Hey dont know if you know about this, but the sidewinder fast travel method can be vastly improved cost wise, by rather storing the modules, and than selling the ship and than shipping the modules as opposed to the ship, this will vastly decrease your costs, by a huge factor!
You sir are my hero. TYVM I flew to Colonia before unlocked the other engineers, making the entire trip almost worthless, so this will help cut my losses greatly!
To save costs even further, only transfer modules you can't rebuy back home, like engineered modules etc. Sell the rest then rebuy them along with the ship when you get back.
Thanks for making this, Exigeous, this was a huge help for me to get these guys unlocked and back to the bubble in time to join in on the next lore tour. I thought this would take weeks, but thanks to this guide I did it in a day.
Yet another highly entertaining, visually appealing and (most importantly) unbelievably useful tutorial video from the Master. More cunning plans than a box set of 'Blackadder'!
Great guide ! Thank you. Been through to the whole process following it and it went very smoothly. I find one thing a bit misleading though : the amount of material needed listed at 1:57. If all we care about is unlocking grade 5 access in order to pin a blueprint with each of them, we need far less material than that. All we need is enough to craft 5-6 of each grade up to 4. We don't need 10 of them, and we don't need to craft any grade 5. I unlocked all 4 to grade 5 access and pinned 4 grade 5 blueprints and I never needed to craft more than 4 of any given grade to get there. FWIW
HIP 113100 has some. But then you have more people interdicting you upon arrival, trying to evade with those small engines. Most challenging gameplay I've done yet!! Not really worth the money for all the time to rank up with those factions - but fun for RP purposes!
Thanks for the Free Sidewinder tip. Just started playing again after 9 months and I was at Sag A*, so after detouring to Colonia for a first-time visit, it was nice to just instantly be back home. Now I just need to wait 61 hours for my Krait Mk II to come home.
Cmdr Exegeous. You are my ED Hero!!! I never thought about the fast travel thing with the side winder. I went all the way out to Colonia and didn't prep correctly. So, I only had Marsha Hicks unlocked. I actually had knots in my stomach thinking about going all the way back to the bubble and then back to Colonia. Whewww. Thanks man.
Alone for the Frontier Flop (tm) this video deserves a thumb up. Really, i don´t know how you manage to do such great concepts and videos. Thanks a ton!
As usual, great guide! Everything still works as of April 2020. A couple of things of note with getting the escape pods, though: 1. The distress signal did not appear after scanning the nav beacon. There was a distress signal 3,000 ls away but it was empty. I had to get up really close to A 1 (a couple hundred ls) before it would appear on my HUD and it never showed up in the nav panel even with all filters disabled. 2. After your hatch breaker frees a group of escape pods, you can fire off another hatch breaker while your collectors are gathering and it will free another group of pods. You can do this about 4 times before it runs out netting you about 15-ish pods before having to do the frontier flop and finish off. Makes this much faster!
July 2020 update, few notes: No trouble finding the ship, Nav Beacon worked and it was the only signal around A1. Was able to do the hatch breaker 8 times, netting 20 occupied pods first attempt. Frontier Flop does not boot you from instance. 30 limpets is about enough. Bring 40 to be safe.
" Saving these poor souls who've been in these pods for fuck knows how long." CMDR Exigeous. The BEST and trusted Elite Dangerous YT creative out there. 1st CMDR Exigeous, 2nd Down to Earth Astronomy, 3rd Yamicks.
This guide is freaking awesome! I just got the invitation from Marsha Hicks. Basically there is no prerequisites for the other 3 engineers to get invited? You just arrive to colonia and follow your guide? Nice. I do have a jack of all trades anaconda. But I think I'll purchase a 2nd one for this trip, and once she is back, turn her into a mining vessel. Again, awesome video! Edit: thank God I read the comments. You DO need some prerequisites for unlocking these engineers! For example Elite status in combat. *phew* 4 to 6 hours saved.
Excellent guide. Took me at least 3 hours to get to Colonia though (7ly max range). And was the first to discover a system a long the way... never thought that would happen.
There is no way you went from the bubble to Colonia in 3 hours in a 7ly jump range ship. Even using every Neutron star you could that would still be at least 20 hours. I'd guess more like 40-50.
I wish you did this before xmas. I am heading back to the bubble after finding I can't unlock two of them. :-/ Don't forget that unlocking Marsha requires you've upgraded The Dweller to grade 3, Etienne Dorn requires Liz Ryder to 3 as well. I didn't have them done before going. Mel requires Elvira and and Petra requires The Blaster, which I did have. Petra was the reason I went and didn't know about the others till I got there. Check Inara before you go. Its a long trip.
@@Exigeous Have you tried using the Neutron highway but using the "built-in" tools. I use a One X and I can't do copy an paste, but this is how I figure out without going crazy typing the Neutron Star. First I went to a neutron star. Supercharge. Click on use Jetcone boost. Added a neutron star as destination between 500 or 600 ly and first does something dumb, the plotter will find another neutron star, but on the third jump will think you need fuel and add a fuel star waypoint. To avoid this, after the jump and supercharge, I check and uncheck use jet-cone boost. And the map is like oh, you can do 200lv jump so here is another neutron star. So basically every jump, I check and uncheck jet cone boost and the thing actually works. Someone should explain that the plotting computer is this much quirky!!
@@EM-ks5my Uh, yeah, I've done that a few hundred, maybe thousand times and have a video explaining how to use Neutron jumps. You shouldn't have to toggle it off and on - just go to the map, have it on and plot a long range route. It'll then plot you through the ones you ship knows about (which is a small sub-set of all the ones the neutron plotter will know about).
:arrowup: This!! Found out today myself. Now I have 200 progenitor cells and nowhere to go hahah. Guess I'll open Benny Hill instead. Time to find the nearest megaship.
Well, this'll teach me to read the comments first :( I also arrived in Colonia and got 200 progenitors and then learned the hard way that you need EXPERT combat ranking.
Another great tutorial, but maybe add this to your per flight check list, if its true. unlocking Marsha requires you've upgraded The Dweller to grade 3, Etienne Dorn requires Liz Ryder to 3 as well.
If i can add, you don't need to roll a module to grade 5, higher grade rolls give more rank per, but its totally doable to just roll lower grade stuff (either by changing recipe or module, sense eng's usually sell some of what they mod), i didn't have grade 5 mats so i had to do this for a few of them (every single one i think) sometimes i had to re-log to make sure every eng was on rank 5. but like i said doable, i'm sure i also got the bounties and osmium close by as well no need to bring, though it does make it simpler.
I initially used the megaship method to gather occupied escape pods near Colonia. However, I found a way which I prefer although it might not be for everyone. I think it's quicker and does not require relogging. Find a tourist beacon in anarchy space. The nearest to Colonia is Experimental Habitat 002 in Eol Prou LW-L c8-99. You can use EDDB to find them. Take a combat ship with a lot of fire power and collector limpets. Blow up the Belugas which show up every couple of minutes - you'll get 8-12 occupied escape pods from each one. You will also get a lot of engineering materials. You need a lot of fire power since the Belugas will attempt to jump away and have to be destroyed quickly.
I am exactly there, I do everything as instructed, however when I target the subsystem of the hatch, however the subtarget does not say Limpet Docking Port but says just . The docking symbol displays but if I try to launch limpets it says "No valid target". What gives???
