This new version looks really good! The world map was a cool addition based off the concept art, and oh wow they got the early tails sprite from the recently discovered scan. So yeah overall i really liked it. Way more original then another sonic 1 prototype revival.
This is a HUGE improvement! Seeing Tails in his earliest colors, a well-designed Sand Shower, an all-new world map based on concept art, and a really neat skyline for Secret Jungle. Sonic even has his turning frames and higher speed running frames too! For those going on about some overtly short levels, it's more than likely because this prototype is still pretty early, & Nik wants to show off both art AND objects working, to give us a taste for what is to come. Same with the title screen looking wonky, is likely because when releasing the demo, he is most focused on art in the levels themselves, as well as gameplay.
Now _this_ looks really promising! I'm all for another attempt to incorporate the prototype elements from Sonic 2. I also love the little nod to Time Quest in the credits, that was cute.
Can’t wait for Chemical Plant Zone with a pink background, Aquatic Ruin named Neo Green Hill, Casino Night with a possible Pre-Simon Wai background and foreground, Hill Top in Nick Arcade Style, Mystic Cave named Dust Hill with a hugely different layout, Oil Ocean with CNZ 2P music and many balls, Hidden Palace in a mock-up background, and many more
this was amazing to see i love to see scrap content being reused to see what it would look like this team out did there selfs and i hope we will get to play it as a game
Alright, let's get cracking: Pros • I like how they tried to edit Tails to make him look like his beta design. • Interesting choice to have Sonic not fight the boss. • Secret Woods Zone's sky texture looks great. • I like the new enemies in Secret Woods Zone as they stand out. • The music whilst not feeling like proper Sonic 2 tracks in my opinion slap (such as Secret Woods Zone or some parts of the credits). • I like the idea of the Map concept. • I liked some of the level design ideas that they had going on (couldn't say the same for the execution of it all). Cons • Tails' look may have changed colour but if I'll be real, he looks unfinished (didn't even change him on the title screen either). • Map concept is cool, but I am not liking how Sonic just towers over the island as if he's a giant (maybe have the title be yellow to indicate what's selectable too). • Emerald Hill Zone act 1's palette doesn't sit right with me, it looks too bright and it doesn't really look that great. • The boss glitches out and appears even after you beat the act (not sure if it's possible to remove him but please do). • Acts still feel short and some of the level design just feels flat and boring except for Metropolis Zone acts 2 and 3 (I'd say flesh them out a little more). • The sand in Dust Hill is flashing quite a bit (nothing major but I do wanna point that out). • Emerald Hill Zone Act 1's music and so does Metropolis Zone Act 1's music sounds a little awful, Metropolis sounds too drunk sounding meanwhile Emerald Hill Act 1 sounds really hard to listen to and didn't help with the palette issue. • Hidden Palace has to be the worst one out of them all, there's nothing going on and it feels short (I know it leads to the credits but that doesn't excuse my point). Overall: 7.1/10 It's an improvement from its last build, though I'm not liking the bugs, broken palettes and the things that i've already mentioned in my Cons list. It's not a bad rom hack but I can't say it's that good. Edit: Rasing platforms in Emerald Hill Zone Act 1 seem to be floating, please lower them down and also fix the colour palettes of the badniks in Metropolis Zone. Other than that, it's a pretty decent rom hack.
Hidden Palace is short because it's not meant to be a traditional level, it's labeled "Warp Point" on the map. In the original concept for the game, warp points would've likely led to different time periods, like the past, ancient times, and future, this game shows the present. I'm hoping the rom hack continues from there and we can see the other different time periods for the levels but this is cool!
Probably. The internal stage IDs seem to match up quite well with the order in the map concept art, the 03 slot (Which would be Sand Shower) uses Final Oil Ocean's theme and is mostly a placeholder, meanwhile afaik Mystic Cave seems to have used the slot for Dust Hill since early on, so it's likely it was indeed intended to be Dust Hill
There is a lot of debate over unused ID 10 music. It is curious, the fact that in Masa's demo version, the music has an end, however, the others of the same version have the final point marking that the music will continue in Loop. I want to think that the music was actually used for a scene in Hidden Palace, rather than music for the level itself, although many may disagree.
