All Enemy Types & How to Counter Them in Helldivers 2 (w/ Timestamps)

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  • เผยแพร่เมื่อ 13 พ.ค. 2024
  • All Enemy Types in Helldivers 2 & How to Counter Them
    Helldivers 2 Workshops: • Helldivers 2 Workshops
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    Helldivers 2 (stylised as Helldivers II) is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to Helldivers, a 2015 top-down shooter. It was released for PlayStation 5 and Windows on 8 February 2024. It received positive reviews from critics and sold approximately one million units in the first three days since release.
    Unlike Helldivers, which is a top-down shooter, Helldivers 2 is a third-person shooter. Similar to the first game, players are able to select Stratagems, which are air drops players can call, which include cluster bombs, sentry guns, shield generators or supply pods containing limited-use special weaponry. Friendly fire is always on. The game's armor system is inspired by real firearms fired against armored targets. There is multiplayer with up to four players.[1] It also provides a cross-play feature between PlayStation 5 and Windows players. In the initial days of the release, gameplay involved human observers at the studio influencing gameplay in real time.
    00:00 Introduction
    00:46 Automatons
    01:54 Raiders
    03:39 Brawlers
    04:23 Scout Striders
    06:19 Berserkers
    07:25 Devastators
    10:27 Commissars
    11:42 Dropship
    12:37 Cannon Turret
    14:09 Hulks
    16:48 Annihilator Tanks
    19:51 Terminids
    20:47 Scavengers
    21:28 Bile Spitters
    21:53 Warriors
    23:10 Brood Commanders
    24:14 Hive Guards
    26:25 Hunters & Pouncers
    27:47 Stalkers
    29:48 Bile Spewers
    31:34 Chargers
    34:57 Bile Titans
    Business inquiry: rory@drybear.co
    #Drybear #DrybearHelldivers #Helldivers2
    Music by Epidemic Sound
    -------------------------------------------------------------------
    Stay up to date on what I'm doing!
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ความคิดเห็น • 649

  • @DrybearGamers
    @DrybearGamers  2 หลายเดือนก่อน +144

    00:00 Introduction
    00:46 Automatons
    01:54 Raiders
    03:39 Brawlers
    04:23 Scout Striders
    06:19 Berserkers
    07:25 Devastators
    10:27 Commissars
    11:42 Dropship
    12:37 Cannon Turret
    14:09 Hulks
    16:48 Annihilator Tanks
    19:51 Terminids
    20:47 Scavengers
    21:28 Bile Spitters
    21:53 Warriors
    23:10 Brood Commanders
    24:14 Hive Guards
    26:25 Hunters & Pouncers
    27:47 Stalkers
    29:48 Bile Spewers
    31:34 Chargers
    34:57 Bile Titans

    • @abbadullreee3298
      @abbadullreee3298 2 หลายเดือนก่อน +1

      To put it simply: just shoot it (with democracy)

    • @slowboy6854
      @slowboy6854 2 หลายเดือนก่อน

      😊

    • @williamsellers1904
      @williamsellers1904 2 หลายเดือนก่อน +2

      You forgot: 37:05 "other drivers" 😅
      Great content man, you have another subscriber.

    • @chrisarmstrong8210
      @chrisarmstrong8210 2 หลายเดือนก่อน +2

      Excellent video! Very informative, and I've also noticed in most of your footage, you're kicking ass while playing solo w/o help from anyone!!! You're one hell of a Helldiver sir!🤘

    • @SakuraCommander
      @SakuraCommander หลายเดือนก่อน +2

      32:21 - Some ppl might missunderstand that, calligng it vulnurable is already giving it way to much credit. it takes reduced damage. i think it takes only 10% of any non penning dmg so overall calling it vulnurable migth me missleading, its pretty much a desperate last resort attempt and i do not reccomend going for it, it will take ages to blow the but up with anything non explosive, as it takes normal damage from explosive weapons (excluding primary weapons, as they are all pretty much trash, the exploding variants). and over all, heavies are super easy to just juke and run literal circles arround them, and if you want to take them out you can just stick a drop pod with like supplies or even expendaple AT when you aim slightly out from their body from where their front legs connect to teh torso. it will make teh stratogem stick to thema nd it will kill them 100% of the time. Additionally well placed expendable or recoiles shot to teh mouth directly blows the head off in one shot right on the spot, eliminating the need to shot anything with primary at all when compared to stripping leg armor.

  • @inthenameofnine64
    @inthenameofnine64 2 หลายเดือนก่อน +1074

    The issue with berserkers isn't that they're harder to kill than their medium-armored friends, it's that they show up in massive groups.

    • @RaptorPegasus
      @RaptorPegasus 2 หลายเดือนก่อน +41

      *laughs in Grenade Launcher*

    • @nickjones1558
      @nickjones1558 2 หลายเดือนก่อน +29

      Breacher shreds them. Railgun 1 shots. Grenade launcher turns them to dust they are super manageable

    • @brianhum8765
      @brianhum8765 2 หลายเดือนก่อน +7

      Just carry the breaker, p19 machine pistol or GL; all shred their exposed stomach which are super squishy. Also one of the better uses for your grenades against autos.

    • @notyou3165
      @notyou3165 2 หลายเดือนก่อน +1

      Run away?

    • @sampy901
      @sampy901 2 หลายเดือนก่อน +2

      I used to run grenade launcher but switched to autocannon to deal with hulks

  • @soktherat777
    @soktherat777 2 หลายเดือนก่อน +798

    Bile Spewers also have a nasty behavior on higher difficulties where they plant their head into the ground and raise their abdomen to become mortar launchers.

    • @BBBerti
      @BBBerti 2 หลายเดือนก่อน +57

      That is awesome, I didn't know there were behaviour changes on higher difficulties, I never noticed it personally but the highest I've been doing is difficulty 7 so maybe that's why

    • @wtflol1503
      @wtflol1503 2 หลายเดือนก่อน +62

      @@BBBertiyeah bro it sucks. On helldive like 20 spawn at a time and just fucking mortar you. The worst part is that if it hits you it sends you flying. Literally just died like an hour ago to one hitting me and sending me flying into a wall

    • @gloth
      @gloth 2 หลายเดือนก่อน +25

      @@BBBertithey do that on 7+

    • @neo_man3014
      @neo_man3014 2 หลายเดือนก่อน +16

      i noticed it today lol. was trippy to see green ass liquid balls from the sky

    • @OminousBurns
      @OminousBurns 2 หลายเดือนก่อน +3

      @@wtflol1503don’t forget it slowing you down as well

  • @justinmurray8501
    @justinmurray8501 2 หลายเดือนก่อน +348

    Side note for Chargers: Their charge attack can also destroy nests. Useful if you lack explosives :)

    • @gundamdude8351
      @gundamdude8351 หลายเดือนก่อน +12

      This comment needs a highlight!

