“Hey how do I keep my music with me and if I loose it how can I get people to search for it?” - UNSC soldier “Record classified information on it and you get ONI to look for it.” - ODST soldier “This is why you don’t get shields.” - ONI officer
I’d like to imagine Master Chief had some kind of sentimental flash back when he heard the Harbinger say “Now I shall talk and you shall listen” assuming in the lore he listened to every audio log he found, and in that case I really hope in the future we get more lore on his thoughts regarding them
Master chief will have time, but that changed while he was busy with the endless. The spirit of fire would be contacting the halo rings if the ark super liminal array wasn’t under constant siege and received a contact request from both 07 and the ark.
for the opening of the campaign, it should've had you in the POV of a random S4 doing orientation on the gen 3 armor (the look l/r and up/down). Then report to a weapons armory for shooting range training for further calibration of the gen 3, but the second you arrive at the weapons armory, the 1st banished ship hits the infinity. Battlestations call is given and you are sent to repel boarders for the "intro to combat" portion of most opening missions. Order is given to abandon ship and you work your way to the hanger to try to get on a dropship. You see a group of marines getting pinned down and you get the objective to assist and cover them into a pelican. They successfully board, but you are then punched by atriox which sends you flying for about 10 yards(which should've acted as the intro for boss fights). You and atriox fight it out, but for story purposes, you lose and Atriox kills you. Atriox then proceeds to move to the other side of the hanger where the master chief is located which leads into the initial opening cutscene. (and as an easter egg similar to killing makarov in MW1, you have the ability to kill atriox early causing a time paradox easter egg but doing so will be very very difficult. If this is done, the player is killed by getting gunned down by overwhelming enemies or dies in the fireball as seen in the cutscene when the chief is thrown off the infinity) As for the Spartan 4, if 343 ever wanted to get rid of Palmer, we could replace the spartan 4 with palmer which IMO would be a fairly decent redemption arc and continues to play into this game's theme of redemption (as we later see with chief, echo216 and the weapon in the normal campaign) Later on in the normal campaign or campaign DLC from Chiefs POV, you can hear marine chatter about a spartan 4 who covered them as they boarded a pelican but was subsequently killed by a massive brute. (as an easter egg to your sacrifice)
@@Perroden It shows how drastic the war to come will be. If the banished can destroy humanities greatest warship in less than 5 minutes with significant proof that plenty of spartan 4s died on the halo ring by spartan killers, it would make sense that atriox, the leader of the banished, would be able to kill a spartan 4 besides, the story is about the master chief and not a spartan 4. So after this mission, the normal campaign would play out from Chief's POV And the spartan 4 if random can be just the base mk7 armor found on the mk7 armor core in multiplayer, or if 343 ever wanted to kill Palmer, it could be the gen3 version of Palmers armor instead of your own personal multiplayer armor as your spartan 4 that is seen in the multiplayer is actually stationed at the Avery Johnson Academy of Military Science. In the end, it sets the tone for the game and offers more backstory for the beginning of halo infinite
@@puggyjman1073 ok so what I'm getting is it's good because death and despair. The fact that Spartans where slaughtered effortlessly pisses me off, the infinity being magically surprised attacked pisses me off and if being destroyed in less than 4 minutes effortlessly pisses me off. Dark and despair is fine but you don't have to make the good guys look like children.
@@Perroden For me personally, I am perfectly fine with Spartan 4s getting killed as they lack the amount of experience and training a spartan 2 would have, and I can understand your opinion given that Spartans in any capacity are a force to be reckoned with. However, I feel that during the course of Halo 4 and 5 that the introduction of the S4 program and the infinity made these two games feel essentially like "the United States vs terrorists" instead of the traditional halo feel of "being the underdog". With the destruction of the Infinity and the deaths of the S4s, I feel like the feeling of "being the underdog" is brought back, but I do personally think that it could've been done much better. For starters, 343 at the very least could've made the destruction of the Infinity take at least 20 minutes instead of 4 so that it could've been a brutal war against 2 superpowers (which could add more time and objectives for the tutorial mission that I am suggesting above). And the death of the spartan 4s found in the campaign could've been done much better (except spartan sorel's death. He went down swinging with a screwdriver.) Again, I do agree that the UNSC could've been wrecked in a less pathetic manner, but I feel like the UNSC needed to get wrecked in order to bring about the feel of "being the underdog".
