Although you really sped through most of the methods, I sincerely I appreciate the space. It's a lot more convenient to get advice you can pause, replay, and commit to memory, as opposed to watching 15-60 minute tutorial videos. And all information presented was very helpful, despite the time grind involved. In the end, finally getting the materials and credits needed to get to the point you want to be at is truly rewarding, the slog and grind is extremely disenchanting. I think most players would prefer the "ah ha!" moment of realizing they've innocuously gained what they need by just playing, buy the design of the game seems to be "whew! At LAST!". The reward is there, it's just disappointing how much dedication it requires and how polarizing it can be for potential new players like myself with limited attention spans and available time to play. Thanks for the video if you ever read this.
"It's a lot more convenient to get advice you can pause, replay, and commit to memory, as opposed to watching 15-60 minute tutorial videos" - this is exactly why I started the channel - and thanks for the kind words, you sum up "the journey" well.
Koli Discii system, C 6 A also has a crashed Anaconda and is a bit easier to get at even with a larger ship. Takes a little work but you can park another Anaconda right next to the crash. You'll be well served using a Surface Scanner and surveying the planet to find it the first time around. Be sure to scan the data core of the crash (near the nose) and then you'll be able to find it easily on return trips. As well, there's an abandoned outpost or settlement about 4 Km from the crash with one or more data ports reported to give grade 1 - 4 data mats.
This channel is fast becoming my go-to for getting friends oriented on the game and especially for navigating some of its less....engaging... game loops. Subbed!
When surface prospecting, it helps if there is volcanism such as geysers, fumaroles, lava spouts etc on your chosen planet. These often have a high concentration of shootable rocks within a fairly small area.
I just came back from pretty much a 3 year break. It's so awesome to not just "hurry up and wait" for USS anymore. Thanks for the epic guide o7 These have been great for catching up :D
What's funny is I generally hate the big ships and only finally bought one at about 2500 hours of game time. Greatly prefer combat in the small to medium ships but when I'm material gathering it is nice to just melt things quickly.
i only use Krait MK2 and the likes to do most Combat, material and mining in.. i recent bought my first big ship, the type 9. I havent even used it yet.. cause i don't know. I have 1500 hours in ED by now. So i agree 😄
This video was awesome for me...even though I seriously do not like this entire aspect of Elite Dangerous. I'd rather buy what I need with the credits earned in game. Why isnt that an option?
Because of painite mining they implemented. You can get a bilion+ credits in a day, which means you could make fools of all those players who spent months upgrading their ships the hard way ;).
Thank you so much for the info. I've been out in the black for 11 months so coming back recently showed me just how much the particulars of engineering had changed. The sad thing is, your video shows just how we as the players have to game the system to fulfill the game objectives. We also have to rely on outside sources like Inara and EDDB to make all these mechanics work without it being a pain in the ass. I love FDEV for the space ship sim they created...I really do not like them for how badly they whiffed other aspects of the experience.
Probably worth pointing out to anyone that doesn't do combat much that if using the combat method, you should engage and destroy the target first, THEN drop the cargo hatch and fire limpets. Cargo hatch down means now boosting and top speed limited to half what it would usually be, which is a very significant disadvantage. You could fire the limpets then retract the hatch to have them ready asap but they'll likely get destroyed while you're in combat, and they won't be able to collect anything with the hatch up anyway.
I've been trying to figure out engineering for the past week and I just can't grasp it. I mainly just want to bump up the range of my FSD but material gathering, unlocking the engineers and all of it just confuses the crap out of me. I feel like I'm missing a huge chunk of the game and I've been playing for like 200 hours. I know I need meta something from maia to unlock the FSD lady and that she will require materials that I will have to go source and something about leveling her up to get the grade 5 stuff. I dunno I think I have all the information I need I just can't seem to put it into practice
Update I knuckled down and did it but honestly it was way less confusing then I thought it was. Once I understood which material traders were where and how to get the materials. I'm not going to spam grind them though I'll just collect them as I venture
@@BickSnarf I went to farseer inc after obtaining meta alloy & got destroyed. I thought I could just go in and give it to her then raise exploration to scout. Waste of time there, however I learned how to scan planets etc so at least I learnt something🤦♂️
Elite reminds me of a roleplaying game I used to play called Rolemaster... a game for people who enjoy keeping notebooks and spreadsheets. Fortunately that's me.
There is something interesting about Dav's hope vs Site 426. Site 426 has overwhelmingly larger amounts of tier 1 and 2 spawns. Dav's hope has the opposite of mostly tier 3 and 4 drops. They seem to go well together. Do any other sites have this or other focuses? Maybe each Inara or abandoned site has a focus of sorts to what it gives out the most. I'm currently trying to max out all engineering mats to see if there is any sort of achievement for them. I just went to the wregoe system and got most of the guardian tech mats maxed out from USS. Have you done a video on this yet or heard of this. A guy in a thread in the main forums showed the system he was farming from. They come in groups of 5 or 9 matts when you get one. they spawn from encoded and degraded emissions in a fairly good frequency. It was pretty easy to max out on. Except for some annoying low tier items that have like 300 or 250 max resources for. I think I only filled 3 half way because the others already had more from doing guardian sites in the past.
Thankfully the new version of the discovery scanner makes finding USSes easier. Passenger missions from Robigo often have level 5 materials, but that requires pretty high levels of reputation and decent sized ships alas.
Great guide, thx. Why do you need a cargo rack, looks like all the materials are stored without them. Also, could you pls update the ASP X build, th link leads to some dead web page it seems.
You can collect a LOT of manufactured materials at asteroid mining sites. Put a Collector Limpet controller on your ship and fill your cargo hold with lots of limpets. After you destroy the pirates that frequent these sites, launch some limpets to collect their debris. Then all you have to do between attacks is sit around while your limpets collect the debris and your shields recharge. Don't keep anything valuable in your hold and the pirates will leave you alone between your attacks. Keep an eye on your cargo status indicator (lower right) from time to time. Limpets are stupid and will collect everything, including illegal cargo. If an authority ship scans you while it's onboard, they won't care where you got it from.
You can just drop in and scan the nav beacon for the high grades or use fss now which makes it a lot easier. Make sure you filter for the systems you need. Don't forget Jameson's and bug smasher for data and raw.
For Raw materials, look at HIP 36601. It is relatively far from the bubble for new commanders, but it has most of the rare Raw mats in biological signal sources on a few of the planets. Its WAY faster than making a loop of a place. Bring a DSS!