    • @cell9899
      @cell9899 หลายเดือนก่อน +16

      And bunkers that have samples or require 2 people to open lol

    • @outrider8569
      @outrider8569 หลายเดือนก่อน +2

      ​@@cell9899I've gotta try this

    • @SCP-Dr_Bright
      @SCP-Dr_Bright 18 วันที่ผ่านมา +3

      the ministry of truth thanks you for this infromation

    • @heliosjollywolf9552
      @heliosjollywolf9552 12 ชั่วโมงที่ผ่านมา +1

      another sidenote: if you hit the head with a heavy weapon you insta kill em

  • @jennywatson2527
    @jennywatson2527 2 หลายเดือนก่อน +574

    The hulk is literally a space marine dreadnought

    • @travis8106
      @travis8106 2 หลายเดือนก่อน +51

      I absolutely love it
      but hate encountering them

    • @praisethesun.praisedeussol6051
      @praisethesun.praisedeussol6051 2 หลายเดือนก่อน +10

      Fr thought the same

    • @pestilentsleeper9152
      @pestilentsleeper9152 2 หลายเดือนก่อน +36

      A space hulk if you will

    • @2miligrams
      @2miligrams 2 หลายเดือนก่อน +13

      @@travis8106 just use an autocannon (railgun has better ease of use but its quite harder to headshot for some reason and needs to reload every shot)

    • @ultrajd
      @ultrajd 2 หลายเดือนก่อน +17

      I’m glad I’m not the only one who saw the comparison. Everything down to their overall shape and all that basically just screams that they are 40 K dreadnoughts.

  • @tomnilan7318
    @tomnilan7318 2 หลายเดือนก่อน +422

    Side note for stalkers! They can’t be targeted by automated weapons. At least while invisible. Not sure what the extent is but ive noticed guard dogs, turrets, etc not targeting them

    • @wichiewamirez5599
      @wichiewamirez5599 2 หลายเดือนก่อน +28

      They can’t be marked either I’ve tried.

    • @theta-rx2
      @theta-rx2 2 หลายเดือนก่อน +10

      Yeah, I believe iirc you can't target them with the spear either (they move really fast anyways so I wouldn't recommend it regardless, but still)

    • @RosDalton
      @RosDalton 2 หลายเดือนก่อน +29

      Addendum to your side note: if you shoot them while they’re invisible the part you hit becomes visible and then your turret (if it’s close enough and facing the right way) will target them. The invisibility creeps back in after a second or so.

    • @nathanwatkins1005
      @nathanwatkins1005 2 หลายเดือนก่อน +9

      Best to use a shotgun against them. If they attack you, don't heal until you need more stamina. Sprint away while shooting.

    • @thatoneguy_0218
      @thatoneguy_0218 2 หลายเดือนก่อน

      They can be marked but only while theyre visible which by then is too late😂​@@wichiewamirez5599

  • @ivanfranebijelic7009
    @ivanfranebijelic7009 2 หลายเดือนก่อน +133

    I would say it's MUCH more important to make sure Brood Commanders don't call a bug breach on higher difficulties, because if they are the ones who call a bug breach on those difficulties, it's almost guaranteed that a Bile Titan is coming out. The smaller bugs can't summon a Titan

    • @adamkent639
      @adamkent639 หลายเดือนก่อน +4

      Reallu? I swear on higher difficulties the normal bugs have spawned me 1 or 2 bile titans at times

    • @ivanfranebijelic7009
      @ivanfranebijelic7009 หลายเดือนก่อน +11

      @@adamkent639 If you are on objectives, they can call in anything, if it's a patrol, it depends on who makes the call. If a hive guard or commander calls in on an objective, you'll be lucky if you only get 3-4 chargers and 3-4 titans

  • @johnny0sksux
    @johnny0sksux 2 หลายเดือนก่อน +207

    Side note for the rail gun: you can hit weak spots even if they're not directly exposed. for example, the turret towers and tank weak spots can be hit from the front if you line up the shot

    • @davidsprott3216
      @davidsprott3216 2 หลายเดือนก่อน +15

      that's good to know.

    • @pablothaitaco7459
      @pablothaitaco7459 2 หลายเดือนก่อน +13

      U are amazing for sharing this information Helldiver, For Democracy

    • @rehzxy4428
      @rehzxy4428 23 วันที่ผ่านมา +1

      You can do that with the quasar cannon as well which just make it far more valuable. Railgun only has 20 shots and it's hit or miss getting it charged to 95% on unsafe to even get max damage out of it.

  • @RastaWayne-di4sj
    @RastaWayne-di4sj 2 หลายเดือนก่อน +39

    2:55 imagine being that civilian. A Helldiver calls you out to get to safety and the first thing is a hulk looking straight at you.

  • @RVGmetallicasaw
    @RVGmetallicasaw 2 หลายเดือนก่อน +245

    Dropships: if you shoot the thrusters with a Recoilless, you can down a drop ship in a single shot.

    • @RVGmetallicasaw
      @RVGmetallicasaw 2 หลายเดือนก่อน +22

      Haven’t tested with expendable anti-tank, but probably the same.

    • @Bigmacsrule97
      @Bigmacsrule97 2 หลายเดือนก่อน +38

      @@RVGmetallicasawcan confirm

    • @joshuacarter4590
      @joshuacarter4590 2 หลายเดือนก่อน +8

      I do this all the time on bot defense missions. It helps keep the sheer volume of bots down from swarming your team. I use recoiless rifle. Not sure if autocannon does the same? Larger weapons would work I presume. It’s always satisfying to drop one and feel the explosion.

    • @pistolgrippoet
      @pistolgrippoet 2 หลายเดือนก่อน +21

      @@joshuacarter4590autocannon does not. I’ve mag-dumped into dropships and it just doesn’t do enough damage.

    • @joshuacarter4590
      @joshuacarter4590 2 หลายเดือนก่อน +4

      @@pistolgrippoet good to know. Thank you!

  • @aetius9
    @aetius9 2 หลายเดือนก่อน +216

    Chargers hate lasers. If you hit them with a laser, even doing no damage, they will change targets to you. You can use this to tank them and postion them so your squad can take them out easily.

    • @tiporial
      @tiporial 2 หลายเดือนก่อน +4

      or use a support weapon that actually does damage and kill it

    • @NoNo-xh7ru
      @NoNo-xh7ru 2 หลายเดือนก่อน +36

      @@tiporialbecause we all know that everything always goes perfect and exactly as planned and information that gives you an opportunity to improvise in bad situations is completely useless

    • @rollutherhodie3076
      @rollutherhodie3076 2 หลายเดือนก่อน +1

      @@NoNo-xh7ru if you're bringing a laser you're willingly gimping yourself from the start. you shouldn't have the need to improvise,as the situation that was first proposed isn't going to happen.

