Likewise. I like both pixels and the "remastered" look but find myself gravitating more the the smooth shaders just because it gives that newer or remastered feel. Emulation has been a pure joy to relive some of the older games!
I liked it in the Alex Kid example, but i don't like it in most of the games. It's like something like crayon drawing, and it takes away the unique aspect of the games.
I know I am completely biased because of cultural upbringing. Not a CRT / original quality lover and I love 2ksai but I perceive this upscale as "too cartoonish", kind of like Macromedia Flash games. Of course if I was born 10 years later I would prefer this but it its too engraved in my brain now
@@nathanpeabody4388 I've been looking for this all day! I had a Pandora's Box with Street Fighter II and I loved the way this shader looked on a 65-inch 4K TV. It is WAY better than what we had in the nineties. I don't understand why anyone would hate it. If it's on a 4K TV, use the shader. If it's on old CRT, use the original look. I like both for different reasons. I sent the Pandora's Box back to Amazon because I couldn't use it as an external joystick for MAME on Windows. That was the main reason I bought it and it didn't work. The games that came with it were secondary to me because I already have terabytes full of emulation. I continued to play my own SF2 ROM on MAME after I sent the Pandora back, but it didn't have that smooth look that Pandora offered. It was the original, pixilated look. I found myself wanting to bring that smooth look back, but I no longer possessed it. I thought maybe it was a special ROM or something. After finding this video, I learned it is a SHADER. Now I'm a happy camper. I just need to add it RetroArch, unless it's already in there.
It would be great if you make a video about each of the scalefx options like the one you posted, the scalefx defaul, the hybrid and the AA ones and their differences
Thanks! Looks way better to me. I know the jagged lines is true to the original, but I've been realizing more and more over the years that...I just don't like them. But I do love the simple smooth look of this scaler a lot.
There seems to be a shader for each and every person's preferences. Certainly not for me, but I do hate the chunky look of RGB. I happen to like my old games looking old, and fuzzy, and chopped up by big phat scan lines! Great vid!
ugh, not the same. On todays hardware and screens, I prefer this cleaned up look. Breathes new life into the games. IMO they look SO much better without the jaggies.
Yeah gba games sadly don’t look much better with these hqx filters,BUT maybe a vector filter will gonna change that,now to get rid iff those smeary colors as a result of this,i was thinking how about a color blender filter to smooth out those color transitions from one to the next.
You should talk about setting shader presets. I think it would be a great compliment to your recent shader showcases. Personally I have presets of CRT, LCD-handheld, simple scanlines, and ScaleFX setup and then just toggle between them all using F5 and F6 as hotkeys. Or, how you can save shaders per-core, which I use to set handhelds to the LCDs, while my global one is set to CRT.
@@RetroCrisis That depends on the save option you choose. You can do per Core, so anything with (say) GensPlusGX will load up CRT shader #1 - or you can do per directory - so anything in your 32X Folder can load up a smooth shader - or you can do per game, so everytime you load Sonic Triple Trouble it has LCD shader. The presets you save with a name, and they stay in the root of your shader directory. Then you can toggle between at will.
Love switching to these "modern" or "remastered" shaders for some of these older games! Another nice effect is using the scaleFX shader with a cel shader. Tried a few combinations of them on Mario 64 and got really nice results. Almost like a Borderlands effect! Great video with the side by sides, thanks!
Used to like these kinds of filters back when gba emulation on android was a novelty. So funny how the seek for nostalgia became nostalgia by itself xd
I've been playing 8 and 16 bit games on emulators since the early 2000s, and to me Super2Sai is still the best. It enhances the image for modern displays while leaving some roughness in the edges.
This is a good explanation of how to do this. If you get time, maybe compare a few different ones. This shader specifically imho is worse than native. But thats just me.
I can't seem to find this in the latest retroarch build. I made sure to download the "slang" shaders but it doesn't show up. If I go to the "shaders_glsl" folder there's a "scalefx" folder but there's nothing in it. When I go to the slang folder there's no such shader. What am I doing wrong?
@@RetroCrisis appreciate the quick reply. I tried that, switching to vulkan, even trying to re-download everything from the updater still doesn't seem to work. Many of the shader folders are empty and in the "slang" shader folder there's no "scalefx" folder although there is one in the opengl one. Is there any other things I could try? Thanks in advance.
i like those kind of shaders. Is there any sort of this for consoles? I know the retrotink 5x for example has no smoothing filter, but is there some solution yet? I'd like to put such layer over my neo geo aes, sega mega drive & snes consoles.
