It is a shame FURYU has yet to master their way with combat and gameplay loop, they are really good with visuals, music and story but keep falling just short of having good gameplay.
It's kinda Aquria's fault, though. Their action gameplays in SAO games aren't that impressive either and relied more on grinding and upgrade to have an edge. Though this game's combat is actually impress me and reminded me of Chinese mobile action games.
Honestly this just looks like SCI-FI CRYSTAR and I am so here for it. I LOVE CRYSTAR and for me all of it's pros were so postive that I didn't hardly notice the cons while playing.
I loved Crystar as well, but the combat suffered a lot. It always felt clunky and unresponsive to me, at least when playing the way developers intended for players to play. I found an exploit where you could animation cancel an auto attack into a dodge and repeat it over again for vastly increased DPS. That was my dominant strategy throughout the entire game, until end game for encounters that I couldn't avoid, and I avoided a lot of them. It wasn't until end game when those crazy new unlocked skills were actually worth to incorporate into a combo. It felt great, but only once everything was unlocked; but even then, I don't use everything, I only use the stuff towards the end. Obviously, I don't think that was the way the developers intended the game to be played. I'm worried this game will suffer the same, but even worse, that there's no way to make combat bearable. I'm okay with fighting the game at the start to figure out a good way to play, but I don't want to fight the game for the entirety of the game.
The combat and gameplay loop honestly doesn't put me off. I enjoyed Crystar's combat even for how limited it was, and I didn't really mind the grind of the final chapters. From what I played of the demo I think I'll be going in at a solid 8/10 experience, and it'll probably go up if I end up really enjoying it more than in the demo.
Sums about right. I doubt the grinding in this will hinder my enjoyment, the same with Crystar. Both definitely shows their flaws, but I guess this is just another instance of one of those hidden gems. Coming off of the demo, 7-8/10 is a fitting score though.
Surprisingly enough, i cant seem to put the demo down. I actually really like this game It may be shallow, but good visuals keep me engaged, i like the pretty flashy things, and this game ticks those boxes for me enough to enjoy playing.
So exactly like Crystar then. Well, based on the demo it seems like they learned a lesson or two from that game, but they needed to learn about a dozen. Still, it's one of the few times a story pushed me to the finish line and I more or less expected Crymachina to be a similar case. Might pick it up later on, I suppose.
I definitely feel it's the opposite of what you said, the cutscenes feel more like intermission in between the major gameplay sections, not the other way around, this is a gameplay focused dungeon crawler with light story elements, which I actually prefer, it just suits my gaming style more, I feel like the main focus was the gameplay loop with both the combat and progression working hand in hand, there is a ton of build diversity in this title, being able to build each character the way you want, I just wish there was even more content, more characters, more different weapon types and more weapons overall and more dungeons and a higher level cap, I just love smoking some herb, putting some music on, chilling on my couch and grinding away at this underrated gem
Underrated much like Crystar. Reviewers giving the gameplay too much weight in a story focused game. Even then, the combat is much better than in Crystar.
Really enjoyed Crystar but seeing as this doesn’t seem to fix the gameplay loop Crystar had, I might wait for a sale. I just know the story will be good thi
5:40 This is why people should give a chance to old game mechanic on modern game and not tag them as very bad game design. Video games and table games are mainly a play of logics and commands (you learn the system and his constraints while mastering the controls to progress through difficulties. Some of them even add elements of play of words and circumstances from watching tv/movies & reading books (the story & world building part).
Deep thematic story with equally compelling characters but bogged down by a repetitive gameplay loop and mechanics. So basically "The Caligula Effect". Interesting since FuuRyu released both titles. But given I like Caligula for what it was, I feel confident giving Crymachina a try.
Feedback: I think your intros often are empty (as in this case the character just walking), I suggest showing some action or voice acting (to showcase some interesting points of the game as an intro). Otherwise great review
@@matttipton6009 Good point actually. Know what's even worse than that though? in-combat dialogue with no voice acting at all. Genshin has this (or at least had back when i played it) and it's ATROCIOUS. You'll not even know when to look down to read the subs.
