DESYNCED - Bug Planet Exploitation Colony Survival

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 69

  • @aidancampbell5644
    @aidancampbell5644 ปีที่แล้ว +79

    Oh, splat, this is totally you. Drones in hats fighting bugs.

    • @michaelsorensen7567
      @michaelsorensen7567 ปีที่แล้ว +2

      Complete lack of dwarves tho.
      I've not got to the combat in the vid, is there sufficient dakka or a flamenwurfer?

  • @DarrylCross
    @DarrylCross ปีที่แล้ว +10

    The hat system is kind of a neat idea. That way when you inevitably have to expand outward, you can just forward build your infrastructure, move your defenses on over to the outer ring and re-purpose the space they vacated while losing nothing in the teardown/rebuild phase.
    Also I like the idea of using drones to ferry resources instead of having to build conveyor belts everywhere. Drones > Belts any day!

  • @JonMcMenamin777
    @JonMcMenamin777 ปีที่แล้ว +5

    You've done exactly what I did first try of this demo.
    You need to think bigger faster!

  • @MuffinLikesYou
    @MuffinLikesYou ปีที่แล้ว +20

    The "hat" system is like if Banished had a drag&drop UI instead of supply/demand table, neat!

  • @jrock8760
    @jrock8760 ปีที่แล้ว +9

    Bugs don't attack, but they will defend their nets if you get too close.

  • @Allen2142
    @Allen2142 ปีที่แล้ว +8

    Title: "womp womp BUG womp womp womp SURVIVAL"
    Me: THE ONLY GOOD BUG IS A DEAD BUG *wish-listing intensifies*

  • @bernard832
    @bernard832 ปีที่แล้ว +3

    Something like the storage and supply management from Good Company would be really nice in this, so even if they don't automatically build intermediate components, you can still set up the logistics instead of building things manually.

    • @seanwelding4183
      @seanwelding4183 ปีที่แล้ว +1

      This is a lot more programming and software engineering type mindset oriented I've found after many hours of play. You can unlock a module that allows you to use a visual programming interface to create near infinitely deep levels of logistics. It's still very maluable at this stage though. I'm excited to see where it goes from here.

  • @BayonetRecon
    @BayonetRecon ปีที่แล้ว +1

    "and as you can see he's already gone over here reach deep down inside this other drone's butt without asking and grabbed a whole bunch of ore"
    LOL! This may have sold me on the game.

  • @satoro26
    @satoro26 ปีที่แล้ว +10

    I have a feeling that crystal power generator doesnt work like splat think. I assume you need to mine crystals with mining turrets/drones and if you are short on power that gets feed crystals to produce power. Basically coal generator just burning crystals instead of coal.

    • @gargonesar9901
      @gargonesar9901 ปีที่แล้ว +1

      Exactly, it doesn't create Powe out of nothing

    • @lobomad2012
      @lobomad2012 ปีที่แล้ว +1

      Yeah, Splatt really should learn to understand what he reads 😋 its not the first time he totally missed the point in tooltips 😂.

  • @chuckmcmath3932
    @chuckmcmath3932 ปีที่แล้ว +21

    After this video I now want a game where you put actual (TF2) hats on drones to make them do different things. Let's call it.... "Drones With Hats"

  • @jeremyburris2826
    @jeremyburris2826 ปีที่แล้ว +5

    I think you gotta set up a mining laser to mine crystals, same as you did for metal

    • @Slackware1995
      @Slackware1995 ปีที่แล้ว +5

      He always misses things like this because he spends too much brain power yaking and not enough paying attention to the UI.
      I like seeing the games he demo's but hate the frustration watching him missing so much of the game, in many cases complaining about features that he wants but not realizing that the game has those very features.
      It seems to be a common "feature" of many of the most popular reviewers.

  • @thetaphi
    @thetaphi ปีที่แล้ว +3

    aaand that's another "shut up and take my money" for me

  • @IRMentat
    @IRMentat ปีที่แล้ว +6

    I’m The same with automation games.
    Satisfactory gets a pass because of the FPS and traversal requirements but the rest I need an active antagonistic force or I rapidly loose interest. It’s why I still haven’t dived into factorio because the bugs seem rather passive on the map in the demo.

    • @deadcan47
      @deadcan47 ปีที่แล้ว +9

      Maybe it's the demo settings, but trust me, nothing passive about Factorio bugs even on normal settings. And there is always the "Death World" option if you feel like suffering.

    • @BlackViperMWG
      @BlackViperMWG ปีที่แล้ว +4

      I still miss some antagonistic force in Satisfactory, there is no external pressure.

