"Self Imposed Economic Collapse" You could have just said "Planned economy" ...or the China Model. CCP enacted "scarcity" during a time when they literally had a captive audience (lockdowns due to China-19 virus) and they got people to quit when they should have let the Free market work itself out with the influx of Isk/materials. This is what happens when you let morons run an economy. Remember this when you vote.
So let me get this straight: The developers were worried that the leading alliances were too passive and becoming impossible to catch up with because they were building too much. The developers then made everything a lot more expensive making leading alliances even more passive and even more difficult to catch up with due to their pre-built fleets and structures?
Yup! CCP is legendary to us for being inept beyond belief. There was even a bug back in the 2000's that caused your boot.ini file to be deleted off the system drive, bricking your PC.
Exactly, now alliances like mine (TEST) are basically uncontestable. Also, the war we are currently in is a stalemate because no one is willing to yeet spaceships they wont be able to replace... This is literally the first rule of eve, "don't undock what you can't replace", and yet the devs seems to have... forgot about it
It is way worse than that. As alluded to in the post, It is all about blowing up space ships. And the changes usually favor player vs player PvP. A few years ago alliances were forming non aggression pacts. This resulted in large areas of space that would normally be deathtraps for industrial players in being (relatively) safe. CCP changes the rules to cause more conflict and more battles. Another cute thing they did was space stations. You could own your own space station which would allow you to mine process minerals and build things cheaper. And in high security space it was not a popular target because it cost too much to blow them up (ammunition and charges aren't cheap) So it became relatively profitable to mine in high security space. Well hell, if someone isn't trying to blow up your station then CCP is doing something wrong. so they add a 5 billion isk module to the game that you must have to operate your station. And if someone blows up your station the module drops into space giving them a present. Now they have an incentive to go after stations. I still have my 6 accounts but I haven't actually played for months, and won't until they fix all the nerfs. They have always said EvE is a sandbox and you can go in and make what you want. The problem is CCP is a bully that comes in and kicks over your sandcastle if you start to enjoy the game a little too much. Now if you want to be a pirate or strictly player v Player, they will kiss your ass and you will be happy.
i remember my first time in an AT ship. and to be quite honest the biggest reason titans and super capitals arnt seeing play in recent months is less the cost increase, and more about server stability. every time the major alliances have thrown everything they have at each other the server melts, and one side ends up half dead without ever being able to click a button in response.
@@ltstuffs5493 to be fair, the servers are improving, but the battles are increasing in player numbers too. it used to be the case that 1000-2000 players was the max, now that number barely makes a dent to the servers. the M2-XFE battle on 31st of December had almost 2000 titans in it (total) and about 5000 players (the servers held up fairly well).
@@mariuspuiu9555 i get that the servers are always improving are several times more powerful than previous. but the fact of the matter still is, that the attempted continuation m2- was a disaster. there had been max tidi in TAPI staging before the cynos were even lit. if alliances cant reliably drop all their titans, they wont drop any.
3:20 So they've built massive powerful ships, but losing one in battle would be so catastrophic that neither side wants to risk them... WW1 Dreadnoughts are baaack!
Well, losing _one_ in a battle actually isn't that bad. The fear is that if someone brings in _one_ Titan (the uber ship) then their opponents will bring in _more_ Titans and you either lose status and your ship, or you escalate the situation. _Then_ the loss of _multiple_ Titans (and other super ships) is when it gets bad. For the most part, these alliances are so rich that losing the ship(s) isn't the worst part, the worst is building replacements, because it can take about a year to build one. (They're constantly being built and there are alt accounts that exist simply to sit in the ship, but if you lose more than are being produced, then your defenses become weaker, leaving you open to attack and possibly losing a lot of space/resources/power.)
This why I take the Soviet Tank Maanufacturing Doctrine: in a war of atrition, If a tank/ship is not gonna last more than six months in the battlefield, the build them to last to six months, and remove everything that is NOT neccesary for fighting the enemy. So we make our manufacturing output dirt-cheap and quicker.
The issue with Eve is they only react and push updates based on the Null Sec players. For the smaller groups who just want to play with a few friends, we get screwed over by these changes. I have a small corp that was trying to run two structures for a group of miners and mission runners. After the moon changes, ore changes, and the introduction of Cores, the cost to operate these structures compared to the potential income from them was completely swapped in that they now cost WAY more to own and operate than you can EVER get back from operating them. All because a relatively small group of Null Sec players were spamming structures, and CCP went OVERKILL on the response.
@@HowMoneyWorks it also doesn't help that the player-nominated committees every year are almost always 100% Null Sec players. Sometimes there's one or two high sec players who get nominated, but they never actually get on the committee. So that vast majority of players has gone utterly unrepresented for literally over a decade.
fly in WH, play smart, profit. Null sec players dont fly there or have some alt corp thats get owned all the time becose they dont know what d scan is.
Sad. If only they knew that fixing the experience for the little guys would literally double their player base. The vocal null sec players are ruining the game, meanwhile there are herds of silent players quietly on the sidelines
the economy in runescape had some interesting lessons to learn too. They experienced a lot of inflation until the game created gold sinks to remove currency from the game and it caused many expensive item bubbles to burst. Many of which were useless RP items that were worth billions of gold and used as investments. their value plummeted as everyone tried to sell off and there were no buyers because faith in their value was lost.
Yes, the game is currently alive. Not many people playing but they renewed graphics a little and its still interesting to play. However, currently they released Bond item, which can be bought for in game money and it gives a membership for 14 days. This significantly reduced bots, practically killed their business. So currently a player can buy bond for in game money or he can buy it with real money if he wants from game developers.
The OSRS Eco was so fun when they first launched it, i hustled black hatchets to get my full rune, driving the market average up considerably as i was easily controlling large chunks of the supply. Fresh starts are dope. RS3 is inflated to the moon though. Everything costs absurd amounts of gp and even killing a chicken is worth over a thousand gold. Gold feels worthless honestly, you can play a few days and make a million gold just killing wolves at lvl 30.
Intentional scarcity, this REDUCES conflict, NOT encourage it. The largest fleet fights were during the peak of when ships are cheap. I have been playing the game for 11ish years now and have seen this cycle before (the Drone Region used to drop minerals instead of giving out bounty). It is GOOD for ships to be cheap as it ENCOURAGES fights, both small and large. Instead, conflict is avoided at all costs and if it does break out, its with smaller ships and few players that can afford to lose them (an ever dwindling number). The other major issue with the game was the vast amount of ISK faucets in the game. Video games have "closed" economy's that is, the games currency comes from NPC systems and leaves via NPC systems, it flows in and out of the game (faucets and sinks). For EvE and ISK Faucet are bounties on NPC's, this is new ISK entering the game, not coming from another player (like when buying/selling a ship). An ISK Sink is when buying a skill book (NPC only thing) or paying Sovereignty bills, this is ISK leaving the game because its not going to another player. Inflation of the game currency was already taking care of the cost of ships, the one metric used to look at ISK inflation is where ISK meets real world, the PLEX. The cost of PLEX (aka game time) has been steadily increasing year over year as more and more ISK faucets are added to the game, and some ISK sinks are removed. Now there are actually two Faucets and Sinks in EvE, I just talked about the currency one, but the other is resources. Mining is the main backbone of any empire its the main thing that players work together to protect, as mining and industry are what PRODUCE your ships in the first place, regardless of how much they cost. If you cant MAKE the ship, you cant SELL the ship and this is where CCP literally NUKED the playerbase and the game. They killed mining, which already was a tedious and quite boring occupation. Mining competes with Ratting (NPC bounty killing) for a players income, and most players are going to opt for the more efficient means of making money for their time invested. Usually this means Mining needs to be better then Ratting for ISK in the long run, the usual balance between the two was this. Ratting was a way to quickly get money but Mining was the way to get rich, as with Mining and Industry, producing ships was the big pay off. It took longer and more time invested to build a Super Carrier or Titan but the pay out was FAR more then one could do with ratting over the same period of time. The balance was struck when, if ships got too cheap then it wasn't worth it to go mining and ratting became the better pick. Less players mining meant prices when up (supply and demand) and eventually overtook ratting and more players would go back to mining again. Thus the cycle would continue and would balance itself out over time, however CCP stuck their finger into it and ruined it. Some of the largest fleet fights all came about from someone getting caught in a big expensive ship by a small roaming fleet, which then escalated, and escalated till tons of titans were on the field. Others have been over timers, for when a building is coming out of reinforced mode or a vulnerability timer, massive fleets get formed over both the killing of and defending of such buildings. With things getting more expensive, that changes, its more costly for both sides to lose a ship, and will be less willing to commit such large assets to the field unless they know they can protect them and win the fight. In most cases its the threat of such ships that prevents the fight from even happening in the first place, which is good for protecting your assets, but is boring for the players.
Wait, they killed mining? 😳 Pardon my ignorance on current events, I haven't logged in in half a decade. Looks like CCP still think they know better, not the players that literally made EVE what it is (or was)... Sad.
@@nerdyism2523 they kill mining over and over. They realize they have gone too far, buff it a little and then when you think you can make some isk they nuke it.
@@Sir.Craze- Ha... Guilty as charged. My comments are usually long winded and I sometimes add to them. Keeps only the most engaged minds interested and scares off anyone who sees more than one period. 🤣
I don't think the ability to convert game asset to real life money will ever be a thing, unless CCP want to dive into what could be a gigantic administrative nightmare. Indeed, such a system could be used for money laundering/shady transfers (and keep in mind that even a 20% loss is considered acceptable by those doing money laundering).
I believe in the future games will be used as spaces for advertisement more often and I believe a model where people get paid for seeing advertisements, could be implemented. The product company paying the game developers so they put the advertisement in the game the developers pay the game players, for example encouraging them to do a quest so they could see the advertisement... This is the second phase of current social networks. Currently we see advertisements without getting payed. But it will change soon enough, because more and more audience turn away from social networks, since they notice that they get nothing in exchange for the time spent there, while they are being brainwashed by advertisements... We are at the point where Social networks in order to survive will have to pay for the audience to stay on the network.
Basically EVE has been trying to fix a fundamental problem it introduced itself back in like 2006. The problem was super capital class ships. They were originally thought to be so large, so expensive and so time consuming to both create and skill pilots to fly that they would never be used as mainline ships. I started playing in 2008, at that time there were six titans in existence, but everyone wanted one. I said sometime in 2009 that super capital proliferation would obsolete all other ships in the game as well as stagnate it because of the time and money investment. EVE is founded on the idea of being able to throw ships into the grinder and quickly get yourself into a new one when they explode. Regardless of whether or not you can afford to do this with a titan in terms of ISK, the time for building alone prevents this being a viable option. Lost 7 battleships today? No problem, throw 15 more in the oven tonight and you'll have them by morning. Lost ONE titan? That'll be three months. If your alliance loses their titans, their sovereign space will follow soon after. If the golden rule of EVE is "never fly what you can't afford to lose", super capitals break the golden rule by their existence alone, you can never really afford to lose them. The self-imposed scarcity is because they have to get people out of using super capitals exclusively. As much as smaller ships might have increased in price, there has been a 50% increase on the price of a battleship and a 500% increase on the price of titans for a reason. Even if a basic frigate increased by 100% it's worth remembering it originally cost 200,000. 400k hardly breaks the bank when a pre-inflation titan was 40B. I still think the best solution is to re-launch the game, essentially as it is now, allow people to retain their skill points and remove the super carrier and titan classes from the game entirely. Refund the SP to characters who have them trained. With citadels having a relatively low damage cap compared with the damage output of capitals, this is an entirely reasonable way to proceed.
Titans were just fine in every respect when their weapons where massive AOE doom nukes. When they changed that, they destroyed the game. Everything else was just varnishing on the "And Goonswarm SA scum ruins fun".
@@forlornvaalan7630 It was BoB in 2008, Goons were once the heroes if you can believe it. For what it's worth, introducing another non-super capital ship that can jump bridge/clone vat etc. is reasonable.
The simplest way of solving this problem is WAR. Throw an Empire that is about to invade all the system that this game lives on. Make everybody unite against it. Make this Empire big, as big as 3 big alliances. Soon many of the resources will be drawn, ships will be destroyed, titans will become main line battleships. This is a true reset. Organic, honest, not forced, and I'm sure that everybody will love it!
@@lukasnavar dude, you dont understand how politic in eve works. big coallitions will use any possible way, including real life shit and pressure/threats to developers to save their main battle fleets( supercap fleets, etc).
only way to reduce titans/motherships number without big blocks going crazy, is to make them go to war with each other. what was happening in eve for last year( google world war bee 2) also, thos war probably enforsed by devs. what probably happened , devs contact goons and papi leadership, and said them something like " guys , you going to war with all you have in nearest half year, or we will continue to nerf mining and manufacture stuff"
So they drove capital expenditures up and at the same time reduced the returns on investment. No wonder people are camping their territories. Its too expensive to expand and gain resources, its simple not worth the cost. Ccp should have seen this coming, but they did not because they don't understand the way people think. Return on investment is not just an economic thing in the real world its in every aspect of life. Games are supposed to be fun, no one wants to work at a game, but many do. But the time and energy in a game is competing with real life necessities and desires and also other games. I play two MMOs and several other games. When a MMO decides to pull this garbage I switch to one that give me more rewards (profits) than another. EVE Online is a subscription game, so when they nerf rewards they have to understand that people dont have to keep paying to get screwed over, they leave. Common sense is not very common.
