Pixelate any shape like MVRDV or Bjarke Ingels (Grasshopper & SubD Tutorial)

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 59

  • @lalufatih8834
    @lalufatih8834 8 หลายเดือนก่อน +1

    thank u so much!!

  • @chengxinsha2788
    @chengxinsha2788 2 ปีที่แล้ว +2

    Just wanna say your work is appreciated! Thank you!

  • @bachra-takhralou-fih
    @bachra-takhralou-fih 3 ปีที่แล้ว +1

    Thanks lot for this tuto !
    Big up from Tunisia ♥

  • @nasserahmad4653
    @nasserahmad4653 ปีที่แล้ว +1

    That’s great tutorial as always

  • @huiyuanli718
    @huiyuanli718 2 ปีที่แล้ว +1

    boy you are doing so well!
    - From your DRL friend Leland

    • @AndrewFriedenberg
      @AndrewFriedenberg  2 ปีที่แล้ว

      Hey Leland hope all is well!!! Let me know if you're back in London.

  • @deandavey1498
    @deandavey1498 3 ปีที่แล้ว +2

    Damn! Watching you had Inspired me to get back into rhino!

    • @AndrewFriedenberg
      @AndrewFriedenberg  3 ปีที่แล้ว

      Hell yeah. What were you using instead??

    • @deandavey1498
      @deandavey1498 3 ปีที่แล้ว +1

      @@AndrewFriedenberg I kinda stopped using all CAD. Fusion n rhino where my main twi

    • @AndrewFriedenberg
      @AndrewFriedenberg  3 ปีที่แล้ว

      @@deandavey1498 Rhino is evolving to be one of the most creative and realistic cads out there!

  • @pranayyalamuri3127
    @pranayyalamuri3127 3 ปีที่แล้ว +2

    As always, awesome video

  • @carlosancona803
    @carlosancona803 4 หลายเดือนก่อน +1

    Can this be applied with several dimension cubes to populate a shape with space / residential unit typologies?

    • @AndrewFriedenberg
      @AndrewFriedenberg  4 หลายเดือนก่อน

      Certainly… it’ll just need a LOT more logic built in. Some sort of packing exercise for the different sizes or maybe just subdivisions of eachother

  • @willknowsright9615
    @willknowsright9615 2 ปีที่แล้ว

    Thanks Andrew. very helpful.

  • @Z3R0xS0UL
    @Z3R0xS0UL 3 ปีที่แล้ว +1

    Congrats on 1k subs, keep it up

  • @TheFailove
    @TheFailove 2 ปีที่แล้ว +2

    Awesome tutorial, sadly one semester too late for me.. Anyway you are getting a thumbs up for the glasses from me 😆

    • @AndrewFriedenberg
      @AndrewFriedenberg  2 ปีที่แล้ว +1

      Hahaha. Thanks man. I’m glad I could help ya out. Maybe next semester it can just be voxel-land

  • @mr.parametric
    @mr.parametric 2 ปีที่แล้ว +1

    Cool!

  • @tixu5790
    @tixu5790 3 ปีที่แล้ว +3

    Thanks bro, I finally know how this kind of pixel house is done through your video. But what if we want to further improve the details of the facade? For example, facade windows, balconies? Or bake out, or refine it in rhino?

    • @AndrewFriedenberg
      @AndrewFriedenberg  3 ปีที่แล้ว +5

      What I showed is definitely the massing phase of your design. Of course you’ll have to break each floor apart and further design them.
      In terms of making the script more of a finalized design…you could start assigning different units to each voxel. For example all the points on the exterior are assigned to a facade modules and interior are just slab or unit modules. That’s the next step!

  • @fabriceten3878
    @fabriceten3878 2 ปีที่แล้ว +1

    Excellent video. I have a query, when I create the volume with SUBD, it appears as an "OPEN SUBD", and when I take it to grasshopper it does not process the geometry correctly. Any suggestions to make it a "CLOSE SUBD".

  • @rudrakanti89
    @rudrakanti89 ปีที่แล้ว +1

    Saved my life :-}

  • @AndrewFriedenberg
    @AndrewFriedenberg  3 ปีที่แล้ว +10

    Don’t worry Bjarke I’m not going to voxelize you if you like the vid.

  • @thashriftippu
    @thashriftippu 5 หลายเดือนก่อน

    can u post a tutorial on transformable amphitheatre or roof in grasshopper?

    • @AndrewFriedenberg
      @AndrewFriedenberg  5 หลายเดือนก่อน

      As in how to animate it or how to design with kinetic elements?