I've said it before, and I'll say it again. This should have been a playable mission. At least the Infinity siege. Such an important symbol of Humanity and the last few games and we have to hear about it through audio logs? Come on 343. You can do better.
for the opening of the campaign, it should've had you in the POV of a random S4 doing orientation on the gen 3 armor (the look l/r and up/down). Then report to a weapons armory for shooting range training for further calibration of the gen 3, but the second you arrive at the weapons armory, the 1st banished ship hits the infinity. Battlestations call is given and you are sent to repel boarders for the "intro to combat" portion of most opening missions. Order is given to abandon ship and you work your way to the hanger to try to get on a dropship. You see a group of marines getting pinned down and you get the objective to assist and cover them into a pelican. They successfully board, but you are then punched by atriox which sends you flying for about 10 yards(which should've acted as the intro for boss fights). You and atriox fight it out, but for story purposes, you lose and Atriox kills you (which further displays how threatening the coming conflict will appear). Atriox then proceeds to move to the other side of the hanger where the master chief is located which leads into the initial opening cutscene. (and as an easter egg similar to killing makarov in MW1, you have the ability to kill atriox early causing a time paradox easter egg but doing so will be very very difficult. If this is done, the player is killed by getting gunned down by overwhelming enemies or dies in the fireball as seen in the cutscene when the chief is thrown off the infinity) As for the Spartan 4, if 343 ever wanted to get rid of Palmer, we could replace the spartan 4 with palmer which IMO would be a fairly decent redemption arc and continues to play into this game's theme of redemption (as we later see with chief, echo216 and the weapon in the normal campaign) Later on in the normal campaign or campaign DLC from Chiefs POV, you can hear marine chatter about a spartan 4 who covered them as they boarded a pelican but was subsequently killed by a massive brute. (as an easter egg to your sacrifice)
I agree. But they could do a DLC story where we play as ODST, or another Spartan starting at the Siege of Infinity and it could tell the story of who survived and who died as the ship fell to Zeta and show what the remaining UNSC units did to survive on the ring. If they did..
343 probably noticed no one really cared about the Infinity after spartan ops gave us all such a bad impression of it, so they wanted to distance the narrative away as far as possible. Just like they do with every game, they scrapped what was unpopular along with the Didact, Cortana as an antagonist, the Prometheans, the Created, and all the Spartan IVs. They just keeping throwing things at the wall hoping something will stick, but if they're ready to abandon ideas so quickly why should we get invested?
@@puggyjman1073 That would be cool, or the Spartan-IV survives, and as we fly out it has a callback cutscene similar to that of CE as Chief leaves the Autumn with Marines
I had heard people say that Halo Infinite is basically "Halo: Combat Evolved" rebooted. After hearing the audio logs, without any doubt, those people are correct.
One thing I'm scared of with 343 is them trying to tear down everything Halo's 4 and 5 built up. I understand the dislike towards the games, but they did add so much lore to the franchise as well. I love UNSC Infinity and like many of the post-war ships. They had a look that said humanity's advancement. No longer did we have skeletal frigates that were just flying guns with an engine strapped to it, now we had proper starship designs like the Strident. I also understand the dislike for Spartan-IV's, they diminished the Supersoldier-esque that John and the Spartan-II's set up, but also it makes a logical choice. A normal average soldier, will never be able to stop a Elite or brute on their own. While an ODST can, most likely, defeat a Elite or Brute 1 on 1, in a battle they would just get overwhelmed. The Spartan-IV's at least leveled the battle field more and gave humanity a equal to the Elite and Brutes. They also gave us some interesting characters as well. Thomas Lasky, Sarah Palmer, Jameson Locke, even the Didact and Jul 'Mdama. All of them were interesting. Lasky is even one of my favorite characters. It's why I'm worried that 343 is gonna tear them all down. Infinity is gone, presumed destroyed, the Spartan-IV training facility is destroyed, and we only get passing mentions of Lasky, Palmer, and Locke. Hell, Halsey and Atriox only appear in flashbacks. Yes, Halo's 4 and 5 were let downs and were low points for the series, but it doesn't mean they didn't add great ideas to the Halo lore.
