The Evergreen Rhythm Game - History of Osu!
ฝัง
- เผยแพร่เมื่อ 19 มี.ค. 2022
- Can a rhythm game become an esport?
The year was 2007, while it may seem like any other year, some pretty big things happened that year: The first iPhone was announced, Tumblr launched to the public, and Barack Obama announced his candidacy for President of the United States.
But one event that many people may not know is that 2007 was the year one of, if not the biggest online rhythm game was born, all created by a single man. A game that has withstood the test of time thanks to the contributions of not its single creator, but the constantly growing community throughout the years. That game is known as “Osu!”
Support us on Patreon: / akshonesports
Subscribe to our channel! goo.gl/OvCljl
Join our Discord community: / discord
Special thanks to:
Pishifat
/ pishifat
Willy
/ willyosu
Skill
/ skillinq
Become a Member to support us: / @akshonesports
Follow us to stay up to date with our releases!
Website: www.akshonmedia.com/
Facebook: / akshonesports
Instagram: / akshonesports
Twitter: / akshonesports
#osu #esports #gaming
played a bit, nice game, can recommend
this video is cute, informative, and easy to understand for sure 😁 I hope the tournament scene keeps growing upwards!
i love this game!
Props to the Akshon team for risking their mental health by playing rhythm games
hey I know this game
If osu is becoming more mainstream, I'm all for it. There's just so much competitive depth and history for what the game has to offer across all four gamemodes, and within its 15 year history, countless legends have made names for themselves in big ways. Vaxei's tournament dominance, the United States juggernaut, mrekk, WhiteCat, Cookiezi are just few of the many things this game has to offer. Cloud9 also closely follows the community, so there might be a gigantic shake up in the scene in the near future. Great video as always!
Happy to see a well developed video that seems to be bringing in lots of new players to the osu scene
fun fact: If you're seeing this, this is the 727th comment on this video, congrats!
crazy to see this upload now of all times; i'm playing in the world cup for osu!taiko, another osu gamemode, currently! every gamemode has its own history completely separate from 'normal' osu, or osu!standard as most ppl in the community know it. for example, taiko is based on an existing rhythm game, taiko no tatsujin, but unlike the games standard is derived from taiko is VERY popular in japan, and so japan have won the last 9 (i think) taiko world cups without ever looking like losing one and have 9 of the top 10 players by rank, while i don't know too much about the other two modes, osu!catch and osu!mania, but as far as i know they're both dominated by south korea (mania is a bit more complicated once you start talking about different ways to play it, but that's for someone that knows more about the mode to explain)
cant wait to join FaZe clan
I laughed so hard at
As someone who played in the world cup and frequently plays tournaments, I think the scene still potential to grow, especially with the addition of featured artists it may be easier to get eSports team backing for tournaments that exclusively use songs from these artists. As the biggest hurdle for expansion of the scene is probably the legal/copyright issues.
14:19
I've played Osu! occassionally, but never knew there was such a competitive scene around it! Also very impressive seeing what some of these people can do. WubWubWolf clearing that map on a finals stage is just insane.
The thing about osu! is that it allows you to create story-driven levels, just like EBA & Ouendan. I wish more people took advantage of that.
14:19
4:30
osu has 4 modes, all have their own comunities and tournements too, but the standard mode is definitely the biggest.
The circle circuit that DIO (a well-known tournament organizer and commentator) organized seems like a step towards an eSports scene being made
The craziest thing about osu! is that for 15 years now it has done pretty much nothing but constantly grow faster and faster.