@@RetroCrisis I'm gonna try this out. I'm still enjoying the Sonkun ones you recommend. Btw, I got a video scheduled for 5pm tomorrow that shows an interesting MAME set-up.
Some people act way too condescending when people use scaleFX I was born in the retro era, Sega Master system / NES But this shader breathes new life into classics. It's not for pixel haters, its more for people who want their classics to come to life and have a reason to replay them again. I consider this a 2DHD. It's what remasters are made of. Except they make you pay for it. The same thing can be said for those who play with scanlines and crt filters. I get the appeal to relive the games you played them on, but that was then and this is now. By this logic, you might as well watch your old movies on VHS instead of DVDs or bluray in order to experience that feeling. I hope you still have your crts
It’s less like watching on VHS and more like this: playing on a CRT is like watching a movie on the original film reels, CRT filters are watching on an HD scan of the original film with minimal touch-up, pixel-perfect is watching on a blu-ray with the film grain cleaned up and a few coloration fixes… and this is like watching on an old VHS tape that’s overused to the point where the footage is discolored and slows down randomly. This is the Star Wars special edition of emu filters
Sorry but it just looks like ai slop to me most of the time. I welcome remasters but the truth is a simple filter that just smooths out pixels and calls it a day doesn't look good to me, so it really does feel like it's just for people who despise pixel art with all their soul since I can't imagine settling for this filter otherwise.
As a kid, my games didn't look ugly and pixelated. In design, we learned pixelation is artifact. It's from breaking an image. Never upscale images. Its ugly. So it drives me crazy seeing ppl calling that "nostalgic." No. Games were beautifully drawn, not pixelated. I like shaders like these that make the games smooth and clean at the edges. That's beautiful. I'll take a smooth redraw over a broken image any day. I only wish someone would make a dedicated external device like this for retro consoles. RGB cables and Retrotink and anything else still yield a pixelated image on hdtv. :(
I'm glad you're enjoying the shader. It's pretty good for folks that aren't fans of pixelated graphics. Not my personal preference, but it's good to try different styles
@@MikeyDunksMusic the games looked ugly. Thats why new game consoles tried to make it look like the cover art via advertising. The pixels look like unintentional flaws but the filter is automated so that has flaws in many games
I somehow prefer xBRZ over ScaleFX but they both my go-to shader when I got tired pixelated looks. But man some games really do benefitted from ScaleFX'd smoothed out looks like Sonic and Mickey Mouse Donald Duck games on SFC and MD. I can see many anime 2D games on 16 or 32 bit systems can really benefitted from this shader they can almost achieve similar look to source material now.
Hey, could you please port your shaders to devices like the RG35XXH? I've tried using them but no luck. Your shaders are the best, and I'd love to use them on my handheld!
This looks amazing for games that go for a more cartoony astetic. But for those that goes for a more realistic style (ie the DKC games on the snes) it just looks terrible. For those, I much rather see the raw pixels. Some peple like the crt filter, but I just think it makes the image uncessairly darker.
I’ve been messing around with retroarch shaders for a couple years, and imo these shaders look pretty good for 3D games. Another one I recommend is Omniscale (with nearest filtering) if you want to round out the edges of some low-res polygons but don’t want a blurry image
Im trying to ignore that i know how well they games can look and i can’t but i can see how younger gens not brought up with games might like this shader so hopefully might help someone,my eyes need help now 😂👊🏻
Hahaha I hear ya dude. Once you've experienced retro on a legit CRT it's very difficult to go back - I heard the bingo hall has an eye cleaning station for sever burns 😋
That's the thing. PlYing 8 bit and 16 bit games on my crt didn't show the pixels so that part of my retro days didn't exist. That's why I hate playing retro games on my Xbox now. They didn't like lime this when I played them
It looks like when they apply DNR to films. It does have a unique, cool look as an alternative, but it would look better if it preserved more of the line work, IMO.
The one you chose is not the best option imo, scalefx is not that great on 9x, it's better to use a preset on the presets folder, with scalefx and aa-fast, or the other overcomplicated shaders with give the game a neo retro aesthetic, scaling up the game with scalefx but also adding subtle scanlines and glow, which makes the scaling defects less obvious and also makes for some awesome screenshots/footage.
These types of filters are awful, regardless of whether you like pixels or not (how anyone could dislike pixel-art remains a mystery to me). - For games originally released on low-resolution LCD consoles, like GB, GBA, the pixels should ideally be emphasized with specific filters, and integer scaling should, of course, be enabled. - For older home consoles like the NES, SNES, hiding the pixels can be acceptable but should be done with CRT filters, which work in a completely different way. Since most emulators lack decent CRT filters, the best option would be to use an actual CRT. The only alternative is to settle for sharp pixel-art.