    • @kebabsoup7617
      @kebabsoup7617 หลายเดือนก่อน +6

      So you are saying chargers are cats?

    • @leviboley
      @leviboley หลายเดือนก่อน +12

      ​@rollutherhodie3076 terrible take. Laser cannon absolutely melts bile spewers and hive guards.

  • @2miligrams
    @2miligrams 2 หลายเดือนก่อน +154

    Remember your ABCs guys, "Always be Taking Cover." because there's nothing like lining up a shot on the head of a hulk just for one stray laser to hit you causing a flinch right before you fire and miss causing a premature death!

  • @RobGThai
    @RobGThai 2 หลายเดือนก่อน +99

    Large Terminids are fueled by adrenaline, so they can move for some time after they are dead. Charger also follows this, when you pop their butt, they are already dead. Leave them alone for a bit and they would drop dead. Bile Titan also do this.
    The dangerous one is actually Bile Spewer because the bastard likes to play dead and jump you when unexpected. Pay attention to the one you “kill” and you will often see this on top of the “dead body” that lies in wait.

    • @omicronlyrae6228
      @omicronlyrae6228 26 วันที่ผ่านมา +2

      Not adrenaline. Decentralised nervous system.

  • @CHESTNUT246
    @CHESTNUT246 2 หลายเดือนก่อน +80

    the tanks looks like something straight outta 40k

    • @Jetlifeetravi
      @Jetlifeetravi 2 หลายเดือนก่อน +11

      Same with the big Automatan Terminators. Look like Space Marine Terminators

    • @shrek8052
      @shrek8052 2 หลายเดือนก่อน +6

      How do you expect them to make a tank without it looking like a tank

    • @maxpower3990
      @maxpower3990 2 หลายเดือนก่อน +7

      @@shrek8052the tanks hull shape looks a lot like Space Marine tanks such as the Sicaran or Kratos.

    • @benstanfill363
      @benstanfill363 2 หลายเดือนก่อน

      ​@@maxpower3990which look like real life tanks

    • @derithor4391
      @derithor4391 2 หลายเดือนก่อน +1

      Look more like a Kratos tank with a different turret

  • @marcoflores2656
    @marcoflores2656 2 หลายเดือนก่อน +121

    I look forward when the armor system actually gets fixed so then depending on your armor type actually affects on how much damage you take

    • @shrek8052
      @shrek8052 2 หลายเดือนก่อน +15

      Can’t wait to actually be able to be the heavy gunner

    • @johnnyhughes6146
      @johnnyhughes6146 2 หลายเดือนก่อน +17

      I'm still nervous to find out if we're all wearing medium armor or no armor rn tho

    • @Opachki69420
      @Opachki69420 2 หลายเดือนก่อน +20

      @@johnnyhughes6146 I would wager its no armor atm, the only stat that seems to matter is speed and stamina regen

    • @yourbritishnarrator1148
      @yourbritishnarrator1148 2 หลายเดือนก่อน

      @@johnnyhughes6146 pretty sure its none

    • @joshuacarter4590
      @joshuacarter4590 2 หลายเดือนก่อน +1

      @@Opachki69420 I’ll feel invincible once we get real armor if it’s zero armor now lol.

  • @SageSchispell
    @SageSchispell หลายเดือนก่อน +20

    6:54 as a note Berserkers are not a ZERO threat with no chainsaw, they in fact have a very short range stomp attack that WILL kill you almost as easily as their chainsaws, DO NOT let them get close at all.

  • @Cyberdemon-9001
    @Cyberdemon-9001 2 หลายเดือนก่อน +81

    Side note for striders, hit a impact grenade in between legs sends the pilot into orbit.

    • @getthegoons
      @getthegoons หลายเดือนก่อน +1

      Two hits with the Anti Material Rifle to the "face" with do it too

    • @outrider8569
      @outrider8569 หลายเดือนก่อน +1

      Incendiary grenades if thrown at the floor burns the pilot allowing you to kill a strider from straight on

  • @GalenLeRaaz
    @GalenLeRaaz หลายเดือนก่อน +21

    Some updates ago, the damage on Charger's head from Recoiless Rifle and Expendable Missile Launched was increased, so a direct hit on the head can finally one-shot them.

    • @mmmontanhez
      @mmmontanhez หลายเดือนก่อน +5

      And now the Quasar Cannon aswell. 1 shot to pop a charger head, 2 for bile titan.

    • @Mystic-Midnight
      @Mystic-Midnight 19 วันที่ผ่านมา +2

      I always feel like I'm the shit when I get a last minute rocket to the head on a charging charger and it stops lifeless before hitting me

  • @UndeadVengence
    @UndeadVengence 2 หลายเดือนก่อน +64

    For Hulks: One nearly fully charged shot from a railgun directly to the faceplate will kill them instantly.
    For Tanks: 2 impact grenades to the turret, especially the vents, is usually enough to destroy them

  • @demilung
    @demilung หลายเดือนก่อน +11

    For any divers just starting out without squads, my main recommendations are:
    Get expendable anti-tank launcher if you're gonna be fighting bots. You can call down a pod with two every minute and on like solo medium difficulty, they oneshot basically all armored bots you run across. Also the Redeemer (the secondary auto-pistol) is good for panic-dealing with berserkers, you can be running away from a couple, don't use aim down sights, just hipfire at the berserker, if you dump your whole mag it goes down basically every time.
    For bugs, get Stalwart, the LMG that you can reload while moving. It REALLY helps.

    • @Captain-qv8yu
      @Captain-qv8yu 21 วันที่ผ่านมา +1

      For bugs I like my flamethrower. You'll need to get a handle of it, to understand how not to burn your squadmates or yourself, but when you do, you can deal with anything except a bile titan.

  • @AnInsaneOstrich
    @AnInsaneOstrich หลายเดือนก่อน +8

    One very annoying thing about Commissars: They are FAST. I believe they are near to or equal to you when you're in Light Armour, though they do have to be in a full sprint so the only form of defence they have is evasion - they cannot shoot back for as long as they are sprinting, and one single glowing blade that is waving around is pretty easy to spot. One thing I've noticed that they do, they either immediately call in a dropship as soon as the firefight starts, or they run as close to you as they can THEN call it in, so the dropship will show up right above you and drop enemies on top of you.

  • @jacktaylor9392
    @jacktaylor9392 2 หลายเดือนก่อน +22

    Ive watched 2 videos now on this and something that fails to be mentioned about the bile spewers is on higher difficulties their head actually becomes armored and they can turn into mortars at long range the best way to take them out is a grenade

  • @myantusk8536
    @myantusk8536 2 หลายเดือนก่อน +26

    Devastators are also more vulnerable below the chest. If the head isn't accessible, the waist and below is a good target.

