I think my favourite part of this game is that everytime you find yourself thinking, "I would love qol feature x..." the answer is to simply look down the tier tree or MAM research.
Cohh's Tip - set up storage bins while rebuilding base :::Cohh runs away and does not set up storage bin::: A hungry man teaching the people to fish. j/k
What manifold means in a Satisfactory context is your method of using splitters. You can either use exact splits, meaning you deliver to each machine exactly as much as it needs (this can require quite a large contraption for large amount of machines. Heck, even just an odd number of machines is a hassle), or you can use a single conveyor with a splitter at each machine. The drawback of manifold is that you have to wait until all the machines are completely full, otherwise it won't work right, and that can take a while if you don't have enough of a stock of the base materials.
I love how different people mind works! I personnally make a single factory for each mineral node. Much easier to seperate ressources. Then when I need stuff from two factory, I make an other warehouse bringing the right material in. If I need more from that combined factory, then I go up! Also, I NEVER use the HUB generators, but he'll probably figure it out. This definitely be my background serie when working for sure!
Manifolding is a flood method so that your conveyors fill sequentially. The important part is that in manifolding the First conveyor to split off Always fills fastest, so that machine or storage or whatever will have Priority. Splitters alternate outputs in order, so in a 2-way split it just alternates 1 left, 1 right, 1 left, etc. So your first splitter feeds LEFT (arbitrary direction, doesn't matter) into a container or machine and then RIGHT into the next splitter which does the same thing, splitting LEFT into a container or machine and then RIGHT into the next splitter, and so on. What happens is that your first receiver gets every other product but your second receiver gets every-other, every-other product. Your splitters down the line continue to receive product Half as often each time you use a splitter so for every 2 product your first receiver gets your second and third each get 1 (because the second splitter is also alternating) and so on down the line. Once the first branch is full tho, all product bypasses the first splitter and the second branch gains priority. Yes, It seems obvious, but there are other methods of using the splitters that will sort in different orders of priority, its a whole thing.
Manifold is really good for space efficency. From mid-game onwards I always design machine blocks as double-sided manifolds, component(s) down the middle and machines on both sides, one more at the end in-line with the splitters if an odd number is needed. It's a design that served me well, I even managed to make a real neat version for coal generators this playthrough.
It seems to me to be that to start with, before you get to the second floor, just build the first level stuff on a conveyor system, and have a constructor with an input and output storage system for on-spec items and to convert several stacks while you go do something more interesting instead, instead of splitting rods out to rod storage AND screws (though you could have relied on splitting poles to both storage and screws, which is the limiter for the storage anyway), so just make wire, concrete, plates and poles automatically and, in the current state, screws, cables and so on via either standing at the hub or just load a few stacks you picked up to be processed and stored. And when you need automated screws, reinforced iron plates, etc, and are READY to build that, THEN you have a backlog of items to front-stuff and check it is all working and you have the space FIRST.
Cohh is going to have dozens of chest all over the map he will find next week and be confused on where they came from with how many times the things got dismantled with his inventory being full but that is a problem or reward for future Cohh
Interesting. I adopted an approach whereby I have multiple dedicated factories serviced by a transport network (probably because I played Factorio.) Cohh is going for a giant tower? Will be interesting to see how this goes.
is there anything in this game that can helps with managing how many things we have in general and how many resources we need for them like a chart or graph or something similiar?
It's a sandbox game literally designed to be taken as slow as you want it. Infinite resources, no time pressure, no failure condition. Why would he ever play it in a way other than what he is enjoying at the moment?
I think my favourite part of this game is that everytime you find yourself thinking, "I would love qol feature x..." the answer is to simply look down the tier tree or MAM research.
Cohh's Tip - set up storage bins while rebuilding base
:::Cohh runs away and does not set up storage bin:::
A hungry man teaching the people to fish. j/k
"until we meet again" skeletor meme vibes XD
What manifold means in a Satisfactory context is your method of using splitters. You can either use exact splits, meaning you deliver to each machine exactly as much as it needs (this can require quite a large contraption for large amount of machines. Heck, even just an odd number of machines is a hassle), or you can use a single conveyor with a splitter at each machine. The drawback of manifold is that you have to wait until all the machines are completely full, otherwise it won't work right, and that can take a while if you don't have enough of a stock of the base materials.
I love how different people mind works! I personnally make a single factory for each mineral node. Much easier to seperate ressources. Then when I need stuff from two factory, I make an other warehouse bringing the right material in. If I need more from that combined factory, then I go up! Also, I NEVER use the HUB generators, but he'll probably figure it out. This definitely be my background serie when working for sure!
Manifolding is a flood method so that your conveyors fill sequentially. The important part is that in manifolding the First conveyor to split off Always fills fastest, so that machine or storage or whatever will have Priority. Splitters alternate outputs in order, so in a 2-way split it just alternates 1 left, 1 right, 1 left, etc. So your first splitter feeds LEFT (arbitrary direction, doesn't matter) into a container or machine and then RIGHT into the next splitter which does the same thing, splitting LEFT into a container or machine and then RIGHT into the next splitter, and so on. What happens is that your first receiver gets every other product but your second receiver gets every-other, every-other product. Your splitters down the line continue to receive product Half as often each time you use a splitter so for every 2 product your first receiver gets your second and third each get 1 (because the second splitter is also alternating) and so on down the line. Once the first branch is full tho, all product bypasses the first splitter and the second branch gains priority. Yes, It seems obvious, but there are other methods of using the splitters that will sort in different orders of priority, its a whole thing.
Manifold is really good for space efficency. From mid-game onwards I always design machine blocks as double-sided manifolds, component(s) down the middle and machines on both sides, one more at the end in-line with the splitters if an odd number is needed. It's a design that served me well, I even managed to make a real neat version for coal generators this playthrough.
I like your multiple floor idea. It kind of looks like you’re building a factory layer cake!! 😆
It seems to me to be that to start with, before you get to the second floor, just build the first level stuff on a conveyor system, and have a constructor with an input and output storage system for on-spec items and to convert several stacks while you go do something more interesting instead, instead of splitting rods out to rod storage AND screws (though you could have relied on splitting poles to both storage and screws, which is the limiter for the storage anyway), so just make wire, concrete, plates and poles automatically and, in the current state, screws, cables and so on via either standing at the hub or just load a few stacks you picked up to be processed and stored. And when you need automated screws, reinforced iron plates, etc, and are READY to build that, THEN you have a backlog of items to front-stuff and check it is all working and you have the space FIRST.
Cohh is going to have dozens of chest all over the map he will find next week and be confused on where they came from with how many times the things got dismantled with his inventory being full but that is a problem or reward for future Cohh
"we need a flying mode" The tower he can build exactly made to build from high : 👁👄👁
Interesting. I adopted an approach whereby I have multiple dedicated factories serviced by a transport network (probably because I played Factorio.) Cohh is going for a giant tower? Will be interesting to see how this goes.
is there anything in this game that can helps with managing how many things we have in general and how many resources we need for them like a chart or graph or something similiar?
Manifolding is the opposite, what you're doing is loadbalancing :)
dude build the space elevator
thats what you get for changing around buttons (Says the guy who plays this game with e and f swapped for years)
Bro refuses to do milestones
Bro is playing how he wants
It's a sandbox game literally designed to be taken as slow as you want it. Infinite resources, no time pressure, no failure condition. Why would he ever play it in a way other than what he is enjoying at the moment?
Stop being "that guy"
@@agent5657 lol