Just to throw in two cents, its a 10 min process at best in the A ring at Colonia 4 (big ringed planet next to Jaques Station) to get the osmium. Especially if you dont want to weigh yourself down with it for the trip there. Just fit some standard mining gear you can dispose of after. Prospector, Collector limpets, small refinery and a mining laser (or 2 if you have the power dist to do it). All gear obtainable at Jaques. Just keep dumping prospectors into roids until you see Osmium and stick anything you dont want on your ignore list in Contacts.
guys, go to inara, they have all the prerequisites listed before you actually leave to colonia that was not mentioned in this video, like having to reach a certain grade for certain engineers in the main bubble
Great tutorial, only thing I would change is to wait until you get to Colonia to mine the Osmium. You can easily outfit your Anaconda for mining once you get there, or buy a Type 9 to mine with, which is what I did.
Uh, you could do that but for those of us that live in the bubble and have mining ships here I'd argue it's much more efficient to just use what we already have here to do that as that way we don't have to buy a ship, find where to mine, etc. out there. But yeah, you could do it either way.
You guys arw both right, the advantage of mining teh SOmium in Colonia is that you save 10t of cargo on the way to Clonia, giving you a sligtly longer jump range. If you do not use the neutron stars, that may pay off over 22k light years.
Rapid Charge reduces the total amount of shield - always go Specialised unless trying specifically to avoid Feedback Cascade and happy to trade shield strength in exchange.
In the Conda build above, it has several engineered modules. Should they be engineered before the trip out or keep them standard and engineer them IN colonia?
I found out you don’t need to do the frontier flop to get more pods. All you need to do is launch another hatch breaker and more will pop. Made this super fast. Got all the pods in about 8 minutes.
What is that about needing to have 200t of cargo space? Can't I deliver the stuff in batches? Would like to take my ASP instead of the Anaconda (do not like flying it too much), and that does not fit 200t. Or can I buy a ship with enough cargo in Colonia? And what about the collector and hatch breaker limpets? I would rather buy them in Colonia than transport them 22k lightyears. Any insight on that topic is highly appreciated before I head off to Colonia.
OK, found most of the answers myself. So I headed out with my ASP without nad limpet controllers, they seem to be available at Jaques Station in Colonia. So, I am on my way, just 400 jumps to go. :)
OK, done! Feels like writing a blog here!^^ Anyhow, thanks for the great guide, did help a lot! Note to anyone else doing this: You don't need to bring any limpets or controllers, you can buy them in Colonia easily. Also for the cargo space: You can deliver the 200 tons in batches of any size, and cargo holds can also be bought in Colonia, so apart from the materials and the 10 Osmium you do not bring anything in your ship to Colonia.
@@SpeedingCop this is great info thanks. I'm just about to head over there having outfitted an Anaconda, but now wish I'd just gone with my asp explorer. I guess there are lots of ways to do this though
LOL escape pods that have been there for FUCK KNOWS HOW LONG. I nearly drowned in a mouthful of coffee. thanks again Ex for a great video. Here I come Colonia ready or not.
Im not sure if it changed since this video, but apparently Brandon requires a specific 100k of vouchers from the group called the nameless now. So you have to farm them nearer colonia.
A possible third option to getting back without paying 300 million, waiting 60 hours, or spending 90 minutes flying the same way back (if you wanted to get back fast). Why not just take a Diamondback explorer to get there? Then buy an anaconda there, and outfit the cargo racks when you are there, maybe bring hatchbreakers with you in case they are hard to find in Colonia? Then when you are done, sell the anaconda, (costing you 14 million since you only get 90% back) and leave your diamondback there. Those are cheap enough to even leave a spare behind. (unless you fully engineered it maybe) . Sidewinder fast travel and spend a few million getting your diamondback, back. (I'd just ship out the engineered FSD)
So i have a problem. Im in Colonia and it took me a full day to get here. I dont want to go back and i dont have any materials. I want to unlock as much as possible here. I dont have any engineers unlocked anywhere, so my modules are stock
And why did you need to do that? At least should've engineered all ships till a Conda and only then given a shit about Colonia. Sadly you're out of luck. Use the sidewinder method to get back to bubble. Play your game there. There's barely anything to do in Colonia, except feeling depressed.
@@methamphetamememcmeth3422 ok smartass, first tell me why did you respond to a year old comment, and also tell me what do you expect from someone who has never heard or played this game?
I only used a handful of cone boosts...about 500 jumps each way with an Anaconda that does 50 ly jumps. It ended up as billions in exploration data though. 👍🏻
Hi. In the tutorial you say to do the process in an Anaconda but some of the in flights show you in an Asp. Which did you do it in or did you switch between them?
I used your method for Etienne Dorn. It worked and it's possible to keep using hatchet limpets without logging out, the only issue is that collector limpets will try to collect pods that it detects "inside" the ship, because they don't eject far enough away from the escape hatch for the limpet to adequately target them. So they bug out over and over. It's annoying as fuck. Anyway, tY!
Could we get all the resources we need for the engineers to accept us in colonia? I saw a comment saying we can mine osmium there, and in guessing we can get the engineering materials near colonia as well. But what about the combat vouchers? I don't expect there to be any combat zones near colonia... Or are there? (I plan to fly out to Colonia and stay there for quite a while and I'd love to gather everything I need after getting to colonia)
The only thing Colonia does not have currently is Guardian ruins and Thargoids. But living in a Nebula is just so great. I didnt do anything on the checklist, you can do everything once there. I did have all the bubble engineers leveled up though. Not sure of the logic of using all the mats to get the 4 engineers to 5 before you actually need to do so, seems like a waste of materials? I also timed used the Neutron Hwy vs just straight up jumping. A neutron jump does damage and is about 3-4 regular jumps. With having to jump between ED and the neutron hwy planner and typing in in all the new system indivually and navigating the neutron, you can in the same time make 3-4 casual jumps, and scan all the systems and sell at that data to various factions once you get there. Plan B: Get to colonia in you travel ship, then mine for 2 hrs, make 1 billion, ship all your favorite ships out there.Or just build/shop/unlock as you need. Part of the fun of colonia is exploring it, so once there you can collect materials, shop for modules, unlock engineers as you go.
You're missing the point of the video - to do this in one trip for those of us that don't live in Colonia, so we can pin and then use those blueprints at G5 which you can't do unless you leave the engineer at grade 5. If you live out there you'd just skip to the individual engineers, that's why I have the time codes in the timebar at the top. So sure, if you live out there - like my alt account - you can do everything out there with ships and outfitting from the region.
For those who are still interested about this guide. In ODYSSEY expansion the in contacts after scanning the Escape Hatch 3 do not appear. It's just not there. In this case you have to exit the game and open it in HORIZONS. Complete the steps to gather your occupied escape pods in there and then you can go back to ODYSSEY. Lastly remember to stay at least 250-300 meters away fom the hatch at the time of cargo droping to avoid damaging the escape pods.
It's pretty easy to get the bounties when you're out there. There's a station out there that sells vultures and you can just go to a Low Risk Res site and just get in a sneaky shot on any pirate that the authorities are attacking. It's easy to get enough bounties and doesn't take very long.
Great guide as always CMDR Exigeous. Your channel is like a talking wiki trimmed to the essentials. Really helps with the sense of direction in a generally aimless game. Thanks a lot! One thing I'm wondering, though, if you did come totally unprepared, would it still be possible to buy a new ship, outfit it from scratch and farm all required mats for the engineers in the Colonia region? Or would you run into a wall at some point of the process?
It's absolutely possible - just a fairy bit more work as you'll have limited outfitting in the region, although it's a good deal better than in the past. But sure, you can do the bounty hunting and mining really easily and the last two are done out there anyway. You'd likely have to do several cargo runs for the 200T as you don't have to deliver that all at once like I did. So this guide is really designed for those of us that want to get out there, unlock everyone and get back as quickly as possible.