@@RetroCrisisI have that one on my PC but retro arch should do something like they do with the other games that you click on the games and load, it would be great 😊
I've never really liked the effect of this kind of shader. I feel it's way too different from the original game, but I guess it fits the taste of other gamers.
I only use it for games which are really pixelated and you can't really see what's going on because you're playing on a monitor. It's great to have the option but i'm not a huge fan of how they make the game look. It looks like an oil painting. It looks good with Mario Kart (SNES), looks really bad for games like Streets Of Rage II imo.
ScaleFX is my go-to so it'd be fair of myself to say that I'm at the point of no return when it comes to trying to play the classics on a CRT shader; the black space in the scanlines just look distracting to me now. And I absolutely do not miss just how much real CRTs weigh. My eyes (and lower back) have been spoiled by the HD and 4K eras despite Atari 2600 being my first console! I can still live with pixel art in fangames and indie Steam games as the developers intended, though, so I'm not 100% gone, haha! Valid point from another commenter on shaders like this being user-friendly to the younger generations who've grown up with HD/4K for mostly their whole lives. And hey, if this is how we "remaster" the classics to keep them relevant, I'm all for it. Maybe just improve the tech to see if there can be less visual information loss in the process, if possible.
I'm personally more of a CRT shader person, but I must admit, ScaleFX does make some retro games look amazing (and modern) especially some 16bit era games. To add to your point, luckily for all of us, the community is doing such a great job on shaders, I'm sure in the near future, maybe using AI or something, less information will be lost.
@@RetroCrisis In my experience, shaders like this one and XBRZ yield the best results when applied to games that have a certain degree of detail, so Neo Geo and CPS2 games. Anything "bellow" that looks better with a good CRT-filter. scanlines or even raw. I've played around with ScaleFX and even though it makes some lines smoother, I prefer the look of XBRZ, so that's my "smooth" shader of choice.
Playing on a handheld (RGB30), ScaleFx is too intensive and slows everything down. I have found hqx3x to be a good middle ground for Gameboy colour to look great and still play well
i used to apply this shader on my android RetroArch.. but now after quite some time, after applying this my retroarch become really³ laggy.. seems like after further development scalefx only well fitted with pc version
The title is 100% correct. It's great for pixel haters because this filter completely mangles them. It also mangles the graphics since you lose a lot of information.
I agree with you totally, I prefer CRT Shaders too - but I've met people that don't like CRT shaders & Pixel graphics - so I'm hoping this might meet that group's requirements 🤞
You can get that information back if you customize it. Remove sone blur,. add some sharpness and you're pretty much on par with how it"s supposed to look.
Question for people who use shaders like these or linear filtering for pixel-art games and people who eat pineapple pizza: What horrible thing happened to you as a child?
I know I am completely biased because of cultural upbringing. Not a CRT / original quality lover and I love 2ksai but I perceive this upscale as "too cartoonish", kind of like Macromedia Flash games. Of course if I was born 10 years later I would prefer this but it its too engraved in my brain now
To this day I still prefer HQ4X to make 240p content look "HD". It may be old and somewhat limited, but to me it is the best blend of picture improvement while respecting the original intent. Xbr(Z) and ScaleFX effect can go much further, but it does look inauthentic.
I hate all the above. Especially this one. Makes games look like they were made with oil based paints. I just use the simple Bilinear Filtering. I use 4k. 4K alone makes everything a bit sharper than a 1080p display. I also use Super Resolution too which also adds some sharpness on low resolution pixel based games like these. Makes the image only slightly soft.
...yyyyyyyeah, not for me. I think it makes games look cheap. I very much prefer a CRT filter with NTSC artifacts. Especially since many retro games have pixel art made with a CRT display in mind. Makes games look more... "natural", I guess.
@@RetroCrisis These look amazing. Unfortunately though, I don't have a 4K display (yet). I've been using Sonkun's CRT Shaders though, and they look amazing on my current 1080p monitor.
Damn...eew. After all, the charm of retro games lies in their authentic pixel graphics. I cant understand this "Pixel Haters".🤨 Some games with this "pixel haters" tricks looking awefull, like plastic or oil painted, for example TMNT or SF and etc.
I've been using this for years...a lot of people don't like it and I understand but to me this has been amazing.
Likewise. I like both pixels and the "remastered" look but find myself gravitating more the the smooth shaders just because it gives that newer or remastered feel. Emulation has been a pure joy to relive some of the older games!