Finally... got the stuff I need to engineer my ship and fly with my big boy pants on! (Some hypothetical years of grinding later): Oh... what? Frontier has gone out of business? and closed its servers and offices???! Oh well... I guess the grind was just that bit too much huh.I guess there's always Empyrion, where I can make my LEGOey dream ships and still play with those :)
New player here. I have not done anything with Engineers yet other than visit Felicity to sell her scan data. Watching you mine these materials make me wish there was an in-game trading. I would rather pay (with credits) a high price for a few materials than farm them myself. Heck, I would rather make a 100+ jump journey to pick them up instead of doing it myself. That is not the game play I want to experience. But, perhaps that is only my ignorance talking
Yeah, this will never be added and once you get into the game you'll understand why. If everything was based on credits it would very negatively impact things as all everyone would do is farm credits. Once you start farming efficiently it's really not that bad at all and gets you to engage many different game mechanics, some better than others.
Did miss that at all - in fact I have a complete video about only that. Check my Data Gathering Made Easy (it's a quickie actually, less than 2 minutes if I remember)
so when i explore and use my FSS I find all these signal sources. Do I need to go out in the wild and wait for it to pop-up for a scan? Can't the FSS scan result help in figuring out which USS I should visit?
First this video is a bit out-dated, in that I have a much better version with more details - see it here: th-cam.com/video/-4HClk1cRIo/w-d-xo.html Second to find HGEs it's MUCH faster to just drop in at the NAV beacon, scan it and jump back to supercuise. That way when you get back to SC if you see HGEs, great - if not go to the next system. Finally check out the Material Finder at www.edtutorials.com as it will show you the exact system that commanders have actually gathered that material in, and while not a guarantee it makes it far more likely.
Thanks, that's coming in a future video but if you check out my Twitch stream - twitch.tv/exigeous - you'll see a link to it in the reference materials.
That's one recipe for commander burn out. You're chasing the dragon at the expense of fun, 6 hours doing laps around the same base, what crap !! The whole point of materials is to play different aspects of the game, of course if you grind through them it's going to suck ! Like those high grade emissions USS ? You're not supposed to hunt for them specifically, instead as you go along your day, drop into a random USS here or there and sometime you'll get lucky and get some nice encoded data, sometime you'll get jumped by pirates while collecting black boxes, but you just do that like, once in a while on the way to other missions for instance. Do a little bit of everything and it will be varied and fun and eventually you'll have enough material to do everything. If you stare at the navigation page for 6 hours you'll hate the game real quick !
It's farming, it'll be boring - that's the universal constant in all MMO games. You can get all of these materials/data through regular game play, it'll just take a lot longer to get it all.
I'd rather have locations that has 100% drop rates of grade 5 materials and data but they would be heavily guarded than have them drop now and then with 2%. The idea is players could develop a strategy to get those resources and in current meta the only stratedy is rense and repeat.
At present, tasks need little skill and plenty of time. It would be much better if the size of the reward depends on the skill and the size of the experience, not the time spent. Of course, it takes time to acquire the skills you need, so the reward will eventually increase as time is spent, but this method would be much more entertaining.
That highlights how bad the design is. When I'm "going along my day", doing some trading or such, and a USS pops up, I need to look at it to identify it, and turn and wait for a minute to enter it if I think it might be interesting, then spend more time scooping stuff, then get myself back on course. There's no convenient and quick way to deal with it, it's a huge stack to push on to whatever I'm doing preventing me from progressing until it's done... so I almost never bother with them as random encounters. Which means that when I want stuff from USSs I don't have it and have to go and hunt them. ' Compare this with ship scans... I always have lots of those without having to go out to hunt them explicitly. And the reason is simple, they're very easy to get while flying around and don't stop me, I keep getting where I'm going. So I do them all the time, and have plenty of them. But USSs... yuck! Horribly disruptive unless you completely ignore them. Hopefully, this will be improved significantly in the next update.
Getting back into the game. Is all of this still relevant with the latest update? Specifically the HG USS stuff. Do the exploration changes impact this?
All of this is why I haven’t messed with engineering. I know it’s important to start engineering my stuff but I’m not sure that it’s worth all the trouble.
Depending on how you fly it absolutely is - or at least in some way. Unlocking Felicity for example is really easy as is gathering for increased range FSD. Wouldn't 50% further range be really nice?
Get a Federal Corvette and put beam lasers on all your hardpoints, full pips into weapons. Fire lazors for 1.5 seconds. ???????????????????????????????????????????????????
Just found this video, and it's exactly what I'm looking for. However, it's a year old and a lot has changed in the game. Anyone know if this information is still valid?
Do you have any tips on targeting the resources for pickup in the SRV? I always think it's a pain in the ass when they're just too close to look at and you bump into them. There's no way to just hover up anything that isn't targeted right?
The best is to open your left panel and select them while you're right on top. Here is another place VR wins out as I can just look down and target them far easier. It's been hard to do a few things for the videos as I try not to shoot in VR due to the shaky cam.
If you use a control stick to fly with, use it to drive as well, then just use your target button to target each piece and run over it to pick it up, back up or drive around and repeat. The only thing that is kind of a pain, in this case, is when the stub of the rock you shot sticks up far enough to stop your SRV.
Ever since Davs Hope got nerfed ( each pickup there only counts as 1 not 3 now ) I found it's a lot easier and faster to go to a distribution site in a famine system as you mentioned HOWEVER also having it be anarchy so you can pop the 3 T9s at the site. If you want you can relog to reset the instance but they will actually warp in a new set after about 10 minutes. It drops basically the same materials(except usually more higher grade, which is nice) and is much more lax since it's just popping whales and scooping them up and no one cares since it's anarchy. edit: typo
My bad, I had old info. Turns out FDev changed their mind on that update. Sources 1. forums.frontier.co.uk/showthread.php/413563-Community-Feedback-and-3-0-3-Update?p=6523191#post6523191 2. forums.frontier.co.uk/showthread.php?p=6527974&viewfull=1#post6527974
Thanks for the headache, ive watched a few of your videos and all of them whilst informative have yet to answer the questions I need answered, Talking fast over a fast forward video, Blipverts didnt work on Max Headroom, guess what although the info is there finding the exact second it is in the video, well..... Thanks for the information, Im sure they are great videos, just some of us dont have fast brains any more.
I deleted my save a couple of weeks ago as i'd not played in a long time...restarted and of course...zero materials. My vulture is currently flying with collector limpits to rectify the situation :-) regular mining with mining laser in rocky & metal rich rings is also a great way to get lot's of the common raw materials
Well if you're after materials have a look at my updated version of this that's linked in the description. MUCH faster versions of basically everything.
