
      @delta3244 ปีที่แล้ว +4

      I don't know if this is what Quinnen has in mind, but for the benifit of some of the other repliers, one way to combine the systems is to make every tile have X stacks of each property, where X is the number of distinct components of that tile with the given property. YOU would be modified to stack, so that BABA IS YOU AND YOU would result in two moves per move-action - then a 2xBABA tile would do the same given only one BABA IS YOU rule. For clarity, if a tile contained a piece of IS and a piece of AND, it would be treated as stacked IS/AND is in BIY for the purpose of forming rules.
      In BIY, while there are default rules, every rule is breakable through NOT and every property can be applied to objects they don't by default.
      Blocks from SC should preserve their behaviours from that game through similar inherent properties to those of TEXT, LEVEL, and CURSOR. SHOOT could shoot a laser, SPIKY could break orthogonally-adjacent TORN tiles, and so on. Switches (IS SWITCH) could activate SC stuff via BIY colors (perhaps SC blocks could come in varients with inherent color?), and coloring a SC-togglebable property could render it disabled until a switch enables it. All properties could be tied to color in this way if one wished, but I'm not convinced this is a good idea. Maybe LEVEL IS BLUE _shouldn't_ disable LEVEL IS STOP until a BLUE SWITCH is activated.
      Instead of LEVEL IS STOP being inherent, LEVEL IS WRAP could be. SC has inherently STOP tiles for when this is inconvinient, to form normal levels. I'm not sure I want to think about what (anything other than LEVEL) IS WRAP would do, but level tiles _are_ inherently WRAP now in metalevels! Maybe it means that if there is a wrap surface behind where you would move, you emerge from that as a result of wrapping (if there is no such surface, it acts like STOP instead, or does nothing. Note that this can only come up if LEVEL IS NOT WRAP, since if LEVEL IS WRAP, there's always a WRAP surface in every direction from BABA. If there are 2+ such surfaces, the closest is chosen).
      To preserve the mechanic where a rotated player tile acts as if the movement directions are rotated with them, it is moved to YOU. There'd be YOU 90, YOU -90, and YOU 180. Then, a rotated player icon is simply represented by any tile with one of those rotated YOU properties.
      Tile combining would happen whenever something attempts to PUSH 2+ tiles into STOP. Notice that this preserves tile stacking through methods like SHIFTing them onto the same tile on the same step.
      If one wanted, one could make tile stretching a thing through similar means - 2+ PULL directly away from STOP stretches the PULL blocks. I'm not convinced I like this mechanic, but in its favor, it preserves the property of PULL and PUSH being able to easily undo one another absent other rules.
      This is far from comprehensive, but it should be enough to demonstrate that combining BIY and SC is possible to do in a "sensible" way.

  • @evandrofilipe1526
    @evandrofilipe1526 ปีที่แล้ว +29

    5:33 this moment struck fear into my heart and sent chills down my spine

    • @IcelyPuzzles
      @IcelyPuzzles  ปีที่แล้ว +6

      CH B A

    • @theominouspigeon
      @theominouspigeon 6 หลายเดือนก่อน +1

      i got a Tylenol ad after clicking this timestamp

  • @shyfolium
    @shyfolium ปีที่แล้ว +16

    blue cell w/ arrow: mover - continuously moves forward when powered
    red cell w/ angry face: enemy - can be destroyed when overlapping another cell, causing both cells to Perish (the level is won if all enemies are destroyed)
    yellow cell w/ # symbol: push - can be pushed, self-explanatory
    dark turquoise cell w/ falling rock symbol: fall - immediately falls down onto any cell below it
    orange cell w/ rotate symbol: rotate CW (clockwise) - rotates all adjacent cells clockwise
    blue cell w/ rotate symbol: rotate CCW (counter-clockwise) - rotates all adjacent cells counter-clockwise
    purple cell w/ trash symbol: trash - destroys any cell overlapping it
    yellow cell w/ = or || symbol : slide - can be pushed, but only in the axis that it is aligned with
    green cell w/ block & arrow symbol: generator - creates copies of the cell behind it towards its front (in the OG cell machine it also mimics the rotation but for some reason it doesn't here)
    [the mechanic in 08 - "Nuclear" is based on the "nuke" which is a common device that creates a ridiculous amount of cells using rotators and generators]
    yellow cell w/ U symbol: one way - can be pushed, but only in one direction
    purple cell w/ drill symbol: driller - swaps cells with itself (essentially moves the cell overlapping it to the driller's previous position)
    level 11 - "Mandatory Vault Level" is based on vaults, a common cell machine trend where people make vaults designed to protect enemy cells and be as incredibly difficult to crack, while still being possible to open
    blue cell w/ multiple arrows: repulse - rotates orthogonally adjacent cells to point away from it