    • @thelouster5815
      @thelouster5815 2 หลายเดือนก่อน +1

      Getting good at headshots is the better option though. When you manage to hit them they go down quick.

  • @MrAdonis258
    @MrAdonis258 2 หลายเดือนก่อน +27

    Would love to see dev further upgraded or add variants on the lethal ones in the future. Adding more to the lore that the enemies is actually learning.

    • @getoveryourself2212
      @getoveryourself2212 2 หลายเดือนก่อน +7

      Frost Spewers would be badass
      but then it’d literally be a mix of Halo ODST + 40k + Borderlands
      because the bugs would simple be “Badass” Skags or Spiderants

    • @joshuacarter4590
      @joshuacarter4590 2 หลายเดือนก่อน +6

      Zerg and Tyranids are always adapting. So why not AI and Terminids? I hope so. I love the complexity already and would love even more!

    • @BoneheadPlays
      @BoneheadPlays หลายเดือนก่อน +2

      @@getoveryourself2212true, but to be fair we already have some of those, like those chargers with the axe-shaped head that are stronger than normal chargers

    • @getoveryourself2212
      @getoveryourself2212 หลายเดือนก่อน +1

      @@BoneheadPlays wtf, there's 2 variants already??

    • @Mystic-Midnight
      @Mystic-Midnight 19 วันที่ผ่านมา

      The bugs can fly now :')

  • @TheMNWolf
    @TheMNWolf หลายเดือนก่อน +7

    Here's a tip for bot drop ships. Aim for one of the engines. They have significantly less health than the main body and taking out one engine will cause the thing to spiral out and crash. 1 EAT shot will do it.

  • @TenthSgtSnipes
    @TenthSgtSnipes 2 หลายเดือนก่อน +7

    The ragdolling makes me cry every time, because it lasts so long and you almost always die while still stuck on the ground or to fall damage

  • @CloudedByKatana
    @CloudedByKatana 2 หลายเดือนก่อน +17

    If I remember correctly for the bile titan, if you gib their guts, they can't spew bile anymore, which makes them much easier to deal with

    • @ReadyDaddy
      @ReadyDaddy หลายเดือนก่อน +1

      i noticed today while using HMG nest, u can burst both his tail and abdomen. but once you do, there are no more weakspots for u to shoot at with HMG.
      was wondering if that hinders his spew ability.

  • @sauceinmyface9302
    @sauceinmyface9302 2 หลายเดือนก่อน +26

    The jetpack raiders can be particularly dangerous because they jump to you, then explode. Try to swat them out of the sky, or try to go for a leg shot so you dont blow up the jetpack at pointblank range.

    • @joshuacarter4590
      @joshuacarter4590 2 หลายเดือนก่อน +4

      Never thought of hitting the legs. Seems common sense but first reaction when they land next to you is to blast them. I’ll go for the legs now. Ty

    • @TheMMObro
      @TheMMObro หลายเดือนก่อน

      I just assumed the pack blows up no matter what

  • @RichSmithson
    @RichSmithson 2 หลายเดือนก่อน +16

    Berserkers will still try to attack you without arms. They get within melee range and try to kick you. But its so slow its barely any threat. Alot of the time I just blow their arms off and leave them to it.
    Also the best place to shoot a Dropship is one of the 4 engines. They blow up really easy and you only need to take out the 1 engine for the other 3 to make it tumble to the ground and blow up.
    Remember if you take out a drop ship, you take out its entire load with it and that could be an elite unit like a tank. I wish more people would take them out, its so rare to see.

    • @joshuacarter4590
      @joshuacarter4590 2 หลายเดือนก่อน

      I always take recoiless rifle and drop ships for my team but have yet to see anyone else do it. It makes defense missions so much better to handle.

    • @cannibalraptor
      @cannibalraptor 2 หลายเดือนก่อน +1

      I did a duo with a random and he brought in the recoilless, while I carried the backpack and an anti material rifle and we were breezing through the mission. At one point him taking down about 5 dropships while I reloaded. Except when we were running to extract, we both died and the game glitched out, just showing our dead bodies without respawning us

  • @fringehouse
    @fringehouse 2 หลายเดือนก่อน +32

    6:13 the impact grenade is excellent for quickly dealing with Striders, even a few of them grouped. the grenade immediately kills them

    • @2miligrams
      @2miligrams 2 หลายเดือนก่อน +1

      i dont use impact for the sole reason that it absolutely sucks for destroying fabricators, it works but only at the most PERFECT angle which is not happening when youre being pressured which is gonna be happening a lot.

    • @SolidSteak01
      @SolidSteak01 2 หลายเดือนก่อน +1

      ​@@2miligrams You also have the option to wait for bots to exit the fabricator and throw the nade into the now open door

    • @TheGmodkilla
      @TheGmodkilla 2 หลายเดือนก่อน

      @@2miligrams The Autocannon is actually able to close nests and destroy fabricators as long as you shoot them in the right spot.
      For the bug holes you have to go low and hit kinda into the hole, but with fabricators you wanna aim a bit higher at the vent so it ricochets into the deeper bits of the fab to kill it.
      It also two-taps hulks with shots to their sensor.

    • @jacobvriesema6633
      @jacobvriesema6633 2 หลายเดือนก่อน

      @@TheGmodkillathe Grenade Launcher is also pretty nice for this. You do need to get the grenade actually in the hole, so you gotta line it up. But it really helps with nest missions.

  • @theta-rx2
    @theta-rx2 2 หลายเดือนก่อน +12

    Grenades (especially impacts) are great against striders, and not necessarily an enemy thing, but you can ricochet the autocannon shots down the vents of a fabricator to one shot it from super far away, plus the autocannon is good against all the bots, taking out striders head on, taking out raider groups, dealing with tanks and base turrets/cannons, headshotting hulks, it really does do it all. Just be mindful of the reload (you can only reload 5 ammo at a time, and if you reload from empty it takes a lot longer, so count your shots)
    Also another thing on striders, but also generally, they dont have a large cone of vision, and most of the bots kinda dont either, so if you are pinned down or getting overwhelmed, running around to an unexpected area will leave them atill shooting or running to where you were

  • @PushSomeHeavyWeight
    @PushSomeHeavyWeight 2 หลายเดือนก่อน +4

    I’ve seen with the hunters too that when they initially jump out a nest they are invisible for like half a second and I think it’s pretty cool you can see it slowly evolving

  • @terjebirkelund1663
    @terjebirkelund1663 2 หลายเดือนก่อน +7

    The second version of the annihilator tank, you can shoot it in the cannon tower with the recoilless rifle, do it 2 times on suicidal difficulty and it will blow up. I found out yesterday.