@@Exigeous I have been to a couple of the places in this video in the past but will have to check out Dev's at some point. I'll check out the new vid too
for high-grade emissions, EZ Aquarii. the system is nothing but signal sources. drop into the nave beacon, scan, jump out. should be 1-3 high-grade emissions
Yes, I'm just starting on a build series for all ships. I don't have mine handy right now but next time I'm in it I'll try to remember to reply here - or ping me on Discord and I'll get it to you.
Your videos are an incredible resource. I am beyond appreciative. Is the high grade unknown signal source mechanic still the same? It would be cool if you could pin a comment with any changes that might have happened, but even if not, still incredible work. Thanks.
It depends - if you're talking about the engineering materials those can't be stolen - only cargo can. Since this is a material video no, they can not be.
@@Exigeous I was using collector limpets to pick up the salvage after I kill a bounty. Without realizing the limpet picked up some cargo that the bounty dropped. A few mins later I got scanned and got a fine and got a bounty on my head. Almost didnt make it out of the res site. Is there a way make the limpets avoid ship cargo but pick up all the salvage?
Yes and no - you can add things to your exclusion list but that's a pretty big pain in the ass given you don't know what's going to be around. I am surprised they picked up an illegal good - I was understanding they would skip that. Honestly I'm a bit stumped here - did it cause you to turn wanted?
@@Exigeous I even checked my cargo hold and it said stolen next to the item name. Could have just been a freak accurance. I'm going to give it another try this evening and see if they will pick up the stolen cargo again.
OR you can just drop into the nav beacon, scan it, go back to supercruise and then you'll have the locations and types of all the signals in the system.
You complained about scanning USS as boring activity but happy to drive SRV for couple of hours around crashed Conda... For me personally all mensioned activities are grindy and boring but scanning USS is the least repetitive of them. I'd rather mix different activities when hunting materials and grind only for those I need for particular module upgrade.
You're missing the point - for USS farming you sit there, doing nothing *hoping* something will pop up and when it does it's usually not what you want, high grade. While sure, mineral farming isn't "fun" you're at least doing something and will absolutely get high grade minerals on every single log. Once is absolutely reliable and consistent, the other isn't even close to either. Plus I enjoy driving the SRV in VR where farming USS just plain sucks all around - get it?
I would also like to point out that Inara.cz is a FANTASTIC place for engineering and material trading. It allows you to make Crafting Lists, which ask for the number of rolls you want per grade, and also gives you a missing components tab which tells you the best trades for your materials, so you waste as little as possible, and know what's safe to trade. It's a fantastic companion which I absolutely prefer over EDEngineer.
Before the update I was getting Exquisite Focus Crystals and Modified Embedded Firmware as a reward for evacuation missions at damaged stations. I just now went and had a look at the latest damged stationand all the material rewards are grade 1 now. I hadn't played for over a month and that is what I come back to? Nope. I'm done.
I played a few years back 2018-19, then stopped, now I've recently gotten back into it and trying to relearn everything. Started looking into engineering and now I remember why I quit in the first place. I'd like something from Engineer "A", but that means gaining favor with engineers "B", "C", and "D", then going on whatever wild goose chase it takes to unlock each of them, the collecting whatever materials they want for upgrades I'm not interested in, just to eventually get the stuff I do want. Yuck.
Haulage vessles: Anarchy > Famine > Distripution Center > 3xT9 Heavy + Hauler, Adder, Sidewinder free to shoot; Kill them collect the materials, scan the High Wakes, logout, login, repeat.
I haven't personally confirmed it but I've heard from several others that yes, it's quite a bit better. If that's true I'm sure it won't be long until it's nerfed, err I mean fixed.
@@Exigeous LOL! Well, FDev *did* announce that they had improved the spawn rate of HGEs with the "April Update" but I was referring more to the changes to USSs that came with the FSS.
@@Exigeous- missing the question. Now that USSs are semi-persistent (they even come with their own countdown timer now) and we have the FSS, is there anything that needs to be changed/added/taken from the advice you gave? OR do you still need to run out 10k to get those sweet HGEs and then you just sit in the FSS and scan them as they appear?
AH - NOW I UNDERSTAND!!! Yes, this video needs to be updated - as no, you do NOT need to go the 10k out anymore. You just use the scanner and so long as the timer is long enough and you can make it there then you farm it, period. The "rules" for what spawns where is still valid, just not the 10k part. And - ping me in Discord and I'll give you a very pro-way to do this. A method I'm not willing to make a video on due to it's nature, but since you asked about it I'll share. :D
...So what, it just never shows up in the 'info' screen ? (I never get these notifications at 2:05 min) Anyway, the video was really useful, I'm just so sad that we have to farm that way (switching over solo/private) to get g5 materials (Well, now at least we have the traders but still)
You are getting them, I promise, you just don't get them all that often so you aren't noticing them. If you have data in your ship that's one of the main ways. You'll also get data by scanning ships in supercruise in the same way. Remember you have to point your ship at them for several (I think 5) seconds to complete the scan. As for farming methods I agree, sadly that's what Frontier has given us.
I feel like a idiot after watching this. My derp self never thought about taking collector limpets on combat missions with me. I've been playing ED for like two years now and it just hit me while watching this video. Freaking gamechanging. I may win a derp awerd for this one
Farming high grade USS rubbish will be so much easier once 3.3 goes live and the new FSS mechanics are in. I see so many high grades when just scooting across the bubble.
I really need to know ;-) How did anyone figure out the "fly away from the sun at a 45 degree angle to the ecliptic for 11,000 light seconds and then just wait"? That is a lot of degrees and even more light seconds. Space is big, really really big.
Wow, thanks for the info, material gathering is dreadful. It combines the very worst of being repetitive, slow and obscure. Why does anyone want them to work on Space Legs when so many of the existing gameplay mechanics are a total shitshow? How about FD work on making some of these into actual compelling gameplay and fix some balance issues before they try and out-Star Citizen RSI?
This fucking video almost made me want to quit the game. It’s an excellent guide, but holy shit. I’ve grinded out my first 1 billion credits so I will be ready to engineer my ship and now I have this in front of me? I was feeling overwhelmed until you said it should only take 5 or 6 hours to gather all of the mats for one ship. I think I’ll make it.