With the changes to the game since, you can easily get occupied escape pods in hazres by killing pirates. I got the 25 needed pods in less than an hour bounty hunting.
I've got a cmdr out there already with all engineers unlocked but it took me a lot longer than an hour and a half to get out there btw it doesnt take long to rack up the creds to unlock mel brandon in one of the res sites near jaques - did it in a stock viper 3 the lame way letting the cops do the majority of the work
Sure, you can do it that way but it's much faster to bring those with you in something with a huge jump range and not need to switch ships when you get out there.
Just a bit of a suggestion for anyone doing this: mine your osmium dead last. If you use the checklist and mine your osmium in that order, then you decide you might need to do some mat grinding for raw, manufactured and data so you can make sure you get the engineers to 5 with relative ease, while you are carrying these tasks out you will a) be limited to ships which can carry your 10T of osmium around and b) get interdicted constantly for your "tasty cargo." >:(
Good video, but 2 questions: 1. Does the engineers' reputation reach grade 5 (which is maxed) when you first unlock his/her G5 blueprint (only needs G1-G4 4 times each)? Is it necessary to fully G5 a module? 2. Is only transferring the engineered modules back to the bubble and remote selling the ship (and buy a new one) cheaper than transferring the whole ship back?
1. No, it's not "required" but if you want to use remote workshop by pinning blueprints you can only remote roll them to whatever grade you leave them. So this tutorial is designed for those of us that want to use them for pins and get back to the bubble quickly. 2. Probably, yeah - just a bigger pain in the ass as you have to transfer them all individually. But sure, you could likely save a lot of cash that way - I just don't care as 300M isn't much to me at this point.
@@Exigeous I thought by just unlocking G5 but not maxing it out, I can still reach max reputation and use the pinned blueprints at max efficiency, which will save lots of G5 mats, actually none is needed.
@@obj_barrier Yes, so long as you reach Grade 5 you're good to go - I should have been clearer about that, I'm just used to maxing out a module when I roll it - but yeah, so long as the engineer is G5 you're good.
This is a good guide but i think you need to add in all engineers unlock requirements, I got as far as Petra Olmanova in your guide and realised I only have Todd McQuinn at rank 2 so she is not available.
MAKE SURE YOU UNLOCK ALL THE REQUIRED ENGINEERS BEFORE GOING ALL THE WAY OUT TO COLONIA. CMDR Exigious failed to mention that in this video, although I should have checked that before I came all the way out here. I learned the hard way when the police blasted me out of the sky in 5 seconds flat at The Watchtower.
Off the top of my head I can't recall, I was mainly doing this for the pins for later (lightweight lifesupport, grade 4 rapid cell banks, OC multicannons and I can't remember the last). And yes and no - engineers will sell some modules but usually not the A rated or ones you likely want, so always bring what you want to engineer with you.
@@Exigeous When you still have the original modules, you can't fit a 5D thruster because of maximum mass. But when you enginneer them, you can. Done. Thanks.
Uh, it depends on what you do with your ship - yes, G4 specialized is better than G3 - I'd think that's obvious. But the impact to most players for G4 rapid is far more important than G3 - if you're never going to do PvP sure, go right ahead and pin specalized but the difference there isn't as important as the difference between G3 and G4 rapid for a PvP pilot or anyone up against cascade railguns (again mostly PvP pilots like myself)
@@ntme9 Sorry, I was being clear as to why you'd want Rapid over Specalized. But yes, with G4 specialized you get 2% additional shields over G3 (10% vs 8%)
I see what you are saying, the jump from g3 vs g4 between the two makes it more worthwhile to pin rapid because of the larger comparative gain. In other words specialized does net you more MJ gain IF that's what you want but is it worth pining for 2%.
@@ntme9 Ding Ding Ding!!! That's exactly my point, I'd personally always take the .5 second faster than rapid gives you over the 2% increase you get from the bank - now if you're ONLY doing PvE sure, go specialized but even then I'd rather just use G3 specialized and G4 rapid.
In the video you say that this ship has a 79 LY jump range laden, however the Coriolis build you linked says 59 LY laden and that's what the one I put together in game says as well. Is that a glitch?
Forgive me, slip of the tongue. It is 59 laden, I mean 79 *unladen* as you'll be buying the 200t of cargo once you get out there you'll get the full 79ly while jumping, then be down at 59ly for the few jumps you'll need to buy and deliver it. Sorry about that! Noticed you aren't subbed yet, hopefully I've earned that by now ;-)
Actually I am subbed and have been for a while. Not sure why its showing you that I'm not. I scrolled up and checked too after you said that. Subbed and I get ALL notifications
Also would just like to say that I love that you always reply to questions even if the video has been up for a while. You are a super swell guy Exigious.
Huh, well odd - okay, maybe I won't trust that icon I'm seeing as it just got enabled. I don't wanna ask folks to sub who already are! And you're most welcome, I really do try to read and reply to every comment I get as I figure that's part of the whole reason you're here, to learn Elite. While I try to make my videos as concise as possible I get how hard things are and that a simply reply to a question can go a long way.
BTW I just read that maybe it's because you have YOUR TH-cam subscriptions private? Could that be why? Could be that I can only see it if you have those set to public. Not a big deal, just trying to understand what I'm seeing on my end.
Yo. Exigeous. Check your "pre-flight, pre-trip prep requirements". There a BUNCH you left out. See Comments below (like SeaTacDelta etc.). Glad I read the Comments (dont usually ). Im in Colonia anyway. So did not make the trip just for engineer unlocks. I cant get them because I dont have the other engr unlocks needed. At least now I can stop phuking around trying to do your plan that is impossible for me.
I moved to colonia on a fresh account and realized I can only unlock two engineers there bcs it seems you need to unlock some, or all of the bubble engineers first ... kinda sucks. I don't take a FC back, I will never go back to the bubble
Great guide, I'd be lost in the giant game without your vids CMDR Exigeous o7 - one thing that's not mentioned though is the Expert combat rank required for Petra. I have trader Elite but have done nearly zero pew-pew and so am Mostly Harmless at this point - guess my bounty gathering will not be enough to rank me up so this is another thing I should square away before making XXX jumps out?
Well if I'm right you won't even have been "introduced" to them yet, so I guess I sorta assumed that - but yeah, I should have said it directly as yes, you're totally right. And thanks, I'm glad you're enjoying the channel.
@@Exigeous Yeah I took note of the comment from @SeaTacDelta regarding the necessary prerequisite unlocks too, sounds like I've got a bit more prep to do before this mission. I was thinking to combine it into one trip with a visit to the crystalline shards, rack up >5000ly from Sol in the process and basically have all the boxes ticked to unlock all the early engineers in the bubble plus the four in Colonia too. That still seems possible if I unlock the three waypoint engineers in the bubble first, but checking Inara etc to be really sure about that, don't want to get there and have missed something
@@mikeb187 Ah, now I gotcha - well do realize that you'll need the engineers listed FIRST and for them to be rank 4. I'm pretty sure if you're at that level you have to have the proper combat rank but I may have missed that. As such these are mid-tier engineers, assuming you've unlocked the required ones in the bubble first. Oh, and while you can hit the Crystal Shards on the way - that's pretty much out of the way by about 3,000 LY (as it's 1500 LY "east" of the bubble while Colonia is sorta "west").
@@Exigeous yep looks better to do the 5k trip first, get some decent thrusters from Palin then go play bounty killer and rank up the three pre-req engineers. I'm late to the game, only playing since November, so the landscape is different to the longtimers from what I'm seeing. I have half-billion easy creds and lotsa ships, the main goal is engineering and modules. I've got G5 FSD and guardian boosters so far, I can get around the universe nice and fast but all other equipment is basic level still. I don't mind the grind at all. I was an original Elite player on the BBC model B, I remember racking up 18 hours straight one time, still the longest single stretch I ever played on any game. Was still a teenager in those days, massive nostalgia trip playing E:D now. Love how they've somehow kept the original vibe and feel.