"Common sense is not very common" I saw a T-shirt that was like $400 bucks with this on it. I loved the t-shirt but was defo not paying that much for it Anyways, spot on about everything there
It just boggled my mind that this sort of thing made it past enough people to actually make it into the game,like did absolutely no one point out that making the game more work and less fun was stupid?
if they had added a resource worth fighting over, then people would have taken their ships out of their homes and sent them to war. People fight over water becuse it kills not to have it. If a corporation is hurt badly by not having a certain resource, then they will definetly take their ships out of the garage and out in the field. The implementation of such a resource is complicated, since you cant just place it near someone's base, besides a million other things to consider. But hey, no one ever said its easy to guide a free market. People think that totally free markets are the best. They are not. Since you run into such problems eventually, where something goes wrong, and you as a central bank, need to intervene in the free market and guide the economy. And since, the players of the economy are humans, which are driven by a trillion reasons and desires, you as a central bank are in the fortunate position of trying to guess, what people want and need. And what people want and need is subject to change, depending on a million factors. Since there are allmost no other game market out there in the wild, EVE is one of the only ones out there. So there is allmost no where from where to pull experience. People need totally diferent things in this game comparing to real life. Sure you can draw some parallels, but only to a certain extent. Considering their lack of data, CCP, like many other central banks in history, fucked up. Not surprising, even one bit.
@@ffwast It's a massive controversy in the eve community right now. I'm seeing nullsec wars grind to a standstill since nobody wants to lose their supercapital fleets like in BR-5B as they cannot be replaced. Scarcity is killing the game, but its also killing the massive ore reserves that the oldest corps have so that theoretically when scarcity is reverted, the new corps have a much better chance of defeating the old order.
Well Thats because video essays are now popular trend and how people consume information And ofc if essayists want the most views and attention They will follow a certain form that was proven to work and gets you the most views And if everybody follows the same form that was proven to work, its just normal that in the end all of them will sound and look the same eventually Thats what happened in every era of human artistic history We can take realism for example After initial pioneers who started the new period, and masters like dostoyevski created the clear form how to be successful in that era Eventually everybody started to write, and sound just like him, or rather the same After we moved on, a new era started (modernism), and rinse and repeat This is era of video essays So yea, its not really their fault for not being original Its just works and we choose to consume it, and in the end we will remember only the best from this era, like uberdanger and sseth, when we move on from this era that is
I used to play Eve Online a lot and this has been a growing problem for well over a decade I would say. As in, it took me a week to earn enough for my next ship the first time I played. But the last time I played, I had it in a single sit down session. Not a day, with breaks, and mining, and various activities. I had it in enough time to relax for an afternoon or evening. From a square one, new character. I remember being told stories about how originally the time it took was like a month+. And this was a story I heard back before the graphics update of years past. I could tell that the game was shifting to focus on the big ship battles and the economy was making that easier. But the problem is, where as there's dozens of ships with specific roles in the lower sizes, at the big gun show, each faction only presents one ship. Post-Battleship combat is monotonous, and revolves around mass strip mining in highly organized groups that chew through the abundant resources like my fat ass through a bag of cheetos. In a safely protected alliance? That makes the game boring for anyone who isn't into play Spreadsheets Online. And it fostered a very toxic player mindset which I think was only perpetuated by long time players becoming employees which then just reinforced the meta. Couple this with years of lack of much development because CCP was focused on other games, and Eve had a real problem bubbling up beneath the surface. I suppose I'm not surprised that they took so long to do anything about it. Hope the game does well. But the most important thing to remember about economies is they're like ecosystems. You need evolution, driven by healthy competition, to drive the beasts (or games in this case) to be better than they were before. Constantly adapting and altering and improving. Eve has no competition. So it is free to let these problems fester, because where are the players going to go? SWTOR? STO? It's not the same. This is a band aid over an infection which will only temporarily fix the problem until the major alliances catch up, and then it will just create a bigger power gap between the haves and the have nots, with a harder entry experience for newer players. What Eve needs to really fix these problems.. is another space ship MMO sandbox or two to kick it in the ass and get it in gear.
In its gameplay it is a unique game, somewhat, you can play Star Citizen or other games like it, but from what I understand EVE is still very unique.. But it does compete with other things in the real world. It competes with other games, it competes with other things in peoples lives that take time, like work, family, home, and relaxation. When a game becomes more work than work, and I am playing two MMOs that sometimes fell more like work than actual work, than people drop out. For me I play those MMOs a lot less and am now ready to walk away when they pull any major garbage like massive grinds or a nerfed economy. To the point where I may not ever play a MMO again, and if I do I will never put the time into the MMO like the ones I played. The problem with MMOs is that they get to a point that is more grind than fun, more end game super duper character, or super ship than the original fun people used to have playing the game, experiencing the journey.
Star Citizen can be that alternative once it introduces dynamic economy and when it actually turns into an MMO (player cap increases from 50 to 1000), so maybe 2 years from now?
@@AdityaWaghmare Yeah, right after Half Life 3 comes out. If we have to rely on Star Citizen as the competition to help EVE in the long term, we might as well go to bed and dream about it. It will be just as useful. Not only are the games vastly different in practise but Star Citizen is just not feasible with everything that happened to it.
God, I think it was like 2003 or 2004 when I last played Eve Online. I had some gaming buddies who were heavily invested at the time. I gave it a month and quit. As a starting player on my own, my alarm clock was literally set for completion of training. My resource gathering was so slow it was brutal. And it seemed like as soon as you left your ship unattended for a five minute break that is when you were attacked and destroyed. (Not that you had even a chance as a new player with starter ships and no skills.) I've followed the game somewhat over the years. I've heard of some of the epic battles and massive financial worth of player and guild assets in the game. Absolutely staggering amounts. But that game is not for me. And to be honest, I'm not sure it is for anybody new coming on board short of being babysat by players with a lot more experience, and net worth than you.
I retired from Eve Online in late 2018 after playing for almost fifteen years. Got bored of it, watched alliances come and go - met some lifelong friends; probably some lifelong enemies and had a blast. Retired as a trillionaire with more stuff than I can possibly remember. But Eve will always have my love, it's such an amazing place and I hope it lives on long after me.
I never thought a game could be so realistic: Economic decisions tailored to the needs of the upper class and the CCP f***ing over the conomy, because they overregulate it with no idea of the consequences.
Yea they should be pumping money into the Economy via cheap methods like High-Sec missions that pays double. Play based conflicts can always be introduced by shifting resource respawn into different regions. So that you need Prospecting teams that goes out and scans new areas to mine and say those high resource areas lasts for a month or so before becoming barren, and shifting to another location. This will force Corps to engage each other to get the best spots/ and force certain corps that are suddenly resource scarce to attack another corp. Best to do this in Border areas but something they could think about.
No wonder, the financial advisor they had was the one that bankrupted Greece for the second time while the country was already going through a bankruptcy. The incompetence o Varoufakis cannot be measured in human standards.
@@haroon420 Since I’m Greek let me have a more informed opinion. Greece was 90% out of IMF when this Marxist that has really no degree in Finance decided it would a better idea to bankrupt the banks for the second time, occupy by force the national mint and hack the banking system so people would pay with “ICUs” (a simple paper writing its value in euro) until they would be able to print money in the mint exactly like in Netflix’s The Heist, La casa del papel. This is not a joke.
@@haroon420 from what you can get on wikipedia, he failed to do that, the negotiations failed and the following austerity/bloodletting package they had to take ended up being harsher than the one he indirectly refused.
@@HowMoneyWorks its easy to fall in love with the game! im glad other people still can too. though after so many years it becomes a love hate thing lol
Spreadsheets in space. I played the game he moment it came out but it never held my interest, even tried it many times after and quick shortly after. It's just too boring, everything is a time hog. I chose to live life instead lol.
@@HowMoneyWorks You're most welcome. I was lucky enough to be watching it live on the old 'EvE TV'. The real best part is Star Fraction were a popular corporation but were known mostly for Role Playing, although they were serious about their politics in game. Just imagine that, BoB the 3 time champion and BMOC corp in the game at the time, beaten, by an RP corp. Glorious!
Thats one of the main problems any persistent MMO faces. Not only the burden of knowledge, but the gap between new and old players. We can see it IRL aswell, inheritance can create massive inequality, since new "players" basically get the accumulated ressources of hundreds of lifetimes. Games just dont stay active long enough for that to happen.
@@ReubMann actually happened in a "lot" of games. Or their economy just got absolutely inflated, to the point where you learn math trading. like, get me a random item thats not even top-notch and you pay 26kkkk of the money. not fun as a new player if you earn 250 bucks for a quest on your level :D
Oh Wow! This is what we're going through right now. Price inflation with nothing in the way of pay increase and people realizing they've been throwing their life away and leaving work.
I'm glad I saw that! Don't sit around all day complaining about the economy or waiting for a miracle. Invest today in something productive that will not only help you save money but also make a profit. Today, I can boast a portfolio of almost a million dollars, which I have achieved through consistent investing and also through working with an investment advisor
There are many RIAs out there, but finding a trustworthy person to help seems to be a big problem. That's why I'm working with Larry Kent Nick and so far it's been worth it. Larry Kent Burton doesn't go back on his words and unlike most financial advisors he isn't after your money but to make sure he serves you better.
This is a big shock!!! I came across Mr. Kent a few weeks ago. I have to say he has gained so much fame over the years. Reading a good testimonial about Mr. Kent makes me really happy to work with him. How he manages a portfolio and knows how to deal with a problem when it arises is very commendable. To be honest I have no reason to regret so far.
@@HowMoneyWorks tried that once, immediately logged off and uninstalled. 😂 Don't want to get sucked into a black hole that'll leave me with a devorce. 🤣
@@HowMoneyWorks I may return after a few years.. just to see what’s up.. maybe give some random person a few billion ISK because it’s just sitting and rotting doing nothing
I've played this game for nigh five years and honestly it's not boring because there's so much one can do but that no one wants to do anything (or rather can't). Feel like venturing on your own into hostile space? No one wants to be bothered endlessly mining so they send out a strike force for you which can either be five people or 20 and your hopes of finding a fight has turned you and your ship into scrap metal. "Well why don't the big alliances fight each other?" Because there's no reason to besides one person hurting the feelings of another and even then these so called "wars" ends with the attackers getting pushed back hard by the defenders or in some cases the attackers make it all the way to the home of one alliance only to falter there when all of the firepower of the defenders is concentrated in one area and the attackers get pushed back. Even separate alliances who's only goal is to find fights or people caught off guard or not paying attention to the system wide alert system can barely find fights and are usually met with disdain rather than open arms to content (sometimes we have to arrange a fight just to get something) Still a big part of why no one fights I think is due to people glorifying the killboard and everyone wanting to be as green as possible (the only reason why pirates only look for those who can't or won't fight back to shoot at)
Noob killing in the starter systems... dropping cargo cans to lure a new ship for a cheap kill, I remember all that stuff.. does that still happen? Also I agree with the glorification of the kill board... I did it myself, it’s fun to have a positive green board but it can be boring if day you aren’t willing to take on more than one person or take more excessive risk.. I’m thinking maybe they could remove the “losses” part of the kill board.. it wouldn’t happen but meh, if it did, it might just work to some degree but the thing that hurts on the KB in the losses, people would still have a ranked killboard, be happy and not overthink their loss.
Suspect baiting on the Jita undock still happens from time to time but only noobs take the bait as everyone else ignores them. The people want something other than frigates and rookie ships to shoot at but that's all they get. There is, or was I don't know if the guy is still doing it, a player who sits on the jump outside of Amarr in a suspect Amarr T1 hauler who also has an alt in a cloaked bowhead with which he reships off of and blasts anyone stupid enough to shoot his t1 hauler. His ships are blingy as hell and he only takes a fight if he is absolutely sure he can win. Again the to me the killboard is the big reason no one wants to fight, everyone only wants to curbstomp noobs because they're easy kills, and everyone justifies their easy kills by saying stuff like "well if they're dumb enough to shoot an obvious bait they obviously deserve to get popped". These people never venture into low sec space let alone null because that holds too high a risk to put that dirty red color on their killboard. It's why almost everyone flies kiting ships because they can easily kill anyone who isn't also a long range ship and they can easily get out with an alt in a ceptor with jams.