I liked it in the Alex Kid example, but i don't like it in most of the games. It's like something like crayon drawing, and it takes away the unique aspect of the games.
I know I am completely biased because of cultural upbringing. Not a CRT / original quality lover and I love 2ksai but I perceive this upscale as "too cartoonish", kind of like Macromedia Flash games. Of course if I was born 10 years later I would prefer this but it its too engraved in my brain now
@@nathanpeabody4388 I've been looking for this all day! I had a Pandora's Box with Street Fighter II and I loved the way this shader looked on a 65-inch 4K TV. It is WAY better than what we had in the nineties. I don't understand why anyone would hate it. If it's on a 4K TV, use the shader. If it's on old CRT, use the original look. I like both for different reasons.
I sent the Pandora's Box back to Amazon because I couldn't use it as an external joystick for MAME on Windows. That was the main reason I bought it and it didn't work. The games that came with it were secondary to me because I already have terabytes full of emulation.
I continued to play my own SF2 ROM on MAME after I sent the Pandora back, but it didn't have that smooth look that Pandora offered. It was the original, pixilated look. I found myself wanting to bring that smooth look back, but I no longer possessed it.
I thought maybe it was a special ROM or something. After finding this video, I learned it is a SHADER. Now I'm a happy camper. I just need to add it RetroArch, unless it's already in there.
Ok then play donkey kong country with xbrz filter🤡
Where is scalefx? I do not see it anywhere....
It would be great if you make a video about each of the scalefx options like the one you posted, the scalefx defaul, the hybrid and the AA ones and their differences
That's a good idea for a video. I'll try to get something made
Thank you!!! My old games look new.
Ah awesome. What games are you testing?
Thanks! Looks way better to me. I know the jagged lines is true to the original, but I've been realizing more and more over the years that...I just don't like them. But I do love the simple smooth look of this scaler a lot.
It's a cool little shader isn't it. Sometimes it's nice to take a break from pixels to try something different 🍻
Such filter is awesome however to eliminate that picasso painted effect,a color blending filter might be a consoderable option to add.
Crt shaders and Pixels for life baby
Haha absolutely
2xbrz-liner is a good shader too. in my opinion a viable option of staying close to the original pixelart while smoothing out the image.
ScaleFX looks great, but I love the pixel look. Nice to see side by side comparison. Well put together video mate
We grew up with those pixels, and I'm sure we'll die by those pixels lol
@@RetroCrisis lol that so true 🤣
I'm using the Retroarch Nightly build and there are no ScaleFx shaders in the slang package. Why is that ?
There seems to be a shader for each and every person's preferences. Certainly not for me, but I do hate the chunky look of RGB. I happen to like my old games looking old, and fuzzy, and chopped up by big phat scan lines! Great vid!
yeh composite even if technically inferior is what i grew up with and ended up liking it more now than more objectively good rgb or s-video
Me too - RF and Composite all the way. I still have my Sega Mega Drive connected to my CRT via RF, despite having SCART available lol
ugh, not the same. On todays hardware and screens, I prefer this cleaned up look. Breathes new life into the games. IMO they look SO much better without the jaggies.
yes, that retro memoir. ScaleFX feel budget tight pg-6 cartoon.
@@whoanelly-Yes! Exactly. It looks like a remaster. 😊 I'm all for it.
Didn't even load in GBA games.
Yeah gba games sadly don’t look much better with these hqx filters,BUT maybe a vector filter will gonna change that,now to get rid iff those smeary colors as a result of this,i was thinking how about a color blender filter to smooth out those color transitions from one to the next.
You need to try different emulator cores inside Retroarch. Here for me the shader worked with the VBA-M emulator core.
You should talk about setting shader presets. I think it would be a great compliment to your recent shader showcases.
Personally I have presets of CRT, LCD-handheld, simple scanlines, and ScaleFX setup and then just toggle between them all using F5 and F6 as hotkeys. Or, how you can save shaders per-core, which I use to set handhelds to the LCDs, while my global one is set to CRT.
Thanks for the suggestion dude. I'll definitely look into this. Do the shaders automatically load up as soon as a game does?
@@RetroCrisis That depends on the save option you choose. You can do per Core, so anything with (say) GensPlusGX will load up CRT shader #1 - or you can do per directory - so anything in your 32X Folder can load up a smooth shader - or you can do per game, so everytime you load Sonic Triple Trouble it has LCD shader.
The presets you save with a name, and they stay in the root of your shader directory. Then you can toggle between at will.
It crashes the game every time I select it.
I do not see the scaleFX shaders in my retroarch presets, any help?