  • @sighmon5640
    @sighmon5640 ปีที่แล้ว +58

    i feel like this level pack would be greatly enhanced if you had played normal cell machine before this

    • @IcelyPuzzles
      @IcelyPuzzles  ปีที่แล้ว +16

      are you annoyed that I intentionally chose not to play it before it because the rules seemed like they would be pretty intuitable (which I felt they were)

    • @clicktuck
      @clicktuck ปีที่แล้ว +10

      Not entirely because it uses some cells not from the original Cell Machine

    • @sighmon5640
      @sighmon5640 ปีที่แล้ว +4

      @@IcelyPuzzles kinda? Not much tho

    • @Exahedron
      @Exahedron 3 หลายเดือนก่อน

      ⁠@@clicktuckThere are five: trash (mystic), fall (cmmm+), one way (cmmm+), repulsor (cellua), and driller (cellua).

    • @clicktuck
      @clicktuck 3 หลายเดือนก่อน

      @@Exahedron there's more in the full pack

  • @TheAdhdGaming
    @TheAdhdGaming ปีที่แล้ว +10

    11:03 i made this level, i tried my best to make it readable as possable >.> sry it wasnt that easy, also that solution was unintended
    13:38 i also made this level! :3

  • @kthelemon
    @kthelemon ปีที่แล้ว +19

    Start playing cell machine you'll probably like it, there's tons of different games made by completely different people (best puzzle ones are Mystic Mod/indev and CelLua)

    • @astrylleaf
      @astrylleaf ปีที่แล้ว

      Obligatory "Cellua bad"

    • @kthelemon
      @kthelemon ปีที่แล้ว +3

      @@astrylleaf cellua is the best remake, just be because you don't have enough brain cells to understand descriptions doesn't mean it's bad. + in this comment I was talking about the puzzle aspect of remakes which cellua is the remake with the best puzzles, deal with it 🤓

    • @astrylleaf
      @astrylleaf ปีที่แล้ว

      @@kthelemon that was a joke smh my head

    • @kthelemon
      @kthelemon ปีที่แล้ว

      @@astrylleaf that is why i responded like that

  • @AstroEli133
    @AstroEli133 ปีที่แล้ว +9

    This levelpack was designed for people who already know what the basic cells in Cell Machine Mystic Mod Plus do.

    • @IcelyPuzzles
      @IcelyPuzzles  ปีที่แล้ว +7

      tell the creator to put that one in the github description ._.

    • @AstroEli133
      @AstroEli133 ปีที่แล้ว +7

      @@IcelyPuzzles Well, one wouldn't usually think about that possibility, and someone in your situation wouldn't usually think about the possibility of a developer not thinking about that possibility. What I'm basically trying to say is you and the developer both made a VERY easy-to-make mistake.

    • @clicktuck
      @clicktuck ปีที่แล้ว +4

      ​@IcelyPuzzles there's a Readme with the cell rules

    • @hasbimubaiboo
      @hasbimubaiboo 2 หลายเดือนก่อน

      Yeah you are right

  • @KirbosPlanet
    @KirbosPlanet ปีที่แล้ว +10

    You got my cells actin' up with yo rizz 😳

  • @00001Htheprogrammer
    @00001Htheprogrammer ปีที่แล้ว +2

    also the U block is ONEWAY which, when POWERED, stops opposite movement, therefore holding the KEKE.