@@averageblonde5496 From what I read, basically, it was too hard to balance in the context of a ARPG. On the first hand, if good loot is TOO rare and you've got an auction house, the game becomes a P2W because it would be much easier to just fork out some cash and buy the items you want at the auction rather than farm them, and if you go really ham on the low drop rates you're really sucking the fun out of looting. On the other hand, if they're too common, the auction house is kind of pointless and you're also ruining your gameplay loop, since one of the biggest appeal of these types of game is the satisfaction of discovering good and rare loot. There's no satisfaction if the good loot isn't rare. Apparently, the auction house took too much importance in the game, which similarly sucked the fun out of the ARPG part. Again, one of the biggest appeal of ARPG is the pleasure of finding good loot. An auction house is directly contrary to that idea. Either the feature has an important place in the game, which implies you really want to bypass the whole "finding loot" process (in which case you probably don't want to play an ARPG in the first place), or it doesn't have an important place, so in other words it's pointless and unfun. These are just two opposite concepts you can't really mash together.
@@averageblonde5496 I was playing when real money AH was a thing. Basically you could get really good gear only with 50c - 1e, and without buying it would take hours to get them. And because the prices were so low, people just yolo'd and bought better gear for leveling. And because there was so much buyers, then there was more and more sellers and they were pushing the prices down, so that your items would get bought. If someone would sell with 50c, you are selling with 49c so that you are on the top of the list. And so on, and so on. It basically killed the whole game. We started playing again when the real money AH was killed.
me as well as many of my friends quit playing EVE due to this scarcity cause the game isnt fun anymore, everything is way too expensive now and literally no incentive what so ever to even leave ur station its so not worth flying any ship now when you make so little and everything costs so high, CCP is literally just killing their own game and seemingly doing it on purpose and especially when the game cant afford to lose players, but it has lost alot due to these changes and its not just EVE ive seen this in many games lately, its like all gaming devs and their corrasponding companies have lost their connections to the (GAMERS) literally the ppl they need to keep any game afloat and many companies are shitting the bed with their player communities, its a sad time in the gaming world
It was already suffering even before these changes. I quit playing a couple years ago when it became damn near impossible to do anything without having a convoy protecting you at all times, even in hi sec. Ships were so cheap people were basically just generating a bunch of them and using them to take out haulers and miners in hi-sec. The larger corps could actually just blockade huge numbers of gates between hisec and lowsec. It just wasn't fun anymore. The members of the mining corp I was in just stopped logging in, and in the end it was just me and a couple of dudes over in Europe who would try to squeeze in some off hours mining before the gank squads would come through. In the end, I just parked my miner in our last base out on the edge of nowhere and logged off. :P
@@HowMoneyWorks weird thing is. I used to play with my whole family. Wife, brother children, my brother's children. We had a family/ friend corp. They all quit since scarcity. It is just me and my alts now. The weird thing is. I am still playing and I am having a harder time selling the stuff I make now than durring the 'abundance' time. This is why the whole family walked away. Part of the fun was coming home and checking the market to see what was needed and building the stuff to supply those needs. Now items just sit there. I have had the lowest price in Dodixie on a former hot item for more than a month now and only a few units have sold. This does not feel like fun anymore.
@@Justdizzy Hay don't forget that 90% of the stuff you can make is at a loss too. The finished item is worth less then the component items to make the end product.
The folks that only care about the increasing wallet are quitting. There is still plenty of ways to fund your accounts and spaceship destruction if you're not lazy.
CCP: "we gonna fix the game, even if we kill it in the process" Before scarcity/ industry changes and various nerfs there were people complaining, but playerbase remained constant for years. The only reason we didn't see a dip months ago is because half of the game was occupied with a war. Once the war went stagnant people leave en-masse, but it's not because of the war or lack of it. It's because of months of bad updates.
If CCP would of put 25% of the energy into mission development. They put into DUST 514! Valkyrie ! The World of Darkness tie in! Walking in stations and Captain quarters! EVE could of kept the solo player busy for years!
the playerbase didn't decrease because of the scarcity. ppl need to stop saying BS like this, just misinformation that creates unhealthy drama for both the players and the devs.
CCP is doing the right thing, but maybe they shouldve waited for the war to be over. The deadlock of the war combined with scarcity is really taking away people's motivation to play.
@@mariuspuiu9555 I left because of scarcity all 6 of my accounts i cancelled.. so its not BS its just not a number big enough that ccp will ever admit to
They killed their game after selling out and forcing every asset into making pvp more explosive and record breaking so they can continue to inject new players. Either reset the game for all back to literally nothing or stop trying to fix problems that don't exist and focus on the ones that do.
@@HowMoneyWorks Quit, I'm afraid it's far too late to expect people to return to a game that's been boiling this long; egos and alliances will remain even assuming we reset to a fresh start. Coupled with the fact many of the larger corps have become no more than bullies to most and a pain in the ass to any who aren't their friends, you can also assume rightly that nothing will change. We've gotten to a point where the only thing that would save eve is either a second game, a competitor or ccp actually listens to the fan and not the pvp kowtowers. Eve losts it's identity and has been trying desperately to put on a new face ever since pearl abyss took over. It stopped being a space sim and basically became an mmo in space, not a space simulator, just another cash grab mmo.
Damn it, this is so cool! Wish this was implemented in medieval/renaissance-age MMORPG’s.. with guilds and whole kingdoms or cities being player-run and player-built. Even the npc armies might be player-controlled.
I started playing this game a while back. I planed on building my own small station and build (smaller) ships and other things with the materials I mined and gathered. When they started the changes where materials could be gotten it killed my plans and I eventually left. Games need new blood to keep going, they drove off part of there core base AND made it MUCH harder on single/small corps and the new players.
it gets better, you just gotta learn how to make money at first exploring in low sec is dangerous but once you learn a good path in a low population area you can farm 10's to 100's of millions in a few hours and then you can just figure out what you want to do after that
@@idiom2805 Every time i talk to people in eve, corp mates or on the forums, no one wants to admit that the culture in the game is the problem. Its pvp or die running. How many pve players have been scared away before being able to discover what the game offers?I get it, its pvp focused. But its hard to PvP with no players....
Dont worry getting blown up is part of the nature of this game. You are either prey or predator.... If you are prey long enough you will learn how to either hide from your predators or be diplomatic.
I actually installed this for the first time in 3 years, and immediately remembered in order to play you basically have 2 options, grind all day every day or buy plex with real money. I uninstalled shortly after no reason to pay a sub and than spend more money to actually afford ships and items as well.
playing solo there is little to no chance of reaching that break-even point of earning enough ISK to do whatever you want. My brother used to play a lot and had two or three capital ships that he used to do high risk stuff that paid a lot. He also scripted something that would give him a summary on what to do on the player market. It all sounded more like a job than a game you could pick up whenever you wanted.
@@blackfang101 Well by break-even I mean the ability to pick something and actually earn something from it. The thing is that solo it took me ages to reach that level and by the time I had everything in place I realized that I was barely running break-even because everything you mine/salvage/produce is relatively worthless in high-sec and not in demand in low sec. I decided to really REALLY focus on industry once and according to my spreadsheets out of 200 blueprints that I had there were only 4 or 5 (I think one of them was a drake) where I would actually earn a decent amount per run. The rest were all nearly worthless unless I used the products, like ammo, which would be slightly cheaper than buying. Although buying ammo for 200k in 5 seconds instead of manufacturing it for 100k in 2 or 3 hours didn't really feel worth it either...
It's more than possible to plex an account Blitzing L4s and running burner missions (See: Hateless Gaming's unified Nergal) and rolling agents with a modicum of effort (There are 8 level 4 Agents in The Citadel region within a 6 jump string for the same NPC corp for example). 10mill per burner Agent/Team on average, the mission takes around 5mins including going to and from with appropriate skills, you rapidly gain LP (1K isk/lp conversion rate roughly) and then there's faction goodies which have respectable drop rates (CN Co-Pros drop from burner hawks with a nice frequency for me). Save for that join a J-Space group and print isk krabbing in a C5. 1bill+ an hour per person isn't exactly difficult. If you're sneaky enough hacking can net a couple hundred mill in an evening solo. Running abyssals can net a handsome Isk/hour rate and are quite enjoyable either solo or small gang due to the time crunch and novelty if you're new to them. AceFace has guides on numerous Abyssal Environments, Levels and requisite ship types. It's not hard to make isk in EvE, the only things required are the adequate application of brains and caution.
I’ve participated in a war once that saw me loose my hurricane. I loved that ship. It was the first ship I built from scratch using materials I collected myself.
The biggest problem I've always had with Eve has been that if you're not fond of pvp, there's been next to no effort towards innovation on the pve side for decades. Or when they do add something, like the triglavians, the risk vs. reward is absurdly high on the risky side that doing the miniscule amount of new pve content that has come out in a decade has no purpose beyond setting isk on fire. I mean, the tutorial system is completely busted now, with new players being incapable of completing the career agent missions as some of them track right through triglavian space, meaning they get blown up before the server even shows them in the system. If you look past the bells and whistles of "One million troops wow" space battles fought at about one volley per hour the game is skippable at this point. Did it have potential? Absolutely, but CCP somehow figures out how to troll everyone or just be completely inept. They have been talking for years now about improving the new player experience and have used tons of time and resources pitching that this is their aim and the reason for stagnation in mid to late game. When in reality, now this game is even more empty in terms of content that new players can actually participate in. If you haven't played EVE I'd suggest skipping it. It's really not a good MMO unless your idea of fun is mining space rocks for hours on end, jumping to random systems to "explore" for hours on end, or fighting the same exploitable but overpowering AI that's been around forever without innovation. There's a ton of ships in the game but when it comes to level 4s and epic arcs there's only a few viable options which adds to the tedium. You can go look at a triglavian ship and watch one NPC frigate worth literally 0 bounty blow up your Cruiser without breaking a sweat... This game was truly made for autists by autists and they have spent almost 2 decades just taking one step forward and two steps back with every update.
Despite what many players believe and will tell you, and despite the way companies react to PvP players, the majority of potential players for any MMORPG are PvE oriented and not all that interested in PvP. I have seen several games that degenerated and lost their playerbase because the developer devoted their time to improving the gameplay of the *loudest* players (the PvPers) exclusively and even simplified or negated the PvE side, and thus thousands of players left the game because the PvE side was trivialized. I have played PvP in plenty of games and enjoyed it immensely but its not the only way you can design a game nor should it be.
The TRUE lesson here is to be careful how far you push the people at the bottom before they just say "fuck this" and you get to see the economic fallout..
The devs put players as the driving force behind the game and they made the game completely prohibitive for new players and any player who doesn't want to participate in the blue donut bullshit. No wonder the game is slowly dying. I quit years ago. So glad I did, it's been nothing but downhill since I left. Hell, looking back, the game was in decline when I started in 2013.
Definitely do one on runescape. When they re released 07 I did nothing but merched for 2 weeks so that I could enjoy the game with an unlimited supply of money. I cornered the chins market (fastest way to get 99 ranged in the game) and created a monopoly where I was getting 20-30% margins on items you should normally be a getting a few percent on. Ah, those were the days.
I constantly watch videos about creating a group on EVE ONLINE , but then proceed to use them to play games like ELITE DANGEROUS. As the functions are about the same , more , or less. Everything in group dynamics applies to other games as well so it really works.
Although I liked the basics of loadouts (with the 4 damage types) the whole "don't fly what you can't afford to lose" mentality nearly gave me an anxiety attack once or twice lol. I tried some daring flights a couple of times and got over it, but when I came across other players I got blown up in less than 10 seconds... It felt like the PVP crowd was actively causing new players to become so called "care bears" (who only stay in the PVE section of the game, because the second you venture outside of safe space you have a 90% chance of being blown up). Then they complain that new players are all care bears and that they are ruining the game... The day I quit EVE for good felt like I broke up with a very toxic relationship.
It's not even "dont fly what you cannot afford to loose". Its "dont fly what has more value then you can destroy". Because victory is not decided on who stands on the field at the end. Victory is decided by who destroyed more isk.
Respawning resources would most likely lead to a massive conflict over people trying to conquer as many spawn-points as possible in order to snowball into being invincible.
@@whiskizyo2067 F1 cars are fast because they can take corners at insane speed and have excellent acceleration down long straights. But if you've ever seen them trying to make tight manoeuvres to park them you know they're not that nimble at low speed. Without long straights or fast corners at a small local track My money is on the go-kart. Also a good go-kart is a pretty light and powerful beast, not like the electric ones you put a coin in.
@@Anankin12 6:09 If it's on either of these tracks and using a proper kart that junior formula hopefuls drive it's definitely true. Particularly the second track shown there. Obviously on any track of a size appropriate for road cars the F1 will probably thrash everything else.
Why is this Video such a hit but the others arent? Overall the quality doesnt change and is quite high for such a lot of videos. Hope that will change! Best of luck from Germany
"Some of the largest conflicts in the real world have followed periods of stagflation" Sure, but people weren't exactly all over the place for being drafted and sent to die, however many had little choice in the matter. This, however, is a video game where fun is paramount and return of investment plays a significant role, being forced into a similar situation will only make players quit rather than fight. Many of those who remain are likely victims of the sunken cost fallacy but the steep decline shows that this model is unsustainable for a game.