Yeah, well realize a guide like this - and there is a much better, newer guide "Gather ALL Materials....." from about a month back. A guide like this is really designed for someone who wants to maximize their grinding time, meaning you're doing it the absolute most efficient way possible so that in the long run you can "work Elite" less and "play Elite" more. So if you're planning on fully engineering several ships then this (really the other guide) is for you, if you only want to do one or a few modules then use my separate data and raw material guide, then gather Imperial Shielding (per the other video) and use a material trader. You don't at all *need* to spend 4-5 hours gathering raw minerals, but if you do you'll need only do that once every 2-6 months depending on how much engineering you do. Personally I have 45 fully G5 ships, as in every single module at maximum - but that's pretty bat shit crazy and not something everyone, or even many are going to do.
EDTutorials by Exigeous oh yeah I watched both, I can handle gathering mats for 5 or 6 hours through out this next week if that’s really all it will take for a more casual player like me, so once you said that I was relieved. When I began doing my research to begin engineering and acquiring guardian modules (the next step in my process) I was deathly afraid of doing each one of these methods for hours on end for my 2 ships, but I gathered that won’t be necessary. Btw you’re by far the most helpful and clear channel for this game.
First thanks for the kind words, I hope you've also visited www.edtutorials.com as there is a ton of content there too. As for farming here's what I'd suggest - hit the crystal shards once (make sure all your high grade raws are empty, save for Selenium, before you go using a material trader), that'll take you about 5 hours the first time. Then hit the Jameson crash site for data for say 1-2 hours (depending on what you can stomach) again using a material trader after each loop. Finally go get Imperial Shielding, Core Dynamics or Proto Heat/Radiolics - then trade down for everything else. You can get 100 Imperial Shielding in under 20 minutes (including hitting a material trader) and that will equal either 16 of any other grade 5 or 300 grade 4, 900 grade 3 and so on. So in short you could max out every single material you had in 20 hours of gameplay - and while that seems extreme remember, this is Elite we're talking about and 20 hours of playtime really isn't much in the grand scheme. Again this also highly depends on your goals. Finally be sure you're using EDEngineering - if you aren't in short "you're doing it wrong" (I say this all the time). It will help you plan for what you need so as you collect and hit the traders you'll know exact what it is to get to maximize your time. As I hope you're seeing the entire goal of my channel is to make your "Elite work" as efficient as possible so you can "play Elite" more and listen to me/TH-cam less. I mean who wants to listen to me or any other TH-camr, right? You want to PLAY ELITE!
I just beat my head on the wall trying to find Open Symmetric Keys, doing surface scan missions, raiding settlements and stopping at USSs for over 20 hours. 0 OSKs found, but dozens of grade 4 and 5 materials... Then someone told me about the material traders. D'oh.
Thank you for being one of the 0.0000039% of people in this game who write the full thing/name before using an abbreviation, this is very appreciated o7
Don't drive around at the crashed anaconda. Just shoot the cargo rack at the two big boxes, then relog. It will save a lot of time and a LOT of frustration at driving over that horrible terrain.
@@Drakey_Fenix Nnnno I wasn't. Go to a high population Federal or Empirial system, you're likely to find 2 or 3 around at a time. Would be even more common if the Background Sim was actually functional and star systems could be in the Boom state again.
@@otter4370 in 3.2 you could get grade 5 manufactured materials this way really easy and relieble. Today on the other hand is different. You have to jump from system to system and just hope that the system you jump into will have a high grade USS. So far I have only found one and I have only been to highly populated systems. In all this time I have spent looking for a high grade USS in 3.3 I would've found multiple ones in 3.2. Don't get me wrong, I love the new update and the scanners. But i feel like this have made it much harder to find these emissions. I only find Encoded Emissions and Degraded ones.
Although you really sped through most of the methods, I sincerely I appreciate the space. It's a lot more convenient to get advice you can pause, replay, and commit to memory, as opposed to watching 15-60 minute tutorial videos. And all information presented was very helpful, despite the time grind involved. In the end, finally getting the materials and credits needed to get to the point you want to be at is truly rewarding, the slog and grind is extremely disenchanting. I think most players would prefer the "ah ha!" moment of realizing they've innocuously gained what they need by just playing, buy the design of the game seems to be "whew! At LAST!". The reward is there, it's just disappointing how much dedication it requires and how polarizing it can be for potential new players like myself with limited attention spans and available time to play. Thanks for the video if you ever read this.
"It's a lot more convenient to get advice you can pause, replay, and commit to memory, as opposed to watching 15-60 minute tutorial videos" - this is exactly why I started the channel - and thanks for the kind words, you sum up "the journey" well.
Koli Discii system, C 6 A also has a crashed Anaconda and is a bit easier to get at even with a larger ship. Takes a little work but you can park another Anaconda right next to the crash. You'll be well served using a Surface Scanner and surveying the planet to find it the first time around. Be sure to scan the data core of the crash (near the nose) and then you'll be able to find it easily on return trips. As well, there's an abandoned outpost or settlement about 4 Km from the crash with one or more data ports reported to give grade 1 - 4 data mats.
This channel is fast becoming my go-to for getting friends oriented on the game and especially for navigating some of its less....engaging... game loops. Subbed!
When surface prospecting, it helps if there is volcanism such as geysers, fumaroles, lava spouts etc on your chosen planet. These often have a high concentration of shootable rocks within a fairly small area.
I just came back from pretty much a 3 year break. It's so awesome to not just "hurry up and wait" for USS anymore. Thanks for the epic guide o7 These have been great for catching up :D
That was probably the most straightforward and concise tutorial I've seen in a long time. Props, CMDR. o7
been playing for years and i still watch these tutorials
I imagine Frontier probably saw this video shortly before introducing the FSS.
Nothing more stylish than salvaging for scraps and materials in a freakin Corvette, well played, sir.
What's funny is I generally hate the big ships and only finally bought one at about 2500 hours of game time. Greatly prefer combat in the small to medium ships but when I'm material gathering it is nice to just melt things quickly.
i only use Krait MK2 and the likes to do most Combat, material and mining in.. i recent bought my first big ship, the type 9. I havent even used it yet.. cause i don't know. I have 1500 hours in ED by now. So i agree 😄
I just realized all the times I ignored material rewards from my trading missions... wanted those sweet credits lol
You should probably mine painites for sweet credits to unlock more mats from missions :P.
I always pick pats or rep for missions. Credits are easy.
BEtter to just collect stuff after battles ...
LFT 926 ... military installation near star. Scan sats for data. Relog scan again. Rinse repeat.
This video was awesome for me...even though I seriously do not like this entire aspect of Elite Dangerous. I'd rather buy what I need with the credits earned in game. Why isnt that an option?
At least you you can trade now
Because of painite mining they implemented. You can get a bilion+ credits in a day, which means you could make fools of all those players who spent months upgrading their ships the hard way ;).
@@TomTomXIV how??
@@NearlyH3adlessNick material traders.
