No running around all over the map to do one mission, I hate fast travelling in the game especially when it's the only option when they add stupid timers. And bigger maps , I want lots to explore.
@@noragequiters1607 The problem with many Ubisoft games is the open world, it's too big, empty & lifeless. Bigger maps is OK as long as they make it full of detail, better environment and fit for a tactical game.
@@gendon2235 Then they should just make another Wildlands map. And as for being empty and not much detail that depends on the environment they create, either cities or Deserts and Arid land , farm land etc. The map doesn't have to be full of NPCs, because if it's a war zone I would think many things are still, and the people have evacuated. I just don't want a map like Breakpoint, to many hills, to much rain not enough snow and the slip mechanic has to go and of course the drones.
It does need a real world location- I call on Europe. love the big maps. In fact that's one thing both Wildlands and Breakpoint got spot on in some ways perfect. They're beautiful, different, the walks and drives are exceptional with all the wildlife, livestock and forests, lakes, rivers oh it just goes on. I hope the next map is bigger to be honest and even more dense with built up areas aswel to add to the vibe. I mean if fast travel was made to load quikcer or they even added in planes again to speed up travelling then the maps size isn't a big issue for RPG/MMO style games. Ubisoft actually nail it really well with the design and beautification of thier open worlds. The map from Far Cry 6 for example is beyond huge. Yet it's literally gorgeous. P.S. I also hope the next GR game has much more dynamic weather with longer better thunderstorms, heavier rain, a more vast climate and windstorms like the ones in Division 2. I might be a unpopular opinion here but I do really enjoy the ambient and weather effects in all games I play. I appriciate a good storm in an afk spot at night. 🙂
I really miss the longterm engagements in Wildlands. You know it has great firefight mechanics when you go Winchester on your rifle and you are holding fast with your sidearm.
@@Gofaw lol no it isn't. the other faction in the game (can't remember their name) would have a "wanted" system like in GTA. they would send endless and increasingly harder waves of enemies until you died or escaped. Breakpoint doesn't have that at all. soooo maybe you stfu?
...And then you go winchester on your sidearm too. Then your literally trying to escape and evade and pickup enemy weapons with partial mags off the ground. Ahhh good times.
I agree with every point you made. I don't know about anyone else, but I think realistic injuries to enemies is long overdue. If I shoot an enemy in the legs I don't want him to still keep running at me or to be able to escape. If I can disable a vehicle by shooting out it's tyres I should be able to do the same thing to the enemy soldiers. Also what drives me nuts is that my guy, an absolute highly trained and elite killing machine has so much trouble climbing up anything above waist height, and can't reach across a small table to pick up whatever damn thing he needs to get without facing it directly.
The AI run 100 fucking MPH everywhere too. Really unrealistic and smacks of being intentionally frustrating for the sake of it, like how aerial drones used to be.
I will admit, its actually a bit realistic how your character can struggle up a hill and seems to have some trouble climbing, since realistically he's probably got 60 or so pounds of gear weighing him down (letalone the fact that by default your loadout has 2 rifle slots), usually a soldier can struggle to even just walk up a minor incline.
One thing that bothered me about both Wildlands and Breakpoint was that your clothing never seemed to matter. Camo or not in any environment just worked and that makes no sense. Wearing bright white in the jungle should make you stand out but it doesnt. The other thing was maybe they could make the equipment customization for like backpacks and vests actually useful. There was very little besides looks as far as why to change it. Make it so certain vests let you hold more gear but you may also move slower. Same with backpack. Just seemed ridiculous that I could have the skimpiest vest and just a hydration pack but have 200 rounds for my pistol and carry 600 rounds for my rifle. "REALISM" my ass.
I like the open world aspect of ghost recon but I wish for a better story/campaign, also I hope the world is more alive like wildlands. NO MORE ANNOYING DRONES PLEASE!!! love the implementation of immersive mode, it needs to stay!
It’s gonna go without saying Ubisoft’s going to stick with the open world formula. A lot of people are gonna get upset, but that’s the reality of Ubisoft. They love their open worlds
Drones are not going anywhere since this is the future of warfare in real life too, ubisoft just fucked with Breakpoint's time, the whole idea of been in a island where you are the prey, where there are choppers and Äzreal drones scounting, looking for you, is hella sick. The problem is, like fucking far cry, there is no depth to it. Breakpoint makes me sad because Breakpoint could EASILY be the best Ghost Recon if they hadn't rushed it and hadn't made it a dumb looter shooter RPG.
I think something that need to be fixed is how the AI acts, I think radio operator units are stupid, everyone should be able to make the calls. and having the backup be just a helicopter feels predictable. I want the backup to be based on the situation. If a dead body is found get extra men and gear to tighten defenses and not just a single helicopter, maybe have it patrol around but that’s it. And I wish the tac map could be marked up, let me mark spots that are good entry points to bases, let me mark perfect sniping positions. Give me the tools to plan my missions instead of do it on the fly or while the drone is deployed
They definitely are stupid, just pointing out the units are varied. Wolves in wolf bases, normal units in others, as well as helos and drones. Every unit clearly has a radio, as is evidenced by them alerting the entire base when detected, idk. Maybe make it so you can take radios out, like make them a pack on the ground, or a tower nearby, or whatnot. No hate, my guy!
On ai from Wildlands my big issue was how after a certain difficulty or tier level the enemies turned into supersoldiers. It was to the point where the only viable guns was the AK 47 in a specific modification or the scar h where you traded mag size for more stopping power. There's no reason for enemies to 180 with dual Mac 10 and be hitting you full auto beyond 50 feet nor for them to take 6 rounds to the chest with the SVD. There's also no reason they should be spotting you through cover or always automatically converging on you when they shouldn't even know where you are or even what direction you have moved when it's not humanly possible. While at it make the weapons have realistic ranges and performance. Bullet drop on most guns is way way way too exaggerated and the range especially point target range is beyond what is shown in game.
I think talking to people is fine. It’s how you talk to them and having a reason to talk to them. Getting some information from an informant, civilian, or hostage you just rescued. I would enjoy talking with people if it meant something even the dialogue options would be cool if your response had some type of impact on the game. I wouldn’t mind it if they did it right.
Cutscenes are very important to story progression. Future Soldier implemented this very well. They have weight, pacing, blocking, and direction. The information in them is much more memorable than a static briefing or news footage, although these are valuable delivery methods for specific types of information. Of all the cutscenes in Breakpoint, five have actual blocking. Four of them are mandatory to complete the game, and two of them use unique shots that are never returned to. All the rest consist entirely of one shot and two reverse shots with zero movement whatsoever. This is what makes you stop paying attention to the information in them. Something that I think could work well is MOH Airborne's style of briefings, where instead of the projector screen taking up the entire shot, the characters being briefed are visible in front of it, and they comment on the information being presented. If these flowed naturally in and out of the normal cutscenes, it could make for a very immersive and memorable story presentation that pays homage to the classic structure, but also improves upon it In terms of the survival setting, crafting bandages is very immersive. Breakpoint's medical system is a huge improvement on the "Three strikes and you're out" health pool in classic GR, or God forbid, regenerating health. Crafting perfect M67 frag grenades on the other hand, is a bit goofy. If we're sticking with the camps/outposts maybe you could refill everything there, but in the field something like the recent Far Cry or Tomb Raider games could work with a separate button in the item selection so you can't just pause the game and instantly generate a dozen more, which was another issue I had with it
@@alphabroncotwozero392 He talked a lot about briefings and conversations, which are Breakpoint's replacement for cutscenes. These are all different methods of delivering plot points, which is the overall theme of the first paragraph
If I wanted to watch a story, I wouldn't go to a game that's supposed to be a tactical shooter. That stuff doesn't belong in GR, and it never has. The Ghosts are elite soldiers following their orders, not characters in a personal story. That's an enormous waste of time and money, and it skews the direction of the game. Crafting bandages is not immersive. If you want to turn flowers into bandages, go outside. Breakpoint's medical system was awful, and it certainly wasn't better than the original game (or GR2, from what I remember.) That's not to say that there shouldn't be a medical system with manual treatments; there should be. Yes, pausing the game to craft is definitely absurd.
@@Go_Coup This is a really concerning misunderstanding I've been seeing of series history, and it's exactly why I wanted to talk about it. GR has always had plausible stories that served as valuable context for the conflict. Even in the classic games with only briefings, they had situational updates on how the Ghosts' actions affected the political climate or greater conflict, also known as plot points. There were also intro and ending cutscenes. I think the reason many fans misremember this is because they were delivered in unmemorable exposition dumps. Just because the series' writing has historically had poor form doesn't mean it should be sidelined. This is very dangerous misinformation to spread because when a game doesn't perform well, Ubisoft is known to throw the baby out with the bathwater and change literally everything about it. I am not advocating for a greater focus on story, I am only advocating for it to be delivered in a more memorable way, which is why I spent so long talking about cinematography and audience psychology. I can't imagine a situation in which this would compromise its position in the tactical shooter genre since that only describes the gameplay. If you really hate storytelling in GR, there's always the skip button, but always make sure you have your information 100% correct before debating over a franchise in turmoil, because that's the most powerful weapon in determining its future
@@icarusgaming6269 , it's a waste of development time and makes future missions less likely. It also inserts more reasons to dislike the game/story/characters. Not every game needs that stuff, and GR surely is not one that does. It didn't have it, and it didn't need it, and it doesn't need it now nor in the future.
I would love to be choppered into certain locations. I hate having to fly myself across the map and land and jump out and go take on a whole base. It doesn’t feel immersive. I loved to be choppered In under the cover of dark and rain. A good ways from the objective. Set the tone and mood of the mission and just be a damn ghost.
Would be unreal to have an option to set your method of insertion. Rope in from a blackhawk to a decided location, quick drop off with a little bird, parachute in from a jump. At this point the best option you have seems to be fly your helicopter over, jump out and.....let the helicopter crash and alert everyone of your presence? Guess you could hover over a building of importance and drop it on that "tactically" lol.
Great video man. I love the idea about the weapons. I agree that we should have full customization, and have the ability to create different variants of weapons. Please give us better magazine options. For whatever reason they have weapons like the 416, and M4A1 still using stanag mags only without an option for pmags. What I'll add also, is more customization for our uniforms, and gear. One of the most basic things you learn in the military is having pride in your uniform. We should have the ability to have multiple different patches, and have the ability to place them where we want (the placement in the game is bad). How about the ability to upload our own patches? I served with the 1st Infantry Division, how cool would it be to have that patch displayed on my character? No more crooked patches, placed in random places.
@@d.antoniobrown7615 I was defending them too thinking "they still good" "they'll fix it" and then AC Valhalla and Breakpoint are the point that I had enough of these @#$%s
Stop asking for shitty cosmetics and focus on the actual gameplay mechanics themselves ffs. Who gives a shit if you have every single customization option you could think of if the gameplay is shit? Come on
Love the video but, personally I want more than anything for there to be a realistic setting like wildlands no more skull mask and capes, also I’d like to be able to customize gear. I would love to be able to have a certain amount of mag pouches and then also a ifak or a tourniquet something like that. REMOVE BATTLE BELT OR LET US ADD THINGS ON IT. Also I’d love the ability to have better character customization such as beards and faces. Would love to create a character with sliders and stuff like that
Ai teammates should be more controllable in terms of orders like placing of a sniper where you want and give them secondary and tertiary positions to move if compromised. More options on the tacmap kinda similar to arma 3 as it allows us to host ops and maybe even a map editor/mission creator with stuff like u can spawn and place enemies and set what kind of qrf appears when compromised More kitted out gunsmith with say one weapon platform like M4A1 and then u should be able to build the weapon the way u want like change the rails to a block 2 or giesselle urgi , place the laser and flashlight wherever u want on the rail , mag types , optic placement , actual grip usage animations like setting up of the grip pod when prone,etc. Remove the shitty class systems and include medical stuff like morphine , bandages , epinephrine to cauterise wounds Enemies should be able to spot u at realistic distances, take the recent spartan mod for breakpoint as a reference they should hear suppressed fire based on realistic distances unlike BP where u can full auto an ar in a base and no one notices More urban environments with room clearing mechanics added, maybe breaching gear instead of c4 being the only option
Additionally, for a long time I’ve thought the next Ghost Recon should be called Ghost Recon: Anaconda and be a semi-historical setting of Afghanistan 2001-2002 in the chase for Bin Laden and his subordinates. Lots of different factions to work with, vehicles ranging from horseback to dirt bikes to APCs and tanks, scary enemies, call air strikes, and for gunsmithing, the early GWOT was the Wild West of gun design. I would love to rock an M4A1 with a gangster grip MRE style. Those who know, know. Oh, and an M60.
For my first Ghost Recon game being breakpoint, I still have a lot of fun with it. My main issues are things you listed in this video, guns need to sound beefier, missions need proper briefings, the location needs to be realistic or believable, enemies need to actually be smart, and no more pointless dialogue. There are sometimes where I do side quests and it’s like OMFG SHUT UP! For the most part, gunplay and customization of our soldiers was beautiful, the visuals are beautiful and the wolves are pretty interesting for the most part, being ex ghosts and all and wanting world domination with Walker. Sentinel could’ve been way cooler if they had better design, more variety among voices and gender, and also being more tactical. Sentinel are PMCs, ex military and special forces, these guys are cannon fodder basically in breakpoint. Vehicles were one of my largest pet peeves, the large helicopter should be a UH-60, not some dumb remake. The other helos were alright tbh, but the vehicles need to be closer to their real life equivalent. Overall, I agree with almost all of your points. Do I hate breakpoint? Hell no! It’s fun as fuck! Do I think it could’ve been way better? Absolutely!
@@Gofaw Walker and Josiah were Ghosts at One Point being Friends with Nomad and some of the Ghosts from Wildlands who they ended up killing when most of the Ghosts are shot down at the beginning by the Wolves. Plus the Wolves are much harder to kill than Sentinel who are just Cannon Fodder.
Maps based off of real locations would be nice. Eastern Europe, Africa or Asia could be an interesting change. OPs that made sense or were a little more realistic would be great too. Also, for the love of Jesus why is all the gear so unrealistic? 3 rifle mags and a belt with one pouch on it? They should be rocking sustainment kits. Options for how much gear is carried should be a thing
- First/third person views - REAL gear with full customization (think ground branch, where to place pouches etc) - REAL enemy factions, NOT made up sci-fi crap -No RPG nonsense - Gore - I want to feel the impact of war - no dialogue with random people, we’re soldiers -proper weapon customization - customizable teammates with FULL command controls - multiple squads with map control like the originals - smart AI, I’m so tired of being able to basically walk up to people, stab the shit out of them and no one notices - no helicopters or planes (I know many may not agree but soldiers aren’t super soldiers. The ghosts wouldn’t be trained to be able to hijack any vehicle and I’m tired of it) -smaller maps with open individual missions Briefings I could go on
Yes! Though, I want some things that could be considered "RPG elements." For instance, I want stats similar to what the first game had but more numerous and more impactful. Also, if they stupidly keep it open-world, I would want planes and or helicopters, but I don't necessarily want players to be piloting them, and I certainly don't want every soldier to be capable of doing it. Man, it feels good to see a comment with which I can agree. So many of the vocal people are asking for another arcadey open-world game where they can pilot aircraft and singlehandedly take out an entire enemy base without alerting anyone.
MW2019-level weapon customization and gun sound design. Maybe tone down the weapons details a bit given it's 3rd person but GR guns need to feel like actual guns for a change. If an arcade shooter like COD can do it, no reason GR can't.
@@inspecthergadget4503 , you're saying that as if modern GR titles aren't arcadey shooters. They shouldn't be, but they are. Also, first-person should be available. There are more main GR titles with FPP than with TPP, and it started out as exclusively FPP; I don't want to hear any crap about it being a TPS.
I agree with everything you said, especially the always online for a single player game, even wildlands you could play offline, the devs who made graw & the older titles are long gone………..
This. I bought the game. I've downloaded the game. I've installed the game. Now, I have to verify every single file each time I load the game. And I have to be online. So I lose functionality when my internet hiccups each day at 3pm when the kids get come from school. And my friends can't drop in later without me backing out and restarting entirely. Because the Ubisoft servers are also trash and there's no option to connect to Ubisoft servers once the connection drops, for any reason. And I still have to use their bloatware launcher, even when using a service like Steam to purchase, download, manage, and launch my game. "Always online" is just a fancy way of saying "always making money off your data."
I want a ghost recon game to have a story with missions in wich I could here about on the news, like imagine if the next game took place in a Chinese occupied Taiwan, where the ghost are deployed to support Taiwanese resistance, and destabilize Chinese controle, there could be a classified forward operating base in country where Mitchell briefs us on missions. Plus I want an in depth gunsmith like the one in future soldier but better .