  • @WordUser
    @WordUser ปีที่แล้ว +8

    Cell machine advanced

    • @saltysalt844
      @saltysalt844 ปีที่แล้ว +1

      Cell Battle Advanced

  • @r3ked272
    @r3ked272 ปีที่แล้ว +1

    (5:29) that's probably cheese, actual solution in the read more
    Make a bridge like in the previous level, turn on power, move across, turn off power, pull the cells out to make a new bridge, turn on power, win

  • @TDS_Plush
    @TDS_Plush ปีที่แล้ว +3

    your body vs cancer in a nutshell

  • @tarafunk1359
    @tarafunk1359 3 หลายเดือนก่อน

    Here is all the things you need to know about Cell Machine to understand these cells:
    Blue Arrow - Mover Cell
    Can move and push other cells
    Yellow Box - Push Cell
    Can be pushed by anything in any direction
    Yellow Lines - Slide Cell
    Can only be pushed in 2 directions
    Green Box And Arrow - Generator Cell
    Can generate any cell behind it to the front
    Evil Red Face: Enemy Cell
    When anything is pushed into it, both cells get destroyed
    Gray Block - Wall
    Self-explanatory
    Purple Trash Can - Trash Cell
    Destroys any cell that touches it
    Orange Spinning Arrows (what you call Rotcw (which stands for Rotator - Clockwise)) - Rotator Cell
    Rotates every cell next to it, excluding diagonals, clockwise.
    Everything past here is only accessable by mods of the game.
    Slide Cell With Connected Lines - One-Way Slide Cell
    Can only be pushed in 1 direction
    Shocked Face (Actually a falling ball) - Falling Cell
    Immediately moves as far down as possible
    Purple Drill - Drill Cell
    Moves like a Mover, but instead of pushing cells, it puts them behind it
    Blue Block With 4 Arrows - Repulsor Cell
    Pushes everything next to it away

  • @daffa_fm4583
    @daffa_fm4583 ปีที่แล้ว +1

    so weird seeing the old cell textures in the thumbnail

  • @Fanhalo
    @Fanhalo ปีที่แล้ว +1

    WOW, this is awesome

  • @rafaelamendoim
    @rafaelamendoim ปีที่แล้ว

    I really like the idea of having of having cell machine blocks in baba is you, but I really hate the idea of blocks being powered

  • @r3ked272
    @r3ked272 ปีที่แล้ว +2

    (6:20) ROTate ClockWise

  • @joyli9893
    @joyli9893 10 หลายเดือนก่อน

    Hidden text:
    Push is push
    Mover is move
    Enemy is sink
    Trash is strong

  • @saltysalt844
    @saltysalt844 ปีที่แล้ว +3

    Cell battle advanced

  • @badmanjones179
    @badmanjones179 ปีที่แล้ว +1

    your intro never fails

  • @00001Htheprogrammer
    @00001Htheprogrammer ปีที่แล้ว +1

    its not laggy on the world map its just double move with YOU and SELECT at the same time 0:56

  • @Gl1tch.r
    @Gl1tch.r ปีที่แล้ว +1

    Bro has NOT played cell machine

  • @McGoomba
    @McGoomba ปีที่แล้ว

    6:19 ROTCW stands for ROTator ClockWise

  • @saltysalt844
    @saltysalt844 ปีที่แล้ว +1

    I'm hella sure this game were designed for those who ever play the game lmao.
    I think you should play the real game especially the mod, i never played it but i'm pretty sure it's a puzzle game even thought it mainly focusing on sandbox (i guess)