Brilliant video mate, might want to consider turning the music down a bit however as it was overpowering your voice in places.
Thank you so much for the info. I've been out in the black for 11 months so coming back recently showed me just how much the particulars of engineering had changed. The sad thing is, your video shows just how we as the players have to game the system to fulfill the game objectives. We also have to rely on outside sources like Inara and EDDB to make all these mechanics work without it being a pain in the ass. I love FDEV for the space ship sim they created...I really do not like them for how badly they whiffed other aspects of the experience.
Right? All of those third party functions should be in the game. It's 3304, our computers would be able to do all of that stuff!
Check the news at engineer outposts to find material sources. That's the "in-game" info.
Probably worth pointing out to anyone that doesn't do combat much that if using the combat method, you should engage and destroy the target first, THEN drop the cargo hatch and fire limpets. Cargo hatch down means now boosting and top speed limited to half what it would usually be, which is a very significant disadvantage. You could fire the limpets then retract the hatch to have them ready asap but they'll likely get destroyed while you're in combat, and they won't be able to collect anything with the hatch up anyway.
I've been trying to figure out engineering for the past week and I just can't grasp it. I mainly just want to bump up the range of my FSD but material gathering, unlocking the engineers and all of it just confuses the crap out of me. I feel like I'm missing a huge chunk of the game and I've been playing for like 200 hours. I know I need meta something from maia to unlock the FSD lady and that she will require materials that I will have to go source and something about leveling her up to get the grade 5 stuff. I dunno I think I have all the information I need I just can't seem to put it into practice
Update I knuckled down and did it but honestly it was way less confusing then I thought it was. Once I understood which material traders were where and how to get the materials. I'm not going to spam grind them though I'll just collect them as I venture
@@BickSnarf niceeee👍🏾
Trade in exploration data to engineer??? Doesn’t that work? Saves doing all the BS
@@Trpmanne I think i ended up trading in some exploration data to her
@@BickSnarf I went to farseer inc after obtaining meta alloy & got destroyed. I thought I could just go in and give it to her then raise exploration to scout. Waste of time there, however I learned how to scan planets etc so at least I learnt something🤦♂️
Just found your channel and loved this tutorial. Subscribed! Keep up the great vids.
another excellent tutorial video, keep em up mate!
"In five to six hours, and while that's not short" wow playing Runescape has absolutely warped my perceptions of how long is reasonable for a grind xD
Elite reminds me of a roleplaying game I used to play called Rolemaster... a game for people who enjoy keeping notebooks and spreadsheets. Fortunately that's me.
Wow, I really love your videos CMDR Exigeous! They are well done and give me information I can use without dragging the point out. Thank you!
We are removing material gathering until further notice while we investigate this issue.
Keith Maher I spit out my soda
Where have i seen/heard this before?
fantastically helpful, keep up the awesome videos!
Really enjoying both content and quality of production. Many thanks.
There is something interesting about Dav's hope vs Site 426. Site 426 has overwhelmingly larger amounts of tier 1 and 2 spawns. Dav's hope has the opposite of mostly tier 3 and 4 drops. They seem to go well together. Do any other sites have this or other focuses? Maybe each Inara or abandoned site has a focus of sorts to what it gives out the most. I'm currently trying to max out all engineering mats to see if there is any sort of achievement for them.
I just went to the wregoe system and got most of the guardian tech mats maxed out from USS. Have you done a video on this yet or heard of this. A guy in a thread in the main forums showed the system he was farming from. They come in groups of 5 or 9 matts when you get one. they spawn from encoded and degraded emissions in a fairly good frequency. It was pretty easy to max out on. Except for some annoying low tier items that have like 300 or 250 max resources for. I think I only filled 3 half way because the others already had more from doing guardian sites in the past.
I'm not familiar with the Guardian method but I'm all ears - can you ping me on my Discord? discord.gg/ScxyTS8
what an amazingly concise and informative video, took me months to figure this stuff out.
I can’t think of anything to add. Very good man!
Thankfully the new version of the discovery scanner makes finding USSes easier. Passenger missions from Robigo often have level 5 materials, but that requires pretty high levels of reputation and decent sized ships alas.
Great guide, thx. Why do you need a cargo rack, looks like all the materials are stored without them. Also, could you pls update the ASP X build, th link leads to some dead web page it seems.
To use collector limpets - if you're farming signal sources it is MUCH MUCH faster to use them than to scoop.
@@Exigeous got it, thx a lot
Another great video, thanks! This will save me loads of time down the road.
Thanks. just found out that after 1300hrs of playing there is more to go. :)
You can collect a LOT of manufactured materials at asteroid mining sites. Put a Collector Limpet controller on your ship and fill your cargo hold with lots of limpets. After you destroy the pirates that frequent these sites, launch some limpets to collect their debris. Then all you have to do between attacks is sit around while your limpets collect the debris and your shields recharge. Don't keep anything valuable in your hold and the pirates will leave you alone between your attacks.
Keep an eye on your cargo status indicator (lower right) from time to time. Limpets are stupid and will collect everything, including illegal cargo. If an authority ship scans you while it's onboard, they won't care where you got it from.
I check the targets panel and disable cargo and other things. Limpets will ignore things on the ignore list.
You can just drop in and scan the nav beacon for the high grades or use fss now which makes it a lot easier. Make sure you filter for the systems you need. Don't forget Jameson's and bug smasher for data and raw.
For Raw materials, look at HIP 36601. It is relatively far from the bubble for new commanders, but it has most of the rare Raw mats in biological signal sources on a few of the planets. Its WAY faster than making a loop of a place. Bring a DSS!
Brilliant video, this earned my subscription! Thank you!
This guy the real MVP
You mean that Exigeous guy, ah he's just a stupid douche with nothing better to do :D
Finally... got the stuff I need to engineer my ship and fly with my big boy pants on!
(Some hypothetical years of grinding later):
Oh... what? Frontier has gone out of business? and closed its servers and offices???!
Oh well... I guess the grind was just that bit too much huh.I guess there's always Empyrion, where I can make my LEGOey dream ships and still play with those :)
Love your videos dude 😀
Thanks, this comment isn't bad either :D
New player here. I have not done anything with Engineers yet other than visit Felicity to sell her scan data. Watching you mine these materials make me wish there was an in-game trading. I would rather pay (with credits) a high price for a few materials than farm them myself. Heck, I would rather make a 100+ jump journey to pick them up instead of doing it myself. That is not the game play I want to experience. But, perhaps that is only my ignorance talking
Yeah, this will never be added and once you get into the game you'll understand why. If everything was based on credits it would very negatively impact things as all everyone would do is farm credits. Once you start farming efficiently it's really not that bad at all and gets you to engage many different game mechanics, some better than others.