Dubs take time and cost money . And crystar got dub because spike chunsoft funded it . NISA very selective about dubs especially niche games . only reason monark another furyu game got one was cuz it was one of their most view videos and even ign did a review for it , and jrpgs fans were hyping it up as smt and not the usual they say “oh it’s a furyu game don’t care skip it’s trash “
I tried the demo for this game and the combat seems pretty awful. There's so many bright lights and stuff going on it feels way to hard to actually see what the enemies are doing.. The dodge feels clunky and unresponsive and the parry/block animation locks you way to much. They should have toned down the effects and made everything dodge cancellable and maybe it would have felt better to play. But definitely not getting this one after finding the demo bosses so frustrating
I m Having difficulty believing this is a 6 after this channel gave 9 to the Ghost song which had an absolute ton of issues. P.s Love this channel, just speaking my mind
I tried the demo last night, and while combat looks flashy, something feels off about it. Like there was a lack of weight or impact during combos. It is almost like my character was just doing attack animations, near enemies who I felt didn't have very visible stagger animations and would just kind of crumple on death. It may not help that I have been playing Neir: Automata, which isn't really fair to compare Crymachina to.
The game looks kool, I don't know why developers can't come up with a better way to level up instead of grinding smh. This game reminds me of Astral Chain & to be honest I would just love the action part & do without the tea party & detective work lol.
The art's a 10, but the gameplay's a 3. 🎤 Would have gotten this off of screenshots alone, but the combat and everything looks so boring. They're all just constantly standing around, waiting as though it was a Koei game on easy...
A bit disheartening to hear about how janky the gameplay might be, but I'm still probably gonna give the game a try. I loved Crystar and even if it doesn't have the absolutely outstanding English voice acting Crystar had I still want to give this studio's next game a try. The fact that it has a satisfying conclusion is honestly something we've lacked in games in recent years. A lot of endings recently has either been plain bad or just neutrally meh.
Hello, Noisy Pixel. I am glad that you made a review on Crymachina, and I agree with your statements and thoughts about the game. Additionally, I feel like the gameplay in general is boring, it doesn't feel exciting or immersive as I felt like it should have been. For example, I've played a JRPG called Scarlet Nexus, and the game itself was amazing. I wish it had another storyline or an unexpected, worthwhile DLC that would shock the fans. However, I just can't seem to bring myself around to enjoy Crymachina.
my god, short of super deformed anime ive never seen eyes that big on an anime girl. Too much cyber armor and not enough real mech for me, and the animations look kinda janky too
I assume that the big eyes supposedly makes the characters look "doll-like", which is a kind of character design style. And yeah, no mechas in this game. Don't really count the big enemies as mechas either. They're more like cybernetic alien-ish monsters rather than actual robots.
"Graphically, it looks awful! Not because of the quality of the graphics (graphical fidelity), but because of the art style. It's so bland, generic, and weightless that I wouldn't even consider playing it unless the gameplay was nothing short of exceptional."
This jrpg is one of the worst rpg games i have ever played. Ive played my fair share of rpgs like world of warcraft, genshin impact, raid shadow legends, arknights, echocalypse, persona etc. But this game was the worst game i have ever played ever. The game felt incredibly unresponsive, dodging doesnt do much, controls are janky, story was boring and slow paced, bosses stun lock you to death, enemies in the early to mid game 1 shot you. Its not fun. Theres no sense of enjoyment playing this type of game. It feels incredibly restrictive and doesnt explain aspects of the game well. This game doesnt provide a good explanation of its basic mechanics and functions which is frustrating for the average player such as myself. Your basically paying for a worse version of a AAA game such as elden ring, bloodborne etc. Heavily discourage anyone from buying or playing this game. Oh not to mention you can 2 on 1 boss battles except your facing 2 of them. Oh and the amount of subtle hints that the main cast are lesbian is ridiculous. I dont dislike lesbians at all. Im all for them. But the amount of times they subltly mention it is like we dont care. It doesnt progress the narrative and it doesnt drive the story forward. Not to mention for most the early to mid game the mc goes MIA for a lot of the story. Which defeats the purpose of a mc. Its like oh boo hoo shes got a rejection response. Wdym for 4 levels shes mia?! Its frustrating so your forced to use other charecters which feel so much worse. Horrible gameplay, graphics fall short, terrible level design. I played kid icaurus uprising and i rlly wanted to play a game that was similar to it cause nintendo have not released a sequel to it. I thought this game was gonna be an absolute masterpiece. But its the worst game ive ever played. The ONLY THINGS i liked about the game was the music and the AMVs. They were peak. But it doesnt make up for the unplayable garbage the player has to go through. I bought on sale on amazon and i sent it back 4 days later. I got a full refund for it. Sooo disappointed with this game. Good genre, music and AMVs but terribly executed game mechanics. Strongly advise playing or buying this game. This game isnt for the players who dont like getting bent over the barrel and r**ed by the game mechanics. Strongly advise buying this even if its on sale.