  • @jacobwright8652
    @jacobwright8652 2 หลายเดือนก่อน +11

    I had no idea they buffed the bile titans! It annoys me cuz it's satisfying as hell headshotting one with a rail gun. But the logical side of me says that the most powerful terminid shouldn't get 1 or 2 shot by a support weapon.

  • @apaxtoa
    @apaxtoa 2 หลายเดือนก่อน +6

    The charger is actually already dead once the tail is off. It just takes like 5 seconds before it stops moving/attacking.

  • @jmtplays9998
    @jmtplays9998 หลายเดือนก่อน +3

    4:26 you can actually reliably get them off of their walker by using the slugger and shooting around where the guns are. It’ll kill the walker, but force them off of it.

  • @Chirp296
    @Chirp296 หลายเดือนก่อน +3

    Thanks for the Charger tips. That creature seems to know I have trouble with them and spawns them like mad when I'm playing.

  • @jmtplays9998
    @jmtplays9998 หลายเดือนก่อน +2

    31:07 Bile Spewers on higher difficulties will also fire mortars of bile at you, they are pretty inaccurate, but have a high AOE.

  • @davidsprott3216
    @davidsprott3216 2 หลายเดือนก่อน +10

    another thing is when one enemy is summoning a bot drop or bug break if you interrupt them and kill them another enemy will try to summon it, and the same goes if you kill them. so in order to effectively prevent drops/breaks you basically have to play wackamole by looking for the next enemy calling reinforcements and interrupting them. for bots it's pretty obvious for bugs it can be harder to tell but they give off a distinct sound cue when they call. it's like a double beat cry, if you listen you'll hear it abd know where to shoot.

  • @dragondis6630
    @dragondis6630 หลายเดือนก่อน +3

    I know since the balance changes were made the flamethrower can bypass bug armor and will kill a charger after a few seconds of sustained pressure. Given that flamethrowers seem to be common planetary cache finds, can be used to save yourself in a pinch when you don’t have the stratagems or ammo to deal with them otherwise.

  • @DRB13
    @DRB13 หลายเดือนก่อน +4

    "Ain't nothing an autocannon can't fix" - Random Ass Diver.

    • @PhuVet
      @PhuVet 27 วันที่ผ่านมา +1

      Ass diver, is this another game? 18:08 😊😊

  • @ReefRenders
    @ReefRenders 2 หลายเดือนก่อน +2

    Thanks for having different things to say about countering the charger, especially highlighting that just removing their charge abilities is as valuable alternative to killing them.

  • @the_real_mccoy398
    @the_real_mccoy398 2 หลายเดือนก่อน +4

    For terminids my favorite combo is the grenade launcher as well as the rover guard dog. It makes crowd control an absolute breeze, as the gl does very nice splash damage with rushing hoards. That in addition to rover helps pick off the small stragglers.

    • @wtflol1503
      @wtflol1503 2 หลายเดือนก่อน

      Once you get to helldive every other enemy group are heavies followed by a bile titan

    • @the_real_mccoy398
      @the_real_mccoy398 2 หลายเดือนก่อน

      @@wtflol1503played Helldive last night. Granted, there is so much shit spawning that there really isn’t any chance of focusing in and killing all the chargers and bile titans spawning. Rover is still good for picking off any hunters that get too close, while you’re running away. And to deal with chargers + bile titans you usually only have to kill a handful, so orbitals and eagle strikes are better in that regard.
      Little hard to focus a railgun shot when you’re getting harassed from all sides lol.

  • @islatubular
    @islatubular 2 หลายเดือนก่อน +2

    Nice having you back!

  • @usernametaken8968
    @usernametaken8968 2 หลายเดือนก่อน +4

    Thank you soldier this info will come in handy on the battlefield Godspeed and happy hunting

  • @lukemorris261
    @lukemorris261 หลายเดือนก่อน +1

    Very informative and helpful! Thanks my dude 🤘

  • @kenallsop7502
    @kenallsop7502 หลายเดือนก่อน +1

    Super helpful video, nice work! Some great extra tips in the comments too.

  • @Cloud9Cris7
    @Cloud9Cris7 2 หลายเดือนก่อน +1

    Impact nades work very well on automaton weak points. 1 or 2 impacts on their heat sync and its over. Tanks, plasma cannons, and most medium enemies die quickly.

  • @wiffmastermase
    @wiffmastermase 2 หลายเดือนก่อน +1

    lol 36:15 is exactly how I solo'd my first bile titan. It killed me with bile and I was like 'oh hell nah!' xD

  • @Fonsie85
    @Fonsie85 8 วันที่ผ่านมา

    Gotta seve this for re-revisioning. Thank you! I just became a diver 2 days ago and im really struggling 😂

  • @tequilaman7499
    @tequilaman7499 2 หลายเดือนก่อน +2

    Great video but two huge things.
    1. Stalkers weak spots are head or ass,
    2. Bile titans can have the greenish sac under its ass blown up by 1 rocket (recoiless or E.A.T.) and it will no longer be able to spew it can only melee
    Overall I’d reccomend EAT or railgun with backpack rover for Terminids
    And shield backpack with railgun for Automatons for general use but EAT or spear are amazing for bots

  • @Jmoe22
    @Jmoe22 หลายเดือนก่อน

    Great video, thanks for compiling!

  • @kevinmyers6747
    @kevinmyers6747 2 หลายเดือนก่อน

    Great run down, thanks for the info!

  • @spaceguy564
    @spaceguy564 2 หลายเดือนก่อน +2

    I've been looking for a guide like this!
    Just one thing.. the faster moving Annihilator Tank looks more like a German WWII Flakpanzer IV "Ostwind" tank

  • @deadpool153
    @deadpool153 2 หลายเดือนก่อน +5

    you can shoot the tanks in the back between the threads

    • @getoveryourself2212
      @getoveryourself2212 2 หลายเดือนก่อน

      For some reason takes forever with rail gun, but quicker with cannon (Impacts take 2 as well tho)

  • @YellLAG
    @YellLAG 2 หลายเดือนก่อน +8

    As u go into higher level I first noticed them on unalive difficulty the bile spewers will also get an armoured version that is immune to light armour penetration at the head and legs making the sack the best spot to do damage

    • @ShyitFard69
      @ShyitFard69 หลายเดือนก่อน

      Unalive isn't a difficulty

    • @gonozal8_962
      @gonozal8_962 หลายเดือนก่อน

      @@ShyitFard69I think he meant suicide difficulty

  • @hazelgill5805
    @hazelgill5805 2 หลายเดือนก่อน

    If you're having trouble getting around the striders or need to be certain you can kill them quickly, a dive is a great way to get around them and get an angle on the driver. Looks incredibly slick as well!