One place you skipped for collecting data is Jamesons crashed ship. There are 4 data beacons there.
Did miss that at all - in fact I have a complete video about only that. Check my Data Gathering Made Easy (it's a quickie actually, less than 2 minutes if I remember)
Great video. Been playing for years, and didnt know some of this.
Glad to hear that, curious what new things you learned?
Very glad to hear that - while we all know Elite has plenty of grind if you're efficient you really can minimize it quite a bit. Enjoy!
so when i explore and use my FSS I find all these signal sources. Do I need to go out in the wild and wait for it to pop-up for a scan? Can't the FSS scan result help in figuring out which USS I should visit?
First this video is a bit out-dated, in that I have a much better version with more details - see it here: th-cam.com/video/-4HClk1cRIo/w-d-xo.html
Second to find HGEs it's MUCH faster to just drop in at the NAV beacon, scan it and jump back to supercuise. That way when you get back to SC if you see HGEs, great - if not go to the next system. Finally check out the Material Finder at www.edtutorials.com as it will show you the exact system that commanders have actually gathered that material in, and while not a guarantee it makes it far more likely.
I can't seem to find the Orrere crash site. Did they patch that in Odyssey?
A big thank's you cmdrs , great idea
UPDATE!!! I've put out a MUCH better guide that covers ALL materials in a MUCH more efficient way
th-cam.com/video/-4HClk1cRIo/w-d-xo.html
Great video, that was very helpful. PS: that HUD looks awesome, can you share your settings?
Thanks, that's coming in a future video but if you check out my Twitch stream - twitch.tv/exigeous - you'll see a link to it in the reference materials.
CMDR Exigeous thanks!
That's one recipe for commander burn out.
You're chasing the dragon at the expense of fun, 6 hours doing laps around the same base, what crap !!
The whole point of materials is to play different aspects of the game, of course if you grind through them it's going to suck !
Like those high grade emissions USS ? You're not supposed to hunt for them specifically, instead as you go along your day, drop into a random USS here or there and sometime you'll get lucky and get some nice encoded data, sometime you'll get jumped by pirates while collecting black boxes, but you just do that like, once in a while on the way to other missions for instance.
Do a little bit of everything and it will be varied and fun and eventually you'll have enough material to do everything.
If you stare at the navigation page for 6 hours you'll hate the game real quick !
It's farming, it'll be boring - that's the universal constant in all MMO games. You can get all of these materials/data through regular game play, it'll just take a lot longer to get it all.
I'd rather have locations that has 100% drop rates of grade 5 materials and data but they would be heavily guarded than have them drop now and then with 2%. The idea is players could develop a strategy to get those resources and in current meta the only stratedy is rense and repeat.
At present, tasks need little skill and plenty of time. It would be much better if the size of the reward depends on the skill and the size of the experience, not the time spent. Of course, it takes time to acquire the skills you need, so the reward will eventually increase as time is spent, but this method would be much more entertaining.
That highlights how bad the design is. When I'm "going along my day", doing some trading or such, and a USS pops up, I need to look at it to identify it, and turn and wait for a minute to enter it if I think it might be interesting, then spend more time scooping stuff, then get myself back on course. There's no convenient and quick way to deal with it, it's a huge stack to push on to whatever I'm doing preventing me from progressing until it's done... so I almost never bother with them as random encounters. Which means that when I want stuff from USSs I don't have it and have to go and hunt them.
'
Compare this with ship scans... I always have lots of those without having to go out to hunt them explicitly. And the reason is simple, they're very easy to get while flying around and don't stop me, I keep getting where I'm going. So I do them all the time, and have plenty of them. But USSs... yuck! Horribly disruptive unless you completely ignore them. Hopefully, this will be improved significantly in the next update.
Getting back into the game. Is all of this still relevant with the latest update? Specifically the HG USS stuff. Do the exploration changes impact this?
All of this is why I haven’t messed with engineering. I know it’s important to start engineering my stuff but I’m not sure that it’s worth all the trouble.
Depending on how you fly it absolutely is - or at least in some way. Unlocking Felicity for example is really easy as is gathering for increased range FSD. Wouldn't 50% further range be really nice?
Get a Federal Corvette and put beam lasers on all your hardpoints, full pips into weapons.
Fire lazors for 1.5 seconds.
???????????????????????????????????????????????????
@@Exigeous can I just trade in exploration data instead?
Just found this video, and it's exactly what I'm looking for. However, it's a year old and a lot has changed in the game. Anyone know if this information is still valid?
Do you have any tips on targeting the resources for pickup in the SRV? I always think it's a pain in the ass when they're just too close to look at and you bump into them. There's no way to just hover up anything that isn't targeted right?
The best is to open your left panel and select them while you're right on top. Here is another place VR wins out as I can just look down and target them far easier. It's been hard to do a few things for the videos as I try not to shoot in VR due to the shaky cam.
If you use a control stick to fly with, use it to drive as well, then just use your target button to target each piece and run over it to pick it up, back up or drive around and repeat. The only thing that is kind of a pain, in this case, is when the stub of the rock you shot sticks up far enough to stop your SRV.
I'm sure you get this with every video, but what color codes do you use for your UI? Right now I use ObsidianAnts but I actually like yours more.
I've gotten it a few times - which is why I did a whole video on the HUD, "HUD Explained" is your friend ;-)
can you find degraded emissions in fss now? no need to do all that mumbo jumbo now?
Ever since Davs Hope got nerfed ( each pickup there only counts as 1 not 3 now ) I found it's a lot easier and faster to go to a distribution site in a famine system as you mentioned HOWEVER also having it be anarchy so you can pop the 3 T9s at the site. If you want you can relog to reset the instance but they will actually warp in a new set after about 10 minutes. It drops basically the same materials(except usually more higher grade, which is nice) and is much more lax since it's just popping whales and scooping them up and no one cares since it's anarchy.
edit: typo
My bad, I had old info. Turns out FDev changed their mind on that update.
Sources
1. forums.frontier.co.uk/showthread.php/413563-Community-Feedback-and-3-0-3-Update?p=6523191#post6523191
2. forums.frontier.co.uk/showthread.php?p=6527974&viewfull=1#post6527974
No worries at all, thanks for sharing the links!
That's actually a bug, not a nerf
Thanks for the headache, ive watched a few of your videos and all of them whilst informative have yet to answer the questions I need answered, Talking fast over a fast forward video, Blipverts didnt work on Max Headroom, guess what although the info is there finding the exact second it is in the video, well..... Thanks for the information, Im sure they are great videos, just some of us dont have fast brains any more.