@@beastmode1915 Though not as professional and stoic compared to S-IIs and S-IIIs, they are capable and have potential. Its just a shame that the first proper portrayal of them has them acting like meat-heads, which left a bad impression. Combine that with the odd decisions 343i made with 4 and 5 and the hatred for them is just magnified.
In log #4 of infinity's approach; I can hear what sounds like "maybe" Cortana" in the background static. Although it's hard to hear it over Chief and Lasky.
Cortana was caught off guard, guessing she tried accessing infinity, but the monitor interrupted her. Resulting in her not seeing the banish ambushing the infinity. It was shut down and an emergency broadcast kicked in. That monitor was also probably trying to hail infinity when sudden comm collapse. The battle must of not interferrrd with the weapon transmission as it still happened.
The salt is real in the comments. Scrapping the old plot was the only way to salvage the series. Hearing about the fate of the infinity really added to the atmosphere of the ring being lost in space. Knowing the culmination of everything halo 4-5 told were undone through whispers and echoes.. its kind of haunting I always thought the infinity was living on borrowed time anyway. Way too famous to not be a target and let’s be real it was too much, it lowered the stakes in lot of situations just by arriving and being op
I was hunting for these audio logs, after a few weeks I looked up a guide for the remaining 4-5 logs, but when I'm at the log it is inactive. I cant recall finding them before and I cant activate them now. What sould I do? Any ideas?
Im honestly disappointed that all this wasnt in a mission or 2 or maybe 3, like when chief goes to reach and he said he encountered ristance so they can easily make that a mission and imagine going back to reach but as chief and maybe even see old locations but they would look different because alot of time has passed since the fall of reach, so much missed potential
Hearing all of these in one go makes me dislike the campaign even more. So many moments I would have liked to see or played instead of just hearing about. I also dont buy the Infinity getting surprise attacked and destroy in the first place
@@nuruddinshah684 the siege of the infinity should have been a mission/s, the Spartans that die that you find throughout the campaign are forgettable and I didn't care that they died because I don't know who they are, the cutscenes were pretty bad because it's basically just Master Chief and the weapon standing there talking, they kind of just write out the whole plot thread of Cortana nd the AIs going rogue that was set up at the end of Halo 5 and how can something be more dangerous than the flood?
@@EastlakeRasta7 ......your shitting me. Cortana and the AI are more DANGEROUS THEN FLOOD?....... So not only the mutiplayer is the only thing that good at it. They can't even keep up with the update/things to do. No forge Stuff not done I knew the moment that they still want H5. I have a bad feeling about this -star wars I know the TH-camr just accepted the new lore without there guard up. With no one question Are you sure your not BS with this new stuff?
@@nuruddinshah684 that last one is a question from what we learned in Halo infinite 🤣😂🤣🤦🏾 how can the harbinger be worse than the flood when the flood consume biomass and the nervous system of sentient beings, they can even corrupt AIs with the logic plague so how can the endless of the Harbin should be worse than the flood.
“Hey how do I keep my music with me and if I loose it how can I get people to search for it?”
- UNSC soldier
“Record classified information on it and you get ONI to look for it.”
- ODST soldier
“This is why you don’t get shields.”
- ONI officer
I'm sure I heard a variation of this joke in 2 languages.
This tells a story that is chilling and informative. Enjoyed this one.
Oh man, that Spartan Locke dig really hit me in the gut.
"I shall talk, and you shall listen" That gave me chills.
"I shall talk, and YOU shall listen." The Gravemind on Installation 05 and Harbinger said the same thing.
I’d like to imagine Master Chief had some kind of sentimental flash back when he heard the Harbinger say “Now I shall talk and you shall listen” assuming in the lore he listened to every audio log he found, and in that case I really hope in the future we get more lore on his thoughts regarding them
Master chief will have time, but that changed while he was busy with the endless. The spirit of fire would be contacting the halo rings if the ark super liminal array wasn’t under constant siege and received a contact request from both 07 and the ark.
It's the small things that endear me to this channel! Thanks for the upload!