  • @Redacted_zt
    @Redacted_zt วันที่ผ่านมา

    I like how these videos are basically the actual training manuals.

  • @JerbilKonai
    @JerbilKonai 2 หลายเดือนก่อน

    2 things:
    1) Spewers are susceptible to explosion damage. Two grenades from a grenade launcher or a few autocannon shots deal with them (maybe more if not hit well). I think there are other enemies that have a weakness to explosion damage, e.g. the spore tower takes one grenade or autocannon shot but takes multiple rail cannon shots
    2) Chargers will not only stop charging when their butt is mangled. They will also bleed out after a moment as far as I can tell.

  • @LordHollow
    @LordHollow 2 หลายเดือนก่อน +2

    The only time I've seen the scout striders dismount is after the Arc Thrower disables the walker.

  • @koi3824
    @koi3824 2 หลายเดือนก่อน +6

    3:28 FYI armor rating does nothing atm

  • @kylekent4464
    @kylekent4464 2 หลายเดือนก่อน +1

    Thank you!

  • @Gottaculat
    @Gottaculat หลายเดือนก่อน +1

    Bot dropships are 1-shot-kill with E-AT or the new Q-cannon if you hit an engine nacelle. I pretty much always run dropship interception for my squad, typical loadout being Sickle main, Senator secondary (it now has medium armor penetration and is fantastic), impact grenades, shield generator backpack (because you're insane to not have a personal shield fighting bots), and the almighty new Q-cannon. Pretty damn good loadout for dealing with a wide array of threats, and not really having to worry about ammo, which lets your buddies run stuff that needs the ammo pickups you come across in the field.
    Remember, your loadout should complement your squad's loadout and the mission objectives/difficulty. Experiment, and find combos that give good squad synergy. I usually run the light armor outfit that gives me 2 extra grenades, and +30% stability when crouched, which helps a ton with across the map Q-cannon shots, or effectively turning the Sickle into a long range sniper with infinite ammo. Also lets you catch up with your squad if you find yourself falling behind due to anti-vehicle support role (much easier to track and shoot down a dropship from 150-200 yards than 10 yards, or any moving vehicle for that matter).

  • @tj4y48
    @tj4y48 7 วันที่ผ่านมา

    Another very useful tip for chargers, the quasar Canon, expendable AT and Recoilless rifle usually one shot them with a good headshot.

  • @baltrankennedy4565
    @baltrankennedy4565 หลายเดือนก่อน

    @5:53
    I rewatched it and I think this is an example of the pilot getting knocked off the walker. The Walker seems to despawn and a lighter colored robot seems to be lowered to the ground.

  • @ViralwingX
    @ViralwingX 2 หลายเดือนก่อน

    I haven't seen this Channel on my feed for years!!!! Drybear still plays games.

  • @mustachemicky8669
    @mustachemicky8669 2 หลายเดือนก่อน +1

    I'm not sure if this has been mentioned in the comments. So far that I know, our armor (Light, Med, Heavy) is bugged and currently not functioning as intended, according to the devs. They are working on figuring out why.

  • @Gottaculat
    @Gottaculat หลายเดือนก่อน +1

    The new infinite ammo Q-cannon can destroy cannon turrets from across the map with just 2 hits regardless of which side you hit.
    If you're up close, you should have a personal energy shield (because why the hell are you fighting bots without one?), which can absorb a direct hit, saving your life, even in light armor. This makes it way easier to hit 'em with your god-tier Q-cannon or E-ATs.

    • @xgcsurreal2608
      @xgcsurreal2608 หลายเดือนก่อน

      It’s because it functions as a laser weapon variant of the Expendable AT and the Recoiless

  • @larsdols3157
    @larsdols3157 12 วันที่ผ่านมา

    Drybear saying "it can be hard to hit the Devestator's head." While shooting at the cover he's behind for 15 seconds XD XD XD

  • @Volumbi
    @Volumbi หลายเดือนก่อน

    Something I want to note: The autocannon is ALWAYS a solid pick regardless of what you're fighting (as long as you have someone or something to deal with Titans if you're fighting on the bug front).
    For Automatons they can kill any medium enemy as long as you aim well enough in one or 2 shots, and even tanks ane hulks can go down in like 3+.
    For Terminids, if you shoot a Hiveguard in the head it has the same effect as blowing the head off of a soldier, making them try to run at you and die 2 seconds later. (I like to think you just give them severe brain hemoraging since the head doesnt actually come off). Brood commander heads also come off in one shot, and you can even kill chargers with it, although this might take some practice. Chargers have a sweet spot on the back of their hind legs, which, if you hit it, makes the next autocannon shot that connects with the *front* of the back leg kill the charger instantly. You'll know you've hit the sweet spot if it makes shell particles and blood fly out of the leg.
    It can't *kill* Titan's sadly but it is capable of taking out the 2 acid sacks on their underside so you can at least cripple them and soften them up for your teammates.

  • @sawyerhackett1509
    @sawyerhackett1509 26 วันที่ผ่านมา

    18:45 ayo?? 😂 But seriously great tips!
    Just started playing and having more info on what I’m even fighting is helping a lot

  • @thelordofpots933
    @thelordofpots933 หลายเดือนก่อน

    A tip for the spewers that I found really helpful is that I usually run Grenade Launcher on missions to quickly clear out hives and nests. But the grenades are also really helpful against the spewers as the explosion kills them very quickly.
    With the right angle and aim, you can take out two spewers with like 2 shots.
    I know my squad is having issues with a bunch of spewers spawning, and the grenades deal with them nicely.

    • @jordanbach8713
      @jordanbach8713 หลายเดือนก่อน

      The laser weapon on page 10 of the pass is really good at killing them too

  • @st0ox
    @st0ox 2 หลายเดือนก่อน +2

    There are 3 charger variants and there is also a harder Bile spewer variant that has an artillery attack and a better protected head.

    • @seadragonyt5391
      @seadragonyt5391 2 หลายเดือนก่อน

      The artillery attack looks so cool too.

    • @benstanfill363
      @benstanfill363 2 หลายเดือนก่อน

      I HATE the artillery variant. They kill you so easy and have armor all the way down their back.

