Shaders are the reason I fell in love with Retroarch. Btw for those searching for custom shaders, Retrocrisis provides the best CRT and other shaders in youtube
Shaders are one of the reasons I don't like using standalone emulators. Retroarch makes games look better, like _a lot_ better, and everything else feels like a big downgrade.
I wish I'd had guides like this back when I started using Retroarch lol. Thanks for helping out today's newbies. Here's the CRT setup I use for home consoles below N64 on 640x480 screens: 1. kawase_glow ('blurs' folder) 2. pixel_aa_fast 3. ossc ('scanlines' folder) 4. zfast_crt_geo_svideo ('crt' folder) Start with kawase and then append the rest in order. The zfast has scanlines, but they're too faint for my taste, that's what the OSSC is for. Despite being 4 shaders deep, each one is so lightweight that I can use this combo on PS1 games (native res at least) on my RG40XX-H with almost no performance hit. Note: from what I've seen, pixel_aa_fast doesn't come on most operatings systems' installs of Retroarch at this time. You can get it from Libretro's Github page, libretro/glsl-shaders in the pixel-art-scaling folder. Or just use sharp-bilinear-simple ('interpolation' folder) instead, which is almost as good and also super lightweight.
Holy shit! I DID NOT KNOW about the motion blur shaders, mind blown. 10:01 Damn! Thank you! Ok.. now I got some adjustments to make lol! For the 40XXV I like to use XBR-LV3-Multipass smoothing upscale?/shader with the LCD3X for mostly all 16 bit consoles and CPS1-3. I use ScaleFX with LCD3X for my rp3+ and a color matching one tv border for my Odin Base, haven't used it in a while. Also tweaked each system to use powersave as needed but still get bout 10fps faster when fast forwarding, I want the best battery life out of these things. Great video, man! Thank you!
Damn thanks, xbr lvl3 multipass is exactly what I was looking for. I wonder everyone is talking about shader up scaling ect... But every video (russ and reddit) just shows me pixelated or lcd crt grid stuff. And I don't get why people want this pixel look I want a better looking image crips and clean 😎. I know you use two shades and to pixels it again 😉 but thanks for sharing
@@MioMate187 It does the job and it's fast! I prefer ScaleFX but it makes my 40xx and 351 crawl. It ain't perfect but on a small screen such as these, it's fine for me! My pleasure, buddy. I spent so much time going through every shader and so much time watching video's on every shader lol. What I didn't realize was how cool the Motionblur/Mix-Frames shader to get some transparencies working well with arcade games, THAT was such a Godsend when TechDweeb mentioned it. I added it in with every system that uses that on/off transparent shadow feature.
Omg I can't believe it, I was researching a lot of stuff yesterday about Shaders in retro games, it's fate my favorite channel is going to release a video about it soon.
Good time in your video. Over the last few days, I've actually been looking over shaders and figuring out how to use them. Thanks for the tips and walk through!
I have to make sure I'm not drinking anything while watching your videos. There are several spots that would have most certainly spit out or choked on my beverage. 🤣
No one ever talks about NTSC shaders. They look just like an old television. You can even choose what kind of connection: analog, composite, or that other one I can't think of right now. But you can also select any of those with or without scan lines. It has the flicker of the old TV as well.
Techdweeb, you complete me. And by "me" I mean my knowledge of shaders. Been trying for a while now to get my Zazzbizzle to look its best. Got the LCD grid down, but haven't been able to access any scanline shaders so far. And don't get me started on my lack of effort with interpolation, smoothing, and blurring.
Was watching your video on emulation VS original hardware and shaders are what pull me to emulation. Gaming since the late 80s I need those scanlines and crt artifacts on my games.
Thanks....now I fell a little less stupid when it comes to shaders. Gotta say I'm really enjoying the default shades that were installed on my RG40XXV. Really brings the nostalgia to these retro handhelds. I don't recall any shaders being unable on my RG35XX or Retroid. Love the cameo BTW.
I can't wait to try some of these shaders out now. I grew up with CRT tvs as well so I think I'm going to apply the one you recommend first. Amazing video as always!
When you said you knew the best shaders, I was skeptical, but then you listed "dot" as the best LCD grid and I now trust your opinion on everything. I think dot is the most underrated shader for GB/GBC/GBA. Looks very close to how they look on a DSi XL.