That’s would be a dope concept or how about The ghosts are deployed to Iraq or Afghanistan for special ops missions it would be dope to see an actual realistic place.
There isn't a single thing I disagree with you on in this video my man. Mainly the fully customizable weapon systems.. as well as getting their effectiveness and capabilities right. Like caliber but also things like different silencers(suppressors) having different levels of volume and effectiveness. Truly agree with everything you bring up here brother. Realism is key when it comes to this franchise
Great video. Played Wildlands and Breakpoint (still feel new to the series). Loved both games, Wildlands is superior to Breakpoint in my opinion. It feels more realistic, without all the futuristic nonsense. Killer drones etc just spoilt it for me. I would love to see a lot more civilians, with punishments for killing one or too many. I want to see the larger towns with lots of people walking around. A smaller map with smarter AI squad and enemies. Loved the tactical map ideas, and totally agree with the "Maries Shop" section. Maybe an idea is radioing into higher command requesting air support and or artillery, supplies.
I haven't played Breakpoint, but I've put a ridiculous amount of time into Wildlands. So sorry if these points have been addressed already. -stop fidgeting while in cover -while in cover keep weapon pointed forward to direction of movement -don't rotate my character automatically if I want to move camera while in cover unless I aim -slings for shouldered weapons and the ability to select how you stow them (let it dangle in front, under an armpit, or backside) -option to get rid of backpacks -magnify only whats in a scope's glass when in 1st person ads -spreadable fire -sniper battles and long range engagements in the vast wilderness -body armor is worn at correct height on torso and the weight actually lowers movement speed and stamina slightly but protects health massively -WP nods, no more green -proper cheek weld on shouldered weapons -camo choice and ghillie suits affect detectability depending on terrain/biome -incognito missions where you can only have a concealed pistol and civilian clothing but can still pick up and sling a rifle when things go loud -pistol red dots -weapon lights -doors that swing open and the ability to open them slowly while aiming, breac, kick them in, or have a teammate open it for you -individual weapon proficiency over time (reload, ads speed, accuracy) -no hit markers or hit sound, realistic bullet impact sounds and ricochet -simple dot option for 3rd person reticle, not cross hair -better driving mechanics -better enemy and teammate ai (enemy tactics and team not walking in front of my rifle all the time) -unit traversal formations (stack up, 2x2, wide line) and team stops moving all over the place -better weapon sounds -better suppressor sounds (sonic crack as well as option to load sub sonic ammo) -gore, delimb, and wounded enemies that can still engage you -higher magnification scopes -use support hand to help get up steep terrain and drop down ledges -abilty to hold jump button to automatically clear small gaps and obstacles while sprinting - team can fire from truck beds and from back of SUV's -better swimming animation -faster crouch movement speed and dont lock camera to OTS while moving crouched or prone -gear weight affects stamina -fatigue affects accuracy -realistic bullet speed and drop -ability to zero rifles to any range -sound delay especially for far away explosions -lingering dust and smoke from egangements and vehicles -weapon's stats drop over time with use and should be cleaned to keep stats high -can choose to camp ANYWHERE enemies dont have a patrol path to rest, tend to wounds, and clean firearms -wire cutters for fences -ability to cut power to individual buildings without taking out a generator for an entire base -enemies fast rope into battle from choppers -abilty to have a teammates drive to a location while you ride shotgun, or in the truck bed
I would like to see a feature that you own a few soldiers and you can choose their classes, weapons etc and be able to level them up . Also if you get them killed , you can't use them anymore .
The first game's system was superior: the soldiers had roles and were only proficient with certain weapons; you would raise their stats if they successfully completed a mission; and they could permanently die and have their position, on the team, replaced by another soldier.
I want a more “Direct Open World” like in God of War, multiple paths leading to the main objective for both main and side quests. Metal Gear Solid: The Phantom Pain has the concept of what I’m talking about. In simple words Ghost Recon: Future Soldier but in Open World.
Too be fair when you’re talking about the debriefing, breakpoint is a story where they crash land on the island so it would make sense for them to get most of their intel from Skell scientists
This is completely not true. The surviving members would regroup at a safe location, build different teams as Recon and Engagement teams and work together. Recon teams are trained in getting the required informations to successfully finish a mission. The infos of the Recon teams is used in the briefing beforehand. The whole scenario like in Breakpoint is far away from being realistic
My Wishlist: - They could implement RPG mechanics by means of having us upgrading and choosing skills and loadouts for our Squads, upgrading they’re skills, not through looter stuffs. - Realistic firefights (Shot in the leg, you or the enemy limp) - Better AI for both Ally and Enemy AI (Make it scale from grunts being aggresive but no tactics through elites being tactical and hard to shoot at) - Make AI squad be assigned to driving and be in position to snipe at a hill and cover you when you infiltrate a base (ala Quiet in MGSV) or using drones and other gadgets, and have they’re own initiative according to the loadout and roles you’ve assigned them to. - Smaller yet more content-full zones, where you can choose where to deploy like MGSV - Make the AI adjust and adapt to your playstyle, like the enemy using more lights and beef up security at night when you always deploy or mostly deploy at night, etc like MGSV again. - Have a 3 other human squad and maybe an additional 4th Dog/Drone/Robot ally that are not OP but just essential for different playstyles (Drone = Scout stealth style, Robot = moving cover for aggre playstyle Got a whole lot of things I wish GR could implement on the next one that are more focused on single-player game being fun. Not just online coop fun.
I want the next ghost recon to be a period piece. Cold War Eastern Europe/South America would probably work best. The limit of already written history wouldn’t leave a lot of room for Ubisoft to mess it up, but still provides plenty of opportunity for story
1.No custom paint job wrappings- no one is running electric blue tiger stripe or cheetah print. We need more weapon customization options I.e- camo uppers and lowers. 2 . Sights on pistols 3. I don’t care for the survivalists stuff- no gathering plants for stupid concoctions and super soldiers serums. I felt like this and the associated perk tree was useless. 4. Rendering distance increase. No reason why “next gen consoles are limited to 500 meters. A function range Finder would be nice like in bf4. Real function bipod too. 5. More building clearing. 6 . Higher density Of targets in a base 7. More objectives in one mission. The best missing that felt like a real mission is the one where you had to BASE jump down to bridge, sabotage the computer and explosives, then return to the cliff and wait for the convoy to cross and explode.(motherland) 8. Better sounds for the guns
Finally someone else that agrees Breach and Room clearing mechanics for AI teammates! CQB is absolutely one of the most important aspects of Tier 1 operating and games fail to implement it! As you stated Vegas 1 and 2 back in the old days had an amazing breach and clear mechanic so UBI is more than capable of doing it! With that there should be consequences for not properly entering a room. If you just run and gun in you automatically get smacked by the enemy AI! MOH Warfighter also had a great breach and clear mechanic! Ubi has to add this for realism sake!!!
I'm currently replaying Wildlands. I'm about 40% done. You make alot of really good points. Being able to select where you want to put gear on rails is a HUGE improvement!! There are some optics I like but I won't use because the placement looks stupid.
I agree with you completely. But one thing I do think would be a cool idea, what if the syringes are turned into a sort of adrenaline where you can move normally while injured but depending on the level you loss health the faster and harder you move. Might sound stupid but it was a quick thought that passed through my head last night.
-Total control in gunmith -Keep narration, banter and jokes between Nomad and the ghosts. As well as intel from CC Bowman & Scott Mitchellduring missions. -Keep probe camo and tumble roll from BP. -More weather variations. -Real World Map (Non-Fiction) -Scrap capes.Keep skins realistic military camo & jeans and t-shirts baseball caps, face masks etc. keep it simple and classy. Scrap the capes -Use Blueprint from Wildlands Onljne PvP. -More missions and DLC missions and more side missions variations, like convoy, strap the plane, tower activation.
Spot on mate, with Everything you said!!! Wildlands is still the best game, but we needed a better tac-map, better squad controls and better customisation on the weapons and character..
Can they just take the drones out altogether like the damn behemoths and tiny cookie-cutter drones that swarm you. The Azreal drones were pretty good in my opinion because they were just UAVs but all the other drones just make it so immersion-breaking like imagine some tiny microdrones swarming into your aircraft engines and crashing them it's just so dumb.
Yeah but that could become reality, micro drones clogging engines. Wasn't there something like that in the past , something about bats and tiny incendiary devices that cause fires.
- realistic story -gives the main ghost team character through flashback or random conversations -give main villian character and have them be as good as the 2 others - good graphics that are improvements on everything - gameplay mechanics from breakpoint need to be in the next game - enemy ai needs to be smart - large map doesn’t need to be wildlands huge, can be a lot smaller but still big -different factions like a rebel group, government group and terrorist group sorta like wildlands -give different enemy types like breakpoint -add customization like both games but improvements from both as well - add military vehicles - map should feel alive with like wildlife and people everywhere & things happening like even random crimes -give ai some cycles like in bases give enemy ai sleep cycles and prattling cycles - whatever government military faction is in the game should try hunting you so give them nvgs in the night, have solders on foot and helicopter looking for you -add drones like the azrael that’ll try to kill you like drop a bomb on you -add ammo boxes like wildlands - have enemy ai throw things like grenades and flash bangs -don’t have a messy menu, boss screen, mission menu, skill point menu like breakpoint did have it simple like wildlands - whatever rebel group exists give them some small military bases around the map - a new weapon or skill they should add is having an American drone fly over and u can control it to shoot enemies - kinda controversial but adding enemy attack dogs - knives like breakpoint - injury system from breakpoint - ghillie suits actually work - camouflage system from breakpoint - good voice actors -good facial animations -more pistol customization -better weapon sounds -first person pov in some missions -foot print in snow - no class weapons or moves - realistic movements -nighttime should be really dark in certain locations
If you are interested, there is an indie game based on the inspiration of the old Ghost Recon and Rainbow Six. It has a sandbox identity, where missions can be customized and spawns change every time. it is possible to organize an assault with different options with a "tactical map", or to do the same for a more stealthy approach. Up to 10 operators can be customized and used, giving each of them a role and a position in the team with specific rules of engagement. It has a bit of a raw look and an indie flavor, (you have to take into account that maybe the team is one person) however it is not bad and it is one of my favorite games at the moment. For 15 € or about it is absolutely worth buying it and supporting this small project. After all, it is the only title that allows you to do certain "tactical things". it's 100% offline and no internet is needed to enter the game (and I'm saying this as if it were now abnormal and special). The title of this little gem is: Black One Blood Brothers I wouldn't mind seeing this indie title being featured on this channel in order to explain that if you want real tactical games you have to go to small, independent teams and not AAA. For example, other small but very important tactical titles are Ground Branch, Ready or Not and Zero Hour for now. (sorry my english, i'm italian)
I agree fully with almost everything, tacmaps, weapons customization, briefings and an end to cartoonish mechanics especially. I'd add improving gear and operator customization. If there has to be gear purchasing maybe do it within the bounds of a military organization sort of interface like a unit quartermaster, and instead of monetary currency add replace with something like prestige points earned through successful missions, kills etc. On that note maybe a progressive military rank system instead of a numbered level system would make sense as well. I agree about more limited and simplified NPC interactions outside of the team, one or two NPC's that you deal with a lot might work better than the many you deal with in Breakpoint once or twice then never reference again. I do think some cutscenes and more open ended conversation type interactions are okay to provide lore dumps, or added context on some story elements, but it shouldn't be necessary to progress or enjoy the game. Above all else, no more mandatory online to play, that's incredibly irritating and seemingly completely unnecessary.
Bruh. Stop reading my diary! I mean, War journal. Yeah, Stop reading my war journal! You and me are always in sync on Ghost Recon and how it can be improved. Another great video like always.
If the DEVS read these along with watching the video, they’d have one hell of a damn tactical shooter and I bet it’ll be the best selling as well. I honestly have been wanting something like we did in Iraq. Which was a house to house, street to street clearing. We also need proper stacking on a door, hallway, or window. Another would be how it’s cleared and which path each player will take to clear it so we aren’t walking into the AI all the time. AI communication needs to be distinct and brief. Example: targets - bad guys, bogie’s, enemy(s), etc. 12 o’clock - any direction that their spotted 50yrds - any distance that’s realistic When sniping or shooting: I don’t want to have them know where I am exactly unless I get spotted. They shouldn’t know exactly where I am if I take someone out and move to a new location. Especially if I’m 500m away with no can on my TAC-50. Also have more caliber types for which ever barrel we choose that way when we customize our rifles it feels more personal to us. I’d like to have a 300 aac on an AR-15 or AR-10 platform. Not just and AK round honey badger. The clothing such as ghillie suits need to be better that that puff ball or soggy spinach they give us. It needs to be for the environment. I want to lay in tall grass or an open field or sit in a tree and say “damn that’s some good stuff, it actually matches the environment I’m in” Everything else needed is literally in the other comments.
They say that they’re taking advice from the fans.. yet none of the fans asked for another call of duty warzone remake 🤦♂️ They’re gonna kill the series completely if they release another shitty game.
They are great suggestions, but I don't know if Ubi soft would actually listen. I think people who want a more tactical/realistic experience probably have to turn to the Indie market
-no gun levels -more realistic gear -In depth character and gun customisation -A top secret military base instead of erowan, similar to metal gear solid 5, except better -Realistic vehicles and vehicle controls -A radio effect when you talk on the mic -Car radios -In depth vehicle customisation -Better walk, run, crouch, prone and idle animations -Open world but for missions you get briefed before arriving in a vehicle -More guns -Lot's of different biomes in the open world -No micro transactions -Realistic gear, no drones or camo -Breakpoint to NOT be canon -Civilians that are alive -NPCs that are real -The shop to be some highly guarded building in the middle of nowhere -The game to be made with love -A better story -Maybe the shops in the towns could sell unique clothing and stuff, but no guns and military gear -bigger explosions -Maybe a scuba diving mechanic, an oxygen tank could be an option instead of a backpack. This could give an opportunity for an under water Russian base infiltration or something -More variety with melee combat like a machete or a baton -Better melee animations that are a lot more active
100 % agree with you,ghost should also work as a team,being able to repel down helicopters without needing to drive ourselves. Also that when you finish your objectives you gotta call for extraction reach it and extract.Hope they make the game as you mention and not another breakpoint.
Awesome Video @Ghost Island Thunder I agree all of it. I also think that they should re-introduce some older features from the Future Soldier like receiving and reacting to suppressing fire. Also and some more effective sound effects: like hearing the crack and thump of incoming fire. Having enemy and friendly AI with better tactics. -Having basic flanking and fire and manoeuvre -Having a basic order function, Not as complex as Operation Flash Point, but Similar and more rigid. for example creating fixed stack points on Buildings and selecting individual team mates to order to move. -Also add some actual doorways that we can open (as well as breach) and walls that we can breach. not this sliding door rubbish. -having realistic engaging and spotting distances, enemies can spot you from further away if you are not in cover and if they are a sniper for example. (this is can be put in the difficulty settings) - you weapon systems suppressed can be detected if you do not use subsonic rounds and have realistic detection distances. ( also can be edited in the difficulty settings) -having more realistic bullet drop distances. -Better sight picture and recitals. -Also I liked the idea of drones not the hard to hit flying shooting drones, but more the over head observation drones. ( maybe adding and airstrike feature against you) -have at least one actual recon mission where you have to recon mission....just one, please for the love of the name of the game. A mission where your team has to be sneaky deaky and recon a base for a mission. Or just have it as a feature to add more detail to your tac map. Like enemy movements around the base and possible weak points and just add more features to the map like maybe road bloke locations. -enemy has night vision (difficulty settings) Also this video by @OperatorDrewski has some great ideas the support this video. th-cam.com/video/s0g50Pv0X8o/w-d-xo.html
Also it's seriously stupid that in breakpoint whenever there is a cussing or anything that you're talking to a person... A solider takes off all their gear in order to talk to someone! I want to see the gear I equip on my person. Wildlands did a great job with this in the cutscenes. 👍
Open world but like you said - Get a plan of what you have to do - Load up what you think you need - get in a helicopter, get dropped off near your target at a place you suggest, do the mission and get picked up in a location after mission- fight for a position on the map when you win it that can be your next base for launching your next missions. get back to the orginal format with tactics -
Yeah you said all the things that i miss from the old GR & Rainbow Six Vegas also it would be drag your squad mates to a safer location in gun fights like in Army of Two
Great video honestly I think they should add more geared up plate carriers or be able to customize plate carriers there should be an option to have a just a nvg mount on your helmet better backpacks or more compact one like the hills backpack one of thing that annoys me personally is when you aim in with nvgs on it cuts through your scope they should find out away to make so that doesn’t happen another thing is to be able to place different patches personally not just the default position and that’s some things I would want to see. AI teammates can be stupid sometimes and as a team you should be able to call in backup and not a bunch of people in a mustang with a minigun on top you should get more ghosts that come in and support you in humvees or black hawks or little birds ghillie suits could be a lot better Having sticks and other camo in it and not be so bushy there shouldn’t be ghillie on the chest and belly and front of the legs it should all be on the back also suppressor shouldn’t make you competley undetected because you can still be heard with a suppressor also there should be a friendly military base not just some random cave it should have helicopters and jets that you can’t fly but ai pilots that can provide air support or back up there should be an armory Barack’s hangars and things like that good video👍
I know 3 people that won't play the game because it does not have a first person mode like they now have for wild lands. They're definitely there's not enough civilians and urban housing developments and other major city type situations
Actually, from what i gathered you have to have some interaction with the civilians. Also, ussaly a good way of gathering Intel. Also, personally i like the conversation in Breakpoint though, i wish the speak options were only limited to questions. As when i was confused about something it let's me gather the knowledge from the game instead of heading into the wiki.