I'm pretty sure some of you guys know that Sonic 2 Prototype used to be like Sonic Mania back then, because Sonic's sprites used to be way smooth, especially when he run, skidding to the left or right, or even transitioning himself left to right, but due to high amount of memory and lack of spaces, they decided that they should give him a little bit of FPS from his sprites.
It’s a remix of the Wood Zone Act 1 theme from Sonic Classic by Hez. Some parts of the remix differ from the original though since I was using a low quality TH-cam upload for reference.
Mystic Cave isn’t Dust Hill, and never was supposed to be. The reason it is in the Simon Wai prototype is because they replaced Dust Hill’s level ID with Mystic Cave and didn’t change the name.
We know this because on the world map concept arts, Dust Hill is in the same spot as Green Hill, in a “ruined present” time zone, meaning it was likely some form of Green Hill rather than Mystic Cave.
That’s because of that track is more recognizable, the actually confirmed zone theme is Unused Music ID 10 and in the Genesis game that’s the track used in the broken level data.
no! actually in the prototype the tails were supposed to be brown, sonic satam's tails are brown because sega showed a prototype that the tails were brown,
To be fair, some of these new tracks sound more like the masa's demo version of the songs (which I'd argue are better than the actual in-game versions, but that's just me.)
@@needlemouselol Well before the stage was scrapped the music was changed to ID 10 as found when loading the remains of the stage, which implies that the music was most likely a placeholder or early concept.
Since we're using tails' AOSTH Design, I think we should redesign eggman to look like his cartoon design then make an AOSTH game with sonic 2 the secret zones versions of the Scrapped levels, then we'd FINALLY HAVE AN AOSTH GAME
no! actually in the prototype the tails were supposed to be brown, sonic satam's tails are brown because sega showed a prototype that the tails were brown,
This new version looks really good! The world map was a cool addition based off the concept art, and oh wow they got the early tails sprite from the recently discovered scan. So yeah overall i really liked it. Way more original then another sonic 1 prototype revival.
Where can I find this screenshot
tell me where is it
They should've did sonic with boomer
This is a HUGE improvement!
Seeing Tails in his earliest colors, a well-designed Sand Shower, an all-new world map based on concept art, and a really neat skyline for Secret Jungle. Sonic even has his turning frames and higher speed running frames too!
For those going on about some overtly short levels, it's more than likely because this prototype is still pretty early, & Nik wants to show off both art AND objects working, to give us a taste for what is to come. Same with the title screen looking wonky, is likely because when releasing the demo, he is most focused on art in the levels themselves, as well as gameplay.
can you link me some resources about tails beta design
Now _this_ looks really promising! I'm all for another attempt to incorporate the prototype elements from Sonic 2.
I also love the little nod to Time Quest in the credits, that was cute.
2:21 I wonder if they asked Sean Evans to use his music...
Can’t wait for Chemical Plant Zone with a pink background, Aquatic Ruin named Neo Green Hill, Casino Night with a possible Pre-Simon Wai background and foreground, Hill Top in Nick Arcade Style, Mystic Cave named Dust Hill with a hugely different layout, Oil Ocean with CNZ 2P music and many balls, Hidden Palace in a mock-up background, and many more
ITS JUNGLE WOODS NOT CHEMICAL PLANT
Damn, so much improvement from the last version!!! Not gonna lie
this was amazing to see i love to see scrap content being reused to see what it would look like this team out did there selfs and i hope we will get to play it as a game
Alright, let's get cracking:
Pros
• I like how they tried to edit Tails to make him look like his beta design.
• Interesting choice to have Sonic not fight the boss.
• Secret Woods Zone's sky texture looks great.
• I like the new enemies in Secret Woods Zone as they stand out.
• The music whilst not feeling like proper Sonic 2 tracks in my opinion slap (such as Secret Woods Zone or some parts of the credits).