I just couldn't finish it. I really wanted to finish this game and give it a better chance, but i couldn't push myself to play such a game where the gameplay is abyssmal. Mikoto feels slow for a sword user and ami shido is basically the worst part of 2 handed weapon users mixed with a glass cannon element. I DESPISE GLASS CANNONS! CANT STAND THESE TYPES OF CHARECTERS. Btw this guy is lying. ENEMIES CAN NOT BE EASILY STUNNED. IT'S ALL LUCK BASED AND RNG! Voice acting in this game feels like the va are bored out of their mind. Charecter designs are mid. Leben is the only character that i actually liked the design of, and she's the mc that goes mia for half the game. I dont like to be handheld in games, but there is a difference between hand-holding and explaining the games functions and mechanics in a clear and concise manner, which is understandable for the average player.
Wrong. This game is made by AQURIA, the same studio who made Sword Art Online: Last Recollection. FuRyu is just the publisher. CRYMACHINA even says at the start "Developed by AQURIA", after FuRyu's logo@@paledrake
Nope, it is mostly AQURIA. FuRyu is just the publisher, who on very few occasions has some spare people assist in development, but it is mostly AQURIA's doing. It can be seen if you directly compare the two games (CRYMACHINA and SAO LR), they have mostly the same game design phiolosophy, programming, level design and even art direction. CRYMACHINA is undoubtedly an AQURIA production, with FuRyu providing budget and time.@@TheNrat
It is a shame FURYU has yet to master their way with combat and gameplay loop, they are really good with visuals, music and story but keep falling just short of having good gameplay.
It’s why I think if you can’t make great action combat you should do turn based it’s never bad
It's kinda Aquria's fault, though. Their action gameplays in SAO games aren't that impressive either and relied more on grinding and upgrade to have an edge. Though this game's combat is actually impress me and reminded me of Chinese mobile action games.
Honestly this just looks like SCI-FI CRYSTAR and I am so here for it. I LOVE CRYSTAR and for me all of it's pros were so postive that I didn't hardly notice the cons while playing.
Definitely a game for a specific audience
Me. I'm the specific audience
For weebs like me, yes.
Yuriiii! 🎉
I loved Crystar as well, but the combat suffered a lot. It always felt clunky and unresponsive to me, at least when playing the way developers intended for players to play. I found an exploit where you could animation cancel an auto attack into a dodge and repeat it over again for vastly increased DPS. That was my dominant strategy throughout the entire game, until end game for encounters that I couldn't avoid, and I avoided a lot of them. It wasn't until end game when those crazy new unlocked skills were actually worth to incorporate into a combo. It felt great, but only once everything was unlocked; but even then, I don't use everything, I only use the stuff towards the end. Obviously, I don't think that was the way the developers intended the game to be played.
I'm worried this game will suffer the same, but even worse, that there's no way to make combat bearable. I'm okay with fighting the game at the start to figure out a good way to play, but I don't want to fight the game for the entirety of the game.
The combat and gameplay loop honestly doesn't put me off. I enjoyed Crystar's combat even for how limited it was, and I didn't really mind the grind of the final chapters. From what I played of the demo I think I'll be going in at a solid 8/10 experience, and it'll probably go up if I end up really enjoying it more than in the demo.
Sums about right. I doubt the grinding in this will hinder my enjoyment, the same with Crystar.
Both definitely shows their flaws, but I guess this is just another instance of one of those hidden gems.
Coming off of the demo, 7-8/10 is a fitting score though.