I deleted my save a couple of weeks ago as i'd not played in a long time...restarted and of course...zero materials. My vulture is currently flying with collector limpits to rectify the situation :-)
regular mining with mining laser in rocky & metal rich rings is also a great way to get lot's of the common raw materials
Well if you're after materials have a look at my updated version of this that's linked in the description. MUCH faster versions of basically everything.
@@Exigeous I have been to a couple of the places in this video in the past but will have to check out Dev's at some point. I'll check out the new vid too
for high-grade emissions, EZ Aquarii. the system is nothing but signal sources. drop into the nave beacon, scan, jump out. should be 1-3 high-grade emissions
Space spreadsheets... How did I get myself into this xD
4:17 Hehehe,he said grab their booty.
Collecting materials from pirates in PVE count as stolen goods? Can I not use them?
realised half way through watching this that I have you as a friend IG
Do you have a federal Corvette build suggestions?
Yes, I'm just starting on a build series for all ships. I don't have mine handy right now but next time I'm in it I'll try to remember to reply here - or ping me on Discord and I'll get it to you.
Your videos are an incredible resource. I am beyond appreciative. Is the high grade unknown signal source mechanic still the same? It would be cool if you could pin a comment with any changes that might have happened, but even if not, still incredible work. Thanks.
What about the cargo that other ships drop and ur limpets pick up? Isnt it considered stolen?
It depends - if you're talking about the engineering materials those can't be stolen - only cargo can. Since this is a material video no, they can not be.
@@Exigeous I was using collector limpets to pick up the salvage after I kill a bounty. Without realizing the limpet picked up some cargo that the bounty dropped. A few mins later I got scanned and got a fine and got a bounty on my head. Almost didnt make it out of the res site.
Is there a way make the limpets avoid ship cargo but pick up all the salvage?
Yes and no - you can add things to your exclusion list but that's a pretty big pain in the ass given you don't know what's going to be around. I am surprised they picked up an illegal good - I was understanding they would skip that. Honestly I'm a bit stumped here - did it cause you to turn wanted?
@@Exigeous I even checked my cargo hold and it said stolen next to the item name.
Could have just been a freak accurance.
I'm going to give it another try this evening and see if they will pick up the stolen cargo again.
Okay but do I just go anywhere with PvE combat for the last option orrrr?
Mostly nav beacons and some threat 0< places
OR you can just drop into the nav beacon, scan it, go back to supercruise and then you'll have the locations and types of all the signals in the system.
dont forget about lava spouts and geysers having quite a bit of materials around them as well
How fast do StarCraft II professionals go through a menu in ED?
0:22
Very helpful!
Can you do an update on finding HGEs please?
You complained about scanning USS as boring activity but happy to drive SRV for couple of hours around crashed Conda... For me personally all mensioned activities are grindy and boring but scanning USS is the least repetitive of them. I'd rather mix different activities when hunting materials and grind only for those I need for particular module upgrade.
You're missing the point - for USS farming you sit there, doing nothing *hoping* something will pop up and when it does it's usually not what you want, high grade. While sure, mineral farming isn't "fun" you're at least doing something and will absolutely get high grade minerals on every single log. Once is absolutely reliable and consistent, the other isn't even close to either. Plus I enjoy driving the SRV in VR where farming USS just plain sucks all around - get it?
you should update this with the new ways to explore and find HGE signal sources
Thanks for the advice
I would also like to point out that Inara.cz is a FANTASTIC place for engineering and material trading. It allows you to make Crafting Lists, which ask for the number of rolls you want per grade, and also gives you a missing components tab which tells you the best trades for your materials, so you waste as little as possible, and know what's safe to trade. It's a fantastic companion which I absolutely prefer over EDEngineer.
I’m workin on finding things this helps
Hunting for High Grade Emissions does not need to be THAT complicated. You just need to be in deep space in the right system. Otherwise great video
Before the update I was getting Exquisite Focus Crystals and Modified Embedded Firmware as a reward for evacuation missions at damaged stations. I just now went and had a look at the latest damged stationand all the material rewards are grade 1 now. I hadn't played for over a month and that is what I come back to? Nope. I'm done.
My issue is I suck at combat and trying to get drops from CZ ships is a pain in the ass as I normally get melted pretty quickly if I'm in a CZ.
I played a few years back 2018-19, then stopped, now I've recently gotten back into it and trying to relearn everything. Started looking into engineering and now I remember why I quit in the first place. I'd like something from Engineer "A", but that means gaining favor with engineers "B", "C", and "D", then going on whatever wild goose chase it takes to unlock each of them, the collecting whatever materials they want for upgrades I'm not interested in, just to eventually get the stuff I do want. Yuck.
thanks :)
I am learning much from your videos (playing just since christmas 2018), its really apprechiated :)
Haulage vessles: Anarchy > Famine > Distripution Center > 3xT9 Heavy + Hauler, Adder, Sidewinder free to shoot; Kill them collect the materials, scan the High Wakes, logout, login, repeat.
This is unrelated to your video, friend. But can you C&P your HUD color settings code? Or perhaps link to a video where you mention it? Thanks!
Check out my twitch stream, I have a ton of reference materials there - twitch.tv/exigeous
Any changes to the HGE spawning since the Chapter 4 update?
I haven't personally confirmed it but I've heard from several others that yes, it's quite a bit better. If that's true I'm sure it won't be long until it's nerfed, err I mean fixed.
@@Exigeous LOL! Well, FDev *did* announce that they had improved the spawn rate of HGEs with the "April Update" but I was referring more to the changes to USSs that came with the FSS.
So wait, now I'm confused - did I answer you or am I missing your question?
@@Exigeous- missing the question.
Now that USSs are semi-persistent (they even come with their own countdown timer now) and we have the FSS, is there anything that needs to be changed/added/taken from the advice you gave? OR do you still need to run out 10k to get those sweet HGEs and then you just sit in the FSS and scan them as they appear?
AH - NOW I UNDERSTAND!!! Yes, this video needs to be updated - as no, you do NOT need to go the 10k out anymore. You just use the scanner and so long as the timer is long enough and you can make it there then you farm it, period. The "rules" for what spawns where is still valid, just not the 10k part.
And - ping me in Discord and I'll give you a very pro-way to do this. A method I'm not willing to make a video on due to it's nature, but since you asked about it I'll share. :D
10/10! thanks!
11/11 You're welcome :D
im looking for phosphorus?