I was waiting for this video since I was a toddler... In those days I was asking myself: "How will I play the videogames I still don't know but I'll fall in love with in the future, when the consoles I still don't know will be a past thing and I will want to recreate that aesthetic?". Now I know, now I can be a happy 31 years old toddler.
Definitely the best shaders video I've seen. I learned about some nice new ones to try. Would be cool to see more zoomed-in detail shots of some, and maybe some of the more impactful options available for CRT shaders in particular, but that would be a much longer video. You covered a lot of ground in a very informative manner, in just a few minutes.
There are a few challenges with current shaders: 1) High Resolution Requirements: Shaders need a significant amount of resolution to look authentic, typically requiring 4K displays. At such high resolutions, the display must match the pixel count, and sufficient processing power is needed for optimal performance. This often limits their use to PCs, as handheld devices struggle to keep up. 2) Dependence on Integer Scaling: Shaders require integer scaling for correct rendering. Without it, issues such as lines, streaking, or shimmering can occur during screen scrolling. This becomes problematic when the original content isn't an integer multiple of the display's resolution. While interpolation shaders combined with CRT filters can mitigate this, it increases the demand for point 1. 3) Uneven Appearance on Small Screens: On smaller handheld screens, even with enough pixels, shaders can appear uneven due to the limited screen size (e.g., a 3-inch display). This compromises the look of the whole picture. Overall, I prefer using overlays instead of shaders. Overlays are simply images placed over the screen, requiring minimal processing and working adequately even at lower resolutions.
Thank you for this. I'm quite new to this whole emulation thing and it can get stressful at times! Your videos have helped me loads. Keep them coming man, your channel is great!
I got a device recently called the Retroscaler2x, and it has a pixel smoothing setting, and I like the smoothing, I know most people don't but I like the smooth look.
This is awesome, simple and sweet. I only knew a little about shaders, and thought on very low-end systems, sometimes it's better to run games without any shaders; but I like using zfast crt standard and curved screen. So I love shaders, and I learned much more than I already knew with this video.
Finally, TechDweeb talks stuff my parents never wanted to explain to me when I was young... about what happens when a man loves a woman... Shaders it is 😂
Pixel AA or Sharp Bilinear filtering are my options; as long as there are no weird pixel effects I like to keep things are vanilla as possible but with the CRT effects
I had never really had an interest in shaders, but I always enjoy your videos so I thought I'd give it a watch. I tend to be a bit of a purist, but I found the SABR shader crazy cool looking! I don't think I'll use it often, but It does transform a pixelated screen into something that almost looks cell shaded. It's a bit of a resource hog, but pretty neat how it upscales and smooths a screen out. It can be a bit blasphemous for the purist in me, but it does offer an interesting reinterpretation of the original art. Thanks for adding another little tidbit of emulation information in my geeked-out brain! Peace.
My go-to for a nice non-integer-scaled and interpolated CRT effect on lower-end devices is using fakelottes for CRT and prepend gdapt for interpolation. It looks perfect to me, especially for transparent sections like the foreground waterfalls in Sonic. Can skip gdapt if performace is a problem.
For handheld consoles that can't do shaders, the Miyoo Mini Plus has a cool CRT overlay called Perfect CRT. Just make sure bilinear is on, and honestly, it looks good enough for me. Edit: the overlays comes with Onion OS
"shaders" "shaders" "shaders" "trauma" "shaders" many a gamer's experience, myself included. luckily games can help us cope with trauma. love your vids man!
I wanted my retro games to look good on my phone and I dived into the rabbit hole for 2 days and I was still confused about some even though I watched the entire russ video guide (twice) and read his written guide and now this one too. I actually wanted to have borders or bezels around but learnt about so much more. And dweeb I still need an overlay video 👀. Also I found out that if you have a PC which has decent gpu then MEGA BEZELS and DUIMON'S ADD ONS are the greatest presets ever, however even the steam deck struggles so it's not applicable for retro handhelds.
- 480p screen and 1080p screen need different type of shaders - Many CRT shaders need integer scaling to looks good - 1080p screen with integer scaling is bad for many retro games, better 720p or 1440p, and also 960p for 4:3 screen Some of my favourites shaders 480p - crt-blurPi-soft - tvout+ntsc-256px-svideo + interlancing I usually combined both (blurpi > append > tvout), but tvout can be heavy and need integer scaling, so crt-blurPi-soft can be used alone for low end devices since it's res independent and easier to run. This is to me perfect for snes games. Need to edit some setting to make colors pop more. 1080p - CRT Mattias for PS1 - CRT Consumers for Others - Gaussian_blur-sharp I prefer using gaussian_blur-sharp combined with crt-consumer (gaussian > append > consumer), with blur sigma at 0.6, using Mask type 3 or 4 size 2. My problem with crt mattias, the chromatic aberration and vignetting are quite strong and can't be turned off. But it still looks quite good for PS1 games.