Thanks for the review, it’s just as I had guessed after seeing gameplay in the trailer. Would pick this up at $15-$20.
Surprisingly enough, i cant seem to put the demo down. I actually really like this game
It may be shallow, but good visuals keep me engaged, i like the pretty flashy things, and this game ticks those boxes for me enough to enjoy playing.
Loved the demo. Have the limited edition already shipped and on the way from NISA
So exactly like Crystar then. Well, based on the demo it seems like they learned a lesson or two from that game, but they needed to learn about a dozen. Still, it's one of the few times a story pushed me to the finish line and I more or less expected Crymachina to be a similar case. Might pick it up later on, I suppose.
I definitely feel it's the opposite of what you said, the cutscenes feel more like intermission in between the major gameplay sections, not the other way around, this is a gameplay focused dungeon crawler with light story elements, which I actually prefer, it just suits my gaming style more, I feel like the main focus was the gameplay loop with both the combat and progression working hand in hand, there is a ton of build diversity in this title, being able to build each character the way you want, I just wish there was even more content, more characters, more different weapon types and more weapons overall and more dungeons and a higher level cap, I just love smoking some herb, putting some music on, chilling on my couch and grinding away at this underrated gem
this sounds like my JAM! been excited for this game for months
It's a big improvement over the last game with game play
Underrated much like Crystar. Reviewers giving the gameplay too much weight in a story focused game. Even then, the combat is much better than in Crystar.
Really enjoyed Crystar but seeing as this doesn’t seem to fix the gameplay loop Crystar had, I might wait for a sale. I just know the story will be good thi
5:40 This is why people should give a chance to old game mechanic on modern game and not tag them as very bad game design. Video games and table games are mainly a play of logics and commands (you learn the system and his constraints while mastering the controls to progress through difficulties. Some of them even add elements of play of words and circumstances from watching tv/movies & reading books (the story & world building part).
LMAO, quit coping my guy and the Devil May Cry games would beg to differ, in regards to difficulty. This is just a below average game. That's it.
Deep thematic story with equally compelling characters but bogged down by a repetitive gameplay loop and mechanics. So basically "The Caligula Effect". Interesting since FuuRyu released both titles. But given I like Caligula for what it was, I feel confident giving Crymachina a try.
Feedback: I think your intros often are empty (as in this case the character just walking), I suggest showing some action or voice acting (to showcase some interesting points of the game as an intro). Otherwise great review
I like the mellow and slow roll into things. At least it's not an annoying 30 second animated logo or ad
But why no English dub?! It's sooo good, but I can't keep up with their fast paced subtitles and the flashy graphics
Ikr? Crystar was better in English than Japanese imo. Sad to see them not doing that again.
In action games with in-combat dialogue, no English dub it a dealbreaker for me. I miss way too much.
@@matttipton6009 Good point actually. Know what's even worse than that though? in-combat dialogue with no voice acting at all. Genshin has this (or at least had back when i played it) and it's ATROCIOUS. You'll not even know when to look down to read the subs.
Dubs take time and cost money . And crystar got dub because spike chunsoft funded it . NISA very selective about dubs especially niche games . only reason monark another furyu game got one was cuz it was one of their most view videos and even ign did a review for it , and jrpgs fans were hyping it up as smt and not the usual they say “oh it’s a furyu game don’t care skip it’s trash “
@@paledrakeno your just wrong
Seriously looking forward to this game. I loved Crystar.
I tried the demo for this game and the combat seems pretty awful. There's so many bright lights and stuff going on it feels way to hard to actually see what the enemies are doing.. The dodge feels clunky and unresponsive and the parry/block animation locks you way to much. They should have toned down the effects and made everything dodge cancellable and maybe it would have felt better to play. But definitely not getting this one after finding the demo bosses so frustrating
Aww man i wanted to get this one for the combat and from what you're saying it is quite limited for a hack n slash
Is the gameplay loop similar to games like senran kagura? I wouldn't mind of it is tbh
Will you guys be reviewing lunarlux?
Why the hate against grinding 🤔
These games are niche but fulfilling for sure.
Honestly the game looks way better in my opinions, you can actually pull off combos.
Day one pick up for me for sure!
I love you
Ive been waiting for this game.