  • @user-ps1jo3tv3p
    @user-ps1jo3tv3p 2 หลายเดือนก่อน

    Some extra tips.
    The walkers, having no rear protection, are extremely vulnerable to explosives, especially with their slow speed. grenades at their feet can easily wipe out those groups they clump up into.
    The hulks are vulnerable in that frontal red slot to a high-penetration weapon. enough railgun fire or a single anti-tank missile there (expendable or recoilless) will destroy them instantly.
    Cannon turrets are vulnerable to the autocannon. Three or so shots to the vents can destroy one. So, approaching a base from multiple angles to give your autocannon gunner a clear shot is a viable strategy.
    As shown in the video, the tanks cannot angle their cannon low enough to shoot you if you're right next to them. They can also be climbed on top on. I don't know if sticking a stratagem beacon there makes the stratagem follow the tank, but it's worth a shot. the regular tank also has a machine gun mounted next to its cannon, so don't think that just because the cannon hasn't fired, that it can't kill you. That co-ax can make quick work of you.
    The bugs being able to function without a head can make it confusing to see whether or not they have expired. However, they tend to ragdoll, even subtly. Watch for their limbs settling down to see if they have died or not and switch targets accordingly.
    Thanks for the tip about targeting the bugs' legs and the charger tips. I think I'll try that out.

  • @Earliersphere
    @Earliersphere 2 หลายเดือนก่อน +1

    A note Armour does not currently work correctly, Dev's know about it and it is on the list after getting servers stable. speed and stamina do work so light armour gives dame protection as medium and heavy currently.

  • @sowiwiody3681
    @sowiwiody3681 หลายเดือนก่อน +1

    5:15 nah, best bet against Scouts is a grenade. Doesn't even have to blow up behind them or below them. An explosion straight to the front kills the driver anyway.

  • @penguingamer9882
    @penguingamer9882 24 วันที่ผ่านมา

    I haven't played as much as most people have (yet), but I have had good luck smacking the chargers in the forehead with some of the anti-armor weapons featured in the video. I don't know if they take less than lethal damage from this at higher difficulties, but I can reliably kill a freshly spawned charger with one shot to the head with something like an expendable anti-tank or recoilless rifle, rather than hitting its leg and then dumping extra ammo. just thought it might be worth mentioning

  • @Dewi-H
    @Dewi-H 2 หลายเดือนก่อน

    The Bile Spewers can artillery you on higher difficulties. They'll lift their abdomen into the air and launch green projectiles in a high arc. They have a pretty nasty knockback when they impact the ground and the range of this "artillery mode" is pretty annoying too.
    Oh, and apparently explosives (explosive rifles, etc.) are great against weakpoints (at least for the Terminids?).
    For chargers we usually fire 2+ shots of railgun into a single leg to blow the armour off then either autocannon or primary weapon the newly created weakpoint. The number of railgun shots depends on the "tier" of charger; the ones with extra stabby bits on their legs and head take more hits.
    Autocannons are also brilliant when dealing with the hatchery missions where you have to destroy eggs. The AoE damage means each shot will take out multiple eggs compared to a normal weapon. We've found that outside of the mini-nuke artillery stratagems are usually kind of "meh" at dealing with the eggs as they can be pretty spread out.

  • @asEasyasBreathing
    @asEasyasBreathing หลายเดือนก่อน

    Couple notes: Hive guards have medium armor, not heavy, and you can 2-shot them in the face with the revolver, or use the liberator penetrator (edit: sg-8 punisher, also super weak to arc damage). Bile spewers (and other bugs with a 'soft spot') are a bit more detailed. The heads are vulnerable to bullets (except on higher difficulties, they get face armor) and the soft spots are vulnerable to explosive damage. Where you shoot should depend on what you are carrying.

  • @blackknightz5036
    @blackknightz5036 หลายเดือนก่อน

    A few tips that i've picked up when fighting bugs are:
    -The medium size bugs are not as aggressive as the small one, if they take any kind of fire they'll back off a bit and even cancel their charge move if they are warming up, so if you have to run away then switch to your secondary and spam a few rounds at them while running to keep them in place
    -The Charger can be dealt with from the front using impact grenade or grenade launcher, just shoot it under the Charger and it'll be staggered, use this to kill it or make it stop the charge
    -The Bile Titan isn't really dangerous on their own, you can easily outrun them by waitting for them to start the spitting attack then dodge and full sprint, this worked for me even with heavy armor. Best option is to find a high ledge and run up there and wait for them to come to you then drop down and run, they can't even walk down a small clift so they'll have to circle around it giving you loads of time to get away.
    -The Bile Spewer plates above its head are thicker than the Nursing Sprewer so round from thing like the auto-cannon can bounce off it
    -Prioritize killing the small bugs first because some of them will stay in the back and call for bugs breach

  • @Zectifin
    @Zectifin 2 หลายเดือนก่อน

    FYI berserkers can still kick you when they have no arms and it deals a good amount of damage, its just a slower attack and much easier to get away from since they need to stop walking to wind up.
    Hulk Scorchers don't have two flamethrowers, they have a melee saw and a flamethrower. If you can blow off the flamethrower arm they become much easier to deal with and can only melee you, but also start charging much faster since they aren't slowing to melt you all. if you have a buddy who is paying attention you can blow off the flamer and then kite it to easily reveal its back to an ally to shoot the weak point.

  • @jerichoazariah180
    @jerichoazariah180 2 หลายเดือนก่อน +1

    Not sure if anyone took notice of this....but, when I using a incendiary breaker on a devastator I would have to use multiple mags just kill one devastator, but when I picked up a regular breaker and used it on a devastator I only used either one or two mags on it.
    So when fighting automatons it's best not to use any weapon that are classified with incendiary type damage as they deal less damage to them
    Another thing to note: The devastator with riot shield actually has no armor on their backside do to the "backpack" taking away the armor plate it would've had there. allowing light pen. weaponry to be capable of damaging the rear of the riot shield devastator.

    • @benstanfill363
      @benstanfill363 2 หลายเดือนก่อน

      The weapon description literally says how much damage they do. The incendiary break does much less damage.

    • @captmak1115
      @captmak1115 2 หลายเดือนก่อน

      All "variant" weapons do decreased damage. Its kind of dissapointing.

  • @Gottaculat
    @Gottaculat หลายเดือนก่อน +1

    Absolute best way to deal with chargers is to send an E-AT into their face. Bam, done.
    Carry an E-AT when fighting bugs, and when you see a charger, call in the E-AT drop (which can take out a charger, btw). Assuming your drop kills it, this method means you can take out up to 4 chargers in a very short time. First killed by drop, then one killed by E-AT already on your back, then the drop pod has 2 more E-ATs so you can finish off the rest. Also a great strategem to arm a buddy who isn't running a support weapon strategem.
    The new Q-Cannon is not so great against chargers, despite having infinite ammo and 1-shot capability, and this is due to the long charge up period to shoot, so you often get headbutted before you can shoot them, or worse, it discharges point blank, killing both of you. For this reason, I think the E-AT still has a very effective role, as it lets you do snap-shot 1-hit kills on chargers.