I love the scaleFX shader, it gives games a new lease of life, keep it up!
Love switching to these "modern" or "remastered" shaders for some of these older games! Another nice effect is using the scaleFX shader with a cel shader. Tried a few combinations of them on Mario 64 and got really nice results. Almost like a Borderlands effect! Great video with the side by sides, thanks!
Used to like these kinds of filters back when gba emulation on android was a novelty. So funny how the seek for nostalgia became nostalgia by itself xd
Not sure what I'm doing wrong. Tried applying several of these edge-smoothers and I see no change.
For this to look good the games need to have alot of base detail. Else the pixels blend into nothing. Maybe certain fighting games
Agree. The more details and additional colours, the better. SNES would benefit best. Maybe neogeo too
I've been playing 8 and 16 bit games on emulators since the early 2000s, and to me Super2Sai is still the best. It enhances the image for modern displays while leaving some roughness in the edges.
Can use the happened options to add up the shaders. With a bit of patience you can get a motion blur shader working with these 3
Thank you!
I was wondering WHICH one worked best...
I LOVE smoothing out my old NES games so they look like something DIFFERENT!
Much appreciated!!!
4xScaleHQ is another alternative for lower end hardware that can’t handle scalefx. I use a custom scanlines overlay over the top to balance it all out
Ah interesting, thanks for sharing, I'll look into that one
2x is smoother on my 4k tv
How do I do that menu on android
This is a good explanation of how to do this. If you get time, maybe compare a few different ones.
This shader specifically imho is worse than native. But thats just me.
I got a big update after installing this and it reset all my configurations. Now I can’t get the shader to apply any help please
I can't seem to find this in the latest retroarch build. I made sure to download the "slang" shaders but it doesn't show up. If I go to the "shaders_glsl" folder there's a "scalefx" folder but there's nothing in it. When I go to the slang folder there's no such shader. What am I doing wrong?
change your video driver to Vulkan. Reboot RetroArch and then try again.
@@RetroCrisis appreciate the quick reply. I tried that, switching to vulkan, even trying to re-download everything from the updater still doesn't seem to work. Many of the shader folders are empty and in the "slang" shader folder there's no "scalefx" folder although there is one in the opengl one. Is there any other things I could try? Thanks in advance.
@@RetroCrisis oh wait a sec! I think I solved my own problem. They maybe seem to have been moved to "shaders_slang" - > "presets"
@@otakukj slang is the one you want
I like this filter too!!
Is it possible to adapt to Sfc mini??
I already use retroarch there
i like those kind of shaders. Is there any sort of this for consoles? I know the retrotink 5x for example has no smoothing filter, but is there some solution yet? I'd like to put such layer over my neo geo aes, sega mega drive & snes consoles.
i love this! you can add the filter if you want a "remastered" feeling or play pixel if you want the old :) try it with pitfall snes
Not my cup of tea, but I'm glad to see there's options for those that want a smooth look for old games.
Another good opotion is "scalefx-aa-fast" it's in the presets dir of RetroArch.
What difference between scale FX and XBR? Seem no different
I find scaleFX deals with diagonally lines better
Will you be doing a video on libretro-windowcast.
I'm struggling to get it to work at the moment. But I have got it on my to-do list for sure
@@RetroCrisis Did you edit the .txt file
I did. I followed the instructions as best as I could understand them. I'll try again in the morning, maybe I just made a silly mistake
@@RetroCrisis Good luck, I think it's just early days.
Very smooth (pun intended)
🤣 you smooth criminal you
@@RetroCrisis I'm gonna try this out. I'm still enjoying the Sonkun ones you recommend. Btw, I got a video scheduled for 5pm tomorrow that shows an interesting MAME set-up.
Ah awesome. Yeah those Sonkun shaders are great. I'm looking forward to seeing what you got hidden up your sleeves
The shaders were deleted from the SHADER SLANG folder, HOW CAN I RECOVER THEM?
Download RetroArch again or go to update shaders in the online updater section
Some people act way too condescending when people use scaleFX
I was born in the retro era, Sega Master system / NES
But this shader breathes new life into classics. It's not for pixel haters, its more for people who want their classics to come to life and have a reason to replay them again. I consider this a 2DHD. It's what remasters are made of. Except they make you pay for it.
The same thing can be said for those who play with scanlines and crt filters. I get the appeal to relive the games you played them on, but that was then and this is now.