For GBA I like to use a crt shader in some games, eg. Metroid Zero Mission. It's basically NES Metroid which was played on a CRT, so I think it looks great with scanlines and crt bloom. Metroid Fusion looks great with it too, as do a lot of jrpgs and strategy games. Before you scoff at the idea, don't forget the GB Player attachment for the Gamecube did allow u to play GBA games on your CRT back in the day, and if you were one of the blessed few that owned one heck u might even like to throw on a geom shader as well. Personally, I don't need the CRT curve for GBA. Just the scanlines will do. Try it!
Hi, TechDweeb great video, I learned a lot! The one part i'm confused about is when u say u never combine shaders almost ever. Wouldn't you want to combine for example interpolation shader with CRT one and mixframe one to get all the benefits at once? Or do the CRT ones already include all adjustements? Thanks
…start with experimenting with shaders for black n white game boy games…build your own opinion and try to feel…not think…what you like…when you got the feel for it and confidence in your self…start to collect and dive into the wonderful nerdy world of shaders…and as mentioned here…inside the frontend retroarch is the easiest way to handle shaders for older retro games…shaders actually make all the difference…
Hey, TechDweeb. I knew a little bit about shaders, but now I know a little bit more about shaders. So I guess what I'm trying to say is, I love you.
😘
"Trauma" that's exactly what keeps me coming back to your channel 😃
Ya good?
"I just know more than you, which isn't hard". Damn xD
Shaders are the reason I fell in love with Retroarch.
Btw for those searching for custom shaders, Retrocrisis provides the best CRT and other shaders in youtube
I've tried theirs, takes a bit of power to get most of them working. Great shaders but needs power.
Shaders are one of the reasons I don't like using standalone emulators. Retroarch makes games look better, like _a lot_ better, and everything else feels like a big downgrade.
13:50 hey russ 😂
I'm scared to watch. I didn't want to cry again.
why would you cry?
@@alekseilongshore watch his older videos in full you will understand.
It's okay bro, you can cry on my shoulder
TL:DW His aunt deleted his shaders.
😂@@DJDanceClassic
That Russ creeping in was awesome!
I wish I'd had guides like this back when I started using Retroarch lol. Thanks for helping out today's newbies. Here's the CRT setup I use for home consoles below N64 on 640x480 screens:
1. kawase_glow ('blurs' folder)
2. pixel_aa_fast
3. ossc ('scanlines' folder)
4. zfast_crt_geo_svideo ('crt' folder)
Start with kawase and then append the rest in order. The zfast has scanlines, but they're too faint for my taste, that's what the OSSC is for. Despite being 4 shaders deep, each one is so lightweight that I can use this combo on PS1 games (native res at least) on my RG40XX-H with almost no performance hit.
Note: from what I've seen, pixel_aa_fast doesn't come on most operatings systems' installs of Retroarch at this time. You can get it from Libretro's Github page, libretro/glsl-shaders in the pixel-art-scaling folder. Or just use sharp-bilinear-simple ('interpolation' folder) instead, which is almost as good and also super lightweight.
Thanks! Saving this comment for later
Holy shit! I DID NOT KNOW about the motion blur shaders, mind blown. 10:01 Damn! Thank you! Ok.. now I got some adjustments to make lol!
For the 40XXV I like to use XBR-LV3-Multipass smoothing upscale?/shader with the LCD3X for mostly all 16 bit consoles and CPS1-3. I use ScaleFX with LCD3X for my rp3+ and a color matching one tv border for my Odin Base, haven't used it in a while. Also tweaked each system to use powersave as needed but still get bout 10fps faster when fast forwarding, I want the best battery life out of these things.
Great video, man! Thank you!
Damn thanks, xbr lvl3 multipass is exactly what I was looking for. I wonder everyone is talking about shader up scaling ect...
But every video (russ and reddit) just shows me pixelated or lcd crt grid stuff. And I don't get why people want this pixel look I want a better looking image crips and clean 😎.
I know you use two shades and to pixels it again 😉 but thanks for sharing
@@MioMate187 It does the job and it's fast! I prefer ScaleFX but it makes my 40xx and 351 crawl. It ain't perfect but on a small screen such as these, it's fine for me!