@@mikeb187 That sounds like a good plan - you don't necessarily need G5 thrusters and if you're close to Palin you're likely ready to head out there, if you haven't been it is rather beautiful. So long as you have the required engineers at the right ranks you should be good to go. I hope you'll check out my material gathering tutorials, my most recent one anyway, as it will get you on the path to an engineered ship quickly.
@UC0Rwxz4318EEQGHz_z58nVA you have my utmost respect, barely any content left in this game to do, but you still find. Fdevs need to step up and add content for you CC's.
Just unlocked Etienne Dorn using your method...sort of. I found that after I collected the occupied escape pods, all I had to do is fire another hatch breaker limpet at the escape hatch and it would cough out another batch of occupied escape pods. No "Frontier Hop" needed.
tiny, tiny question: My starting point using the Suicidewinder fast travel method is Farkas Dock in Ay Indi. Is it different from the restart location you mentioned for some reason?
Yep, they are ALL broken - I'm working with willyb (who hosts Coriolis) to get the URL shortener moved over to our site EDTutorials.com for hosting it soon (been broken for a week now). If it's much longer I'll just go through and update *all* the links in *all* 200+ videos (which I'm obviously trying to avoid)
Great video. It's still somewhat confusing and daunting but thanks for putting it out! FYI Etienne is pronounced: Eh - tee - in It's a French / creole name.
Ah, well damn - I usually pride myself on pronunciation and am pissed I got that wrong. I almost looked it up to be sure - next time I will, thanks for the correction!
@@Exigeous no worries you still put awesome content out! Really like how you present and organize your information. Wish everyone produced stuff like you do. Especially your choice of music, and the time bar at the top is super useful.
Glad you're enjoying them, I added the time bar so people could skip right to what they need to know - and the music is compliments of Miguel Johnson who I had on stream recently.
I just call him the evil bastard. He doesn't just want escape pods for parts or something, he wants them occupied. And if he wanted you to rescue these people, he'd have you turn them in to rescue services... so he wants the people. But he doesn't like people... he prefers to work with robots. So what's he doing with all those people? Slavery? Experimentation?
NVM my previous comment Exigeous. I had a brainfart and dropped out at the *other* banner class cargo ship. Still weird that the hatch lights up upon scanning the ship, even though I can't target it.
I want to unluck all engineers and pimp my python. just to be sure of understanding, would this be the best way: buying Anaconda, switching all stuff from python and doing this guide. then return and switching back everything to python. reason: i don't want to gather all the materials again and for the moment I don't want an Anaconda in my hangar.
Dude once i get this mel dude im out of this area it sucks actually. There aint no like alliance , federation or empire for my noob self. I got the necro-mancer dorn and hicks. Just need the 100k voucher and im done. Just aint done up a ship to kill anything yet. Just been doing mining.
if you are a cheap shit like me and you don't have an anaconda you can go to colonia in a DBX and buy a keelback at jaques. the cheapest ship that can comfortably: fight for the 100K bounties using the fighter bay ( and ranking you to expert to some extent), can mine osmium on site (i used metal rich rings), can carry 80t of cargo ( repeat a 9 ly jump 3 times to complete) and obv can collect those poor souls from the megaship. All the required outfits are avaiable at Jaques. Also filling your cargo with escape pods can easily repay the expense of the ship (like 5mil completely outfitted).
05:55 You don't need to relog. You can keep breaking the hatch(launch another hatchbreaker) and it will produce pods every time.
Yeah, I noticed that too!
Hey dont know if you know about this, but the sidewinder fast travel method can be vastly improved cost wise, by rather storing the modules, and than selling the ship and than shipping the modules as opposed to the ship, this will vastly decrease your costs, by a huge factor!
You sir are my hero. TYVM I flew to Colonia before unlocked the other engineers, making the entire trip almost worthless, so this will help cut my losses greatly!
Awesome idea!
To save costs even further, only transfer modules you can't rebuy back home, like engineered modules etc. Sell the rest then rebuy them along with the ship when you get back.
Thank god for the Fleet Carrier Owners Club's Discord server. With it I was able to travel back and forth without trouble.
Thanks for making this, Exigeous, this was a huge help for me to get these guys unlocked and back to the bubble in time to join in on the next lore tour. I thought this would take weeks, but thanks to this guide I did it in a day.
Yet another highly entertaining, visually appealing and (most importantly) unbelievably useful tutorial video from the Master. More cunning plans than a box set of 'Blackadder'!
I about spewed coffee out my nose when I heard "finally saving these poor souls who have been in these pods for fuck knows how long"
Yeah, I had to slip something in. I'm taking inspiration from Jules of WhatCultureGaming as he always has his "one per list".
Great guide ! Thank you. Been through to the whole process following it and it went very smoothly. I find one thing a bit misleading though : the amount of material needed listed at 1:57. If all we care about is unlocking grade 5 access in order to pin a blueprint with each of them, we need far less material than that. All we need is enough to craft 5-6 of each grade up to 4. We don't need 10 of them, and we don't need to craft any grade 5. I unlocked all 4 to grade 5 access and pinned 4 grade 5 blueprints and I never needed to craft more than 4 of any given grade to get there. FWIW
Forgot where exactly but there is a system near Shinrarta Dezhra that offer 20+ data transfer mission to colonia, could grab those.
Oh sure, if you can find those and share I'll pin this for others.
HIP 113100 has some.
But then you have more people interdicting you upon arrival, trying to evade with those small engines. Most challenging gameplay I've done yet!!
Not really worth the money for all the time to rank up with those factions - but fun for RP purposes!
@@Exigeous Found it, ANY NA, McNair Ring. Some of the mission can only be taken in non large ships.
Thanks for the Free Sidewinder tip. Just started playing again after 9 months and I was at Sag A*, so after detouring to Colonia for a first-time visit, it was nice to just instantly be back home. Now I just need to wait 61 hours for my Krait Mk II to come home.
Yeah, it's a great way to get back to the bubble instantly.
Cmdr Exegeous. You are my ED Hero!!! I never thought about the fast travel thing with the side winder. I went all the way out to Colonia and didn't prep correctly. So, I only had Marsha Hicks unlocked. I actually had knots in my stomach thinking about going all the way back to the bubble and then back to Colonia. Whewww. Thanks man.
Alone for the Frontier Flop (tm) this video deserves a thumb up.
Really, i don´t know how you manage to do such great concepts and videos.
Thanks a ton!
As usual, great guide! Everything still works as of April 2020. A couple of things of note with getting the escape pods, though:
1. The distress signal did not appear after scanning the nav beacon. There was a distress signal 3,000 ls away but it was empty. I had to get up really close to A 1 (a couple hundred ls) before it would appear on my HUD and it never showed up in the nav panel even with all filters disabled.
2. After your hatch breaker frees a group of escape pods, you can fire off another hatch breaker while your collectors are gathering and it will free another group of pods. You can do this about 4 times before it runs out netting you about 15-ish pods before having to do the frontier flop and finish off. Makes this much faster!
this worked for me too ^^. Got a whole bunch of escape pods in one go before having to do the 'frontier-flop'
July 2020 update, few notes:
No trouble finding the ship, Nav Beacon worked and it was the only signal around A1.
Was able to do the hatch breaker 8 times, netting 20 occupied pods first attempt. Frontier Flop does not boot you from instance. 30 limpets is about enough. Bring 40 to be safe.