By this logic, you might as well watch your old movies on VHS instead of DVDs or bluray in order to experience that feeling. I hope you still have your crts
I agree. Personally I prefer the CRT look, but I think this shader is also very cool. Both options have a place for sure
It’s less like watching on VHS and more like this: playing on a CRT is like watching a movie on the original film reels, CRT filters are watching on an HD scan of the original film with minimal touch-up, pixel-perfect is watching on a blu-ray with the film grain cleaned up and a few coloration fixes… and this is like watching on an old VHS tape that’s overused to the point where the footage is discolored and slows down randomly. This is the Star Wars special edition of emu filters
Sorry but it just looks like ai slop to me most of the time. I welcome remasters but the truth is a simple filter that just smooths out pixels and calls it a day doesn't look good to me, so it really does feel like it's just for people who despise pixel art with all their soul since I can't imagine settling for this filter otherwise.
As a kid, my games didn't look ugly and pixelated. In design, we learned pixelation is artifact. It's from breaking an image. Never upscale images. Its ugly. So it drives me crazy seeing ppl calling that "nostalgic." No. Games were beautifully drawn, not pixelated. I like shaders like these that make the games smooth and clean at the edges. That's beautiful. I'll take a smooth redraw over a broken image any day. I only wish someone would make a dedicated external device like this for retro consoles. RGB cables and Retrotink and anything else still yield a pixelated image on hdtv. :(
I'm glad you're enjoying the shader. It's pretty good for folks that aren't fans of pixelated graphics. Not my personal preference, but it's good to try different styles
That’s why you should play on a crt and not a hdtv
@@MikeyDunksMusic the games looked ugly. Thats why new game consoles tried to make it look like the cover art via advertising.
The pixels look like unintentional flaws but the filter is automated so that has flaws in many games
I somehow prefer xBRZ over ScaleFX but they both my go-to shader when I got tired pixelated looks.
But man some games really do benefitted from ScaleFX'd smoothed out looks like Sonic and Mickey Mouse Donald Duck games on SFC and MD.
I can see many anime 2D games on 16 or 32 bit systems can really benefitted from this shader they can almost achieve similar look to source material now.
1:28 what is that game called?
Alex Kidd in Miracle World
They remove it here - C:\RetroArch-Win64\shaders\shaders_slang\edge-smoothing\scalefx
Thanks for sharing, this helped me. #salute
@@METALFACEDOOM441 🙂
Do you know of any shades for TV retro units with the cartridges?
scalefx shaders make all games like remastered versions
Hey, could you please port your shaders to devices like the RG35XXH? I've tried using them but no luck. Your shaders are the best, and I'd love to use them on my handheld!
Left a like for you 👍💯
I'm on android and I can't find -9x shaders. Only one I have are aa, aa-fast, AA+aa, AA+aa-fast.
Go to 'online updater' and update slang shaders
@@RetroCrisis I already do that
and you've got Vulkan set as the video driver?
how many passes do you need to achieve a similar looking result?
This looks amazing for games that go for a more cartoony astetic. But for those that goes for a more realistic style (ie the DKC games on the snes) it just looks terrible. For those, I much rather see the raw pixels. Some peple like the crt filter, but I just think it makes the image uncessairly darker.
I’ve been messing around with retroarch shaders for a couple years, and imo these shaders look pretty good for 3D games. Another one I recommend is Omniscale (with nearest filtering) if you want to round out the edges of some low-res polygons but don’t want a blurry image
Cant find the shaders on mobile
ScaleFX uses a lot of ressources, you won't find it on mobile ports.
This is smooth. Damn the haters ❤
Im trying to ignore that i know how well they games can look and i can’t but i can see how younger gens not brought up with games might like this shader so hopefully might help someone,my eyes need help now 😂👊🏻
Hahaha I hear ya dude. Once you've experienced retro on a legit CRT it's very difficult to go back - I heard the bingo hall has an eye cleaning station for sever burns 😋
@@RetroCrisis Hahaha they have but i used it last night on my one eyed gerfy meat Pirate 🦜
@@Gold2thGaming Ah the old legend of One-Eyed Willy eh! 🤣
That's the thing. PlYing 8 bit and 16 bit games on my crt didn't show the pixels so that part of my retro days didn't exist. That's why I hate playing retro games on my Xbox now. They didn't like lime this when I played them
Check out this CRT shaders. It's the new Neo-GX from CyberLab - th-cam.com/video/xsGEkWIOnhE/w-d-xo.html
It looks like when they apply DNR to films. It does have a unique, cool look as an alternative, but it would look better if it preserved more of the line work, IMO.
can you use this with reshade 6.0
I dont have scaleFX shaders in my retroarch. Where to get them?