As a player, the analysis here is great. Excellent video. However, like many things in classical economics: reducing CCP's actions to purely economic terms, misses the underlying behavioral factors. Their are economic lessons to be gleaned for sure. But remember many of these game changes are relate to digital combat assets. It's not like buying a house or a consumer good. The most impactful changes directly impact the digital equivalent to going out and purchasing an fully manned aircraft carrier. Corraling the game mechanics and player behavior around those assets is equally important as the economic considerations. Somthing that should carry weight in the full analysis. There is also a full scale, in-game, player created war which also drives many players behavior during this period. However, these points aside: Excellent video
If I could sell my 15 year old account for money I'd instantly do that. The game is no longer the fun playground it was. It's all serious and corporate now. Assets for a loner are too expensive to risk and the best ways to make money are insanely high risk vs "okay" award leading to often just grinding... Much like real life. It went from "an escape to space to f* around with friends" to basically "second life but it's in space"
The thing that EVE Online taught me about how money works (when I operated as a war profiteer) was that Major General Smedley Butler was right: War is a racket.
The economy in arpgs can be quite interesting imo. The whole Diablo 3 fiasco can be a good example of this, but for a more interesting approach I think could be Path of Exile. A whole lot of the game is designed with economy in mind, and agree or not with those decisions, you can easily see how they affect the market. Stuff like rushing early league to get access to items that slower people don't and making big bucks on the first few days, the balance of currency through time spent picking it up & selling versus its value. The way they make trading difficult so that they try (don't always succeed) to prevent value loss on good gear because it could be much easier to buy it versus dropping/crafting it yourself. How bots & gold sellers affect it. (Bots making trades easier is actually a pretty big deal) A lot of these aspects could be considered more based on gameplay than economy depending on your vision of it, so it's really up to you to see if it tickles your fancy, but I think trading in PoE can be really interesting to look into.
Instead of turning ISK into money, why not turn it into stock? EVEcoins? I think that’d be a pretty interesting loophole. It doesn’t create money out of thin air and people could still trade ISK for money. Would you be able to explore this idea a bit?
Wait, what will any of the coins or stock be backed by? ISK? Its either PLEX or its gonna be some sort of RMT. Technically, PLEX for GOOD is an RMT directly controlled by CCP.
Essentially what gives the theoretical stock /coin value. Would it be backed by USD in a real exchange? CCP company stock? basically what makes it real enough to be anything other than a very complex in game currency. (And the moment that becomes true, is it real enough someone would be able to exchange real money for it.)
I can never play this game. Im too late and dont have enough time especially having a family now. However I enjoy more watching these videos. They are an absolute blessing.
"If resources respawned, there would be no wars" - Not with psychopaths around. For some, there is no such thing as "enough", and taking billions from others to gain pennies is fair game.
@@xaayer beliefs, religions, ideologies, politics and similar systems are joker card, they can go any direction and it is really hard to predict how they affect in post scarcity. but given fact that bad one will come eventually and that ppl with out challenges have low life skill -> I can see those things abused enough to cause massive problems. Plus human life always comes with some kind of philosophy(approach to life) so those systems are unavoidable too.
@@flightevolution8132 yeah, my argument is not clear in reply, I meant beliefs and religion are not only culprits for problems but bad ideologies and believes are unavoidable whit Humankind and blame is not only on religious/belief side human interactions but also ideological/political/practical side of interactions. I mean it is foolish to blame only religious/believes when any segment of life where tough is applied can become dangerously corrupted whit bad reasoning, hidden agendas and politics. This we can easily see in modern politicisation of everything(and this is not first time in history this happens). I hope I was more clear this time.
This is informative, the story of EVE online means that a factory building economy/society game should always have some important finite resource to encourage conflicts
Damn, if only there was an energy source that respawned every 24 hour cycle in the real world we could end most resource based wars... hmm... an energy source that spawns every solar cycle... hmm... damn... i'm stumped.
One that has the same efficiency of oil or greater. The inventor of that will either mistake a 13th floor window for a balcony or make a shit ton of monopoly money.
For those who don't play the game, CCP announced just yesterday (July 23rd, 2021) that they will be ending the "age of scarcity" soon, as well they announced that the Alliance Tournament is back. CCP started the 'age of scarcity' with the goal of forcing players and empires who had amassed reserved of raw resources to deplete them, which they say they accomplished. To support this idea, while Titans and other supercarriers had their cost of production increase by 500%, the active costs of these ships available on market only went up by about 100-150%, meaning that the ships transacted were those in reserve or on hand. Now that some time has passed where more resources have been lost than were produced, they can go back to a more normal level or production capacity to bring the cost of items back down. They did say they will be doing a balance pass and add a way for space owners to influence what resources they have available, but I imagine production won't be allowed to be as high as it was in the peak pre-scarcity era.
I can actually explain what really happened. 6 or so years ago EVE added in a new system called Citadels. Citadels were introduced to replace the poorly designed Starbase system, the Starbase system was stuck with 2003 spegetti code, however a lot of the restrictions that starbases had, for example you could only anchor a starbase at a moon, meaning each system had a limited number of spawn points, as well they were logistically limited, you could only store/dock a certain number of m3 worth of ships/modules/materials in them. Citadels have neither of these limitations, a single system in EVE can have 50 Astrahus's if an alliance wanted them too, and each of these Astrahus's can store infinite number of ships weapons and ammo. This coupled with the rorqual and moon mining reworks that were rushed through without a second thought gave all the great powers an insane level of income of raw resources. The resource respawning mechanic wasn't the big issue, it was really the fact that you could mine infinite m3 of tritanium, stored in a soitoyo and build nothing but super capitals and capitals, and safely store those super capitals in a keepstar, where previously you could not safely store a super capital ship anywhere, you had to log out with them to store them safely, thus you were limited to have 1 super per alt, now you can store multiple titans in a keepstar to keep on hand, which is why Goonswarm was able to literally throw them away in world war bee 2 for keepstar defense. Scarcity sucked for everyone, and it didn't fix the problems, the big entities still stockpiled ships and materials, CCP just made it more annoying for everyone else to build and fit a ship at a reasonable price.
How did I end up here? I've never played this game and only heard of it in passing a few times years back. Algorithm be like brrrrr. That being said - awesome video. I enjoyed it. Thanks!
What would NFTs be used for? No one's going to give a shit about specific Magnates that has a line or two of code difference simply because they already exists and they're called the Silver and Golden Magnates.
Thank you for explaining this. I've heard great things about Eve, but I haven't played yet. I can't even find the time to play hardly anything in my Steam library. [Yeah, first-world problems.]
Been playing since 2008. I remember when the typical battleship was around 70 million is for the hull. The problem that really kicked all this all off was the mex nerf and incursions with the nerf bat being heavily applied to no drone loot which gave minerals. The economy has been in hyper inflation mode ever since.
The first line you deliver is false. it isn't a virtual spaceship in the game eve online, it is a real actual spaceship in the game eve online, it is a virtual spaceship in reality.
Played this game from 2008 to 2020 and couldn't stop, but once the dev children found their nerf guns it just got less and less fun. "We want people to PvP, so we are going to make it more difficult to generate income to PvP." Geniuses! Definitely wise to base your decisions on what the giant null sec alliances are doing. o7 was fun while it lasted.
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"Self Imposed Economic Collapse" You could have just said "Planned economy" ...or the China Model.
CCP enacted "scarcity" during a time when they literally had a captive audience (lockdowns due to China-19 virus) and they got people to quit when they should have let the Free market work itself out with the influx of Isk/materials.
This is what happens when you let morons run an economy. Remember this when you vote.
So let me get this straight: The developers were worried that the leading alliances were too passive and becoming impossible to catch up with because they were building too much. The developers then made everything a lot more expensive making leading alliances even more passive and even more difficult to catch up with due to their pre-built fleets and structures?
Yup! CCP is legendary to us for being inept beyond belief. There was even a bug back in the 2000's that caused your boot.ini file to be deleted off the system drive, bricking your PC.
Exactly, now alliances like mine (TEST) are basically uncontestable. Also, the war we are currently in is a stalemate because no one is willing to yeet spaceships they wont be able to replace... This is literally the first rule of eve, "don't undock what you can't replace", and yet the devs seems to have... forgot about it
@@evoluxman9935 They seem to have forgotten about alot over the years.
I miss the golden era, played 10 years myself from the start in 04/03.
@@evoluxman9935 Ah, TEST... Is it still as autistic as it was in 2013-2014 as I remember it? 😂
It is way worse than that. As alluded to in the post, It is all about blowing up space ships. And the changes usually favor player vs player PvP. A few years ago alliances were forming non aggression pacts. This resulted in large areas of space that would normally be deathtraps for industrial players in being (relatively) safe. CCP changes the rules to cause more conflict and more battles.
Another cute thing they did was space stations. You could own your own space station which would allow you to mine process minerals and build things cheaper. And in high security space it was not a popular target because it cost too much to blow them up (ammunition and charges aren't cheap) So it became relatively profitable to mine in high security space. Well hell, if someone isn't trying to blow up your station then CCP is doing something wrong. so they add a 5 billion isk module to the game that you must have to operate your station. And if someone blows up your station the module drops into space giving them a present. Now they have an incentive to go after stations. I still have my 6 accounts but I haven't actually played for months, and won't until they fix all the nerfs.
They have always said EvE is a sandbox and you can go in and make what you want. The problem is CCP is a bully that comes in and kicks over your sandcastle if you start to enjoy the game a little too much. Now if you want to be a pirate or strictly player v Player, they will kiss your ass and you will be happy.
I virtually sat in a spaceship that costs more than my car and I don't know how I feel about that...
Professional gamers: first time?
the reduction in active players has absolutely nothing to do with the ships costing more to build
i remember my first time in an AT ship.
and to be quite honest the biggest reason titans and super capitals arnt seeing play in recent months is less the cost increase, and more about server stability.
every time the major alliances have thrown everything they have at each other the server melts, and one side ends up half dead without ever being able to click a button in response.
@@ltstuffs5493 to be fair, the servers are improving, but the battles are increasing in player numbers too. it used to be the case that 1000-2000 players was the max, now that number barely makes a dent to the servers.
the M2-XFE battle on 31st of December had almost 2000 titans in it (total) and about 5000 players (the servers held up fairly well).
@@mariuspuiu9555 i get that the servers are always improving are several times more powerful than previous.
but the fact of the matter still is, that the attempted continuation m2- was a disaster. there had been max tidi in TAPI staging before the cynos were even lit.
if alliances cant reliably drop all their titans, they wont drop any.
3:20 So they've built massive powerful ships, but losing one in battle would be so catastrophic that neither side wants to risk them... WW1 Dreadnoughts are baaack!
Well, losing _one_ in a battle actually isn't that bad. The fear is that if someone brings in _one_ Titan (the uber ship) then their opponents will bring in _more_ Titans and you either lose status and your ship, or you escalate the situation. _Then_ the loss of _multiple_ Titans (and other super ships) is when it gets bad.
For the most part, these alliances are so rich that losing the ship(s) isn't the worst part, the worst is building replacements, because it can take about a year to build one. (They're constantly being built and there are alt accounts that exist simply to sit in the ship, but if you lose more than are being produced, then your defenses become weaker, leaving you open to attack and possibly losing a lot of space/resources/power.)
Basically mutually assured financial destruction
This why I take the Soviet Tank Maanufacturing Doctrine: in a war of atrition, If a tank/ship is not gonna last more than six months in the battlefield, the build them to last to six months, and remove everything that is NOT neccesary for fighting the enemy. So we make our manufacturing output dirt-cheap and quicker.
That's what I thought of too when i first heard about titans
The issue with Eve is they only react and push updates based on the Null Sec players. For the smaller groups who just want to play with a few friends, we get screwed over by these changes. I have a small corp that was trying to run two structures for a group of miners and mission runners. After the moon changes, ore changes, and the introduction of Cores, the cost to operate these structures compared to the potential income from them was completely swapped in that they now cost WAY more to own and operate than you can EVER get back from operating them.
All because a relatively small group of Null Sec players were spamming structures, and CCP went OVERKILL on the response.
Yep. Reminds me in the real world of politicians who'd say that others would implement "policies that favor the rich"
@@HowMoneyWorks it also doesn't help that the player-nominated committees every year are almost always 100% Null Sec players. Sometimes there's one or two high sec players who get nominated, but they never actually get on the committee. So that vast majority of players has gone utterly unrepresented for literally over a decade.
fly in WH, play smart, profit. Null sec players dont fly there or have some alt corp thats get owned all the time becose they dont know what d scan is.
@@kamy2020 ... not exactly the topic being discussed...