Ive seen phosphorus pop out of asteroids when laser mining, and out of the small rocks when SRVing
Your vids are cool. And you said Day-ta, not Darda haha, Canadian maybe?
I made an absolute mint after watching your road to riches video.
Hi, I'm just wondering : I don't get data while I'm scanning ships... however my data inventory isn't full
You only get data from about 20% of the ships you scan so you are getting it just not noticing since it's not every ship.
...So what, it just never shows up in the 'info' screen ? (I never get these notifications at 2:05 min)
Anyway, the video was really useful, I'm just so sad that we have to farm that way (switching over solo/private) to get g5 materials (Well, now at least we have the traders but still)
You are getting them, I promise, you just don't get them all that often so you aren't noticing them. If you have data in your ship that's one of the main ways. You'll also get data by scanning ships in supercruise in the same way. Remember you have to point your ship at them for several (I think 5) seconds to complete the scan.
As for farming methods I agree, sadly that's what Frontier has given us.
I feel like a idiot after watching this. My derp self never thought about taking collector limpets on combat missions with me. I've been playing ED for like two years now and it just hit me while watching this video. Freaking gamechanging. I may win a derp awerd for this one
Farming high grade USS rubbish will be so much easier once 3.3 goes live and the new FSS mechanics are in. I see so many high grades when just scooting across the bubble.
I really need to know ;-) How did anyone figure out the "fly away from the sun at a 45 degree angle to the ecliptic for 11,000 light seconds and then just wait"? That is a lot of degrees and even more light seconds. Space is big, really really big.
only just starting the engineer grind... i have an A rated fed corvette......
Wow, thanks for the info, material gathering is dreadful. It combines the very worst of being repetitive, slow and obscure. Why does anyone want them to work on Space Legs when so many of the existing gameplay mechanics are a total shitshow? How about FD work on making some of these into actual compelling gameplay and fix some balance issues before they try and out-Star Citizen RSI?
This fucking video almost made me want to quit the game. It’s an excellent guide, but holy shit. I’ve grinded out my first 1 billion credits so I will be ready to engineer my ship and now I have this in front of me? I was feeling overwhelmed until you said it should only take 5 or 6 hours to gather all of the mats for one ship. I think I’ll make it.
Yeah, well realize a guide like this - and there is a much better, newer guide "Gather ALL Materials....." from about a month back. A guide like this is really designed for someone who wants to maximize their grinding time, meaning you're doing it the absolute most efficient way possible so that in the long run you can "work Elite" less and "play Elite" more. So if you're planning on fully engineering several ships then this (really the other guide) is for you, if you only want to do one or a few modules then use my separate data and raw material guide, then gather Imperial Shielding (per the other video) and use a material trader. You don't at all *need* to spend 4-5 hours gathering raw minerals, but if you do you'll need only do that once every 2-6 months depending on how much engineering you do. Personally I have 45 fully G5 ships, as in every single module at maximum - but that's pretty bat shit crazy and not something everyone, or even many are going to do.
EDTutorials by Exigeous oh yeah I watched both, I can handle gathering mats for 5 or 6 hours through out this next week if that’s really all it will take for a more casual player like me, so once you said that I was relieved. When I began doing my research to begin engineering and acquiring guardian modules (the next step in my process) I was deathly afraid of doing each one of these methods for hours on end for my 2 ships, but I gathered that won’t be necessary.
Btw you’re by far the most helpful and clear channel for this game.
First thanks for the kind words, I hope you've also visited www.edtutorials.com as there is a ton of content there too.
As for farming here's what I'd suggest - hit the crystal shards once (make sure all your high grade raws are empty, save for Selenium, before you go using a material trader), that'll take you about 5 hours the first time. Then hit the Jameson crash site for data for say 1-2 hours (depending on what you can stomach) again using a material trader after each loop. Finally go get Imperial Shielding, Core Dynamics or Proto Heat/Radiolics - then trade down for everything else. You can get 100 Imperial Shielding in under 20 minutes (including hitting a material trader) and that will equal either 16 of any other grade 5 or 300 grade 4, 900 grade 3 and so on. So in short you could max out every single material you had in 20 hours of gameplay - and while that seems extreme remember, this is Elite we're talking about and 20 hours of playtime really isn't much in the grand scheme. Again this also highly depends on your goals.
Finally be sure you're using EDEngineering - if you aren't in short "you're doing it wrong" (I say this all the time). It will help you plan for what you need so as you collect and hit the traders you'll know exact what it is to get to maximize your time.
As I hope you're seeing the entire goal of my channel is to make your "Elite work" as efficient as possible so you can "play Elite" more and listen to me/TH-cam less. I mean who wants to listen to me or any other TH-camr, right? You want to PLAY ELITE!
Is davs hope still a valid method?
Absolutely 100% it is
@@Exigeous Great! Thank you o7
I just beat my head on the wall trying to find Open Symmetric Keys, doing surface scan missions, raiding settlements and stopping at USSs for over 20 hours. 0 OSKs found, but dozens of grade 4 and 5 materials... Then someone told me about the material traders. D'oh.
Curious if you used EDPathfinder in your search and yeah, the traders rock for this.
Thank you for being one of the 0.0000039% of people in this game who write the full thing/name before using an abbreviation, this is very appreciated o7
Don't drive around at the crashed anaconda. Just shoot the cargo rack at the two big boxes, then relog. It will save a lot of time and a LOT of frustration at driving over that horrible terrain.
Yeah, that's not a terrible idea but in VR I don't mind the driving around, it's sorta fun - in a "I'm sick" sorta way.
After the 3.3 update, finding High Grade Emission signal sources will be much easier with the new discovery scanner.
You were wrong. It is extremely hard to find these now
@@Drakey_Fenix Nnnno I wasn't. Go to a high population Federal or Empirial system, you're likely to find 2 or 3 around at a time. Would be even more common if the Background Sim was actually functional and star systems could be in the Boom state again.
@@otter4370 in 3.2 you could get grade 5 manufactured materials this way really easy and relieble. Today on the other hand is different. You have to jump from system to system and just hope that the system you jump into will have a high grade USS. So far I have only found one and I have only been to highly populated systems. In all this time I have spent looking for a high grade USS in 3.3 I would've found multiple ones in 3.2. Don't get me wrong, I love the new update and the scanners. But i feel like this have made it much harder to find these emissions. I only find Encoded Emissions and Degraded ones.
Thanks.
Sure thing - but realize this method is a little out dated, this is a far better guide: th-cam.com/video/-4HClk1cRIo/w-d-xo.html
this still works as of 23/07/19 and the data beacon can be scanned multiple times
Thanxs