1. Change video driver to Vulkan
2. Restart RetroArch
3. Online updater > update slang shaders
@@RetroCrisis I found them in other folder
@@PantsuManiac Right, now they are in the Slang folder then under "presets"
The only thing i don't like about these shaders, that it looks like a water color painting. I rather have an upscaler filter with pixel art.
The one you chose is not the best option imo, scalefx is not that great on 9x, it's better to use a preset on the presets folder, with scalefx and aa-fast, or the other overcomplicated shaders with give the game a neo retro aesthetic, scaling up the game with scalefx but also adding subtle scanlines and glow, which makes the scaling defects less obvious and also makes for some awesome screenshots/footage.
These types of filters are awful, regardless of whether you like pixels or not (how anyone could dislike pixel-art remains a mystery to me).
- For games originally released on low-resolution LCD consoles, like GB, GBA, the pixels should ideally be emphasized with specific filters, and integer scaling should, of course, be enabled.
- For older home consoles like the NES, SNES, hiding the pixels can be acceptable but should be done with CRT filters, which work in a completely different way. Since most emulators lack decent CRT filters, the best option would be to use an actual CRT. The only alternative is to settle for sharp pixel-art.
I find a better one is ScaleHQ ---> 2x
Does a really good job smoothing out without looking like someone threw paint at the screen
how do you this on android?
For RetroArch, I like to set it into their costum bilinear setup they have, it looks best for my taste.
Do you use that shader with Vulkan?
I pretty much use Vulkan for everything in RetroArch
Do you have any ideas if there is any way to be able to play Nintendo switch games through retro arch?
I don't think it's possible yet. Try this th-cam.com/video/lgr72-gra-E/w-d-xo.html
@@RetroCrisisI have that one on my PC but retro arch should do something like they do with the other games that you click on the games and load, it would be great 😊
@@michaeldejesus6648 I think in time it will arrive. But at the moment it might still be too early for it 🙂
Mine dont have scalefx
Have you updated your slang shaders and changed driver to Vulkan?
Hmm I wonder how this would look like on ps4/5 games.
I've never really liked the effect of this kind of shader. I feel it's way too different from the original game, but I guess it fits the taste of other gamers.
I only use it for games which are really pixelated and you can't really see what's going on because you're playing on a monitor. It's great to have the option but i'm not a huge fan of how they make the game look. It looks like an oil painting. It looks good with Mario Kart (SNES), looks really bad for games like Streets Of Rage II imo.
Looks great!
ScaleFX is my go-to so it'd be fair of myself to say that I'm at the point of no return when it comes to trying to play the classics on a CRT shader; the black space in the scanlines just look distracting to me now. And I absolutely do not miss just how much real CRTs weigh. My eyes (and lower back) have been spoiled by the HD and 4K eras despite Atari 2600 being my first console!
I can still live with pixel art in fangames and indie Steam games as the developers intended, though, so I'm not 100% gone, haha!
Valid point from another commenter on shaders like this being user-friendly to the younger generations who've grown up with HD/4K for mostly their whole lives. And hey, if this is how we "remaster" the classics to keep them relevant, I'm all for it. Maybe just improve the tech to see if there can be less visual information loss in the process, if possible.
I'm personally more of a CRT shader person, but I must admit, ScaleFX does make some retro games look amazing (and modern) especially some 16bit era games.
To add to your point, luckily for all of us, the community is doing such a great job on shaders, I'm sure in the near future, maybe using AI or something, less information will be lost.
@@RetroCrisis In my experience, shaders like this one and XBRZ yield the best results when applied to games that have a certain degree of detail, so Neo Geo and CPS2 games.
Anything "bellow" that looks better with a good CRT-filter. scanlines or even raw.
I've played around with ScaleFX and even though it makes some lines smoother, I prefer the look of XBRZ, so that's my "smooth" shader of choice.
Playing on a handheld (RGB30), ScaleFx is too intensive and slows everything down.
I have found hqx3x to be a good middle ground for Gameboy colour to look great and still play well
Retroarch wii
Scaler2x é Scanlines é CRT ✅
ScaleFX ✅
ON cego ❌
OFF viu ✅
What is cegu and viu?
ScaleFX.filt é Scale4x.filt é scalefx-9x.filt Retroarch quero filter
Shaders não quero
I am a simple guy, I see an upload of *Retro Crisis* I squeeze like before play. #teamPixelHaterHere #thx _o/
Fam, you're bringing a tear to my eye here. Thanks so much for the support. lol I'm hoping this shader meetings #teamPixelHaters requirements
Quero Wii é WiiU Retoarch ScaleFx filt
For me, an indispensable shader. Thanks to Sp00py for that.