Sad. If only they knew that fixing the experience for the little guys would literally double their player base. The vocal null sec players are ruining the game, meanwhile there are herds of silent players quietly on the sidelines
"There are tens of thousands of ships like it floating around"
(shows an ultra-rare special edition ship that only has a few in existence)
Lmao whoops
Should of use t1 cruiser or battleship
the economy in runescape had some interesting lessons to learn too. They experienced a lot of inflation until the game created gold sinks to remove currency from the game and it caused many expensive item bubbles to burst. Many of which were useless RP items that were worth billions of gold and used as investments. their value plummeted as everyone tried to sell off and there were no buyers because faith in their value was lost.
Yes, the game is currently alive. Not many people playing but they renewed graphics a little and its still interesting to play. However, currently they released Bond item, which can be bought for in game money and it gives a membership for 14 days. This significantly reduced bots, practically killed their business. So currently a player can buy bond for in game money or he can buy it with real money if he wants from game developers.
@@S3l3ct1ve Eve Online has had the same thing with plex practically forever, and yet is going the opposite way.
Funny how economics is a case-study in faith like that.
Runescape’s Tulipmania.
The OSRS Eco was so fun when they first launched it, i hustled black hatchets to get my full rune, driving the market average up considerably as i was easily controlling large chunks of the supply. Fresh starts are dope.
RS3 is inflated to the moon though. Everything costs absurd amounts of gp and even killing a chicken is worth over a thousand gold. Gold feels worthless honestly, you can play a few days and make a million gold just killing wolves at lvl 30.
Intentional scarcity, this REDUCES conflict, NOT encourage it. The largest fleet fights were during the peak of when ships are cheap. I have been playing the game for 11ish years now and have seen this cycle before (the Drone Region used to drop minerals instead of giving out bounty). It is GOOD for ships to be cheap as it ENCOURAGES fights, both small and large. Instead, conflict is avoided at all costs and if it does break out, its with smaller ships and few players that can afford to lose them (an ever dwindling number). The other major issue with the game was the vast amount of ISK faucets in the game. Video games have "closed" economy's that is, the games currency comes from NPC systems and leaves via NPC systems, it flows in and out of the game (faucets and sinks). For EvE and ISK Faucet are bounties on NPC's, this is new ISK entering the game, not coming from another player (like when buying/selling a ship). An ISK Sink is when buying a skill book (NPC only thing) or paying Sovereignty bills, this is ISK leaving the game because its not going to another player. Inflation of the game currency was already taking care of the cost of ships, the one metric used to look at ISK inflation is where ISK meets real world, the PLEX. The cost of PLEX (aka game time) has been steadily increasing year over year as more and more ISK faucets are added to the game, and some ISK sinks are removed.
Now there are actually two Faucets and Sinks in EvE, I just talked about the currency one, but the other is resources. Mining is the main backbone of any empire its the main thing that players work together to protect, as mining and industry are what PRODUCE your ships in the first place, regardless of how much they cost. If you cant MAKE the ship, you cant SELL the ship and this is where CCP literally NUKED the playerbase and the game. They killed mining, which already was a tedious and quite boring occupation. Mining competes with Ratting (NPC bounty killing) for a players income, and most players are going to opt for the more efficient means of making money for their time invested. Usually this means Mining needs to be better then Ratting for ISK in the long run, the usual balance between the two was this. Ratting was a way to quickly get money but Mining was the way to get rich, as with Mining and Industry, producing ships was the big pay off. It took longer and more time invested to build a Super Carrier or Titan but the pay out was FAR more then one could do with ratting over the same period of time. The balance was struck when, if ships got too cheap then it wasn't worth it to go mining and ratting became the better pick. Less players mining meant prices when up (supply and demand) and eventually overtook ratting and more players would go back to mining again. Thus the cycle would continue and would balance itself out over time, however CCP stuck their finger into it and ruined it.
Some of the largest fleet fights all came about from someone getting caught in a big expensive ship by a small roaming fleet, which then escalated, and escalated till tons of titans were on the field. Others have been over timers, for when a building is coming out of reinforced mode or a vulnerability timer, massive fleets get formed over both the killing of and defending of such buildings. With things getting more expensive, that changes, its more costly for both sides to lose a ship, and will be less willing to commit such large assets to the field unless they know they can protect them and win the fight. In most cases its the threat of such ships that prevents the fight from even happening in the first place, which is good for protecting your assets, but is boring for the players.
Isk leaves the game economy when players quit. Yes, some players return, but a lot dont for good.
Wait, they killed mining? 😳
Pardon my ignorance on current events, I haven't logged in in half a decade.
Looks like CCP still think they know better, not the players that literally made EVE what it is (or was)... Sad.
@@nerdyism2523 they kill mining over and over. They realize they have gone too far, buff it a little and then when you think you can make some isk they nuke it.
I appreciate another person refusing to conform to the single sentence comment structure!
@@Sir.Craze- Ha... Guilty as charged. My comments are usually long winded and I sometimes add to them. Keeps only the most engaged minds interested and scares off anyone who sees more than one period. 🤣
I don't think the ability to convert game asset to real life money will ever be a thing, unless CCP want to dive into what could be a gigantic administrative nightmare. Indeed, such a system could be used for money laundering/shady transfers (and keep in mind that even a 20% loss is considered acceptable by those doing money laundering).
@@DivineArchirekt Moreover, you'd have to actually pay taxes for your in-game income...
I believe in the future games will be used as spaces for advertisement more often and I believe a model where people get paid for seeing advertisements, could be implemented. The product company paying the game developers so they put the advertisement in the game the developers pay the game players, for example encouraging them to do a quest so they could see the advertisement... This is the second phase of current social networks. Currently we see advertisements without getting payed. But it will change soon enough, because more and more audience turn away from social networks, since they notice that they get nothing in exchange for the time spent there, while they are being brainwashed by advertisements... We are at the point where Social networks in order to survive will have to pay for the audience to stay on the network.
I've never played Eve but I've found this series absolutely fascinating.
warning...if you do start playing you will have no time for anything else
that moment when you realise that you're richer than your parents if you liquidated your ingame assets to IRL cash
If you could do that I'd be a multi billionaire! Of course if everyone could do that than no one would be a billionaire.
But if you liquidate enough, you will get in trouble with the actual law. Good luck with that.
"turn that game off and pick up a book"...hits different now huh?
@@g4nj4b4by ?
Imagine if you'd spent the same time and energy building irl!
Sooner or later, everyone becomes the victim of their own success.
Well said my friend
Nah….it’s ALL planned. Education in economics in our society is trash so of course people fucked up.
Touche.
RIP Humanity. You had a good run but extinction is just around the corner.
Basically EVE has been trying to fix a fundamental problem it introduced itself back in like 2006.
The problem was super capital class ships. They were originally thought to be so large, so expensive and so time consuming to both create and skill pilots to fly that they would never be used as mainline ships. I started playing in 2008, at that time there were six titans in existence, but everyone wanted one. I said sometime in 2009 that super capital proliferation would obsolete all other ships in the game as well as stagnate it because of the time and money investment.
EVE is founded on the idea of being able to throw ships into the grinder and quickly get yourself into a new one when they explode. Regardless of whether or not you can afford to do this with a titan in terms of ISK, the time for building alone prevents this being a viable option. Lost 7 battleships today? No problem, throw 15 more in the oven tonight and you'll have them by morning. Lost ONE titan? That'll be three months. If your alliance loses their titans, their sovereign space will follow soon after. If the golden rule of EVE is "never fly what you can't afford to lose", super capitals break the golden rule by their existence alone, you can never really afford to lose them. The self-imposed scarcity is because they have to get people out of using super capitals exclusively. As much as smaller ships might have increased in price, there has been a 50% increase on the price of a battleship and a 500% increase on the price of titans for a reason. Even if a basic frigate increased by 100% it's worth remembering it originally cost 200,000. 400k hardly breaks the bank when a pre-inflation titan was 40B. I still think the best solution is to re-launch the game, essentially as it is now, allow people to retain their skill points and remove the super carrier and titan classes from the game entirely. Refund the SP to characters who have them trained. With citadels having a relatively low damage cap compared with the damage output of capitals, this is an entirely reasonable way to proceed.
Titans were just fine in every respect when their weapons where massive AOE doom nukes. When they changed that, they destroyed the game. Everything else was just varnishing on the "And Goonswarm SA scum ruins fun".
@@forlornvaalan7630 It was BoB in 2008, Goons were once the heroes if you can believe it. For what it's worth, introducing another non-super capital ship that can jump bridge/clone vat etc. is reasonable.
The simplest way of solving this problem is WAR.
Throw an Empire that is about to invade all the system that this game lives on. Make everybody unite against it. Make this Empire big, as big as 3 big alliances. Soon many of the resources will be drawn, ships will be destroyed, titans will become main line battleships. This is a true reset. Organic, honest, not forced, and I'm sure that everybody will love it!
@@lukasnavar dude, you dont understand how politic in eve works. big coallitions will use any possible way, including real life shit and pressure/threats to developers to save their main battle fleets( supercap fleets, etc).
only way to reduce titans/motherships number without big blocks going crazy, is to make them go to war with each other. what was happening in eve for last year( google world war bee 2)
also, thos war probably enforsed by devs. what probably happened , devs contact goons and papi leadership, and said them something like " guys , you going to war with all you have in nearest half year, or we will continue to nerf mining and manufacture stuff"
So they drove capital expenditures up and at the same time reduced the returns on investment. No wonder people are camping their territories. Its too expensive to expand and gain resources, its simple not worth the cost. Ccp should have seen this coming, but they did not because they don't understand the way people think. Return on investment is not just an economic thing in the real world its in every aspect of life. Games are supposed to be fun, no one wants to work at a game, but many do. But the time and energy in a game is competing with real life necessities and desires and also other games. I play two MMOs and several other games. When a MMO decides to pull this garbage I switch to one that give me more rewards (profits) than another. EVE Online is a subscription game, so when they nerf rewards they have to understand that people dont have to keep paying to get screwed over, they leave. Common sense is not very common.
"Common sense is not very common"
I saw a T-shirt that was like $400 bucks with this on it. I loved the t-shirt but was defo not paying that much for it
Anyways, spot on about everything there
@@HowMoneyWorks Because if you bought it you didn't have common sense. The T-shirt was proving a point.
It just boggled my mind that this sort of thing made it past enough people to actually make it into the game,like did absolutely no one point out that making the game more work and less fun was stupid?
if they had added a resource worth fighting over, then people would have taken their ships out of their homes and sent them to war.
People fight over water becuse it kills not to have it. If a corporation is hurt badly by not having a certain resource, then they will definetly take their ships out of the garage and out in the field. The implementation of such a resource is complicated, since you cant just place it near someone's base, besides a million other things to consider. But hey, no one ever said its easy to guide a free market. People think that totally free markets are the best. They are not. Since you run into such problems eventually, where something goes wrong, and you as a central bank, need to intervene in the free market and guide the economy.
And since, the players of the economy are humans, which are driven by a trillion reasons and desires, you as a central bank are in the fortunate position of trying to guess, what people want and need. And what people want and need is subject to change, depending on a million factors. Since there are allmost no other game market out there in the wild, EVE is one of the only ones out there. So there is allmost no where from where to pull experience. People need totally diferent things in this game comparing to real life. Sure you can draw some parallels, but only to a certain extent.
Considering their lack of data, CCP, like many other central banks in history, fucked up. Not surprising, even one bit.
@@ffwast It's a massive controversy in the eve community right now. I'm seeing nullsec wars grind to a standstill since nobody wants to lose their supercapital fleets like in BR-5B as they cannot be replaced. Scarcity is killing the game, but its also killing the massive ore reserves that the oldest corps have so that theoretically when scarcity is reverted, the new corps have a much better chance of defeating the old order.
Why does everyone who does videos like this sound exactly the same lol
They were the kids who didn't eat the crust on their sandwiches growing up
corporate speech get CEOs hard
@Long Live Gary Busey - I just spat up my water that was hilarious
Well
Thats because video essays are now popular trend and how people consume information
And ofc if essayists want the most views and attention
They will follow a certain form that was proven to work and gets you the most views
And if everybody follows the same form that was proven to work, its just normal that in the end all of them will sound and look the same eventually
Thats what happened in every era of human artistic history
We can take realism for example
After initial pioneers who started the new period, and masters like dostoyevski created the clear form how to be successful in that era
Eventually everybody started to write, and sound just like him, or rather the same
After we moved on, a new era started (modernism), and rinse and repeat
This is era of video essays
So yea, its not really their fault for not being original
Its just works and we choose to consume it, and in the end we will remember only the best from this era, like uberdanger and sseth, when we move on from this era that is
It's people correctly annunciating what they are saying and at the same time trying not to sound monotone...
I used to play Eve Online a lot and this has been a growing problem for well over a decade I would say. As in, it took me a week to earn enough for my next ship the first time I played. But the last time I played, I had it in a single sit down session.
Not a day, with breaks, and mining, and various activities.
I had it in enough time to relax for an afternoon or evening.
From a square one, new character.
I remember being told stories about how originally the time it took was like a month+. And this was a story I heard back before the graphics update of years past.