Definitely interested, might get it on a sale
So it's rinse and repeat with a good story 🧐
I m Having difficulty believing this is a 6 after this channel gave 9 to the Ghost song which had an absolute ton of issues.
P.s Love this channel, just speaking my mind
Eh different reviewers also we’ve tightened up our scores over the years. I will admit, there were a ton of problems with that review. - Azario
@@NoisyPixelNews Thanks for responding, like i said, i loved, love, and will always love this channel 🤩
The combat looks surprisingly flashy.
I tried the demo last night, and while combat looks flashy, something feels off about it. Like there was a lack of weight or impact during combos. It is almost like my character was just doing attack animations, near enemies who I felt didn't have very visible stagger animations and would just kind of crumple on death. It may not help that I have been playing Neir: Automata, which isn't really fair to compare Crymachina to.
@@GradiusCatyou described my thoughts perfectly. It’s flashy but the attacks don’t have enough weight to it. And I’ve been playing Nier too lol
Flashy, but no substance. Avoid playing this one. Unless you get it on sale, I wouldn't pay full price for it.
The games pretty cool.
I think they'd do well with a sequel.
The game wasn't developed by FuRyu, but by Aquria.
I lovr this game, wanna play so bad
Already pre-ordered the PS5 version.
PS5 PS4 Nintendo Switch Crymachina Nis America Furyu Games Released In October 24 2023 Price $59.99 world wide in the Western USA and Canada
It is build like a Gacha game like Honkai Impact 3. I do not have any issues with that as long as the story is good which seems the case.
Bummer, had this preorder but might cancel now and wait for a sale.
Based title
The game looks kool, I don't know why developers can't come up with a better way to level up instead of grinding smh. This game reminds me of Astral Chain & to be honest I would just love the action part & do without the tea party & detective work lol.
The art's a 10, but the gameplay's a 3. 🎤
Would have gotten this off of screenshots alone, but the combat and everything looks so boring.
They're all just constantly standing around, waiting as though it was a Koei game on easy...
Bummer, I don't know why I was thinkin it'd be a good jarpg, since they don't actually exist, but at least now I'm certain they don't.
how similar is the story to Nier?
A bit disheartening to hear about how janky the gameplay might be, but I'm still probably gonna give the game a try. I loved Crystar and even if it doesn't have the absolutely outstanding English voice acting Crystar had I still want to give this studio's next game a try.
The fact that it has a satisfying conclusion is honestly something we've lacked in games in recent years. A lot of endings recently has either been plain bad or just neutrally meh.
The gameplay is fast-paced., just like Crystar.
Can you tell me what to do to have a true ending? There's no walkthrough guide for the game so far
FuRyu is not the developer, but publisher. Reaseatch more... it's Aquria. The creators of Sword Art Online.
🙄
People still preorder? 😢
Hello, Noisy Pixel. I am glad that you made a review on Crymachina, and I agree with your statements and thoughts about the game. Additionally, I feel like the gameplay in general is boring, it doesn't feel exciting or immersive as I felt like it should have been. For example, I've played a JRPG called Scarlet Nexus, and the game itself was amazing. I wish it had another storyline or an unexpected, worthwhile DLC that would shock the fans. However, I just can't seem to bring myself around to enjoy Crymachina.
Switch collector version EU soldout before premiere, gj NIS don't want money xd maybe they start run limited print and tells nobody
Compared to Crystar the combat looks actually good here. But with the amount of good games, I won't get this.
Already pre-ordered on PS5 to play, and Switch (for the collection)
Bummer. I liked Crystar much. Great graphics and story. These graphics dont look as good, world, and gameplay looks meh.
U know there a demo to try the gameplay out right
@@MsSaskue360 not on PC. So demo may as well not exist.
TRON waifu
i think im gonna watch all the cutscenes on youtube. did the same with crystar lol.
Cool
not even a 7
my god, short of super deformed anime ive never seen eyes that big on an anime girl. Too much cyber armor and not enough real mech for me, and the animations look kinda janky too
I assume that the big eyes supposedly makes the characters look "doll-like", which is a kind of character design style. And yeah, no mechas in this game. Don't really count the big enemies as mechas either. They're more like cybernetic alien-ish monsters rather than actual robots.