It's amongst the best when it comes to this particular class of shader
Does this work on any other emulator?
only on retroarch
Do shaders add any latency?
On a decent PC, not really
thank you very match ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
i used to apply this shader on my android RetroArch.. but now after quite some time, after applying this my retroarch become really³ laggy.. seems like after further development scalefx only well fitted with pc version
You might be correct. I would just ensure all your graphics drivers are up to date where possible.
The title is 100% correct. It's great for pixel haters because this filter completely mangles them.
It also mangles the graphics since you lose a lot of information.
I agree with you totally, I prefer CRT Shaders too - but I've met people that don't like CRT shaders & Pixel graphics - so I'm hoping this might meet that group's requirements 🤞
You can get that information back if you customize it. Remove sone blur,. add some sharpness and you're pretty much on par with how it"s supposed to look.
My god..... my eyes in ecstasy.
2xSai or Super Eagle are among the best.
I like the original one way more!
Question for people who use shaders like these or linear filtering for pixel-art games and people who eat pineapple pizza: What horrible thing happened to you as a child?
Pineapple and Jalapeno on pizza, with some ham... delicious 🤤🤣
@@RetroCrisis You're scaring me, man.
😋 it's all good bro - great thing about shaders is there's one for everyone. Personally I love the CRT ones.
Thank u so much.
Imagine applying scalefx to a van goh painting
The only thing that can make a Van Gogh painting better, is this - th-cam.com/video/2JlVTh5xOfk/w-d-xo.html
I know I am completely biased because of cultural upbringing. Not a CRT / original quality lover and I love 2ksai but I perceive this upscale as "too cartoonish", kind of like Macromedia Flash games. Of course if I was born 10 years later I would prefer this but it its too engraved in my brain now
To this day I still prefer HQ4X to make 240p content look "HD". It may be old and somewhat limited, but to me it is the best blend of picture improvement while respecting the original intent.
Xbr(Z) and ScaleFX effect can go much further, but it does look inauthentic.
I hate pixels, I really dislike this too. CRT shaders are the only way to go, unless you own a PVM or at least a high-end CRT
You make a fair point that I can't disagree with. But hopefully this shader is useful to some people 🤞
I hate all the above. Especially this one. Makes games look like they were made with oil based paints. I just use the simple Bilinear Filtering. I use 4k. 4K alone makes everything a bit sharper than a 1080p display. I also use Super Resolution too which also adds some sharpness on low resolution pixel based games like these. Makes the image only slightly soft.
@@FreddieFraggs Oh yeah good point - they really do have that oil paint quality to the image - I never noticed that before but you're spot on 🤣
@Retro Crisis Its why I hate it. I have always hated most oil paintings. I ain't a lover of them! 🤣
@@FreddieFraggs Hahahah they're so greasy! 😋
Can it be that scalefx is too strong for RPi 4. If you choose it, all games move tremendously
...yyyyyyyeah, not for me. I think it makes games look cheap.
I very much prefer a CRT filter with NTSC artifacts. Especially since many retro games have pixel art made with a CRT display in mind. Makes games look more... "natural", I guess.
Check out my most recent video - the NeoGX Shaders looks amazing - th-cam.com/video/xsGEkWIOnhE/w-d-xo.html
@@RetroCrisis These look amazing. Unfortunately though, I don't have a 4K display (yet). I've been using Sonkun's CRT Shaders though, and they look amazing on my current 1080p monitor.
THIS IS EXACTLY FOR ME
don't ever fucking say that again.
We need an AI scaler 😎
Why does it remind me of the rather poorly restored Jesus painting in Spain?!....
This looks like a mess.
It's not for everyone. But it's the best "un-pixalator" I've seen so far.
CRT shaders are better un-pixelators. because they smooth out the graphics without destroying them.
I think it depends on the game
@@RetroCrisis try out scalehq. Works better for me
That with GBA color and interpolation is so nice.
it looks bad
Pixel hater here 😂
So ugly, but reminds me good old days of emulation with 2XSaI, SuperEagle and hungry cpu hq2x !!!
Long lives dirty crt/vhs/composite shaders/filters !
Yuck, make it go away. Long live the pixels
It'll haunt your dreams 👻
I don't like this sort of shader. It makes retro games feel like cheap Javascript games. I prefer shaders that emulate CRT displays.
Haha like old school Flash games
Damn...eew. After all, the charm of retro games lies in their authentic pixel graphics.
I cant understand this "Pixel Haters".🤨
Some games with this "pixel haters" tricks looking awefull, like plastic or oil painted, for example TMNT or SF and etc.