Glad you enjoy it!
for the opening of the campaign, it should've had you in the POV of a random S4 doing orientation on the gen 3 armor (the look l/r and up/down). Then report to a weapons armory for shooting range training for further calibration of the gen 3, but the second you arrive at the weapons armory, the 1st banished ship hits the infinity. Battlestations call is given and you are sent to repel boarders for the "intro to combat" portion of most opening missions. Order is given to abandon ship and you work your way to the hanger to try to get on a dropship. You see a group of marines getting pinned down and you get the objective to assist and cover them into a pelican. They successfully board, but you are then punched by atriox which sends you flying for about 10 yards(which should've acted as the intro for boss fights). You and atriox fight it out, but for story purposes, you lose and Atriox kills you. Atriox then proceeds to move to the other side of the hanger where the master chief is located which leads into the initial opening cutscene.
(and as an easter egg similar to killing makarov in MW1, you have the ability to kill atriox early causing a time paradox easter egg but doing so will be very very difficult. If this is done, the player is killed by getting gunned down by overwhelming enemies or dies in the fireball as seen in the cutscene when the chief is thrown off the infinity)
As for the Spartan 4, if 343 ever wanted to get rid of Palmer, we could replace the spartan 4 with palmer which IMO would be a fairly decent redemption arc and continues to play into this game's theme of redemption (as we later see with chief, echo216 and the weapon in the normal campaign)
Later on in the normal campaign or campaign DLC from Chiefs POV, you can hear marine chatter about a spartan 4 who covered them as they boarded a pelican but was subsequently killed by a massive brute. (as an easter egg to your sacrifice)
Why do you want your spartan to die?
@@Perroden It shows how drastic the war to come will be.
If the banished can destroy humanities greatest warship in less than 5 minutes with significant proof that plenty of spartan 4s died on the halo ring by spartan killers, it would make sense that atriox, the leader of the banished, would be able to kill a spartan 4
besides, the story is about the master chief and not a spartan 4. So after this mission, the normal campaign would play out from Chief's POV
And the spartan 4 if random can be just the base mk7 armor found on the mk7 armor core in multiplayer, or if 343 ever wanted to kill Palmer, it could be the gen3 version of Palmers armor instead of your own personal multiplayer armor as your spartan 4 that is seen in the multiplayer is actually stationed at the Avery Johnson Academy of Military Science.
In the end, it sets the tone for the game and offers more backstory for the beginning of halo infinite
@@puggyjman1073 ok so what I'm getting is it's good because death and despair. The fact that Spartans where slaughtered effortlessly pisses me off, the infinity being magically surprised attacked pisses me off and if being destroyed in less than 4 minutes effortlessly pisses me off. Dark and despair is fine but you don't have to make the good guys look like children.
@@Perroden For me personally, I am perfectly fine with Spartan 4s getting killed as they lack the amount of experience and training a spartan 2 would have, and I can understand your opinion given that Spartans in any capacity are a force to be reckoned with. However, I feel that during the course of Halo 4 and 5 that the introduction of the S4 program and the infinity made these two games feel essentially like "the United States vs terrorists" instead of the traditional halo feel of "being the underdog". With the destruction of the Infinity and the deaths of the S4s, I feel like the feeling of "being the underdog" is brought back, but I do personally think that it could've been done much better.
For starters, 343 at the very least could've made the destruction of the Infinity take at least 20 minutes instead of 4 so that it could've been a brutal war against 2 superpowers (which could add more time and objectives for the tutorial mission that I am suggesting above). And the death of the spartan 4s found in the campaign could've been done much better (except spartan sorel's death. He went down swinging with a screwdriver.)
Again, I do agree that the UNSC could've been wrecked in a less pathetic manner, but I feel like the UNSC needed to get wrecked in order to bring about the feel of "being the underdog".