  • @TheMrDewil
    @TheMrDewil ปีที่แล้ว

    So, a Factorio but without logistical nightmare of conveyor belts. Neat.

  • @ObscuriaDragunAed
    @ObscuriaDragunAed ปีที่แล้ว +2

    Lots of good automation games coming out. Plan B just dropped today, and though it doesn't have the base defense sort of feel, it's a pretty neat little game regardless.]

  • @Raziel1984
    @Raziel1984 ปีที่แล้ว +2

    i love Satisfactory and Dyson Sphere Program ... so this goes right on the wishlist :D

  • @VIP-ry6vv
    @VIP-ry6vv ปีที่แล้ว +4

    I think of this game as Autonauts without all the obnoxious cutesie wutesie crap, meets factory building games. I see the buildings as the uplink center from Tiberian Sun, I would hazard a guess that at least one developer of this game messed around with SunEdit 2k back in the day.

  • @williamcharles7340
    @williamcharles7340 ปีที่แล้ว

    Splat. Give Satisfactory a go. It's a game that I think you would love and would make for some legendary content on your channel. I'm certain your viewers would dig it.
    It's my all time GOAT.

  • @jy.creator
    @jy.creator ปีที่แล้ว +4

    Fwiw: The devs are very happy with the feedback and reception for the demo, so they are planning to go into Early Access sooner than originally planned.
    Caveat with the Logistics network: they need to be powered, otherwise they won't be taking or giving orders from the network's channels (as of the latest update).

  • @uhavemooface
    @uhavemooface ปีที่แล้ว

    This seems like a cool game. I like games like this I hope it has the option to turn off enemies.

  • @MrSqueasil
    @MrSqueasil ปีที่แล้ว +5

    splatty out here splatting bugs. go figure. lol. You too can become a citizen.

  • @kareningram6093
    @kareningram6093 ปีที่แล้ว +4

    I'm not usually keen on these auto production type games, but this one seems kind of neat. Why is it called Desynced, though? I feel like it should have a name relating to hats somehow. Or bugs.

  • @mwBZA
    @mwBZA ปีที่แล้ว +8

    Can you construct additional pylons with those drones?

    • @BaronVonMott
      @BaronVonMott ปีที่แล้ว +2

      *We Require More Overlords!*

  • @ditobear
    @ditobear ปีที่แล้ว

    the hat thingy kinda cute lol i like this game

  • @garlight7397
    @garlight7397 ปีที่แล้ว +2

    Wish you did walkthroughs! I cant keep up way to many games! I cat believe a group of people make each of these games it's crazy!

    • @igorthelight
      @igorthelight ปีที่แล้ว +2

      Modern game engines are very helpful ;-)

    • @garlight7397
      @garlight7397 ปีที่แล้ว

      @@igorthelight damn them modern game engines damn them

  • @Cuthawolf
    @Cuthawolf ปีที่แล้ว +1

    *sigh* That Crystal generator eats crystal you have to generate power, it doesn't mine crystal. You can do that with a regular mining laser, it was right there when you were setting up the mining building.

  • @HeadCannonPrime
    @HeadCannonPrime ปีที่แล้ว +2

    I love the look of this and I love construction games like satisfactory and dyson sphere. BUT I find the lack of conveyors...disturbing.

  • @dem0nchild610
    @dem0nchild610 ปีที่แล้ว

    It would be neat if you could click on one of the bot and a little screen would pop up in the corner and could watch what they are up to like a cam on a drone

  • @Nekoyashiki-san
    @Nekoyashiki-san ปีที่แล้ว

    Thanks for showcasing! ^^

  • @jackofall2305
    @jackofall2305 ปีที่แล้ว

    Splat : it's basically MCV
    Me: you son of a bitch I'm in

  • @5Poisons
    @5Poisons ปีที่แล้ว

    Strangely this game reminds me alot of another game called "Offworld Trading Company"

  • @manio22
    @manio22 ปีที่แล้ว

    Signal must be similar to Surviving Mars. You can totally get one unit manually and lead it to anywhere on the map but the automation must be happening only inside signal range. That's my two cents though.

    • @seanwelding4183
      @seanwelding4183 ปีที่แล้ว +2

      Each power grid is its own separate logistics network. It allows for some super complex logistic system to be built that way, eventually you can unlock a module that allows you to manually program each drone or building to perform any logic you can come up with through a visual programming tool like scratch or sprites editors you might have seen in school at some point.