One thing I think people need to realize (despite how bad breakpoint was as a whole) is that alot of the interactions in Breakpoint were due to the circumstances in the story, and it makes sense. You're talking to civilians who are scared and unorganized.
About the bullet sponge enemies (and the controlled character), I agree to a point. When someone is shot center mass once or twice it has to be precise - heart, lungs etc. Otherwise it's just muscle or flesh or ribs (which can hurt like a bitch but won't kill you immediately) A podcast I watch often (Andy Stumpf, Cleared Hot) spoke about this at length with Mike Glover; both have had experiences of shooting an enemy once or twice and them not going down, instead charging at them or shooting back. It got to a point where, in a firefight or quick and violent engagement they wouldn't stop shooting until they're down (which could mean 5-10 bullets). If the game designers could find a balance between the two, (bullet sponge and low health) that would be great. If you can be accurate and take one or two shots to the heart, lungs and head, and the enemy goes down and stays down that's great. But if you miss that shot, then you have to fire a few more times until they are down. I'm not sure how they would do that (and they probably won't for years if at all) then I think that would bring a lot of realism to the game. Bring on people who have actually experienced this shit and learn from them. Some things to add (or remove) -Others have mentioned it but the futuristic drones and shit need to go. -Some actual conflict, grounded in history (past twenty-thirty years) - I would love to see the progression of the GWOT, from the early invasions of Afghanistan and Iraq to Syria and even places like the Philippines (and other parts of Asia) where Special Forces (Green Berets) have advised and fought alongside the military/law enforcement against ISIS and other groups (obviously in a more Ghost Recon way) but there are so many real conflicts and instead they come up with Pandora (I think is the name of the island but honestly can't remember and can't summon the effort to look it up) and its robots and ridiculously armoured enemies. The Wolves are an interesting idea, rogue soldiers who have become disillusioned with the US government (completely understandable) but the way it was portrayed was just janky as hell. -More control over AI teammates has been mentioned but anything worth saying once is worth repeating. -The full automatic shooting from teammates (unless it's from an LMG or support weapon) is ridiculous. Special operations (from what I know from people I listen to and trust on this topic) say it's inaccurate as hell. Complete waste of ammo. When it comes to cartel fighters or untrained enemy combatants, then it's understandable. -The dialogue between characters (squadmates) could definitely use an update, maybe get veterans to do the voice lines or teach the voice actors because it sounds kind of forced and not all that realistic (imo) The humour and levity is great but there is some cringe inducing back and forth that makes me either tune it out or mute dialogue all together. -Weapon and loadout customization - for example Insurgency Sandstorm: ISMC mod with the armour plates or kevlar, or Ground Branch and the number of magazines (visibly shown) on the plate carrier, the control over attachment placement, the number of them etc. And it's a game in alpha/beta. They can do so much better and refuse to. -Calibers doing realistic damage (couldn't think of a better way to put it, I'm exhausted) - a 5.56 isn't going to do the same damage as a 7.62 (as mentioned above, with the podcast, Andy and Mike also mentioned that a 7.62 to the chest is going to put someone down, nobody is getting up from that) But that's the thing, no matter what weapon you're using (barring the sniper rifles) if you shoot someone in the chest with any weapon, no matter the caliber, they are bullet sponges. You made some great points (all of which I agree with) You definitely have a new subscriber. Hopefully they get their shit together and listen to the fans, because they could truly make a phenomenal game.
Thanks a lot for taking the time to share that man, much appreciated and welcome aboard! In terms of the "bullet sponge" bit I mentioned, I realize that taking down targets in 2 or 3 shots may not be THAT realistic, as you suggested sometimes people can survive that, so I guess the time to kill works as it stands in the context of Breakpoint but I just mentioned that bullet spongey part because in the past it was never like that in this series. The time to kill was always low and sure it may not be the most realistic thing but from a moment to moment gameplay perspective I think it makes shooters more fun (not including sci-fi shooters like halo, specific to military shooters/tac shooters) . However as you suggested I am totally down if they introduce a system in the next game where depending on what limb or part of the body you hit, ultimately decides whether or not that target your engaging gets taken down with 1-10 hits. I would love a system where a shot to the heart they are done or 3 shots to the chest they are done. Or 2 shots to the leg the leg, and that leg gets mangled or torn off but they are still alive on the ground in pain struggling. We need more gore and more realistic style hits on targets. I should have probably expanded on that bit here in this video but I was trying to keep the flow and the structure of the vid in motion but these are great discussions we are all having in the comments that continues on from the videos points, so I'm happy people like you are dropping such incredible comments. This is the shit I was hoping for! Funny you mention Insurgency Sandstorm, my next video is on that game ;)
@@GhostIslandThunder Thank you for the replies and I will absolutely check them out. Sorry if my comment came off as a criticism, definitely didn't mean it to. Just trying to expand on what you mentioned. I prefer the 1-3 shot kill in Ground Branch, Sandstorm etc. in general but as we progress in game development and graphics and so on, I think it would be great to have that more refined system. Probably won't come from the next Ghost Recon but one can hope.
Your points were all valid. I only played the single player mode when I had to in order to get some weapon or attachment, or to complete some stupid goal. The fact is, that even with all of the issues you brought up, the number one issue is that the game is not at all stable. This may not be as prevalent in single player, but it makes PvP almost unplayable at times. Ubisoft won't get another dime from me. And this is coming from a guy that used to stream for many hours everyday (Wildlands).
Seems like Ubisoft needs to hire some retired Special Forces soldiers to help them better design certain elements of the next game. Call of Duty has no problem hiring retired SEALs to advise them when they make their campaigns
I'm in complete agreement with all these suggestions. One more thing I'd add is the use of real locations and realistic opponents. No more being sent to Bullshit Island to take on the Dollar General Sith Lords and their Mechs of Doom. No deployments to Fakistan. I know Ubisoft supposedly wants to avoid ruffling feathers, but if they have to ruffle feathers to make a great game, that's what the need to do. Also, I'm not sure how unpopular an opinion this is, but I'd either never have a raid or raid exclusive gear in a Ghost Recon game ever again or...if they just HAVE to have a raid....make it reasonably doable by your squad and/or scale to how many players are in the group. No more bullet sponge bosses and stupid boss mechanics from MMORPGs.
All the things we want can be easily achieved by a developer of Ubisoft's capabilities. The real problem is their greed: everthing in GRB is directed towards Co-Op or multiplayer. Almost every bad decision they've made is based on the idea that "we gotta make squads of people playing together or against each other in our game". All the non-customization, the bullet-sponginess, every other poor design can be traced to that. As someone who works for a major Chinese game developer, I can speak with experience that this is because someone upstairs had to convince their bosses that a project is financially lucrative.
I think my friends and family play Wildlands because of the chaos that happens when you mix, your team with rebels, cartel, military, civilians in various zones. It's awesome. I think my favorite game was rainbow 6 las vegas. No excessive dramatic music, just a firefight in a parking lot with flashbangs and alarms going off. We used to pop smoke alllllll the time.
Some great ideas you got there my man! Maybe something they can add regarding the tec-map is an option where there are no more markers on the map/screen. That you'll get a discription of the location and that's it. For example, 'the target is in the north-east of province ....., hiss hiding place is neer the ....lake' Might be fun to just find out where stuff is.
Template for the best Ghost Recon game is right here: - Realism/authenticity the main focus (characters act like real soldiers, they talk like real soldiers, they brief like real soldiers, the plot reflects something very grounded like a rebel coup instead of some complicated plot Ala Breakpoint, that means the goals reflect that as well resulting in simpler real military styled objectives) - Focus on the power fantasy of being an SF member (an extensive outfit system which impacts gameplay -size of body armor, gas masks, Night vision only when you have goggles on, camo having an impact on how visible you are in the environment, and most importantly a *weight based system* that will give the game so much depth, will you equip yourself with a rocket launcher when you expect an enemy armor presence or take more flashbangs and wire-cutting scissors for CQB? The size of the backpack affects this, and the weight itself affects how fast the player is and their stamina - Living world with real background 1. By real I do not mean expensive civilian routines, but mechanics and systems that add to the military power fantasy. For example, have the map be divided into zones, the influence of which will depend on the hold of the forces in the region. If you liberate and are really active in the south, some of the enemy forces may capture some of the north bases again and they will have more frequent presence there, just like it is in a real war. The trope of a country overrun or taken over by a hostile force I think is honestly still perfect for a Ghost Recon game, but just the choice has to fit. My dream choice is Afghanistan, with US forces out now, and Taliban taking over, you have a perfect setup where the enemy force controls everything, and you send in the SF forces to intrude on their efforts and harass their resources. Maybe they're staging another international terrorist attack? 2. Although many people are asking for a "smaller but denser world," I ask the opposite, a large world, but extensive enemy systems. Breakpoint was on the right path, nowhere is safe, enemies patrol even the furthest of outskirts, and this needs to be ramped up in the sequel, with bases, trenches, sniper nests, all appearing across the hills and towns that they hold or have some presence in, depending on their hold of the region. It adds so much to the feeling of being an SF member when I just walk through the hills, and mountain sides, taking in the views and watching my steps and horizons for the enemies. There's nothing quite like it is in Breakpoint on the AAA market, please hone in on this. 3. Looong range engagements. I get it, I'm studying game design as of now myself at university, it is quite a nightmare to solve, for most it is frustrating, but there needs to at least be an option, where enemies take notice of you like real humans would, 300 meters away, if you're walking on the top of the ridge, silhouette visible against the clear sky. That adds to the fact that firefights should be longer as well. An encounter like I just described doesn't have to end in 10 seconds resulting in one of you being a better shot, weapons are more inaccurate at that range, he might call for backup or you might call in air support (which should be a real AI helping you like in MGS5). Stalemates are a thing, the same as tactical retreats are a thing. - Simulation-focused systems (Ghost Recon is supposed to be a military power fantasy, not a game like Arma, but there are some systems that I think add an incredible depth and intrinsically meaningful experience when implemented, with Breakpoint going in the right direction. 1. Simulation of traversing (fully implemented kinematic movement responding to the environment with complex animations - Breakpoint did this exceptionally well and I wouldn't hold back to say that it may quite literally be the main reason why I adore the game so much, it adds an exceptional potential for role-play and feeling like a real soldier, whose big part of his job is scaling and conquering nature, together with the survival mechanics, which wouldn't have to be as stereotypical as in Breakpoint - just make the injury system return, with body armor now actually playing a role in absorbing enemy hits, and make stamina return, impacted by your weight and the path you choose to take through the environment) (Maybe eat, sleep, and drink for a hardcore mode? 2-3 day missions/patrols are a real thing in the SF units). 2. Rudimentary logistic simulations (supply lines declared by the intel team and being possible to sever for a better hold of the region, *any* equipment destroyed has an impact on the enemy supplies which results in their battle readiness - *ensures longevity of the game in the endgame as well, possibly a currency system, you clear a base, you could leave, but use a C4 for the armored truck that is there, bam, the enemies in the region just lost an armored truck, an advantage for you* - this is a huge part of real warfare and I feel it definitely should be a part of a franchise like Ghost recon is. 3. Gunplay simulations (Here I am talking mostly about just one thing... *suppressor noise* ... There needs to be an *option* for the suppressors to be just as loud as in real life. The truth is, you shoot your carbine or AR in an enemy compound, and most of the enemies know what's up, but to locate you, to hone in their fire despite your signature mitigation, that's the thing giving you an advantage. These are my dreams. Breakpoint, after the admittedly disastrous launch, has become one of my favorite games ever after the immersion patch. I hope, and I cannot emphasize how much I hope, that you take all the lessons of what you have made post launch, and just expand it and refine it. Please give it an enough time in the oven, and please, please... give us an excellent Ghost Recon game. Love you all!
First off, your video was solid and straight to the point. It hit everything on the mark that I don't want and do want. Thanks for holding Ubisoft accountable. @Ubisoft: One of the things I would pitch if I was a director for a Ghost Recon game is Deployment Zones. Instead of having an open world that has a jungle, icy mountain, jungle and somewhat urban areas make deployment zones around the world. That is how it would work in real life am I right? When you enter each deployment zone it still has the feeling of a open world map. Give us environmental threats; like leeches in a swampy or deep jungle deployment zone. Sandstorms, and dehydration obviously in a desert deployment zone. Freezing cold in snow deployment zone. Civilians possibly being armed in urban areas. We also need a base to come back to like in MGS5 Phantom Pain. It gives us feeling of mission complete and rest. In reality it's very difficult and even unhealthy the longer you stay in the field. You have to consider walking in boots in harsh or difficult terrain has a wear and tear on your boots and feet. Not being able to wash, not having a proper meal,etc all these things take a toll on the body and mind. Ubisoft you had the right idea with breakpoint being the theme. Adding a few survival mechanics was definitely a direction you should take further. MGS3 Snake Eater has something where if you go without food and water for a period of time your performance drops everywhere. Don't make us carry one or two weapons on our backpack, I don't know where y'all got that idea from. Every weapon should have a sling that you put over your head and shoulder. Also please give us the option to drag and hide rather than go through the long animation to pick up and put over our shoulders. Both options should have their place. Make it to where each backpack that we EARN (not buy) has a weight capacity. That will add to the strategy of pre deployments. If the night vision goggles are not mounted on my hat or helmet I should not be able to switch night vision on. Don't make our ghost declare every time he or she is switching to night vision, it's annoying. Keep the option to go from third to first person. Let us keep the option to customize our ghost as well as our squad. You added scuba gear that has no utility at all. Give us deployment zones out at sea as well, that will give the scuba gear more utility. Give us a pilot assigned to us so we don't have to ditch equipment if we want to halo jump into a area. Make it to were we have to hold a perimeter until the chopper comes. Make it to where we can call for air strikes. Make the air strikes upgradable. A complete game with full immersion squad based tactical shooter. That's what we know, that's what we want, not a RPG. NOTICE, I said a COMPLETE GAME first. You cannot create a immersive experience if your game has too many bugs. That is all.
I agree with everything you said in this video, plus it would be cool if they added the option to go into first person, just like wildlands first person mod in the next ghost recon game
You nailed it!!! Ubisoft won't ever use firearms experts to get the content correct like "Escape From Torkov" did because they are soo afraid of getting sued or the legal liability associated with working with firearms companies or firearms experts in general... 8:49 (Ever wonder why all the suppressed firearms sound the same no matter what caliber it is???) They (Ubisoft) don't consult with experts or understand how firearms really work in real life.
Ubisoft turned into rainbow netflix show. - Assassins creed no more being assassins creed. - Ghost Recon Frontline scraped. - Siege's theme changed. + Extraction should have been a little cheaper, not $40, they could have given it free(just a thought). Just like you buying India map and getting Sri Lanka map for free. Still waiting for Skull & bones and Beyond Good and Evil update (I heard that their creative director left) . I guess theres more I have no idea about. Ubisoft let down its own community.
Honestly if they went with a more linerar game it wouldn't be a bad thing. They could just make a smaller open world and just fill it to the brim with things to do, along with expand the good things they've created. Convoys: Have armored vehicles like APCs or Tanks be apart of them. Asset denial missions, sabatoge, radar destruction (anti material rifles actually having a purpose), assassination, patrol, search and destroy missions. Drones: Smaller armed drones along with Troops is a likely real scenario, so keep that. Along with UAV flights. Helicopter Patrols: Expand them, maybe have two Helicopter flights, have more attack Helicopters take part. Enemies: Have them similar to Fallen Ghost/Conquest mode ON LAUNCH vs having to wait for DLCs to have better enemy types. Those should be expanded upon vs actually being added at a later time. Classes: More defined roles. Add Javelins, Stingers as class based gadgets for example vs using .50 call and GLs for Anti air. Every class shouldn't have access to these things. A weight mechanic. I shouldn't be able to have an AR, 100 round mag and GL AND a .50cal sniper rifle AND a Rocket Launcher. Double down on the realism. This is just stuff off the top of my head, is this difficult to do?