Please note the "distress call" IS NOT A SIGNAL SOURCE - they changed it, it now has its own special icon and does not filter as "signal source".
" Saving these poor souls who've been in these pods for fuck knows how long." CMDR Exigeous.
The BEST and trusted Elite Dangerous YT creative out there.
1st CMDR Exigeous,
2nd Down to Earth Astronomy,
3rd Yamicks.
I suppose I can handle that ranking ;-)
@@Exigeous I've watched plenty of YT content on ED, by far your the best. Keep it up.
This guide is freaking awesome!
I just got the invitation from Marsha Hicks.
Basically there is no prerequisites for the other 3 engineers to get invited? You just arrive to colonia and follow your guide? Nice.
I do have a jack of all trades anaconda.
But I think I'll purchase a 2nd one for this trip, and once she is back, turn her into a mining vessel.
Again, awesome video!
Edit: thank God I read the comments.
You DO need some prerequisites for unlocking these engineers!
For example Elite status in combat.
*phew* 4 to 6 hours saved.
Excellent guide. Took me at least 3 hours to get to Colonia though (7ly max range). And was the first to discover a system a long the way... never thought that would happen.
There is no way you went from the bubble to Colonia in 3 hours in a 7ly jump range ship. Even using every Neutron star you could that would still be at least 20 hours. I'd guess more like 40-50.
@@pylons5485 Clearly miessing a zero there.. 70ly
could you please mention the most important thing...you need to have unlocked the bubble-side engineers.
Wait really? Thats why the first quest wont show up for me. WTF i just spent hours travelling to colonia aaaah fuck im mad
@@raik8243 same ... ill just take FC taxi back to bubble
damn...well guess I can collect a better ship than the explorer omw back
I wish you did this before xmas. I am heading back to the bubble after finding I can't unlock two of them. :-/ Don't forget that unlocking Marsha requires you've upgraded The Dweller to grade 3, Etienne Dorn requires Liz Ryder to 3 as well. I didn't have them done before going. Mel requires Elvira and and Petra requires The Blaster, which I did have. Petra was the reason I went and didn't know about the others till I got there. Check Inara before you go. Its a long trip.
WTF seriously?... i left the bubble 2 years ago i dont wanna go back for this
I just made the same mistake. Can't get any of them. Thought I was knocking it out early so I wouldn't have to come back.
6:00 You can get pods at damaged stations when you get inside, having collectors and a heatsink it's a must. Also a ship that runs cool.
Yep, but there aren't any damaged stations in Colonia and you wouldn't want to haul that much cargo that far as it would hurt your jump range.
@@Exigeous Not a big deal carrying weight on an stripped down Anaconda. Still to colonia is about the same 90 jumps on the neutron plotter.
Sure, definitely not "wrong" I just find this to be a more efficient way. 2 different ways to skin the same cat.
@@Exigeous Have you tried using the Neutron highway but using the "built-in" tools.
I use a One X and I can't do copy an paste, but this is how I figure out without going crazy typing the Neutron Star.
First I went to a neutron star.
Supercharge. Click on use Jetcone boost.
Added a neutron star as destination between 500 or 600 ly and first does something dumb, the plotter will find another neutron star, but on the third jump will think you need fuel and add a fuel star waypoint. To avoid this, after the jump and supercharge, I check and uncheck use jet-cone boost. And the map is like oh, you can do 200lv jump so here is another neutron star.
So basically every jump, I check and uncheck jet cone boost and the thing actually works.
Someone should explain that the plotting computer is this much quirky!!
@@EM-ks5my Uh, yeah, I've done that a few hundred, maybe thousand times and have a video explaining how to use Neutron jumps. You shouldn't have to toggle it off and on - just go to the map, have it on and plot a long range route. It'll then plot you through the ones you ship knows about (which is a small sub-set of all the ones the neutron plotter will know about).
Great video! Just one thing though: getting the invite from Petra Olmanova requires the combat rank of expert
:arrowup: This!! Found out today myself. Now I have 200 progenitor cells and nowhere to go hahah. Guess I'll open Benny Hill instead. Time to find the nearest megaship.
Well, this'll teach me to read the comments first :( I also arrived in Colonia and got 200 progenitors and then learned the hard way that you need EXPERT combat ranking.
@@1954BadCompany F
Another great tutorial, but maybe add this to your per flight check list, if its true. unlocking Marsha requires you've upgraded The Dweller to grade 3, Etienne Dorn requires Liz Ryder to 3 as well.
If i can add, you don't need to roll a module to grade 5, higher grade rolls give more rank per, but its totally doable to just roll lower grade stuff (either by changing recipe or module, sense eng's usually sell some of what they mod), i didn't have grade 5 mats so i had to do this for a few of them (every single one i think) sometimes i had to re-log to make sure every eng was on rank 5.
but like i said doable, i'm sure i also got the bounties and osmium close by as well no need to bring, though it does make it simpler.
Cmdr EX. Simply the best! Thank you matey.
You're most welcome, thanks for the kind words
I initially used the megaship method to gather occupied escape pods near Colonia. However, I found a way which I prefer although it might not be for everyone. I think it's quicker and does not require relogging.
Find a tourist beacon in anarchy space. The nearest to Colonia is Experimental Habitat 002 in Eol Prou LW-L c8-99. You can use EDDB to find them.
Take a combat ship with a lot of fire power and collector limpets. Blow up the Belugas which show up every couple of minutes - you'll get 8-12 occupied escape pods from each one. You will also get a lot of engineering materials. You need a lot of fire power since the Belugas will attempt to jump away and have to be destroyed quickly.
I am exactly there, I do everything as instructed, however when I target the subsystem of the hatch, however the subtarget does not say Limpet Docking Port but says just . The docking symbol displays but if I try to launch limpets it says "No valid target". What gives???
Thanks for the work you put into all that for our benefit. You are a true gentleman
You're most welcome, I'm trying!
Really great guide, thanks for doing this 👍🏻
Just to throw in two cents, its a 10 min process at best in the A ring at Colonia 4 (big ringed planet next to Jaques Station) to get the osmium. Especially if you dont want to weigh yourself down with it for the trip there. Just fit some standard mining gear you can dispose of after. Prospector, Collector limpets, small refinery and a mining laser (or 2 if you have the power dist to do it). All gear obtainable at Jaques. Just keep dumping prospectors into roids until you see Osmium and stick anything you dont want on your ignore list in Contacts.
When you travel all that way and don't have the required stuff to visit the engineers D:
guys, go to inara, they have all the prerequisites listed before you actually leave to colonia that was not mentioned in this video, like having to reach a certain grade for certain engineers in the main bubble
Great tutorial, only thing I would change is to wait until you get to Colonia to mine the Osmium. You can easily outfit your Anaconda for mining once you get there, or buy a Type 9 to mine with, which is what I did.
Uh, you could do that but for those of us that live in the bubble and have mining ships here I'd argue it's much more efficient to just use what we already have here to do that as that way we don't have to buy a ship, find where to mine, etc. out there. But yeah, you could do it either way.
You guys arw both right, the advantage of mining teh SOmium in Colonia is that you save 10t of cargo on the way to Clonia, giving you a sligtly longer jump range. If you do not use the neutron stars, that may pay off over 22k light years.
The big reason for me to not bring cargo on the way it's so I don't have to worry about getting blown up by pirates.
Rapid Charge reduces the total amount of shield - always go Specialised unless trying specifically to avoid Feedback Cascade and happy to trade shield strength in exchange.
In the Conda build above, it has several engineered modules. Should they be engineered before the trip out or keep them standard and engineer them IN colonia?