I've said it before, and I'll say it again. This should have been a playable mission. At least the Infinity siege. Such an important symbol of Humanity and the last few games and we have to hear about it through audio logs? Come on 343. You can do better.
for the opening of the campaign, it should've had you in the POV of a random S4 doing orientation on the gen 3 armor (the look l/r and up/down). Then report to a weapons armory for shooting range training for further calibration of the gen 3, but the second you arrive at the weapons armory, the 1st banished ship hits the infinity. Battlestations call is given and you are sent to repel boarders for the "intro to combat" portion of most opening missions. Order is given to abandon ship and you work your way to the hanger to try to get on a dropship. You see a group of marines getting pinned down and you get the objective to assist and cover them into a pelican. They successfully board, but you are then punched by atriox which sends you flying for about 10 yards(which should've acted as the intro for boss fights). You and atriox fight it out, but for story purposes, you lose and Atriox kills you (which further displays how threatening the coming conflict will appear). Atriox then proceeds to move to the other side of the hanger where the master chief is located which leads into the initial opening cutscene.
(and as an easter egg similar to killing makarov in MW1, you have the ability to kill atriox early causing a time paradox easter egg but doing so will be very very difficult. If this is done, the player is killed by getting gunned down by overwhelming enemies or dies in the fireball as seen in the cutscene when the chief is thrown off the infinity)
As for the Spartan 4, if 343 ever wanted to get rid of Palmer, we could replace the spartan 4 with palmer which IMO would be a fairly decent redemption arc and continues to play into this game's theme of redemption (as we later see with chief, echo216 and the weapon in the normal campaign)
Later on in the normal campaign or campaign DLC from Chiefs POV, you can hear marine chatter about a spartan 4 who covered them as they boarded a pelican but was subsequently killed by a massive brute. (as an easter egg to your sacrifice)
I agree. But they could do a DLC story where we play as ODST, or another Spartan starting at the Siege of Infinity and it could tell the story of who survived and who died as the ship fell to Zeta and show what the remaining UNSC units did to survive on the ring. If they did..
Maybe in another game or add on for historical reasons for sure
343 probably noticed no one really cared about the Infinity after spartan ops gave us all such a bad impression of it, so they wanted to distance the narrative away as far as possible. Just like they do with every game, they scrapped what was unpopular along with the Didact, Cortana as an antagonist, the Prometheans, the Created, and all the Spartan IVs. They just keeping throwing things at the wall hoping something will stick, but if they're ready to abandon ideas so quickly why should we get invested?
@@puggyjman1073 That would be cool, or the Spartan-IV survives, and as we fly out it has a callback cutscene similar to that of CE as Chief leaves the Autumn with Marines
I had heard people say that Halo Infinite is basically "Halo: Combat Evolved" rebooted. After hearing the audio logs, without any doubt, those people are correct.
10:03 If anyone wondered, this is why the Horn of Abolition looks so messed up when you get to it
Thank you for doing this. I still didn't find all of the audio logs. Now I have a reference to listen to for the complete story. :)
More coming.
The 3rd halsey log is perfect. Literally has the ending of shadows of reach tied right into it
Finally! Now I do t have to hunt all over the place for them!!
Bruh that name tho….
Cool name bro.
You must be from the Middle East with a name like that.
Installation00 must agree with the name cause he hearted the comment.
@Banana Boi No, the name is out of context but the comment isn't. Still a pretty dumb TH-cam name.
Thank you for this! Really cool to hear em all like this.
One thing I'm scared of with 343 is them trying to tear down everything Halo's 4 and 5 built up. I understand the dislike towards the games, but they did add so much lore to the franchise as well.
I love UNSC Infinity and like many of the post-war ships. They had a look that said humanity's advancement. No longer did we have skeletal frigates that were just flying guns with an engine strapped to it, now we had proper starship designs like the Strident.
I also understand the dislike for Spartan-IV's, they diminished the Supersoldier-esque that John and the Spartan-II's set up, but also it makes a logical choice. A normal average soldier, will never be able to stop a Elite or brute on their own. While an ODST can, most likely, defeat a Elite or Brute 1 on 1, in a battle they would just get overwhelmed. The Spartan-IV's at least leveled the battle field more and gave humanity a equal to the Elite and Brutes.
They also gave us some interesting characters as well. Thomas Lasky, Sarah Palmer, Jameson Locke, even the Didact and Jul 'Mdama. All of them were interesting. Lasky is even one of my favorite characters.