My pleasure, buddy. I spent so much time going through every shader and so much time watching video's on every shader lol.
What I didn't realize was how cool the Motionblur/Mix-Frames shader to get some transparencies working well with arcade games, THAT was such a Godsend when TechDweeb mentioned it.
I added it in with every system that uses that on/off transparent shadow feature.
Omg I can't believe it, I was researching a lot of stuff yesterday about Shaders in retro games, it's fate my favorite channel is going to release a video about it soon.
I appreciated Russ' deep dive into shades but this video is a lot easier for me to digest. I feel like I actually understand them now.
I had to self teach myself how to use shaders, im glad a video like this exist to teach others
Thanks! Perfect timing for me, I was grappling with this last night and scratching my head
The googly eyes on that 406v are sending me places
Thanks Tech Dweeb 3 years on retro handhelds and this video is the first time I've bothered with Shaders
I'm particularly fond of the blargg NTSC composite filter for Genesis and NES games.
Good time in your video. Over the last few days, I've actually been looking over shaders and figuring out how to use them. Thanks for the tips and walk through!
I have to make sure I'm not drinking anything while watching your videos. There are several spots that would have most certainly spit out or choked on my beverage. 🤣
For the best. I can't be trusted. I'm sneaky 🤓
I never knew about the transparency thing. You are amazing
No one ever talks about NTSC shaders. They look just like an old television. You can even choose what kind of connection: analog, composite, or that other one I can't think of right now. But you can also select any of those with or without scan lines. It has the flicker of the old TV as well.
Here's the weird thing, some emulators (RetroArch cores) themselves come with this filter in the core options menu.
Feel better bud!
Techdweeb, you complete me. And by "me" I mean my knowledge of shaders.
Been trying for a while now to get my Zazzbizzle to look its best. Got the LCD grid down, but haven't been able to access any scanline shaders so far. And don't get me started on my lack of effort with interpolation, smoothing, and blurring.
Holy crap, @1:46 took almost took a turn. I was all in it.
Was watching your video on emulation VS original hardware and shaders are what pull me to emulation. Gaming since the late 80s I need those scanlines and crt artifacts on my games.
Thanks....now I fell a little less stupid when it comes to shaders. Gotta say I'm really enjoying the default shades that were installed on my RG40XXV. Really brings the nostalgia to these retro handhelds. I don't recall any shaders being unable on my RG35XX or Retroid. Love the cameo BTW.
After watching many many retro handheld videos, I just ordered my very own rg40xx h, I can't wait to start messing around with this stuff 😋
I can't wait to try some of these shaders out now. I grew up with CRT tvs as well so I think I'm going to apply the one you recommend first. Amazing video as always!
When you said you knew the best shaders, I was skeptical, but then you listed "dot" as the best LCD grid and I now trust your opinion on everything. I think dot is the most underrated shader for GB/GBC/GBA. Looks very close to how they look on a DSi XL.
That was totally wicked!! now going back to the "when adults like each other.." part.. PG rating lol you crack me up. and great info.
The shade being thrown in a video about shaders.. i love it haha
I am not into retro video games but your sense of humor makes my day 😂
Russ cameo!
I like to add Retro Crisis shaders to Retroarch. You can find previews of his shaders on his TH-cam channel of the same name.
I was waiting for this video since I was a toddler... In those days I was asking myself: "How will I play the videogames I still don't know but I'll fall in love with in the future, when the consoles I still don't know will be a past thing and I will want to recreate that aesthetic?". Now I know, now I can be a happy 31 years old toddler.
Crt-Mattias is awesome, great recommendation.
Fulfilled my video request and can't wait for the overlays video next!
Might be worth showing how easy they are to apply in Retrobat!
Definitely the best shaders video I've seen. I learned about some nice new ones to try. Would be cool to see more zoomed-in detail shots of some, and maybe some of the more impactful options available for CRT shaders in particular, but that would be a much longer video. You covered a lot of ground in a very informative manner, in just a few minutes.
There are a few challenges with current shaders:
1) High Resolution Requirements: Shaders need a significant amount of resolution to look authentic, typically requiring 4K displays. At such high resolutions, the display must match the pixel count, and sufficient processing power is needed for optimal performance. This often limits their use to PCs, as handheld devices struggle to keep up.