I could tell that the game was shifting to focus on the big ship battles and the economy was making that easier. But the problem is, where as there's dozens of ships with specific roles in the lower sizes, at the big gun show, each faction only presents one ship. Post-Battleship combat is monotonous, and revolves around mass strip mining in highly organized groups that chew through the abundant resources like my fat ass through a bag of cheetos.
In a safely protected alliance? That makes the game boring for anyone who isn't into play Spreadsheets Online. And it fostered a very toxic player mindset which I think was only perpetuated by long time players becoming employees which then just reinforced the meta.
Couple this with years of lack of much development because CCP was focused on other games, and Eve had a real problem bubbling up beneath the surface. I suppose I'm not surprised that they took so long to do anything about it.
Hope the game does well. But the most important thing to remember about economies is they're like ecosystems. You need evolution, driven by healthy competition, to drive the beasts (or games in this case) to be better than they were before. Constantly adapting and altering and improving. Eve has no competition. So it is free to let these problems fester, because where are the players going to go? SWTOR? STO? It's not the same. This is a band aid over an infection which will only temporarily fix the problem until the major alliances catch up, and then it will just create a bigger power gap between the haves and the have nots, with a harder entry experience for newer players.
What Eve needs to really fix these problems.. is another space ship MMO sandbox or two to kick it in the ass and get it in gear.
This could be a really good idea
In its gameplay it is a unique game, somewhat, you can play Star Citizen or other games like it, but from what I understand EVE is still very unique.. But it does compete with other things in the real world. It competes with other games, it competes with other things in peoples lives that take time, like work, family, home, and relaxation. When a game becomes more work than work, and I am playing two MMOs that sometimes fell more like work than actual work, than people drop out. For me I play those MMOs a lot less and am now ready to walk away when they pull any major garbage like massive grinds or a nerfed economy. To the point where I may not ever play a MMO again, and if I do I will never put the time into the MMO like the ones I played. The problem with MMOs is that they get to a point that is more grind than fun, more end game super duper character, or super ship than the original fun people used to have playing the game, experiencing the journey.
Star Citizen can be that alternative once it introduces dynamic economy and when it actually turns into an MMO (player cap increases from 50 to 1000), so maybe 2 years from now?
@@AdityaWaghmare Yeah, right after Half Life 3 comes out.
If we have to rely on Star Citizen as the competition to help EVE in the long term, we might as well go to bed and dream about it. It will be just as useful. Not only are the games vastly different in practise but Star Citizen is just not feasible with everything that happened to it.
God, I think it was like 2003 or 2004 when I last played Eve Online. I had some gaming buddies who were heavily invested at the time. I gave it a month and quit. As a starting player on my own, my alarm clock was literally set for completion of training. My resource gathering was so slow it was brutal. And it seemed like as soon as you left your ship unattended for a five minute break that is when you were attacked and destroyed. (Not that you had even a chance as a new player with starter ships and no skills.)
I've followed the game somewhat over the years. I've heard of some of the epic battles and massive financial worth of player and guild assets in the game. Absolutely staggering amounts. But that game is not for me. And to be honest, I'm not sure it is for anybody new coming on board short of being babysat by players with a lot more experience, and net worth than you.
I retired from Eve Online in late 2018 after playing for almost fifteen years. Got bored of it, watched alliances come and go - met some lifelong friends; probably some lifelong enemies and had a blast. Retired as a trillionaire with more stuff than I can possibly remember. But Eve will always have my love, it's such an amazing place and I hope it lives on long after me.
you just deleted the clint or what?
Ill take thoes trillions off your hands if you dont want em...
I never thought a game could be so realistic: Economic decisions tailored to the needs of the upper class and the CCP f***ing over the conomy, because they overregulate it with no idea of the consequences.
The only channel YT directs me to for EVE online lore… love it! Gamers are a good audience to capture 😉.
They sure are!
So if money printer go brr, eve's PLEX shredder go brr?
Yeah sure, more or less this ^^
Yea they should be pumping money into the Economy via cheap methods like High-Sec missions that pays double. Play based conflicts can always be introduced by shifting resource respawn into different regions. So that you need Prospecting teams that goes out and scans new areas to mine and say those high resource areas lasts for a month or so before becoming barren, and shifting to another location. This will force Corps to engage each other to get the best spots/ and force certain corps that are suddenly resource scarce to attack another corp. Best to do this in Border areas but something they could think about.
@@EFSpartan pumping money in, is the opposite of their end state.
No wonder, the financial advisor they had was the one that bankrupted Greece for the second time while the country was already going through a bankruptcy. The incompetence o Varoufakis cannot be measured in human standards.
I don’t think he bankrupted them. In fact, I think he saved them from servitude to Germany.
@@haroon420 Since I’m Greek let me have a more informed opinion. Greece was 90% out of IMF when this Marxist that has really no degree in Finance decided it would a better idea to bankrupt the banks for the second time, occupy by force the national mint and hack the banking system so people would pay with “ICUs” (a simple paper writing its value in euro) until they would be able to print money in the mint exactly like in Netflix’s The Heist, La casa del papel. This is not a joke.
@@haroon420 from what you can get on wikipedia, he failed to do that, the negotiations failed and the following austerity/bloodletting package they had to take ended up being harsher than the one he indirectly refused.
ah yes my favorite eve channel.....
Oh no, this is exactly what I did NOT want!
@@HowMoneyWorkswhy not? so many people love eve..just not playing it anymore lol
Because I've become so fascinated with the game that I feel like I'm going incredibly deep down this rabbit hole
@@HowMoneyWorks its easy to fall in love with the game! im glad other people still can too. though after so many years it becomes a love hate thing lol
@@HowMoneyWorks Oh, my sweet, Summer child... XD
Spreadsheets in space. I played the game he moment it came out but it never held my interest, even tried it many times after and quick shortly after. It's just too boring, everything is a time hog. I chose to live life instead lol.
sad...so sad
That one time the Star Fraction wrecked the undefeated Band of Brothers in AT 4 with a bunch of T1 "Mighty E-peens" (Thoraxes). The good old days.
Interesting. I'll have to talk to a few friends about this. First time hearing this one... Love EVE stories like this
@@HowMoneyWorks th-cam.com/video/lqeurV9ImuY/w-d-xo.html
You can still watch it. I'm surprised there's still a video of it as it happened so long ago.
Oh wow! I’ll watch this now. Thanks my guy!
@@HowMoneyWorks You're most welcome. I was lucky enough to be watching it live on the old 'EvE TV'. The real best part is Star Fraction were a popular corporation but were known mostly for Role Playing, although they were serious about their politics in game. Just imagine that, BoB the 3 time champion and BMOC corp in the game at the time, beaten, by an RP corp. Glorious!
Ahh... I favourite eve E-pp flex
Alternate title : "how to stop new players from playing your game."
Thats one of the main problems any persistent MMO faces.
Not only the burden of knowledge, but the gap between new and old players. We can see it IRL aswell, inheritance can create massive inequality, since new "players" basically get the accumulated ressources of hundreds of lifetimes. Games just dont stay active long enough for that to happen.
@@MannIchFindKeinName lol maybe there should be a wealth tax in the game enforced by the developers?
@@ReubMann actually happened in a "lot" of games. Or their economy just got absolutely inflated, to the point where you learn math trading.
like, get me a random item thats not even top-notch and you pay 26kkkk of the money. not fun as a new player if you earn 250 bucks for a quest on your level :D
well even long term players stopped....
Oh Wow! This is what we're going through right now. Price inflation with nothing in the way of pay increase and people realizing they've been throwing their life away and leaving work.
yes its kinda remarkable to see a game like this resemble real life.
I'm glad I saw that! Don't sit around all day complaining about the economy or waiting for a miracle. Invest today in something productive that will not only help you save money but also make a profit. Today, I can boast a portfolio of almost a million dollars, which I have achieved through consistent investing and also through working with an investment advisor
There are many RIAs out there, but finding a trustworthy person to help seems to be a big problem. That's why I'm working with Larry Kent Nick and so far it's been worth it. Larry Kent Burton doesn't go back on his words and unlike most financial advisors he isn't after your money but to make sure he serves you better.
He's on Instagram
@ Larry Kent Nick Trading *
This is a big shock!!! I came across Mr. Kent a few weeks ago. I have to say he has gained so much fame over the years. Reading a good testimonial about Mr. Kent makes me really happy to work with him. How he manages a portfolio and knows how to deal with a problem when it arises is very commendable. To be honest I have no reason to regret so far.
Yo scambots, you got the wrong economy
Man, eve online harvested my tears n rage for about ..two years. After that, i ran away as the last clone and never returned. :P
Well if not playing is better for you, then good :)
But... you might return one day just to see whats going on
@@HowMoneyWorks tried that once, immediately logged off and uninstalled. 😂
Don't want to get sucked into a black hole that'll leave me with a devorce. 🤣
@@nerdyism2523 lmfao
@@HowMoneyWorks I may return after a few years.. just to see what’s up.. maybe give some random person a few billion ISK because it’s just sitting and rotting doing nothing
Post scarcity society? Literally as gas, lumber, and food prices are all skyrocketing and it's nearly impossible to get a new computer chip.
He didnt say we lived in a post scarcity society.
I've played this game for nigh five years and honestly it's not boring because there's so much one can do but that no one wants to do anything (or rather can't). Feel like venturing on your own into hostile space? No one wants to be bothered endlessly mining so they send out a strike force for you which can either be five people or 20 and your hopes of finding a fight has turned you and your ship into scrap metal.
"Well why don't the big alliances fight each other?"
Because there's no reason to besides one person hurting the feelings of another and even then these so called "wars" ends with the attackers getting pushed back hard by the defenders or in some cases the attackers make it all the way to the home of one alliance only to falter there when all of the firepower of the defenders is concentrated in one area and the attackers get pushed back.
Even separate alliances who's only goal is to find fights or people caught off guard or not paying attention to the system wide alert system can barely find fights and are usually met with disdain rather than open arms to content (sometimes we have to arrange a fight just to get something)
Still a big part of why no one fights I think is due to people glorifying the killboard and everyone wanting to be as green as possible (the only reason why pirates only look for those who can't or won't fight back to shoot at)
Noob killing in the starter systems... dropping cargo cans to lure a new ship for a cheap kill, I remember all that stuff.. does that still happen?
Also I agree with the glorification of the kill board... I did it myself, it’s fun to have a positive green board but it can be boring if day you aren’t willing to take on more than one person or take more excessive risk.. I’m thinking maybe they could remove the “losses” part of the kill board.. it wouldn’t happen but meh, if it did, it might just work to some degree but the thing that hurts on the KB in the losses, people would still have a ranked killboard, be happy and not overthink their loss.
Suspect baiting on the Jita undock still happens from time to time but only noobs take the bait as everyone else ignores them. The people want something other than frigates and rookie ships to shoot at but that's all they get.
There is, or was I don't know if the guy is still doing it, a player who sits on the jump outside of Amarr in a suspect Amarr T1 hauler who also has an alt in a cloaked bowhead with which he reships off of and blasts anyone stupid enough to shoot his t1 hauler. His ships are blingy as hell and he only takes a fight if he is absolutely sure he can win.
Again the to me the killboard is the big reason no one wants to fight, everyone only wants to curbstomp noobs because they're easy kills, and everyone justifies their easy kills by saying stuff like "well if they're dumb enough to shoot an obvious bait they obviously deserve to get popped".
These people never venture into low sec space let alone null because that holds too high a risk to put that dirty red color on their killboard. It's why almost everyone flies kiting ships because they can easily kill anyone who isn't also a long range ship and they can easily get out with an alt in a ceptor with jams.
Ask the Diablo III developers if players being able to sell things for real money is a good idea.
Story?
I don't remember what exactly happened back when D3 had it's auction house in game, but I do remember it being a shitshow.
?
@@averageblonde5496 From what I read, basically, it was too hard to balance in the context of a ARPG. On the first hand, if good loot is TOO rare and you've got an auction house, the game becomes a P2W because it would be much easier to just fork out some cash and buy the items you want at the auction rather than farm them, and if you go really ham on the low drop rates you're really sucking the fun out of looting. On the other hand, if they're too common, the auction house is kind of pointless and you're also ruining your gameplay loop, since one of the biggest appeal of these types of game is the satisfaction of discovering good and rare loot. There's no satisfaction if the good loot isn't rare.
Apparently, the auction house took too much importance in the game, which similarly sucked the fun out of the ARPG part. Again, one of the biggest appeal of ARPG is the pleasure of finding good loot. An auction house is directly contrary to that idea. Either the feature has an important place in the game, which implies you really want to bypass the whole "finding loot" process (in which case you probably don't want to play an ARPG in the first place), or it doesn't have an important place, so in other words it's pointless and unfun. These are just two opposite concepts you can't really mash together.
@@averageblonde5496 I was playing when real money AH was a thing. Basically you could get really good gear only with 50c - 1e, and without buying it would take hours to get them. And because the prices were so low, people just yolo'd and bought better gear for leveling. And because there was so much buyers, then there was more and more sellers and they were pushing the prices down, so that your items would get bought. If someone would sell with 50c, you are selling with 49c so that you are on the top of the list. And so on, and so on.