  • @QSLispyTonnes
    @QSLispyTonnes หลายเดือนก่อน

    Wanted to add something for all the Devastators, as it can be risky to try and hit that head at mid-range if your accuracy is off (whether from being pinged around by others shooting at you or you're on the move):
    Aim for their waist. It isn't as applicable to the Shields, as...well, they have a shield, but, the rocket and normal variants are rather weak there (I imagine there IS armour there, but it isn't medium thats for sure). You can use most any weapon to just cut them in half, anything from the base Liberator rifle to the Redeemer machine pistol can do it, though a Punisher shot to the face to lean them back and a foloow up to the waist works pretty well too.

  • @Gottaculat
    @Gottaculat หลายเดือนก่อน +1

    Treat the new bot gunships the same as stalkers; they will seek out and hunt you from the sky, and there is a factory on the map that makes them. Take out the factory, and no more gunships. Not the same thing as drop ships.
    A new strategem was leaked, the Eagle Air-to-Air, which no doubt is to help with aerial threats such as these new gunships.

  • @Arbitertaco
    @Arbitertaco 2 หลายเดือนก่อน

    Additional tip: The single use disposable launcher can two shot a bile titan and charger if you hit them in the head. Being that the supply pod drops two of them and that it can be called in every minute without modifiers, means that it is incredibly reliable and on-hand with little consequence if you lose it.

  • @Elgato1221
    @Elgato1221 หลายเดือนก่อน

    For the chargers I usually use an expendable anti tank right on the head. It’s a 1 shot KO and if u miss by a bit u usually still hit a limb

  • @OneandonlyShawn
    @OneandonlyShawn 2 หลายเดือนก่อน

    The stalker advise is really good. I didn't know why they was a problem somtimes.

  • @ShiningDarknes
    @ShiningDarknes 2 หลายเดือนก่อน +1

    In my experience actually all bugs seem to be able to cause a breach, it is just less likely from the small ones. Basically any that are twice the size of the scavengers seem to be able to trigger breaches.
    The devs need to make breaches able to be prematurely stopped just like the dropships though, frankly it is bullshit that even killing the units that can trigger a breach will still cause it to spawn. It is just super unfun to just have constant breaches, especially solo.

    • @everettfisher8752
      @everettfisher8752 2 หลายเดือนก่อน

      you can actually stop the bugs from calling a breach, but the window is MUCH smaller than the bots - you have roughly half a second when the pheromones first appear to kill them. it's doable if you're paying attention with scavengers, but if a hive guard or brood commander starts their little war dance you're basically screwed. also worth mentioning that if you do stop them from calling reinforcements, another bug from the group will try instead, so if you do aggro a patrol killing them all very quickly (or at once with a stratagem) is pretty much the only way to stay safe

    • @ShiningDarknes
      @ShiningDarknes 2 หลายเดือนก่อน

      Best to just spray them with shotgun, LMG, or grenade launcher (autocannon works too, if only because it ragdolls everything due to the concussion radius being very large for no reason).
      But yeah, bugs need a major rework in comparison to bots. The bots are technically more difficult over-all what with their ranged attacks and ability to one-shot you in multiple ways (including the tower cannons that can do so from 100m away if you aren't careful) but their limited numbers and relative ease of stopping them from calling backup makes them much easier on harder difficulties to deal with and actually have fun instead of kiting never ending bug breaches the entire match and having to rely on meta loadouts. Bots feel much more like the balance of HD1 compared to bugs.@@everettfisher8752

  • @ryanmcdaniel6744
    @ryanmcdaniel6744 2 หลายเดือนก่อน

    For the bile titans, damaging them from beneath is your best option if you have no armor penetration or strategems. Their tail end doesn't take too much damage to kill and if you are able to the Titan will lose it's spitting attack. The issue is you kind of have to be right beneath it to take it out.

  • @AokiZeto
    @AokiZeto 2 หลายเดือนก่อน

    22:40 quick side note here, for all therminids that stay alive after the head blows, u cancel their ability to call a breach. so it can still be useful, and they need far less shot to finish from then on. it is more a question of, do i need to cancel or prevent a breach , or is it to late for that and go for bracing for the storm
    25:28 the brood commander also have a highier chance to call a breach and also can sumon 3 warrior

  • @kylelantan9220
    @kylelantan9220 2 หลายเดือนก่อน

    It's sort of a double edged strategy, but if you run at hunters when they get close and you can avoid a fair amount of damage, but usually it means you are running into other bugs. You can melee them to temp stun them, but the most effective for me is pull your pistol (or if you are using your smg) run away and hit the fire button while looking back without aiming. This lets you keep a full walking speed and you can use the tracers to get them. It doesn't work for 2 handed weapons like shotguns or assault rifles.

  • @XxHAZMATxX
    @XxHAZMATxX 2 หลายเดือนก่อน

    Another method of killing hulks from the front is if your carrying the auto Canon you can aim for the red eye, its basically there head, small arms wont affect it but if you can land a few well placed shots you can drop em pretty quickly, its usually my go to for dealing with them

  • @OrthodoxNYC
    @OrthodoxNYC 2 หลายเดือนก่อน

    Best breakdown so far!

  • @kalkkar
    @kalkkar หลายเดือนก่อน

    Fun fact on alot of the tanks and tower turrets, you can ping the corners with the lazer cannon and kill it that way too

  • @tj4y48
    @tj4y48 7 วันที่ผ่านมา

    The Liberator penetrator is one of my favorite primaries to run against terminids, because it just ignores the hive guards armor.

  • @mangoferanous
    @mangoferanous 3 วันที่ผ่านมา

    with the expendable anti tank or the quasar cannon u can one shot chargers in the forehead.
    didnt seem to make sense but ig it blows up a portion of the armour and takes out their brain.

  • @scottruch76
    @scottruch76 หลายเดือนก่อน

    Tips for getting the most out of napalm. 1. Remember its explosive napalm, it does two different type of damage and the explosions do roughly the same damage that the regular airstrike. 2. When you call it in start laying down suppressive fire once the enemy is near or use it to delay them if need be.
    I just wanna be clear about one thing, you will notice if, using it properly i significantly higher number of elite units such as chargers and bile spewers. Not actually the case. All the other stuff is already Dead

  • @noodlecash5728
    @noodlecash5728 หลายเดือนก่อน

    Also any smaller automaton with a backpack can explode upon death including the jet troopers which will insta kill you if close. Best way to deal with them is to get space and take out the legs as it will delay the explosion giving a little time to get away.

  • @speshadowalker
    @speshadowalker หลายเดือนก่อน +1

    My strategy for the Tanks is to get on top of them with either a jump pack or high ground. Then just blast the vents with a laser rifle and jump away before it explodes