  • @helpeytb
    @helpeytb 9 หลายเดือนก่อน

    EBB3-MG24 is my baba cell machine level

  • @masonboone4307
    @masonboone4307 ปีที่แล้ว

    Baba is you + Patrick's parabox

  • @00001Htheprogrammer
    @00001Htheprogrammer ปีที่แล้ว

    also the ROTCW is rotate-clockwise

  • @floppy8568
    @floppy8568 ปีที่แล้ว +3

    i love how you triggered every cell machine fan

  • @telestotrojan
    @telestotrojan ปีที่แล้ว

    7:00 wait I think Rot Cw means Rotate counterclockwise

  • @hugochavezjunior2672
    @hugochavezjunior2672 ปีที่แล้ว +1

    Cell baba advanced

  • @poorlydrawncactus1178
    @poorlydrawncactus1178 ปีที่แล้ว +1

    this is completely unrelated but how do you add a baserule to a baba is you level in the editor? i know its something in the files

    • @IcelyPuzzles
      @IcelyPuzzles  ปีที่แล้ว

      i think you need to get the "based mod" from github (that's its name yes)

  • @fily-jpg
    @fily-jpg 2 หลายเดือนก่อน

    cell baba advanced (cba)

  • @realBowl
    @realBowl ปีที่แล้ว

    Does the Baba machine make Babas?

  • @user-betprolol
    @user-betprolol ปีที่แล้ว

    it looks like they missed subticks and subsubticks

  • @IRules2244
    @IRules2244 ปีที่แล้ว +1

    This baba mod isn’t the best cell machine puzzles. if you ever want to play cell machine, play cell machine mystic mod or cellua. Mystic mod is a fan made version of the original that fixes bugs and includes a sandbox. Cellua is a fan made version of mystic mod that adds like 500+ types of cells.

    • @IRules2244
      @IRules2244 ปีที่แล้ว

      For example, that level you said would be fun in the editor is true. It’s supposed to Mimic the sandbox mode in mystic mod and place any cells wherever you want. The only good puzzles in this pack are the ones that require you to use cell machine elements in addition to baba elements

  • @AaronAcademyOfficial
    @AaronAcademyOfficial ปีที่แล้ว

    the generator cell isn't accuarate

  • @absoultethings4213
    @absoultethings4213 ปีที่แล้ว +1

    fear

  • @bahiribrahim5176
    @bahiribrahim5176 ปีที่แล้ว

    Some blocks are in cmmm+ and cellua

  • @Boots-Yt1onRoblox
    @Boots-Yt1onRoblox 5 หลายเดือนก่อน

    im making an rng game starting today

  • @retroboi128thegamedev
    @retroboi128thegamedev ปีที่แล้ว

    i am suffering

  • @GriffinForte
    @GriffinForte หลายเดือนก่อน

    epic

  • @blockman_games17
    @blockman_games17 ปีที่แล้ว

    cell battle advanced

  • @enzolee9531
    @enzolee9531 ปีที่แล้ว

    Omg my favorite game ever

  • @balt.
    @balt. ปีที่แล้ว +1

    yoo i made these sprites

    • @IcelyPuzzles
      @IcelyPuzzles  ปีที่แล้ว

      nice :D

    • @clicktuck
      @clicktuck ปีที่แล้ว

      Except the non-main cells

    • @balt.
      @balt. 9 หลายเดือนก่อน

      @@clicktuck true

  • @NamsaRay
    @NamsaRay ปีที่แล้ว +1

    Bro really just gave up doing nuke and deleted all enemies except some. Btw generator in this levelpack is stange..

  • @jerecakes1
    @jerecakes1 ปีที่แล้ว

    Cell Babattle Advanced

  • @the-protogen-of-the-sky
    @the-protogen-of-the-sky ปีที่แล้ว

    Ths trash blocks have trash cans, Enemys are angry happy faces, movers are areows, 4 way move is the box, suprised is fall, enter is 2 direction only, 📤 is a generator, the rotators are the circular arrows, U is the on3 direction only

  • @insertjokehere9064
    @insertjokehere9064 ปีที่แล้ว

    Cell Battle Advanced

  • @novaluename
    @novaluename ปีที่แล้ว

    baba see chess battle advaned is more

  • @geeteevee7667
    @geeteevee7667 ปีที่แล้ว

    Cell Battle Advanced

  • @RealWubboy
    @RealWubboy 3 หลายเดือนก่อน

    Cell Battle Advanced