It basically killed the whole game. We started playing again when the real money AH was killed.
me as well as many of my friends quit playing EVE due to this scarcity cause the game isnt fun anymore, everything is way too expensive now and literally no incentive what so ever to even leave ur station its so not worth flying any ship now when you make so little and everything costs so high, CCP is literally just killing their own game and seemingly doing it on purpose and especially when the game cant afford to lose players, but it has lost alot due to these changes and its not just EVE ive seen this in many games lately, its like all gaming devs and their corrasponding companies have lost their connections to the (GAMERS) literally the ppl they need to keep any game afloat and many companies are shitting the bed with their player communities, its a sad time in the gaming world
Seems to be a common theme. My friends who help me by giving me advice to make these videos are quitting too.
It was already suffering even before these changes. I quit playing a couple years ago when it became damn near impossible to do anything without having a convoy protecting you at all times, even in hi sec. Ships were so cheap people were basically just generating a bunch of them and using them to take out haulers and miners in hi-sec. The larger corps could actually just blockade huge numbers of gates between hisec and lowsec. It just wasn't fun anymore. The members of the mining corp I was in just stopped logging in, and in the end it was just me and a couple of dudes over in Europe who would try to squeeze in some off hours mining before the gank squads would come through. In the end, I just parked my miner in our last base out on the edge of nowhere and logged off. :P
@@HowMoneyWorks weird thing is. I used to play with my whole family. Wife, brother children, my brother's children. We had a family/ friend corp. They all quit since scarcity. It is just me and my alts now. The weird thing is. I am still playing and I am having a harder time selling the stuff I make now than durring the 'abundance' time. This is why the whole family walked away. Part of the fun was coming home and checking the market to see what was needed and building the stuff to supply those needs. Now items just sit there. I have had the lowest price in Dodixie on a former hot item for more than a month now and only a few units have sold. This does not feel like fun anymore.
@@Justdizzy Hay don't forget that 90% of the stuff you can make is at a loss too. The finished item is worth less then the component items to make the end product.
The folks that only care about the increasing wallet are quitting. There is still plenty of ways to fund your accounts and spaceship destruction if you're not lazy.
CCP: "we gonna fix the game, even if we kill it in the process"
Before scarcity/ industry changes and various nerfs there were people complaining, but playerbase remained constant for years. The only reason we didn't see a dip months ago is because half of the game was occupied with a war. Once the war went stagnant people leave en-masse, but it's not because of the war or lack of it. It's because of months of bad updates.
If CCP would of put 25% of the energy into mission development. They put into DUST 514! Valkyrie ! The World of Darkness tie in! Walking in stations and Captain quarters! EVE could of kept the solo player busy for years!
the playerbase didn't decrease because of the scarcity. ppl need to stop saying BS like this, just misinformation that creates unhealthy drama for both the players and the devs.
CCP is doing the right thing, but maybe they shouldve waited for the war to be over. The deadlock of the war combined with scarcity is really taking away people's motivation to play.
@@TrampMachine but the war has been over now and the war began after the scarcity changes/announcements.
@@mariuspuiu9555 I left because of scarcity all 6 of my accounts i cancelled.. so its not BS its just not a number big enough that ccp will ever admit to
They killed their game after selling out and forcing every asset into making pvp more explosive and record breaking so they can continue to inject new players. Either reset the game for all back to literally nothing or stop trying to fix problems that don't exist and focus on the ones that do.
We all know null sec are the ones that matter. Carebears can get fucked.
I'd start playing if they reset.
@@hamfistsman6267 many will not
Do you think if they did a reset more people would join or quit?
@@HowMoneyWorks Quit, I'm afraid it's far too late to expect people to return to a game that's been boiling this long; egos and alliances will remain even assuming we reset to a fresh start. Coupled with the fact many of the larger corps have become no more than bullies to most and a pain in the ass to any who aren't their friends, you can also assume rightly that nothing will change.
We've gotten to a point where the only thing that would save eve is either a second game, a competitor or ccp actually listens to the fan and not the pvp kowtowers. Eve losts it's identity and has been trying desperately to put on a new face ever since pearl abyss took over. It stopped being a space sim and basically became an mmo in space, not a space simulator, just another cash grab mmo.
Not the first time the CCP's introduced an ''Age of scarcity''
Ah... I didn't know about this. Tell me more
How Money Works it all started with this small rural country called “China”
@@SurvivingAnotherDay 'small'
curtis wong oops my bad, I meant ‘tiny’
Damn it, this is so cool!
Wish this was implemented in medieval/renaissance-age MMORPG’s.. with guilds and whole kingdoms or cities being player-run and player-built. Even the npc armies might be player-controlled.
albion online may be what you're looking for
I started playing this game a while back. I planed on building my own small station and build (smaller) ships and other things with the materials I mined and gathered. When they started the changes where materials could be gotten it killed my plans and I eventually left. Games need new blood to keep going, they drove off part of there core base AND made it MUCH harder on single/small corps and the new players.
you=excavation expert or what?
love your vids, please make more eve online
I have made three other videos already about EVE Online, so if you haven't seen them already go and check them out.
@@HowMoneyWorks I loved those too :)
I played eve from a bit, got killed by a random person twice, stopped playing cause everything was so expensive
it gets better, you just gotta learn how to make money at first
exploring in low sec is dangerous but once you learn a good path in a low population area you can farm 10's to 100's of millions in a few hours and then you can just figure out what you want to do after that
@@noahmoody4568 or just not play the game unless you want to join a zerg?
@@idiom2805 Every time i talk to people in eve, corp mates or on the forums, no one wants to admit that the culture in the game is the problem. Its pvp or die running. How many pve players have been scared away before being able to discover what the game offers?I get it, its pvp focused. But its hard to PvP with no players....
Dont worry getting blown up is part of the nature of this game. You are either prey or predator.... If you are prey long enough you will learn how to either hide from your predators or be diplomatic.
@@idiom2805 There are no zergs in eve.
Great vid... I know you said this would be the last one on EVE but plz make more
Well I did say my last video would be my last video so you may be in luck.
@@HowMoneyWorks Yessss I never played this game but now I really want to, I love the idea of an economy in a game
My guy! Another excellent video. The economies of GTA V or the Total War series would be great!
Thanks my dude… and oooh those are excellent ideas! :)
I actually installed this for the first time in 3 years, and immediately remembered in order to play you basically have 2 options, grind all day every day or buy plex with real money. I uninstalled shortly after no reason to pay a sub and than spend more money to actually afford ships and items as well.
playing solo there is little to no chance of reaching that break-even point of earning enough ISK to do whatever you want. My brother used to play a lot and had two or three capital ships that he used to do high risk stuff that paid a lot. He also scripted something that would give him a summary on what to do on the player market. It all sounded more like a job than a game you could pick up whenever you wanted.
@@rachellejanssen2655 i break even when i play high-sec, however, the way i do it requires 3 accounts...
@@blackfang101 Well by break-even I mean the ability to pick something and actually earn something from it. The thing is that solo it took me ages to reach that level and by the time I had everything in place I realized that I was barely running break-even because everything you mine/salvage/produce is relatively worthless in high-sec and not in demand in low sec. I decided to really REALLY focus on industry once and according to my spreadsheets out of 200 blueprints that I had there were only 4 or 5 (I think one of them was a drake) where I would actually earn a decent amount per run. The rest were all nearly worthless unless I used the products, like ammo, which would be slightly cheaper than buying. Although buying ammo for 200k in 5 seconds instead of manufacturing it for 100k in 2 or 3 hours didn't really feel worth it either...
It's more than possible to plex an account Blitzing L4s and running burner missions (See: Hateless Gaming's unified Nergal) and rolling agents with a modicum of effort (There are 8 level 4 Agents in The Citadel region within a 6 jump string for the same NPC corp for example). 10mill per burner Agent/Team on average, the mission takes around 5mins including going to and from with appropriate skills, you rapidly gain LP (1K isk/lp conversion rate roughly) and then there's faction goodies which have respectable drop rates (CN Co-Pros drop from burner hawks with a nice frequency for me).
Save for that join a J-Space group and print isk krabbing in a C5. 1bill+ an hour per person isn't exactly difficult. If you're sneaky enough hacking can net a couple hundred mill in an evening solo.
Running abyssals can net a handsome Isk/hour rate and are quite enjoyable either solo or small gang due to the time crunch and novelty if you're new to them. AceFace has guides on numerous Abyssal Environments, Levels and requisite ship types.
It's not hard to make isk in EvE, the only things required are the adequate application of brains and caution.
I’ve participated in a war once that saw me loose my hurricane. I loved that ship. It was the first ship I built from scratch using materials I collected myself.
Awesome video! Thank you for making another!
My pleasure :)
It's amazing how video games teach you more about currency and life than going to school does
I had this epiphany that I learned more about economies studying this game than I ever learned in kindergarten through high school years.
The biggest problem I've always had with Eve has been that if you're not fond of pvp, there's been next to no effort towards innovation on the pve side for decades. Or when they do add something, like the triglavians, the risk vs. reward is absurdly high on the risky side that doing the miniscule amount of new pve content that has come out in a decade has no purpose beyond setting isk on fire. I mean, the tutorial system is completely busted now, with new players being incapable of completing the career agent missions as some of them track right through triglavian space, meaning they get blown up before the server even shows them in the system.
If you look past the bells and whistles of "One million troops wow" space battles fought at about one volley per hour the game is skippable at this point. Did it have potential? Absolutely, but CCP somehow figures out how to troll everyone or just be completely inept. They have been talking for years now about improving the new player experience and have used tons of time and resources pitching that this is their aim and the reason for stagnation in mid to late game. When in reality, now this game is even more empty in terms of content that new players can actually participate in.
If you haven't played EVE I'd suggest skipping it. It's really not a good MMO unless your idea of fun is mining space rocks for hours on end, jumping to random systems to "explore" for hours on end, or fighting the same exploitable but overpowering AI that's been around forever without innovation. There's a ton of ships in the game but when it comes to level 4s and epic arcs there's only a few viable options which adds to the tedium. You can go look at a triglavian ship and watch one NPC frigate worth literally 0 bounty blow up your Cruiser without breaking a sweat... This game was truly made for autists by autists and they have spent almost 2 decades just taking one step forward and two steps back with every update.
Despite what many players believe and will tell you, and despite the way companies react to PvP players, the majority of potential players for any MMORPG are PvE oriented and not all that interested in PvP. I have seen several games that degenerated and lost their playerbase because the developer devoted their time to improving the gameplay of the *loudest* players (the PvPers) exclusively and even simplified or negated the PvE side, and thus thousands of players left the game because the PvE side was trivialized. I have played PvP in plenty of games and enjoyed it immensely but its not the only way you can design a game nor should it be.
This is like Economics Explained but more hip. Glad I came across the channel.
Okay… this is it… this. Is. It
The TRUE lesson here is to be careful how far you push the people at the bottom before they just say "fuck this" and you get to see the economic fallout..
The devs put players as the driving force behind the game and they made the game completely prohibitive for new players and any player who doesn't want to participate in the blue donut bullshit. No wonder the game is slowly dying.
I quit years ago. So glad I did, it's been nothing but downhill since I left. Hell, looking back, the game was in decline when I started in 2013.
@@Acemanveryspecial the even more sad state of affairs is that all games are dying.
@@Acemanveryspecial Not even new but "casual, poor" they made game hardest for majority.
Definitely do one on runescape. When they re released 07 I did nothing but merched for 2 weeks so that I could enjoy the game with an unlimited supply of money. I cornered the chins market (fastest way to get 99 ranged in the game) and created a monopoly where I was getting 20-30% margins on items you should normally be a getting a few percent on. Ah, those were the days.
There is an mmo that allows for that tipe of eschange and its basically a casino without the legal restrains of an actual casino
Extremely underrated channel.
There's always a reason to fight, if nothing else then just for the sake of fighting and causing chaos
That's true... especially in EVE. A lot of it is just for fun really
You definitely sound like an Eve player
I constantly watch videos about creating a group on EVE ONLINE , but then proceed to use them to play games like ELITE DANGEROUS. As the functions are about the same , more , or less. Everything in group dynamics applies to other games as well so it really works.
I'll have to try that one
The game turned into a fly only these ships with these loadouts and dont you dare think of puting that better module on it.
Although I liked the basics of loadouts (with the 4 damage types) the whole "don't fly what you can't afford to lose" mentality nearly gave me an anxiety attack once or twice lol. I tried some daring flights a couple of times and got over it, but when I came across other players I got blown up in less than 10 seconds... It felt like the PVP crowd was actively causing new players to become so called "care bears" (who only stay in the PVE section of the game, because the second you venture outside of safe space you have a 90% chance of being blown up). Then they complain that new players are all care bears and that they are ruining the game...
The day I quit EVE for good felt like I broke up with a very toxic relationship.