I agree the NPC interaction can be kind of tedious and even cringey at times. Re: Weapons and Maria's shop etc. - this is tricky with both the concept of being dropped behind enemy lines and with it being a video game needing to have some kind of progression and unlocking. As an elite special forces unit of course you would expect them to go in from the start with the exact weapons they want, but for me half the fun is unlocking the weapons and attachments.
I would be happy with just the gunsmith improvement but the fact he hit every point, i can't find a counter argument for any of them. I would add the ability to give individual squad members role and navigation commands. More freedom with character customization like a separate slot for masks and scarves respectively. The abilty to utilize your vest and belt with individual equipment. The addition of a usable watch that shows both real time and game time that can also be used to change game time like in the bivouac. Player weapon handling should be more defined. How the player holds their weapon vs how AI hold their guns, why do they get the right training but we don't? How a players primary weapon is holster on their back, they even have the animation in the game which confuses me even more. Why do the AI teammates need a sync shot weapon separate from the gun you give them and why can't we choose what it is and how its set up. Why also can 't we set up and AI teammate to only use semi-auto with a highly accurate double tap to the chest and one to the head combo. A main base of operations only accessible by ghosts. Not erewhon I mean Ghost specific. I would also like to see the option to play both first person and third person depending on your preferred perspective. With all the request you are likely to get let a man design this game one that understands the unforgiving nature of war rather than some girl who thinks this is some kind of Art project. Depth and functionality rather than shallow imagery and empty landscape. Everything this game has done since its release has been half assed but it has finally progressed to a state acceptable first draft. Its fun to play and engaging but it always leaves me feeling disappointed seeing the list of wasted opportunities and lazy craftsmanship and an obvious ignorance of the previous iterations. I am nobody and I could have had that game prime from the start and the perfect foundation to build a legacy title on. No women with creative licence in the studion when building milsim's they're fantasy oriented and this genre must be grounded in realism. There is a reason we don't encourage women on the battlefield. They're not emotionally designed to deal with it where men funtion on instinct women respond in fear. This is important to the player base stick to the architype.
I’m all about the fully customizable weapon system like you said. I’m totally fine with half the weapons Breakpoint has if that’s doable. I’m realism settings, I rarely ever switch between weapons anyway cause there’s not a lot of point. I LOVE all the customizable gear in Breakpoint but I also want that gear to matter. Each piece should have statistics: Mobility, Armor, Stealth. Even better if Stealth attribute reacted to the environment you were in to give me reason to switch uniforms I’ve made based on where I’m operating. Wearing a ball cap and a tshirt might make you super mobile (quicker ADS, More Stamina, Faster Movement speed both regularly and aiming down sight) but if you got shot once or twice, your dead. Whereas Ghillie suits based on environment have the max amount of stealth to where if you don’t move or shoot, enemies can practically walk right by you and not see you (like essentially prone camo in Breakpoint). Also adding something like NVG means that without them, I don’t have Nightvision but they subtract slightly from mobility and have negative effects to my character like slower ADS. All of this would give a much more immersive feel. Also I like the big map, but make it maybe a quarter smaller and more things to do like Wildlands/Motherland but with like 8 more objective types.
A man of my heart ! Been playing since 2001 and I miss that gameplay too, the real feel of GR. I was part of the GRW Workshop in Paris and we told them what was needed and gave them feedback after release cause we had a discord with the studio. Things aren't simple, if you put aside the fact that they had they own vision of the game "GRW" they didn't include fans while developping Breakpoint like they did for Wildlands, they invited some people when it was almost done. The devs aren't to blame but the poeple above them and marketting team that decided to go that way to change gameplay to be like Division rpg style etc... I even send a letter to Yves Guillemot which we met in Paris with Wildlands to explain him before Breakpoint release that it was a mistake and they needed to change cap because they were going to the wall with this game but never had a response. Hope if they does a new game they really take our feedback more seriously because even if I love Ubisoft, when they say we the fans are they priority and they listen to us is interprated as a joke because show where we asked for all those crap ?
Golem island was the best aspect of breakpoint. It was a place where you knew there weren’t any civilians, just you and the enemy, you didn’t run into any lifeless suburbs because there weren’t any, just wolves trying to dig into the wilderness. It makes the abnormal AI behavior make sense. Why are there so few patrols? Because they’re off setting up a behemoth or looting a soviet bunker. It just goes to show how in thickened wilderness the wonky ai and weird npc behavior can be excused or even written off. Had they just opted for a map that wasn’t so unnecessarily colossal it would’ve been fine. Im thankful for all they did for the game, with the ai teammates, the cosmetic drops, the dlc classes, etc. but it was fundamentally broken on arrival and I hope Ubi takes the feedback from their content additions to breakpoint and structures the next game around those.
Agree with ALL of points made! And the being always online issue is so FREAKING annoying that i will NOT buy another game from Ubisoft if it has that requirement! Thanks GI Thunder - hope they listen to you!
SO glad you mentioned the limited Gunsmith options. It's been my bug bear since I've had Breakpoint. It's such a let down! The R6V1/2 Point was well made too! Been at that as well on and off when GR:BP introduced their (lack thereof) "Breach" Mechanics.
one thing i really dislike about the ghost recon games are the bullet physics combined with the lack of equipment for long range shooting, Bullets drop insanely fast and the arent any range finders or anything in your scope reticle to assist in bullet drop. I would really like to be able to sit on a ridge and take out HVTs from a distance.
Ghost Recon has lost its way in order to pander to corporate boardrooms, and little kids. The tragic loss of a once awesome title. Great job on the video.
I want the first person feel of insurgency sandstorm with the map size of breakpoint, and the ambiance of wildlands but cranked up a bit ( lots of civilian AI, plenty of large city/ urban environments ), and larger squad size (up to 8)
Totally agree with the gunsmith, one thing I find hilarious is the weapons flash light is only activated once your using night vision. Why the fuck would you use a flashlight when using NVG's I want to use the flash light in the dark when not using my NVG's.
I love the clips of the old Tom Clancy games, it’s a nice trip down memory lane. And no BS I bought Breakpoint and played for a few hours and never went back. I’ve been getting down on Wildlands again cuz I never finished it. It’s not perfect but it makes more sense and is more enjoyable to play then BP
I played the first ever ghost recon game on an old PC. Loved it. I never played any of the ghost recon games after that, until now that is, where I have decided to try out Ghost Recon Wildlands. So far I love it, it has a lot that I think could be done better, but in comparison to other games I am really impressed. Hope that they keep going down a similar route of open world tactical/stealth shooter. I'm a big fan of Arma 3 and love the control you have as the player in planning and executing missions. I wouldn't mind seeing maps in a ghost recon game as we see in Arma where you can annotate and plan ops on the map which your squadmates can see (for coop). Another thing is the topography needs to be well presented on the map. One of the most important things for me when approaching an enemy base is to know where the high points are that overlook the enemy, that way I can observe and plan before I engage. As far as I know, I couldn't see any clear topographical cues that allow me to easily see the elevation of different points on the map. Again I would refer to Arma maps where you can see the elevation/height numbers in metres above sea level. EDIT- just got to you explaining the tacmap issue, glad others see the same issue
What devs should do? -Quit the job -Create own studio -Made a worth successor Also fuck the ARPG mechanics and randomized loot. If you struggle to create unique stuff that you need guns +2 then your content and itemization is weak
• Why is EVERYTHING USING A MINIGUN UBISOFT? Where TF are mounted HMGs, 7.62 GPMGs and maybe mounted LMGs? It's kinda stupid majority of the vehicles and fixed weapons are all just using miniguns. Some variety would be GREAT. ATGMs, Recoilless rifles too please. • Weight - Player movement is affected by the weight of gear, weapons, equipment they use - Careful planning of what items to bring and mission specific lodouts are fun. There's an element of guess work. (EFT, insurgency ss, arma 3, WW3 are good examples despite being FPS games) - Doesn't have to be ultra-hardcore so casual players can still enjoy. Just a good level of this could be fun. • Effective gear and equipment. - type of armor matters against certain calibers - camouflage in environments matters against AI detection (similar to MGS games) - civilian clothes are super effective in blending in populous urban areas. Makes you use hidden holsters, inconspicous pouches, gives importance to low caliber and other small concealable weapons, hiding visible military gear in favor of under clothing vests, etc. • ACCURATE & PROPER handling and operating of weapons. From small arms to vehicle weapons. • ATGM and MANPADS: can we have some proper anti tank, rocket launcher and anti-air launchers? Yeah there's a R. Launcher already but it could be better implemented as secondary weapon with realistic carry capacity so players will conserve ammo and use it at the right target • Maybe take some notes from a little game called Mercenaries back in PS2. They had innovative ways of making an open world military shooter albeit not a tactical/mil-sim game, there's alot of good stuff there still. Like deck of 52, satisfying vehicle gameplay with FINITE AMMO supply and a VARIETY of weapon systems, BASED on realistic vehicles despite some visual differences, awesome air support and logistics - these support are finite in inventory and is acquired from factions maybe a similar system can be applied but instead of factions, a ghost recon intel and logistics team is behind the field operators providing the support. That would be awesome and more fitting instead of... MARIA'S SHOP LOL • Consistent tone, gritty and grounded theme of a Ghost Recon game. A serious, tactical, military themed game yet they keep putting cartoony cosmetics or similar things and sci-fi shit. • Maybe more realistic missions like destroying an enemy SAM site S-400 and a radar site deployed in a rural area, destroy enemy equipment or disable vehicles with a 50-cal AMR from a distance just as they were made for, disable an anti-ship missile battery so ghost recon reinforcements can come from the sea, call in airstrike on a key target, report enemy position and movements so an allied faction can conduct their mission successfully somewhere, sabotage infrastructure - bridges, power, gas, etc. so enemy will be at a disadvantage, provide sniper support for allied faction etc. You know, actual missions fit for a SF group such as the ghosts. And not some dumb RPG quest with dumb dialogues and objectives. • Better vehicles - Based on features and mechanics to real life vehicles - Smoke counter-measures - FLARES! For fuxxx sake - finite ammo and resupply not some vehicle rambo would love to use with infinite ammo - proper FLIR and night optics - proper vehicle armor: use of AT or high caliber munitions to destroy certain armored vehicles - USE OF STORAGE SPACES. Maybe players can store items in vehicles just like in arma and then bring them in for missions and skirmishes. Depending on how much space is available, you can put more or less in it. A quad bike won't fit much items compared to an MRAP with storage or SUV. - Maybe even have players leave vehicles in designated spots or where we please to serve as extraction and a rally point. - DRONES and UNMANNED VEHICLES - Can we please have some realistic looking drones and UGVs? Like the ones showcased by real companies for military use and not some sci-fi looking crap with dumb weapons and exposed sensitive parts just like in the game. Shit, Arma 3 had better unmanned vehicles that looks and functions much more plausible in a combat scenario.
Man I love the briefings sections in GRAW 2 and Future Soldiers IMO we need a mission/op staging screen where we can have our briefings, intels, tac map, recommended infill and exfill points, gears, teammates gears, ROE and such and this screen can be shared in co-op Since we are not operating under Mitchell, Nomad(us) should be the one giving out the briefings
For me, it's customisation, whether that be weapons customisation or character customisation. I can't remember what video I put a comment in, but I mentioned even allowing us to change our characters voice and callsign, make our own true character, don't get me wrong, like Nomad in Wildlands and Breakpoint, but I want to play as my own character who's completely different from any else's, perhaps even like an in-depth character creation like in RPG games, but that's probably the other I'll accept from those games. I would also love to have maybe an 8 man squad or at least have the option to have as many up to 8 rather than just four members, that way they could even implement a game mechanic where if your teammate is either killed or captured, you either have to replace that teammate or look for further Intel to locate that missing teammate. Make it kind of feel like MGS 5, now I'm not a huge fan of that game but I did like the stealth and detail that went into that game, for example, the AI would react to your actions. The worse thing is, is that I'm writing this down incase UBISOFT ever look at it, but I feel that even if they do happen to look at it, they won't even acknowledge the things I've said, I mean look at GR: Frontline..... who asked for that?
We need intense CQC missions in buildings and more urban terrain. Cities with high rise buildings and elevators too going to every floor. Included in missions too. High intensity
Bigger maps in different world locations, more vehicles ( I liked the heli insertion in the last metal gear ) where you don’t always fly but you can call transport and possibly rappelle onto buildings etc. a mission editor would be good so you can select your own locations missions bad guys etc.
Nice video mate. I honestly feel that there should be tactical elements. Like blending with civilians, while driving civilian cars no ones gonna chase you. Effective camouflage patterns for different terrains. No drone shit unless for recon. Tac map . Effective shooting range. Weapons and sniper rifle their usual range with zoomed optics Interactive teammates. Restricted areas where you can't take full gear load in civilian terrains. Keeping your loadouts in your vehicles. And a pilot for the chopper if you want to go for a combat free fall. No choppers crashing
I actually love that idea of build whatever we want. Like a proper crafting system like in real life, or the ability to make small safe zones or strongholds using resources to then rescue people to recruit as rebels etc in side missions. Yes this is actually if it's done right an idea I could get behind. Sure some would complain that it makes the game too long, too tedious and the building and hunting for resources takes too long but if they refurbished the Breakpoint crafting system and did it this way I can assure you the game would feel like it's supposed to. I real life legit survival RPG style game with stealth, mission prep and literally being forced to survive the Wildlands. I think it should also be alot harder to get ammo. Sounds counter productive but in real life military tours ammo cna become a problem and running out is a thing. So using enemies ammo or finding ways to craft it back at the crafted safe spot would be pretty interesting. I think alot could be done with na crafting system and building system where team work is key crucial and that has the potential to make a serious Wildlands 2 style masterpiece.
The main focus should be grit, realism, believability. That applies to the story, the base, the characters, the weapons and equipment, vehicles, everything.
Yes, yes and more yes to all of what you stated. I'd say to them... "Make it real or don't make it at all." No always online and no idiotic conversations with npc's that wouldn't know what end of a rifle, to point at the enemy.
- Smaller map but denser
- Real world location
- NO RPG/ NO LOOTER SHOOTER
- Cinematic cutscenes
- Better facial animations
No running around all over the map to do one mission, I hate fast travelling in the game especially when it's the only option when they add stupid timers.
And bigger maps , I want lots to explore.
@@noragequiters1607 The problem with many Ubisoft games is the open world, it's too big, empty & lifeless. Bigger maps is OK as long as they make it full of detail, better environment and fit for a tactical game.
@@gendon2235 Then they should just make another Wildlands map. And as for being empty and not much detail that depends on the environment they create, either cities or Deserts and Arid land , farm land etc. The map doesn't have to be full of NPCs, because if it's a war zone I would think many things are still, and the people have evacuated.
I just don't want a map like Breakpoint, to many hills, to much rain not enough snow and the slip mechanic has to go and of course the drones.
It does need a real world location- I call on Europe. love the big maps. In fact that's one thing both Wildlands and Breakpoint got spot on in some ways perfect. They're beautiful, different, the walks and drives are exceptional with all the wildlife, livestock and forests, lakes, rivers oh it just goes on. I hope the next map is bigger to be honest and even more dense with built up areas aswel to add to the vibe. I mean if fast travel was made to load quikcer or they even added in planes again to speed up travelling then the maps size isn't a big issue for RPG/MMO style games. Ubisoft actually nail it really well with the design and beautification of thier open worlds. The map from Far Cry 6 for example is beyond huge. Yet it's literally gorgeous.
P.S. I also hope the next GR game has much more dynamic weather with longer better thunderstorms, heavier rain, a more vast climate and windstorms like the ones in Division 2. I might be a unpopular opinion here but I do really enjoy the ambient and weather effects in all games I play. I appriciate a good storm in an afk spot at night. 🙂
They should add budget system with weight difficulty for your loadout and equipment.
I really miss the longterm engagements in Wildlands. You know it has great firefight mechanics when you go Winchester on your rifle and you are holding fast with your sidearm.
It's literally the same in breakpoint stfu
@@Gofaw lol no it isn't. the other faction in the game (can't remember their name) would have a "wanted" system like in GTA. they would send endless and increasingly harder waves of enemies until you died or escaped. Breakpoint doesn't have that at all. soooo maybe you stfu?
...And then you go winchester on your sidearm too. Then your literally trying to escape and evade and pickup enemy weapons with partial mags off the ground. Ahhh good times.
I agree
@@vlanson6529 Winchester as in the code word for empty.
I agree with every point you made. I don't know about anyone else, but I think realistic injuries to enemies is long overdue. If I shoot an enemy in the legs I don't want him to still keep running at me or to be able to escape. If I can disable a vehicle by shooting out it's tyres I should be able to do the same thing to the enemy soldiers.