NP used to like these niche jrpgs
now you like call of duty and Madden? lmao
One of the worst games I have ever played. Gameplay sucks
too anime
"Graphically, it looks awful! Not because of the quality of the graphics (graphical fidelity), but because of the art style. It's so bland, generic, and weightless that I wouldn't even consider playing it unless the gameplay was nothing short of exceptional."
This jrpg is one of the worst rpg games i have ever played. Ive played my fair share of rpgs like world of warcraft, genshin impact, raid shadow legends, arknights, echocalypse, persona etc. But this game was the worst game i have ever played ever. The game felt incredibly unresponsive, dodging doesnt do much, controls are janky, story was boring and slow paced, bosses stun lock you to death, enemies in the early to mid game 1 shot you. Its not fun. Theres no sense of enjoyment playing this type of game. It feels incredibly restrictive and doesnt explain aspects of the game well. This game doesnt provide a good explanation of its basic mechanics and functions which is frustrating for the average player such as myself. Your basically paying for a worse version of a AAA game such as elden ring, bloodborne etc. Heavily discourage anyone from buying or playing this game. Oh not to mention you can 2 on 1 boss battles except your facing 2 of them. Oh and the amount of subtle hints that the main cast are lesbian is ridiculous. I dont dislike lesbians at all. Im all for them. But the amount of times they subltly mention it is like we dont care. It doesnt progress the narrative and it doesnt drive the story forward. Not to mention for most the early to mid game the mc goes MIA for a lot of the story. Which defeats the purpose of a mc. Its like oh boo hoo shes got a rejection response. Wdym for 4 levels shes mia?! Its frustrating so your forced to use other charecters which feel so much worse. Horrible gameplay, graphics fall short, terrible level design. I played kid icaurus uprising and i rlly wanted to play a game that was similar to it cause nintendo have not released a sequel to it. I thought this game was gonna be an absolute masterpiece. But its the worst game ive ever played. The ONLY THINGS i liked about the game was the music and the AMVs. They were peak. But it doesnt make up for the unplayable garbage the player has to go through. I bought on sale on amazon and i sent it back 4 days later. I got a full refund for it. Sooo disappointed with this game. Good genre, music and AMVs but terribly executed game mechanics. Strongly advise playing or buying this game. This game isnt for the players who dont like getting bent over the barrel and r**ed by the game mechanics. Strongly advise buying this even if its on sale.
I just couldn't finish it. I really wanted to finish this game and give it a better chance, but i couldn't push myself to play such a game where the gameplay is abyssmal. Mikoto feels slow for a sword user and ami shido is basically the worst part of 2 handed weapon users mixed with a glass cannon element. I DESPISE GLASS CANNONS! CANT STAND THESE TYPES OF CHARECTERS. Btw this guy is lying. ENEMIES CAN NOT BE EASILY STUNNED. IT'S ALL LUCK BASED AND RNG! Voice acting in this game feels like the va are bored out of their mind. Charecter designs are mid. Leben is the only character that i actually liked the design of, and she's the mc that goes mia for half the game. I dont like to be handheld in games, but there is a difference between hand-holding and explaining the games functions and mechanics in a clear and concise manner, which is understandable for the average player.
Honestly a bit zzz
Please buy this game I don’t ever want to see atlus ever make another asmr video ever again!!!
?
Atlus? What are you talking about?
The game is made by studio FURYU Corporation and published by NIS America, Inc.
Wrong. This game is made by AQURIA, the same studio who made Sword Art Online: Last Recollection. FuRyu is just the publisher. CRYMACHINA even says at the start "Developed by AQURIA", after FuRyu's logo@@paledrake
@@newby242 both furyu and aquria are the devs. Just like octopath traveler is dev by square and acquire , and diofield is sq enix and lancarse
Nope, it is mostly AQURIA. FuRyu is just the publisher, who on very few occasions has some spare people assist in development, but it is mostly AQURIA's doing. It can be seen if you directly compare the two games (CRYMACHINA and SAO LR), they have mostly the same game design phiolosophy, programming, level design and even art direction.
CRYMACHINA is undoubtedly an AQURIA production, with FuRyu providing budget and time.@@TheNrat