I found out you don’t need to do the frontier flop to get more pods. All you need to do is launch another hatch breaker and more will pop. Made this super fast. Got all the pods in about 8 minutes.
What is that about needing to have 200t of cargo space? Can't I deliver the stuff in batches? Would like to take my ASP instead of the Anaconda (do not like flying it too much), and that does not fit 200t. Or can I buy a ship with enough cargo in Colonia? And what about the collector and hatch breaker limpets? I would rather buy them in Colonia than transport them 22k lightyears. Any insight on that topic is highly appreciated before I head off to Colonia.
OK, found most of the answers myself. So I headed out with my ASP without nad limpet controllers, they seem to be available at Jaques Station in Colonia. So, I am on my way, just 400 jumps to go. :)
OK, done! Feels like writing a blog here!^^ Anyhow, thanks for the great guide, did help a lot! Note to anyone else doing this: You don't need to bring any limpets or controllers, you can buy them in Colonia easily. Also for the cargo space: You can deliver the 200 tons in batches of any size, and cargo holds can also be bought in Colonia, so apart from the materials and the 10 Osmium you do not bring anything in your ship to Colonia.
@@SpeedingCop this is great info thanks. I'm just about to head over there having outfitted an Anaconda, but now wish I'd just gone with my asp explorer. I guess there are lots of ways to do this though
LOL escape pods that have been there for FUCK KNOWS HOW LONG. I nearly drowned in a mouthful of coffee. thanks again Ex for a great video. Here I come Colonia ready or not.
thank you mate, really helped as always
Im not sure if it changed since this video, but apparently Brandon requires a specific 100k of vouchers from the group called the nameless now. So you have to farm them nearer colonia.
I unlocked him today on PC and brought along vouchers from the bubble with no problem. You probably encountered a glitch/bug or something.
Thank you for this vid i just completed it
A possible third option to getting back without paying 300 million, waiting 60 hours, or spending 90 minutes flying the same way back (if you wanted to get back fast). Why not just take a Diamondback explorer to get there? Then buy an anaconda there, and outfit the cargo racks when you are there, maybe bring hatchbreakers with you in case they are hard to find in Colonia? Then when you are done, sell the anaconda, (costing you 14 million since you only get 90% back) and leave your diamondback there. Those are cheap enough to even leave a spare behind. (unless you fully engineered it maybe) . Sidewinder fast travel and spend a few million getting your diamondback, back. (I'd just ship out the engineered FSD)
So i have a problem. Im in Colonia and it took me a full day to get here. I dont want to go back and i dont have any materials. I want to unlock as much as possible here. I dont have any engineers unlocked anywhere, so my modules are stock
You’re out of luck. You need to unlock engineers in the bubble to get an invite from the ones in colonia.
And why did you need to do that? At least should've engineered all ships till a Conda and only then given a shit about Colonia. Sadly you're out of luck. Use the sidewinder method to get back to bubble. Play your game there. There's barely anything to do in Colonia, except feeling depressed.
@@methamphetamememcmeth3422 ok smartass, first tell me why did you respond to a year old comment, and also tell me what do you expect from someone who has never heard or played this game?
cough*ship build*cough lol. Thanks for the video. I may actually do this now.
Shit, I pasted it into Patreon but missed here - thanks for the heads up, fixed.
Annnnnnnnnnnd forgot I need Combat rank Expert for Petra. FML. Good thing I was planning on coming out here again. lol
Is this outdated now? I can't find any ship of the type you describe for retrieving escape pods. 😞
"Who have been in these pods for fuck-knows-how-long..." LMAO 🤣
I only used a handful of cone boosts...about 500 jumps each way with an Anaconda that does 50 ly jumps. It ended up as billions in exploration data though. 👍🏻
Hi. In the tutorial you say to do the process in an Anaconda but some of the in flights show you in an Asp. Which did you do it in or did you switch between them?
I used your method for Etienne Dorn. It worked and it's possible to keep using hatchet limpets without logging out, the only issue is that collector limpets will try to collect pods that it detects "inside" the ship, because they don't eject far enough away from the escape hatch for the limpet to adequately target them. So they bug out over and over. It's annoying as fuck. Anyway, tY!
Miss your videos Exegious !!!!
Your 4 hours translates to 40 days of endless grinding for the average Commander Joe.
How about a video on a carrier route to Colonia with stops along the way to mine tritium for fuel maybe or other things...
IN-SANE!!! i'm exhausted just watching this abridged version. 😵
Yeah, it's not easy but at the same time not hard - as I said in the video it's all about planning.
How would you just know that this is what you need to do? Without this video I'd be screwed!
Could we get all the resources we need for the engineers to accept us in colonia? I saw a comment saying we can mine osmium there, and in guessing we can get the engineering materials near colonia as well. But what about the combat vouchers? I don't expect there to be any combat zones near colonia... Or are there? (I plan to fly out to Colonia and stay there for quite a while and I'd love to gather everything I need after getting to colonia)
The suggested anaconda loadout has engineered modules. Is it essential for them to be engineered?
Yeah. IF you don't want to be jumping for eternity.
I love that UI colour being used, makes it so much easier to read, what one is it? Might switch to it when I next play elite dangerous :p
Have a look at my HUD Explained video, all the details including my colors are in there
@@Exigeous Oh thank you very much, didn't know there was a video :D I'll go check it out!
@@MajorShepard No worries, soon I'll be launching an entire site that will categorize all my and other content to make it really easy to find.
Does this video still apply?
The only thing Colonia does not have currently is Guardian ruins and Thargoids. But living in a Nebula is just so great. I didnt do anything on the checklist, you can do everything once there. I did have all the bubble engineers leveled up though. Not sure of the logic of using all the mats to get the 4 engineers to 5 before you actually need to do so, seems like a waste of materials? I also timed used the Neutron Hwy vs just straight up jumping. A neutron jump does damage and is about 3-4 regular jumps. With having to jump between ED and the neutron hwy planner and typing in in all the new system indivually and navigating the neutron, you can in the same time make 3-4 casual jumps, and scan all the systems and sell at that data to various factions once you get there.
Plan B: Get to colonia in you travel ship, then mine for 2 hrs, make 1 billion, ship all your favorite ships out there.Or just build/shop/unlock as you need. Part of the fun of colonia is exploring it, so once there you can collect materials, shop for modules, unlock engineers as you go.
You're missing the point of the video - to do this in one trip for those of us that don't live in Colonia, so we can pin and then use those blueprints at G5 which you can't do unless you leave the engineer at grade 5. If you live out there you'd just skip to the individual engineers, that's why I have the time codes in the timebar at the top. So sure, if you live out there - like my alt account - you can do everything out there with ships and outfitting from the region.
For those who are still interested about this guide. In ODYSSEY expansion the in contacts after scanning the Escape Hatch 3 do not appear. It's just not there. In this case you have to exit the game and open it in HORIZONS. Complete the steps to gather your occupied escape pods in there and then you can go back to ODYSSEY. Lastly remember to stay at least 250-300 meters away fom the hatch at the time of cargo droping to avoid damaging the escape pods.
Actually, you literally just need to data link scan the megaship, that will reveal Escape Hatch 3
@@SodiumTF Actually you missed the bug that is now fixed.
@@ΓιώργοςΚ-ε8τ Ah I see
Wait, so ANY bounties from ANYWHERE work for Mel? Damn, and here I was stressing out about getting a combat ship out there...
It's pretty easy to get the bounties when you're out there. There's a station out there that sells vultures and you can just go to a Low Risk Res site and just get in a sneaky shot on any pirate that the authorities are attacking. It's easy to get enough bounties and doesn't take very long.