• I like the idea of the Map concept.
• I liked some of the level design ideas that they had going on (couldn't say the same for the execution of it all).
Cons
• Tails' look may have changed colour but if I'll be real, he looks unfinished (didn't even change him on the title screen either).
• Map concept is cool, but I am not liking how Sonic just towers over the island as if he's a giant (maybe have the title be yellow to indicate what's selectable too).
• Emerald Hill Zone act 1's palette doesn't sit right with me, it looks too bright and it doesn't really look that great.
• The boss glitches out and appears even after you beat the act (not sure if it's possible to remove him but please do).
• Acts still feel short and some of the level design just feels flat and boring except for Metropolis Zone acts 2 and 3 (I'd say flesh them out a little more).
• The sand in Dust Hill is flashing quite a bit (nothing major but I do wanna point that out).
• Emerald Hill Zone Act 1's music and so does Metropolis Zone Act 1's music sounds a little awful, Metropolis sounds too drunk sounding meanwhile Emerald Hill Act 1 sounds really hard to listen to and didn't help with the palette issue.
• Hidden Palace has to be the worst one out of them all, there's nothing going on and it feels short (I know it leads to the credits but that doesn't excuse my point).
Overall: 7.1/10
It's an improvement from its last build, though I'm not liking the bugs, broken palettes and the things that i've already mentioned in my Cons list. It's not a bad rom hack but I can't say it's that good.
Edit: Rasing platforms in Emerald Hill Zone Act 1 seem to be floating, please lower them down and also fix the colour palettes of the badniks in Metropolis Zone.
Other than that, it's a pretty decent rom hack.
Hidden Palace is short because it's not meant to be a traditional level, it's labeled "Warp Point" on the map. In the original concept for the game, warp points would've likely led to different time periods, like the past, ancient times, and future, this game shows the present. I'm hoping the rom hack continues from there and we can see the other different time periods for the levels but this is cool!
This video explains the original concept map and the music that would've gone with the levels:
th-cam.com/video/74wRhQXhIZ8/w-d-xo.html
Tails using the original brown design? Didn't thought it was gonna be playable...
Also, this is an really good hack.
For some reason, a sand shower is called a dust hill in this hack.
I'm really liking this hack! So neat to see the early concepts semi-implemented.
Isn't the "Dust Hill Zone" supposed to be a mock-up of "Sand Shower Zone"?
Probably.
The internal stage IDs seem to match up quite well with the order in the map concept art, the 03 slot (Which would be Sand Shower) uses Final Oil Ocean's theme and is mostly a placeholder, meanwhile afaik Mystic Cave seems to have used the slot for Dust Hill since early on, so it's likely it was indeed intended to be Dust Hill
I Hope Sonic 2 Archives Gets Ported To Sonic 2 RSDK cause this looks crazy!
._.
No Way!
@@Prothos64 No way?
There is a lot of debate over unused ID 10 music. It is curious, the fact that in Masa's demo version, the music has an end, however, the others of the same version have the final point marking that the music will continue in Loop. I want to think that the music was actually used for a scene in Hidden Palace, rather than music for the level itself, although many may disagree.
Ngl Emerald Hill Act 2 kinda fire
finally a version of sand shower that looks fun to play
Was that Secret Woods Zone BGM an original track?
@@FelixLotus2506 Link?
Не совсем, она взята из другой игры.
I love metropolis act 1 remix
Looks like the roadrunner when sonic runs like that
Me: (Sees Sand Shower being called Dust Hill)
Also Me: Goddammit
why will people not use the sand shower name like does dust hill sound like a desert level??
I'm pretty sure some of you guys know that Sonic 2 Prototype used to be like Sonic Mania back then, because Sonic's sprites used to be way smooth, especially when he run, skidding to the left or right, or even transitioning himself left to right, but due to high amount of memory and lack of spaces, they decided that they should give him a little bit of FPS from his sprites.
Ok.