It's why I'm worried that 343 is gonna tear them all down. Infinity is gone, presumed destroyed, the Spartan-IV training facility is destroyed, and we only get passing mentions of Lasky, Palmer, and Locke. Hell, Halsey and Atriox only appear in flashbacks. Yes, Halo's 4 and 5 were let downs and were low points for the series, but it doesn't mean they didn't add great ideas to the Halo lore.
Tbf not all Spartan-IVs are bad I mean look at Fireteam Crimson, bc say what you want about Spartan Ops, but Crimson did accomplish a lot
@@beastmode1915 Though not as professional and stoic compared to S-IIs and S-IIIs, they are capable and have potential.
Its just a shame that the first proper portrayal of them has them acting like meat-heads, which left a bad impression. Combine that with the odd decisions 343i made with 4 and 5 and the hatred for them is just magnified.
In log #4 of infinity's approach; I can hear what sounds like "maybe" Cortana" in the background static. Although it's hard to hear it over Chief and Lasky.
Cortana was caught off guard, guessing she tried accessing infinity, but the monitor interrupted her. Resulting in her not seeing the banish ambushing the infinity. It was shut down and an emergency broadcast kicked in. That monitor was also probably trying to hail infinity when sudden comm collapse. The battle must of not interferrrd with the weapon transmission as it still happened.
Infinite had me pretty stone faced through out the campaign but I fuckin ugly cried at this one audio log 13:50
Your content is really amazing and super informative
The salt is real in the comments. Scrapping the old plot was the only way to salvage the series. Hearing about the fate of the infinity really added to the atmosphere of the ring being lost in space. Knowing the culmination of everything halo 4-5 told were undone through whispers and echoes.. its kind of haunting
I always thought the infinity was living on borrowed time anyway. Way too famous to not be a target and let’s be real it was too much, it lowered the stakes in lot of situations just by arriving and being op
Playing the campaign i found the audio clip where lasky says hes never known the chief to fail pretty early so it really hit home
“Show don’t tell”.
I was hunting for these audio logs, after a few weeks I looked up a guide for the remaining 4-5 logs, but when I'm at the log it is inactive. I cant recall finding them before and I cant activate them now. What sould I do? Any ideas?
19:28 « Making a mistake »
Just in time for lunch, cant wait to listen!
Im honestly disappointed that all this wasnt in a mission or 2 or maybe 3, like when chief goes to reach and he said he encountered ristance so they can easily make that a mission and imagine going back to reach but as chief and maybe even see old locations but they would look different because alot of time has passed since the fall of reach, so much missed potential
Whats the music at the end of the video from?
Awesome!
Pftt humans. Weird animals. :v
So annoying all this content was in audio logs.
More like "The Cut Content Logs"
Why does the Harbinger sound like the gravemind; or rather, I guess why does the gravemind sound like the Harbinger?
I believe it’s the Harbinger sounding like the Gravemind since he, at least his memories, are the oldest
Lol, thank you.
Hearing all of these in one go makes me dislike the campaign even more. So many moments I would have liked to see or played instead of just hearing about. I also dont buy the Infinity getting surprise attacked and destroy in the first place
God this story sucks
how
@@nuruddinshah684 the siege of the infinity should have been a mission/s, the Spartans that die that you find throughout the campaign are forgettable and I didn't care that they died because I don't know who they are, the cutscenes were pretty bad because it's basically just Master Chief and the weapon standing there talking, they kind of just write out the whole plot thread of Cortana nd the AIs going rogue that was set up at the end of Halo 5 and how can something be more dangerous than the flood?
@@EastlakeRasta7 ......your shitting me. Cortana and the AI are more DANGEROUS THEN FLOOD?.......
So not only the mutiplayer is the only thing that good at it. They can't even keep up with the update/things to do.
No forge
Stuff not done
I knew the moment that they still want H5. I have a bad feeling about this -star wars
I know the TH-camr just accepted the new lore without there guard up. With no one question
Are you sure your not BS with this new stuff?
@@nuruddinshah684 that last one is a question from what we learned in Halo infinite 🤣😂🤣🤦🏾 how can the harbinger be worse than the flood when the flood consume biomass and the nervous system of sentient beings, they can even corrupt AIs with the logic plague so how can the endless of the Harbin should be worse than the flood.