Yep, whenever an engineer needs bounties (like Tod the Blaster McQinn) you can use any bounties from any wanted ship.
Me: think it’s about time I unlock Etiene Dorn, after all this material grinding
Fdev: *laughs in Colonia*
Are Multicannons the best pin for Marsha? As I remember, Tod McQuinn also upgrades Multicannons to G5 in the bubble...
Yeah, as then I can keep rails pined at Tod.
Awesome vid, thanks!! Side question about Osmium: can't you just mine it in Colonia?
I just bought it in Colonia.
Great guide as always CMDR Exigeous. Your channel is like a talking wiki trimmed to the essentials. Really helps with the sense of direction in a generally aimless game. Thanks a lot!
One thing I'm wondering, though, if you did come totally unprepared, would it still be possible to buy a new ship, outfit it from scratch and farm all required mats for the engineers in the Colonia region? Or would you run into a wall at some point of the process?
It's absolutely possible - just a fairy bit more work as you'll have limited outfitting in the region, although it's a good deal better than in the past. But sure, you can do the bounty hunting and mining really easily and the last two are done out there anyway. You'd likely have to do several cargo runs for the 200T as you don't have to deliver that all at once like I did. So this guide is really designed for those of us that want to get out there, unlock everyone and get back as quickly as possible.
With the changes to the game since, you can easily get occupied escape pods in hazres by killing pirates. I got the 25 needed pods in less than an hour bounty hunting.
I've got a cmdr out there already with all engineers unlocked but it took me a lot longer than an hour and a half to get out there btw it doesnt take long to rack up the creds to unlock mel brandon in one of the res sites near jaques - did it in a stock viper 3 the lame way letting the cops do the majority of the work
Sure, you can do it that way but it's much faster to bring those with you in something with a huge jump range and not need to switch ships when you get out there.
Just a bit of a suggestion for anyone doing this: mine your osmium dead last. If you use the checklist and mine your osmium in that order, then you decide you might need to do some mat grinding for raw, manufactured and data so you can make sure you get the engineers to 5 with relative ease, while you are carrying these tasks out you will a) be limited to ships which can carry your 10T of osmium around and b) get interdicted constantly for your "tasty cargo." >:(
Why does every picture of Brandon look like he's saying hell yeah! With the true brothah voice!!? Lolol
Good video, but 2 questions:
1. Does the engineers' reputation reach grade 5 (which is maxed) when you first unlock his/her G5 blueprint (only needs G1-G4 4 times each)? Is it necessary to fully G5 a module?
2. Is only transferring the engineered modules back to the bubble and remote selling the ship (and buy a new one) cheaper than transferring the whole ship back?
1. No, it's not "required" but if you want to use remote workshop by pinning blueprints you can only remote roll them to whatever grade you leave them. So this tutorial is designed for those of us that want to use them for pins and get back to the bubble quickly.
2. Probably, yeah - just a bigger pain in the ass as you have to transfer them all individually. But sure, you could likely save a lot of cash that way - I just don't care as 300M isn't much to me at this point.
@@Exigeous I thought by just unlocking G5 but not maxing it out, I can still reach max reputation and use the pinned blueprints at max efficiency, which will save lots of G5 mats, actually none is needed.
@@obj_barrier Yes, so long as you reach Grade 5 you're good to go - I should have been clearer about that, I'm just used to maxing out a module when I roll it - but yeah, so long as the engineer is G5 you're good.
Thanks for this answer.
This is a good guide but i think you need to add in all engineers unlock requirements, I got as far as Petra Olmanova in your guide and realised I only have Todd McQuinn at rank 2 so she is not available.
MAKE SURE YOU UNLOCK ALL THE REQUIRED ENGINEERS BEFORE GOING ALL THE WAY OUT TO COLONIA.
CMDR Exigious failed to mention that in this video, although I should have checked that before I came all the way out here. I learned the hard way when the police blasted me out of the sky in 5 seconds flat at The Watchtower.
I did robigo for explorer rank, but i'll stick around Colonia to explore :D
First of all, thanks! I'm a big fan of yours! I would like to know about the modules you engineered there. Did you buy them at the engineers?
Off the top of my head I can't recall, I was mainly doing this for the pins for later (lightweight lifesupport, grade 4 rapid cell banks, OC multicannons and I can't remember the last). And yes and no - engineers will sell some modules but usually not the A rated or ones you likely want, so always bring what you want to engineer with you.
And what about the 5D thruster one the Conda? How do you fit that?
What do you mean how? You buy it?
@@Exigeous When you still have the original modules, you can't fit a 5D thruster because of maximum mass. But when you enginneer them, you can. Done. Thanks.
Thank you so much exigieous
Question, doesn't grade 4 specialized net more recovered shield?
Uh, it depends on what you do with your ship - yes, G4 specialized is better than G3 - I'd think that's obvious. But the impact to most players for G4 rapid is far more important than G3 - if you're never going to do PvP sure, go right ahead and pin specalized but the difference there isn't as important as the difference between G3 and G4 rapid for a PvP pilot or anyone up against cascade railguns (again mostly PvP pilots like myself)
I'm talking grade 4 specialized vs grade 4 rapid. Idk where the grade 3 talk came from.
@@ntme9 Sorry, I was being clear as to why you'd want Rapid over Specalized. But yes, with G4 specialized you get 2% additional shields over G3 (10% vs 8%)
I see what you are saying, the jump from g3 vs g4 between the two makes it more worthwhile to pin rapid because of the larger comparative gain. In other words specialized does net you more MJ gain IF that's what you want but is it worth pining for 2%.
@@ntme9 Ding Ding Ding!!! That's exactly my point, I'd personally always take the .5 second faster than rapid gives you over the 2% increase you get from the bank - now if you're ONLY doing PvE sure, go specialized but even then I'd rather just use G3 specialized and G4 rapid.
Can anyone share that Conda build please the orbis link is down atm
ALL build links are back online! Just tested it and all worked great for me.
@@Exigeous thanking you kindly CMDR o7
@@Exigeous As of today, the Condo link is still not working Exigeous
In the video you say that this ship has a 79 LY jump range laden, however the Coriolis build you linked says 59 LY laden and that's what the one I put together in game says as well. Is that a glitch?
Forgive me, slip of the tongue. It is 59 laden, I mean 79 *unladen* as you'll be buying the 200t of cargo once you get out there you'll get the full 79ly while jumping, then be down at 59ly for the few jumps you'll need to buy and deliver it. Sorry about that!
Noticed you aren't subbed yet, hopefully I've earned that by now ;-)
Actually I am subbed and have been for a while. Not sure why its showing you that I'm not. I scrolled up and checked too after you said that. Subbed and I get ALL notifications
Also would just like to say that I love that you always reply to questions even if the video has been up for a while. You are a super swell guy Exigious.
Huh, well odd - okay, maybe I won't trust that icon I'm seeing as it just got enabled. I don't wanna ask folks to sub who already are! And you're most welcome, I really do try to read and reply to every comment I get as I figure that's part of the whole reason you're here, to learn Elite. While I try to make my videos as concise as possible I get how hard things are and that a simply reply to a question can go a long way.
BTW I just read that maybe it's because you have YOUR TH-cam subscriptions private? Could that be why? Could be that I can only see it if you have those set to public. Not a big deal, just trying to understand what I'm seeing on my end.
Yo. Exigeous. Check your "pre-flight, pre-trip prep requirements". There a BUNCH you left out. See Comments below (like SeaTacDelta etc.). Glad I read the Comments (dont usually ). Im in Colonia anyway. So did not make the trip just for engineer unlocks. I cant get them because I dont have the other engr unlocks needed. At least now I can stop phuking around trying to do your plan that is impossible for me.