2) Dependence on Integer Scaling: Shaders require integer scaling for correct rendering. Without it, issues such as lines, streaking, or shimmering can occur during screen scrolling. This becomes problematic when the original content isn't an integer multiple of the display's resolution. While interpolation shaders combined with CRT filters can mitigate this, it increases the demand for point 1.
3) Uneven Appearance on Small Screens: On smaller handheld screens, even with enough pixels, shaders can appear uneven due to the limited screen size (e.g., a 3-inch display). This compromises the look of the whole picture.
Overall, I prefer using overlays instead of shaders. Overlays are simply images placed over the screen, requiring minimal processing and working adequately even at lower resolutions.
We live in a beautiful time where retro gaming is accessible on almost every device. And the best of all is this Tech Dweeb living the dream.
This video is a public service, thank you so much ❤
That table on your favorites section is great! thanks!
Thanks techDweeb. I learned something. Not sure what it was, but i feel better having seen this video.
Techdweeb be throwin' shade with this one!
Glad I came across this channel definitely makes me wanna get one just to follow the tutorial
Thank you for this. I'm quite new to this whole emulation thing and it can get stressful at times! Your videos have helped me loads. Keep them coming man, your channel is great!
I got a device recently called the Retroscaler2x, and it has a pixel smoothing setting, and I like the smoothing, I know most people don't but I like the smooth look.
What a great video :)
I'm pretty new to this retro emulation stuff, and I had no idea about how motion blur was used as a trick back in the day!
That motion blur surprised me a bit. Must try it.
That RG406V joysticks look like eyes staring back at me the whole video 😂
You're TechDweeb so surely you know the best shaders.
Applying a shader for any retro games is great, I love to see classic video games in CRT effects. 🙂
My Guy. Thanks for the great videos and long live "retro" gaming.
Oh yeah 2 min after launch and I'm watching your video
Surely you have better things to do on a Sunday night!
techdweeb always throwing shade
This is awesome, simple and sweet. I only knew a little about shaders, and thought on very low-end systems, sometimes it's better to run games without any shaders; but I like using zfast crt standard and curved screen. So I love shaders, and I learned much more than I already knew with this video.
If you make a overlays video could you please add a section about 16:9 devices 🙌🙏
Finally, TechDweeb talks stuff my parents never wanted to explain to me when I was young... about what happens when a man loves a woman... Shaders it is 😂
I know, I was 50 before I knew 😢
Pixel AA or Sharp Bilinear filtering are my options; as long as there are no weird pixel effects I like to keep things are vanilla as possible but with the CRT effects
Hey bud I hope you're doing good. Glad too see a new video hope you're better
Thanks buddy. Nah not quite better yet. Still stuffed up and can't taste my food. Hopefully another few days and I'll feel like my old self 🤞
@TechDweeb I hope so bud appreciate all you're dedication and hard work
@@TechDweeb oh so that's why your voice is different!
I use zfast across the board, looks good enough to me on my LCD in my cabinet 😊
Your videos give me many giggle bytes
Bro… them hands are looking vascular! You been lifting???!
I get 90% of my excercise from lifting big handheld PCs and yeeting word papers
I had never really had an interest in shaders, but I always enjoy your videos so I thought I'd give it a watch.
I tend to be a bit of a purist, but I found the SABR shader crazy cool looking! I don't think I'll use it often, but It does transform a pixelated screen into something that almost looks cell shaded. It's a bit of a resource hog, but pretty neat how it upscales and smooths a screen out. It can be a bit blasphemous for the purist in me, but it does offer an interesting reinterpretation of the original art. Thanks for adding another little tidbit of emulation information in my geeked-out brain!
Peace.
Perfect timing my 40xxv should be here soon. 🙂
Thanks for providing the latest rabbit hole for me to fall down 🙃
My go-to for a nice non-integer-scaled and interpolated CRT effect on lower-end devices is using fakelottes for CRT and prepend gdapt for interpolation. It looks perfect to me, especially for transparent sections like the foreground waterfalls in Sonic. Can skip gdapt if performace is a problem.
This video was a game changer
"Right after they f" CUT
Thanks for making my day with that comment. :D
Thank you, Mr Dweeb 🙏
For handheld consoles that can't do shaders, the Miyoo Mini Plus has a cool CRT overlay called Perfect CRT. Just make sure bilinear is on, and honestly, it looks good enough for me.