Also what drives me nuts is that my guy, an absolute highly trained and elite killing machine has so much trouble climbing up anything above waist height, and can't reach across a small table to pick up whatever damn thing he needs to get without facing it directly.
The AI run 100 fucking MPH everywhere too. Really unrealistic and smacks of being intentionally frustrating for the sake of it, like how aerial drones used to be.
BODY dismemberment is a must especially with higher calibres of ammunition and explosives.
I will admit, its actually a bit realistic how your character can struggle up a hill and seems to have some trouble climbing, since realistically he's probably got 60 or so pounds of gear weighing him down (letalone the fact that by default your loadout has 2 rifle slots), usually a soldier can struggle to even just walk up a minor incline.
One thing that bothered me about both Wildlands and Breakpoint was that your clothing never seemed to matter. Camo or not in any environment just worked and that makes no sense. Wearing bright white in the jungle should make you stand out but it doesnt. The other thing was maybe they could make the equipment customization for like backpacks and vests actually useful. There was very little besides looks as far as why to change it. Make it so certain vests let you hold more gear but you may also move slower. Same with backpack. Just seemed ridiculous that I could have the skimpiest vest and just a hydration pack but have 200 rounds for my pistol and carry 600 rounds for my rifle. "REALISM" my ass.
I like the open world aspect of ghost recon but I wish for a better story/campaign, also I hope the world is more alive like wildlands. NO MORE ANNOYING DRONES PLEASE!!! love the implementation of immersive mode, it needs to stay!
It’s gonna go without saying Ubisoft’s going to stick with the open world formula. A lot of people are gonna get upset, but that’s the reality of Ubisoft. They love their open worlds
Drones are not going anywhere since this is the future of warfare in real life too, ubisoft just fucked with Breakpoint's time, the whole idea of been in a island where you are the prey, where there are choppers and Äzreal drones scounting, looking for you, is hella sick. The problem is, like fucking far cry, there is no depth to it.
Breakpoint makes me sad because Breakpoint could EASILY be the best Ghost Recon if they hadn't rushed it and hadn't made it a dumb looter shooter RPG.
I think something that need to be fixed is how the AI acts, I think radio operator units are stupid, everyone should be able to make the calls. and having the backup be just a helicopter feels predictable. I want the backup to be based on the situation. If a dead body is found get extra men and gear to tighten defenses and not just a single helicopter, maybe have it patrol around but that’s it.
And I wish the tac map could be marked up, let me mark spots that are good entry points to bases, let me mark perfect sniping positions. Give me the tools to plan my missions instead of do it on the fly or while the drone is deployed
idk what difficulty you play on, but backup is not just a helo lmao
@@PantheonContent Or I’m not noticing them but I still think the radio operator unit is stupid
They definitely are stupid, just pointing out the units are varied. Wolves in wolf bases, normal units in others, as well as helos and drones.
Every unit clearly has a radio, as is evidenced by them alerting the entire base when detected, idk.
Maybe make it so you can take radios out, like make them a pack on the ground, or a tower nearby, or whatnot. No hate, my guy!
On ai from Wildlands my big issue was how after a certain difficulty or tier level the enemies turned into supersoldiers. It was to the point where the only viable guns was the AK 47 in a specific modification or the scar h where you traded mag size for more stopping power. There's no reason for enemies to 180 with dual Mac 10 and be hitting you full auto beyond 50 feet nor for them to take 6 rounds to the chest with the SVD. There's also no reason they should be spotting you through cover or always automatically converging on you when they shouldn't even know where you are or even what direction you have moved when it's not humanly possible.
While at it make the weapons have realistic ranges and performance. Bullet drop on most guns is way way way too exaggerated and the range especially point target range is beyond what is shown in game.
@@markacostajr.1584 yeah, and those moments made me feel like I'm better off just trying to get an APC into the fight
I think talking to people is fine. It’s how you talk to them and having a reason to talk to them. Getting some information from an informant, civilian, or hostage you just rescued. I would enjoy talking with people if it meant something even the dialogue options would be cool if your response had some type of impact on the game. I wouldn’t mind it if they did it right.
Thank you finally some sense. Talking to people isnt bad it just depends on how its done
You right it's fine BUT dont over do it!
Ubisoft over did it in break point
Cutscenes are very important to story progression. Future Soldier implemented this very well. They have weight, pacing, blocking, and direction. The information in them is much more memorable than a static briefing or news footage, although these are valuable delivery methods for specific types of information. Of all the cutscenes in Breakpoint, five have actual blocking. Four of them are mandatory to complete the game, and two of them use unique shots that are never returned to. All the rest consist entirely of one shot and two reverse shots with zero movement whatsoever. This is what makes you stop paying attention to the information in them. Something that I think could work well is MOH Airborne's style of briefings, where instead of the projector screen taking up the entire shot, the characters being briefed are visible in front of it, and they comment on the information being presented. If these flowed naturally in and out of the normal cutscenes, it could make for a very immersive and memorable story presentation that pays homage to the classic structure, but also improves upon it
In terms of the survival setting, crafting bandages is very immersive. Breakpoint's medical system is a huge improvement on the "Three strikes and you're out" health pool in classic GR, or God forbid, regenerating health. Crafting perfect M67 frag grenades on the other hand, is a bit goofy. If we're sticking with the camps/outposts maybe you could refill everything there, but in the field something like the recent Far Cry or Tomb Raider games could work with a separate button in the item selection so you can't just pause the game and instantly generate a dozen more, which was another issue I had with it
he didn't say anything about cutscenes
@@alphabroncotwozero392 He talked a lot about briefings and conversations, which are Breakpoint's replacement for cutscenes. These are all different methods of delivering plot points, which is the overall theme of the first paragraph
If I wanted to watch a story, I wouldn't go to a game that's supposed to be a tactical shooter. That stuff doesn't belong in GR, and it never has. The Ghosts are elite soldiers following their orders, not characters in a personal story. That's an enormous waste of time and money, and it skews the direction of the game.
Crafting bandages is not immersive. If you want to turn flowers into bandages, go outside. Breakpoint's medical system was awful, and it certainly wasn't better than the original game (or GR2, from what I remember.) That's not to say that there shouldn't be a medical system with manual treatments; there should be. Yes, pausing the game to craft is definitely absurd.
@@Go_Coup This is a really concerning misunderstanding I've been seeing of series history, and it's exactly why I wanted to talk about it. GR has always had plausible stories that served as valuable context for the conflict. Even in the classic games with only briefings, they had situational updates on how the Ghosts' actions affected the political climate or greater conflict, also known as plot points. There were also intro and ending cutscenes. I think the reason many fans misremember this is because they were delivered in unmemorable exposition dumps. Just because the series' writing has historically had poor form doesn't mean it should be sidelined. This is very dangerous misinformation to spread because when a game doesn't perform well, Ubisoft is known to throw the baby out with the bathwater and change literally everything about it. I am not advocating for a greater focus on story, I am only advocating for it to be delivered in a more memorable way, which is why I spent so long talking about cinematography and audience psychology. I can't imagine a situation in which this would compromise its position in the tactical shooter genre since that only describes the gameplay. If you really hate storytelling in GR, there's always the skip button, but always make sure you have your information 100% correct before debating over a franchise in turmoil, because that's the most powerful weapon in determining its future
@@icarusgaming6269 , it's a waste of development time and makes future missions less likely. It also inserts more reasons to dislike the game/story/characters. Not every game needs that stuff, and GR surely is not one that does. It didn't have it, and it didn't need it, and it doesn't need it now nor in the future.
I would love to be choppered into certain locations. I hate having to fly myself across the map and land and jump out and go take on a whole base. It doesn’t feel immersive. I loved to be choppered In under the cover of dark and rain. A good ways from the objective. Set the tone and mood of the mission and just be a damn ghost.
100 percent! I hate always being the pilot in single player, I miss that aspect of GR
Would be unreal to have an option to set your method of insertion. Rope in from a blackhawk to a decided location, quick drop off with a little bird, parachute in from a jump. At this point the best option you have seems to be fly your helicopter over, jump out and.....let the helicopter crash and alert everyone of your presence? Guess you could hover over a building of importance and drop it on that "tactically" lol.
Facts that would be fire specially if we can fast rope from the choppers.
Great video man. I love the idea about the weapons. I agree that we should have full customization, and have the ability to create different variants of weapons. Please give us better magazine options. For whatever reason they have weapons like the 416, and M4A1 still using stanag mags only without an option for pmags. What I'll add also, is more customization for our uniforms, and gear. One of the most basic things you learn in the military is having pride in your uniform. We should have the ability to have multiple different patches, and have the ability to place them where we want (the placement in the game is bad). How about the ability to upload our own patches? I served with the 1st Infantry Division, how cool would it be to have that patch displayed on my character? No more crooked patches, placed in random places.
Like cod modern warfare
They won't listen, instead they make Battle F Royal 🤣 and the dislikes 🤣
@@ahmarelvirgio823🤦🏾♂️ let's hope not lol
@@d.antoniobrown7615 I was defending them too thinking "they still good" "they'll fix it" and then AC Valhalla and Breakpoint are the point that I had enough of these @#$%s
Stop asking for shitty cosmetics and focus on the actual gameplay mechanics themselves ffs. Who gives a shit if you have every single customization option you could think of if the gameplay is shit? Come on
Love the video but, personally I want more than anything for there to be a realistic setting like wildlands no more skull mask and capes, also I’d like to be able to customize gear. I would love to be able to have a certain amount of mag pouches and then also a ifak or a tourniquet something like that. REMOVE BATTLE BELT OR LET US ADD THINGS ON IT. Also I’d love the ability to have better character customization such as beards and faces. Would love to create a character with sliders and stuff like that
Ai teammates should be more controllable in terms of orders like placing of a sniper where you want and give them secondary and tertiary positions to move if compromised.
More options on the tacmap kinda similar to arma 3 as it allows us to host ops and maybe even a map editor/mission creator with stuff like u can spawn and place enemies and set what kind of qrf appears when compromised
More kitted out gunsmith with say one weapon platform like M4A1 and then u should be able to build the weapon the way u want like change the rails to a block 2 or giesselle urgi , place the laser and flashlight wherever u want on the rail , mag types , optic placement , actual grip usage animations like setting up of the grip pod when prone,etc.
Remove the shitty class systems and include medical stuff like morphine , bandages , epinephrine to cauterise wounds
Enemies should be able to spot u at realistic distances, take the recent spartan mod for breakpoint as a reference they should hear suppressed fire based on realistic distances unlike BP where u can full auto an ar in a base and no one notices
More urban environments with room clearing mechanics added, maybe breaching gear instead of c4 being the only option
Yea like the customization in ground branch..
Yea they should add deep gun customization
YES! something like the first ghost recon
Additionally, for a long time I’ve thought the next Ghost Recon should be called Ghost Recon: Anaconda and be a semi-historical setting of Afghanistan 2001-2002 in the chase for Bin Laden and his subordinates. Lots of different factions to work with, vehicles ranging from horseback to dirt bikes to APCs and tanks, scary enemies, call air strikes, and for gunsmithing, the early GWOT was the Wild West of gun design. I would love to rock an M4A1 with a gangster grip MRE style. Those who know, know. Oh, and an M60.
yikes
For my first Ghost Recon game being breakpoint, I still have a lot of fun with it. My main issues are things you listed in this video, guns need to sound beefier, missions need proper briefings, the location needs to be realistic or believable, enemies need to actually be smart, and no more pointless dialogue. There are sometimes where I do side quests and it’s like OMFG SHUT UP! For the most part, gunplay and customization of our soldiers was beautiful, the visuals are beautiful and the wolves are pretty interesting for the most part, being ex ghosts and all and wanting world domination with Walker. Sentinel could’ve been way cooler if they had better design, more variety among voices and gender, and also being more tactical. Sentinel are PMCs, ex military and special forces, these guys are cannon fodder basically in breakpoint.
Vehicles were one of my largest pet peeves, the large helicopter should be a UH-60, not some dumb remake. The other helos were alright tbh, but the vehicles need to be closer to their real life equivalent.
Overall, I agree with almost all of your points. Do I hate breakpoint? Hell no! It’s fun as fuck! Do I think it could’ve been way better? Absolutely!
You should check out wildlands. I played breakpoint first and I found wildlands to have a much more believable scenario.
wildlands is on sale now too for $12
Wolves are not ex ghosts
@@Gofaw Walker and Josiah were Ghosts at One Point being Friends with Nomad and some of the Ghosts from Wildlands who they ended up killing when most of the Ghosts are shot down at the beginning by the Wolves. Plus the Wolves are much harder to kill than Sentinel who are just Cannon Fodder.
@@Gofaw Wolves are ex ghosts...what are you fucking smoking?
Maps based off of real locations would be nice. Eastern Europe, Africa or Asia could be an interesting change. OPs that made sense or were a little more realistic would be great too.
Also, for the love of Jesus why is all the gear so unrealistic? 3 rifle mags and a belt with one pouch on it? They should be rocking sustainment kits. Options for how much gear is carried should be a thing
- First/third person views
- REAL gear with full customization (think ground branch, where to place pouches etc)
- REAL enemy factions, NOT made up sci-fi crap
-No RPG nonsense
- Gore - I want to feel the impact of war
- no dialogue with random people, we’re soldiers
-proper weapon customization
- customizable teammates with FULL command controls
- multiple squads with map control like the originals
- smart AI, I’m so tired of being able to basically walk up to people, stab the shit out of them and no one notices
- no helicopters or planes (I know many may not agree but soldiers aren’t super soldiers. The ghosts wouldn’t be trained to be able to hijack any vehicle and I’m tired of it)
-smaller maps with open individual missions
Briefings
I could go on
Real gear and not futuristic trash gears
Drones IMO, are cool and all but yeah, maybe it should take a break.
But adding gore? Oh yes, I wanna see some!
Yes! Though, I want some things that could be considered "RPG elements." For instance, I want stats similar to what the first game had but more numerous and more impactful.
Also, if they stupidly keep it open-world, I would want planes and or helicopters, but I don't necessarily want players to be piloting them, and I certainly don't want every soldier to be capable of doing it.
Man, it feels good to see a comment with which I can agree. So many of the vocal people are asking for another arcadey open-world game where they can pilot aircraft and singlehandedly take out an entire enemy base without alerting anyone.
MW2019-level weapon customization and gun sound design.
Maybe tone down the weapons details a bit given it's 3rd person but GR guns need to feel like actual guns for a change.
If an arcade shooter like COD can do it, no reason GR can't.
@@inspecthergadget4503 , you're saying that as if modern GR titles aren't arcadey shooters. They shouldn't be, but they are.
Also, first-person should be available. There are more main GR titles with FPP than with TPP, and it started out as exclusively FPP; I don't want to hear any crap about it being a TPS.
I agree with everything you said, especially the always online for a single player game, even wildlands you could play offline, the devs who made graw & the older titles are long gone………..
Why do you care about always being online?
@@devilmayclarify666
I don’t, it’s not needed for a mainly single player game, you only need online for multiplayer & co-op
@@Smoothgrooves32 If you don't care, why is 'always online' a valid criticism?
@@Smoothgrooves32 Unless you only mean it's un-needed, in which case that'd be invalid criticism
This.
I bought the game.
I've downloaded the game.
I've installed the game.
Now, I have to verify every single file each time I load the game.
And I have to be online.
So I lose functionality when my internet hiccups each day at 3pm when the kids get come from school.
And my friends can't drop in later without me backing out and restarting entirely.
Because the Ubisoft servers are also trash and there's no option to connect to Ubisoft servers once the connection drops, for any reason.
And I still have to use their bloatware launcher, even when using a service like Steam to purchase, download, manage, and launch my game.
"Always online" is just a fancy way of saying "always making money off your data."
I want a ghost recon game to have a story with missions in wich I could here about on the news, like imagine if the next game took place in a Chinese occupied Taiwan, where the ghost are deployed to support Taiwanese resistance, and destabilize Chinese controle, there could be a classified forward operating base in country where Mitchell briefs us on missions. Plus I want an in depth gunsmith like the one in future soldier but better .
That’s would be a dope concept or how about The ghosts are deployed to Iraq or Afghanistan for special ops missions it would be dope to see an actual realistic place.
There isn't a single thing I disagree with you on in this video my man. Mainly the fully customizable weapon systems.. as well as getting their effectiveness and capabilities right. Like caliber but also things like different silencers(suppressors) having different levels of volume and effectiveness.
Truly agree with everything you bring up here brother. Realism is key when it comes to this franchise
Ground branch has some of the beta customisation of weapons I’ve seen I think they should take elements from it
Great video. Played Wildlands and Breakpoint (still feel new to the series). Loved both games, Wildlands is superior to Breakpoint in my opinion. It feels more realistic, without all the futuristic nonsense. Killer drones etc just spoilt it for me. I would love to see a lot more civilians, with punishments for killing one or too many. I want to see the larger towns with lots of people walking around. A smaller map with smarter AI squad and enemies. Loved the tactical map ideas, and totally agree with the "Maries Shop" section. Maybe an idea is radioing into higher command requesting air support and or artillery, supplies.