  • @deadcan47
    @deadcan47 ปีที่แล้ว +2

    I feel like they are trying so hard not to be Factorio with the clunky system of tranferring materials via army of drones running into each other, that they hurt themselves with the game mechanics. Perhaps down the line you get some sort of transferring system, be it conveyor belts or cranes or something to replace this initial logisitical mess, but if not I cannot imagine scaling the base up like this.
    Also what you built in the crystal field is a power generator not miner so don't expect it will do anything until you supply it with crystals. The mining laser says it's used to mine metal and crystal. So probably a good idea to buld 2xS platoform and mount the generator and the laser on it, hopfully they share the inventory.

    • @darkkenia
      @darkkenia ปีที่แล้ว +1

      Well in the demo there's some teleporters or something, but they only allow buildings to share what they have with directly adjecent buildings... So I guess you could make common chains by making a block of buildings, needing only raw material and outputting advanced things without any robot action required in between

  • @niallrussell7184
    @niallrussell7184 ปีที่แล้ว +1

    seems a very convoluted setup to turn something into something else. dropping "hats" on buildings only make sense if you're going to repurpose them later, but why? :d

  • @cmdrwraithe1857
    @cmdrwraithe1857 ปีที่แล้ว

    So, have you played an Indie game that was kind of like Starcraft, but you could just keep playing and building instead of just doing missions?

  • @abdullaalkaabi2301
    @abdullaalkaabi2301 ปีที่แล้ว

    Seems like a good game

  • @wuhtevah3840
    @wuhtevah3840 ปีที่แล้ว +1

    Cats... I have one too... 😂

  • @gamelover2222
    @gamelover2222 ปีที่แล้ว +1

    Morning!

  • @mbg4681
    @mbg4681 ปีที่แล้ว

    (Hold Shift/Ctrl/Alt for more info)

  • @danieljewers6796
    @danieljewers6796 ปีที่แล้ว

    another great video

  • @Dummy00001
    @Dummy00001 ปีที่แล้ว

    Some bits are similar to Per Aspera.

  • @grantfoster5838
    @grantfoster5838 ปีที่แล้ว

    It's Dune (1992).

  • @MrDoenyon
    @MrDoenyon ปีที่แล้ว

    Would be nice if you could put in the description of the video, what kind of content there is in the demo, as in how long it lasts. :) Not necessarily what's available in it, but like is it a 20 minutes blocked demo, or is it chapter 1 stuff. This kind of things. :) Thanks a lot for your service by the way, though my wallet hates you. :D

  • @richardrothkugel8131
    @richardrothkugel8131 ปีที่แล้ว +1

    As a games developer, here are my thoughts.
    Desynced lacks tension. Tension is the curve towards the failure function (losing condition). Losing condition here being loss of the base. Desynced has forward impetus (building base, researching, collecting resources), but doesn't have an antagonist in the early game to challenge the player and create tension, creating pushing impetus. I suggest adding a basic attack to the drones (like the zap from Starcraft drones) and having early waves of bugs. So in the first minute you can have a single bug scout attack, and use the drones to take it out. This would then grow in attack waves, pushing the player to build and creating tension.
    UI is okay, basic gameplay loop works (but missing combat) and aesthetic is kind of meh (personal opinion). Has potential at this stage.

  • @chriswilliams334
    @chriswilliams334 ปีที่แล้ว

    Did anybody else see the box that said disable tutorial

  • @Stephen-zi6jn
    @Stephen-zi6jn ปีที่แล้ว +1

    "Disable Tutorials" checkbox on the tutorial itself...

    • @goheadcuz1618
      @goheadcuz1618 ปีที่แล้ว

      Prolly to start playing normally without having to start a new game. I've seen that in a few games before. I know it's kind of different but like scum, I think, or some game I played, you start playing a tutorial to learn an you can stop it to keep playing that base but with normal gameplay.
      It's definitely not scum, might be dwarf fortress steam edition

    • @Stephen-zi6jn
      @Stephen-zi6jn ปีที่แล้ว

      @@goheadcuz1618 My point was Splat indicated he couldn't find it

  • @mbielcik
    @mbielcik ปีที่แล้ว

    🖤

  • @erome5578
    @erome5578 ปีที่แล้ว

    @splattercatgaming,
    Hey can you do a review on a one man dev game called Dead Monarchy? It's a soon to be released mercenary adventure game on Steam. The dev has been working on this game for 6 yrs. I'm a early supporter & would like to see his game get more exposure...Thanks!

  • @ChadGatling
    @ChadGatling ปีที่แล้ว

    Try Plan B: Terraform.

  • @Duke_Krst
    @Duke_Krst ปีที่แล้ว

    The union rep stuff kill3d me

  • @GameTimeWhy
    @GameTimeWhy ปีที่แล้ว

    2

  • @TheJollyKraut
    @TheJollyKraut ปีที่แล้ว

    Meh...