Secret Woods is sweet!!
ngl Secret Woods' theme sounds pretty familiar after listening to it quite a few times.
It’s a remix of the Wood Zone Act 1 theme from Sonic Classic by Hez. Some parts of the remix differ from the original though since I was using a low quality TH-cam upload for reference.
*inserts happy face on tails brown design*
Oh, I thought he was red
0:14 looks like South Island (oh wait I heard Sonic 2 was originally supposed to be on South Island neat)
FINNALY SONIC 2 EARLY
The Wood zone to this perfected Night zone ON the FOREST,PERFECT,I CRİED WHİLE WATCHİNG
3:22 isn't Dust Hill Mystic Cave while the cut desert level would have been called Sand Shower
Mystic Cave isn’t Dust Hill, and never was supposed to be. The reason it is in the Simon Wai prototype is because they replaced Dust Hill’s level ID with Mystic Cave and didn’t change the name.
We know this because on the world map concept arts, Dust Hill is in the same spot as Green Hill, in a “ruined present” time zone, meaning it was likely some form of Green Hill rather than Mystic Cave.
Well that didn't take long to use that tails sprite
No salió en el vídeo pero la música de oceand wind me da ¿Nostalgia por alguna razón?
People are still using the cutscene music on Hidden Palace? I thought the iOS and Sonic Origins releases established that it isn't.
Cuz it's warp point, not normal hidden palace ;)
@@nikpi5703bozo you have no father warp Point is literaly Metropolis act 3
That’s because of that track is more recognizable, the actually confirmed zone theme is Unused Music ID 10 and in the Genesis game that’s the track used in the broken level data.
Tails AOSTH/SATAM is real xD
How to you even add mods anyways
what in the fuck is that sonic max speed running sprite
İt was in the Real prototype
It’s unused in the Nick Arcade proto so why not use this when going super duper fast!
Kinda cool ngl
cool world cool thing I liked the hack
What’s wrong with the music?
2:08 No fair! The act is over!
Get out of here!
Мне нравится )
title screen needs a resprite ngl
they forgot to remove the boss in this game
Tails peruano👍🏿
is tails red or brown
It's burgundy (a.k.a claret red) colour.
Cool
Very nice
Interesting..
ITS so COOl
cons
OW MY EARS at emerald hill act 1 music
emerald hill act 2 music is a bit too slow
tbh tails looks better being orange than he is brown
Black Tails
I believe that Tails is brown to look more like AoStH
Yep
no! actually in the prototype the tails were supposed to be brown, sonic satam's tails are brown because sega showed a prototype that the tails were brown,
I think the music tracks should be left alone. Emerald Hill just sounds meh in act 1 at least. The snare in act 2 is kinda obnoxious.
To be fair, some of these new tracks sound more like the masa's demo version of the songs (which I'd argue are better than the actual in-game versions, but that's just me.)
I think that’s the speed shoes.
Tails en ne. Este cometario está bloqueado
That wasnt supposed to be the Hidden Palace stage music it was supposed to ve used for the cutscene.
Mystic Cave 2Player is the real music.
Nope, Music ID 10 was confirmed to be the stage’s music.
@@darlinggunner1453 no it wasn't
@@megablueman Mystic Cave 2P was a placeholder for the song.
@@darlinggunner1453it was originally made for hidden palace zone, almost (or even all) of the player 2 music were originally made for other levels
@@needlemouselol Well before the stage was scrapped the music was changed to ID 10 as found when loading the remains of the stage, which implies that the music was most likely a placeholder or early concept.
why is tails brown
because in one of the character's early designs he was that color
Since we're using tails' AOSTH Design, I think we should redesign eggman to look like his cartoon design then make an AOSTH game with sonic 2 the secret zones versions of the Scrapped levels, then we'd FINALLY HAVE AN AOSTH GAME
Also the plot can be like sonic cd where sonic saves amy but without the time travel and with breezie
no! actually in the prototype the tails were supposed to be brown, sonic satam's tails are brown because sega showed a prototype that the tails were brown,
That's... not the entire point of this mod