I haven't played Breakpoint, but I've put a ridiculous amount of time into Wildlands. So sorry if these points have been addressed already.
-stop fidgeting while in cover
-while in cover keep weapon pointed forward to direction of movement
-don't rotate my character automatically if I want to move camera while in cover unless I aim
-slings for shouldered weapons and the ability to select how you stow them (let it dangle in front, under an armpit, or backside)
-option to get rid of backpacks
-magnify only whats in a scope's glass when in 1st person ads
-spreadable fire
-sniper battles and long range engagements in the vast wilderness
-body armor is worn at correct height on torso and the weight actually lowers movement speed and stamina slightly but protects health massively
-WP nods, no more green
-proper cheek weld on shouldered weapons
-camo choice and ghillie suits affect detectability depending on terrain/biome
-incognito missions where you can only have a concealed pistol and civilian clothing but can still pick up and sling a rifle when things go loud
-pistol red dots
-weapon lights
-doors that swing open and the ability to open them slowly while aiming, breac, kick them in, or have a teammate open it for you
-individual weapon proficiency over time (reload, ads speed, accuracy)
-no hit markers or hit sound, realistic bullet impact sounds and ricochet
-simple dot option for 3rd person reticle, not cross hair
-better driving mechanics
-better enemy and teammate ai (enemy tactics and team not walking in front of my rifle all the time)
-unit traversal formations (stack up, 2x2, wide line) and team stops moving all over the place
-better weapon sounds
-better suppressor sounds (sonic crack as well as option to load sub sonic ammo)
-gore, delimb, and wounded enemies that can still engage you
-higher magnification scopes
-use support hand to help get up steep terrain and drop down ledges
-abilty to hold jump button to automatically clear small gaps and obstacles while sprinting
- team can fire from truck beds and from back of SUV's
-better swimming animation
-faster crouch movement speed and dont lock camera to OTS while moving crouched or prone
-gear weight affects stamina
-fatigue affects accuracy
-realistic bullet speed and drop
-ability to zero rifles to any range
-sound delay especially for far away explosions
-lingering dust and smoke from egangements and vehicles
-weapon's stats drop over time with use and should be cleaned to keep stats high
-can choose to camp ANYWHERE enemies dont have a patrol path to rest, tend to wounds, and clean firearms
-wire cutters for fences
-ability to cut power to individual buildings without taking out a generator for an entire base
-enemies fast rope into battle from choppers
-abilty to have a teammates drive to a location while you ride shotgun, or in the truck bed
I would like to see a feature that you own a few soldiers and you can choose their classes, weapons etc and be able to level them up . Also if you get them killed , you can't use them anymore .
The first game's system was superior: the soldiers had roles and were only proficient with certain weapons; you would raise their stats if they successfully completed a mission; and they could permanently die and have their position, on the team, replaced by another soldier.
@@Go_Coup i would like to see it in a future game
I want a more “Direct Open World” like in God of War, multiple paths leading to the main objective for both main and side quests. Metal Gear Solid: The Phantom Pain has the concept of what I’m talking about. In simple words Ghost Recon: Future Soldier but in Open World.
Too be fair when you’re talking about the debriefing, breakpoint is a story where they crash land on the island so it would make sense for them to get most of their intel from Skell scientists
This is completely not true. The surviving members would regroup at a safe location, build different teams as Recon and Engagement teams and work together. Recon teams are trained in getting the required informations to successfully finish a mission. The infos of the Recon teams is used in the briefing beforehand. The whole scenario like in Breakpoint is far away from being realistic
My Wishlist:
- They could implement RPG mechanics by means of having us upgrading and choosing skills and loadouts for our Squads, upgrading they’re skills, not through looter stuffs.
- Realistic firefights (Shot in the leg, you or the enemy limp)
- Better AI for both Ally and Enemy AI (Make it scale from grunts being aggresive but no tactics through elites being tactical and hard to shoot at)
- Make AI squad be assigned to driving and be in position to snipe at a hill and cover you when you infiltrate a base (ala Quiet in MGSV) or using drones and other gadgets, and have they’re own initiative according to the loadout and roles you’ve assigned them to.
- Smaller yet more content-full zones, where you can choose where to deploy like MGSV
- Make the AI adjust and adapt to your playstyle, like the enemy using more lights and beef up security at night when you always deploy or mostly deploy at night, etc like MGSV again.
- Have a 3 other human squad and maybe an additional 4th Dog/Drone/Robot ally that are not OP but just essential for different playstyles (Drone = Scout stealth style, Robot = moving cover for aggre playstyle
Got a whole lot of things I wish GR could implement on the next one that are more focused on single-player game being fun. Not just online coop fun.
I want the next ghost recon to be a period piece. Cold War Eastern Europe/South America would probably work best. The limit of already written history wouldn’t leave a lot of room for Ubisoft to mess it up, but still provides plenty of opportunity for story
i,want a more realistic military spec ops/co-op with better multiplayer
Ground branch, Zero Hour, Insurgency sandstorm,
SQUAD, Arma 3
@@romankurski6833 Insurgency sandstorm is trash
1.No custom paint job wrappings- no one is running electric blue tiger stripe or cheetah print. We need more weapon customization options I.e- camo uppers and lowers.
2 . Sights on pistols
3. I don’t care for the survivalists stuff- no gathering plants for stupid concoctions and super soldiers serums. I felt like this and the associated perk tree was useless.
4. Rendering distance increase. No reason why “next gen consoles are limited to 500 meters. A function range Finder would be nice like in bf4. Real function bipod too.
5. More building clearing.
6 . Higher density Of targets in a base
7. More objectives in one mission. The best missing that felt like a real mission is the one where you had to BASE jump down to bridge, sabotage the computer and explosives, then return to the cliff and wait for the convoy to cross and explode.(motherland)
8. Better sounds for the guns
Really good points here.
Finally someone else that agrees Breach and Room clearing mechanics for AI teammates!
CQB is absolutely one of the most important aspects of Tier 1 operating and games fail to implement it!
As you stated Vegas 1 and 2 back in the old days had an amazing breach and clear mechanic so UBI is more than capable of doing it!
With that there should be consequences for not properly entering a room. If you just run and gun in you automatically get smacked by the enemy AI!
MOH Warfighter also had a great breach and clear mechanic! Ubi has to add this for realism sake!!!
I'm currently replaying Wildlands. I'm about 40% done. You make alot of really good points. Being able to select where you want to put gear on rails is a HUGE improvement!! There are some optics I like but I won't use because the placement looks stupid.
I agree with you completely. But one thing I do think would be a cool idea, what if the syringes are turned into a sort of adrenaline where you can move normally while injured but depending on the level you loss health the faster and harder you move. Might sound stupid but it was a quick thought that passed through my head last night.
-Total control in gunmith
-Keep narration, banter and jokes between Nomad and the ghosts. As well as intel from CC Bowman & Scott Mitchellduring missions.
-Keep probe camo and tumble roll from BP.
-More weather variations.
-Real World Map (Non-Fiction)
-Scrap capes.Keep skins realistic military camo & jeans and t-shirts baseball caps, face masks etc. keep it simple and classy. Scrap the capes
-Use Blueprint from Wildlands Onljne PvP.
-More missions and DLC missions and more side missions variations, like convoy, strap the plane, tower activation.
Typos ^
You're good lol, I have to edit every single thing i type like 5 times when I'm on my phone
Spot on mate, with Everything you said!!!
Wildlands is still the best game, but we needed a better tac-map, better squad controls and better customisation on the weapons and character..
Can they just take the drones out altogether like the damn behemoths and tiny cookie-cutter drones that swarm you. The Azreal drones were pretty good in my opinion because they were just UAVs but all the other drones just make it so immersion-breaking like imagine some tiny microdrones swarming into your aircraft engines and crashing them it's just so dumb.
Yeah but that could become reality, micro drones clogging engines.
Wasn't there something like that in the past , something about bats and tiny incendiary devices that cause fires.
I personally didn’t mind the drones.
@@jamesjohn8740 suppose you don't mind all the loot boxes either and buying your weapons at a Maria's shop.
@@noragequiters1607 nope
@@jamesjohn8740 Your opinion but Ghost Recon was never a looter shooter, not even in wildlands.
Just shows how Ubisoft is screwing another franchise.
- realistic story
-gives the main ghost team character through flashback or random conversations
-give main villian character and have them be as good as the 2 others
- good graphics that are improvements on everything
- gameplay mechanics from breakpoint need to be in the next game
- enemy ai needs to be smart
- large map doesn’t need to be wildlands huge, can be a lot smaller but still big
-different factions like a rebel group, government group and terrorist group sorta like wildlands
-give different enemy types like breakpoint
-add customization like both games but improvements from both as well
- add military vehicles
- map should feel alive with like wildlife and people everywhere & things happening like even random crimes
-give ai some cycles like in bases give enemy ai sleep cycles and prattling cycles
- whatever government military faction is in the game should try hunting you so give them nvgs in the night, have solders on foot and helicopter looking for you
-add drones like the azrael that’ll try to kill you like drop a bomb on you
-add ammo boxes like wildlands
- have enemy ai throw things like grenades and flash bangs
-don’t have a messy menu, boss screen, mission menu, skill point menu like breakpoint did have it simple like wildlands
- whatever rebel group exists give them some small military bases around the map
- a new weapon or skill they should add is having an American drone fly over and u can control it to shoot enemies
- kinda controversial but adding enemy attack dogs
- knives like breakpoint
- injury system from breakpoint
- ghillie suits actually work
- camouflage system from breakpoint
- good voice actors
-good facial animations
-more pistol customization
-better weapon sounds
-first person pov in some missions
-foot print in snow
- no class weapons or moves
- realistic movements
-nighttime should be really dark in certain locations
Really appreciate you taking the time man, great comment :)
If you are interested, there is an indie game based on the inspiration of the old Ghost Recon and Rainbow Six. It has a sandbox identity, where missions can be customized and spawns change every time.
it is possible to organize an assault with different options with a "tactical map", or to do the same for a more stealthy approach.
Up to 10 operators can be customized and used, giving each of them a role and a position in the team with specific rules of engagement.
It has a bit of a raw look and an indie flavor, (you have to take into account that maybe the team is one person) however it is not bad and it is one of my favorite games at the moment.
For 15 € or about it is absolutely worth buying it and supporting this small project.
After all, it is the only title that allows you to do certain "tactical things".
it's 100% offline and no internet is needed to enter the game (and I'm saying this as if it were now abnormal and special).
The title of this little gem is: Black One Blood Brothers
I wouldn't mind seeing this indie title being featured on this channel in order to explain that if you want real tactical games you have to go to small, independent teams and not AAA.
For example, other small but very important tactical titles are Ground Branch, Ready or Not and Zero Hour for now.
(sorry my english, i'm italian)
Oh I'm interested, I need to get a PC that can handle games first then I will check em ALL out
I agree fully with almost everything, tacmaps, weapons customization, briefings and an end to cartoonish mechanics especially. I'd add improving gear and operator customization.
If there has to be gear purchasing maybe do it within the bounds of a military organization sort of interface like a unit quartermaster, and instead of monetary currency add replace with something like prestige points earned through successful missions, kills etc. On that note maybe a progressive military rank system instead of a numbered level system would make sense as well.
I agree about more limited and simplified NPC interactions outside of the team, one or two NPC's that you deal with a lot might work better than the many you deal with in Breakpoint once or twice then never reference again. I do think some cutscenes and more open ended conversation type interactions are okay to provide lore dumps, or added context on some story elements, but it shouldn't be necessary to progress or enjoy the game.
Above all else, no more mandatory online to play, that's incredibly irritating and seemingly completely unnecessary.
Bruh. Stop reading my diary! I mean, War journal. Yeah, Stop reading my war journal!
You and me are always in sync on Ghost Recon and how it can be improved. Another great video like always.
If the DEVS read these along with watching the video, they’d have one hell of a damn tactical shooter and I bet it’ll be the best selling as well.
I honestly have been wanting something like we did in Iraq. Which was a house to house, street to street clearing. We also need proper stacking on a door, hallway, or window. Another would be how it’s cleared and which path each player will take to clear it so we aren’t walking into the AI all the time. AI communication needs to be distinct and brief.
Example:
targets - bad guys, bogie’s, enemy(s), etc.
12 o’clock - any direction that their spotted
50yrds - any distance that’s realistic
When sniping or shooting: I don’t want to have them know where I am exactly unless I get spotted. They shouldn’t know exactly where I am if I take someone out and move to a new location. Especially if I’m 500m away with no can on my TAC-50. Also have more caliber types for which ever barrel we choose that way when we customize our rifles it feels more personal to us. I’d like to have a 300 aac on an AR-15 or AR-10 platform. Not just and AK round honey badger.
The clothing such as ghillie suits need to be better that that puff ball or soggy spinach they give us. It needs to be for the environment. I want to lay in tall grass or an open field or sit in a tree and say “damn that’s some good stuff, it actually matches the environment I’m in”
Everything else needed is literally in the other comments.
They say that they’re taking advice from the fans.. yet none of the fans asked for another call of duty warzone remake 🤦♂️ They’re gonna kill the series completely if they release another shitty game.
They are great suggestions, but I don't know if Ubi soft would actually listen. I think people who want a more tactical/realistic experience probably have to turn to the Indie market
All great points. Never knew Jim Rome was an avid Ghost Recon enthusiast
Happy you’re back to making videos like this. Felt like everyone was good with how the devs left the game.
-no gun levels
-more realistic gear
-In depth character and gun customisation
-A top secret military base instead of erowan, similar to metal gear solid 5, except better
-Realistic vehicles and vehicle controls
-A radio effect when you talk on the mic
-Car radios
-In depth vehicle customisation
-Better walk, run, crouch, prone and idle animations
-Open world but for missions you get briefed before arriving in a vehicle
-More guns
-Lot's of different biomes in the open world
-No micro transactions
-Realistic gear, no drones or camo
-Breakpoint to NOT be canon
-Civilians that are alive
-NPCs that are real
-The shop to be some highly guarded building in the middle of nowhere
-The game to be made with love
-A better story
-Maybe the shops in the towns could sell unique clothing and stuff, but no guns and military gear
-bigger explosions
-Maybe a scuba diving mechanic, an oxygen tank could be an option instead of a backpack. This could give an opportunity for an under water Russian base infiltration or something
-More variety with melee combat like a machete or a baton
-Better melee animations that are a lot more active
100 % agree with you,ghost should also work as a team,being able to repel down helicopters without needing to drive ourselves. Also that when you finish your objectives you gotta call for extraction reach it and extract.Hope they make the game as you mention and not another breakpoint.
Awesome Video @Ghost Island Thunder
I agree all of it.
I also think that they should re-introduce some older features from the Future Soldier like receiving and reacting to suppressing fire.
Also and some more effective sound effects: like hearing the crack and thump of incoming fire.
Having enemy and friendly AI with better tactics.
-Having basic flanking and fire and manoeuvre
-Having a basic order function, Not as complex as Operation Flash Point, but Similar and more rigid. for example creating fixed stack points on Buildings and selecting individual team mates to order to move.
-Also add some actual doorways that we can open (as well as breach) and walls that we can breach. not this sliding door rubbish.
-having realistic engaging and spotting distances, enemies can spot you from further away if you are not in cover and if they are a sniper for example. (this is can be put in the difficulty settings)
- you weapon systems suppressed can be detected if you do not use subsonic rounds and have realistic detection distances. ( also can be edited in the difficulty settings)
-having more realistic bullet drop distances.
-Better sight picture and recitals.
-Also I liked the idea of drones not the hard to hit flying shooting drones, but more the over head observation drones. ( maybe adding and airstrike feature against you)
-have at least one actual recon mission where you have to recon mission....just one, please for the love of the name of the game. A mission where your team has to be sneaky deaky and recon a base for a mission. Or just have it as a feature to add more detail to your tac map. Like enemy movements around the base and possible weak points and just add more features to the map like maybe road bloke locations.
-enemy has night vision (difficulty settings)
Also this video by @OperatorDrewski has some great ideas the support this video.
th-cam.com/video/s0g50Pv0X8o/w-d-xo.html
Drewskie rocks bud, I agree it's a great video I have seen it a while ago, and many thanks man!
Also it's seriously stupid that in breakpoint whenever there is a cussing or anything that you're talking to a person... A solider takes off all their gear in order to talk to someone!