Edit: the overlays comes with Onion OS
How do you find it or should I say where in the menu is that option I can’t find it anywhere
I like watching your paper puppets drama eating sandwiches
"shaders" "shaders" "shaders" "trauma" "shaders" many a gamer's experience, myself included. luckily games can help us cope with trauma. love your vids man!
Great info… great humor with a bit of trauma thrown in! Great info as usual.
I didn't realise I wanted this video until you made it. I ❤ you !
YES!!! That was awesome thank you for this ❤
I wanted my retro games to look good on my phone and I dived into the rabbit hole for 2 days and I was still confused about some even though I watched the entire russ video guide (twice) and read his written guide and now this one too. I actually wanted to have borders or bezels around but learnt about so much more. And dweeb I still need an overlay video 👀. Also I found out that if you have a PC which has decent gpu then MEGA BEZELS and DUIMON'S ADD ONS are the greatest presets ever, however even the steam deck struggles so it's not applicable for retro handhelds.
As always great video! Thank you very much!
- 480p screen and 1080p screen need different type of shaders
- Many CRT shaders need integer scaling to looks good
- 1080p screen with integer scaling is bad for many retro games, better 720p or 1440p, and also 960p for 4:3 screen
Some of my favourites shaders
480p
- crt-blurPi-soft
- tvout+ntsc-256px-svideo + interlancing
I usually combined both (blurpi > append > tvout), but tvout can be heavy and need integer scaling, so crt-blurPi-soft can be used alone for low end devices since it's res independent and easier to run. This is to me perfect for snes games. Need to edit some setting to make colors pop more.
1080p
- CRT Mattias for PS1
- CRT Consumers for Others
- Gaussian_blur-sharp
I prefer using gaussian_blur-sharp combined with crt-consumer (gaussian > append > consumer), with blur sigma at 0.6, using Mask type 3 or 4 size 2.
My problem with crt mattias, the chromatic aberration and vignetting are quite strong and can't be turned off. But it still looks quite good for PS1 games.
For GBA I like to use a crt shader in some games, eg. Metroid Zero Mission. It's basically NES Metroid which was played on a CRT, so I think it looks great with scanlines and crt bloom. Metroid Fusion looks great with it too, as do a lot of jrpgs and strategy games. Before you scoff at the idea, don't forget the GB Player attachment for the Gamecube did allow u to play GBA games on your CRT back in the day, and if you were one of the blessed few that owned one heck u might even like to throw on a geom shader as well. Personally, I don't need the CRT curve for GBA. Just the scanlines will do. Try it!
I'm into it. I do the same on occasion.
My xu-10 doodad has many shaders. Now I know what to do with them. My life will never be the same.
You’re hilarious!🤣
If you do overlays, I'm particularly interested in seeing how to setup ones for vectrex.
Please do an overlay episode that covers 16:9 systems!
I love how you threw "trauma" in there lmfao
Very informative, thank you!
"Right after they f..."
Literally laughed out loud.
Thanks for another cool video!
As we say in French " You are ZE best" 🎉
I love the crt grids!! Maybe good to mention this mostly only works with settings if you use retroarch, right?
Useful video! But did you ever figure out the 'how to dance with girls' part?
"trauma" that got me
Me too 😥
Hi, TechDweeb great video, I learned a lot! The one part i'm confused about is when u say u never combine shaders almost ever. Wouldn't you want to combine for example interpolation shader with CRT one and mixframe one to get all the benefits at once? Or do the CRT ones already include all adjustements? Thanks
no "Woohyun-Kang/Sharp-Shimmerless-Shader" in here?!
ouch :/
…start with experimenting with shaders for black n white game boy games…build your own opinion and try to feel…not think…what you like…when you got the feel for it and confidence in your self…start to collect and dive into the wonderful nerdy world of shaders…and as mentioned here…inside the frontend retroarch is the easiest way to handle shaders for older retro games…shaders actually make all the difference…
Another day with the Tech King
Would be great to have a gamelist for the video. Some of them looked great (TNMT GBa? And the topdown racing game).
Now we're all a bit more shader than before..... 😶🌫️
Buddy, that is so super generous, thank you so much! You inspire me to reach new dweeby heights!
2:55 i wasn't prepared to get insulted T_T
You should always be prepared around these parts.
1:46 holy cow 😂😂😂
I'd really like to know more about that sandwich topic. How do I apply shaders to it so it looks even more fancy?
Cant wait to try these "shaders" on my New RPMini. Oh wait.
Can you make a video on shaders? I feel like that's a topic that's been lacking on your channel.