I moved to colonia on a fresh account and realized I can only unlock two engineers there bcs it seems you need to unlock some, or all of the bubble engineers first ... kinda sucks. I don't take a FC back, I will never go back to the bubble
Great guide, I'd be lost in the giant game without your vids CMDR Exigeous o7 - one thing that's not mentioned though is the Expert combat rank required for Petra. I have trader Elite but have done nearly zero pew-pew and so am Mostly Harmless at this point - guess my bounty gathering will not be enough to rank me up so this is another thing I should square away before making XXX jumps out?
Well if I'm right you won't even have been "introduced" to them yet, so I guess I sorta assumed that - but yeah, I should have said it directly as yes, you're totally right. And thanks, I'm glad you're enjoying the channel.
@@Exigeous Yeah I took note of the comment from @SeaTacDelta regarding the necessary prerequisite unlocks too, sounds like I've got a bit more prep to do before this mission. I was thinking to combine it into one trip with a visit to the crystalline shards, rack up >5000ly from Sol in the process and basically have all the boxes ticked to unlock all the early engineers in the bubble plus the four in Colonia too. That still seems possible if I unlock the three waypoint engineers in the bubble first, but checking Inara etc to be really sure about that, don't want to get there and have missed something
@@mikeb187 Ah, now I gotcha - well do realize that you'll need the engineers listed FIRST and for them to be rank 4. I'm pretty sure if you're at that level you have to have the proper combat rank but I may have missed that. As such these are mid-tier engineers, assuming you've unlocked the required ones in the bubble first. Oh, and while you can hit the Crystal Shards on the way - that's pretty much out of the way by about 3,000 LY (as it's 1500 LY "east" of the bubble while Colonia is sorta "west").
@@Exigeous yep looks better to do the 5k trip first, get some decent thrusters from Palin then go play bounty killer and rank up the three pre-req engineers. I'm late to the game, only playing since November, so the landscape is different to the longtimers from what I'm seeing. I have half-billion easy creds and lotsa ships, the main goal is engineering and modules. I've got G5 FSD and guardian boosters so far, I can get around the universe nice and fast but all other equipment is basic level still. I don't mind the grind at all. I was an original Elite player on the BBC model B, I remember racking up 18 hours straight one time, still the longest single stretch I ever played on any game. Was still a teenager in those days, massive nostalgia trip playing E:D now. Love how they've somehow kept the original vibe and feel.
@@mikeb187 That sounds like a good plan - you don't necessarily need G5 thrusters and if you're close to Palin you're likely ready to head out there, if you haven't been it is rather beautiful. So long as you have the required engineers at the right ranks you should be good to go. I hope you'll check out my material gathering tutorials, my most recent one anyway, as it will get you on the path to an engineered ship quickly.
I didn't know that you could pin a blueprint for something that you did not upgrade with the engineer and it is enough that you level them to grade 5.
@UC0Rwxz4318EEQGHz_z58nVA you have my utmost respect, barely any content left in this game to do, but you still find. Fdevs need to step up and add content for you CC's.
bruh i legit left for colonia like 1 hour before this released and find this now....
I left yesterday and I´m already halfway back to the Bubble -.-
Well damn, I was hoping I'd get it out before you left :D
Depending on how far you are head back and set out again?
@@Exigeous haha I'm like 75% of the way there. I'm not too worried though, plenty of time to do it again in the future.
Just unlocked Etienne Dorn using your method...sort of. I found that after I collected the occupied escape pods, all I had to do is fire another hatch breaker limpet at the escape hatch and it would cough out another batch of occupied escape pods. No "Frontier Hop" needed.
tiny, tiny question: My starting point using the Suicidewinder fast travel method is Farkas Dock in Ay Indi. Is it different from the restart location you mentioned for some reason?
Yeah, I originally bought the game pre-Horizons, did you buy post-Horizons? That could be why - either case you're in the bubble, right?
@@Exigeous ah, that explains it! Didn't know the default starting location changed after Horizons. Thanks for the clarification again!
i'm going docked on a fleet carrier trip scheduled that i find on discord, way faster than the neutron highway method
But how do you get the invitation to know Etienne Dorn?
you need to grade 3 liz ryder
The Link is broken to your conda outfitting
Yep, they are ALL broken - I'm working with willyb (who hosts Coriolis) to get the URL shortener moved over to our site EDTutorials.com for hosting it soon (been broken for a week now). If it's much longer I'll just go through and update *all* the links in *all* 200+ videos (which I'm obviously trying to avoid)
Delivering humans to a stranger huh? wow.. Any idea what happened to them after you dropped them off ?? Did you do what Hyford did without knowing it?
Great video. It's still somewhat confusing and daunting but thanks for putting it out!
FYI Etienne is pronounced:
Eh - tee - in
It's a French / creole name.
Ah, well damn - I usually pride myself on pronunciation and am pissed I got that wrong. I almost looked it up to be sure - next time I will, thanks for the correction!
@@Exigeous no worries you still put awesome content out! Really like how you present and organize your information. Wish everyone produced stuff like you do. Especially your choice of music, and the time bar at the top is super useful.
Glad you're enjoying them, I added the time bar so people could skip right to what they need to know - and the music is compliments of Miguel Johnson who I had on stream recently.
I just call him the evil bastard. He doesn't just want escape pods for parts or something, he wants them occupied. And if he wanted you to rescue these people, he'd have you turn them in to rescue services... so he wants the people. But he doesn't like people... he prefers to work with robots. So what's he doing with all those people? Slavery? Experimentation?
@@vib80 I.... Wow... I've only been playing for a couple weeks and didn't know that. He seems kinda... Despicable, and disturbing. Geez.
"Frontier Flop," HA!
I just got back from Colonia.........
this makes me feel like im dying
I went to Colonia in 40ly dbx got there in two months totally ignored the neutron highway
What?!
NVM my previous comment Exigeous. I had a brainfart and dropped out at the *other* banner class cargo ship. Still weird that the hatch lights up upon scanning the ship, even though I can't target it.
Ah, gotcha - glad to hear you worked it out.
sooo a anaconda...so after grinding for hours or days...just to grind out there
bubble - colonia 1 1/2 h - 2h? i done that in 4 days lol! but i made over 400 mil just from scans.
I want to unluck all engineers and pimp my python. just to be sure of understanding, would this be the best way: buying Anaconda, switching all stuff from python and doing this guide. then return and switching back everything to python. reason: i don't want to gather all the materials again and for the moment I don't want an Anaconda in my hangar.
sidewinder idea is stupid 300mill to transfer it back or 8-10 mill rebuy ?no brainer just self destruct
Then you will spawn in last visited station which is in Colonia
why they making engineering sooooooo dam hard!!!!!!!!!!!!!!!!
Dude once i get this mel dude im out of this area it sucks actually. There aint no like alliance , federation or empire for my noob self. I got the necro-mancer dorn and hicks. Just need the 100k voucher and im done. Just aint done up a ship to kill anything yet. Just been doing mining.
if you are a cheap shit like me and you don't have an anaconda you can go to colonia in a DBX and buy a keelback at jaques. the cheapest ship that can comfortably: fight for the 100K bounties using the fighter bay ( and ranking you to expert to some extent), can mine osmium on site (i used metal rich rings), can carry 80t of cargo ( repeat a 9 ly jump 3 times to complete) and obv can collect those poor souls from the megaship. All the required outfits are avaiable at Jaques. Also filling your cargo with escape pods can easily repay the expense of the ship (like 5mil completely outfitted).