I want to see the gear I equip on my person. Wildlands did a great job with this in the cutscenes. 👍
Open world but like you said - Get a plan of what you have to do - Load up what you think you need - get in a helicopter, get dropped off near your target at a place you suggest, do the mission and get picked up in a location after mission- fight for a position on the map when you win it that can be your next base for launching your next missions. get back to the orginal format with tactics -
Yeah you said all the things that i miss from the old GR & Rainbow Six Vegas also it would be drag your squad mates to a safer location in gun fights like in Army of Two
Great video honestly I think they should add more geared up plate carriers or be able to customize plate carriers there should be an option to have a just a nvg mount on your helmet better backpacks or more compact one like the hills backpack one of thing that annoys me personally is when you aim in with nvgs on it cuts through your scope they should find out away to make so that doesn’t happen another thing is to be able to place different patches personally not just the default position and that’s some things I would want to see. AI teammates can be stupid sometimes and as a team you should be able to call in backup and not a bunch of people in a mustang with a minigun on top you should get more ghosts that come in and support you in humvees or black hawks or little birds ghillie suits could be a lot better Having sticks and other camo in it and not be so bushy there shouldn’t be ghillie on the chest and belly and front of the legs it should all be on the back also suppressor shouldn’t make you competley undetected because you can still be heard with a suppressor also there should be a friendly military base not just some random cave it should have helicopters and jets that you can’t fly but ai pilots that can provide air support or back up there should be an armory Barack’s hangars and things like that good video👍
I think they should go back to the original way with smaller maps and all that but also have a open world mode that you can chose between
I know 3 people that won't play the game because it does not have a first person mode like they now have for wild lands. They're definitely there's not enough civilians and urban housing developments and other major city type situations
Great video, well put together and bang on target for all the observations you make. Really good work and I'm glad I found this.
Amazing editing I could not stop fucking laughing!!🤣🤣🤣🤣😆😆😭
Actually, from what i gathered you have to have some interaction with the civilians. Also, ussaly a good way of gathering Intel.
Also, personally i like the conversation in Breakpoint though, i wish the speak options were only limited to questions. As when i was confused about something it let's me gather the knowledge from the game instead of heading into the wiki.
The Ghosts are supposed to be clandestine. They're not Green Berets doing humanitarian missions.
One thing I think people need to realize (despite how bad breakpoint was as a whole) is that alot of the interactions in Breakpoint were due to the circumstances in the story, and it makes sense. You're talking to civilians who are scared and unorganized.
About the bullet sponge enemies (and the controlled character), I agree to a point. When someone is shot center mass once or twice it has to be precise - heart, lungs etc. Otherwise it's just muscle or flesh or ribs (which can hurt like a bitch but won't kill you immediately)
A podcast I watch often (Andy Stumpf, Cleared Hot) spoke about this at length with Mike Glover; both have had experiences of shooting an enemy once or twice and them not going down, instead charging at them or shooting back. It got to a point where, in a firefight or quick and violent engagement they wouldn't stop shooting until they're down (which could mean 5-10 bullets).
If the game designers could find a balance between the two, (bullet sponge and low health) that would be great. If you can be accurate and take one or two shots to the heart, lungs and head, and the enemy goes down and stays down that's great. But if you miss that shot, then you have to fire a few more times until they are down. I'm not sure how they would do that (and they probably won't for years if at all) then I think that would bring a lot of realism to the game. Bring on people who have actually experienced this shit and learn from them.
Some things to add (or remove)
-Others have mentioned it but the futuristic drones and shit need to go.
-Some actual conflict, grounded in history (past twenty-thirty years) - I would love to see the progression of the GWOT, from the early invasions of Afghanistan and Iraq to Syria and even places like the Philippines (and other parts of Asia) where Special Forces (Green Berets) have advised and fought alongside the military/law enforcement against ISIS and other groups (obviously in a more Ghost Recon way) but there are so many real conflicts and instead they come up with Pandora (I think is the name of the island but honestly can't remember and can't summon the effort to look it up) and its robots and ridiculously armoured enemies. The Wolves are an interesting idea, rogue soldiers who have become disillusioned with the US government (completely understandable) but the way it was portrayed was just janky as hell.
-More control over AI teammates has been mentioned but anything worth saying once is worth repeating.
-The full automatic shooting from teammates (unless it's from an LMG or support weapon) is ridiculous. Special operations (from what I know from people I listen to and trust on this topic) say it's inaccurate as hell. Complete waste of ammo. When it comes to cartel fighters or untrained enemy combatants, then it's understandable.
-The dialogue between characters (squadmates) could definitely use an update, maybe get veterans to do the voice lines or teach the voice actors because it sounds kind of forced and not all that realistic (imo) The humour and levity is great but there is some cringe inducing back and forth that makes me either tune it out or mute dialogue all together.
-Weapon and loadout customization - for example Insurgency Sandstorm: ISMC mod with the armour plates or kevlar, or Ground Branch and the number of magazines (visibly shown) on the plate carrier, the control over attachment placement, the number of them etc. And it's a game in alpha/beta. They can do so much better and refuse to.
-Calibers doing realistic damage (couldn't think of a better way to put it, I'm exhausted) - a 5.56 isn't going to do the same damage as a 7.62 (as mentioned above, with the podcast, Andy and Mike also mentioned that a 7.62 to the chest is going to put someone down, nobody is getting up from that) But that's the thing, no matter what weapon you're using (barring the sniper rifles) if you shoot someone in the chest with any weapon, no matter the caliber, they are bullet sponges.
You made some great points (all of which I agree with) You definitely have a new subscriber. Hopefully they get their shit together and listen to the fans, because they could truly make a phenomenal game.
Thanks a lot for taking the time to share that man, much appreciated and welcome aboard! In terms of the "bullet sponge" bit I mentioned, I realize that taking down targets in 2 or 3 shots may not be THAT realistic, as you suggested sometimes people can survive that, so I guess the time to kill works as it stands in the context of Breakpoint but I just mentioned that bullet spongey part because in the past it was never like that in this series.
The time to kill was always low and sure it may not be the most realistic thing but from a moment to moment gameplay perspective I think it makes shooters more fun (not including sci-fi shooters like halo, specific to military shooters/tac shooters) .
However as you suggested I am totally down if they introduce a system in the next game where depending on what limb or part of the body you hit, ultimately decides whether or not that target your engaging gets taken down with 1-10 hits. I would love a system where a shot to the heart they are done or 3 shots to the chest they are done. Or 2 shots to the leg the leg, and that leg gets mangled or torn off but they are still alive on the ground in pain struggling. We need more gore and more realistic style hits on targets. I should have probably expanded on that bit here in this video but I was trying to keep the flow and the structure of the vid in motion but these are great discussions we are all having in the comments that continues on from the videos points, so I'm happy people like you are dropping such incredible comments. This is the shit I was hoping for! Funny you mention Insurgency Sandstorm, my next video is on that game ;)
hey Angus, checkout my "we need to talk playlist" for more discussion relative to the future of the GR series
@@GhostIslandThunder Thank you for the replies and I will absolutely check them out. Sorry if my comment came off as a criticism, definitely didn't mean it to. Just trying to expand on what you mentioned. I prefer the 1-3 shot kill in Ground Branch, Sandstorm etc. in general but as we progress in game development and graphics and so on, I think it would be great to have that more refined system. Probably won't come from the next Ghost Recon but one can hope.
We need a Breach and Clear mechanic very bad!!! Rainbow Six Vegas 1-2 had it, MOH Warfighter had it, MY GOD! Even Republic Commando had it!
I think we should have at least up to 10 player co-op so we can have somewhat of an actual squad composition with our friends instead of a fire team.
Your points were all valid. I only played the single player mode when I had to in order to get some weapon or attachment, or to complete some stupid goal. The fact is, that even with all of the issues you brought up, the number one issue is that the game is not at all stable. This may not be as prevalent in single player, but it makes PvP almost unplayable at times. Ubisoft won't get another dime from me. And this is coming from a guy that used to stream for many hours everyday (Wildlands).
Great video bro! I really hope some of the things that you mentioned in this video come to fruition.
Thanks bro good to hear from you 🍻
Seems like Ubisoft needs to hire some retired Special Forces soldiers to help them better design certain elements of the next game. Call of Duty has no problem hiring retired SEALs to advise them when they make their campaigns
Awesome video! Literally everything I want for the next game. If Ubisoft doesn't listen to the fanbase they should be fucking cancelled
I'm in complete agreement with all these suggestions. One more thing I'd add is the use of real locations and realistic opponents. No more being sent to Bullshit Island to take on the Dollar General Sith Lords and their Mechs of Doom. No deployments to Fakistan. I know Ubisoft supposedly wants to avoid ruffling feathers, but if they have to ruffle feathers to make a great game, that's what the need to do.
Also, I'm not sure how unpopular an opinion this is, but I'd either never have a raid or raid exclusive gear in a Ghost Recon game ever again or...if they just HAVE to have a raid....make it reasonably doable by your squad and/or scale to how many players are in the group. No more bullet sponge bosses and stupid boss mechanics from MMORPGs.
All the things we want can be easily achieved by a developer of Ubisoft's capabilities. The real problem is their greed: everthing in GRB is directed towards Co-Op or multiplayer. Almost every bad decision they've made is based on the idea that "we gotta make squads of people playing together or against each other in our game". All the non-customization, the bullet-sponginess, every other poor design can be traced to that. As someone who works for a major Chinese game developer, I can speak with experience that this is because someone upstairs had to convince their bosses that a project is financially lucrative.
I think my friends and family play Wildlands because of the chaos that happens when you mix, your team with rebels, cartel, military, civilians in various zones. It's awesome. I think my favorite game was rainbow 6 las vegas. No excessive dramatic music, just a firefight in a parking lot with flashbangs and alarms going off. We used to pop smoke alllllll the time.
Some great ideas you got there my man!
Maybe something they can add regarding the tec-map is an option where there are no more markers on the map/screen. That you'll get a discription of the location and that's it.
For example, 'the target is in the north-east of province ....., hiss hiding place is neer the ....lake'
Might be fun to just find out where stuff is.
Template for the best Ghost Recon game is right here:
- Realism/authenticity the main focus (characters act like real soldiers, they talk like real soldiers, they brief like real soldiers, the plot reflects something very grounded like a rebel coup instead of some complicated plot Ala Breakpoint, that means the goals reflect that as well resulting in simpler real military styled objectives)
- Focus on the power fantasy of being an SF member (an extensive outfit system which impacts gameplay -size of body armor, gas masks, Night vision only when you have goggles on, camo having an impact on how visible you are in the environment, and most importantly a *weight based system* that will give the game so much depth, will you equip yourself with a rocket launcher when you expect an enemy armor presence or take more flashbangs and wire-cutting scissors for CQB? The size of the backpack affects this, and the weight itself affects how fast the player is and their stamina
- Living world with real background
1. By real I do not mean expensive civilian routines, but mechanics and systems that add to the military power fantasy. For example, have the map be divided into zones, the influence of which will depend on the hold of the forces in the region. If you liberate and are really active in the south, some of the enemy forces may capture some of the north bases again and they will have more frequent presence there, just like it is in a real war. The trope of a country overrun or taken over by a hostile force I think is honestly still perfect for a Ghost Recon game, but just the choice has to fit. My dream choice is Afghanistan, with US forces out now, and Taliban taking over, you have a perfect setup where the enemy force controls everything, and you send in the SF forces to intrude on their efforts and harass their resources. Maybe they're staging another international terrorist attack?
2. Although many people are asking for a "smaller but denser world," I ask the opposite, a large world, but extensive enemy systems. Breakpoint was on the right path, nowhere is safe, enemies patrol even the furthest of outskirts, and this needs to be ramped up in the sequel, with bases, trenches, sniper nests, all appearing across the hills and towns that they hold or have some presence in, depending on their hold of the region. It adds so much to the feeling of being an SF member when I just walk through the hills, and mountain sides, taking in the views and watching my steps and horizons for the enemies. There's nothing quite like it is in Breakpoint on the AAA market, please hone in on this.
3. Looong range engagements. I get it, I'm studying game design as of now myself at university, it is quite a nightmare to solve, for most it is frustrating, but there needs to at least be an option, where enemies take notice of you like real humans would, 300 meters away, if you're walking on the top of the ridge, silhouette visible against the clear sky. That adds to the fact that firefights should be longer as well. An encounter like I just described doesn't have to end in 10 seconds resulting in one of you being a better shot, weapons are more inaccurate at that range, he might call for backup or you might call in air support (which should be a real AI helping you like in MGS5). Stalemates are a thing, the same as tactical retreats are a thing.
- Simulation-focused systems (Ghost Recon is supposed to be a military power fantasy, not a game like Arma, but there are some systems that I think add an incredible depth and intrinsically meaningful experience when implemented, with Breakpoint going in the right direction.
1. Simulation of traversing (fully implemented kinematic movement responding to the environment with complex animations - Breakpoint did this exceptionally well and I wouldn't hold back to say that it may quite literally be the main reason why I adore the game so much, it adds an exceptional potential for role-play and feeling like a real soldier, whose big part of his job is scaling and conquering nature, together with the survival mechanics, which wouldn't have to be as stereotypical as in Breakpoint - just make the injury system return, with body armor now actually playing a role in absorbing enemy hits, and make stamina return, impacted by your weight and the path you choose to take through the environment) (Maybe eat, sleep, and drink for a hardcore mode? 2-3 day missions/patrols are a real thing in the SF units).
2. Rudimentary logistic simulations (supply lines declared by the intel team and being possible to sever for a better hold of the region, *any* equipment destroyed has an impact on the enemy supplies which results in their battle readiness - *ensures longevity of the game in the endgame as well, possibly a currency system, you clear a base, you could leave, but use a C4 for the armored truck that is there, bam, the enemies in the region just lost an armored truck, an advantage for you* - this is a huge part of real warfare and I feel it definitely should be a part of a franchise like Ghost recon is.
3. Gunplay simulations (Here I am talking mostly about just one thing... *suppressor noise* ... There needs to be an *option* for the suppressors to be just as loud as in real life. The truth is, you shoot your carbine or AR in an enemy compound, and most of the enemies know what's up, but to locate you, to hone in their fire despite your signature mitigation, that's the thing giving you an advantage.
These are my dreams. Breakpoint, after the admittedly disastrous launch, has become one of my favorite games ever after the immersion patch. I hope, and I cannot emphasize how much I hope, that you take all the lessons of what you have made post launch, and just expand it and refine it. Please give it an enough time in the oven, and please, please... give us an excellent Ghost Recon game. Love you all!
Thanks for all this man ❤️
First off, your video was solid and straight to the point. It hit everything on the mark that I don't want and do want. Thanks for holding Ubisoft accountable.
@Ubisoft: One of the things I would pitch if I was a director for a Ghost Recon game is Deployment Zones. Instead of having an open world that has a jungle, icy mountain, jungle and somewhat urban areas make deployment zones around the world. That is how it would work in real life am I right? When you enter each deployment zone it still has the feeling of a open world map. Give us environmental threats; like leeches in a swampy or deep jungle deployment zone. Sandstorms, and dehydration obviously in a desert deployment zone. Freezing cold in snow deployment zone. Civilians possibly being armed in urban areas. We also need a base to come back to like in MGS5 Phantom Pain. It gives us feeling of mission complete and rest. In reality it's very difficult and even unhealthy the longer you stay in the field. You have to consider walking in boots in harsh or difficult terrain has a wear and tear on your boots and feet. Not being able to wash, not having a proper meal,etc all these things take a toll on the body and mind.
Ubisoft you had the right idea with breakpoint being the theme. Adding a few survival mechanics was definitely a direction you should take further. MGS3 Snake Eater has something where if you go without food and water for a period of time your performance drops everywhere. Don't make us carry one or two weapons on our backpack, I don't know where y'all got that idea from. Every weapon should have a sling that you put over your head and shoulder. Also please give us the option to drag and hide rather than go through the long animation to pick up and put over our shoulders. Both options should have their place.
Make it to where each backpack that we EARN (not buy) has a weight capacity. That will add to the strategy of pre deployments. If the night vision goggles are not mounted on my hat or helmet I should not be able to switch night vision on. Don't make our ghost declare every time he or she is switching to night vision, it's annoying. Keep the option to go from third to first person. Let us keep the option to customize our ghost as well as our squad. You added scuba gear that has no utility at all. Give us deployment zones out at sea as well, that will give the scuba gear more utility. Give us a pilot assigned to us so we don't have to ditch equipment if we want to halo jump into a area. Make it to were we have to hold a perimeter until the chopper comes. Make it to where we can call for air strikes. Make the air strikes upgradable.
A complete game with full immersion squad based tactical shooter. That's what we know, that's what we want, not a RPG. NOTICE, I said a COMPLETE GAME first. You cannot create a immersive experience if your game has too many bugs. That is all.