It's not even "dont fly what you cannot afford to loose". Its "dont fly what has more value then you can destroy". Because victory is not decided on who stands on the field at the end. Victory is decided by who destroyed more isk.
I loved EVE Online. It was the best MMORPG I ever played, and probably the best I ever will play.
But I quit playing 15 years ago.
I now genually wonder about the economics of Elite Dangerous
Never heard of that one before. I’ll look it up. Have any immediate primers for me?
ED doesnt have any player driven economy.
Never played but "This is EVE" trailer is easily one of the best game trailers I have seen in my life.
Try to search "this is really eve". That video is much better
EVE, Bernie Madoff, Steve Jobs... idc what it is I'll watch this stuff it's great
Respawning resources would most likely lead to a massive conflict over people trying to conquer as many spawn-points as possible in order to snowball into being invincible.
A go-kart would destroy an F1 car around a tight and twisty local track.
um
@@whiskizyo2067 F1 cars are fast because they can take corners at insane speed and have excellent acceleration down long straights. But if you've ever seen them trying to make tight manoeuvres to park them you know they're not that nimble at low speed. Without long straights or fast corners at a small local track My money is on the go-kart. Also a good go-kart is a pretty light and powerful beast, not like the electric ones you put a coin in.
Not true. Unless the circuit was so small they couldn't make the turn without doing manouvres
@@Anankin12 6:09 If it's on either of these tracks and using a proper kart that junior formula hopefuls drive it's definitely true. Particularly the second track shown there. Obviously on any track of a size appropriate for road cars the F1 will probably thrash everything else.
@@TheSpacecraftX Unless it's a 2020 Williams or an Haas :p
Why is this Video such a hit but the others arent? Overall the quality doesnt change and is quite high for such a lot of videos. Hope that will change! Best of luck from Germany
"Some of the largest conflicts in the real world have followed periods of stagflation"
Sure, but people weren't exactly all over the place for being drafted and sent to die, however many had little choice in the matter. This, however, is a video game where fun is paramount and return of investment plays a significant role, being forced into a similar situation will only make players quit rather than fight. Many of those who remain are likely victims of the sunken cost fallacy but the steep decline shows that this model is unsustainable for a game.
I remember this game. Did incursions with public groups. It was a quick lesson about how insurance and risk pooling works.
Imagine if eve converted to a cryptocurrency system.
Would be cool if it makes my billions of isk simpler to bring to RL
... Why? There's literally no reason to do that.
@@Graknorke CCP could profit by charging comissions for currency exchanges for example
@@Rubenz343
They could do that already without having to use the worst data structure known to man
As a player, the analysis here is great. Excellent video.
However, like many things in classical economics: reducing CCP's actions to purely economic terms, misses the underlying behavioral factors.
Their are economic lessons to be gleaned for sure. But remember many of these game changes are relate to digital combat assets.
It's not like buying a house or a consumer good. The most impactful changes directly impact the digital equivalent to going out and purchasing an fully manned aircraft carrier.
Corraling the game mechanics and player behavior around those assets is equally important as the economic considerations. Somthing that should carry weight in the full analysis.
There is also a full scale, in-game, player created war which also drives many players behavior during this period.
However, these points aside: Excellent video
Fair points. Thanks for the support :)
Abundance of resources could make wars possible and devastating. Because WE CAN
Honestly abundance of resources would make for massive wars imo
I found this small channel but with great content. My happy!
Thanks for the kind words Javier (or Javi?)!
@@HowMoneyWorks Javi Mr. Money! glad to be part of the community.
If I could sell my 15 year old account for money I'd instantly do that. The game is no longer the fun playground it was. It's all serious and corporate now. Assets for a loner are too expensive to risk and the best ways to make money are insanely high risk vs "okay" award leading to often just grinding... Much like real life. It went from "an escape to space to f* around with friends" to basically "second life but it's in space"
The thing that EVE Online taught me about how money works (when I operated as a war profiteer) was that Major General Smedley Butler was right: War is a racket.
If I could live 1000 years I would spend 1 year playing this game.
LOL. I feel you on that.
The economy in arpgs can be quite interesting imo. The whole Diablo 3 fiasco can be a good example of this, but for a more interesting approach I think could be Path of Exile. A whole lot of the game is designed with economy in mind, and agree or not with those decisions, you can easily see how they affect the market. Stuff like rushing early league to get access to items that slower people don't and making big bucks on the first few days, the balance of currency through time spent picking it up & selling versus its value. The way they make trading difficult so that they try (don't always succeed) to prevent value loss on good gear because it could be much easier to buy it versus dropping/crafting it yourself. How bots & gold sellers affect it. (Bots making trades easier is actually a pretty big deal)
A lot of these aspects could be considered more based on gameplay than economy depending on your vision of it, so it's really up to you to see if it tickles your fancy, but I think trading in PoE can be really interesting to look into.
"Oh no... We've elected Space Jimmy Carter!"
We didn't elect CCP Hellmar :(
I think I’ve learned more about finance from these Eve Online videos than I have from investing in the real world lol
One of the 4 horseman of having a 2nd job as a videogame.
Which are the other 3?
@@mathews2774 official ark pvp, wow online and warframe.
Eve's Chief Economist is really good, not surprised he opted for something like this.
Instead of turning ISK into money, why not turn it into stock? EVEcoins? I think that’d be a pretty interesting loophole. It doesn’t create money out of thin air and people could still trade ISK for money. Would you be able to explore this idea a bit?
Wait, what will any of the coins or stock be backed by? ISK? Its either PLEX or its gonna be some sort of RMT. Technically, PLEX for GOOD is an RMT directly controlled by CCP.
rather than stock a cryptocurrency might actually be much better.
@@inventor121 yeah, sorry that’s what I meant. Jesus, that shows how much I know about money right? XD
@@milkshakespear I genuinely don’t know what any of that means, sorry XD
Essentially what gives the theoretical stock /coin value. Would it be backed by USD in a real exchange? CCP company stock? basically what makes it real enough to be anything other than a very complex in game currency. (And the moment that becomes true, is it real enough someone would be able to exchange real money for it.)
I can never play this game. Im too late and dont have enough time especially having a family now. However I enjoy more watching these videos. They are an absolute blessing.
"If resources respawned, there would be no wars" - Not with psychopaths around. For some, there is no such thing as "enough", and taking billions from others to gain pennies is fair game.
Don't forget beliefs and religion
@@xaayer beliefs, religions, ideologies, politics and similar systems are joker card, they can go any direction and it is really hard to predict how they affect in post scarcity. but given fact that bad one will come eventually and that ppl with out challenges have low life skill -> I can see those things abused enough to cause massive problems. Plus human life always comes with some kind of philosophy(approach to life) so those systems are unavoidable too.
@@extended_e Your comment is a huge nothing burger - nothing of substance, that is.
Not enough fame, or infamy for some, yeah... :D
@@flightevolution8132 yeah, my argument is not clear in reply, I meant beliefs and religion are not only culprits for problems but bad ideologies and believes are unavoidable whit Humankind and blame is not only on religious/belief side human interactions but also ideological/political/practical side of interactions. I mean it is foolish to blame only religious/believes when any segment of life where tough is applied can become dangerously corrupted whit bad reasoning, hidden agendas and politics. This we can easily see in modern politicisation of everything(and this is not first time in history this happens). I hope I was more clear this time.
When the Raw materials I used to make ammo started costing more than the finished ammo product I stopped playing
And just when I was thinking about resubbing, CCP reminds me why I quit.
This is informative, the story of EVE online means that a factory building economy/society game should always have some important finite resource to encourage conflicts
The real problem with eve is time, as you either have a life or you play eve. I know miners and builders, quitting daily because of the changes.
I can't imagine that's going to help the problem
I love this channel so much ❤️ the subtle humor is *perfect* 😂😂😂
Damn, if only there was an energy source that respawned every 24 hour cycle in the real world we could end most resource based wars... hmm... an energy source that spawns every solar cycle... hmm... damn... i'm stumped.
One that has the same efficiency of oil or greater. The inventor of that will either mistake a 13th floor window for a balcony or make a shit ton of monopoly money.
You mean, the moon!
Dyson spheres are a ways away. And paltry solar cells on earth or even in orbit won't cut it. Maybe a solar cells network of satellites?
I used to play this game, honestly takes a lot of time but if you have that time it is one of the best space mmorpg games there is.
It's definitely a grind. How long did you play for?
"If there was an abundance of recourses, there would be no good reason to fight"
Religion - "Allow me to introduce myself"
Religion has always been an excuse to justify fighting over resources, land, and control. The only religion that hasn't figured that out yet is Islam.
Okay. Fair point lol
For those who don't play the game, CCP announced just yesterday (July 23rd, 2021) that they will be ending the "age of scarcity" soon, as well they announced that the Alliance Tournament is back. CCP started the 'age of scarcity' with the goal of forcing players and empires who had amassed reserved of raw resources to deplete them, which they say they accomplished. To support this idea, while Titans and other supercarriers had their cost of production increase by 500%, the active costs of these ships available on market only went up by about 100-150%, meaning that the ships transacted were those in reserve or on hand. Now that some time has passed where more resources have been lost than were produced, they can go back to a more normal level or production capacity to bring the cost of items back down. They did say they will be doing a balance pass and add a way for space owners to influence what resources they have available, but I imagine production won't be allowed to be as high as it was in the peak pre-scarcity era.
Never underestimate the power of trolls, people who's enjoyment is solely derived from the pain and suffering of others.
I can actually explain what really happened.
6 or so years ago EVE added in a new system called Citadels.
Citadels were introduced to replace the poorly designed Starbase system, the Starbase system was stuck with 2003 spegetti code, however a lot of the restrictions that starbases had, for example you could only anchor a starbase at a moon, meaning each system had a limited number of spawn points, as well they were logistically limited, you could only store/dock a certain number of m3 worth of ships/modules/materials in them. Citadels have neither of these limitations, a single system in EVE can have 50 Astrahus's if an alliance wanted them too, and each of these Astrahus's can store infinite number of ships weapons and ammo. This coupled with the rorqual and moon mining reworks that were rushed through without a second thought gave all the great powers an insane level of income of raw resources.
The resource respawning mechanic wasn't the big issue, it was really the fact that you could mine infinite m3 of tritanium, stored in a soitoyo and build nothing but super capitals and capitals, and safely store those super capitals in a keepstar, where previously you could not safely store a super capital ship anywhere, you had to log out with them to store them safely, thus you were limited to have 1 super per alt, now you can store multiple titans in a keepstar to keep on hand, which is why Goonswarm was able to literally throw them away in world war bee 2 for keepstar defense.
Scarcity sucked for everyone, and it didn't fix the problems, the big entities still stockpiled ships and materials, CCP just made it more annoying for everyone else to build and fit a ship at a reasonable price.
How did I end up here? I've never played this game and only heard of it in passing a few times years back. Algorithm be like brrrrr.
That being said - awesome video. I enjoyed it. Thanks!
Thanks Stanley! It means a lot my friend! :)
Eve getting involved with blockchain and NFT technology somehow would be amazing
Dude I love your videos! No way
Not really an easy thing to do.
I heard they are
@@darthollie maybe offchain, with the option to deposit and withdraw the token/nft. But be fully on chain don't think can be done for now.
What would NFTs be used for? No one's going to give a shit about specific Magnates that has a line or two of code difference simply because they already exists and they're called the Silver and Golden Magnates.
This guy just loves eve online
imagine all those inactive accounts all that unspent ISK and unsold assets
I was thinking about that too. If the game allowed for people to sell ISK for USD, imagine the sudden flow of cash that’d result in inflation
Time for me to log in and sell everything that survived. 😂
I’d say my account was hacked years ago
Thank you for explaining this. I've heard great things about Eve, but I haven't played yet. I can't even find the time to play hardly anything in my Steam library. [Yeah, first-world problems.]
How long have I been first to it?😇
First, and you even get a special shout out in this video, thanks again for your support :)
@@HowMoneyWorks I wonder if I might get the "Biggest fan" shoutout 🤔
Been playing since 2008. I remember when the typical battleship was around 70 million is for the hull. The problem that really kicked all this all off was the mex nerf and incursions with the nerf bat being heavily applied to no drone loot which gave minerals. The economy has been in hyper inflation mode ever since.
The first line you deliver is false. it isn't a virtual spaceship in the game eve online, it is a real actual spaceship in the game eve online, it is a virtual spaceship in reality.
I really hope you do more eve Online videos as they are extremely interesting.
They (CCP) should have focused on making the capital and super capitals more expensive and left the sub-capitals alone.
Now.... THIS is an idea
Maybe increased upkeep? It's convinient to blame all on space taxes
Played this game from 2008 to 2020 and couldn't stop, but once the dev children found their nerf guns it just got less and less fun. "We want people to PvP, so we are going to make it more difficult to generate income to PvP." Geniuses! Definitely wise to base your decisions on what the giant null sec alliances are doing. o7 was fun while it lasted.