  • @miguelruarch
    @miguelruarch 3 ปีที่แล้ว +2

    Great video! - the term is voxelate, voxel is like a pixel in 3D

    • @AndrewFriedenberg
      @AndrewFriedenberg  3 ปีที่แล้ว +1

      Thanks! I mention that in the video...I just had to dumb things down for the youtube algorithm hah

  • @samueljoslyn6836
    @samueljoslyn6836 2 ปีที่แล้ว +1

    Thanks alot for the tutorial. Super helpful to see the process and understand each step. Are there any plug-ins which allow you to better manipulate and play with voxelization?

    • @AndrewFriedenberg
      @AndrewFriedenberg  2 ปีที่แล้ว

      Thanks for the feedback!!! I haven’t used it but there is a voxelizer plugin on food4rhino. Let me know how it is if you give it a try

  • @qiquanlu4340
    @qiquanlu4340 3 ปีที่แล้ว +1

    Wow accidentally pops up on my home page. Shout out to DRL Andrew!

  • @yellowsquare5998
    @yellowsquare5998 ปีที่แล้ว +1

    Hey, thanks for the video. Any idea why it works with the brep but not when I connect the SubD to the Brep?

    • @yellowsquare5998
      @yellowsquare5998 ปีที่แล้ว

      To clarify: when I connect the SubD to the brep the list of points in "point in brep" all comes out as false. What could I be doing wrong?

    • @AndrewFriedenberg
      @AndrewFriedenberg  ปีที่แล้ว

      @@yellowsquare5998 I imagine it's because your subd>brep isnt closed or is an invalid brep due to duplicate faces. Try to input just a simple subd cube and see if that works!

    • @yellowsquare5998
      @yellowsquare5998 ปีที่แล้ว +1

      @@AndrewFriedenberg It was exactly that! Thank you so much 👍

    • @AndrewFriedenberg
      @AndrewFriedenberg  ปีที่แล้ว

      @@yellowsquare5998 debugging errors is half the fun. Enjoy :)

  • @dillonimes8467
    @dillonimes8467 2 ปีที่แล้ว +1

    is it possible to create this form, but with honeycombs?

    • @AndrewFriedenberg
      @AndrewFriedenberg  2 ปีที่แล้ว

      Yes it is but think about how the cells will connect in 3D!

  • @aluxluna6033
    @aluxluna6033 2 ปีที่แล้ว +1

    what processor and graphics card do you use?

    • @aluxluna6033
      @aluxluna6033 2 ปีที่แล้ว +1

      Btw, Been watching your tutorials lately, very helpful thanks a lot!! From Mexico

    • @AndrewFriedenberg
      @AndrewFriedenberg  2 ปีที่แล้ว +1

      @@aluxluna6033 thanks for the support! I am using an Intel core i7 (10th gen) and a RTX 2070! Time for an upgrade huh hah

  • @HaimingWang-xf1rk
    @HaimingWang-xf1rk 2 ปีที่แล้ว

    hey man may I ask why not using icons when you already have bifocals on each component?

    • @AndrewFriedenberg
      @AndrewFriedenberg  2 ปีที่แล้ว

      mostly because I just habitually use the labels everyday and only when I do a tut I turn on Bifocals!

  • @leonardogindri1744
    @leonardogindri1744 3 ปีที่แล้ว +2

    nice glasses ahahahaha

    • @AndrewFriedenberg
      @AndrewFriedenberg  3 ปีที่แล้ว +1

      Thanks hah, they had to come off towards the end because I can't see a thing.

    • @leonardogindri1744
      @leonardogindri1744 3 ปีที่แล้ว +1

      @@AndrewFriedenberg i encourage you to become a gh youtube wearing glasses at all videos ahahahah

  • @GotWeedNL
    @GotWeedNL 2 ปีที่แล้ว +1

    I have been experimenting with this technique lately and im curious on how you would implement this strategy with a mesh type instead of a brep ( domain box). Because, I would expect the script to need less computation power if it were a mesh but for me, so far, that hasnt been the case. Any tips on how to achieve a mesh outcome following your strategy? Awesome tutorial btw :D

    • @AndrewFriedenberg
      @AndrewFriedenberg  2 ปีที่แล้ว

      I'm glad you enjoyed it! Yes you're right using a mesh voxel would be much better than a NURBS box. You should just be able to create a simple 6 face mesh box and then orient it to all of those points quite easily. Let me know how it goes