Thanks for sharing :)
I agree with everything you said in this video, plus it would be cool if they added the option to go into first person, just like wildlands first person mod in the next ghost recon game
You nailed it!!! Ubisoft won't ever use firearms experts to get the content correct like "Escape From Torkov" did because they are soo afraid of getting sued or the legal liability associated with working with firearms companies or firearms experts in general... 8:49 (Ever wonder why all the suppressed firearms sound the same no matter what caliber it is???) They (Ubisoft) don't consult with experts or understand how firearms really work in real life.
Ubisoft turned into rainbow netflix show.
- Assassins creed no more being assassins creed.
- Ghost Recon Frontline scraped.
- Siege's theme changed. + Extraction should have been a little cheaper, not $40, they could have given it free(just a thought). Just like you buying India map and getting Sri Lanka map for free.
Still waiting for Skull & bones and Beyond Good and Evil update (I heard that their creative director left) .
I guess theres more I have no idea about.
Ubisoft let down its own community.
Honestly if they went with a more linerar game it wouldn't be a bad thing.
They could just make a smaller open world and just fill it to the brim with things to do, along with expand the good things they've created.
Convoys: Have armored vehicles like APCs or Tanks be apart of them.
Asset denial missions, sabatoge, radar destruction (anti material rifles actually having a purpose), assassination, patrol, search and destroy missions.
Drones: Smaller armed drones along with Troops is a likely real scenario, so keep that. Along with UAV flights.
Helicopter Patrols: Expand them, maybe have two Helicopter flights, have more attack Helicopters take part.
Enemies: Have them similar to Fallen Ghost/Conquest mode ON LAUNCH vs having to wait for DLCs to have better enemy types. Those should be expanded upon vs actually being added at a later time.
Classes: More defined roles. Add Javelins, Stingers as class based gadgets for example vs using .50 call and GLs for Anti air. Every class shouldn't have access to these things.
A weight mechanic. I shouldn't be able to have an AR, 100 round mag and GL AND a .50cal sniper rifle AND a Rocket Launcher. Double down on the realism.
This is just stuff off the top of my head, is this difficult to do?
I agree the NPC interaction can be kind of tedious and even cringey at times.
Re: Weapons and Maria's shop etc. - this is tricky with both the concept of being dropped behind enemy lines and with it being a video game needing to have some kind of progression and unlocking. As an elite special forces unit of course you would expect them to go in from the start with the exact weapons they want, but for me half the fun is unlocking the weapons and attachments.
I would be happy with just the gunsmith improvement but the fact he hit every point, i can't find a counter argument for any of them. I would add the ability to give individual squad members role and navigation commands. More freedom with character customization like a separate slot for masks and scarves respectively. The abilty to utilize your vest and belt with individual equipment. The addition of a usable watch that shows both real time and game time that can also be used to change game time like in the bivouac. Player weapon handling should be more defined. How the player holds their weapon vs how AI hold their guns, why do they get the right training but we don't? How a players primary weapon is holster on their back, they even have the animation in the game which confuses me even more. Why do the AI teammates need a sync shot weapon separate from the gun you give them and why can't we choose what it is and how its set up. Why also can 't we set up and AI teammate to only use semi-auto with a highly accurate double tap to the chest and one to the head combo. A main base of operations only accessible by ghosts. Not erewhon I mean Ghost specific. I would also like to see the option to play both first person and third person depending on your preferred perspective. With all the request you are likely to get let a man design this game one that understands the unforgiving nature of war rather than some girl who thinks this is some kind of Art project. Depth and functionality rather than shallow imagery and empty landscape. Everything this game has done since its release has been half assed but it has finally progressed to a state acceptable first draft. Its fun to play and engaging but it always leaves me feeling disappointed seeing the list of wasted opportunities and lazy craftsmanship and an obvious ignorance of the previous iterations. I am nobody and I could have had that game prime from the start and the perfect foundation to build a legacy title on. No women with creative licence in the studion when building milsim's they're fantasy oriented and this genre must be grounded in realism. There is a reason we don't encourage women on the battlefield. They're not emotionally designed to deal with it where men funtion on instinct women respond in fear. This is important to the player base stick to the architype.
I’m all about the fully customizable weapon system like you said. I’m totally fine with half the weapons Breakpoint has if that’s doable. I’m realism settings, I rarely ever switch between weapons anyway cause there’s not a lot of point.
I LOVE all the customizable gear in Breakpoint but I also want that gear to matter. Each piece should have statistics: Mobility, Armor, Stealth. Even better if Stealth attribute reacted to the environment you were in to give me reason to switch uniforms I’ve made based on where I’m operating. Wearing a ball cap and a tshirt might make you super mobile (quicker ADS, More Stamina, Faster Movement speed both regularly and aiming down sight) but if you got shot once or twice, your dead. Whereas Ghillie suits based on environment have the max amount of stealth to where if you don’t move or shoot, enemies can practically walk right by you and not see you (like essentially prone camo in Breakpoint).
Also adding something like NVG means that without them, I don’t have Nightvision but they subtract slightly from mobility and have negative effects to my character like slower ADS. All of this would give a much more immersive feel.
Also I like the big map, but make it maybe a quarter smaller and more things to do like Wildlands/Motherland but with like 8 more objective types.
Bruh when he said “ wtf is a Maria’s shop” that shit took me out great vid brother
lol thanks man
Great vid. The comment about Future Soldier-like briefing and tacmap (and squad) from earlier games is spot on.
A man of my heart !
Been playing since 2001 and I miss that gameplay too, the real feel of GR.
I was part of the GRW Workshop in Paris and we told them what was needed and gave them feedback after release cause we had a discord with the studio.
Things aren't simple, if you put aside the fact that they had they own vision of the game "GRW" they didn't include fans while developping Breakpoint like they did for Wildlands, they invited some people when it was almost done.
The devs aren't to blame but the poeple above them and marketting team that decided to go that way to change gameplay to be like Division rpg style etc...
I even send a letter to Yves Guillemot which we met in Paris with Wildlands to explain him before Breakpoint release that it was a mistake and they needed to change cap because they were going to the wall with this game but never had a response.
Hope if they does a new game they really take our feedback more seriously because even if I love Ubisoft, when they say we the fans are they priority and they listen to us is interprated as a joke because show where we asked for all those crap ?
Thanks for sharing ... yea man. They forgot what the series is about.
Vision was all wrong when they did Wildlands!
Golem island was the best aspect of breakpoint. It was a place where you knew there weren’t any civilians, just you and the enemy, you didn’t run into any lifeless suburbs because there weren’t any, just wolves trying to dig into the wilderness. It makes the abnormal AI behavior make sense. Why are there so few patrols? Because they’re off setting up a behemoth or looting a soviet bunker. It just goes to show how in thickened wilderness the wonky ai and weird npc behavior can be excused or even written off. Had they just opted for a map that wasn’t so unnecessarily colossal it would’ve been fine. Im thankful for all they did for the game, with the ai teammates, the cosmetic drops, the dlc classes, etc. but it was fundamentally broken on arrival and I hope Ubi takes the feedback from their content additions to breakpoint and structures the next game around those.
Agree with ALL of points made! And the being always online issue is so FREAKING annoying that i will NOT buy another game from Ubisoft if it has that requirement!
Thanks GI Thunder - hope they listen to you!
SO glad you mentioned the limited Gunsmith options. It's been my bug bear since I've had Breakpoint. It's such a let down!
The R6V1/2 Point was well made too! Been at that as well on and off when GR:BP introduced their (lack thereof) "Breach" Mechanics.
one thing i really dislike about the ghost recon games are the bullet physics combined with the lack of equipment for long range shooting, Bullets drop insanely fast and the arent any range finders or anything in your scope reticle to assist in bullet drop. I would really like to be able to sit on a ridge and take out HVTs from a distance.
Ghost Recon has lost its way in order to pander to corporate boardrooms, and little kids. The tragic loss of a once awesome title. Great job on the video.
I want the first person feel of insurgency sandstorm with the map size of breakpoint, and the ambiance of wildlands but cranked up a bit ( lots of civilian AI, plenty of large city/ urban environments ), and larger squad size (up to 8)
Squad size 5 is good because if it was 8 everything would kinda be easy especially is you have multiple of the same classes
@@SFRMC I'll counter with 6, Like a coop mission in insurgency sandstorm
Totally agree with the gunsmith, one thing I find hilarious is the weapons flash light is only activated once your using night vision. Why the fuck would you use a flashlight when using NVG's I want to use the flash light in the dark when not using my NVG's.
I love the clips of the old Tom Clancy games, it’s a nice trip down memory lane. And no BS I bought Breakpoint and played for a few hours and never went back. I’ve been getting down on Wildlands again cuz I never finished it. It’s not perfect but it makes more sense and is more enjoyable to play then BP
I played the first ever ghost recon game on an old PC. Loved it.
I never played any of the ghost recon games after that, until now that is, where I have decided to try out Ghost Recon Wildlands. So far I love it, it has a lot that I think could be done better, but in comparison to other games I am really impressed.
Hope that they keep going down a similar route of open world tactical/stealth shooter.
I'm a big fan of Arma 3 and love the control you have as the player in planning and executing missions. I wouldn't mind seeing maps in a ghost recon game as we see in Arma where you can annotate and plan ops on the map which your squadmates can see (for coop). Another thing is the topography needs to be well presented on the map. One of the most important things for me when approaching an enemy base is to know where the high points are that overlook the enemy, that way I can observe and plan before I engage. As far as I know, I couldn't see any clear topographical cues that allow me to easily see the elevation of different points on the map. Again I would refer to Arma maps where you can see the elevation/height numbers in metres above sea level.
EDIT- just got to you explaining the tacmap issue, glad others see the same issue
What devs should do?
-Quit the job
-Create own studio
-Made a worth successor
Also fuck the ARPG mechanics and randomized loot. If you struggle to create unique stuff that you need guns +2 then your content and itemization is weak
• Why is EVERYTHING USING A MINIGUN UBISOFT? Where TF are mounted HMGs, 7.62 GPMGs and maybe mounted LMGs? It's kinda stupid majority of the vehicles and fixed weapons are all just using miniguns. Some variety would be GREAT. ATGMs, Recoilless rifles too please.
• Weight
- Player movement is affected by the weight of gear, weapons, equipment they use
- Careful planning of what items to bring and mission specific lodouts are fun. There's an element of guess work. (EFT, insurgency ss, arma 3, WW3 are good examples despite being FPS games)
- Doesn't have to be ultra-hardcore so casual players can still enjoy. Just a good level of this could be fun.
• Effective gear and equipment.
- type of armor matters against certain calibers
- camouflage in environments matters against AI detection (similar to MGS games)
- civilian clothes are super effective in blending in populous urban areas. Makes you use hidden holsters, inconspicous pouches, gives importance to low caliber and other small concealable weapons, hiding visible military gear in favor of under clothing vests, etc.
• ACCURATE & PROPER handling and operating of weapons. From small arms to vehicle weapons.
• ATGM and MANPADS: can we have some proper anti tank, rocket launcher and anti-air launchers? Yeah there's a R. Launcher already but it could be better implemented as secondary weapon with realistic carry capacity so players will conserve ammo and use it at the right target
• Maybe take some notes from a little game called Mercenaries back in PS2. They had innovative ways of making an open world military shooter albeit not a tactical/mil-sim game, there's alot of good stuff there still. Like deck of 52, satisfying vehicle gameplay with FINITE AMMO supply and a VARIETY of weapon systems, BASED on realistic vehicles despite some visual differences, awesome air support and logistics - these support are finite in inventory and is acquired from factions maybe a similar system can be applied but instead of factions, a ghost recon intel and logistics team is behind the field operators providing the support. That would be awesome and more fitting instead of... MARIA'S SHOP LOL
• Consistent tone, gritty and grounded theme of a Ghost Recon game. A serious, tactical, military themed game yet they keep putting cartoony cosmetics or similar things and sci-fi shit.
• Maybe more realistic missions like destroying an enemy SAM site S-400 and a radar site deployed in a rural area, destroy enemy equipment or disable vehicles with a 50-cal AMR from a distance just as they were made for, disable an anti-ship missile battery so ghost recon reinforcements can come from the sea, call in airstrike on a key target, report enemy position and movements so an allied faction can conduct their mission successfully somewhere, sabotage infrastructure - bridges, power, gas, etc. so enemy will be at a disadvantage, provide sniper support for allied faction etc. You know, actual missions fit for a SF group such as the ghosts. And not some dumb RPG quest with dumb dialogues and objectives.
• Better vehicles
- Based on features and mechanics to real life vehicles
- Smoke counter-measures
- FLARES! For fuxxx sake
- finite ammo and resupply not some vehicle rambo would love to use with infinite ammo
- proper FLIR and night optics
- proper vehicle armor: use of AT or high caliber munitions to destroy certain armored vehicles
- USE OF STORAGE SPACES. Maybe players can store items in vehicles just like in arma and then bring them in for missions and skirmishes. Depending on how much space is available, you can put more or less in it. A quad bike won't fit much items compared to an MRAP with storage or SUV.
- Maybe even have players leave vehicles in designated spots or where we please to serve as extraction and a rally point.
- DRONES and UNMANNED VEHICLES - Can we please have some realistic looking drones and UGVs? Like the ones showcased by real companies for military use and not some sci-fi looking crap with dumb weapons and exposed sensitive parts just like in the game. Shit, Arma 3 had better unmanned vehicles that looks and functions much more plausible in a combat scenario.
Sorry for the late reply but thank you for sharing this!!!
Future Soldoer had the art and the atmosphere just perfect. Even the limited levels were amazing
Man I love the briefings sections in GRAW 2 and Future Soldiers
IMO we need a mission/op staging screen where we can have our briefings, intels, tac map, recommended infill and exfill points, gears, teammates gears, ROE and such and this screen can be shared in co-op
Since we are not operating under Mitchell, Nomad(us) should be the one giving out the briefings
For me, it's customisation, whether that be weapons customisation or character customisation. I can't remember what video I put a comment in, but I mentioned even allowing us to change our characters voice and callsign, make our own true character, don't get me wrong, like Nomad in Wildlands and Breakpoint, but I want to play as my own character who's completely different from any else's, perhaps even like an in-depth character creation like in RPG games, but that's probably the other I'll accept from those games.
I would also love to have maybe an 8 man squad or at least have the option to have as many up to 8 rather than just four members, that way they could even implement a game mechanic where if your teammate is either killed or captured, you either have to replace that teammate or look for further Intel to locate that missing teammate. Make it kind of feel like MGS 5, now I'm not a huge fan of that game but I did like the stealth and detail that went into that game, for example, the AI would react to your actions.
The worse thing is, is that I'm writing this down incase UBISOFT ever look at it, but I feel that even if they do happen to look at it, they won't even acknowledge the things I've said, I mean look at GR: Frontline..... who asked for that?
We need intense CQC missions in buildings and more urban terrain. Cities with high rise buildings and elevators too going to every floor. Included in missions too. High intensity
Bigger maps in different world locations, more vehicles ( I liked the heli insertion in the last metal gear ) where you don’t always fly but you can call transport and possibly rappelle onto buildings etc. a mission editor would be good so you can select your own locations missions bad guys etc.
Nice video mate.
I honestly feel that there should be tactical elements. Like blending with civilians, while driving civilian cars no ones gonna chase you. Effective camouflage patterns for different terrains. No drone shit unless for recon. Tac map . Effective shooting range. Weapons and sniper rifle their usual range with zoomed optics
Interactive teammates. Restricted areas where you can't take full gear load in civilian terrains. Keeping your loadouts in your vehicles. And a pilot for the chopper if you want to go for a combat free fall. No choppers crashing
I actually love that idea of build whatever we want. Like a proper crafting system like in real life, or the ability to make small safe zones or strongholds using resources to then rescue people to recruit as rebels etc in side missions. Yes this is actually if it's done right an idea I could get behind. Sure some would complain that it makes the game too long, too tedious and the building and hunting for resources takes too long but if they refurbished the Breakpoint crafting system and did it this way I can assure you the game would feel like it's supposed to. I real life legit survival RPG style game with stealth, mission prep and literally being forced to survive the Wildlands. I think it should also be alot harder to get ammo. Sounds counter productive but in real life military tours ammo cna become a problem and running out is a thing. So using enemies ammo or finding ways to craft it back at the crafted safe spot would be pretty interesting. I think alot could be done with na crafting system and building system where team work is key crucial and that has the potential to make a serious Wildlands 2 style masterpiece.
The main focus should be grit, realism, believability. That applies to the story, the base, the characters, the weapons and equipment, vehicles, everything.
Yes, yes and more yes to all of what you stated. I'd say to them... "Make it real or don't make it at all." No always online and no idiotic conversations with npc's that wouldn't know what end of a rifle, to point at the enemy.